WvW Commander – NA PST
Sexiest Level 80 Charr Guardian In The Game
stuff
Disclaimer. These are my opinions. I don’t pretend to speak for anyone but myself.
“It punishes commanders who are diligently watching the mini-map and trying to make intelligent decisions based on what the map tells them”
Instead, the OP wants to punish commanders who are excellent leaders and able to organize effective scouts from a disciplined player base …
…..
I stopped reading there.
/facepalm
Lol, yeah Cuddlepie is acting like you guys are robots… I don’t want a bunch of automatons following me… I want people to have the freedom to have FUN however they choose in WvW, with or without me
Disclaimer. These are my opinions. I don’t pretend to speak for anyone but myself.
“It punishes commanders who are diligently watching the mini-map and trying to make intelligent decisions based on what the map tells them”
Instead, the OP wants to punish commanders who are excellent leaders and able to organize effective scouts from a disciplined player base …
I suggest that the top shelf commanders don’t try to make intelligent decisions they take proactive steps to make sure their decisions are intelligent.
“If I don’t have a way to respond to structures being attacked how am I supposed to be effective on defense?”
You do. They’re called scouts and scout rotations.
I suggest removing white swords from Tier 1 – they’re a crutch.
I copied as much of your posting as I could but length limits confined me a bit, it’s okay though what you say outside of what I quoted is just garbage anyhow
The biggest problem with everything you said is that you basically are in support of a system wherein there is forced scouting and sentries. I am NOT a commander who wants to force people how to enjoy WvW when they enter any of the four WvW maps. That being said and you clearly must have missed me saying this, “I appreciate people who scout, sentry, havoc, manage upgrades, walk yaks, or do anything else outside the zerg on the map that assists the overall objectives on the map.” BUT I DON’T believe any player should ever be forced to do any of those things. We all paid for this game and have different amounts of time we can commit to the game. It is important to remember that, so what I was arguing is that people should be able to enjoy their WvW experience in any form and capacity that they desire rather than it be *forced upon them. I guess you missed the mark on my main point..
People should enjoy WvW however they want to and my point is that removing white swords is going to force people to scout/sentry whether they want to or not in order for the zerg to be effective on a map. Telling me that setting up scouts and rotations is the best way to be effective in WvW is basically saying that I have to ask people to scout and make people do it for specified amounts of time. I DON’T agree with that type of system and I am effective in Tier 1 without needing to force people to anything for long periods of time (20 minutes +). It’s lazy as a commander to leave someone else to do YOUR job when you can have a proactive player-base while you are tagged up which is more enjoyable for everyone and allows more people to experience WvW with you or in another capacity on the map. By having everyone following me work together to watch the map or map(s) (if you are running the skeleton crew), I never need to have scouts who are static at locations or have scouting rotations, it just isn’t necessary. I also accomplish the task of identifying what triggered white swords at a location by sending one person to check them out or if I see in the map/team chat that there is an enemy group somewhere I might proactively send someone to a location before white swords are ever triggered based on that information which gives me extra time to react. Along with that, I talk with my havoc groups or other guild groups on the map through chat or VoiP comms to see if they have any information to pass my way. This same system works for upgrades and other things and I am just giving you a few examples, not every single tactic I use.
The one thing I agree with you about is that scouts do a great service for any map they are on during WvW but I disagree with how you actually go about scouting. Of course I still get people who sentry locations on the map and I appreciate them greatly but I ALWAYS tell them they don’t have to be there because I care more as a commander about the people following me enjoying themselves than doing “work.” I believe you can accomplish both at the same time. The game is supposed to be fun first and foremost, obviously work is involved but it should be accomplished in a way that is enjoyable and allows players to feel like they gain something from it that is easily seen.
To sum it up, in YOUR world where forcing scouting is necessary you are telling people how to play the game. That in and of itself is the wrong way to go about WvW because you DON’T ever want your player-base to feel like they have to do something, you want your player-base to have options and the freedom to make their own decisions and play the game however they enjoy it. I DON’T care about a “disciplined player-base” as you call it, I care about a happy player-base who did what they wanted when they logged in.
(edited by MomentofWeakness.1246)
Why are there so many 98 year old crusties on these forums. Everyone should be open to small changes here and there just to see how things play out and what we can learn from them. Will trying out one week of no white swords really kill everyone and their families? Will the world be set ablaze? Will we all instantly be impregnated? One or two weeks. Give it a try. Then give feedback.
We are here to keep you guys from feeding Anet bad ideas <3 I am all for the change where kills grant points because that’s been a suggestion for a long time that is logical. We should be rewarded for killing the enemy. We shouldn’t however, be punished for being able to respond the mini-map and its indicators which is what removing white swords from the map accomplishes…
(edited by MomentofWeakness.1246)
Why are there so many 98 year old crusties on these forums. Everyone should be open to small changes here and there just to see how things play out and what we can learn from them. Will trying out one week of no white swords really kill everyone and their families? Will the world be set ablaze? Will we all instantly be impregnated? One or two weeks. Give it a try. Then give feedback.
I’ve said that I’m fine with the testing, but the problem is that many people see this as something like suggesting that one sticking their hand in a fire to see if it will really hurt or not. Everyone is pretty sure this will be a terrible idea and have explained why in great detail, and the justification for doing it has been weak, at best.
Precisely, instead of working on things in WvW we aren’t asking for they could focus on using community ideas that they like that are actually requested in mass.
Why are there so many 98 year old crusties on these forums. Everyone should be open to small changes here and there just to see how things play out and what we can learn from them. Will trying out one week of no white swords really kill everyone and their families? Will the world be set ablaze? Will we all instantly be impregnated? One or two weeks. Give it a try. Then give feedback.
I hope I see you scouting for the ‘trial’ period then
I honestly would rather do EOTM during this ‘testing’ period when white swords are removed.
Asking someone to scout a fully capped borderland with siege is ok/necessary but even that is tedious. I hate asking people to scout and most often it’s the same 5-10 people that volunteer to scout because it’s a THANKLESS/BORING job. People want to actually play the game & move around. They do not want to AFK or patrol like NPCs during the short amount of playtime they have…
Speaking of patrols: Instead of give less indicators, give us more! You know those useless patrols we hire at keeps? Give them a range where they will detect enemy players and put them up as ‘red’ dots on the map or some kind of message will appear on map chat that enemy (with count if possible) is spotted near watergate for example or sw of garry etc…. Give scouts/defense more tools.. not less.
Ah Luvpie another person who’s commanded long enough to have arguments supplemented with long-term experience. I agree with all your points even though we have historically always been enemies.
the 30s delay on white swords is mostly useless already.
We see white swords, how long have they been up? Ask in TS and map chat for a scout report? Maybe half a minute later the scout responds… yup there is about 15 hitting the tower! Group decides to defend the tower but it flips right before we get there and we see 3 superior rams on a wooden gate.
Unless you happen to be nearby when the swords pop there’s not enough time to respond anyway. To make defending worth while, upgrades are needed which require players walking yaks (or just dumb luck), siege placed in smart locations and a dedicated scout to sit in the tower.
Swords on supply camps are pointless also. Only case where they work is for the tower scout nearest the supply camp and its a bad solo having a hard time clearing upgraded guards. Or when its npc mercs with out the player.
The situations I describe are for EBG where objectives are located closer together decreasing travel time, in the borderlands its pointless and frustrating chasing white swords.
There are guild groups who can take a t3 garri before white swords even pop.
I think the most of us wvw players are upset cause this change, likely inconsequential, appears to be a fundamental misunderstanding of how we relate to wvw.
Maybe if you’re not paying attention to the mini-map. That’s my job as a commander so I check it a lot like its the rear view mirror of a vehicle (as I stated in my original post) which is exactly why indicators such as white swords are so vital to the WvW game mode. I can understand losing a paper tower every so often but I cannot recall losing structures tier 2 or above at a rate worth mentioning because its just so rare.
(edited by MomentofWeakness.1246)
Seems like a lot of you share my same concerns, its nice to see that even different servers are worried about removing white swords and players who dabble in different group sizes =D
Hopefully Anet takes our thoughts and concerns into consideration.
I like the idea of having people posted up in towers to defend. This may be a fun part of the WvW experience for some players, and having a need for defenders would allow people who enjoy this style of play to form organized groups/networks of their own that can work with commanders.
Not everyone thinks the zerg is the defining aspect of WvW. I’ve wanted Anet to do something that would promote taking on a more defensive style of play for a while and this may be a step in that direction.
I don’t think that WvW is all about the zerg either. That would be way too one-dimensional. I am just explaining the elements of WvW which I feel will be affected by changing white swords. I never said that zerging was all that there was to WvW. I appreciate scouts/sentries but they come in limited numbers and my point was that most people would prefer to not scout/sentry for hours on end.
All you needed to say was that it’s boring and doesn’t allow players to experience the best of wvw instead about all that stuff about how your blob ain’t big enough.
To have a credible argument you actually have to illustrate your reasons behind your thought (which is why everything is expanded). As far as your point about me writing this because “my blob ain’t big enough,” you’re wrong about that. I wrote my thoughts about the change to white swords to try and show that although for me it will effect the size of my zerg, this issue will scale as you go down to lower tiers and when they are already struggling to field half of what higher tiers do, taking the few people they have and forcing them to be committed to being scouts/sentries essentially won’t allow them to ever establish themselves as a presence on the map. I’m sorry you couldn’t figure that out on your own… -_-
(edited by MomentofWeakness.1246)
An Important Side Note!
I had a Hugh Norfolk in my Guild for the “Adopt-A-Dev” program. It was a great experience and while I did suggest ideas to him, I can promise you not once did I suggest something as trivial as removing white swords to him because it punishes me as a commander and the player-base as a whole whether they are roamers, havoc groups, or zerglings.
Two of My Main Suggestions to My Adopted Dev, Hugh Norfolk
One of my suggestions was to increase the HP of siege and structures when you have the outnumbered/outmanned buff on any map by 33% so that when an enemy is attacking you with a 60 man blob and you have only 10 people on (because of a lack of population during YOUR servers low-coverage time-zone), you will probably still lose things, but you will lose them slower. Since the rate of decay during off-times would be reduced through this buff, under-populated coverage times would lose less PPT overall than they normally would and although it may not completely solve the current discrepancy of being outnumbered/outmanned it would certainly help with reducing PPT lost during these time zones. The importance of buffing siege/structures is that it doesn’t create imbalance in the game because it just adds more health to siege/structures which are neutral.
To supplement the first idea I had, I suggested that Anet provide more incentives to players who choose to play when outnumbered/outmanned because then they will stay on the maps which would also help raise PPT overall during low-population time-zones. As far as incentives, I figured that a 33% buff to WXP, XP, Karma (which already exists), Gold Find, and Magic Find, would entice players to stay on a map because the game is recognizing their loyalty to play during a time-zone that is less attractive and requires more hard work. I just wanted to throw this in at the end because I noticed a lot of negativity regarding the “Adopt-A-Dev” program and I though it was fantastic. As far as the ideas go, I don’t know if Hugh Norfolk conveyed any of what I proposed to the rest of the Anet team but I do know that we talked about it and he was kind enough to let me express my thoughts about WvW
(edited by MomentofWeakness.1246)
3. In a world without white swords is you reduce the offensive zerg on the map and the interaction between players.
So as a commander, if I have to commit scouts/sentries to structures that’s even LESS people that are actively following my commander tag around the map and LESS people that are able to OFFENSIVELY contribute to the map. Not only does having permanent scouts/sentries hurt me as a commander with the size of my zerg it also hurts the player and their experience in WvW because instead of being able to play and interact with other players following me around they are stuck sitting in a structure or camp waiting for the possibility (not even guarantee) that an enemy will attack the structure or camp they are guarding.
4. It hurts havoc groups to not have white swords.
Often, white swords are an indication of a smaller force (unless a large zerg is very disciplined and doesn’t create orange swords). This allows havoc groups to engage in small-team fights which they enjoy. Most havoc groups focus on small objectives. As a WvW commander the most efficient thing I can do is send the least amount of people possible to clean up enemy attacks if it doesn’t require the zerg to respond. In most cases, this small group of people is a havoc group. I usually just ask in map/team chat for a havoc group to respond to the white swords and update me further so that I can continue to be offensive unless its necessary to bring the zerg. If you remove white swords, havoc groups will no longer be able to be a “quick reaction force” when white swords appear on structures which is bad because it is detrimental to me as a WvW commander to have to take the zerg back constantly for white swords when one person can tap everything and make the map look chaotic and there’s no reason for me to deal with one person (a micro-objective) when I am focused on macro-objectives. Additionally, its bad for the havoc group because it doesn’t give them the same purpose they have currently on the map. Although it may seem like a bad thing to have small groups be able to cause disruption on the mini-map, that is how they derive their power and it is what allows them to maintain importance.
5. Less people in my zerg hurts my offensive capabilities and defensive capabilities as a commander.
If I have less people following me because they are stuck being static scouts/sentries at the various owned structures then that means every fight I go into I have less offensive power, every enemy structure I attempt to take I have less supply at my disposal. The same goes for defense, I have less people to help defend a single location when I need as many people as possible to be there. I also have less supply to build siege to defend the structure because people are spread out being scouts/sentries and not enjoying WvW, or being able to contribute to the fight. It also reduces my zergs composition, removes players from the defensive and offensive experiences that would occur while I am leading, and the list goes on….
6. It takes purpose away from other strategic components of the WvW game-mode like Upgrades and Guards.
Everything, outside of way-pointed keeps, is going to be paper 80% of the time because no one is going to be able to defend everything being attacked efficiently. Also, the people who usually defend and upgrade are not going to waste their money because things will flip often, even tier 3 structures.
Guards are also going to be pointless, what is the point of having veteran scouts in the game mode anymore? What are they even giving us a scouting report on? Without some kind of indicator (white-swords) to let us know that something is being attacked they have no purpose.
Hopefully Anet will realize that removing white-swords effects the framework of the WvW game-mode.
Solution
So the question whenever presenting a problem is what is the offered solution?
Answer: Leave white swords how they are, its that simple. I hope I was able to illustrate just a few basic reasons why they are so crucial to the WvW game mode.
Instead of removing white swords, we should be looking at addressing how to not have people be scouts/sentries and allow them to play the game instead of having them sit in keeps or towers or camps in the first place. Players who scout/sentry aren’t able to enjoy WvW and aren’t rewarded for being a scouts/sentries in the first place. As a commander, not having a mini-map that I can interact with doesn’t allow me to make intelligent decisions based on what is happening on the map at any given time. If you remove white swords, in theory, I will need a player at every camp/tower/keep. That’s not even realistic for lower tiers where they don’t have the numbers and in tier 1 where I command there is no way that I can commit 8-12 people to standing in one place for hours and reducing my zergs size significantly. Nothing good can come from removing white swords.
(edited by MomentofWeakness.1246)
Introduction:
I have been commanding for almost two years and I can tell you that when the original change to white swords was made where they gave them a delayed response on the mini-map I was already frustrated. Now that we are hearing about white swords being removed I am questioning the so-called “innovative WvW balance ideas” that are being proposed. I don’t want to come across as a “forum-basher” so I am sure that with this introduction I have made clear my feelings on the issue. Let me expand on why removing white swords is bad from a veteran commanders perspective. I am going to express the issues that I see arising as IF white swords being removed was actually implemented into WvW. Keep in mind that the issues I am presenting will compound and scale with lower tiers affecting them in worse ways than higher tiers (I am on Tier 1).
The Problems With Removing White Swords:
1. It punishes commanders who are diligently watching the mini-map and trying to make intelligent decisions based on what the map tells them (something that separates good commanders from mediocre ones).
From a commanders perspective, removing the white swords essentially doesn’t allow me to be rewarded for diligently scanning the mini-map and making decisions based upon what the map tells me. Being an efficient/refined commander takes a very long time and there is a lot of things to manage (the zerg, upgrades, supply, the mini-map, other maps, timers, open-field fights, etc., just to name a few). If I don’t have a way to respond to structures being attacked how am I supposed to be effective on defense?
2. It forces players to sentry which is BAD because it doesn’t allow those players to enjoy the actual WvW experience.
If I can’t as a commander rely on the mini-map to help me with the decision making process then I have to ask people to sit in towers or run mindlessly back-and-forth between different structures to make sure they aren’t being hit. By having them scout/sentry these players aren’t able to enjoy the best parts of WvW which are running with the server community, socializing, being a part of a team, and fighting the enemy on a massive scale. Not to mention, being a sentry at a tower/keep/camp (having your character sit in one tower and report when the enemy comes and drops siege on a gate or wall or goes for a camp, etc.) is BORING and its not actually playing the game as intended. We already have sentries for maps at times because server imbalance during different coverage zones forces us to have people watch fully-upgraded keeps with way points which is already unfortunate (although that’s an issue for another discussion).
(edited by MomentofWeakness.1246)
I think part of the CDI process is going to include thoughts on addressing the current “coverage-wars” issue.
Thanks for putting a generous and unique give-away together! Please consider me =]
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Still having this issue, does Arena Net or anyone have an answer to this problem yet? I have talked to a lot of people saying it seems more focused towards Nvidia cards, anyhow, someone please help!
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ecx-16 013A988C 006f8c60 006f8c40 006f8c20 00c5e850
ecx 0 013A989C 2e5c2e2e 2e2e5c2e 726f435c 6c505c65
ecx16 013A98AC 6f667461 575c6d72 6f646e69 455c7377
ecx+32 013A98BC 455c6578 726f7272 6578455c 6f727245
ecx+48 013A98CC 70632e72 00000070 65637845 6f697470
esi-32 750D5824 0239e6e9 90909000 ff8b9090 5dec8b55
esi-16 750D5834 909005eb ff909090 0d0b9825 90909075
esi 0 750D5844 ff8b9090 5dec8b55 909005eb ff909090
esi16 750D5854 0d0da425 90909075 ff8b9090 6aec8b55
esi+32 750D5864 10458d00 1075ff50 ff0c75ff fce80875
esi+48 750D5874 85ffffe5 8b0774c0 c25d1045 c883000c
in Account & Technical Support
Posted by: MomentofWeakness.1246
So.. I crashed again but here it goes let me know if the same issue is being stated here or an alternative problem:
—> Crash <—
OOM: Heap, bytes=8388728,
App: Gw2.exe
Pid: 5700
Cmdline:
BaseAddr: 00400000
ProgramId: 101
Build: 30318
When: 2014-02-23T06:59:39Z 2014-02-22T22:59:39-08:00
Uptime: 0 days 2:33:53
Flags: 0
—> System <—
Name: HAFX942
IpAddr: 192.168.1.10
Processors: 4 [GenuineIntel:6:10:9]
OSVersion: Windows 6.1 (64 bit)
—> System Memory <—
Physical: 25507MB/32714MB 77%
Paged: 56766MB/65428MB 86%
Virtual: 269MB/ 4095MB 6%
Load: 22%
CommitTotal: 8661MB
CommitLimit: 65428MB
CommitPeak: 8844MB
SystemCache: 4668MB
HandleCount: 31853
ProcessCount: 92
ThreadCount: 1140
—> Process Memory <—
Private: 3213MB
WorkingSet: 3136MB
PeakWorkingSet: 3234MB
PageFaults: 59718794
in Account & Technical Support
Posted by: MomentofWeakness.1246
First I would like to say as creator of this thread thank you for your contributions whether it was on here or through a private message. I appreciate the feedback and I hope we continue to keep this thread alive so we can find a permanent solution to the issue.
So far I haven’t seen anything worth doing as far as troubleshooting EXCEPT the clean installation of my drivers, which I DID in fact do. I haven’t had an overly extensive amount of time to play this week but reset night (Friday @ 5pm server time) will be a great test to see if the issue still exists or if the clean driver installation fixed the crashing issue.
I am NOT going to modify my page file in any aspect, because it seems like a risk especially considering the variation of answers from you guys both for and against it. Also, I saw someone suggest turning off SLI. I do not want to do that and I shouldn’t have to. I paid $800.00 for two GTX 670’s in December 2012 and I should be able to enjoy them.
From a hardware standpoint I should be able to run this game fully maxed out on one monitor @ 1920×1080. I play games that are far more demanding of my system and I have never had any problems. At all points before I crash, my system runs flawlessly and the crashes are instant. I’m not sure if slower systems go through a crashing process but I’m just returned to my desktop with the crashing details.
I’m a player who has played WvW @ least for 95% of the 3,500 hours that I have played this game but in PvE I have never crashed. Since I started playing GW2 in January 2013, I have only had two instances where crashing was an issue (this is the first time I posted my issue on the forums). The first time it went away with a patch update (or so it seemed). I would love to know the root of this issue and if anyone knows how to read the crashing report’s technical information and explain it to me in basic terms that would be great!
IF I HAVE ANOTHER CRASH I WILL UPDATE THIS THREAD WITH THE DETAILS BUT I WONT BE ABLE TO GIVE MY SYSTEM A TEST UNTIL TONIGHT OR TOMORROW.
(edited by MomentofWeakness.1246)
The ele knockback skills in Tornado do not get denied by stability so even if you are engaging properly with stability on your skill bar the ele knockback can sill affect you! ANET PLEASE FIX THIS! Stability is supposed to deny knockbacks, in this case, it doesn’t.
in Account & Technical Support
Posted by: MomentofWeakness.1246
I just did a clean installation of all my drivers and I am still getting the error, I do not think its my cards or the drivers. My system doesn’t hiccup at all, just the game.
in Account & Technical Support
Posted by: MomentofWeakness.1246
Alright so device manager via safe mode? and then just roll back the drivers or do I need to uninstall then get the disc out and reinstall?
in Account & Technical Support
Posted by: MomentofWeakness.1246
Can someone please explain this error report to me?
System Spec’s:
i5 3570k Intel CPU
GTX 670 2GB (SLI)
GTX 670 2GB
32GB Corsair Vengeance Ram @ 1600mhz
Noctua NH-D14 Heatsink
Samsung 840 Pro SSD (Game and OS are on SSD)
1 TB Western Digital HDD
Corsair AX 1200i Platinum Plus Power Supply
^
Those are the hardware components that I feel you need to know the rest are peripherals/monitor’(s)/etc
in Account & Technical Support
Posted by: MomentofWeakness.1246
in Account & Technical Support
Posted by: MomentofWeakness.1246
—> Stack <—
05D3FBC8 006f1bc3 00000000 00000000 00000000 ..o………….
05D3FBD8 eb4bb7f4 eb4bb7e0 70616548 7962202c ..K…K.Heap, by
05D3FBE8 3d736574 38383338 00383237 0009a02c tes=8388728.,…
05D3FBF8 eb4bb7fc 05d3fc08 008e576c 05d3fc1c ..K…..lW……
05D3FC08 05d3fc24 008dfe9f 05d3fc1c eb4bb7f4 $………….K.
05D3FC18 eb4bb7e0 00000001 8d0fb78d 05d3fc4c ..K………L…
05D3FC28 0077b143 eb4bb7e0 eb4b9790 6c7c68cc C.w…K…K..h|l
05D3FC38 eb4b9790 00000001 05d3fc80 007513d4 ..K………..u.
05D3FC48 eb4b9790 05d3fc80 0077b80e 79a045e0 ..K…….w..E.y
05D3FC58 0000002a fd98d3b0 05d3fc90 fd98ca7c ………..|…
05D3FC68 013ede98 fd98d58e 00000001 00000001 ..>………….
05D3FC78 fd98d58e 00000000 05d3fd70 0089e4ac ……..p…….
05D3FC88 0000009e 00000002 3c099bf4 45549a19 ………..<..TE
05D3FC98 c614be0a c4ced69d f1edbca0 05d3fcb0 …………….
05D3FCA8 00a61acf 4278c710 05d3fd28 05d3fcc8 ……xB(…….
05D3FCB8 006ee4be 4278c748 05d3fce0 00000014 ..n.H.xB……..
05D3FCC8 05d3fcf4 00772969 00000014 81948970 ….i)w…..p…
05D3FCD8 552a0540 4278c710 00000000 00000001 @.U..xB……..
05D3FCE8 00000001 00000001 00000002 05d3fd48 …………H…
05D3FCF8 00774310 4278c710 05d3fd28 05d3fd34 .Cw…xB(…4…
05D3FD08 05d3fd38 05d3fd44 00000004 00000000 8…D………..
05D3FD18 0089e3b1 bdbe0f40 bdbe0f00 b5943f4d …........M?..
05D3FD28 fd98c9e8 00000003 fd98ca7c bdbe0f00 ........|.......
05D3FD38 00000003 00000020 05d3fc90 00000000 .... ...........
05D3FD48 00000000 00000000 00000040 00000002 ........…….
05D3FD58 00000000 fa2c0370 00000000 05d3fc90 ….p.,………
05D3FD68 00000000 8d0fb6d9 05d3fd80 0089edb2 …………….
05D3FD78 00000000 bdbe0f00 05d3fd94 008a04ec …………….
05D3FD88 00000000 149ba040 bdbe0f00 05d3fdc4 …............
05D3FD98 008a06f2 00000000 03d95310 000000d1 .........S......
05D3FDA8 000000d1 00000000 01cf2b97 b5943f4d .........+..M?..
05D3FDB8 01cf2b97 00000000 00000000 05d3fe10 .+..............
05D3FDC8 00887526 00000000 000013b0 0077fcc6 &u............w.
05D3FDD8 00000020 000000d1 35f0cc80 05d3fe18 ..........5....
05D3FDE8 0077fd9e 35f0cc80 00000020 012ed9ec ..w....5 .......
05D3FDF8 07657684 0074211e 00000011 007404c4 .ve..!t.......t.
05D3FE08 03d95310 00000008 05d3fe38 0041373b .S......8...;7A.
05D3FE18 3e560419 3e302316 1500021c 05d3fe74 ..V>.#0>....t...
05D3FE28 0000000c 3e302316 3e560419 3e560419 .....#0>..V>..V>
05D3FE38 05d3fe80 0041700f 3e302316 00b54f2f .....pA..#0>/O..
05D3FE48 03d96178 03d95e30 00000001 00000002 xa..0^..........
05D3FE58 00000002 00000008 05d3fe7c 03d96178 ........|...xa..
05D3FE68 00000001 03d95e30 03d96090 1500021c ....0^...`......
05D3FE78 03d95e6d 00000000 05d3feec 00b5130f m^..............
05D3FE88 03d95e30 03d95e74 15000210 00000008 0^..t^..........
05D3FE98 05d3fec0 03d96178 00000001 037e61f8 ....xa.......a~.
05D3FEA8 00000000 77783bf4 8d0e3bac 00000001 .....;xw.;......
05D3FEB8 82bd27e7 00000055 000000d1 00000000 .'..U...........
05D3FEC8 00000000 00000001 037e61f8 0666542a .........a~.*Tf.
05D3FED8 00000001 74bb270c 19c04dde 00000007 .....'.t.M......
05D3FEE8 8d0fb545 05d3ff24 00b51669 8d0fb48d E...$...i.......
05D3FEF8 00000001 0666542a 037e61f8 00000001 ....*Tf..a~.....
05D3FF08 037e61f8 05d3fef4 00000001 05d3ff6c .a~.........l...
05D3FF18 009515e0 89bb28d1 00000000 05d3ff44 .....(......D...
05D3FF28 00b5173f 00000000 03dcadb0 006f400f ?............o.
05D3FF38 00000000 037e61f8 00000000 05d3ff7c …..a~…..|…
05D3FF48 0095147d 03dcadb0 8d0fb4d5 00000000 }……………
05D3FF58 037e61f8 037e61f8 05d3ff50 05d3ff50 .a~..a~.P…P…
05D3FF68 05d3ffc4 05d3ffc4 009515e0 89bb0679 …………y…
05D3FF78 00000000 05d3ff88 00951525 00000000 ……..%…….
05D3FF88 05d3ff94 766e336a 037e61f8 05d3ffd4 ….j3nv.a~…..
05D3FF98 77c89f72 037e61f8 74311416 00000000 r..w.a~…1t….
05D3FFA8 00000000 037e61f8 00000000 00000000 …..a~………
05D3FFB8 00000000 05d3ffa0 00000000 ffffffff …………….
in Account & Technical Support
Posted by: MomentofWeakness.1246
—> Crash <—
OOM: Heap, bytes=8388728,
App: Gw2.exe
Pid: 13544
Cmdline:
BaseAddr: 00400000
ProgramId: 101
Build: 29675
When: 2014-02-17T04:21:20Z 2014-02-16T20:21:20-08:00
Uptime: 0 days 0:50:49
Flags: 0
—> System <—
Name: HAFX942
IpAddr: 192.168.1.8
Processors: 4 [GenuineIntel:6:10:9]
OSVersion: Windows 6.1 (64 bit)
—> System Memory <—
Physical: 24656MB/32714MB 75%
Paged: 56016MB/65428MB 85%
Virtual: 257MB/ 4095MB 6%
Load: 24%
CommitTotal: 9411MB
CommitLimit: 65428MB
CommitPeak: 9454MB
SystemCache: 25368MB
HandleCount: 39571
ProcessCount: 106
ThreadCount: 1258
—> Process Memory <—
Private: 3324MB
WorkingSet: 3197MB
PeakWorkingSet: 3214MB
PageFaults: 31234484
[DbgHelp.dll is C:\Windows\system32\dbghelp.dll]
[DbgHelp.dll version 6.1.7601.17514 (64/32-bit compatible)]
—> ClientContextThreadProc Thread 0×4f30 <—
—> Trace <—
Pc:006f1bbe Fr:05d3fc24 Rt:0077b143 Arg:eb4bb7e0 eb4b9790 6c7c68cc eb4b9790
Pc:0077b143 Fr:05d3fc4c Rt:0077b80e Arg:79a045e0 0000002a fd98d3b0 05d3fc90
Pc:0077b80e Fr:05d3fc80 Rt:0089e4ac Arg:0000009e 00000002 3c099bf4 45549a19
Pc:0089e4ac Fr:05d3fd70 Rt:0089edb2 Arg:00000000 bdbe0f00 05d3fd94 008a04ec
Pc:0089edb2 Fr:05d3fd80 Rt:008a04ec Arg:00000000 149ba040 bdbe0f00 05d3fdc4
Pc:008a04ec Fr:05d3fd94 Rt:008a06f2 Arg:00000000 03d95310 000000d1 000000d1
Pc:008a06f2 Fr:05d3fdc4 Rt:00887526 Arg:00000000 000013b0 0077fcc6 00000020
Pc:00887526 Fr:05d3fe10 Rt:0041373b Arg:3e560419 3e302316 1500021c 05d3fe74
Pc:0041373b Fr:05d3fe38 Rt:0041700f Arg:3e302316 00b54f2f 03d96178 03d95e30
Pc:0041700f Fr:05d3fe80 Rt:00b5130f Arg:03d95e30 03d95e74 15000210 00000008
Pc:00b5130f Fr:05d3feec Rt:00b51669 Arg:8d0fb48d 00000001 0666542a 037e61f8
Pc:00b51669 Fr:05d3ff24 Rt:00b5173f Arg:00000000 03dcadb0 006f400f 00000000
Pc:00b5173f Fr:05d3ff44 Rt:0095147d Arg:03dcadb0 8d0fb4d5 00000000 037e61f8
Pc:0095147d Fr:05d3ff7c Rt:00951525 Arg:00000000 05d3ff94 766e336a 037e61f8
Pc:00951525 Fr:05d3ff88 Rt:766e336a Arg:037e61f8 05d3ffd4 77c89f72 037e61f8
Pc:766e336a Fr:05d3ff94 Rt:77c89f72 Arg:037e61f8 74311416 00000000 00000000
Pc:77c89f72 Fr:05d3ffd4 Rt:77c89f45 Arg:009514a3 037e61f8 00000000 00000000
Pc:77c89f45 Fr:05d3ffec Rt:00000000 Arg:009514a3 037e61f8 00000000 093c0000
—> Thread registers <—
eax=05d3f7b4 ebx=00000000 ecx=0139e6ec edx=00000000 esi=766e5846 edi=00000005
eip=006f1bbe esp=05d3fbc8 ebp=05d3fc24
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00200246
eax-32 05D3F794 00000000 391d2ef0 391d2e10 00000000
eax-16 05D3F7A4 0000091d 05d3f804 7777c41f 05d3f7b4
eax 0 05D3F7B4 80000003 00000000 00000000 7777c41f
eax16 05D3F7C4 00000000 00025ebc 00000902 05d3f834
eax+32 05D3F7D4 05d3f890 a2fdfeb0 05d3f834 8513ade0
eax+48 05D3F7E4 00000000 05d3f804 00b39312 05d3f7a0
ecx-32 0139E6CC 00823620 00c71010 00cb9ee0 006f9440
ecx-16 0139E6DC 006f9450 006f9430 006f9410 00c5e280
ecx 0 0139E6EC 2e5c2e2e 2e2e5c2e 726f435c 6c505c65
ecx16 0139E6FC 6f667461 575c6d72 6f646e69 455c7377
ecx+32 0139E70C 455c6578 726f7272 6578455c 6f727245
ecx+48 0139E71C 70632e72 00000070 65637845 6f697470
esi-32 766E5824 0239e6e9 90909000 ff8b9090 5dec8b55
esi-16 766E5834 909005eb ff909090 6e0b9825 90909076
esi 0 766E5844 ff8b9090 5dec8b55 909005eb ff909090
esi16 766E5854 6e0da425 90909076 ff8b9090 6aec8b55
esi+32 766E5864 10458d00 1075ff50 ff0c75ff fce80875
esi+48 766E5874 85ffffe5 8b0774c0 c25d1045 c883000c
—> Code <—
006F1B9E f6752257 6880d739 018d45bc 6a4050e8 .u"Wh..9..E.j@P.
006F1BAE 3e41ffff 83c41056 56568d55 bc8d4e05 >A…..VVV.U..N.
006F1BBE e86d7f00 008b4dfc 5f8bc633 cd5ee8e8 .m….M._..3.^..
006F1BCE cc25008b e55dc3cc cccccccc cccccccc .%…]……….
006F1BDE cccce9db 3d0000cc cccccccc cccccccc ….=………..
006F1BEE cccc568b f1578bfa 85f67514 68450100 ..V..W….u.hE..
Who cares, all AoN did on reset was act like FA’s servant helping them hold hills a few times and trailing our zerg with their ~20 players.
I am surprised RAM, CL, and APS aren’t thanking you (AoN) for your efforts!
Why because i go to take your klovan thats why i leave XDDD jajajaajaj !!
And im not the emperor " Zoel " is the emperor of FA, im just the funny foreign guy :P
Im no longer in game lol haven’t been for 45 minutes and our EB commander hopped maps to TC BL when you were @ Klovan, if you didn’t notice the lack of response, you are right, the PvDoor skills are strong with your zerg.
OMG, thank you for share that intel thats why you lose TCBL BAY right now !! ajajajajaja
Nah its Guild Missions time, so a lot of people from CERN not in WvW, not sure what happened at bay but your assumption is wrong
Why because i go to take your klovan thats why i leave XDDD jajajaajaj !!
And im not the emperor " Zoel " is the emperor of FA, im just the funny foreign guy :P
Im no longer in game lol haven’t been for 45 minutes and our EB commander hopped maps to TC BL when you were @ Klovan, if you didn’t notice the lack of response, you are right, the PvDoor skills are strong with your zerg.
What just happen now in EBG, CERN and TC ^^ again 10 omegas + 50 people and you all die jajaaj omg CERN commander made my day with that try ^^ thanks for all the bags and the exotics i win
That’s hilarious, so your idea of a big win is killing my zerg when we have half our guys in golems which = limited use and the other half inside your keep when you have AC/Cannon/Mortar coverage.. LOL if you call that a win buddy then sure, I got your supply down and you’ve been suppressed in EB since I took over last night, unfortunately I had to go, RL called but sure if you consider winning inside of VK a sweet victory then congrats. At least I am going for the big fish, its not hard to win battles with siege.
That ^^ commander for bomb on me not only said that he single handedly carried FA but also said that FA is going to be away this week so they’re going to lose.
Like, come on FA, seriously. Stand up for yourselves.
I was online in EB the entire night ask STUN they got killed over and over again ^^ same CERN, who just talk to much and do nothing ^^
[BOMB] you are terrible, the only thing you know how to do well is bunker in SMC behind cannons and mortars…
Thanks for wasting our time we were hoping to get some late night fights
Oh i waste your time ?? yay so my job got done :P
[CERN] who are you ? oh wait i remember dont you are the guys who try to treb our trebs in SMC and die over and over again ? xD, and by the time CERN got to EB, BOMB was in half of our forces ^^ . You just need to ask STUN what happen to them the entire night
CERN wasn’t in EB until 4.5 hours after RESET.
I don’t think your storyline is accurate but hey if dreaming up fictitious scenarios makes you happy then so be it.
(edited by MomentofWeakness.1246)
[BOMB] you are terrible, the only thing you know how to do well is bunker in SMC behind cannons and mortars…
Thanks for wasting our time we were hoping to get some late night fights
(edited by MomentofWeakness.1246)
-snip for really bad post-
Aww lookit you trying to represent your entire server.
AND claiming your guild is the reason you won the week?! oh my, you’re giving far too little credit to everyone else.not to get into an argument but isn’t TC crediting holidays/vacation etc etc and not the players on FA too?
Yeah I saw that post, uh lets be real everyone is celebrating holidays and stuff I know that comment was by someone on TC but trust me people like myself recognize that all servers are in full Christmas cheer right now, and not only our server will have population dips because of holidays but I can say without hesitation that TC isn’t making these so called “big pushes” we haven’t been going HARD since Seasons.. I played like 6 hours all week. I usually command A LOT more, again not saying its the only factor but its definitely one of them
OMG TC, ^^ you allways been like that never will accept that FA beat you ^^, allways will be excuses like we are in school, we are in vacation, our commanders was not online ? .
Dont you think the same thing happen on FA ? its TC the only NA server ?? dont make me laugh.
The big difference in those 2 weeks was, last week [BOMB] dont rally at Sunda/Monday when TC made their big big push, so basicly no1 stop them, but this week [BOMB] rally Sunday/Monday and TC cannot do anything, and dont say you dont send you entire forces because i have videos and dont meke me put some over here.
If you say at some moment of the days TC only have 2 commnaders, well FA at some points only has me commanding the 4 maps.
Please TC stop that crappy idea of " TC let FA wins " because that not true, FA win this week because " WE CAN " .
Those TC excuses make me remind SBI excuses when they lose the second place in Silver.
BTW, the entire FA will take good break next week so you are free to go rise your PPT ^^
Lol, TC hasn’t had “big pushes” since Seasons kidd-O and trust me, we aren’t going HARD for PPT.
MERRY CHRISTMAS GW2 COMMUNITY! HAPPY HOLIDAYS ALL PLAYERS!
The shenanigans will find a new venue. In the meantime we can still talk about this match.
I was impressed with FA last week but they really kicked it into overdrive this week. Those PPT driving float teams are really paying off and should be part of a primer for any server that wants to win despite a numbers difference.FA didn’t do anything special, most of the main TC commanders aren’t commanding much and on TC this greatly effects population volume. I haven’t had the time to command myself lately and until recently I was pulling some crazy shifts here and there. That 20k lead wouldn’t be there if our regular Borderland/EB commanders were leading like we typically do. Congratulations to FA, enjoy your victory, if I get more time I hope to get some good fights in with you in future matches, always a fun fight!
You heard it here folks. FA only won because TC commanders were taking a break. Now we can go back to our normal programming of making fun of #Magswag and their 3rd matchup thread this week. Will they make it to 5 by reset?? Find out tonight!
A lot of us have been on break/playing less frequently since Seasons ended, I didn’t say it was the only reason that TC will lose and FA won this week but it is an important factor to the outcome of this matchup.
I said that the “20k lead” wouldn’t be there, I didn’t say you (FA) wouldn’t have won. Please don’t twist my words and learn to read more carefully.
I know :P Just joking around and trying to head of the inevitable tantrum thrown by everyone over your statements.
I’ll just tell them the same thing I tell whiners when I am leading… “IDGAF about Tiny Hearts</3” the militia and the mumble respond well to that TOUGH LOVE BABY
The shenanigans will find a new venue. In the meantime we can still talk about this match.
I was impressed with FA last week but they really kicked it into overdrive this week. Those PPT driving float teams are really paying off and should be part of a primer for any server that wants to win despite a numbers difference.FA didn’t do anything special, most of the main TC commanders aren’t commanding much and on TC this greatly effects population volume. I haven’t had the time to command myself lately and until recently I was pulling some crazy shifts here and there. That 20k lead wouldn’t be there if our regular Borderland/EB commanders were leading like we typically do. Congratulations to FA, enjoy your victory, if I get more time I hope to get some good fights in with you in future matches, always a fun fight!
You heard it here folks. FA only won because TC commanders were taking a break. Now we can go back to our normal programming of making fun of #Magswag and their 3rd matchup thread this week. Will they make it to 5 by reset?? Find out tonight!
A lot of us have been on break/playing less frequently since Seasons ended, I didn’t say it was the only reason that TC will lose and FA won this week but it is an important factor to the outcome of this matchup.
I said that the “20k lead” wouldn’t be there, I didn’t say you (FA) wouldn’t have won. Please don’t twist my words and learn to read more carefully.
I blame Maguuma!
The shenanigans will find a new venue. In the meantime we can still talk about this match.
I was impressed with FA last week but they really kicked it into overdrive this week. Those PPT driving float teams are really paying off and should be part of a primer for any server that wants to win despite a numbers difference.
FA didn’t do anything special, most of the main TC commanders aren’t commanding much and on TC this greatly effects population volume. I haven’t had the time to command myself lately and until recently I was pulling some crazy shifts here and there. That 20k lead wouldn’t be there if our regular Borderland/EB commanders were leading like we typically do. Congratulations to FA, enjoy your victory, if I get more time I hope to get some good fights in with you in future matches, always a fun fight!
Wow, you guys need a nap. It’s getting emotional in here.
All this 2v1 talk, blobs and hate for FA. Is this a product of TC guilds moving to SOS?
Maybe take a break and spend some time with your families for the holidays.
Cheers
Are you licensed to give this kind of advice? Many people have one or more server’s they have a distaste for I’m not so sure jumping to unsupported conclusions about a server you aren’t on is the most efficient way to dissect the forum thread. Personally I like FA, because you guys fight all week long
I don’t think TC is mad about Guild xfers either.. if they are enjoying the game then that’s what matters. I’d rather have people to fight against then have them leave GW2 entirely.
It was around 10:30pm server or so when I took over and what you describe wasn’t the case we wiped SOS a few times near Golanta, Jerrifer’s, and LLK. Only FA re-took our outer towers but once y’all left for the last time we took the outer’s back and FA then lost their t3 Anzalias and t3 Mendons, I think you guys pushed ogre/pang after they went durios or maybe it happened in the reverse. As far as sieging we just played for fights til 2am server. We had some people tap smc, do upgrades, and hold our camps but we went on the hunt for 4 hours so I’m not sure about your tower-siege story. And yeah I don’t remember fighting you except maybe once I believe the SOS commander was Reese from EP.
See you in the field
Yeah, you didn’t start commanding until Reese was half-way in, and that was around…12:30 Server? Because I didn’t actually enter EBG until somewhere around 11:15-11:30 server time because Luvpie left the map and the 1-hour-long queue was gone, and Bane was still commanding for the longest time when Generalrob and Reese had been tagged up. By the time you started commanding, it was over an hour after Luvpie left, we lost the queue on the map and most of our force. Reese had anywhere from 25-30 with 45 being the max in one fight, whereas you could probably cover a minimap in green dots with the zerg you assembled given your celebrity commander status on TC. You definitely weren’t going to find good fights with that disparity in numbers. Maybe next time you can get on the map before Luvpie leaves. That’d be fun to watch.
Just so there’s no confusion. Was still a very interesting night. Too bad I didn’t come sooner.
I think I was on earlier than 11pm server, it was around 10:30pm server that I took over, but I can understand the numbers dying off, sort of, it was late for NA on the East Coast but then again SoS has great OCX and I was hoping that they would take over. FA still had a good size group on the map for a few fights ([HOPE] and [Nv]), in all though, it was quite boring. We also did not have a “massive” zerg when I took over, like I said it was late a lot of TC NA had logged I usually get the night_owl crew with me on EB at that time, anyhow it was just boring, I was bummed. Me and Luvpie have fought quite a few times, I think I got only one fight with him last night before he logged off. But it was just a militia-fest for all 3 servers there. Only about 12 CERN got into EB, everyone else was done for the night. If I have time late tonight hopefully people show up and we can get some good fights in, but I have been quite busy IRL.
Well I had to log in way late to reset and leave after about 4 hours, but thank you SoS and FA. I know that early on that 2v1 was brutal from what I heard but man, I take over while its still going and you guys get farmed.. then you all logged off or hopped maps after like 3 consecutive losses. What is up with that….. I was hoping for good fights but all I got was KITTENRY!
I started leading eb around 9pm when we were getting 2v1ed by FA on durious and you guys on QL and you lost everything but your eb keep & aldons by 10:30pm all because your guys couldn’t get inside towers and man siege before we get to door. TC are excellent siege manners! best I have siege. I wish we had militia that manned siege as good as TC. But then I had to leave (wife aggro). I really wasn’t looking forward to the 70 man blob aoeing choke on TC keep and wping in again and again. Still it was funny and I find it hilarious that people complain about 2v1. kitten happens SoS gets targeted all the time cuz we have the weakest coverage of 3 servers but meh. playing for ppt is so 2012…
@ TC on SOS border on reset. Stop hugging hills/set with 2-3 trebs and 5-6 acs. There was a ac along the wall on hills every spot and 3-4 scouts in hills at all times. TC wins because you play ppt and have trained your militia that it’s fun to sit on stuff and press 1,2,3. TC also wins cuz FA will go for ez ppt on SOS instead of pushing TC border at all times but eh. Once I realized that sos wasn’t going to get fights on sos border I moved the 30-40 we had to EB and started running around…
PS: See you in EB.
It was around 10:30pm server or so when I took over and what you describe wasn’t the case we wiped SOS a few times near Golanta, Jerrifer’s, and LLK. Only FA re-took our outer towers but once y’all left for the last time we took the outer’s back and FA then lost their t3 Anzalias and t3 Mendons, I think you guys pushed ogre/pang after they went durios or maybe it happened in the reverse. As far as sieging we just played for fights til 2am server. We had some people tap smc, do upgrades, and hold our camps but we went on the hunt for 4 hours so I’m not sure about your tower-siege story. And yeah I don’t remember fighting you except maybe once I believe the SOS commander was Reese from EP.
See you in the field
Chuu, how come you let FA get a waypoint in SMC? I had to log in in the morning and clean that mess up
FA commander on EB, good job on SMC defense. Too bad you got some lack of organization by the end and that cost you the waypoint.
Edit: also big thanks to Guardable and TC for helping with SMC nuisance.
Haha good one I don’t think anyone on TC “let” FA get SMC, however, CERN wasn’t assigned EB and I did not even get on Guild Wars til 9pm server, but we weren’t in EB until later than that. Stuff happens, it was way-pointed when I took over.
Well I had to log in way late to reset and leave after about 4 hours, but thank you SoS and FA. I know that early on that 2v1 was brutal from what I heard but man, I take over while its still going and you guys get farmed.. then you all logged off or hopped maps after like 3 consecutive losses. What is up with that….. I was hoping for good fights but all I got was KITTENRY!
I started leading eb around 9pm when we were getting 2v1ed by FA on durious and you guys on QL and you lost everything but your eb keep & aldons by 10:30pm all because your guys couldn’t get inside towers and man siege before we get to door. TC are excellent siege manners! best I have siege. I wish we had militia that manned siege as good as TC. But then I had to leave (wife aggro). I really wasn’t looking forward to the 70 man blob aoeing choke on TC keep and wping in again and again. Still it was funny and I find it hilarious that people complain about 2v1. kitten happens SoS gets targeted all the time cuz we have the weakest coverage of 3 servers but meh. playing for ppt is so 2012…
@ TC on SOS border on reset. Stop hugging hills/set with 2-3 trebs and 5-6 acs. There was a ac along the wall on hills every spot and 3-4 scouts in hills at all times. TC wins because you play ppt and have trained your militia that it’s fun to sit on stuff and press 1,2,3. TC also wins cuz FA will go for ez ppt on SOS instead of pushing TC border at all times but eh. Once I realized that sos wasn’t going to get fights on sos border I moved the 30-40 we had to EB and started running around…
PS: See you in EB.
It was around 10:30pm server or so when I took over and what you describe wasn’t the case we wiped SOS a few times near Golanta, Jerrifer’s, and LLK. Only FA re-took our outer towers but once y’all left for the last time we took the outer’s back and FA then lost their t3 Anzalias and t3 Mendons, I think you guys pushed ogre/pang after they went durios or maybe it happened in the reverse. As far as sieging we just played for fights til 2am server. We had some people tap smc, do upgrades, and hold our camps but we went on the hunt for 4 hours so I’m not sure about your tower-siege story. And yeah I don’t remember fighting you except maybe once I believe the SOS commander was Reese from EP.
See you in the field
Well I had to log in way late to reset and leave after about 4 hours, but thank you SoS and FA. I know that early on that 2v1 was brutal from what I heard but man, I take over while its still going and you guys get farmed.. then you all logged off or hopped maps after like 3 consecutive losses. What is up with that….. I was hoping for good fights but all I got was KITTENRY!
Had a great time leading TC in Eternal Battlegrounds late NA tonight, SoS & FA you guys really don’t give up on Stonemist do you haha? I swear I think you both pushed into Stonemist like 20 times. Anyhow I appreciated your persistence and the rewards of victory
thanks for keeping the PPT race tight and good luck to all servers.
Most solid TC group I’ve seen thus far is CERN. Not so sure about everyone else. TC isn’t quite the same without KH and EP.
Also, we have the same 6-7 people chest thumping every match-up thread, so try not to extrapolate their views to the rest of the server.
Hey thank you for complimenting our Guild. I had a great time leading [CERN] in TC BL for RESET for the first 3 hours, then me and Nightlight split groups in half but we lost Garrison, it sucked lol. Amongst the confusion we forgot a Garrison scout, oh well chalk it up to human error. Before we split group, both FA and SoS gave me a seriously rough time on the map, go figure that we held Garrison every time then lose it to positioning lol.
I also had a good time earlier fighting the FA-[HOPE] commander (T3 Human Cultural, Black Dye) whoever that guy is. When I tagged up we took SMC (it was mid-day) and then I did a few fights with you guys on the map and I had a great time, I lost the last one near NE SMC but your spawn was close by, all the others were in my favor. Nonetheless I appreciated the FA-[HOPE] commander’s willingness to fight zerg v zerg. Cheers to you FA for giving me an awesome couple go’s earlier. When I logged out, after about 1.5 hours of gaming, we lost SMC, (just giving you a timeline of my playtime). I’ll be on soon hopefully there will be someone to fight
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