Standard Mac troubleshoot procedure for GW2: Do as described in this thread: https://forum-en.gw2archive.eu/forum/support/mac/Game-won-t-start-Try-this
Thank you for the response, but I ask that you please read the entire post (or in this case the two first posts) before replying.
That would hardly change his response. Your points are both valid, but they are both caused be heavy restrictions you’ve laid on yourself, which then collided with a bug/a design choice that doesn’t fit into them.
The answer is simple. If you don’t enjoy playing, don’t play. That is the best advice you’re ever going to get on this, and it’s not mean or disrespective, it’s just honest. Either take a break to get some distance, or just move on.
Point one: yeah, i can see some of those aspects in the games development after launch. Still wondering if it is actually a decision based on trying to please more players or rather acknowledging that the original design idea cannot be realized.
Point two: rubbish. The exact same people are in charge of the the game now as were during development.
I thought this might be a useful information for Mac users who play GW2:
It may be a good idea to exclude the GW2 app from Time Machine backups, since everytime the client is patched, the gw2.dat file changes and is then backed up completely through Time Machine. That can fill up your backup drive rather quickly, since the .dat file is pretty huge.
You can exclude individual folders and apps from backup through the Time Machine settings, just add the GW2.app to the excluded list.
Yes, that is possible. Locate the gw2.dat file in the pc installation. It should be just there in the main Guild Wars 2 folder.
On the OSX side, follow the same steps as shown above to find the location of the file , and copy the .dat file over.
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Why does this solve it?
It makes the game rebuild the files in it in a new, untempered, unbroken state.
I’ll say it one more time: “Dailies” are not gameplay.
That would be correct. They serve pretty well as intuitive tutorials though. Ravious has put up a pretty neat summary: http://www.killtenrats.com/2013/02/27/gw2-slow-release-storm/#more-11740
I would agree that Arenanets development efforts are unfortunately loot-centric, but it seems that’s what the audience wants.
Maybe Anet should release their server specs. During one of their interviews, they said that budget for servers wasn’t a problem. I actually wonder…
I don’t see that being helpful to anyone. Who here has actual knowledge about the requirements and architecture of server hardware to run a game like this?
I’d bet 50 bucks that if they do release server stats, the first post will be “LOL U need upgrade grafx card, NVIDIA ROCKS LOL!!!1!!”
Just for clarity, Lag is network latency. It has nothing to do with FPS. Totally different issue.
Not a driver problem. That requires some significant changes to how the client works, and for the time being it’s unlikely these are going to happen.
I’m not that familiar with UNIX, so admin level access is when it asks for your admin password, root level access is … what exactly? I’ve never set a ‘root password’ afaik.
It’s sarcasm
The rest of the post was a whine about farming nerfs, so I don’t think it was.
Yep, still getting them.
Bank space and bag slots are definitely a huge convenience improvement. But you should postpone those until you’ve played some and made sure it’s something worth investing in. Then it’s just deciding whether you want to pay in money or time.
Also, dunno if this is related, but for the first time since I started playing in October, I can’t logging anymore…and crashes have happened a lot more recently… it’s like every update makes it worse than before… -_-’
If you mean you can’t log in right now, that’s becasue there are general connectivity issues at the moment.
Yea, we all saw those forums full of posts asking for AC to be made harder…. NOT!
I don’t see any mention of AC be tuned harder. Do you have some information we don’t?
I didn’t say anything about culling. That’s a related, but still different issue than having FPS tank to 1. The whole point of culing is to NOT have FPS tank that hard.
The core issue is that the game should not drop to 1FPS. We can try and find out why, and maybe fix it. We can’t fix culling.
You still haven’t told us what CPU you use. That’s the main processor, not the graphics card.
Thanks you guys again for all the help. This has been very frustrating, which because of how many kittens i’ve got is probably obvious by now. But how would i go about making a new Account for the game client? It’s to early, i need some coffee.
He means a User account in OSX. Should be in System settings.
I agree…. whenever this event chain is up…. I see people asking for help… and I usually swing by to assist…. but when the event is over…
It is very anti-climactic…
You kill a champion boss… and there is no chest or closure to the event like…. YEAH!
People always ask…. “No chest?” in map chat… and you can tell that everyone is generally disappointed when the chain ends.
I would agree that the event lacks a proper resolution. I wouldn’t say it has to be loot, but at least that would be something as opposed to the current bugger all.
The question posed was who else was feeling similarly annoyed by the abrupt massive popularization of this phrase.
Not really. The term has been widely used long before GW2, so there’s nothing inherently abrupt about seeing it used now, neither in volume nor in it’s (in-)correct usage. That it would crop up more often on these forums and in the more heated discussions about GW2 was to be expected.
I’ll be honest, I just don’t get the loot fixation in this forum. Not sure if its gamewide or just here though. I’ve just never “needed” so much coin to enjoy any game. Still don’t.
Loot has always been whatever it is. ((shrug))
It’s an aquired taste. PC RPGs have always been very fixated on stats and character progression, and by extension, that means loot. MMORPGs made it even worse by focusing even less on story and adventure, and more on progression, to a point where players genuinely think it is the only thing that matters.
FPS drops are never a server issue, they are entirely related to your end of the hardware.
If you’re talking about culling in WvW, that is indeed mostly a server issue, but not related to FPS.
First of all, they are not stacking up to exploit FPS issues, they do it because it’s a basic tactic in WvW, to help with stacking boons via skills and combo fields.
Second, what are your other systems specs, CPU in particular, and your graphics settings, specifically the settings for shadows, shaders and reflections?
thank you all for the awesome answers.. I guess my next question would be.. What are some incentives to keep playing at 80?
That is pretty individual, WvW, sPvP, doing story and events, RP… whatever you like really.
The only think you can say with relative certainty is that continuous character progression through high level cap or max level gear tiers is NOT an option that exists in GW2. Even the ascended gear doesn’t really work in that regard.
A lot of people have voiced their dislike abou that, as gearing up and progressing your character further and further is something a lot of people have learned to do in MMOs, but in this MMO that simply isn’t the point.
I’d rather have them do something interesting with features that are already there, like home instances, then just fill the game with more features that may or may not be relevant for players.
The whole point of any game like this, is to become so powerful that no one can touch you.
Well, in this game it isn’t. In this game the point is that no matter your level, no part of the world becomes obsolete by you overpowering it just by means of statistics.
The open world content isn’t particularly difficult to begin with, you can become untouchable by just mastering your profession. That is much more rewarding than just piling up numbers.
Just curious, why would you not use the 60fps limiter permanently? It’s actually a good idea, your screen likely doesn’t refresh faster than 60Hz anyway, and with the limiter in place you can avoid taxing your hardware more than neccessary.
Hollow, there are a few dozen problems with starting or running the game that are somehow related to some data in that folder, and deleting and rebuilding it tends to solve those problems. It’s a procedure with no side effects, so you should at least try it, the worst thing that could happen ist that it won’t solve your problem.
Also try what vince wrote above. On top of that some general maintenance for your system might be helpful too. Have Disk Utility check your file permissions and harddrive, and repair if neccessary.
If you have another volume or an external harddrive, try and install the game on that (fresh install, no copy) and see if it still crashes.
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Yes, the game will create a new one when you launch it.
To solve the blackscreen problem, try this:
https://forum-en.gw2archive.eu/forum/support/mac/Game-won-t-start-Try-this
Read it carefully! Do exactly what it says!
To improve FPS:
1. Do not run the game at native retina resolution. Way too much for this hardware. Turn it down to a lower setting like 1920 or 1600.
2. Check your graphics settings:
- Sampling: Do not use supersampling
- Shadows: Do not use ‘ultra’
- Reflections: do not use ‘everything’
Finally, if you can and it isn’t too inconvenient, use bootcamp and play in Windows 64bit, performance is simply better and the game also looks better.
You can actually install Windows and the game on an external SSD and hook it up via Thunderbolt, works great.
Standard Mac client repair procedure. Read carefully and follow exactly:
https://forum-en.gw2archive.eu/forum/support/mac/Game-won-t-start-Try-this/first#post1413733
EXACLTY, so if the dumb kittening idiots at blizzard can do it and still manage to kitten over the entire gaming base for WoW. Then THE kitten can ANet do it for use and GW2? i call bullkitten.
Funny enough, the native Mac client of WoW has pretty much the same performance penalty like GW2’s Cider client (well, it did when I last used it). And I recently tried Lotro’s native client and was rather underwhelmed by the significant performance problems it had.
You’re playing with a random generator. The fact that your loot is not good always does not mean that there’s something wrong with it. I ran CoE for days now getting only blues. Went to metrica province to complete my daily, smacked a mob and got a yellow. It’s random. Sometimes you get unlucky for days, sometimes you get real luck streaks.
A valiant but futile effort. People don’t understand randomness.
I’m wondering how this will work. Will credit start being given for successful control skills eg. knockbacks/wards/projectile deflection and nearby boon shares, things like that?
Unlikely, as that would encourage a rather single-minded attitude towards combat, that is pretty much the opposite of what’s intended. Even a heavily support-focused character should never not damage the engaged targets at all. That is not playing your character to it’s full potential.
The threshold of damage to qualify may be to high, but you simply shouldn’t be encouraged to not do any damage at all. That is not how GW2 works.
I don’t know why most companies even bother trying to run big games like this through Cider.
Most likely because a native OSX client comes with a whole truckload of separate problems that need solving, and with the crappy implementation of OpenGL in OSX, is actually not even remotely a guarantee for better performance. See the native clients for WoW and Lotro for comparison, both having significant performance gaps to their Windows counterparts, and a whole slew of additional bugs.
The forums are a plattform for communication between players first and foremost. Developer interaction is and has always been optional.
This particular forum exists so that players can provide helpful advice on matters where they have the capability to do so, like telling them about the application support folder, how to use the f-keys, or how to deal with the endless advances of the opposite sex after they purchased their Mac.
If you feel like you’re missing leveling too much, put GW2 down for a few days and play this: http://progressquest.com/
I think this is a pretty iconic answer.
‘depressing’ was the word that came to my mind.
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It’s always a shame when one aspect of the game (pvp) handicaps another (pve).
They should have just separated the two completely with each aspect having unique skills, designed to enhanced the experience for that aspect.
I love that the PvP focus influenced the PvE design so much. It forced them to abandon so many of the super-stale PvE MMO conventions, so that for the first time in many years I wasn’t bored by the combat after 5 minutes.
I guess threads like this show that not everyone is as tired of those old designs though.
Didn’t mean to be harping, but was just suggesting to reconsider the value of out-of-context statistics in order to process other players’ feedback. If you are knowledgable about the game, you can tell if someone else is based on what he says.
Typically in cases where one choice is undeniably superior to other choices in every situation, depth is shallow. If skill 2 does bigger damage than skill 1 and applies vulnerability too, the strategy of playing skill 2 whenever it comes off cooldown is the correct one. Since skills have high cooldowns, you can basically just play whichever is currently not on cooldown to maximize your damage output.
That’s the difference between a system with 30 skills, where each skill does exactly one thing, and a system with only 10 skills, where skills have multiple functions.
In the former, it’s a non-decision, the ‘skill’ required here is being able to read and understand the tooltip and remember what button you bound the skill to.
In the latter, you need to make the decision if you use the skill for its effect A now, or save it to use it for effect B in a few seconds. That of course only works if there actually are situations in combat where you really need effect B, but that’s a question of designing combat properly, not neccessarily the professions themselves.
I know that Qualifying Points are not entirely based on how good a players is, but rely a lot on how much he plays. It’s a faulty sytem, Arenanet acknowledged that and already said it’s going to be replaced, but it’s the only system to evaluate skill we currently have. Otherwise, can I just ask OP how many paid tourneys he has won, if any?
When the system so transparently doesn’t evaluate skill, we shouldn’t use it, even if it is the only system we have. I thought the post of the OP was pretty indicative of how deep his knowledge of the combat mechanics is, do we really need a number stacked on top of it to qualify his experience?
I can play for 2 years more ..and nothing will ever change, I will stay exactly strong as I am now …
You can play any other MMO for 2 years, and do raids and dungeons for better loot so your character constantly improves … and in the end it’s still just completely meaningless numbers, because in those games your enemies also get stronger, so your improvements really mean absolutely nothing.
You either enjoy playing the game, right here and now, or you don’t. Playing for the reward of bigger numbers is a silly trick. Once you’ve seen through it it stops working. That’s why so many people grow tired of the raid grind. It promises a reward that isn’t real.
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Indeed some ‘casual’ players are put off GW2 because its too hard in places and there is no way of adjusting the difficulty to be challenging and not impossible to some people.
I thought players like Kai are an example of how the game is actually deceptively easy at times. When you can be successful enough by spamming abilities and discarding combos, to a degree where you genuinely think you’ve ‘mastered’ the combat, then it really isn’t hard enough yet.
GW2s problem, from the very start, was that it isn’t obvious enough that playing it like any other MMO isn’t the right way to play, since you’re still good enough to convince yourself you’re doing it right. There’s just not the right type of feedback to encourage players to learn how combat actually works in GW2.
please see this instructional video:
http://www.youtube.com/watch?v=1ZXHsNqkDI4
Also follow deSades recommendation (8th post up there): watch what you opponents do, and learn the rhythm of their attacks. Due to latency, you often cannot react to a mobs animation, by that time it’s too late. It’s not that hard to anticipate the attack though, since the mobs tend to keep to a certain sequence of attacks that makes their actions very predictable.
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Laurel ascended gear does not have Agony resist, does it?
Pick up gathering tools and gather whenever you run across nodes, that will give you additional XP. Using that material for crafting will boost your xp even more. Rez people and NPCs whenever you can. Use buff food (bought from NPCs or the trading post for a few copper) that gives an XP boost.
Events are the central mechanic of PvE, and they work on their own time. Don’t try to approach them in the mindset of “must level most efficiently”, that’s only going to frustrate you. Pay attention to what actually happens in events, usually those are stories all by themselves, with several subsequent steps and sometimes really funny writing. Oftentimes their story progresses the plot you encountered in your personal story, and the maps themselves tend to have overarching storylines as well. Doing a bit of WvW can also net you a considerable amount of XP.
You mentioned you feel forced to do stuff to “get anywhere”. Consider that it isn’t worth getting there if you don’t have fun along the way, and since this game is supposed to entertain you for a long time, the fastest way to the “end” is probably not the best one for you to get your moneys worth.
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My response to that is a little off topic but it basically comes down to: Every class can do everything all the time but none can do anything well. This makes it feel that while every class has a different playstyle, none of them are individual. I feel, each class needs a set of strengths and weaknesses that allows it to have its time to shine.
Please consider that in a game environment, this inevitably leads to players being discriminated against because of their choice of class.
Feeling great about your class choice because it can do something special also means everyone else feels like they got shafted.
If you want an example of what this can lead to, look up the discussions about class choice for Sunwell progression raiding in WoW’s Burning Crusade expansion. During that time, this design problem was brought to it’s ugly, but logical conclusion, rendering some classes completely useless. I’m not as familiar with GW1s history, but I’d wager there are similar examples.
If you design a class so it can do one thing better than any other, players WILL find a way to exploit that, and will discriminate agains other classes that can’t provide it.
If you look for that reward of being recognized for doing something really good, you’ll have to learn how to earn it by playing that good, with out relying on a built-in advantage.
In terms of PvE, I’d confirm your observations. Since the recent update, culling issues with event mobs seem to have gotten worse, not better.
Can’t comment on WvW, didn’t do enough before the patch to make a comparison.
Use an infusion on one of them. You can equip an infused and an uninfused version of the same ring.