Showing Posts For Morgoth Bauglyr.9726:
i think i suggested this a while ago too. ESC has way too many functions, separating them into different hotkeys is pretty much nessecairy
I have made a glovePie script that does exactly that:
if starting {
var.togglecam = false
}
//change the conditions here to use different keys to toggle locked camera mode
if pressed(mouse.middlebutton) or pressed(key.Semicolon) {
if var.togglecam = false {
var.togglecam = true
mouse1.SwallowButtons = True
//make mouse button presses invisible to the system
Press(mouse1.RightButton)
//reason for -4 see below
mouse1.CursorPosX = screen.Width/2 - 4
mouse1.CursorPosY = screen.Height/3
wait 20ms
if mouse.RightButton {
//this part is needed because gw2 does not start moving the camera unless
//cursor is moved 4 pixels in .5s after holding RMB
mouse.CursorPosX = mouse.CursorPosX + 1
wait 20ms
mouse.CursorPosX = mouse.CursorPosX + 1
wait 20ms
mouse.CursorPosX = mouse.CursorPosX + 1
wait 20ms
mouse.CursorPosX = mouse.CursorPosX + 1
}
} else {
var.togglecam = false
//make mouse button presses visible to the system again
mouse1.SwallowButtons = False
Press(mouse1.RightButton)
Release(mouse1.RightButton)
}
}
//keybindings mapped to mouse while in locked camera mode
if var.togglecam {
key.One = mouse.LeftButton
key.C = mouse.RightButton
}
//if you dont use middle mouse to toggle modes, remove this line
mouse1.MiddleButton = mouse.MiddleButton
you toggle the camera mode with semicolon or middle mouse. The mouse cursor gets moved to your screen center in x and 2/3 of your screen height in y, the right mouse button gets held down and LMB/RMB are remapped to attack/dodge (keyboard 1 and c). Just change the code to add or modify mouse button assignments
Obviously there is no guanrantee using glovepie is 100% safe, but it does NOT interact directly with the GW2 client in any way. All it does is send virtual inputs to the operating system. You can also do funny things like voice commands and Kinect controls. Another problem are the rather weird (political) licencing terms, so if you don’t want or can’t agree to them, don’t use it.
For crosshair you can use ‘overlay’ ( a program available on SourceForge) which allows you to display an alpha mapped png on top of your desktop as a non-clickable always-on-top window. Only works with GW2 in borderless window or windowed. Does not interact with the GW2 client.
i also have another script that adds gamepad/joystick controls, but i have to add comments to that fist and change the bindings to GW2 default before posing it.
Obviously a native ingame solution would be much better
(edited by Morgoth Bauglyr.9726)
“Swim to the surface!” – the prompt that appears on screen when a player is downed underwater.
Since the invulerability was patched out a while ago it is actually a VERY bad idea to swim to the surface an hope for the best because once at the surface, the character no longer responds to any controls and has no skills to use. Regeneration starts IF the character is not getting attacked, which is honestly almost never the case especially when no other characters are around.
The prompt is misleading to new players and needs to be changed to a more meaningful phrase.
encountered this in lowland burns. the character’s up axis is being aligned with the normal of whatever face the pawn is standing on. This bug only occurs when weapons a re not drawn.
it’s a general issue with underwater combat (and sometimes on land) where a mob’s pathfinding doesn’t work and they reset to ‘out of combat’ or ’can’t reach player’ and become invulnerable/start regenerating. It’s one of the most annoying things in the game.
Workaround: You can prevent this if there are other players attacking the same mob (if you are lucky and there are people around)
I think during developement the “easy way out” was taken way too often in face of a problem. Mobs being prevented from fallin off ledges is just one example of it. The entire can’t reach attacker → start regenerating buisness is a lazy way of getting away with cheap AI (calculation wise and decision wise).
Just observe how melee mobs move around. When you run past, they don’t actually follow you direcly, they first run to the spot you where at when they first noticed you. When they arrive, the AI starts looking for you again and sets the next waypoint to where you are then. The AI never checks if it can actually hit you while on the move, only when a waypoint is reached.
I can conclude from this that every mob only has a single waypoint to which it moves at any given time and no further AI calculations are done while on the move. This of course make for a really terrible pathfinding. Mobs that fall off cliffs are totally screwed and even if there is a way to get back up, they won’t make it unless it’s a direct path from the mob back to you.
Bottom line: the AI needs improvements BADLY. Since this doesnt only affect mobs, but also NPCs, pets, minions etc.
Giving Mobs a distinct advantage over players and making their pawns interact with the world in fundamentally different ways than players is imo not acceptable. The (physical) laws of the game world should apply to all entities equally, players and AI driven ones. The amount of corners that are being cut by the system as it is now is too large for my liking.
Bottom line for the matter at hand: Players AND mobs should either both be protected from falling off cliffs or both should be able to fall down.
Over the last ~2 months i have takes notes of veteran, champion and dragon chest drops in the open world. The drops are roughly categorized by rarity. Notes were taken only when kill credit was given and could be associated with the mob. Mob levels range from 50 to 80+ in various locations. If several items were dropped, only the one with the highest value in coin was recorded, except for chests. No magic find increasing items were used except for guild banners.
Veterans:
No Drop – 93
Salvage Material – 8
Grey – 14
White Gear – 6
Blue Gear (fine) – 27
Green Gear (masterwork) – 7
Yellow Gear (rare) – 1
Gold Gear (exotic) – 0
Fine Crafting Material / Bag – 15
Coin – 4
Champions:
None – 3
Blue – 12
Green – 2
Yelow – 3
World Boss Chests (all dropped items were recorded):
Blue – 115
Green – 43
Yellow – 3
Upgrade Material / Gem – 42
The data shows that the intended goal of rewarding a drop for all champions (Patch notes for Nov 15th) is not met. Also, more than half of the veterans did not drop any items.
During the two months time of recording the data, no exotic item was acquired in the open world as a drop from creatures or chests.
(edited by Morgoth Bauglyr.9726)
grafics cards can usually take up to 90-100?, But it makes for quite a lot of fan noise and heats up your room a lot. If it’s an nVidia card, you can check the maximum temperatures for all card types on their website.
FOV (Field of View) Changes Beta Test - Feedback Thread
in Account & Technical Support
Posted by: Morgoth Bauglyr.9726
It’s a step in the right direction, but i think a customizable FOV is a must for PC games given the wide varieties of monitors, playing habits and personal preferences. It’s a rather easy to implement thing and there’s no real excuse for not having it. E.g. personally I can’t play any FPS games with FOV set at less than 95, it gives me serious headaches.
squashing the GW2 window to a 16:5 ratio gives me approximately what i would like to have set as FOV ideally
(edited by Morgoth Bauglyr.9726)
Authenticator Questions/Concerns [merged]
in Account & Technical Support
Posted by: Morgoth Bauglyr.9726
In general the idea of the login authorization system is not bad, however I am using DSL with dynamic IP meaning I recieve a new IP adress daily. This of course also means i cannot use ‘authorize this network’ since i would have to remove IP adresses from previous days manually.
To better illustrate the problem: i have recieved about 110 (one hundred an ten!) emails to autorize login since launch so far, basically for every time I open the client. This is extremely annoying.
On another note, on a few occasions I did not get a login request mail for an entire day or two, even though the system should send one on every single login attempt.
I do not have a mobile phone, using the mobile authenticator is not an option.
Suggestion:
a) allow disabling of the authentication (unsafe)
b) use a different identifier than the global IP, e.g. netword adapter MAC adress or some other hardware related metric, to identify a user
If you had the NPC pathfinding on your character, you’d pull out your hair after 5 minutes.
There are also undead raptors. they are pretty much the ugliest thing you can encounter.
speaking of sigils. 2 sigils of rage work… how? do they both go on cooldown? do they add in chance? or are they both separate in all aspects? As with most things in tooltips it just doesnt tell anything of importance.
point is, in GW most condition removal had a MUCH shorter cooldown. Here most profs get a remove every minute or so which is pretty laughable when you get spammed with them on almost every attack. Or a 5s stability doent help when there’s a horde going chain knockdown on you after its gone and on a min cooldown. Fighting against CC im bulk isnt fun, its just frustrating. Or take ettins e.g., when you have 3 on you and get unlucky. they just keep you on the floor for half a minute. Every KD even when on the ground just resets the 5s timer
movement and targetting
- Dedicated ‘deselect target’ key that deselects the current locked target. ESC has way too many other functions and is sort of unreliable (e.g. need to hit twice in some cases to actually deselect a target)
- ‘Promote autotarget to full target’ should be a switch or toggle, not ‘while key is down’
- Key to make the camera face the current target, as a toggle or while key down. Losing sight of targets especially with melee characters that jump around a lot is sort of frustrating
- an option or toggle key for free movement, independant from the camera (as in numerous action game titles: darksouls, phantasy star, etc). the character turns and moves in the direction pressed. This would improves life as a melee character a lot and reduce constant 180 camera turns to land hits.
- option to disable left+right click move
- option to disable left drag camera
- losing the target when using a skill out of range: this should not happen. when a target is selected by the player it should never be lost unless deselected or replaced by another target (could be a bug since it does not always occur)
gameplay
- mob and player regeneration delay could be longer. sometimes i kite with lightning flash and whatever i was attacking disengages and immediately starts regenerating
- longer respawn times. Often times in low population areas one kites into recently killed mobs…
- the ‘even distribution’ syndrome. Spawns are visibly arranged in an even distribution around the map as if each creature has a personal space, especially in open areas and underwater. I would rather like to see spawns be placed in groups, with open areas between them. Resulting increase in difficulty should be adressed.
- removing the glancing hit mechanic. I enjoy taking on challenges and fight in areas much higher than my own level, but with the glancing hits reducing damage to almost nothing, i can’t actually do that (e.g lvl 24 vs lvl 34 mobs)
- ‘tagging’ of mobs for loot and xp. This mechanic sort of eliminates the viability of anything but AOE for most events. While being registered as a participating player, full loot and xp should be granted for all kills connected to the event within a reasonable distance from the player. Often times these kinds of events degenerate into a tagging fest trying to hit as many mobs as possible to get maximum rewards
- when down with no possibility of return, i’d rather teleport out instantly
- teleportation fees. I see the need for gold sinks, but waypoint fees make me hesitate when i think about joining people on the other end of the map especially in lower level areas. And that’s something that should never happen in a social focused game. I don’t exactly see the difference in economy compared to gw1 that justify these kinds of running expenses. I’d imagine they hurt casual players a lot more than people who farm a couple of hours per day too.
- i believe it was mentioned there would be an option to turn off, and control the frequency of player character comments (“I’m on fire”). As far as I know it does not exist, I’d really like to have it.
skills
- indication of which skills work while moving and which require standing still to channel
UI
- button to deposit/withdraw all gold from the bank. display gold currently in inventory in the bank window.