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The thing is balance. If you start adding armor/weapon stats into the equation you get a kitten load of problems. There are already numerous problems in spvp with balance and thats just with amulets/runes. The fact is balance is easier with less factors applying to it, look at it from a game developer’s perspective and say that “it’s much easier to just allow full custimization”.
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Definitly agree that the sellable legendaries is breaking the game a bit. Not only does it offer botters an insane income if they make 1, it just promotes “pay to win” since end-game is all about title’s and skins. Should not be able to buy the most “unique” skins in any way, the fact that almost the entire process requires a grind for sp, karma, badges, or coin is already depressing. But still, this isn’t the topic. There are many issues with them, but until they are resolved some nice ideas can come together maybe make the next upcoming legendary weapon skin^^
Pay to win? Pay to win implies that if you spend money, REAL LIFE money, you are better than someone gear/statwise. Legendaries don’t really have that much better stats, plus most people buy mats anyway, so buying a legendary isn’t all that crazy of an idea. It’s a choice someone makes: buying a legendary instead of ‘farming’ it themselves. It is by no means pay to win, not even close.
I apologize for using it out of context, but endgame for GW2 is all about looking cool or unique. So being able to buy a legendary, althought not that unique, does feel like “pay to win”.
Lets say you worked on a legendary for weeks, maybe even months. You finally get that shiny piece and feel you accomplished something. The tp allows the full purchase of one of these “legendaries” and now you feel like money excels over time invested. Thats my point. Some skins are w/e, buy them because they arn’t really exotic or awesome. But legendaries, they should be worked for till the very end. Still, the post is about legendary skins so I apologize for any inaccurate posts earlier on but try to post some fun/cool skin ideas for future legendaries.
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Towards OP, then they should rework MF gear. Inspecting allows elitists to just kick anyone who isn’t at exotic gear which discourages a ton of players. I have played with people who have master quality gear and I have to say, performance outweighs stats. The game is supposed to be player friendly so allowing people to inspect their gear without their knowledge is just rude and uninviting. The only way this could work is with a default “annonymous” option where the player has to choose to show off their gear before they get inspected and kicked.
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I know the team is working on events in general to make them more appealing no matter what level the player is, but with soooooooo many questions can they realase another live stream answering some of them in more detail? The dragon events could be soo fun but they need not just a different method of rewards but also a different event in summary. They are exciting to some but many games (not trying to discourage the team, I am grateful for this team at ArenaNet) have made repeatable events or encounters exciting no matter how many times we did it. Dragon lieutenants should be that spark for PVE, and even if we don’t get a rare or exotic we should be able to say," Man, that was quite exillerating". They were extremely fun the first 10 or 15 times but no dragon fight should be the exact same. Mini events could accomplish soo much yet they all are “deal damage to dragon”. The multiple encounters during them seem to have no effect on the event unless they want little loot here and there and dragon events are “fail proof”.
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I certainly hope so…. I have 3 back pieces I’ve outgrown and wish to salvage. Till the day I can, they stay there
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/slap, /flex (kinda like norn cheer), /question (for when you don’t know what your teamate is doing), /lost, /belch (when you take a drink ^^), /fume or /angry
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Heck, I’ve done FoTM with 3 mesmers, done a run with 3 thieves, even did a run with 3 warriors with no problems (the mesmers were actually fun, every boss one of them just threw down time warp). We are given a set healing slot for this exact reason, to no longer rely on ally heals. Take the example where your group demands a guardian. Now lets say they believe you are going to sit there, and strictly heal them, what happens if they die? Do they scold you for not doing your “job”? Most groups in other MMOs I played did get dramatic about these things and it lead to rage quitting and other problems quite often.
I did enjoy the trinity system along with many others, but the removal of it was great. You no longer need any specific profession to do a dungeon or event, which is a gift that should not be taken advantage of. No more waiting for a “Tank” or “healer” to advance in content, you just gata play smart and understand how things work.
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Great sword of the gem store.
Description:
Coin roll handle and dollar sign blade.Effects: Gold/silver/copper trickles off the blade also leaves money bag footprints.
Ha! very clever lol. Nothing like throwing money at the enemy XD
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You know i think they kinda killed the aspect of playing with people by removing the trinity.
There is no cordination.
Your basically doing your own thing, while other people do there own thing, and sometimes, someone is kind enough to do support.But this is not all the time.
The holy trinity held players together.
Why? cuz u needed class X to play with class Y to compliment class Z.
This means Class X can not do half things Y and Z can do in a horrible mess which makes you scream, do you know how to build a character right?I really do wish the trinity system was reimplimented in this game.
It would give more reasons for people to play together and not drift off in there own world and solo 75% of the hours in this game.
You havn’t played many dungeons here then. Some of them require full coordination to succeed or you and your team are at risk of wiping or rage quitting. Defiant isn’t the best example but if the boss has a heal or large aoe that you NEED to interupt you gata coordinate who removes that defiant. If you want someone controlling with immobilize to keep a melee boss away that is something warriors can excel at and even thief with sb+stealth.
You’re healing yourself, you’re staying alive by your self, but you work with boss mechanics to take it down not dancing in circles throwing out dmg. I run a full healing power support range with warhorn and with how many buffs I put out, it can be quite impressive. They don’t have a full dedicated support stat set atm but its not impossible to play a “healing” role or “support” role if you’re willing to look at what your profession has to offer.
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Definitly agree that the sellable legendaries is breaking the game a bit. Not only does it offer botters an insane income if they make 1, it just promotes “pay to win” since end-game is all about title’s and skins. Should not be able to buy the most “unique” skins in any way, the fact that almost the entire process requires a grind for sp, karma, badges, or coin is already depressing. But still, this isn’t the topic. There are many issues with them, but until they are resolved some nice ideas can come together maybe make the next upcoming legendary weapon skin^^
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Buuuuuut they should fix the main problem and not just cover it up with butterscotch and a nice tin wrapper.
Many elite skills, are simply awesome. However many elite skills are also pathetic (not just racial elites). They really don’t bring enough to the table to define a build or even suit a build for that matter. When I run ranger, excluding all racial elite skills, it is almost pointless to use the Spirit elite. It dies super fast, its only skill has a 30 second cooldown and the heal is minor even with full healing power gear (idk if it scales off healing power).
As thief, we kinda got all good ones but for the most part it’s either dagger storm or Basilik Venom. Thieves guild is good for ambushes in things like WvW or in pve when you need the enemy to focus them and not you but they can’t dodge and the cooldown is 3 minutes so they just die super fast in most pve encounters and you’re left open. Not to mention it is literlly a slightly upgraded [Ambush] trap which seems kinda lazy for an “elite” skill.
Can’t speak too much for other professions but I know warrior gets a game changing banner, or a signet that half of the cooldown you get benefited by its boons which seems a bit outrageous (the signet not banner). They outa work on making all profession elite skills attractive and suitable for that professions various builds before they consider dropping all votes and just swapping that last slot with another utility skill (which would result in various balance issues. Its like adding a secondary healing skill, too much work to make that even remotely fair).
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Who cares about the tag, no one compliments you for a little phrase. They compliment you for having a sick nasty skin, and will ask questions like, “How’d you get the precursor?” or “How was it getting those clovers?”. Like you said, it keeps the skin therefore you can keep looking shiny (although too many people already have legendary skins so, hardly unique).
And FYI, the post is more aimed towards skin ideas, not how legendaries work, or whether or not they should offer better stats. Nor does it ask for new ways to get legendaries although many of these other topics are of concern.
Now if someone really, REALLY wants that tag, then thats of concern about transmutation and not stats.
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(edited by NinjaEd.3946)
I could be wrong as I do not own a legendary yet, but can’t you use a transmutation stone to change the stats?
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That’s not fixing the problem, that’s just covering it up.
The real problem is the lack of usefulness of most Elites.
You don’t fix that by letting people not use Elites.
You fix the Elites.
Elites need to be more synergic.
Perhaps we could use an additional Utility Slot, or perhaps each Utility skill could come in duos (like a Chain after first use).
That.
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Thieves are probably the worst “support” or healer but still, every profession has some way to play all the roles. Direct healing is also a bad idea, it just makes people go back to the old ways of “heal the tank, make sure he don’t die”. Like Captain Seyo said, water staff elementalists have great healing skills, w/o even being full spec in healing power. Guardian have just numerous ways to AoE heal. The healing system is fine as is, I’d rather be managing my own health bar than managing others and getting scolded for not doing flawlessly.
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The signet that makes your pet grow larger deal more damage and gain stability, that should be fixed. Pet sizes are fine but when I wana see my bear grow and eat someone, 10 seconds simply does not cut it. It has a 2 minute cooldown, they should almost make this into an elite skill but regardless it should last like 20-30 seconds.. even take out the stability if you must.
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Leopard Bow[Longbow]: Bow wrapped in animal skin that will adjust it’s color according to the type of region you’re in. (Snow=white tiger; Grass=lighter grey with darker grey stripes; rocks/stone=tan with dark spots)
/////on-kill-effects= roar of a feline (either cougar growl, or lion roar. something intimidating)
/////while sheather= bow is blended into your armor
Gem Wall[Shield]: Old shield made of grey/green stone with various gems aroudn the brim and a large gem in the center. Gems will change colors in a circle from red-yellow-green-blue-violet-back to red.
/////Footsteps= mirror liquid refelcting the scenery of the town/people/objects.
/////on-block-effects= gems will flash the current color.
Storm Cane[Staff]: Engraved wooden staff with curves at 2 spots. The head of the staff splits into 3 holdings with a strange orb in the center which will generate various weather effects around it accoriding to where you are(around the staff head, not around you or the area around you).
[When it rains= storm cloud with small lightning shooting out every now and then with a sound of quiet thunder]
[When in snow= piece of ice forms at orb and snow swirls around it]
[In heated areas (caves, volcanoes, factories): orb will glow hot red and heat waves will radiate from it.
[In plains/grasslands: the orb will have a mini tornado swirl around it with little debry flying out.]
Achairc Rod[Scepter]: White gold handle with golden feather wings with 3 floating white orbs at the end of the rod in an arch.
/////When sheathed= the white orbs go inside the center of the scepter head through a shining hole.
/////When drawn= the white orbs fly out of the hole into their arch formation.
/////Footsteps= bright rays or light from mirros in the ground. (ray distance is minor and shimmers)
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++++++++++++++++1 for this, sPVP need some love, some longer game modes, all domination is just very boring. I think some kind of mode with obejectives like League of legends, would be awesome since 2 teams with skilled players could have epic, long fights, i think this game is screaming for something like this also u could probably get a bunch of new players comming from LOL, Dota, ppl who likes competitive team PVP and wanna try something a little different cuz the 3rd person style of GW2 comes with stuff like dogding, jumping, real time evading, that kind of fighting action, those games cannot offer.
Also would be great for hot join modes a team deathmatch type of game, so much more fun since trying to accomplish (capture/defend) objectives with a bunch of randoms is not the ideal of fun.
Well they can’t exactly take the LoL game mode out, its very unique to Riot games. They need more game modes for casual players or to further their competitive player base, (I’m 99.99% sure they are already working on new game modes but still) domination isn’t enough. Team deathmatch can only go so far since survival builds will plow through the competition and wouldn’t really promote build diversity.
Bomb game modes (such as I have posted) or more things along maps like “Legacy of the Foefire” and “Battle Of Kyhlo” are great. Instead of just plain domination you got outside things that really can turn the tide in your favor making map awarness crucial. Maps are one thing but game modes are what really offers fun to all sorts of players (casual/fun and competitive)
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Everybody are good! No one’s bad!
Ohhh nooooo… no no no no no… The level 30 going to jormag event should not be raised. Thankfully they don’t get gold too easily so I guess if your drastically underleveled for an event gold can be hard to get :s
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https://forum-en.gw2archive.eu/forum/game/suggestions/More-casual-PVP-modes/first#post1176674
Those are mine^^ Don’t feel like rewriting that all out. More casual games for pvp would be awesome!
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I’ve not bothered to check but is the coin/karma/experience static for the gold medals regardless of how much they did the event?
Not sure whats being asked there, but if it’s “do coin/karma/experience rewards differ from participation medals” then the answer is yes but its hardly noticable.
http://wiki.guildwars2.com/wiki/Event
Look at the “Event rewards” section. the difference is there but compare time put in versus reward and its better to just jump into a few events for a few minutes, run to next 1 and get silver rewards constantly. (although currently, I bet you would get a gold medal for that kinda effort.. guess we’re all golden stars in Tyria ^^)
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For gen play at mid lvls traits make little difference anyway, it is disappointing you have to pay to change them – it was a breath of fresh air that in gw1 you didn’t have to. Still I doubt ANet think its important, tbh I get the destinct impression we are supposed to be greatfull to be allowed to buy the game and play at all, perhaps not paying a subscription has its down side – they already have your money.
Anet does care, a lot. Infact they streamed a session answering community questions before and explained why they cannot address or explain what they are working on at every given moment. This feature is great, not only because it was in GW1 but because not every build works flawlessly in every situation. There would have to be limits to this such as not usable in dungeons and only when not in combat for X minutes or something. Bottom line, redoing traits should not be exclusive to a starting zones and major cities.
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We, the players, do events and get rewarded for our time put in or how much damage we put into the event or however it is calculated for the numerous events. Now our rewards should reflect on that, whether someone put in 1 minute of effort (no matter how much they did in that 1 min) or someone was there from the very start they should be rewarded appropriately. Currently, this system is extremely broken for events and it is no wonder most people don’t see good loot from events.
I have done the Lietenant Dragon events numerous times on one of my characters, being from the pre-event to the end of the fight all the way through and I sometimes get good things, but usually it is greens and blues. Which is fine, I mean dragons are spammable and I don’t expect an exotic every 1.5 hours.
Today, I saw the Shatterer starting (dragon timer) so I jumped on my other character and joined the fight. I got there when the shatterer was nearly finished so I thought to myself, “Well, I won’t get any higher than bronze medal.. especially since I’m support built”. The fight lasted maybe another minute by the time I arrived and when it died, I saw [Gold Medal]… :/
1 minute effort, and I got a rare just like that because I hopped in at the last possible moment. That doesnt seem right at all. I’m shocked I was even allowed to open the chest. Bronze should be the first step, then work towards silver, then gold. Idk how they currently calculate your “effort” put in but it needs to be changed.
People who get bronze should have next to nothing loot, but still get that moderate coin/karma/experience for helping out with the event.
Silver should reward people with decent drops like greens, blues, maybe a rare but unlikely to get an exotic unless they are one with RNG.
Gold, should be only for those who participated a ton in the event. This doesn’t have to mean they put out a kitten load of damage, but raising, taking out addons, defending structures, etc should add to that. Gold should be hard to acheive but if they do, the quality of their loot should reflect that difficulty. Again, not necessarily 100% rares and 10% exotics, but it should be hard to get, and therefore worthwhile to do these events all the way through (perhaps doing preevents will give you a small, very small increase in loot quality each time towards the event chain so those who do the entire chain get noticably better loot). Additionally world events should happen much less frequently so they feel more like “world events” that change the zone for a bit, not some repeatable event that rewards some coin and karma.
Sorry if I repeated anything over and over, tried to get the point out and be as clear as possible. For a summary, Bronze should be fairly easy to get, Silver should be moderatly hard to get, gold should be very difficult to get and the rewards should reflect that
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They just need a 3rd neutral party to send to that authorizes the mail. an NPc could do it, and ANet can keep track of that NPC’s records to fix any bugs it makes or to locate scammers. 3 step process could simply be:
1. Player A puts item in and requested amount/item
2. Player B can only put in the requested amount/item and no more/less. Ofc, soul/account bound items cannot be traded here.
3. NPC asks both players to double check the items/offers (via tool tip or look at the numbers) and asks them 1 more time to confirm. → Goes through, record for ANET, scam proof unless player A or B are simply blind.
As for C.O.D, no thank you. We have too many fees as is.
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Still i do not agree with this gear not being able to be bought, it Anet want to keep it out WvW make all the ascended crap not usable in WvW. For example in Rift which i played for a few months, PVP gear was only avaliable for those who actually PVP, PVErs raid gear and T6,7,8,9 gear was useless compared to PVP gear inside the Battlegrounds enviroment, i think that is a much more wise aproach to the issue.
Well then they should limit access to ascended gear to wvw or better yet, make wvw behave like pvp. You get 6 runes, the defence of either light/medium/heavy armor, sigils and weapons with an amulet for stats. Since it IS player versus player in wvw, they should of taken the gear factor completely out and left skill/strategy.
Ascended gear is good the way it is, and I hope they make multiple ways to get it but it should not under any circumstances be purchasable through trade/TP. End game should be worked for, not bought… no matter how much money your willing to pay. Either play the game and enjoy it’s content or don’t play. No one should get a pass to buy their way to victory. Plus, they are releasing a new acheivment system which will in some way (I don’t know the exact details) allow you to use those points to get ascended gear. Acheivments arn’t time consuming at all, there are soo many of them to choose from. Nothing GW2 asks for is ridiculous in terms of stats/leveling, the only time consuming part is skins and titles which arn’t a necessity at all.
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Well no, I’m a cond thief. When I used sb, I try to keep poison on the enemy at all times with 4 thinking that their heal (unless it removes a cond/poison) is less effective. Problem is no one is going to exactly sit there and let me test this on them in pvp, and there arn’t any dualing options atm so was curious.
Ranger healing spring also removes a condition, and I think ele can remove a cond with one of theirs… think all professions have atleast 1 healing skill that removes a condition so I feel like stacking poison is only for the small DoT, not so effective at healing reduction. But then again, idk for sure.
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(edited by NinjaEd.3946)
How about the warriors healing skill that removes 2 conditiions, or traits that allow this? seems kinda flawed imo if they remove the cond before the heal.
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Deathadder if you dont mind wired mouses, but I use Logitech G700 Wireless Gaming Mouse and it hasn’t failed me for a second. You need to get the logitech gaming software with it and mess aroud with the options for a bit before it settles in as the software sometimes has troubles saving your settings.
At first you may want to only secondary key bind the mouse buttons, as you may still be used to the old key binds but over time you get used to it and start seeing a huge difference in your gameplay. Hope this helped ^^
Also use the extension cord for the receiver to put it as close as appropriately possible to the mouse, helps the mouse stay connected and do its thing better than the receiver being under a desk behind the tower (if you have a tower on a desk that is)
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This is a question for Healin skills that remove a condtion or poison specifically. Now poison reduces the targets healing by 33%, but when they use a healing skill that removes this do they remove the cond before or after they heal?
Looked on wiki and it didn’t really have an answer so I came here to anyone with a clue. Thank you to any who respond.
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- is mainly for roaming whether it be collecting nodes/harvesting or running to an event instead of wp. When in combat, your movement speed is reduced. As a ranger this only happens when you or your pet attack something. Now maybe I could just toggle passive/aggressive mode but unless I key bind it (I try not to waste key bind space with anything that isn’t used often… thats with a 13 button mouse) I can run into a fight unknowingly leaving my pet’s dmg out of it and get myself into a panic. #2 would still attack things but only when you attack them. Aggressive mode will be for if the player doesn’t mind it or when they afk it will defend them.
Not to mention passive mode requires you to pay attention to yet another things during a fight which is keep pressing F1 to make the pet do something and attack instead of staying idle.
An auto attack for pet skill option would be nice, for ranged pets such as devourer I definitly would like it to manage itself a bit.
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Can thieves get dual swords already…. maybe even axes, we don’t got enough weapon selection ; ;
Ranger with a whip would be awesome, “HIYAH!”
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WvW. Lore wise, this couldn’t happen unless they allowed players to join up with the enemies like Inquest, Seperatists, Nightmare court, etc.
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1. “Sick Em” behaves just like F1. Wouldn’t seem too much of an issue but when trying to time it right before a pet skill it cancels it. Many builds that use some sort of enhancment to their attacks (not might or fury) usually time them right before they attack either to maximize the number of hits or to get a specific hit in, it should be the same for this utility skill. Using it before the pet skill works too but it shouldn’t cancel any action they were doing, thats what the attack button (default [F1]) is for.
2. New pet behavior mode. The pet should not engauge any combat unless you do. By this being, if you are running through a spot and an enemy hits you or the pet while its in aggressive move, it should not act on its own and start attacking things. Now in the event that someone wants to afk with the pet guarding them, they could maybe make this a 3rd pet behavior instead so if they like it the way it is, its still there. Just a 3rd option to make it only start combat when you do would be nice for running to events/nodes.
3. Agressive mode accidental attacking. You may be in a large mosh pit of kittens and at those times, you NEED your pet. Well if you tab through trying to take them out and happen to tab onto a far away enemy while attacking, the pet will run to that enemy and likely link a bunch more enemies (unless you got cat like reflexes). Simply enough, swinging and missing an enemy should not make you’re pet go after it. It should only attack things you hit with damage.
Non of these are game breaking for me, merely suggesitons.
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Dueling should be limited to specific areas, such as Black citadel arena.. give some life to the cities. As for armor previewing of other armor types, they momentarily took that out due to some bugs, idk the details but I read it several times and from some people in LA in map chat. It will be back, eventually…
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Imagine the usefullness of a telescope in WvW on someone with a good pc… and if they could actually spot incoming invaders from that kinda distance
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Should always keep 1 cond removal utility/trait on you at all times. It is as important as a stun break, which is useful in pve and pvp.
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If they made quest exclusive pets that would be awesome! Aside from looking bad—- and a different pet skill they don’t gata be any stronger than other pets in their category (cond dmg, direct dmg, toughness, vitality, etc).
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town clothing gloves, with a beer mug attatched. “Wench, bring more beer!”
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In general, they need more pets. The families of pets are unique and all but they share too many qualities and even with 45 pets, it only feels like we get 11 to choose from. 1 skill and small stat changes arn’t enough, there really should be much more.
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I think you could of cut this post into 2 short paragraphs. One explaining why you are experienced enough to lay out the details of stealth, and the other saying just to increase the time between stealth.
Personally, 15-20 seconds would be too much. Many traits focus on the few seconds of stealth you get, and when you can only stealth for about 4 seconds (shadow arts trait) with the majority of stealth skills, you should be able to enter that somewhat often. I like the enter/exit of stealth concept, but it plays out poorly when it happens soo often. They could do 2 things (btw, I’m thief main since pre-release day 1, I know thief pvp, and pve and learned a fair amount of tricks to them to understand them)
1. Increase stealth debuff. Not to 15-20 seconds, but like 6 or 7 seconds. This gives non-stealth based professions a window of opportunity to strike the thief/mesmer while they are “vulnerable” and requests that they rely on dodge, evade, and mobility for a few seconds. I have fought a sword/pistol stealth thief and aside from him/her annoying me, they/I never died. It isn’t challeneging, its just the annoyance that takes away from a true duel that thieves are meant to excel at. Thieves don’t need to spam stealth, but a lot of ppl in pvp do so because of the current culling issue. But honestly, just lay down traps/AoE’s around escape paths and laugh as they get downed, it isn’t that hard to predict where a thief is about to go.
2. Increase stealth durations. Currently, only 1 skill allows for a semi-long stealth duration on thief (sticking with thief, as they are the center of stealth). Not suggesting 8 or 20 or perma stealth, thats not how thieves were designed. Not to mention if they get a longer stealth debuff it is only fair we get more options to a better stealth duration. 3-4 seconds isn’t that long especially when depending on traits/utility, some other professions get access to 5-6 seconds of no incoming direct damage…. Thieves can still be hit in stealth, its balanced whether people wana believe it or not.
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I’ve posted this before but yeah. Same deal, weekly bounty hunt for the roaming champions all over Tyria. Maybe to spice it up even further, every time that champion kills a player it becomes slightly stronger encouraging people to take it as a group and not risk soloing it and dieing. Also the harder it gets possibly a slight increase in drop quality (5g is too much though, shouldn’t even drop more than 20silver, items are more important). Small bundle of tier 6 mats, random rare/exotic (thats appropriate, wouldn’t drop tear of grenth or moonshank or anything).
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That actually does sound like a lot of fun. Actually going out to find your own path in the dungeon instead of a set path that most people tend to skip anyways would be very interesting. Instead of a linear path you maybe get a chest reward which yields different drop rates depending on which event you do. The Exploreable paths are fine atm, but a third option for “Open dungeon” for a group could be quite fun. Find every nook and cranny in the dungeon and explorer it entirely.
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do you guys even read posts ? I’ve said the mounts will be UNUSABLE IN PVP
and DONT ANSWER IF YOU DIDNT READ THE ENTIRE POST or learn to readThat isn’t the issue, its about you not using the search bar, and asking for 150% movement speed. Seriously gana cry because the ppl here think you’re insane?
100% is movement speed of unbuffed character so 150% will be increase of 50% do you get the math now ?
You specifically said the mount will have 150% movement speed, not the character. So by getting on a mount, you will gain that movement not phase it with yours. And your idea of mounts only promote people to skip content and avoid raising downed people in PVE. Cosmetics are slightly debatable but what you’re asking for is unnecesary and ridiculous. We already get rewards for map completion, and we already got wp.
FYI, wvw is technically part of pve world completion so you wana give people an advantage over others who can’t complete the map? No, you clearly havn’t thought this through.
break. I feel like they should be back by now..”
do you guys even read posts ? I’ve said the mounts will be UNUSABLE IN PVP
and DONT ANSWER IF YOU DIDNT READ THE ENTIRE POST or learn to read
That isn’t the issue, its about you not using the search bar, and asking for 150% movement speed. Seriously gana cry because the ppl here think you’re insane?
break. I feel like they should be back by now..”
This is why no one takes mount posts seriously…..
break. I feel like they should be back by now..”
No worries^^ the logic in both posts are the same, its just one is already made so
break. I feel like they should be back by now..”
Should add to other posts, instead of reposting. Helps collect ideas better
break. I feel like they should be back by now..”
+1. Even if it was part of a mini quest line or some achievment to make, as long as I can freely change my build out of town to suit the situation I’m fine. We already have permanent or consumable bank access items, just need that other step.
break. I feel like they should be back by now..”
This thread depresses me.
Coming from WOW, Rift, LOTRO (among others) GW2 is a breath of fresh air, no competition for mobs, no ‘camping’ due to horrendously long respawn times, no arguments over who did 90% damage and should therefore get a higher proportion of mobs drops, etc. Who cares if someone strikes ‘your mob’, there is no kill stealing to worry about?
Now, many in this thread are asking for GW2 to become a game just like those, full of selfish people who view everyone else as competition.
And Astralporing is one who seems to want to open the Pandora’s box of “who contributed” to a kill: please don’t, this game is far, far better for none of this “I did more than him” nonsense, LOTRO is awash with that sort of rubbish post-‘Open Tapping’.
Why? Why, people? Why do you want GW2 to descend to the depths of WOW when it comes to ‘community spirit’?
I suggested no such thing ^^ Technically a champion would be “camped” but since loot is shared across all who participated killing it the item people are looking for won’t be a small chance for a select few who claimed it. It would be a small chance for an item for everyone.
Personally, I think time in combat (as in attacking it atleast once every 5 or so seconds) should be counted towards loot instead of damage. Some professions have access to much stronger AoE’s than others and when they wipe everything out, the others are left without any loot. Sure they did more damage than the others but its not like they had a chance to begin with. (I can say sb on my thief I can kill groups of trash mobs very quickly before some party members can even slash it twice.)
break. I feel like they should be back by now..”