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Feedback/Questions: MegaServer

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Naqaj.6219

Question for the devs: Is this megaservers, actually a budget driven choice. Aka less players, still crazy amount of servers active, to much money wasted, and you want to sell some servers to make money on them, lower maintenance cost.

GW2 doesn’t have this kind of server structure (1 world = 1 server rack etc). All game maps are distributed dynamically across the whole server hardware. Additional capacity is added or detracted as needed. Modern data centers have this kind of capability.
Things like character data, guild data and the market are shared databases that go across everything.

The Megaserver may free up some resources, but overall, this is a gameplay-driven decision. The “daed gaem” shouts have been around since the game launched. From what we actually know, after the larger drop in players around the end of 2012, the numbers have stabilized and are now actually rising.

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List of 150+ QoL Features

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Naqaj.6219

Since people can do the first 2.

Well, it doesn’t quite work yet, that’s the problem You still need an extra button to use the soft targeting for a skill. The option would remove that and automatically use the soft target (if you don’t have a hard-locked target already).
AoE cursor maybe depends on class? With staff Ele I use so many AoEs that I prefer the freedom to place them independently of where I look.
Crosshair is kinda unneccessary, as the game does already highlight your soft target. So you already have visual feedback on what you’re targeting, and it’s kinda more elegant than a mark on your screen. (also works better with 3D and VR. You know, future proofing etc )

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List of 150+ QoL Features

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Naqaj.6219

  1. make a “Usual/Combat mode” dropdown option,
  2. tie a set of targeting options to Combat mode,
  3. make cursor reset to center for AoE casting,
  4. draw a crosshair.

Personally I wouldn’t even need 3 and 4, but yeah, it’s kinda already in the game, we’d only need Arenanet to actually wrap it into a neat Settings option. Low-hanging fruit.

A list of suggestions for AI

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Point 1 and 2 do exist in the game right now. I guess the lesson from your post is they aren’t noticeable enough?

Point 3, very much agree. The Dynamic Event system provided a starting point for this, but it just needs to expand, it needs to do more to really work in the long term.

Interesting post indeed, although shouldn’t this be on the dungeons section? I agree that the ai on gw2 mobs are very limited and unfortunately can be infinitely abused.

It would probably make sense to balance the mobs in the open world diferently from dungeon mobs, but the basic sentiment is the same for both.

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Stuck on Staff AutoAttack

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Naqaj.6219

There is a keybind to make your character turn 180° instantly, could be usefull for your scenario.

If they gave us the option to use the game’s soft targeting for targeted skills, that would be such an improvement for staff. You could probably play without ever actually locking a target again.

List of 150+ QoL Features

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Naqaj.6219

Pretty much.
Here’s a video of “Combat Mode” in action, although this is an old video, so it has probably changed significantly.

A video is worth a thousand words Listed as 141.

That is already 90% implemented. The game “soft-targets” anything in the middle of the screen. There’s actually a (unbound) keybind to lock the soft target.
An option like “Always use soft targeting for skills that require a target if no target is locked” would essentially give you the Combat Mode targeting functionality.

Feedback/Questions: MegaServer

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Naqaj.6219

1. How would you find that person in the current system? There’s nothing changin here.
2. The system still groups players from RP servers together. Not everyone on an RP server is an RPer though, they already are playing with non-RPers. Not much of a change there either.
3. Good point! Player caps per map will have to be adjusted so that maps are populated, but not crowded. For example, current cap is likely too much, if you remember the crowding at launch.
4. No idea what problem you’re talking about. The DE system actually makes a lot more sense in a megaserver infrastructure, as it doesn’t have most of the problems of a traditional quest system or phasing.
5. Worlds are already only relevant for WvW, again hardly anything changes.
6. Not a problem. GW2 server infrastructure was already working kind of like a megaserver before. That’s what enabled guesting and cross-realm dungeons. The separation into worlds was pretty much artificial to begin with. This new system is just more efficient in handling low population maps.
7. If they are your friends, the system already puts you on the same map to begin with.

I know Player Population is an issue… nevertheless *the solution to this problem is to CLOSE DOWN SERVERS.

The problem isn’t population, it’s distribution. Closing servers doesn’t fix that problem at all.

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What does "Role Playing" (RP) Mean?

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Shouldn’t the roleplayers who tend to be on same homeworld and in guilds together have a better experience due to this change just like anyone else? You are more likely to be put on the same map as your fellow roleplayers.

The system wouldn’t know if someone is a role player, unless it will come with some way for RPers to flag themselves as such. Maybe that’s exactly what will happen. We’ll see tomorrow.

Roleplaying is telling a story together, non-roleplaying is playing a game together.

This is a really good way to put it. I’m totally going to steal that!

(edited by Naqaj.6219)

What does "Role Playing" (RP) Mean?

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Naqaj.6219

First of all, these people are freaking out prematurely. We’ll get an answer for that problem in the next two blog posts. But patience was never a strength of the forum mob …

Role playing in this context means: playing your character in as many ways as possible as if he/she really was a living person in this game world.

Feedback/Questions: MegaServer

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Naqaj.6219

[edited out, missing context after thread merge]

(edited by Naqaj.6219)

Feedback/Questions: MegaServer

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Naqaj.6219

I wonder what the player limit per map is going to be. If this means populations like at launch, that would actually be bad. So many systems in GW2 work best with small groups of players. A mob of 50 people steamrolling one event after the other can be just about as bad as playing alone.

Framerates

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Naqaj.6219

Relatively stable 60FPS (framelimiter enabled) on a late 2012 i5 iMac with NVIDIA 680MX with OSX. Sometimes dropping to about 40. Lower in large scale zergs of course. Most settings on high, except shadows &reflection, and no AA.
Estimated 20% lower than on Windows 7, which runs pretty solid at 60FPS.

Intel, but it’s only quad core no HT so I could probably get more if I upgraded. Thinking of going hex core+HT when skylake is out

Wouldn’t help with this game, doesn’t benefit from more cores. Unless you’re interested in other games with engines that really scale up with 4+ cores (very few do that), I’d hold back with that upgrade for now.

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How to push "weak" builds closer to the meta?

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Agree with Byron. Reign in on those runaway damage modifiers. Reduce the damage delta between a full damage build and a support/versatile build. Not remove, just reduce. Do the same for passive survivability.

Still, without a change in NPC combat behaviour, Wethospu is right. If NPCs don’t require more than beating a certain damage threshold to stomp them, why should anyone bother to learn anything else?

There is no reason at all why terribad builds and lolPVT should be anywhere near the meta.

That’s the point. If the meta wasn’t just pure damage, those builds wouldn’t have to be terribad.

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Unlocking Traits

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Either the way to unlock the traits is interesting in itself, in which case it wouldn’t matter what the gold cost is since you’ll want to do the unlock anyway, or it’s not interesting, which means putting it behind a larger gold barrier would inevitably be interpreted as trying to push gem purchases, and cause another ruckus in the player base.

So it mostly depends on how good the actual unlock designs are.

How to Convince Dad to Play Guild Wars 2?

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My dad is a casual gamer, but is normally too busy to play these kinds of games.

GW2 is one of the very few MMOs that someone with time constraints can reasonable play and not fall behind or be locked out of parts of the game. In that regard, I don’t think there is a better choice for him. If he still feels like he doesn’t have enough time, then you’ll need for something else than an MMO.

Mouse Issues in Bootcamp

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What version of BootCamp are you using? This may affect the Windows drivers that are used.

Still no Dueling?!

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Or you people are the vocal minority and the rest of the players really wants dueling.

The number of people crying to not add dueling vs. people wanting to duel does not matter.

Correct. What matters is people who want to duel can go to PVP and duel. There’s no need to add another feature when the neccessary framework is already there.

Still no Dueling?!

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Why is there a need for another dueling feature? People are already using the existing game modes in PVP for that.

Mouse Issues in Bootcamp

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Have you tested the mouse without the Logitech drivers?

Lock Autotarget Hold to lock your autotarget

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I was playing around with this option for a bit, because with it you can almost emulate the Combat Mod functionality. In the end it’s just not very feasible to have another button to press on top of everything else. If you used a foot paddle maybe …
I also tried rebinding keys in Windows so I can map an additional key to the right mouse button and assign it to the soft lock. Worked partially, but still not too great.

I’d rather have a checkbox in the target options that makes my skills automatically use the soft target if no other target is hard-locked. That would be a dream to play.

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Any progression on the DirectX11 renderer?

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With the launch in China, a DX11 renderer is probably less likely than ever, with 80%+ of the install base over there still using Win XP.

dev post on precursors on DE forum

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Pretty much the exact same response was given a few days ago on the english forum, don’t remember by which dev.

shakes fist kitten you, bri!

edit: forum censor makes this look way worse than it was

GW2 only cost 14.12 USD in China?

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http://en.wikipedia.org/wiki/Price_index

This isn’t some parody, right? You’re sincerely questioning this? Wow.

Never underestimate peoples’ capability to maintain a total lack of perspective.

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Client Crashing

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But, finally I found that I had to start the client and play before turning on Mumble, which my guild uses for voice communication.

So try turning that off, or other programs you might have running, before starting the client, and see if it helps. Having Mumble on was somehow causing a Cider error.

This is a known issue with mumble, related to the overlay plugin. Have you tried disabling the overlay? Also, are you using the latest version of Mumble?

Client Crashing

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Thoughts would be appreciated.

Have a look at the very top thread in here, ‘Basic Mac troubleshooting’, and specifically point 5)
That your Mac is having issues with other apps now that might be related to overheating could be caused by a faulty SMC setting.

Aquatic Benevolence - new grandmaster trait

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it is free 500 healing power for cleric/magi/apothecary builds.
nothing wrong with that…

except YOU will not benefit of it. Missed that part?

The wording is extremely awkward. I hope we’ll get some clarification that turns it into something more usefull.

Aquatic Benevolence - new grandmaster trait

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It is PVE skill but funnily no dungeon group wants a Support member.

Not Full Zerker = Kick

Here’s hoping tomorrows blog post will address that at least partially.

Client Crashing

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Naqaj.6219

The Elder Scrolls Online is looking mighty nice right about now.

At least this weekend, it was crashing more often for me than GW2. Native client is not a guarantee for stability. Still would be nice though …

When will we see a Native OS Client?

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In 17 days an alternative is coming that is Native to Mac and we’re all looking at it with eagerness. We spend more than the Windows users do on things and we’ll gladly jump ship to escape being marginalized for choosing a more rock solid computer.

If you’re talking about the game I think of, I just spend this weekend with that native OSX client crashing every 15 minutes. In comparison the GW2 OSX client barely crashes at all for me. Native client is not a guarantee for better stability or performance.

Back on topic: For a native OSX client to happen, the game has to be ported to OpenGL entirely, or needs a better translation solution. We might see that soon if Valve can get SteamOS off the ground, and developers have more incentive to support multiplattform development.

It’s not going to happen just for the few Mac users in GW2.

Should i be worried ?

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There are many top tier MMORPGs coming out this year

1. EverQuest Next
2. Wildstar
3. The Elder Scrolls Online
etc

Does Guild wars 2 even stand a chance ? What do you think Arenanet should do to retaliate ?

EQN is the only real direct competitor to GW2, it’s not coming out for at least another year, and still needs to prove the design and tech it uses really works in a live MMO environment. I hope it does.
Wildstar and ESO are for a target audience that already left GW2 a year ago.

That means GW2s chances are pretty good.

World quests beyond events?

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Instead now the player is continously rushing through events and POIs without even looking at what he is doing. That cannot be the right way to play this beautiful game. Give players another reason (besides the beautiful artwork) to have a closer look at what you created here.

The reason for that behavior isn’t how events are designed, but that many players still play for rewards rather than for the experience of playing. Which is pretty natural given the reward models the game offers.
Making more intricate, hidden quests doesn’t really help that. Either they don’t have worthwhile rewards, then hardly anyone will do them, or they do have worthwhile rewards, and don’t stay hidden for long.

The ideas in those videos are nice dreams, but they don’t scale up nicely with the actual player base of an MMO like GW2. That’s a core problem with this quest model in MMOs. They always seem cool for one player, but once you consider they need to facilitate millions of people, they just don’t make a lot of sense anymore.

Resource Nodes in Home Instance

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How about we get to employ the orphans to mine the resources for us while we’re busy fighting dragons?

Hi! to rMBP 15" Users.

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No, not even close.

Hi! to rMBP 15" Users.

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Same I have laptop. Need to put on memory 16 GB

The GW2 client uses less than 4 GB RAM. Unless you plan on running a dozen other apps in the backgound, 8GB is more than enough.

MacBook Pro (with Intel Iris Graphics) & GW2

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Thanks for the reply guys.

I really wanted to buy a Mac. But I also play GW2 on a daily basis and I’d like to play it with a good performance.

Then you’ll be playing on Windows anyway, and you might as well buy a real gaming machine for it. None of the entry-level Macs is configured in a way to provide good gaming performance. You’d need to pick the high-end models, and those are ridiculously expensive.

I Gave Up On This Game Am I Wrong?

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One of the reasons I specifically bought this game is that it was advertised as having no end game.

Seconded, though I have to say I thought they figured out something else in it’s place that keeps the game interesting, and on that they haven’t quite delivered the way I expected

Abysmal Reward System

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If you think about what loot was for in other MMOs, you get more loot to get stronger to get more loot, so, there really wasn’t much of a point either.

Well, in most previous MMOs, you needed the gear progression to get access to new content. That was the point of gear. That logic doesn’t translate to GW2 though (and I don’t miss it tbh.)

Abysmal Reward System

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This game has loot and vertical progression.

The problem is both systems were implemented horribly.

You need to give player’s a reason to keep playing. Anet has yet to accomplish that goal and people are stating to see that more and more now.

Well, it has progression for about a month. Maybe two if you count Ascendent for fractals, or people who like lots of alts. I don’t think that part of the game is what’s discussed here, is it?

As you noted, it’s about reasons to keep playing. A better loot system doesn’t work in my opinion, because no matter how great the loot distribution is, after 2 months there’s just no reason to care about loot anymore.

Also I think discussing this issue with you across two threads is confusing as kitten

Abysmal Reward System

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The problem is though, what would you call rewarding loot?

Personally I wouldn’t call loot rewarding at all, period. I don’t think you can make loot rewarding in the long term in this game due to how it is designed, because there’s just no real need to have it the way there used to be in previous MMOs.

That’s the big problem for Arenanet to solve. Players notice there’s something lacking to do once character progression is finished. They’ve learned in other MMOs that the the thing to do now is to get more loot, so that’s what they ask for. But do you really need it for anything? How satisfying is it really to get exotic drops for a character who is already halfway geared in ascendent? Yeah, you can always sell them, but for what? To get more gold to buy … what exactly?

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I Gave Up On This Game Am I Wrong?

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Here we go again. Let’s declare the lack of longterm motivation a feature!

Not at all. GW2 is absolutely lacking longterm motivation, no question.

The point is: loot rewards are a horrible design for longterm motivation. They work by addressing the basic needs of hoarding and collecting, but they are terrible for a game that doesn’t have a linear, finite structure, but is open-ended like an MMO.

No offense, but in the game GW2 tries to be, endgame rewards should be:

No offense, but in the game GW2 tries to be, there is no endgame. MMOs don’t have an end. Your character progression has an end, because progression needs an end to work. To keep players motivated, there needs to be something to do after your characters has finished progression. PvP is one option, but not to everyones taste. The Living Story can’t fill that function either because it is entirely out of the hands of the players. DE’s could have been that motivation if they were much, MUCH larger in scope and effect, but it seems that design has been abandoned.

(edited by Naqaj.6219)

Abysmal Reward System

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GW2 needs to move from an RNG reward system to a token system + RNG systems.

So if you do lvl 50 fractals and want your greatsword, they can make it cost 30 tokens and reward you with 1 each successful run, while still maintaining a rare drop rate of greatswords.

That doesn’t really solve the problem that GW2 is a game where loot is unrewarding by design. It just means you get useless loot more reliably.

I Gave Up On This Game Am I Wrong?

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Without the grind in this game – there is little to no content to do for a level 80.

But, The issue isn’t the grind even – it’s the complete lack of viable reward’s for said grind.

The RNG system in this game is a slap in the face to player’s.

It basically boils down to this imo: Here are some real niffty items or mats we know you want / need. Here is some DR and .076 chances of getting them.

HAVE FUN !

Bleh.

What makes a reward viable? Bigger numbers? Obviously doesn’t work in this game without perpetuating gear tiers. More gold? Yeah, that’ll help the economy a lot in the long run. What’s so nifty about those items that you want them so bad? Is there anything you currently can’t do in the game because you don’t have them?

The basic design of GW2 makes the traditional MMO loot scheme kinda useless, since it has no gated content.

Some donkeys are still chasing the carrot out of habit, because they always do, but more and more are realising they aren’t hungry anymore, and they’d rather stop pulling the carriage and go play on the fields.

(edited by Naqaj.6219)

I Gave Up On This Game Am I Wrong?

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MMORPG shouldn’t be casual games. Their playstyle is not revolutionary or interesting enough to log in just for the sake of it – not after several houndred hours and years of copy-paste.

Glancing over MMO conversations, you’re obviously not alone with that thought, and that makes me so sad. Should we just accept that no developer will ever dare to stop the copy/paste design? That certainly isn’t going to incentivise them to try.

fps drop with patch

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Ok, here’s a new update to the update:

The devs have developed a fix that should address certain performance issues you have been posting about, and that fix will be rolled out after testing is completed.

That’s not months from now, by the way. Testing is underway!

Mac client confirmed ! (and not a beta one)

How’d you come up with that?

Desperation?

Full Mac Client

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They have not announced any plans of making a native OSX client anywhere in the near future.

Client will NOT launch! Someone help!

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Did you try the usual troubleshooting steps, as outlined in here: https://forum-en.gw2archive.eu/forum/support/mac/Basic-Mac-Beta-Client-Troubleshooting

What your operation systems ?

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Mmm the bootcamp. Are they same as fps ?

Performance on Windows is about 20% better. You also get a higher texture option when running on 64bit Win.

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Is there PvP gear rewards now?

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World vs. World uses regular gear upgrades like PvE, meaning it also includes the new Ascended gear tier.

Structured PvP is specifically designed not to have gear differences between contestants. You’re supposed to win by skill, not by gear.

Growl/Notification Center for patches?

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Would be cool to get notification center integration for whispers, attack, in game mail when client is minimized/out of focus

Great idea for a native OSX client. Not going to happen in the current one.

fps drop with patch

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If it’s fixed, why isn’t it mentioned in the patch notes?

This is bigger news then getting 20 new elite skills + guaranteed percusor drops from end bosses in instances (no it’s not added, just an illustration).

In bug fix section of patch notes only some lame stuff is added not this which isn’t an inconvenience and not game breaking for a full segment of players!

Changes/fixes that are very short notice often don’t make it into the patch notes. Not to mention the patchnotes in GW2 aren’t remotely comprehensive.

Judging by the delay of deploying the patch, I’d also wager they had more important problems to fix than making sure their patchnotes were complete.