Do you get laurels from regular dailies/monthlies or can i do the pvp ones too.
I quit about 2 months after launch. Had a full set of exotics which was the best then.
Just wondering what i would need to catch up.
Ascended amulets cost 30 laurels (you get one laurel per completed Daily, and 10 per one completed Monthly achievement). Ascended rings cost 35 laurels, drop randomly from daily chest in Fractals at levels 10+, and may be bought with 10 pristine relics (you get one pristine relic in daily chests in fractals at levels 10+. There is one daily chest per tier: so one for levels 10-18, one for levels 20-28, then 30-38 etc)
Ascended earrings can be bought with 40 laurels and 50 ecto each from laurel vendor. Alternatively, can be bought for 12 commendations from the guild vendor. You get 2 commendations for participating in a guild mission. It’s currently unsure what is a weekly cap for those – 2 commendations weekly, 2 per each mission type weekly, or 2 per mission type weekly except for Trek, for some reason (that last is most likely at the moment, and would get you 8 commendations weekly cap).
Due to cost of unlocking guild missions, and (to a lesser degree) number requirements in doing them, practically only big guilds can do them. For all others there’s the laurel vendor.
Ascended backpack is a Mystic Forge recipe. It requires Vial of coagulated mist essence (a level 1-9 fractal rare drop), philosopher’s stones or crystals, and either 250 tier 6 mats + 50 ecto, or fractal capacitor (1350 fractal relics) + gift of ascension (500 fractal relics).All of the above can take you from 20 days to over 3 months (and more) to acquire, depending on your playing style.
Thanks for the detailed answer.
Alright thanks.
I quit about 2 months after launch. Had a full set of exotics which was the best then.
Just wondering what i would need to catch up.
Its cause of it being located right near the AC entrance. It is triggering the instance levels rather than the zone levels for whatever reason.
Mystery solved!
Im sorry for laughing but it was hilarious, lol.
No need to be sorry, it was hilarious when it happened and i still laugh when i watch the video.
The charr noises just make it even funnier
This isn’t a complaint post either, i laughed my kitten off when it happened.
Kitten? Interesting profanity filter.
It happened with about 5 other presents so far
I’ll say what someone in the comments said "You should be a little more cautious when? messing around zones 20 levels higher than you. "
A 1-15 zone isn’t 20 levels higher than me.
I was in the Plains of Ashford
(edited by Murderin.8269)
It happened with about 5 other presents so far
SURPRISE!!!
At the start, we had a reasonable way of gold income without Diminishing Returns (DR) . It didn’t make us instantly significantly richer, but it helped, and we were satisfied with what we earned. Then, because of the bots ( presumably, since ArenaNet is biased against them and is responsible for introducing new stuff), Diminishing Returns was implemented, and we earned less. That is one hit to our gold income.
Moving on, as you all know, Plinx WAS the most manually profitable way of earning gold. It wasn’t much, but we could get by with what we earned there. However, due to some inexplicable reason, the event chain was nerfed. This hit us hard. Second hit to our gold income.
Hitherto, selling gathered materials such as Orichalcum, Ancient Wood Log etc. was very profitable. We could net a tidy sum to last us through. It needed patience, but we thought this was a stable income that will not be hit. Unfortunately, it was. Orichalcum and Ancient Wood Log prices took a dip, for reasons I do not know, and yet again, gold income was affected. Third hit to our gold income.
So, with so many hits to our gold income, we had to improvise to pay the bills. Here comes the Arah bag farm. This was highly profitable, with roughly 5g per hour. Honestly, it is an significantly above average income, and also provided the ONLY STABLE income, since we are guaranteed the loot, unlike the kittening RNG-run sources of income (Magic Find, Rares, and Exotics). This became popular, and many people who disregarded ethnics (This is a fact) run them for many hours. Sadly, it seems we are not allowed to earn gold. ArenaNet, surprisingly quickly, “fixed” this and our income from this was halfed.
What is left, then? Fractals Of The Mist ,Trading Post? The former plays a ridiculously large factor of the oh-so-mighty-and-revered RNG, while the latter requires impressive economic skills to profit. Add to that that Fractals Of The Mist is undeniably hard to find groups of our specific level.
One recently discovered way of income is running Dungeons of Citadel of Fire and higher, converting the tokens into 30token rares, and salvaging them for Globs of Ectoplasm. Now this again, is RNG. Profit is luck based whether you get a Glob of Ectoplasm or not. From personal experience earlier today, salvaging 15 of these netted me nothing but a drip of mithril. This may be due to supreme bad luck, but still, it is an example of the negativity of RNG.
As of now, the remaining source of income is either via RNG-dependent sources, Trading Post, or Running Dungeons by itself.
This thread, is to place the facts on the table, and let us discuss how we can attain STABLE gold, or are we even allowed to. This is also a show to ArenaNet that RNG is not the best way to reward players. It is guaranteed rewards that are attractive. The Arah bag farm is proof of that. The negative response to Gem-Store chests are proof of that, as well as the Mystic Forge.
They did the same thing in the first game. Any decent or enjoyable source of income was removed, and you were forced to either play through the same repetitive missions over and over or farm high end areas with some boring invincible build.
Can anyone else answer the other questions?
3: Culling is being fixed, stealth consumable removed from wvw, and if you can´t see shadow refugees you´re just blind…that should cover all invisbility options for large amounts of people?
Legendaries will get bumped up to ascended once they release. They always were on par with exotics, i don´t know what you´re talking about there.
Recipes are all known and documented, and have been quite a while, you must´ve left rather early.
The players appearing from nowhere was not a skill, it was a slow rendering bug that caused entire armies to not render until they were on top of you.
I could have sworn legendary weapons were slightly better than exotics at one time, i guess i was drunk.
I stopped playing a couple months after release due to a few annoying issues. Im just wondering if any of them have been improved.
1: Unable to play spvp with my girlfriend due to balancing switching us to opposite teams.
2: Downed state was just annoying to deal with , was it changed at all?
3: Dozens of players appearing out of nowhere in WvW, any improvement?
Also a few other questions. Were legendary weapon stats changed? They seem to match exotics now. Is there an up to date wiki page or something that will explain the steps to acquire these yet? Last time i played there was almost no information.
Any drastic changes in classes or balance PvP wise?
Can melee compete in both PvE and PvP?
Thanks for reading.
I ran double sword with high toughness/condition damage and 20 points in the defensive trait line.
Bleeds aren’t the most effective way to kill people quickly but i could stay alive for a long time.
I don’t mind the dodging, but i do have two problems with this annoying one shot mechanic.
First: You don’t know how long the charge up time is until you experience the attack, which means you almost have to die to learn when to dodge.
Second: When the enemy is half inside of a wall or covered by spell effects it is much more difficult to see what they are doing in order to dodge it.
Axes seem to be bugged, they don’t scale with character size very well if at all.