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3 Things for champions should be done IMHO.
1. VERY LONG respawn rate. They should feel more unique than a spammable enemy (if you got a group they go down fairly quick)
2. Longer respawn rate, so better chances at good loot. Not necessarily exotics, but a high chance of rare loot, moderatly better chance of a exotic Possibly make a new skin for some of them and the skin is only obtainable from that champion with a very small drop chance. Show it off in town and be like “yeah, I slayed the Champion Devourer queen and got a crystal staff, what have you done today?” Oh you wasted 600g on a weapon half of Tyria already has <.<
3. Make them drop account bound crafting components towards some legendaries. Stray away from the aweful grind of making a legendary and focus more on a ridiculous scavenger hunt. If people were told "A Champion in Maguuma Jungle region drops X material towards the Legendary weapon, “____”. Now you got a ton of people scanning over the entire region looking for a champion that has a slim chance to drop a material they need.
Some may say, "well now you’re asking players to waste time camping a champion and some players simply won’t have the time to get that champion due to work, kids, life, etc. Legendaries are a cosmetic, not a stat bonus. Not to mention, since participating in killing a mob grants loot to all the players who did enough damage to it, you can’t “steal” the champion from them. I’d much rather have a hunt to find a specific champion for an item and enjoy killing this hard open world boss than spend my days grinding for materials or playing the market for coin..
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I’m curious as to how the new acheivment system will play out in purchasing ascended gear. Sure it makes JP’s and if they added this “champion hunt” more worthwhile but will they match the challenge of the acheivment with the points? Or will we just see people do the easiest acheivments to get there. Personally anything at all giving incentive to find these baddies around and slay them is necessary (and kitten awesome) but unless the rewards are appropriate enough no one will want to really fight something with 500X their health. Bounty hunts could be one of the new dailys or monthlys (or Weeklys O.o).
Like the Icebrood champion in Frostgorge Sound (Top left of map), looks sick nasty, I want that armor! unfortunatly after 10 or so minutes of wiggling him down I got blue loot and a sad face.
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I played very little underworld in GW1 (only had prophecies, and every group I ran with was randoms who ended up rage quitting or just plain sucking.) I heard end game dungeons in GW1 were awesome, but IF they did add them, I would hope they were different in almost every way. I know the entrance to the underworld is in the Crystal Desert or somethin so I’m sure they got BIG plans for that region, especially since Kralkatoric landed there.
What was fissure of woe like?
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Maybe they can make a “wanted” poster in various cities. The zones in that region and their various champions will be posted on that poster for a mini bounty (like an event, but started in town) and you go out to hunt them down. When you complete X amount of wanted posters you get a title related to the monster’s killed or to the city like “Hero of Hoelbrak”, or “Defender of Lion’s Arch”.. “Commander of Divinity’s Reach”, etc.
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That’s okay, but I think your suggestion would cause that experienced players wouldn’t invite the new players anymore cause they saw they were ‘unskilled’. Also if someone abuses this feature?
2 things that could prevent abuse of this, one being you can “praise” them for being cooperative, or helpful. Praising would get them away from the new player label if they got it (no one would start with new player label, they gain it from showing they need help on some things, and that expecting them to just know everything isn’t likely to work.)
The other being since it is a “Report” option, ArenaNet can still look at it. If they see a ridiculous amount of reports of “uncooperative” where some may not want to invite them, they can send the player a mail message telling them that their felow players have not appreciated their attitude or w/e. just telling that player they are discouraging and should be more helpful to players. If that doesn’t work and they continue to be rude, then the Verbal abuse report option would be the next step and then ArenaNet handles it differently and more assertive.
Sorry if it seems like im an elitsts, I really don’t mind the occasional kitten in the parties and I do explain things if they ask. But too many parties have gone by where they don’t ask for help, get people killed and then some either rage quit or yell at that player and call them names or sometimes worse. I only yell at them if they are completely insane and running around looking for “some glitch they heard of” while our party is wiping, otherwise I just brush it off and move forward.
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Lol you kidding… NO. What about new players? They need to get a chance to LEARN.
They will, but people will know to teach them atleast instead of learning in the worst possible way (i.e. a dungeon boss wipe) I may just be speaking out loud but I think warning people that “this guy is new” instead of finding out after a frustrating boss / event is much better. Don’t have to go as far as “unskilled” label but atleast some way to know. As for uncooperative, if they wana trash their name by being rude or offensive during parties they will be treated as such over time until they correct their behavior.
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(edited by NinjaEd.3946)
Elitist much? I get the uncooperating one but banning people just cos they aren’t as good at the game as you are? Get off your high horse please.
never said they get banned for “not being good”. It just forwarns people too ask that player" have you done this dungeon before?" so they don’t walk in and THEN start yelling at them for being a kitten. It would most likely prevent party drama at key parts, plus make the run smoother IF that player didn’t know from the start. For example:
Lets say player A joins a party, they found out a cool skin from a dungeon and decide to work towards it. Only problem is, they have never done the dungeon before. Instead of risking being kicked for “being a newbie”, they decide to play it quiet and feel like they can pull it off, shouldn’t be too hard. Turns out the dungeon they chose is difficult and the team starts bashing on them saying things like “Are you _?” or “What the kitten are you doing?” or worse “You’re a ______ kitten”.
Fact is, not all players speak up before dungeons saying “hey I havn’t done this before, could you explain it to me?” and sure enough they are likely to repeat that mistake and just bother people or cause unfortunate rage quits and then no one is happy.
I think the “outcasts” as you put it would be tedious, people could just report them as unrude for the fun of it and one day they just get told “Get out of our party”. Maybe instead of it being a set reputation, after a certain amount of reports of being “uncooperative”, they would get a message in the mail saying “Your fellow players are having an issue with your team support, and we believe in your best interests you should better yourself and cooperate with others.” or something along the lines of that.
Could also counter it with what SSalp said, give a secondary option to “praise” I guess where they get known as a “good team player” or “helpful”. Don’t need any rewards of items or currency for this, just a reputation.
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(edited by NinjaEd.3946)
true, in a perfect world everyone should get what’s coming to them. But from what I’ve heard, no one has banned any gold buyers. And gold sellers are still getting away with their racketeering. This suggestion is to accept you can’t have a perfect world and try to work with as little disturbance as possible in order to attempt to make a perfect world. As long as gold buyers never get banned and there are gold sellers, there will be gold buyers. But if we can eliminate the gold sellers, then there will be no more gold buyers.
But they can’t walk into the gold seller HQ with a Sunrise and start swinging to banish them, for w/e reason they cannot just ban or sue them. Yes selling in-game content is against the policy and punishments are given, to those who do those things in game. The best thing they can do is ban gold buyers, hopefully starve gold sellers of their profits and watch them disipate.
They can ban all the botters they want but most of those accounts were stolen so it doesn’t do too much to the gold companies. They just steal another poor saps account from key logging or simply the player unknowingly gives them too much info and its over. Really, the gold buyers deserve whats coming. If they want to “legally” buy gold, support ArenaNet by purchasing gems and exchanging those gems in the TP for gold and you got yourself a wopping load of coin. Especially at these current exchange rates.
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Dev’s said there will be like 6 different daily’s and you (the player) only need to do 4 of them. Even if they do make JP part of that, it won’t be the only option soo…
Whats wrong with JP anyways? Don’t like free loot?
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Report options are atm sent to the developer team or whoever handles them and players won’t see it really afterwards. But how about people who set a bad reputation for themselves? Like in dungeons, map chat, or where ever bad eggs are.
There should be some sort of reputation report option for “uncooperative”, or “unskilled” so people who come across them when forming dungeons or in map chat can report them as such and warn future players about their behavior.
For “unskilled”, this is basically another way to word uncooperative for dungeons but more so along the lines of “this person will need tips and advice during the dungeon”. unskilled will be more of a reputation where players will be warned to help that player out and explain the procedure of things before running in, not soo much of a bashing. Many people may hate them and ban them from party, but I’ve seen enough people to know there are generous folks who will gladly explain things to new people, it just makes the playerbase easier to deal with.
Uncooperative is just, “this player is rude and you will most likely disband the party due to their behavior”. Not necessarily inevitable, but its a reputation that will warn players to be cautious around them.
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NinjaEd, they are OP based on the overwhelming number of thread’s and post from the player base saying it is. Of course, with the name NinjaEd, I have little doubt you play a thief don’t you? Thus, of course you want more ability for yourself.
A thief should not be on par with any other class at range. For no other class is equal to them in close range. If you want 1200 range, then remove stealth completely. How’s that? Oh… you don’t like it?? Tough!!!
There are that many posts crying about thieves because people don’t like to adapt apparently. I fight thieves with my thief, I talk to friends/guildies who’ve fought thieves in pvp. It takes learning, maybe more than other professions but you can’t walk in expecting to just wing it, it takes practice. Thieves are not OP, they are different. Many people in the forums seem to cry thieves are OP, in the game I see more shouts against Warrior being OP however. Warriors can live through a ton, throw tons of damage or even crit for 13k with their GS combo (Bulls Charge+ Frenzy + Hundred Blades.. if they don’t have a stun break they are most likely dead).Mesmer can send nearly infinity clones, necro can just annoy you and never die with their Life force spam (or w/e the term for it would be), elementalists can run in, burst ppl down, run out. Nooooo, only thief OP, but leave my profession out of this, its completely fair….
It’s been posted before, every playerbase will complain about the burst class till the day it gets nerfed to the ground and no one plays it anymore.
Asking for 100 range is OP? Its fair, we still don’t get the 1200 range most professions get which is already an advantage. Try bursting someone down with a sb from afar, it doesn’t work unless the enemy is completely blind and running into a wall. We don’t need 1200 range on all skills, and we don’t need all ranged weapons with 1000 range. But atleast 1 with 1000 range is necessary.
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(edited by NinjaEd.3946)
Scavenger hunts for cosmetics, instead of grinding for them or buying them… more depth pweez. Soooo many champion bosses roaming around tyria but aside from the blue loot it isn’t worth the troubles atm. Not to mention they spawn soo quickly it hardly feels like a unique champion.
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Since there are soo many parts of a game that players see need changing or simply want to add a new flavour into the game the suggestion forum has become quite cluttered. Many suggestions are in here, in fact many are very thought out and plausible. Unfortunatly aside from the search bar not topics can be so easily categorized.
I suggest, [Suggestion] Forum tags when you make a post. It will have an icon on the side of it best representing the subject that the original poster must pick before creating the topic. That way people looking to contribute to an idea can better spot a thread suiting their needs. One could use the correct sub-forum to post but it only relates to that aspect of the game and some people may have multiple suggestions (hence, a suggestion forum) Some tags could be:
-Cosmetics such as armor, weapons, dyes, character looks/sounds, names of enemies, and things of the sort.
-WvW, could just post in the WvW sub forum but not all people use that forum.
-Zones, anything about a new event, new dungeon idea, addition or removal of certain dungeon events/bosses/encounters, idea of a new zone, zone completion.
-Profession/race, anything about them either removing things, adding things like emotes or new cultural additions, etc.
-Items, such as stats like MF, new stat combinations/additions, drop rate (RNG), item progression changes, different ways to view them such as inspect/link from tp, etc.
The other sub-forums are fairly organized since they are about one topic. The Suggestion sub-forum is about any suggestion and aside from a key word here or there people can’t pin point what they want with soo many varied titles/cut off titles. Not to mention the search bar only shows soo many posts at one time.
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OMG… if thief isn’t OP enough, you want Range too???? No freaking way! And, Scorpion wire should be reduce to 600, not 1200!
The most OP class in the game, having thread after thread of complaining it is, and still asking for even more…. oy!
Can hardly understand the grammer of that last sentence… but on a familiar note thieves arn’t OP, you just cry when they out perform you. Learn a profession before you call it out as “OP”. Thieves have no weapon at par in range with the other seven professions. [Cluster Bomb] simply does not cut, it is slow and unless you can time each small explosion to hit the same target it isn’t going to leave a scratch on anyone from a distance.
That 100 range may seem small but in WvW shooting at enemies on walls is very annoying to do, especially considering how squishy most thieves are. We deserve atleast 1000 range with a few weapon skills for one of the ranged weapons, or atleast a trait to allow this.
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I dont play an engineer, but I think a sniper rifle kit would be quite awesome for them. It would be slow, but powerful. The hardest hitting skills would be a directional stand still channel with a clearly visible moving bullet but it should hit hard at longer ranges. Perhaps to balance it a bit it would have low dmg at close range targets, and maybe only do its higher dmg to moving targets at long range but it’s basically the engineer weapon from wvw or pvp if they find a tower to snipe from ^^ No range beyond 1200 however.
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I think a good counter (sounds like you’re engineer) for a HS thief is multiple immoibilizes. Sure they can stealth away but if they are foolish enough to spam HS over and over and you time dodges and immoibilze nicely they will be swinging at nothing. Also launch skills help, they don’t dodge during Heartseeker.
Yes, heartseeker is obnoxious and even on my power build thief I hardly use it other than for a gap closer or to get the combo finisher effect in various fields. It’s one of those things you gata ask around and look around for counters, not go extreme as to say thieves take no skill. (Most thieves I find in pvp or wvw are fairly bad tbh, but some I come across that I cannot get around to killing. The annoying ones I laugh at as I drop them or simply out live them on my thief.)
Almost every profession have some obnoxious build they can abuse, its not perfect atm but thieves arn’t the only ones who can be super annoying.
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It also makes no sense. They are risen from dead, fairly rotten also. Running at those speeds all their joints would fail in moments and they would fall apart.
But oh well, we have been ‘aneted’ as always.
Basically… I agree 100% remove the super speed bonus of the risen. They already have range, teleports, pulls, etc they don’t need to be able to chase you down. They should be like any other enemy speed in pve. The only specialty risen should have is numbers, and cc. Icebrood are heavy damage, Destroyer’s burn and have quite a lot of health, Branded are quite beefy in defence and have hard but easily dodgeable hard hits. Risen atm are just the annoying game :/
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H2H, Glaives, GreatAxes, crossbows, Wand (main hand focus basically. ofc, different skills maybe underwater), diving knife (underwater), buckler (light shield, focused more on parry than blocking), boomerang(already mentioned but as a thief, this would be too awesome) ^^
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Thief has to many skills anyways, and he can reach you in no time using hide, so that would be just insane, poke, run poke, run poke run…. it would be annoying … no way to get 1200 for thief because of Thief skills and mechanics. Thief need nerf, not buff..
Warriors have a lot of skills. Engineers have a lot of skills, even elementalists have a ton of skills. Thief simply does not. They don’t have too little skills, but they arn’t exceling over any profession in skill count. Rifle isn’t really stealthy or fitting to a thief tbh, plus if they added more weapon options I think most thieves would agree a melee would be the choice (DUAL SWORDS >< COMON ALREADY). SB is great aoe dmg, pistols have great single target skills with high dps. But out of those 10 weapon skills only 1 is above 900 range and its pathetic for thieves in wvw. Sure we can run in try living, but lets face it unless we use [Shadow Step] in and out with signet of malice and tons of dodges/evades we are targeted and will die fairly quick (fyi, thats only 1 real option for “ranged”) We can teleport farther than we can fire a bow. Ranger’s if traited can throw axes/daggers/torches farther than a thief can fire a bow or pistol, its not right. Anyone with knowledge of a thief can say single target dps, the SB is aweful so it makes the perfect canidate for the 1000 benchmark it deserves. The dmg is weak, but atleast we can lightly slap our target back while they continue to hit us. 1200 range isn’t necessary but 1000 for a slow, weak single target weapon.. I see nothing unbalanced at all about that.
If 1, 3, and 4 were at 1000 range that would be more than enough. Teleport is fine, shouldn’t be able to teleport 1200 units 3 times anyways and cluster bomb is fine where its at although it is slow traveling.
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Let me preface this list by saying I like playing GW2 and spend a lot of time doing so. However, there are certain aspects of this game that are truly starting to bother me. I apologize for any redundancies already addressed in other threads, but I’m not going to spend hours scrolling and reading through forums. My concerns/suggestions are as follows:
1. Why can’t I stack ‘mitril mining pick’ x12 with ‘mithril mining pick’ x8 into one pile of ‘mithril mining pick’ x20?
2. After naming all of my hunter’s pets, why do they reset themselves to “juvenile x” when not in use. Do all hunters have Alzheimers?
3. Why does GW2 seems to hate the idea of dedicated healers, instead opting for minimal area-of-effect heals? Bad experience with doctors?
4. Why can’t elementalists swap weapons like every other class?
5. Why do some events show up on my mini-map, but then do nothing. Have no one to talk to, and simply sit there irritating me?
6. Black lion trading chests will not stack either in respective banks. You have to take them out to stack them, then put them back in.
7. When friends and guildies come online, they frequently do not notice messages in the chat window. Myself included. Can you create some kind of notification option when someone comes online?
8. Your colour system is totally messed up. I have noticed a number of truly “wth?” elements and strange effects, but I’m not even going to start on that one.
9. I tried playing a mesmer up to 20th level. I liked it for the most part, but couldn’t get past the pinkish butterflies. Consider making a slightly more, ummm … masculine version for male players?
10. The kittenty and somewhat sexist style of clothing for female characters has really kitten off some of my female friends who tried playing GW2. Just an fyi.
11. You should be able to filter your searches in the Trading Post according to light, medium, and heavy armors, usuable weapons, etc. or simply create a “usuable for player” filter so we don’t have to scroll endlessly through unusable items.
12. Why does my “yellow-level” bow look like a plain, ordinary branch some hillybilly picked up in the forest and strung a piece of twine across? Players love unique, amazing, even odd and bizarre looks and feels to rare or exotic stuff. Tell your designers to try harder please.
1. Idk
2. Agreed, I just don’t even name them because I know they will reset eventually.
3. Becuase there is no holy trinity here. Dedicated healer would probably be best played by a Guardian or ranger who can group heal fairly well.
4.Because at one time you get access to 20 weapon skills, everyone else only has 10. You really think ele deserve 40?
5.Bugs most likely, unfortunatly many occur and not too much to prevent them. Can only reset the event (however that is done, beats me.)
6-10. No comment. Simply don’t have that issue but some may.
11. I agree, however over time it becomes less of a problem. You simply learn the names of what you’re looking for and its a done deal. Never the less for new players it would be nice to help them out a bit.
12. Its rare, not exotic. Can’t ask for amazing looks from weak pieces. And designing each weapon takes time, not something they can do over night. You may see a branch, others may see a long range tool of death because they know in 5 levels they will outgrow and move onto a new, better weapon.
On a side note, can ranger with SB get a slight range decrease? 1200 range across 5 skills vs a “longbow” with 1200 range on 4 skills is just off in my book. “Short”…. “Long”… the way it was done in GW1 was amazing IMO. They don’t have as many bow types here but the name of the various bows can say it all. Longbow in GW1 did in fact have a slightly longer range than shortbow while having the same travel arch length. Flatbow had high arch with a long travel time, Recurve bow had a low arch length and a mid level travel time. It was cool, and unique across the board. Also the damage increase against foes at lower elevation was awesome.
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(edited by NinjaEd.3946)
They havn’t said any details on what about AoE skills and which AoE skills they are nerfing. I wouldn’t worry about this too much until they release that info.
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I think its a little better the way it is now. Make it a recipe, people just buy it and don’t reall work for it anymore. Not saying RNG is the best solution but it atleast prevents lazy people from getting what they want.
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1 piece of advice, don’t build glass cannon against a glass bazooka. You won’t win :s In other words, build more defensive stats, and out live them. I, and many other’s I have talked to in pvp, wvw, and pve, have little to no issue with thieves. Mesmer’s on the other hand….
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They are nerfing them due to WvW and dungeons. People just see a kitten load of enemies and pull out their aoe build, instead of coordinating attacks against a select few now it’s just “hit them hard, and keep on hitting”. Dungeons are even worse, just pull out frost bow and burrow down. Or meteor on CoF path 2 at the end and watch the crystal drop. These AoEs are being nerfed most likely since too many situations seem to ask for them and it isn’t promoting much fun when you’re forced to play a role you may not care for. They also said they are planning to rework many boss encounters to compensate this so don’t expect AoEs to be the only part of large fights anymore. (NOt to mention, Meteor shower can hit for like 4-5k maybe more each hit. Put that in WvW against a zerg and tell me thats fair…. Personal seige weapon?)
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oh yes, warrior is close combat fighter(thats warrior mean) and long range weapon for him really make sence(yes its sarcasm)
and guard have sceptor, and staff 2-skill has recharge 3sec and range 1200, but thief has none! I just want what other profesions have and change the trait isn´t difficult and dont giving him advantage
you dont playing thief,are you?
guardians/warrs are severly lacking gap closers/escape mechanisms when compared to thief.
thief can go stealth,shadowstep(hello infiltrators arrow/steal) or scorpion wire to mitigate the distancewarr has… gs (melee) as reliable gap closers, both their ranged options lack any mobility.
Your health pool and traits well then make up for a slight difference in mobility. Not saying thieves need 1200, thats a bit much for us. But atleast 1000, that 100 range difference is huge in WvW. We got a single 1200 range weapon skill, which takes about 2 or so seconds to even reach that distance on a leveled field.It just doesn’t compare to the other professions with 1000-1200 base range. Plus going up front as thief isn’t very smart in WvW unless your survival built, have signet of malice, and use dagger storm.
And on a side note, why is SB on rangers the same range as longbow? Where is the thinking? I wana give LB some hope but SB has quick attacks, mobility, all 1200 range, and poison (-33% healing is quite helpful). SB on ranger should maybe have some 1200 range skills but should be more so 1000 range. Give some incentive towards LB other than barrage. Not suggesting change LB, but SB does need a range decrease for how much dmg it puts out.
(a warr or guardian who runs out front normally gets focused and killed (unless they have insane survivability; inwhich case they wont be doing much damage anyway) theif (imo) should be picking off players seperated from the herd then retreating to safety
Exactly, If I had a silver for every time I’ve watched a Guardian or Warrior run into the heart of a zerg, grab all the attention (smart move, lets their team move up a little) and walk away without dieing or lasting for an unnecessary amount of time I’d buy a Legendary by now. Now they can either run up and be ridiculous surival, or stay back with 1000-1200 range and still be insnae survival. Thief may have some good damage vs. a survival build, but survival builds also outlast most thieves dmg if they good regardless of the thief’s dmg. They just take soo much, and wiggle power/precision/crit builds to the ground and win. Again, I don’t think 1200 range is necessary for thief as making all professions have access to this range is kinda blan and boring… no real diversity there. But ATLEAST 1000 range base. 1200 range cluster bomb is fine, but maybe make the sb the long range weapon for thieves and leave pistol at 900 due to its high dps. Remember, the SB on thief has horrible dps at range, no matter if they increased it to 1000 or 1200, but atleast being able to tickle people with it from afar is necessary. (Poison only works good on cond build, dodge shot puts more distance between you so…., and basic attack is puny in dmg no matter if you’re power or not, and cluster bomb takes its long intrepid time to get to that 1200 mark which most likely by then the enemy will see and just move to the side
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(edited by NinjaEd.3946)
If norn’s can burp loudly when they sleep I’m down.
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Hi, before we begin, I remembered a post basically the same thing as this unfortunatly it is soo far down the pages it probably forgot what the sun looks like. Now the post has one purpose, a thread for the looks/effects of some peoples’ legendary ideas. Many posts about single legendaries, but they focus more on those specifically. I would hopefully like to start a large thread with any and everyone’s idea for legendaries (no matter how bizzare).
To make it a bit more uniform (but format it however you like), place the weapon type, and if it has either on-hit-effects, footsteps, on draw effects, or any combination of the above. That way those reading can get an idea of what you’re thinking without hitting you up on Facebook or w/e the kids use nowadays. For any artists, pictures are awesome (I’ve seen some posts by them and are quite impressive ^^). Now some ideas I’ve had for awhile…
Nightmare Bludgeon[Hammer]: Dark wooden club, wrapped in throny tree vines. Thin around handle, thick towards end.
/////While drawn= Vines will occasionally secrete a black goo.
/////Footsteps= little bunches of twigs at footstep location.
Hearstopper[Dagger]: Blood soaked dagger. Best idea for looks would be along the lines of Malefacterym. Something demonic looking but more blade, less handle.
/////While drawn= Blood drips off the tip, no puddle though.
/////While sheathed= blood still drips off tip.
On-hit-effects= Similar to horror movies where blood will spread out from the point of contact off the blade.
/////Footsteps= Little trickles of blood, but not on footsteps more of just behind where you walk. OR maybe bloody boot prints?
Dead Silence[Pistol]: Flintlock pistol with a silencer attatched. When shot, behaves like a silencer would (quiet pew pew). Would be wooden, with a golden casing and a black, metal silencer at the end.
/////On hit effects= Round pops out the gun and drops making the “ping” sound of metal hitting the ground.
/////When sheathed= Silencer is twisted and compacts to the gun.
/////On draw effects= Silencer unwinds to its longer shape.
/////Sound= Quiet pew pew.
Darkmoon dirk[Dagger]: Glowing moon dagger, model similar to “Moonshank” but instead of half moon at the blade, it is attached on the end of handle in smaller size. Blade is shiny and slightly curved like a small flachion.
/////Consitent effect= a dark purple/blue twinkles mixed with light smoke radiate off the blade. When swinging, a trail of the dark purple/blue twinkle with smoke is left behind.
/////Footsteps= light smoke footsteps.
Maelstrom Blade[Sword]: Blade made of dark colored rock. Leather strapped handle with a tassle on the end and looks very old.
/////When sheathed= Just a cool handle. no blade is present.
/////When drawn= Rocks from below (regardless of you being on a bridge or w/e) fly up and form the blade.
/////Footsteps= Cracks in the ground where you walk.
Echo producer[Mace]: Ball and chain with a red glow along with various symbols glowing red around the ball. Handle is slightly bent at various places suggesting it hits hard (just for looks). When swinging, the ball will move fast enough as it look like it is hitting the target instead of an invisible mace head.
/////On-hit-effects= thin wave of energy from the location of the ball hitting target. Wave moves and disipates quickly. Critical strikes thicken the wave of energy.
/////When sheathed= Ball magnetizes to the handle.
/////Footsteps= pieces of dirt fly up from your footsteps, likely magnetic bits of dust.
/////Sound= Just think Grav hammer from Halo.. make similar, but different sound. Don’t want Microsoft sueing anyone :s
POST YOUR OWN ^^
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oh yes, warrior is close combat fighter(thats warrior mean) and long range weapon for him really make sence(yes its sarcasm)
and guard have sceptor, and staff 2-skill has recharge 3sec and range 1200, but thief has none! I just want what other profesions have and change the trait isn´t difficult and dont giving him advantage
you dont playing thief,are you?
guardians/warrs are severly lacking gap closers/escape mechanisms when compared to thief.
thief can go stealth,shadowstep(hello infiltrators arrow/steal) or scorpion wire to mitigate the distancewarr has… gs (melee) as reliable gap closers, both their ranged options lack any mobility.
Your health pool and traits well then make up for a slight difference in mobility. Not saying thieves need 1200, thats a bit much for us. But atleast 1000, that 100 range difference is huge in WvW. We got a single 1200 range weapon skill, which takes about 2 or so seconds to even reach that distance on a leveled field.It just doesn’t compare to the other professions with 1000-1200 base range. Plus going up front as thief isn’t very smart in WvW unless your survival built, have signet of malice, and use dagger storm.
And on a side note, why is SB on rangers the same range as longbow? Where is the thinking? I wana give LB some hope but SB has quick attacks, mobility, all 1200 range, and poison (-33% healing is quite helpful). SB on ranger should maybe have some 1200 range skills but should be more so 1000 range. Give some incentive towards LB other than barrage. Not suggesting change LB, but SB does need a range decrease for how much dmg it puts out.
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Don’t even start. The Incinerator is one of the better Legendary weapons. It leaves footprints, fires up your arm, and has a draw animation.
I have to say, the Incenerator doesn’t seem like it was made for thieves at all (unless you run full cof armor). It really doesn’t fit the whole stealthy, out of the shadows type weapon, as it does a flaming D/D elementalists. I like the idea of sand crescent dagger, leaving behind heaps of sand would fulfill the whole trailing effect, maybe little poofs of sand when it hits something. They really didn’t spend too much time on Legendaries, maybe hoping we wouldn’t have soo many already. This is shown by the fact that Greatswords have 3 amazing looks, while everything else gets 1… most of which aren’t as impressive as they could/should be.
Sorry, but with about 400 or so hours on thief, I havn’t spent a second of it working towards the incenerator… Maybe when they release a more suitable Legendary dagger then will devote some time towards it. (A dark purple/blue glowing moon dagger using a model similar to moonshank would be awesome. Could leave behind ghostly smoke of that dark purple/blue where you walk. THAT would make me work towards a legendary dagger asap!)
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Norn cultural just completes the assassin look so perfectly….. ahhhhhhh
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…. really annoying fight this thiefs… they just keep invisible all the time… how you guys kill them?
Traps, and more traps. With my thief in pvp against a trap ranger I find it much harder to accomplish anything with it. Sure I can shadowstep to them but unless I got some way to remove that cripple they can easily outrun me. Not to mention if they spec in cond dmg, I’m running at them slowly getting eaten away and walking into my own death. That or just barrage on yourself or the area they plant shadow refuge and laugh as they/we stumble away.
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I appreciate the builds but I’m looking for more of a support build that can still hold my own in dmg. I’d rather use my thief for raw damage as it is better equipped to do so. It will take some time but from a few runs of FoTM, I have noticed how easy some of the fractals are but until I hit 18-20 can’t really compare it to my thief soo much. Really wish there was a powerful healing power set, not trying to reintroduce the trinity build but the idea of any profession being able to play out any build, I feel like I’m lacking the support role I’m aiming for.
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Make those cool Champions/legendaries roaming around various zones actually drop something nice, or make them drop account bound recipe components towards future legendaries. Could stray away from the grind of legendaires and introduce a more exciting scavenger hunt with an actual reason to explore all around tyria.
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Those sets you mention are for the skins and the skins only. They do not really factor in to the rest of the equation. As for getting other gear, do you not run dungeons? You can get level 80 exotics practically for free if you run a lot of dungeons, and make money doing it.
Spot on, those “over priced” are skin. Now it would be nice if more of these skins were quested for rather than simply random loot and sold but that takes time and many resources. The main page of this site gives a general idea of where things are heading in the following months and they stated that,
“To complement this concept of regular world events with strong stories and themes, we also need to build on and strengthen our existing open world and its persistent content. The more persistent events we can provide in a specific area, the less often each of the events in that area needs to occur, which in turn adds to the sense of an ever-evolving open world.
This means we need to give reasons for players at all levels to explore these areas, to reward them for their time, and to encourage them to play in locations where they will run into each other and experience the community-driven features that make Guild Wars 2 shine. Before we expand our world more, we need to make sure our existing world is as strong as possible, and that it gives reasons for people at all levels to go back and play and explore in the entire game".
They are working on ways to make older or lower level zones relevant and maybe making your trip to 80 grant easy exotic money but since this game is less focused on gear progression more on looks, what little time it takes to get the best stats should feel time slightly time consuming.
[Full review of things to come https://www.guildwars2.com/en/news/colin-johanson-on-guild-wars-2-in-the-months-ahead/ ]
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Well, there are people are people who just want them due to WoW having them, and NO other reason….but I would also love to collect strange things….Like a mounting boxing golem?
Also, I think they said they will NOT release flying mounts.
And games prior to Wow had mounts. Many games have mounts. Mounts are mounts, not WoW things.
Wow has a UI. Are UI’s Wow things? Honestly, learn your MMOs before pulling out the “omg WoW” card.
And this thread will be closed for no reason given, just as the last was, as Mounts are a forbidden topic apparently.
They get closed because they are opened reptitivly, people don’t use the search bar and contribute to earlier posts… They just repost it until someone gets sick of it but instead of yelling at posters over and over, I imagine its more friendly to just close it as the moderators so kindly do. Mounts as part of some town mini game could be fun, and interesting but nothing outside of that.
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The Jaguar’s stealth is incredibly powerful as the pet doesn’t lose stealth when attacking.
Used intelligently, you can lay down a lot of hurt on unsuspecting enemies in WvW..
I thought it left stealth on hit, well my bad. But still they should release another feline pet that grants a stealth to you and the pet, and dealing any damage breaks that. Sort of a hunter ambush if you will, make you feel more freigtning (rangers can already be freigtning, but in their own ways.) Ofcourse, no special skills while in stealth, as thats a thief mechanic.
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I’m sure some dislike not being able to “fully” join other servers with friends, but I think this push towards paid server transfers was aimed towards WvW. Many people would constantly leave their server and just join the “winning” one, no server pride or commitment. Guesting atleast allows you to join 2 regions, and every 24 hours a new one can be selected so if you honestly have friends in more than 2 regions, then you should talk about condensing. Plus I don’t think people are gana guest across more than 2 servers a day anyways.
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Hall of Monuments portal stone is a great way to get in a safe AFK spot. It’s free, you don’t have to logout, it teleports you to a safe place and teleports you back right there where you were when you are back.
This thing:
http://wiki.guildwars2.com/wiki/Hall_of_Monuments_Portal_StoneOf course that does not help the situation when you are unable to even touch your computer anymore, but helps if you have few seconds to prepare for your afk.
That or just accept defeat. If you got kids, and they clearly are more important than a game, you shouldn’t be worried about what happens to your toon. Just sayin…
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Well it could work, but they should add something like that to the pets rather than a new skill (everyone has enough skills currently, if one is added every profession deserves a new one then). I believe the Jaguar pet has a skill called “stalk” where they become invisible for 6 seconds. This skill, is absoulutly useless atm, unless you get traits to give them massive power for a hard crit it just doesnt bring much to the table. [Stalk] should give you and your pet stealth for 5 seconds so you feel like a hunter stalking your prey together rather than your pet disappearing and you being left open and the main target.
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Well one could work on putting on 1 melee 1 ranged pet, but I see your point. Still, I’d prefer a mimic mode where it only attacks what you attack (unless you command it to attack a specific target with [F2]). Agressive mode it attacks things you attack AND anything that hits you or it. This really leads to some problems if you are in a situation where you wana pull something, not link the entire area.
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Engineer, guardian, and mesmer already do everything the ritualist did. Any new proffs must add to the game with new styles of combat.
The shifting skillsets is already done by the elementalist.The key is adding something new, not by picking special things from existing classes.
Something I learned while trying to make a new profession (accomplished, over a period of months, but still unsatisfied with its traits). Professions gata have a new, unique set of skills. Nothing aside from a base platform of cond, power, survival, etc builds.
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I would like the trinity and raiding and gear progression, otherwise I have no reason to progress once I’ve done all the content.
Not exactly what this post is about I’m afraid… No gear progression, no trinity (that’s not even possible atm). It is simply about Gw2 version of “raids” being group challenges in dungeons that require coordination, not mindless group Dynamic Events (although sometimes fun, cannot be anything more than multiple people putting out damage on a boss with a ton of health.)
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Orr, is open raiding. Basically anyone and everyon can hop in for a couple minutes, help out, walk away with pretty good loot (in theory. But there isn’t much of a challenge for them unless the people who join you are zombies behind a keyboard and fail to revive anyone or control add ons. They could never make these events like dungeon bosses simply because asking for open world coordination is unlikely and ridiculous (in most cases). People just wana swing, press 1 over and over and collect their loot which is fine, nothing wrong with that. But some people want more, like myself, a challenge for large groups that offers no sympathy for the uncordinated. Some dungeons accomplish this very well but it’s only 5 man atm.
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Could thieves please get access to this? As a thief, I enjoy dual weilding the same weapon more than any other combination of weapons (except maybe the looks of Sword/pistol but the skills Idc for). Mesmer’s get access to dual swords I mean, how unfair. Doesn’t have to be fast, or super hard hitting, or multiple conditions.
Ofcourse, with any addition (weapon, skill, sigil, etc) it would need to be tested, worked out, and come out balanced enough. I don’t ask for this in the February, March, or even April patch. Just hope that someday I get to dual weild some cool swords and see what [Dual skill] I get from having 2 swords.
My suggestion for the 3 new [off-hand] Sword skills, even though I doubt they will be applied:
3- Suprise attack: Roll towards your foe while dodging to dual cut your foe. Moderate damage. Activates roll traits (Uncatachable, Power of Inertia, etc). Consumes 15 endurance (spammable, but costly). Costs 4 initiative.
4- Side cut: Cut your foe, bleeding them and dealing low damage. 3 Stacks of bleed for 8 seconds. Costs 4 initiative.
5- Weakened spot: Charge a sword stab (for 1/2 a second) and hit your foe. If they are bleeding, deal bonus damage (25%). Costs 6 initiative. Can be used on the move.
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Spirits are part of the Rangers, if thats what you’re looking for. Unfortunatly there isn’t too much fun with pet selection aside from feeling like a hunter/huntress so I can see where you want a more “nature class” but they do have Sylvari which might satisfy your needs (their racial skills). If they allowed more pet selection and got some “spirit” versions of some or something that could be cool. Don’t have to be any stronger than normal pets, just the look and type of skills would be fine.
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No seriously, get as much attention to this issue as you can. I’m glad that people want to add stuff to the game, but for this particular suggestion, I want ANet to respond to you people, and let you know that it’s not going to happen. I wish many GM-posts for you and your suggestions
.
Why would you want us to not get what we’re asking for? If it doesn’t affect your game play or give us items any better than yours, what’s the issue? Please, be detailed. Give me something other than the “slippery slope” argument and the “gear treadmill” arguments.
It does affect my game play. I don’t want taking away precious development time from the large monthly updates, the improvements to spvp, wvw, pve – so that they can cater to a misplaced crowd of people that just want to see GW2 turn into the game they “used to play”. If you want to take your ilk elsewhere, by all means do so.
Wow you’re a narcasist. Precious development time? they got numerous employees. And I bet a large portion don’t care a kitten about your spvp, wvw, etc. PVE is dieing, quite rapidly. It isn’t the developers fault, its just not all things work out perfetly in the first few months. Not to mention no one here said “allow raids in the january or February patches”, its an idea for the far future. No one wants raiding to be half-kitten done. They wana see in-depth challenges for large groups, primarily guilds because wvw isn’t everyone’s cup of tea. They don’t have to be “like every other game that has done raiding”. Doesnt even have to be called raiding or have more than 12-15 members, just a large scale dungeon that offers skins, maybe titles, nothing else. No gear progression, no exclusive skills or pets, no dull grind, just cosmetics and a gw2 challenge.
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Personally I wouldn’t mind if they gave us enough points to have all trait lines open. Even if they did this we would still be limited as we can’t change traits during combat etc.
I wouldn’t think they would have to give us the extra bonuses such as the extra toughness etc. Perhaps just a way to unlock a few more of the traits from the other lines without fully opening up the line, I don’t know but I feel it would help somewhat.
You can’t change major traits during combat, but minor traits and the passive stat bonuses are quite enough already. Traits arn’t meant to give you every tool for every job, you gata go down the route that best suits your needs. Utility skills, weapon skills, those are adjustable already. Why ofcourse you feel like an extra 3 or 4 minor traits would help, we all do but then where is the build diversity? Completely disagree with more trait points, ArenaNet gives us plenty room to work with as is.
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You have a waypoint pretty much every 50 feet. Mounts would really do nothing that these cannot already do. If you want to ride a mount from LA to Cursed Shore, be my guest and take a half hour to do so, I’ll just click the waypoint and spend 3 silver (something you can kill a couple of monsters to get) to get there instantly.
They already said they aren’t going to put mounts in the game because they feel it takes away from players enjoying the world around them.
Quite simply stated, and upon numerous other reasons. Mounts arn’t need, and why do these posts show up in growing numbers? I think the search bar in these forums are bugged, apparently no one is able to use them
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Just telling someone to do something, isn’t likely to happen. Just sayin :/ Not 100% on this but I believe many professions, including ritualists are no longer possible due to lore but I could be wrong. (And no, simply turning the switch back is not an acceptable way to get what you want, whats done is done.)
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