well 1 reason i dont have a issue with warrior 100B + “frenzy” is 1 it requires u to stand still and 2 50% dmg to a already glass cannon spec warrior? know how squikittenhat makes him? lol…dodge pew pew …dead warrior … (though i agree with thieves in general, they can easily do dmg similar to a warriors 100B combo frenzy without the negative side effects + having better escapes)
Id rather have a tourny ban for X time then being forced to log out of the game instead >.> cus thats really what u want to force ur users to do? find something other then ur game to play because they tried a random tourny team and within the first 2 mins the scores 200-20…no thanks ill watch some youtube crud instead lol
Nope just annoyed that 95% of spvp ends up being a match with 3 thief or mesmer + 2 guardian…kinda gets boring and im always pleased when i actually find another class in spvp…especially when theyre good…a good ele makes my day (dont even play the class myself but i know its a pain in the kitten in spvp to play)
What I get from most posts in this subject is that thieves deal stupid dmg atm and should be looked into by Anet…which sadly wont happen for months to come =/ so have some fun on a easy mode class its vanilla (insert game of horror’s name) all over again…I know game developers have actually played other mmos and do testing prior to release…dunno how some balance issues dont get addressed a lot sooner
well i will say this…ive been doing some random testing in the mist on all the classes the past week or so…mesmer is the only class that by far i could run into fights 2-1/ 3-1 with little experience with the class and still either survive or at least take someone with me (generally it was just easy to escape) and by far 1v1 I havent found a class that could easily match it…so many illusions + stealths? gg and high dps…now if only i actually liked playing mesmer in pve i could level one lol [i hate playing in the mist on a prof that i wouldnt play in pve…feels odd]
…and for the fact it feels like the most glitched CC ive come across…ill be about 2 inches from 1-2 people…pop entangle…neither are snared at all…neither rolled… so i get a “wth” feeling while my plan on snaring and escaping turns to 2v1 in the back…
I believe only rangers and mesmers can fully dodge CC (every 90 seconds via pet or illusion with traits) so that being the case i can only assume it simply glitches out at times =/