For many, wvw is a time sink until ESO and Unchained are out.
ESO announced a $15 monthly sub. It better be unbelievably great to charge a sub in this market space.
If they charge me $15/month rather then me spending the equiv in the gemstore all the apologists that think its ok to treat us like garbage because we are not paying a sub will have to find another excuse..
You get what you pay for…
Or in GW2 case you get nothing that you paid for and instead are consistently ignored, treated as a second class player, and expected to accept being lied to by a band of PvE casual pandering developers who don’t refine the competitive and challenging components of their game not because of lack of effort but rather due to a surplus of incompetence.
PvE for 10 hours grinding champions in Frostgorge with mind numbing ease and you end up with an excess of 50 gold. Play WvW for 10 hours being challenged in open field fights by other skilled players and you’re just as likely to end up with less gold at than you started with.
GW2 has become nothing but a big giant middle finger to the whole competitive gaming community.
This is the type of upgrade to the system we will likely be making.
Larger development focus is the type of upgrade to the system Arena Net should likely be making.
Nice to know what I’ll be missing out on while I’m having a ball playing something else this coming launch season:
Assassin’s Creed IV Black Flag (Ubisoft, Ubisoft)
Battlefield 4 (DICE, Electronic Arts)
Call of Duty: Ghosts (Infinity Ward, Activision)
Crimson Dragon (Grounding/Land Ho!, Microsoft Studios)
Dead Rising 3 (Capcom Vancouver, Microsoft)
Fighter Within (AMA Ltd., Ubisoft)
Killer Instinct (Double Helix, Microsoft Studios)
Watch Dogs (Ubisoft Montreal, Ubisoft)
All whilst patiently awaiting the even heavier hitters of the launch season to follow with Destiny (Bungie/Activision) and the highly anticipated Titanfall (Respawn Entertainment) from those new kids on the block doing what indi-devs do best; innovate.
Soon I’ll be actually having fun, instead of waiting to have fun Arena Net “will likely be making”.
…thank the powers that be for Steam summer sales…got so much cheap stuff I haven’t installed half of it yet.
The problem is that it’s effectively a never-ending character progression. At the rate they’re currently releasing masteries, nobody is ever going to complete them all (at least, nobody with any life outside GW2). ….
Thanks for all the feedback everyone. So it’s less that Anet’s being “unfair” and more that their system stinks and is more or less formless and never ending for a regular human being.
Makes sense.
“In most games you go out and you have really fun tasks occasionally that you get to do and the rest of the game is this boring grind to get to the fun stuff. I swung a sword, I swung a sword again, hey I swung it again, that’s great…We just don’t want players to grind in Guild Wars 2. No one enjoys that, no one finds that fun.”
- Colin Johanson, Guild Wars 2: Manifesto Trailer
…
/drop mic
/walk off stage
I really hope that Anet comes up with a solution because I do understand the anger of some posters here, because lets be honest you are not helping that much with this issue :P the way you guys ask for things is just wrong…
The way Arena Net alienated their PvP fanbase is wrong. No one has the right to fail and not suffer the consequences of that action. Especially when that failure is found to take root in that ones own arrogance and over-ambition. These developers deserve every bit of anger and hate both pro-GvG and anti-GvG players are throwing at them. They have brought it on themselves.
I am bored at work. Someone refute me or show me the light about WxP levels, please?
So run around on a zerg necro to get equal benefits get for your roaming thief? Seems, not too fair.
Do you think this would be fair?
Devon and his team used an account based model to create a character based progression system.
Think about what the rest of the game would look like if there were no classes and you could just get every trait and skill in the game with one character and use them all in the same build. Who in their right mind would ever roll an alt in that environment?
This is exactly what WxP is, and demonstrates a level of incompetency unparalleled in known game design.
Latency is a myth in EU. Have played both sides — NA since beta and EU since June. Lag/latency is exactly the same in NA as it is in EU — bigger zergs = more lag. Exactly the same. There was an issue in mid-June where there was unplayable lag, but it was a problem on Anet’s end that they tweaked, and had nothing to do with latency. NA players were reporting the same issues. And I haven’t had a problem since they tweaked whatever they tweaked, lol. And aren’t the servers housed in the same building in Texas? Thought I read that somewhere, but I could be wrong.
As far as I know the EU servers are located in Germany (Belfast?). Pinging off of servers half the world away will compound the existing lag issues needlessly. Latency doesn’t play a huge issue in modern architectures (unless its a DSL connection) until you start getting into distances of that magnitude. Maybe if were talking a full fiber optic connection, it’d be reasonable.
We don’t want to detract from WvW. We’re prevented from doing so because of a failure on part of Arena Net. We’re all in this together.
GvG needs to be a game mode
Until that happens get real used to us being around because the more time that passes with this development team halfassing all things PvP, the more people who are going to burn out on WvW and seek out a way to play that gives them the chance to be proud of themself, their guild, and their server…note that infantile “who’s better at standing in a circle” sPvP mode and Special Olympics “everyone gets a gold medal” PvE mode won’t be where they end up.
No queue? Go nuts. Queue? Consider moving maps. That is about how I feel about GvG other than its a real shame this game is called guild wars and we the players have to shoehorn in good guild vs guild fights.
Anet wants to develop an esport? They are looking at it.
It’s funny. ANET tried and failed to create a e-sport mode with sPvP, and the players who came to the game for it are out in force showing ANET how it’s done with WvW.
It’s frustrating that Arena Net developers are being handed a solution to their PvP woes and not acknowledging it: 20-30 vs 20-30 team deathmatches that can be spectated live by hundreds. Feel free to monetize this with adds by folks like Logitech and Razer between rounds and matches.
Development advice free of charge there ANet.
I don’t really believe in 20v20 Nancy as an e-sport. It would just be too hard to manage a 20 player team (probably need at least 25 in your roster) and get them all in shape. The player pool is not large enough to create enough teams to compete on a high enough level to become an interesting e-sport. I do think it is something that many WvW zergbusters would love to see implemented and be able to watch but a true e-sport is something I find unlikely.
If your suggesting that getting teams to get together, work cohesively, function effectively, and co-ordinate properly isn’t a viable method of producing an e-sport because that’s “hard” then you’re inadvertently agreeing that it’s not only valid, but possibly the most valid thing to learn to manage. Look at any pro sport. Those guys are the best at what they do, and they’re only as good as those around them because they work together cohesively as a team.
As far as volume of players is concerned, there’s already an audience of hundreds of millions that watch e-sports. That’s an unignorably huge demographic that have never seen an MMO in the line up. If even 1% of that audience would be interested in not only watching, but also competing in what you’ve already noted to be an incredibly “hard” i.e. challenging level of play, were talking about over 1 million players, ONE MAH-MAH-MAH-MILLION!.
The competitive gaming market is only getting bigger, and with ANet’s deliberate choice not to pursue it in lieu of garbage content development aimed to please PvE casuals does nothing but make them look foolish when they could be securing a niche in the E-Sport demographic…one they said they’d be pursuing prior to launch and have all but abandoned ever since.
No queue? Go nuts. Queue? Consider moving maps. That is about how I feel about GvG other than its a real shame this game is called guild wars and we the players have to shoehorn in good guild vs guild fights.
Anet wants to develop an esport? They are looking at it.
It’s funny. ANET tried and failed to create a e-sport mode with sPvP, and the players who came to the game for it are out in force showing ANET how it’s done with WvW.
It’s frustrating that Arena Net developers are being handed a solution to their PvP woes and not acknowledging it: 20-30 vs 20-30 team deathmatches that can be spectated live by hundreds. Feel free to monetize this with adds by folks like Logitech and Razer between rounds and matches.
Development advice free of charge there ANet.
Item 3 Create an archetype system in WxP traits that essentially mean you have a WvW specific class. You take groups of traits. You lump them together. You allow a character to have access to just one of these lumps and presto, you have a reason to level an alt. So now you can have a “Defender” archetype
This is clearly what they should have done from the beginning if they were so set on trying to make this a character progression system.
The strength of a design concept is inversely proportional to the likelihood this development team will come up with it, with absolutely amazing design concepts being a mathematical impossibility. Maybe if they spent less time halfassing good ideas and more time just plain fixing bugs, exploits, and balance discrepancies (the majority of these known issues having persisted for nearly a year), I’d be much happier.
It already is the focus of the PvP side of the game, cause they don’t have instanced PvP arenas or battlegrounds, or at least they won’t initially. Thus there isn’t the stupid obsession with making the game an e-sport.
You’re right, but Zenimax is an unproven studio. It’s filled with some of the best game designers in the genre bar none, but game design is a team sport. If they can pull off a superior version of DAoC’s RvR that GW2 has made clear improvements to (then left gut shot to die slowly in the corner) then they’re going to put TESO in a strong place in the genre. At the moment I don’t have much faith in anything in the genre as they all have consistently failed to deliver across the board. If Zenimax cant pull off something clearly superior, the void will remain in the genre, and it will be difficult to contend with a non-sub based version of RvR.
My gut says Zenimax is going to have a tough time with an ambitious goal of fusing single player RPG elements with MMO elements and may end up just disappointing everyone by not being enough of either to succeed. Much in a way the overambitious design intent of ANet has led to a solid growing resentment from its PvP fanbase for focusing on the PvE fanbase. Devon can say whatever he wants, actions speak volumes, and only a fool can’t see GW2 is a PvE casual’s paradise of unending, unchallenging, yet highly rewarding content; PvP is regarded as a cute afterthought.
i remember in BWE1 that people complained they were ending up in different overflows then their party members.
BWE2: fixed.
how hard can fixing wvw pt options be?
Not an issue of difficulty. Its an issue of giving less than .5 fahrenheit of a flaming $%#@. It genuinely doesn’t matter to Arena Net. WvW is their cute little mini-game to give PvE casuals content outside of the norm that requires brain activity.
Nothing the team has done before or since the removal of culling has done anything to improve the mode. Doesn’t really matter though. Player versus Player game design isn’t the development focus, so we should all just start planning for our next prospective game that does focus on it.
In a world of %&#@ MMOs, GW2 is the best…kinda like being the port-o-potty you pick because it smells the least wretched.
Having an excessive focus on PvE content, in my opinion, wasn’t entirely needed but has definitely had a broad effect on market share. The problem is the business model is based on more of an tourist trap than trying to be the greatest game ever. Ideally GW2 has set itself up to never fail, it’s a practical impossibility. 3 million is an impressive mark within the first year and it’s a clear indicator that the market will undoubtedly have Guild Wars 2 to contend with for years to come.
Basically the MMO climate is set so that if the game doesn’t offer the player something better or more focused to their individual interests (PvP for example), then there’s no way it can succeed in the long term sitting in a genre with Guild Wars 2. I think they realize the position they’ve put themselves in, and in that climate they don’t need to focus on PvP content. Say TESO launches and their RvR spin off is a smash hit, best combat system ever made, bar-none. It’s going to attract basically everyone who’s looking for what GW2 can’t deliver on, and in so doing the development focus of Zenimax will have to accommodate this crowd with the bulk of their resources. Even the slightest design flaw or shift to PvE content and it’s game over. People will come right back to GW2 with it’s non-sub based model.
I see this happening for years to come: If it’s not clearly better than GW2, it will wither and die. People aren’t going to be willing to pay more for something they can get elsewhere of near equal production quality for an already sunk cost.
PvE casuals are the bread and butter of the industry at large. Unskilled, talentless, skill spamming, drooling idiots that chase shiny things wherever they may get dangled. That being the state of the MMO community at large, ANets unrivaled pandering to them will be impossible to beat for years to come. Thus the only way an MMO will be successful in the future is by using a superior, rich, and immersive story, strong and balanced PvP, and truly challenging, dynamic, and meaningful gameplay. That model attracts the most zealous and passionate gamers in the industry and will play on that audiences inherent elitist mentality so they look down on GW2 as a game for those in the previously described bulk of the genre fanbase; a game for the unskilled and the casuals.
If a game can successfully defame GW2 in such a way it may prove to co-exist with it in the genre, but that could very well backfire and cause the game to get horribly alienated as something only the pretentious !@%holes play, further strengthening GW2 in the genre as a game for everyone.
The short answer is your asking the wrong question. Neither came first, WvW doesn’t generate large sums of revenue because WvW doesn’t generate large sums of revenue…and likely never will. Much easier to make content for people who won’t care about it anyways as long as you give them something shiny at the end they’ll just follow the streams of drool of the other witless idiots who went before them to get it. Very easy to sell things to stupid people…
Oi…when good ideas go horribly wrong…
The design flaws are painfully obvious yet Devon and his team are simply incapable of proper implementation of just about anything.
Look at any game, any progression system, and any ranking system. Ranks represent experience, time in service, and overall dedication to something. Only a true idiot can’t see that this is what ranks do, and that’s what they’re for: they distinguish someone for their effort. In what way do these arbitrarily named, non-representative of dedication to the mode, kitten !@#$ ranks do that? An occasional /bow from enemy players since they’re the only people that can see them anyhow? If they weren’t intended to matter, they should have just been good at their jobs and acknowledged they aren’t supposed to mean anything and never came up with anything but a number system, “Oh look that’s a 7k rank Invader…he must have no life.”
The sheer level of incompetency is simply baffling.
Liquid WxP?! Seriously? Now not only is the system a mirror of the Glory system, with exception for it being character bound instead of being intelligently designed…errr…account bound. But now it’s attempting to mirror a currency system. Someone please tell me how a !@#$ing currency system is a good model to use for a progression system, because it sounds like the team is taking a design oversight and then figuring out how they can make it even worse.
Devon, stop what your doing and go play something like Call of Duty, or Battlefield, or Crysis 3. Take some notes on how Rank systems are designed to distinguish each player for their commitment, and not which of their “classes” they decide to play at any given time. Then look at how each individual “class” can progress through their various systems and be built differently to do things differently in a way that’s actually encouraging.
Just try it out for a month. By the time you get back to looking at this WxP system you’ll realize how straight up garbage it really is.
Here’s your fix:
Item 1 Segregate Ranking from the leveling progression. You can still be a “General” at rank 1, because that has nothing to do with character progression and everything to do with being recognized for your dedication to the game mode.
Item 2 Rank badges relative to your rank are displayed next to your nameplate much in the same way World Completion badges are displayed.
Item 3 Create an archetype system in WxP traits that essentially mean you have a WvW specific class. You take groups of traits. You lump them together. You allow a character to have access to just one of these lumps and presto, you have a reason to level an alt. So now you can have a “Defender” archetype that specializes in repairing walls, cannons, burning oil, mortars, and trebs for that super slow Guardian build you have that can take a beating all day long, but couldn’t chase down a wounded one legged chicken. He’ll eventually hit a cap when he maxes out his available trait lines…trait lines that the development team can add if they’d like to give this “Defender” archetype something more to do. But ultimately his time can still be spent playing how he wants with this “Defender” archetype, continuing to rank up for prestige, or he can boot up his Elementalist and it’s “Assaulter” archetype with trait lines for arrow carts, catapults, ballistas, and Siege Golems (we all know this line is coming) , and level his way through that without neglecting his progression in his prestige rank.
I know this will work, because it’s the exact model being used by extremely successful multi-player competitive “PvP” games, that lack the advantage of the persistent environments of MMO’s, yet keep people happily playing the same content over, and over, and over, and over, and over.
It was stated multiple times on multiple panels by multiple devs on the team.
I’ll bet you 100 gold I can find a direct quote in this regard that sounds similar to, “we don’t want our players to be forced to do content that they don’t want to do. You will be able to play the game exclusively in PvP and not be at any disadvantage for doing so.”
Now if won’t be that verbatim, but it’s gonna be real close. So whattya say? 100 gold on the table. I’m wrong and its all yours. Friendly wager.
What disadvantage are you experiencing these days if you play only WvW?
Wise not to take me up on the wager :P
There’s literally no commensurate reward structure. If I dedicated my time to living story, or PvE content in general, I would have vastly more to show for my time invested. This is genuinely not a concern of mine, as all I want is a fun, refined, and engaging PvP experience. Defeating skilled opposition in a straight fight is it’s own reward that few PvE casuals will ever attain, especially since the game AI is about as smart as a box of screws…not to insult any boxes of screws that may be seeing this…
It would be nice to obtain equality in rewards between the modes, but I personally, and obviously don’t speak for everyone, couldn’t care less about accumulating crap. I just want new and exciting places and ways to kill, maim, and mutilate my opposition in a bug, exploit, and hack resistant if not free environment.
Keep your karma, your gold, your precursor drops, your achievement points, and all that other BS we assumed would be obtained in a myriad of ways other than grinding out content we don’t want to do. I’ve made my peace with that lie on account of overambitious design goals. All I want is a WvW that’s fresh, fun, bug free, and full of skilled players for me to pit myself against. The progression system I’m most concerned with is always my player skill.
Precursors do drop from the chests, but very rarely. I’d love to say you should be able to get everything ever from just playing WvW, but not only is that not going to happen, it’s not good for the game as a whole. We will continue to do what we can to improve the rewards available from WvW and there are some developments specifically relating to skill points that are coming soon to the game as a whole, but honestly if you want to get all the things in the game, you have to play all the game. Branch out, I suspect you’ll enjoy it. And WvW will still be there when you want to play it.
What happened to “Play however you want!”, quoted from the manifesto? Thrown out the window…
Was there “expect to be rewarded the same in every game mode” in the manifesto? You can play PvE or WvW all you want, but why would you expect the same rewards from them? That was never stated to happen, anywhere.
It was stated multiple times on multiple panels by multiple devs on the team.
I’ll bet you 100 gold I can find a direct quote in this regard that sounds similar to, “we don’t want our players to be forced to do content that they don’t want to do. You will be able to play the game exclusively in PvP and not be at any disadvantage for doing so.”
Now if won’t be that verbatim, but it’s gonna be real close. So whattya say? 100 gold on the table. I’m wrong and its all yours. Friendly wager.
Precursors do drop from the chests, but very rarely. I’d love to say you should be able to get everything ever from just playing WvW, but not only is that not going to happen, it’s not good for the game as a whole. We will continue to do what we can to improve the rewards available from WvW and there are some developments specifically relating to skill points that are coming soon to the game as a whole, but honestly if you want to get all the things in the game, you have to play all the game. Branch out, I suspect you’ll enjoy it. And WvW will still be there when you want to play it.
I have forseen it
…it was your destiny…
WvW Player: “Hey ANet, I think that passion we used to have is gone…”
ANet: “Oh come on baby, check out this living story, it’s got loads of new content.”
WvW Player: “It’s not you, it’s me…I have needs.”
ANet: “Oh come on baby, check out this living story, it’s got loads of new content.”
WvW Player: “…and I feel like you don’t even listen to me anymore…”
ANet: “Oh come on baby, check out this living story, it’s got loads of new content.”
WvW Player: “alright, !#$% this I’m out!”
ANet: “We’re aware of the problems and are working towards ideas that may potentially work to resolve them in the future.”
WvW Player: “Really!? Like what?”
ANet: “Not prepared to say at this time…in the meanwhile check out this living story, it’s got loads of new content.”
WvW Player: “Oh what the #&$%! We need a break…maybe we can try this again when you get your #$%& together!”
(edited by Obscure One.4357)
I’d much rather be counted among the friendly and welcoming casuals than be part of the elite sneering down at everyone else. What I get from your post is a message that the opinion of anyone outside of the ‘veterans table’ is worthless.
I understand you feel you are highly skilled, highly experienced and overall ‘better’ player. That doesn’t mean your opinion is more valid than anyone else’s.
To everyone else, I apologize for going off topic. I have already expressed my opinion on wxp earlier in this discussion.
My approximation of my own skill level on a scale of 1-10 would be a 6. The average skill level in the genre at large hovers around 2…primarily because game designs would rather not challenge them to get any better than that. That’s however irrelevant to the point.
Snoop around any of the PvE forums and see how many times I tell PvE players that their opinion is invalid, mine is correct, and when they respond with an obviously greater understanding of the mode I just call them elitists and persist in discounting them without basis.
Yeah, I don’t do that.
I hate PvE because I don’t game to grind through genuinely uninteresting tasks in the name of obtaining some supposedly prestigious reward that everyone has achieved. I like things to be rich, engaging, and difficult, so once achieved they represent an actual accomplishment. But again that’s beside the point.
Put simply I have no place to discount the opinions at the table of PvE casuals, and they have no place to discount the opinions at the table of WvW veterans. This is not an elitist practice. It is the same reason you want a Journeyman or Master Electrician for his advice when you have an electrical problem, not an Apprentice.
This is what my guild runs when we roam together in 5 man groups in the lower tiers, Dont listen to ant of these zerging upper tier players who dont know what it means to meet skilled roamers.
There’s something to be said for roamers on the varied tiers. Now I may be lose a match up against tier 1, but I cut their roamers apart like they’re trying to help me get loot bags. Conversely when up against the fellow tier 2 servers (and lower tiers) I’m suddenly facing some highly skilled small group/solo roamers. The strongest of these teams have incredible co-ordination in maintaining party wide Protection, Regeneration, Swiftness, Might, and Fury on permanent upkeep, and have a readily available access to party wide stealth. I’ve encountered 5 man parties take on a group of 15 (including myself) and not only survive, but actually put us on the defensive and force the retreat.
In the end the best party of 5 for roaming includes yourself and 4 others who have strong synergy, coordination, and the skill to pull it off consistently. Class composition is not relevant if you all know how to use a given tactic optimally.
Let’s kill three birds with one stone.
Bird 1: We want account-bound WxP
Bird 2: We want to be able to refund WxP
Bird 3: WvW needs more love
Ok, 1 and 2 is giving us a lot of flexibility; yet cuts into the sense of permanence that ANet has stated they preferred in our character development
3 is an oft stated problem, and many people have pointed out that it does not bring in gem sales like PvE; and that may be part of the problem.
Solution: give us an account-wide pool of WXP that can only be assigned once, but can be reset by the use of a consumable that can be purchased 3/100 Gems in the BLTC store.
That makes any reset a very non-trivial decision, but doesn’t “lock” people into a single WvW main character if they decide to mix it up or their guild needs a different profession present.
The payoff is large gem store sales (add Wxp booster for more $$$) and proof to the folks who hold the purse strings that adding development resources to WvW is a great investment for the community and the company’s bottom-line.
It’s a great idea.
Which is precisely why they’re never going to do that.
It takes money to make money…and I’m pretty sure I spend more on gas in a month than WvW has for its development budget.
Look at what they’ve done, failed to do, and done poorly thus far. Which part of any of that says they give a kitten #$%& about making WvW profitable? It’s regarded as a break from the trash content of PvE to appeal to the targeted audience of talentless casuals…smart move, since if they continue to ignore the game mode that’s the only audience they’ll have left anyways. Seems they want the hardcore players to burn out and leave the game so the horde of no-skill-casuals can play around in the game mode without fear of running into a skilled combatant.
Hacks and hackers aren’t the problem.
Arena Net built a fence, made it 4 ft. high and said “Hey! Don’t jump this fence.” The volume of exploits I’ve encountered on accident is a testament to the poor level of asset protection implemented into the core design. Add in a high volume of players who will do things just because they can, and a group of programmers better at probing and data mining lines of code than anyone on Arena Net’s payroll, and BAM! You have a problem.
The one year mark is upon us and I can already see it coming apart at the seams. The community is segregated, the development model alienates PvP, the game is riddled with bugs, exploits and exploiters abound, hacks are readily available and consistently unaddressed, the Gem Store is underutilized, the development team consistently underachieves, and the competitors are months from launching…and we all know they’re taking notes.
The current path GW2 is on has it slated to be a gamers plan B or plan C if the MMOs they really want to play end up a flop. It’s not going to have a very large or strong core PvP (this includes WvW) community as we all begin fragmenting across other communities willing to give us the relatively bug free, exploit light (and harshly punished), and nearly hack proof PvP focused game experience GW2 assured us we’d have and failed to deliver.
The future success of GW2 currently hinges on the failure of future MMOs and comparative multi-player game architectures.
Devon can you please answer the question about why we aren’t able to kick people who are offline from a party still please?!? We would love to know this
That is totally out of my area. I realize it occurs in WvW, but it is related to the tech we use for parties, etc. While I’ll look into it, I can’t say as I have any ability to fix it.
Quote from this thread: https://forum-en.gw2archive.eu/forum/wuv/wuv/Anet-doesn-t-care-about-WvW-edit-pg3-INFO/page/3
The overused “that’s not my job” defense. If something I’m responsible for is broken, and I cant fix it, I call the guy who can…preferably when I hear about it, and not a year later. Now if I cant afford to get it fixed then that’s a different story…
Granted Devon hasn’t been on the job for the full term, but it’s not like he’s working in Korea, he’s right here. Walk over to your boys and girls in the QA department, bring some donuts and coffee, and say “Hey, if you guys get a second can you get the programmers to update the WvW Party UI to match the functionality of the PvE UI?” be sure to leave the donuts when you leave. That way they’ll associate “box of delicious donuts” with “Devon wanted us to do something”.
If I was a WvW dev I’d be flinging donuts and coffee all over that office…say what you will about the health factors, donuts get #$&% done!
No. I come from an old-school MMO mentality in which character progression, not account progression, is meaningful. Having an upleveled “Bronze Legend” seems odd.
Old-school MMO mentality is only one character anyways and thus the concept of account vs character based progression is irrelevant in their regard. But since this isn’t the 90’s anymore, and games have come a long way, there have been some changes for the better.
Seeing an upleveled “Legend” mirrors an existing paradigm of deciding to snag another character slot, create a necro, dive into sPvP, and still be Glory rank 50…also with access to all the unlockables from previous time put in with other characters.
The argument you present is refuted by Arena Net’s own design. However you didn’t develop this product and thus your thoughts are excusable. Arena Net made the game, and thus have no excuse whatsoever beyond sheer laziness and sub-par design capabilities.
If you don’t like GvG then you should run your zerg over to their GvGs and farm them. Then they will qq louder and Anet will give them their own arena and everyone will be happy.
Yes come fight the best open field and well organized members of the match up while were in our element. There’s no way that could end poorly for them…
GvG is a PvP experience. Take it to PvP. Quit hindering other player’s WvW experiences with your wannabe sPvP. I’m sure Anet is moving slowly towards a GvG gameplay, but for now, please stop letting fanboys mess with WvW.
I know you GvG fanboys are trying to make a name for your guild in GW2 while the game is still watered down, but please, just stop. GvG needs an objective other than button mashing one target down at a time. This game is still not balanced, and definitely not in WvW where you still can have buffs. There’s a reason Anet made new custom arenas.sPvP is a joke. WvW has gone stale with no additional content, bug fixes, refinements, or develpment of the game mode, so we the players invented our own game mode since the dev team is too incompetent to do so for us.
You may have “invented” you’re own content, but it’s messing with the actual gameplay that Anet intended.
Think about that for a moment. What does that say about ANet’s intended design?
If you don’t like GvG then you should run your zerg over to their GvGs and farm them. Then they will qq louder and Anet will give them their own arena and everyone will be happy.
Yes come fight the best open field and well organized members of the match up while were in our element. There’s no way that could end poorly for them…
GvG is a PvP experience. Take it to PvP. Quit hindering other player’s WvW experiences with your wannabe sPvP. I’m sure Anet is moving slowly towards a GvG gameplay, but for now, please stop letting fanboys mess with WvW.
I know you GvG fanboys are trying to make a name for your guild in GW2 while the game is still watered down, but please, just stop. GvG needs an objective other than button mashing one target down at a time. This game is still not balanced, and definitely not in WvW where you still can have buffs. There’s a reason Anet made new custom arenas.
sPvP is a joke. WvW has gone stale with no additional content, bug fixes, refinements, or develpment of the game mode, so we the players invented our own game mode since the dev team is too incompetent to do so for us.
(edited by Obscure One.4357)
I use all the options for targeting pretty frequently. Target Closest, Next Target, Last Target, Call Target, and Party Target are all key bound like a crosshair in the center of my G13. I also use mouse targeting by toggling auto-run, releasing by Mouse 2 (right button), and selecting them. Picking them out from a crowd is easier said than done, but it’s the only option on occasion.
The kitten is wrong with you people, Elixir X is complete trash. They just took 2 already crappy elites from other classes and gave it to us. They didnt even bother to change the names or graphics. You cant get more lazy than that.
Yes, Mortar needs some major buffs and changes to be worth using in ANY situation. But Elixir X needs completely replaced and this time come up with something original.
If you think Mortar just needs buffs and Elixir X needs removed your doing it wrong.
I dare you to present a single build in the history of this game in which Mortar is used that even close to competes with Elixir X. You know what I do when I see an enemy Engineer use mortar? I stand next to him and spam /laugh as he gets the red error messages saying he can’t target me, and as soon as he gets off of it I open my course curriculum, activate Elixir U and Elixir X, and “educate” the !$&# out of him.
Or I’ll just use an Acid Bomb on his location and watch his poor decision in elite skill selection melt to nothing.
Oi…
They’re just going to implement it as poorly as they do everything else, !#$% everyone off in the process, play a mild amount of damage control, and mostly leave the community to degenerate further.
Think of a poor way to implement the orb buffs…now think about the best way to implement orb buffs…yeah neither is going to happen. It’s going to be an almost good system just like everything else they’ve done, and the problems with it will either get ignored for seven months, or they’ll pull it out and tray again in seven months. Either way, this thing is going to happen, and it’s not going to be pretty.
I play for fun. Not for PPT.
Fighting solo, small groups, and mid size groups in the open field is all I enjoy doing. Zerg vs Zerg in massive battles is not fun as it only ends with me violently pressing 1 because skill lag has disabled the rest of my skills. Playing who has the best auto-attacks is not my idea of a good time, but Arena Net has no idea how to fix a problem inherent to their game engine, so I GvG.
Since they randomized the matchups, winning a matchup is mostly just a mater of how many lower tier servers your up against, effectively removing any pride one may have obtained in beating evenly matched competition. GvG allows me to retain that level of pride in the abilities of myself and those who I have the privilege of sharing a guild and server with.
Base psychology dictates if a person is unfulfilled they with naturally seek fulfillment. Don’t blame me for the WvW devs failing Psych 101.
Thank you for discounting all casual WvWers for not being hardcore enough to post on these forums. As much as PvEers out number the WvW crowd (4 to 1 I would guess, maybe more) casual WvWers probably outnumber those of you who take this game format a little too seriously so yes, our opinions are completely worthless in this discussion. <rolls eyes> And forum users are outnumbered even 2x more than that! I think the dragon bash might have been on the only part of the living story I’ve spent any time on just because I wanted the skins so yeah PvE is pretty far from my interests. As for what you have to do to kittens . . . I suggest you get some help being less obscure if you need validation so badly.
Your correct. The volume of unskilled 1-pressing bar fillers who enjoy being rewarded with something shiny just for showing up every 10-20 min vastly outnumber the amount of skilled, advanced, and well informed players in the genre at large. And yes I will discount those talentless casuals all day long…you’re welcome.
Pandering to lamestream gamers lies at the heart of all that is soulless and wrong with this industry. Skilled players don’t need anything but the ability to pit themselves against other skilled players on even footing to affirm their self held belief that they are actually skilled. If you’re never tested, you never know, and casuals like not knowing because the truth is oftentimes not what they want to see. They’d rather play around sub-optimally, blissfully ignorant of the meta, collecting a vast array of near freely distributed goodie bags, oblivious to notions of complex game mechanics and competitions of skill. Your a casual? Fine. Be a casual. But don’t show up at the veterans table and try to tell us you’re right, were wrong, and demean our overtly higher competency of the game mode.
…time to eat another bowl of baby kittens…some trolls just don’t know when to quit…
The overt problem is development focus.
Arena Net has dedicated the bulk of their resources to producing the Living Story. With so much of their time fixated on temporary content to sate the inborn desire to fill up bars and get shiny things in the bulk of the PvE MMO player base, there’s not much room to give on development of other content. Note there’s a team dedicated to the Open World PvE system, four teams dedicated to the Living Story, and what I assume to be a shared responsibility for dungeon content between them. There’s only one team for WvW, and they’re barely capable of dealing with the issues already present much less take on another project to create GvG. There’s no way the team responsible for the vast plethora of bugs, exploits, graphical issues, and lack of content that’s been present for nearly a year is even remotely capable of producing a new mode, GvG.
Balanced, large scale, skilled combat between two groups of players has never been within the design scope of the no-guild-based-combat, ironically named, Guild Wars 2 development model.
So we have a problem.
Guilds want to fight other guilds and enjoy doing so (hell I think it’s about the best thing I can do in WvW) even without any game mechanic that rewards the practice. Quite the contrary, mechanics provide incentives not to do this for the sake of holding up queue slots and not contributing to the overall fight, but we do it anyways.
Skilled players looking to pit their skill against other players don’t need anymore than that to have a rewarding experience, and we’re going to seek out that experience in whatever way we can. sPvP is a joke, so we’re forced to use WvW. It’s a design flaw inherent to a game that the development team simply does not have the resources to fix. Or better said they lack the willingness to commit those resources to providing a quality PvP experience to an ever growing population of GvG players.
In short, it’s nice to suggest, recommend, and dream of a better tomorrow for GvG, but the harsh reality is, based on the development focus set by Arena Net, it simply will not happen anytime remotely soon if it even happens at all.
^ But you get the point right?
Not really. What you posted is not what anyone has asked for in this thread. Making wxp account bound instead of character bound is 100% reasonable if only for the fact that the other side of pvp already has account based lvls.
Exactly, why does pvp have account wide ranks where there it is way more important what class you play and what you are good at, e.g. Im rank 50 only played on necro then switch to thief and I have no clue what I am doing, but I am still rank 50 lol ?
Wvw is a lot different I am sure the veteran wvw players know.
Makes no sense atm, make wvw ranks acc wide !
The design goals I like, it’s the implementation that’s horrible. I want to have a build for my Engineer and have it be different than the builds for my Warrior, Ranger, Guardian, and Elementalist. Problem is there’s no incentive to actually do that since the system too closely acts like the Glory system than it does the Experience system.
If I gain experience and level up on my Elementalist (the only char I have under 80), I gain a trait point, a skill point, and a native adjustment to my attributes for that one character. However that character has specific class options for me to build towards that differentiate it from my other classes. This difference creates class diversity and unique play experience whilst also limiting how much I can progress by capping out at 70 trait points at level 80. WxP however doesn’t follow these basic rules and allows the character to have unlimited access to every option available. This is akin to say a Thief being able to gain the skills, traits, and weapons of every other class in the game; no limitation. Sure it’ll take the same amount of time as if he’d leveled a Guardian to obtain those class options with the Guardian, but there’s no incentive to split that versatility built into the system, and encouragement of the contrary.
The way WxP is designed is similar to the Glory system where you gain points overtime that accumulate to establish a prestige rank and use those points to unlock things in the game mode that’re only available there. Thus WxP is just extremely poorly implemented as the design team didn’t even bother to look at existing structures in the game to reference how new structures should be implemented…way to fail.
Elixir X is beast!
You just have to use it properly like any other skill. What you should be talking trash about is that useless pile of dog %#@& they call Mortar. Now that’s an elite that I wouldn’t use if it was a regular utility skill.
Here’s how you use Elixir X:
Trait Potent Elixirs, Fast Acting Elixirs, HGH
Equip Runes of Lyssa
Tactic Active the following as your zerg makes a push into another zerg or if roaming wait for a thief to pounce on you:
- Activate Elixir U
- Immediately activate Elixir X
- Maim, mutilate, slaughter
- Pick up loot bag(s)OMG shush. If everyone got the hint on Elixir X, it will get nerfed!
P.S. Drop potent elixirs for elite supplies and pick up 409…
Runes of Lyssa condition clear, and every boon for 5 seconds + boon duration (+1% damage per boon off the minor Grandmaster). Used to use 409, just Runes of Lyssa made it redundant, even when I had Elixir X on a 94 second CD pre-buff with Fast Acting…now that it’s at 84 seconds, Invaders must die! Freed up 20 points to shove into Explosives for Enhance Performance which coupled with a Sigil of Battle Elixir X is the Engineer’s wicked fist of death.
No! I agree with Belle, I don’t give a flying monkey kitten what my WXP rank is and it totally baffles that so many of you do or think you are somehow sub-optimal in this easy cake walk super duper casual version of PvP.
Umm…yeah…I stopped reading there.
Congratulations PvE Casual! Arena Net has a new Living Story made just for you! It’s got loads of new content! Hurray! You’ll get full credit just for showing up and pressing 1!
…now you’ll have to excuse me. I promised I’d eat a bowl of baby kittens with a spoon every time a PvE lover trolls the WvW sub-forums. I’d eat something else but the forum swear filter makes me do it…it’s pure evil…
I would argue that focusing on one character is “suboptimal.” My thief is 10 times the roamer my warrior is. I’m using the advantages each class offers to be a better roamer/havoc/zerger. If you prefer to focus on your main, that is your choice. I prefer to have a bit of variety.
Here’s an example. I only zerg and GvG with my Guardian, extremely WvW focused. Focused as in he has literally 0% map completion at level 80 and fully exotic geared with multiple weapon sets. It’s only purpose is WvW.
However, most of my time spent is on my main, my Engineer, and it is primarily a roamer, but it has no problem in a zerg or GvG because Engineers are just plain awesomesauce like that, and there’s few things the class can’t do. That being said, there’s no limitation to role I can fill as far as roaming/havok/zerg, and thus there’s no limitation that needs to be placed on my trait selection. I’m just as effective against a thief in a 1 v 1 as I am against a zerg in a 60 v 60.
Thus if I play my Guardian, I am knowingly not progressing my Engineer; I’m sacrificing progression with a character that can do it all for the sake of a character that really only zergs. Now in a perfect system, when I play my Engineer there’s only so many trait lines or points (or some sort of leveling curve) that limits my ability to work towards just getting everything on that one character thus presenting an inherent problem especially now that they’re going to make ranking up go faster.
I don’t think that’s the way it should be.
My Engineer, and every other character for that matter, should only be able to gain X number of trait lines to make ranking up my Guardian feel like time well spent, and not wasted on what appears to be an unending supply of trait lines for my Engineer. “Treb Mastery? Sure, I like to fire those too!”
You’ve gotta be kidding me. This isn’t a gender thing. >.<
configuration of reproductive organs has everything to do with it.
I like to think I’ve made a big difference in life, with not only my words, but my actions. And I’ve always been polite.
Let me put it another way:
Let’s say I work for X company. I will make it a priority to keep those customers of X company happy. However, with finite resources and time, if I’m being practical I will look at A: what’s making my company more money; and if both are equal then B: who is easier to deal with. Nine times out of 10 I will be more inclined to help out the nicer people making reasonable requests.
And given that WvW makes very little gem store income for Anet, if you throw in people being antagonistic and confrontational … well it’s pretty easy to see where I’d put my time in.
This is exactly the behavior that has enabled company after company to push abusive business models on consumers without concern to its repercussions.
I buy a steak dinner, I expect it like I ordered it, and how they said they were going to prepare it for me. When I get it and its cold, overcooked, and terribly seasoned I’m polite the first time. They bring back that same steak, but this time they heated it back up, I’m not going to be polite. I’m going to complain. This isn’t baseball. You don’t get three strikes.
Fool me once, shame on you. Fool me twice, shame on me.
ANet got their polite response out of me, and still brought me back the steak I told them they needed to fix. The audacity that they had to push me to pre-purchase the Collector’s Edition in full without giving me a release date with the promise of hot juicy medium rare perfectly seasoned steak, and then the straight /ignore that followed was as disrespectful to their customers as it gets: “Ahahaha we got your money idiot! Here’s the PvP experience we lied about being ‘ready’ for you! Hahahaha! Whatta idiot!”
Don’t worry though. My impolite comments will be gone as soon as something better launches (Destiny more than likely) and ANet can carry on with their PvE business model without the judgement of those who once rode the hype train with zealous loyalty such as myself.
i’d like it if the med kit trait allow the skills to be targeted, like i can target my ally and use 5 to give him swiftness and fury, guaranteed. the trait as it is now i feel is quite useless. the packages hover in the air making it hard to use in combat and they have a tiny aoe.
I know there’s a minority of Engineers who used the trait prior to it’s buff and enjoyed being able to use it in this manner. I hated it and haven’t used it enough to get good with it so I cant speak to how effective it is in well practiced hands.
Perhaps, when traited, instead of throwing them it air drops them like supply crate and has a larger area of effect?
I find it terribly balanced in that slot myself. Sure it works if used in a massive chain of abilities, runes, and traits, but the thing itself isn’t that good. The mechanics behind it don’t agree with me. -shrug- It’s difficult to use when you actually need the components it gives. I would rather it be faster by doing those things to yourself, and then use a trait to give it to others. Dropping an antidote and have to run over it is cumbersome and not well designed. Same thing with the actual medkit. It can definitely be altered to be more effective and using a trait, more utility-usable.
Skills shouldn’t be unchanged simply because you can make them good with a huge amount of building towards that.
It kinda how the game mechanics and specifically how engineer mechanics work. Somethings are natively better than others, but cannot be greatly improved. Other things are natively weaker than others and can be incredibly improved (granted some things like the Mortar elite just always suck). Really comes down to build composition with Med Kit, and if you’re already specd for kit swapping its an obvious choice. If you’re specd for elixirs Elixir H is the obvious choice, if your not really specd for either Healing Turret works wonders.
Personally I’ve had no less than 10 points in tools for Speedy Kits and Med Kit in my heal slot in 99% of my builds since launch, but I basically live in WvW where permanent swiftness is a roaming requirement.
if you cant tell the difference between personal attacks and gripes/complaints its pretty much problem 1 right there
if you are so fed up with problems in wvw and don’t feel you are being listened to the appropriate and mature thing to do is to leave. not throw tantrums or rage at some guy.
Children run away from their problems and passively accept whatever BS is told to them. Men and Women who reject the BS and stand up to someone or something are the only people who make changes in this kindergarten society.
Well behaved humans have seldom made a difference. Now, you may want to step aside, because we aim to misbehave.
No. Am I the only one who doesn’t really care what my WvW title is?
I play on multiple alts and I like to do different things on each. My solo-roamer characters are all about guard defense and offense. My zerg characters have supply or various siege mastery. I like being able to customize my characters for the different things I like to do.
Most people do not share in your desire of being sub-optimal. The meta allows for a single character to have every trait at the same time, so that’s the player goal. Now would I like it better if it encouraged your usage of it? Hell yes! But the way it’s designed right now it makes no sense a character bound system unless you enjoy not benefiting from X amount of time you’ve put into WvW where X = the amount of time you’ve spent on alts.
Camera, damage and radius, the fact that it can be aoe’d before you even have a chance to use it, range, and some say also the lack of a close-range defense mechanism.
It’s not a 1v1 weapon, clearly. It’s also clearly – and I hope this is clear just from reading what the skill does, if not I am losing faith in humanity here :S – not meant to be a straight-up-combat weapon.
It’s a Mortar.
One issue is, as you say, the camera. Being a weapon which – unlike the grenade kit – can viably fire over cover, it would need to move higher. Not further out, just higher.
But beyond that? Hell, most of the time I’d argue it’s not a weapon meant to be used yourself. You can supply someone with a 1500 range weapon, that’s fairly huge on a lot of classes.Your kidding right? Its not a mortar. Its a Toy.
Grenades do not require LOS
Grenades do not have a equipping CD they’re a kit
Grenades have a traited 1500 range
Grenades cannot be destroyed and rendered unusable
Grenades do not sacrifice mobility
Grenades do not sacrifice the use of other skills
Grenades trigger any proc on/while using kit equip traits
Grenades are part of a balanced breakfast…of nubs
Mortar stinks like a hot steaming pile of dog #$&@ in a pool of vomit that a skunk slipped and drowned in after it was blinded by getting coated in a jug of three month old expired milk. It’s physically repulsive, and I hate it on a molecular level.
Unfortunately gear plays a larger role in your overall build than the trait lines themselves. If toughness is what you’re after tryout an FT build like 20/20/0/20/10 until you get a better sense of direction with your build/playstyle. Traits should sit on Incendiary Powder, Enhance Performance, Fireforged Trigger, Juggernaut, Self-Regulating Defenses, Deadly Admixture, and Speedy Kits. Use a full set of “Rabid” prefix gear, and get as close to a full set of exotics as you can afford until you can buy it all. Runes and Sigils also play a large role, and I recommend Superior Runes of The Undead and Superior Sigil of Force for Flamethrower Engi’s on a budget. If you’re using dual Pistols or Pistol and Shield use the Force Sigil in one and Superior Sigil of Hydromancy in the other, again that’s if gold is a limitation. Make sure the weapons are also of the “Rabid” prefix variety.
Also be sure to use some consumables such as Saffron Bread and Quality Maintenance Oil, and though I encourage using the top tier versions, just go with whatever you feel you can afford. Once you get a handle on the overall build you’ll likely begin making changes to it to tailor it to your playstyle.
Hope that helps!
Elixir X is beast!
You just have to use it properly like any other skill. What you should be talking trash about is that useless pile of dog %#@& they call Mortar. Now that’s an elite that I wouldn’t use if it was a regular utility skill.
Here’s how you use Elixir X:
Trait Potent Elixirs, Fast Acting Elixirs, HGH
Equip Runes of Lyssa
Tactic Active the following as your zerg makes a push into another zerg or if roaming wait for a thief to pounce on you:
- Activate Elixir U
- Immediately activate Elixir X
- Maim, mutilate, slaughter
- Pick up loot bag(s)
I didn’t say to make it go away. I said it’s meh. If you took the same skill and put different abilities in it, like you indicated later, it would be much better.
As it is I find it to be well balanced against its competition for that heal slot. The skill specific trait for it is really the low point. Reworking the skills in the med kit to grant various boons by default I feel would be imbalanced unless they were very short 1 second durations that would then be improved by my suggested change to the trait by an additional 2 seconds.
I find the Medkit very, very meh. Only reason I take it is the faster self heal vs elixir. But if I want to support my bros, healing turret.
ANET should count the clicks that people actually do on every skill just to see how useless some of the engie’s things really are.
I have entire builds based on Med Kit rotations, the skill is amazing in the right hands. Enhance Performance, Sigil of Battle, Runes of Altruism when combined grant 9 stacks of Might just for equipping it and allows for permanent upkeep on Fury with Drop Stimulant and the Rune proc. Not to mention permanent Vigor and Swiftness between Speedy Kits and Invigorating speed, and if you want to take it one step further you use Kit Refinement to reflect projectiles on equip to cover your tool belt heal from ranged interrupts. The amount of boons that can be maintained on permanent upkeep (might, fury, vigor, swiftness) with Med Kit rotations makes Elixir H look like a child’s plaything. Good for an HGH build, but the rest of the time its between Med Kit & Healing Turret.
Now that being said, the trait “Packaged Stimulants” is bad and needs a rework from +25% healing to make med pack skill #1 grant regeneration, med pack skill #2 grant protection, med pack #3 grant vigor, antidote cures an extra condition, and drop stimulant lasts longer, all for 3 seconds. Keep em thrown, even though that’s the reason I won’t ever take the trait, so that it actually provides a support function in builds for which the trait is already intended.
there is a genuine difference that’s why they are different words/phrases.
for example: post one of this thread, attacking his qualifications without basis or knowledge.
I don’t have a hatred and disgust for this way of thinking.
I regard it with odium.
clearly not the same thing because they’re different words/phrases.
Your logic is undeniable.
I will gripe about the silly crap anet does until they fix it or another game comes out
noone cares if you gripe
this thread is about personal attacks
If you think there’s a genuine difference, it’s time to load up on the anti-depressants cause the rest of life is gonna be really sad.
Devon is in a tough place, and if he couldn’t handle the pressure then he wouldn’t be there. Whining about whining isn’t going to do anything for Devon and only serves to make you look foolish. Anytime anyone is in any position of importance to someone at their mercy there will always be angry criticism, personal insults, and generally negative statements. I could say politicians are corrupt, evil, soulless people who care nothing for the common good, and for the large part people will agree. If I say democrats specifically, or President Obama instead of politicians in general I’ll get a much more varied set of responses, but there still will be people who agree (disclaimer: just an example not a personal belief).
Not that Devon is comparable at all to the President of the United States, but that he’s in a position where there are actions he must take that may be unpopular among those it effects and thus be regarded with direct negativity. Consider it an occupational hazard that comes with the territory of WvW that is compounded by a vastly smaller budget and less staffing than PvE which is overtly the company’s development focus.
I now return you to your regularly scheduled nonsense thread that should just get locked and deleted.
I use 6 Alts in WvW and am perfectly happy with wxp/abilities remaining soulbound.
my characters are individuals and they have specialized in different things, i like that.
It’s a self inflicted division of versatility ignoring the meta. 6 characters with 6 different trait lines maxed out means you’re only benefiting from 1/6th of your time put into the game at any given time. Meanwhile someone who has those same 6 maxed traits on one character benefits from all of their time and effort, is more versatile, and has a higher prestige rank.
Occasionally I’ll play without equipping armor because I like to run around naked, but this is a self inflicted nerf. The same concept applies when I play an alt in WvW; I play the alt because I enjoy it, but I know I’m nerfing myself.
Thieves…
…patch all the exploits ya want ANet. Mechanical exploitation is built into the core design of a class and is a vital part of learning to play it.
You see, this is why we cant have nice things…