Showing Posts For Neb.4170:

I'm a mesmer and I like pants.

in Guild Wars 2 Discussion

Posted by: Neb.4170

Neb.4170

Why do you forsake me so, Anet?

The only pants available are the genie pants and the weird karma ones with bones sticking out every which way.

I demand pants. And if my demands are not met… well, fine then, nothing happens.

Ranged.... Rangers are Godly (better?)

in Ranger

Posted by: Neb.4170

Neb.4170

All I see in those videos is proof that:

1. You’re not very good (At least you admit that)
2. Your ranger isn’t providing much ‘support’, ever.
3. Your damage is pretty terrible.

If you think you’re doing a lot of damage… well ignorance is bliss.

Ranged.... Rangers are Godly (better?)

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Posted by: Neb.4170

Neb.4170

But thats key to the point. 1500 range with a longbow (unique to the ranger) is one of the core mechanics of the class..

Could you stop repeating things that have been proven wrong?

It makes you look even worse.

Pathetic Perception of Rangers

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Posted by: Neb.4170

Neb.4170

Adding haxi to blocked list…where I keep trolls in their place.

‘Anyone who doesn’t like my pet class is a troll’

You sure put him in his place???

Rangers are good everywhere..except dungeons

in Ranger

Posted by: Neb.4170

Neb.4170

But at the moment, take heart in the fact that with a little bit of work and practice, you too can successfully integrate ranger into a team.

If you’re the kind of person who as a kid kept jamming the square into the circle socket and getting mad that it won’t fit. Ranger is just for you.

Sorry, that’s what made this post make me think of.

Rangers are good everywhere..except dungeons

in Ranger

Posted by: Neb.4170

Neb.4170

You ever use combo fields to help your group blast heal, stack might, or proc weakness on your foe? Devourers make great dungeon pets since you can proc an abundance of might with it’s dual attack and RaO. Have you tried that? You can even try fortifying bond to get even more might on the pet. What about muerellow? Everyone like applying weakness to a boss. Muddy terrain, spike trap, and frost trap turn out to be great choices for skipping trash and/or chilling a boss. Do you make use of these? How much do you let your pet tank the boss as opposed to calling it back? Heck, I’ve been playing since beta weekend and I still wouldn’t consider myself someone who’s mastered all the details of ranger. At one point I thought I had it all figured out. But then I realized there was more options, more things to study, and more things to test.

You’d sacrifice much more damage by using the Devourer Vs. Cat or Bird than a few more might stacks RaO would give you.

And yeah, using snares isn’t exactly some masterful strategy that should have taken you very long to figure out.

And you lose out on a lot of pet uptime + control from using a cat/bird over a wolf, see how this stuff works?

I see how it proves that pets are terrible in dungeons. Not much else.

You have the option of a huge DPS loss VS. Harder to keep alive but better DPS.

See how this stuff works? It doesn’t.

Um it actually -does- work, I can keep my wolf alive ~95% of the dungeon, birds and cats are made of paper and are only up like 70%, sure they deal a lot of damage, but they ONLY deal damage, and spend a large portion of the time limping around the battlefield being useless…

Yes and you are doing much less damage than everyone else because of how you are forced to rely on badly designed AI for your damage.

Not only that, you’re punished for using the badly designed pet that actually does damage, so you’re forced to use the badly designed ‘meh’ damage pet.

Now you’re doing even less damage.

Woo.

Rangers are good everywhere..except dungeons

in Ranger

Posted by: Neb.4170

Neb.4170

You ever use combo fields to help your group blast heal, stack might, or proc weakness on your foe? Devourers make great dungeon pets since you can proc an abundance of might with it’s dual attack and RaO. Have you tried that? You can even try fortifying bond to get even more might on the pet. What about muerellow? Everyone like applying weakness to a boss. Muddy terrain, spike trap, and frost trap turn out to be great choices for skipping trash and/or chilling a boss. Do you make use of these? How much do you let your pet tank the boss as opposed to calling it back? Heck, I’ve been playing since beta weekend and I still wouldn’t consider myself someone who’s mastered all the details of ranger. At one point I thought I had it all figured out. But then I realized there was more options, more things to study, and more things to test.

You’d sacrifice much more damage by using the Devourer Vs. Cat or Bird than a few more might stacks RaO would give you.

And yeah, using snares isn’t exactly some masterful strategy that should have taken you very long to figure out.

And you lose out on a lot of pet uptime + control from using a cat/bird over a wolf, see how this stuff works?

I see how it proves that pets are terrible in dungeons. Not much else.

You have the option of a huge DPS loss VS. Harder to keep alive but better DPS.

See how this stuff works? It doesn’t.

Ranged.... Rangers are Godly (better?)

in Ranger

Posted by: Neb.4170

Neb.4170

So what happens when you dont need to dodge the boss? Your damage will never drop. There is no downtine.

No need to roll.
No need to kite.
No need to cast a heal.
No need to disengage.
No need to chase a boss if he teleports.
No need to walk out of AoE.

You just fire away with no loss to damage via downtime.

You can argue that you may never have to move. Well if thats the case then a ranger can use a ranged petand add the garaunteed hits from that.

Rangers damage by themselves is decent compared to other classes apart from classes designed for DPS. Add to this can increase the damage via their pets.

So let me ask the lovely number crunchers. What is a ranger+ranged pets DPS combined?

If you don’t know the numbers, how do you know the ranger is on par or ‘decent’ compared to other classes?

I’d argue that the ranger is far from decent, and my experience and many others seems to argue in this favor. When I play my guardian or just about any other class I have I can tell how much more effective I am because I am not playing the ranger. I have so many more tools, so many more options and I don’t have to deal with terrible tacked on AI.

You’re arguing against this notion, yet you give zero numbers to back it up.

You make a lot of claims that deny the reality we see, but give no information to back up those claims.

Rangers are good everywhere..except dungeons

in Ranger

Posted by: Neb.4170

Neb.4170

You ever use combo fields to help your group blast heal, stack might, or proc weakness on your foe? Devourers make great dungeon pets since you can proc an abundance of might with it’s dual attack and RaO. Have you tried that? You can even try fortifying bond to get even more might on the pet. What about muerellow? Everyone like applying weakness to a boss. Muddy terrain, spike trap, and frost trap turn out to be great choices for skipping trash and/or chilling a boss. Do you make use of these? How much do you let your pet tank the boss as opposed to calling it back? Heck, I’ve been playing since beta weekend and I still wouldn’t consider myself someone who’s mastered all the details of ranger. At one point I thought I had it all figured out. But then I realized there was more options, more things to study, and more things to test.

You’d sacrifice much more damage by using the Devourer Vs. Cat or Bird than a few more might stacks RaO would give you.

And yeah, using snares isn’t exactly some masterful strategy that should have taken you very long to figure out.

Ranged.... Rangers are Godly (better?)

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Posted by: Neb.4170

Neb.4170

Any of you guys make team use of ranger combo fields in dungeons? Why or why not?

Why would you bring a ranger for combo fields? An ele would do it so much better.

Not going to lie but, elementalist water fields are crap, pure and simple.

Neither have horrible radii and one is on a decent cooldown of 20 or less seconds…but you can’t effectively combo on a water combo field that last 2 seconds and the other last 6 seconds but has a cooldown of 48 or more seconds.

A.) You’re likely going to have the field covered in a curial moment by other fields.
B.) Only superior coordination will make effective use of it.

You’re better off trying to combo off an engi’s regen turret. Sure, the elementalist themselves can time their own combos in the field, but good luck popping 2+ combos off them with your team, which is what makes water fields good.

Also, I’m enjoying Ranger ice fields more than elementalist for several reasons:
A.) to get ice field for elementalist, you HAVE to use staff whereas you can just plop one into your utility bar for Ranger.
B.) you get it more often and it’s near instant. I use it in conjunction with GS swoop in close for an extra 10% damage redux along with my hound.

If you run scepter or dagger on elementalist, what combo fields? Fire? That it?

The context is dungeon runs. The most beneficial combo field in dungeon runs are fire fields. The best supplier of fire fields are elementalists, who while bringing said fire fields, also bring their own blast finishers. They also can stack a crap ton of boons on the entire party. Fury, Swiftness, Regen, etc.

Water fields are far from necessary in dungeons, yet you seem to be fixated on them.

The best supplier of fire fields is Warrior…but I’d hardly say fire fields are the most beneficial because might is the most common boon in the game. Bringing in a field to finish off the last 5 stacks of team might hardly qualifies it as most beneficial.

Elementalist fire fields with anything but dagger off-hand is small or short-lived and with that combo, you’re not going to have any other fields besides that (and Ice fields have gotten a large improvement since blasts give everyone 5 seconds of -10% damage which stacks with protection).

And I’m not fixated on water fields. What I’m fixated on is how high a pedestal you’re placing elementalist on in groups. Yes they can stack lots of boons for a group…but likely they won’t be doing much damage in the process (talking generally/on average and high level fractals (40 and above) is the minority). I tend to run a non-supporty damage elementalist with CC as my priority and don’t have room to waste on monk/water runes for boon duration or duration from food or aura sharing. I can do decent damage with good personal survival but boons outside of blasting fire fields are minimal.

I played the supporty elementalist in regular dungeons for quite a while which I could keep up a lot of boons, but damage wasn’t even close to what I can do with the current build. It’s a variation on the arcane lightning build with arcane skills for guaranteed crits and the improved sigil of intelligence.

No class is going to do it all. There will be trade-offs for having specific build options.

The guy was asking purely about combo fields in a dungeon group setting. So I suggested a class that is:
1. A good source of combo fields
2. A good manipulator of said combo fields
3. A good group buffer

Context is important. I’m not putting the elementalist on a high pedestal, I’m just talking in the context of the conversation.

Might may be the most common boon in the game, but it’s also always good. It will always help to have a lot of might stacks going. The elementalist can supply a lot of might stacks, give the group the ability to add more might stacks and offer a lot more support at the same time.

Ranged.... Rangers are Godly (better?)

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Posted by: Neb.4170

Neb.4170

Any of you guys make team use of ranger combo fields in dungeons? Why or why not?

Why would you bring a ranger for combo fields? An ele would do it so much better.

Not going to lie but, elementalist water fields are crap, pure and simple.

Neither have horrible radii and one is on a decent cooldown of 20 or less seconds…but you can’t effectively combo on a water combo field that last 2 seconds and the other last 6 seconds but has a cooldown of 48 or more seconds.

A.) You’re likely going to have the field covered in a curial moment by other fields.
B.) Only superior coordination will make effective use of it.

You’re better off trying to combo off an engi’s regen turret. Sure, the elementalist themselves can time their own combos in the field, but good luck popping 2+ combos off them with your team, which is what makes water fields good.

Also, I’m enjoying Ranger ice fields more than elementalist for several reasons:
A.) to get ice field for elementalist, you HAVE to use staff whereas you can just plop one into your utility bar for Ranger.
B.) you get it more often and it’s near instant. I use it in conjunction with GS swoop in close for an extra 10% damage redux along with my hound.

If you run scepter or dagger on elementalist, what combo fields? Fire? That it?

The context is dungeon runs. The most beneficial combo field in dungeon runs are fire fields. The best supplier of fire fields are elementalists, who while bringing said fire fields, also bring their own blast finishers. They also can stack a crap ton of boons on the entire party. Fury, Swiftness, Regen, etc.

Water fields are far from necessary in dungeons, yet you seem to be fixated on them.

Ranged.... Rangers are Godly (better?)

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Posted by: Neb.4170

Neb.4170

Any of you guys make team use of ranger combo fields in dungeons? Why or why not?

Why would you bring a ranger for combo fields? An ele would do it so much better.

This is kind of the over-arching issue with rangers. Nothing they do is unique and absolutely nothing they do is better than another class. Everything is either -sort of as good- or just plain worse.

This is why you have people stretching things like ‘oh well we apply cripple a lot!’ as some sort of support function. It’s just self serving bullkitten. ‘Oh well my doggy can knockdown’, at random times, with random amounts of success as well.

There is a reason everyone doesn’t want Rangers in dungeons. It’s not some baseless rumor. It’s just the simple truth, rangers are a waste of a spot compared to another class.

Every attack from a bow is a potential projectile finisher. Every swipe of the drake is a splash AoE finisher, GS finishers.. i am sure there are more.

Stand in a poison field. spread poison with every shot to whoever you hit at 1200 range. That’s powerful. The fact of applying conditions at 1200 is a very powerful tool. Conditions themselves is all well and good. But a condition you cant run from? much more powerful.

Team up with a Necro and there is no escape fro the conditions. You don’t even have to walk into the wells to be hit.

See? No, you’re wrong. Projectile finishers aren’t powerful. They have a 20% chance of spreading a minor condition to a single target.

You’re just stretching things as much as you possibly can to convince yourself that you’re doing something amazing. You aren’t.

‘Every swipe of the drake’… what? The drake has a single blast finisher that cannot be timed and cannot be controlled.

GS has a leap finisher, great, you get a fire aura for 3 seconds. Huzzah. You are amazing now.

P.S. A necro doesn’t need you to do conditions. He’s got that covered just on his own. A necro wants a mesmer, not you.

Ranged.... Rangers are Godly (better?)

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Posted by: Neb.4170

Neb.4170

Burn, chill, poison, weakness, vulnerability, bleed, cripple, entangle, regen, cures conditions, res dead people at range. All on one character. All on one spec. No other class can do this. The Ranger will perform well in EVERY scenario. this is an all round class. Versatile, range and melee, condition and power, attack and support.

This is exactly what I am talking about. It’s just nonsense to make yourself feel better. There is ONE unique thing in that list, which is Search and Rescue. And a thief would be a better ‘clutch res class’ given the protection a stealth res has.

Everything else in that list? Isn’t just for rangers. I could make a necro that can do all of it, better.
Conditions? Better.
Regen? Mark of Blood/Well of Blood
CC/Slows? Better.
Clutch Team support? Plague form.
‘Range and Melee’? Better, Dagger/Dagger-Staff
‘Conditions and power’ See above.

The ranger will perform on a mediocre level in EVERY scenario inside a dungeon.

Ranged.... Rangers are Godly (better?)

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Posted by: Neb.4170

Neb.4170

Any of you guys make team use of ranger combo fields in dungeons? Why or why not?

Why would you bring a ranger for combo fields? An ele would do it so much better.

This is kind of the over-arching issue with rangers. Nothing they do is unique and absolutely nothing they do is better than another class. Everything is either -sort of as good- or just plain worse.

This is why you have people stretching things like ‘oh well we apply cripple a lot!’ as some sort of support function. It’s just self serving bullkitten. ‘Oh well my doggy can knockdown’, at random times, with random amounts of success as well.

There is a reason everyone doesn’t want Rangers in dungeons. It’s not some baseless rumor. It’s just the simple truth, rangers are a waste of a spot compared to another class.

Ranged.... Rangers are Godly (better?)

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Posted by: Neb.4170

Neb.4170

Versatile at range.

The power of the pet mechanic.

Your definition of versatile is… strange.

Pets… I don’t know. I absolutely abhor the way pets are designed in this game and I dislike that we are stuck with them.

Ranged.... Rangers are Godly (better?)

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Posted by: Neb.4170

Neb.4170

What other class can do AoE at 1500 range?

Engineer. With more damage and utility (Poison, Chill, Burning, Bleeding and Vulnerability) and more AoE.

Grenades say hi.

You can consecutively throw grenades at 1500 range with every throw? must have been in one of the patches. I haven’t played a Engineer for a long time. Unless you re just BSing and using 1 skill on a massively long cooldown as a counter point.

Uhhh… what? Traited grenade range is 1500 for all grenade skills.

Sweet, I didn’t know that thanks for telling me. Was it always the case since launch?

Yes. Grenadier trait.

You may want to look into other classes before claiming the Ranger is ‘the best’ at something. Just a general tip.

Ranged.... Rangers are Godly (better?)

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Posted by: Neb.4170

Neb.4170

What other class can do AoE at 1500 range?

Engineer. With more damage and utility (Poison, Chill, Burning, Bleeding and Vulnerability) and more AoE.

Grenades say hi.

You can consecutively throw grenades at 1500 range with every throw? must have been in one of the patches. I haven’t played a Engineer for a long time. Unless you re just BSing and using 1 skill on a massively long cooldown as a counter point.

Uhhh… what? Traited grenade range is 1500 for all grenade skills.

Ranged.... Rangers are Godly (better?)

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Posted by: Neb.4170

Neb.4170

What other class can do AoE at 1500 range?

Engineer. With more damage and utility (Poison, Chill, Burning, Bleeding and Vulnerability) and more AoE.

Grenades say hi.

Ranged.... Rangers are Godly (better?)

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Posted by: Neb.4170

Neb.4170

PvE perspective. The best out right class for PvE. There is no class that can equal what a Ranger can do in PvE.

There’s no way you actually believe this, right?

No one can be this delusional.

PvE, open world. Not a dungeon environment. get it?

Oh… well then. Good to know the Ranger is the master at open world pve. Where everything can be killed by auto attacking…

Even then I’d say necros and guardians are better at open world pve. Probably more classes too if I thought about it.

Ranged.... Rangers are Godly (better?)

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Posted by: Neb.4170

Neb.4170

PvE perspective. The best out right class for PvE. There is no class that can equal what a Ranger can do in PvE.

There’s no way you actually believe this, right?

No one can be this delusional.

He’s one of the three biggest sources of Ranger misinformation on the forums right now, Neb. The community is just going to have to learn to ignore him until he either goes away or changes his ways.

Yeah… but that’s just so out there. I can see thinking the ranger to be good in wvw, spvp, it has it’s moments.

But PvE on a ranger is about as fun and effective as jamming a fork in a light socket.

Ranged.... Rangers are Godly (better?)

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Posted by: Neb.4170

Neb.4170

PvE perspective. The best out right class for PvE. There is no class that can equal what a Ranger can do in PvE.

There’s no way you actually believe this, right?

No one can be this delusional.

Ranged.... Rangers are Godly (better?)

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Posted by: Neb.4170

Neb.4170

I’ve been running dungeons constantly with the Ranger and have found this class to be amazingly versatile and by simply switching utilities for the right encounter (am I going to be a turret or do I need to kite) The speed does not decrease.

I’ve been running CoF path 1 constantly with my ranger, guardian, ele, and engi. I can tell you that ranger comes out last even all classes go zerker build. It’s impossible to clear it under 6 minutes with 4 rangers and a mesmer…. well, let’s just say this, any combination of classes are faster than 4 rangers. I would really like to see a video of dungeon runs other than CoF path 1 where pets never die, because let’s face it, that path is just too easy.

CoF path 1 =/= the whole game

just sayin…. there is more to this game then a broken dungeon

I’ve made my point in bold, hope that helps you seeing it.

can you enlarge it too. so i can distinguish it from the huge wall of COF PATH 1 part?

Maybe he should copy and paste the words ‘OTHER THAN’ a few hundred times.

Will you get it then?

Ranged.... Rangers are Godly (better?)

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Posted by: Neb.4170

Neb.4170

So… The guardian swords attacks are easily avoidable, to get hit by them you’d have to be an ’idiot.

The ranger longbow attacks are somehow… not?

Your arguments run counter to themselves. I don’t even know what to say.

Also no one thinks guardian’s are ‘OP’ because of their damage output. They have decent damage with extremely good staying power and extremely good group support + a metric kitten ton of condi removal.

One dodge roll and there goes half of your rapid fire, another for your barrage. Try dodge the guardians sword combo. Guess what, you’re still waiting the 4 second cool down, he already caught up with you using flashing blade and judge’s intervention.

Not sure if you quoted the wrong person, but essentially you’re agreeing with me.

Also, to anyone who doesn’t believe my post about guardian damage numbers(Ryan), you can refer to this thread with information from other people

https://forum-en.gw2archive.eu/forum/professions/guardian/Frac40-High-DPS-Support-build/first#post1648449

Ranged.... Rangers are Godly (better?)

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Posted by: Neb.4170

Neb.4170

The Rangers damage is comparable to the Guardians damage. A normal attack is around the 700-800 (1st trait line maxed) crits for about 1300-1400 (berserker earrings and amulet and knights rings)

This is comparable to the Guardian with full berserkers accessories. And as we all know, Guardians may not hit as had as warriors, but they have no trouble killing any other classes.

Guardians (In mostly Zerker gear) hit for much more than that. Sword (One hander) auto attack crits for 2k on the normal swings and 3x 1k on the finisher.

~6-7k on the short channel attack.

The rest of your post is nonsense, but yeah, if you want to cheerleader a broken class go for it.

Your comparing a glass cannon 1h sword Guardian to a non glass cannon Ranger. well done.

LB2 hits for 6-7k non glass cannon build at a range of 1500 (traited) and can hit up to 5 people at the same time.

See the difference?

I will continue to experiment with the Class to see how “broken” it really is. Just to throw it out there though I have worked in QA in one of the largest games developer/publishers for over 4 years and do have some merit in knowing what is as designed and what is broken.

There is a reason different pets do different damage scales. As designed.

Uhhh.. You’re the one who gave the guardian example. I was simply correcting your wrong numbers.
Also, ‘can hit up to 5 people’ if they just so happen to stand in line for the entire duration of an extremely slow channel with an extremely long flight time… hahahahaha.

And which idiot stands and lets the Guardian with a 1h sword get his entire combo out on him?

“Can hit up to 5 people” does not mean it will always hit 5 people. There other part of this is player positioning. Position yourself so that your piercing arrows hits as many people as possible. You are not rooted when using LB2. Add all this damage together and you will get way more potential damage then a sword guardian.

Now its a good point that you mention why did i bring a comparison to guardian. Guardians are considered quite OP but their damage is comparable to Rangers (without adding in pet damage).

So… The guardian swords attacks are easily avoidable, to get hit by them you’d have to be an ’idiot.

The ranger longbow attacks are somehow… not?

Your arguments run counter to themselves. I don’t even know what to say.

Also no one thinks guardian’s are ‘OP’ because of their damage output. They have decent damage with extremely good staying power and extremely good group support + a metric kitten ton of condi removal.

Ranged.... Rangers are Godly (better?)

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Posted by: Neb.4170

Neb.4170

The Rangers damage is comparable to the Guardians damage. A normal attack is around the 700-800 (1st trait line maxed) crits for about 1300-1400 (berserker earrings and amulet and knights rings)

This is comparable to the Guardian with full berserkers accessories. And as we all know, Guardians may not hit as had as warriors, but they have no trouble killing any other classes.

Guardians (In mostly Zerker gear) hit for much more than that. Sword (One hander) auto attack crits for 2k on the normal swings and 3x 1k on the finisher.

~6-7k on the short channel attack.

The rest of your post is nonsense, but yeah, if you want to cheerleader a broken class go for it.

Your comparing a glass cannon 1h sword Guardian to a non glass cannon Ranger. well done.

LB2 hits for 6-7k non glass cannon build at a range of 1500 (traited) and can hit up to 5 people at the same time.

See the difference?

I will continue to experiment with the Class to see how “broken” it really is. Just to throw it out there though I have worked in QA in one of the largest games developer/publishers for over 4 years and do have some merit in knowing what is as designed and what is broken.

There is a reason different pets do different damage scales. As designed.

Uhhh.. You’re the one who gave the guardian example. I was simply correcting your wrong numbers.
Also, ‘can hit up to 5 people’ if they just so happen to stand in line for the entire duration of an extremely slow channel with an extremely long flight time… hahahahaha.

Ranged.... Rangers are Godly (better?)

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Posted by: Neb.4170

Neb.4170

The Rangers damage is comparable to the Guardians damage. A normal attack is around the 700-800 (1st trait line maxed) crits for about 1300-1400 (berserker earrings and amulet and knights rings)

This is comparable to the Guardian with full berserkers accessories. And as we all know, Guardians may not hit as had as warriors, but they have no trouble killing any other classes.

Guardians (In mostly Zerker gear) hit for much more than that. Sword (One hander) auto attack crits for 2k on the normal swings and 3x 1k on the finisher.

~6-7k on the short channel attack.

The rest of your post is nonsense, but yeah, if you want to cheerleader a broken class go for it.

(edited by Neb.4170)

Server Stats

in Guild Wars 2 Discussion

Posted by: Neb.4170

Neb.4170

Server stats are based on the accounts linked to the server. Not based on active populations.

So, no, they don’t change much as far as ‘active times’ go.

Curse you Wrath!!

in Guardian

Posted by: Neb.4170

Neb.4170

A channeled downed skill was a bad idea to begin with imo.

Too late now though, I doubt it’ll change.

Classes

in Players Helping Players

Posted by: Neb.4170

Neb.4170

For PvE: Guardian, Mesmer or Warrior. (Ele is okay too)

For SPvP: Doesn’t really matter, you can start playing it at level 2. Find whichever you like.

For WvW: Doesn’t matter much either, zerg zerg zerg.

If you could replace your Elite skill...

in Guild Wars 2 Discussion

Posted by: Neb.4170

Neb.4170

Easily, on most of my characters the elite skills is only there because I have no other choice in the matter.

Elite skills in this game are really just poorly implemented and designed. They used to be ‘game changers’, then got nerfed because super long cooldown powerful skills are a bad idea. Now they are just ‘meh’ with a giant cooldown.

Thoughts on the March 26th Patch

in Guild Wars 2 Discussion

Posted by: Neb.4170

Neb.4170

BL Chest weapon skins…

Sigh.

Couldn’t you just make them simple purchases? Do you have to add crappy gambling?

(edited by Neb.4170)

Feeling useless as a Ranger

in Ranger

Posted by: Neb.4170

Neb.4170

Let me tell you a simple combo that you may want to use. Use the torch 5, then use LB2 and fire into a group of people. Make sure you have piercing arrow and eagle eye traited. Watch the numbers each shot adds burning duration. Same with other combo fields.

Rangers are so versatile. Not all people who play them are. This is the issue.

Yeah that MEGAHUGE burning damage totally makes this so much more effective than a simple blast finisher for AoE 3 might stacks.

Delusions.

Can you calculate the difference between the damage of adding 3 might stacks and 5 stacks of burning?

3 Stacks of Might on four or five people vastly outweighs a small amount of burning.

Especially since…
a. Other professions can stack burning easier, with better effects
b. Burning doesn’t ‘stack’, ‘5 stacks of burning’ doesn’t mean anything. Burning increases duration, not intensity.
c. You’d have done more damage with Barrage in an AoE situation.

Too bad rangers have no reliable blast finishers, another reason they are simply outclassed.

1, you are at 1500 range with a longbow, 1200 range with a short now. How many people will get those 3 stacks of might? does 3 stacks of might increase the g to 300+ per person?

2, burning ticks for 300-500 per tick. Used with LB2 came give how’s my ticks of burning? Do the math. It’s not all about burst damage. And that’s hitting all enemies in the line of fire. LB5 has shorter range but wider area. But hey you have both skills on the same weapon meaning rangers are supreme at multi target damage.

Rangers damage is not high burst. It is high sustained damage. for some strange reason people just can’t get their heads round this simple thing.

The AoE might is an example. Obviously rangers CANNOT do that right now, that’s kind of what I was pointing out. Besides, blast finishers happen at the point of impact, so even if Longbow was given a blast arrow finisher, it would still give all your melee friends Might which is much more helpful then 300 burning damage.

Ranger is sustained damage, but it is not high, by any means. Burst classes do more burst AND more sustained damage. You seem to have convinced yourself that ‘burst’ classes have nothing to use after they ‘burst’, which is just false.

Feeling useless as a Ranger

in Ranger

Posted by: Neb.4170

Neb.4170

Let me tell you a simple combo that you may want to use. Use the torch 5, then use LB2 and fire into a group of people. Make sure you have piercing arrow and eagle eye traited. Watch the numbers each shot adds burning duration. Same with other combo fields.

Rangers are so versatile. Not all people who play them are. This is the issue.

Yeah that MEGAHUGE burning damage totally makes this so much more effective than a simple blast finisher for AoE 3 might stacks.

Delusions.

Can you calculate the difference between the damage of adding 3 might stacks and 5 stacks of burning?

3 Stacks of Might on four or five people vastly outweighs a small amount of burning.

Especially since…
a. Other professions can stack burning easier, with better effects
b. Burning doesn’t ‘stack’, ‘5 stacks of burning’ doesn’t mean anything. Burning increases duration, not intensity.
c. You’d have done more damage with Barrage in an AoE situation.

Too bad rangers have no reliable blast finishers, another reason they are simply outclassed.

best swiftness buff for world completion?

in Guardian

Posted by: Neb.4170

Neb.4170

Staff + Retreat + Save yourselves.

Then slap on some boon duration and you’ll be good.

Feeling useless as a Ranger

in Ranger

Posted by: Neb.4170

Neb.4170

Let me tell you a simple combo that you may want to use. Use the torch 5, then use LB2 and fire into a group of people. Make sure you have piercing arrow and eagle eye traited. Watch the numbers each shot adds burning duration. Same with other combo fields.

Rangers are so versatile. Not all people who play them are. This is the issue.

Yeah that MEGAHUGE burning damage totally makes this so much more effective than a simple blast finisher for AoE 3 might stacks.

Delusions.

Feeling useless as a Ranger

in Ranger

Posted by: Neb.4170

Neb.4170

No matter how much you keep telling yourself that your ranger brings so much group support and utility, it just isn’t true. Other classes are simply better, more fleshed out and bring more to the table.

Which isn’t to say you shouldn’t play it if you enjoy it. However a spade is still a spade, whether you want it to be or not.

Any advantage to shape shifting?

in Ranger

Posted by: Neb.4170

Neb.4170

The transforms make you do less damage than normal.

Roll Norn if you don’t mind never using racial skills.

Whats all the talk about orr for?

in Guild Wars 2 Discussion

Posted by: Neb.4170

Neb.4170

Loot.

Well, relative to other areas I guess?

Feeling useless as a Ranger

in Ranger

Posted by: Neb.4170

Neb.4170

Roll a different class for dungeon running.

I never take my ranger into dungeons, however, WvW is fun on it.

Pet Selection - Which, When, Where, and Why.

in Ranger

Posted by: Neb.4170

Neb.4170

Yeah, but the saying goes, “a dead dps is no dps”. The devourers have at least a retreating chance at staying alive and outputting damage (however lackluster it may be), versus melee pets that some bosses can one-shot before they can even get a hit in, resulting in them doing nothing except limp after you for however long until you can swap. That’s just my experience of course, so if you can micro your melee pet(s) and keep them alive and fighting, more power to you.

You’re still taking a large DPS loss. If our damage is based on having something like a Jaguar and we’re stuck with the pew pew peashooter of a Devourer…

Give every class the same level of attention

in Guild Wars 2 Discussion

Posted by: Neb.4170

Neb.4170

All classes should definitely be brought to the ‘Ranger’ tier.

I’d love to see the forums. The tears would be amazing.

Engie: “So..what changed?”

Turrets are required now.

Wahahaha.

Pet Selection - Which, When, Where, and Why.

in Ranger

Posted by: Neb.4170

Neb.4170

Don’t you find bringing two Devourers to a boss fight severely hampering as far as DPS goes? I mean, sure, you don’t have to look after them, but they are also not doing very much…

Ranged pet damage is pretty bad, unfortunately.

Give every class the same level of attention

in Guild Wars 2 Discussion

Posted by: Neb.4170

Neb.4170

All classes should definitely be brought to the ‘Ranger’ tier.

I’d love to see the forums. The tears would be amazing.

Why I think you're losing active players

in Guild Wars 2 Discussion

Posted by: Neb.4170

Neb.4170

Most of my friends (and myself) banked on seeing real changes in the patches that were claimed to be changing things. (January and February)

These patches, in their eyes, were quite the let down after they were hyped up by the PR machine. I was already expected them to be a let down, so it didn’t bother me as much, I guess.

My friends list is now pretty kitten barren. Sucks.

more weapons and armor skins from GW1

in Suggestions

Posted by: Neb.4170

Neb.4170

I imagine Anet doesn’t want the GW2 armor skins to be ‘out shown’ in game by GW1 armor skins.

Official: Burning is Viable!

in Guardian

Posted by: Neb.4170

Neb.4170

“Heavy” burning damage is kind of a misnomer.

Even fully stacked with maximum possible condition dmg burning will never do enough damage to be considered ‘heavy’.

Hammer needs some tweaking & trait support.

in Guardian

Posted by: Neb.4170

Neb.4170

Hammer makes use of Symbol traits much more than the greatsword. If you consider that, I don’t think the hammer needs much of anything.

Ring of Warding could use some changes, it’s rather unwieldy at the moment, but really that is it.

The "Heavy-Armor-Thing"

in Guild Wars 2 Discussion

Posted by: Neb.4170

Neb.4170

Better damage – check
Better survivability – check
Better group support – check
Better utility – check
Better class mechanics – check

I really wonder why the other classes exist sometimes.

It’s depressing.

Feedback about Crafting Professions

in Crafting

Posted by: Neb.4170

Neb.4170

Good for lazy leveling.

That’s all I use it for.

The Living Story - far too vague.

in Guild Wars 2 Discussion

Posted by: Neb.4170

Neb.4170

The lack of substance and a general ‘point’ is the biggest problem for me.

But here are some smaller, more general issues I have:
-The only goals given are generic achievement tracks.
-The whole dredge-charr alliance thing really doesn’t mesh at all in my head.
-The ‘tragedy’ is invisible to us. The only thing I see is some small events that happen extremely sporadically, hardly a big event. Sons of Svanir do more damage on a daily basis.
-Pacing is really, really poor. There is very little to do and you have it spaced out by months.
-Lack of rewards, I do not benefit at all, except for an extremely minor karma bonus, for doing any of this. (Achievements not withstanding)