Showing Posts For Oolune.4357:

Dungeon Etiquette: Attitude and Behavior

in Fractals, Dungeons & Raids

Posted by: Oolune.4357

Oolune.4357

As part of LB’s group:

All of these come down to one simple fact: Don’t waste our time. It’s disrespectful.

As someone who is not a kitten:

You’re a kitten. Cool, you have your group preferences. They’re hardly proper etiquette on a grander scale for the game.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Char swapping

in Fractals, Dungeons & Raids

Posted by: Oolune.4357

Oolune.4357

Didn’t even know this was a thing. Is it really worth the exp to your alt?

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Don't bring support, bring dps!

in Fractals, Dungeons & Raids

Posted by: Oolune.4357

Oolune.4357

Honestly, the only point to building primarily defensive/supportive (in my experience) is if you have a specific dungeon group that always runs together. In that situation, you know what everyone runs and have it planned out, so it wouldn’t hurt to have one player that is extremely efficient at healing/blowing off damage in order to res people more safely/etc because you know you can have the other four spec as needed.

Sad, but true right now as far as I can see.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Dungeons aren't fun in my view

in Fractals, Dungeons & Raids

Posted by: Oolune.4357

Oolune.4357

Dungeons are meant to be the most challenging part of the game, so if you don’t like being challenged then yeah you won’t like it.

You are not really addressing the issue. The issue is that the dungeons aren’t fun at all. It has nothing to do with difficulty or being challenged.

There’s challenging and fun, and then there’s challenging and not fun. The dungeons are not fun, and that’s a big problem. Lots of players are avoiding the dungeons, not because they don’t want to be challenged, but because they find them a pain to sit through. There’s hardly any enjoyment to be had from them. And of course every player has a different definition of fun, and there are of course players that do enjoy them as they currently are. But is there anyone against making them “more fun”? Not easier, but more entertainment value in them?

Its staggering the kind of reactions I’ve heard from players that used to love doing dungeons in other MMO’s (Including GW1). Just recently after completing CoF P3 our leader said “Now I know what it’s like giving birth”. And shortly after release a guildy doing TA storymode said “I’m never doing dungeons again, this was a nightmare”.

I doubt this is the response anet was hoping for.

You already gave the only reasonable response to this thread in your own post. Everyone has a different take on what is fun, and many people find it fun already. Unless you are saying there is nothing else you find fun in GW2, then you should allow those people the content they find entertaining and do what YOU find entertaining.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Ranger in Dungeons?

in Fractals, Dungeons & Raids

Posted by: Oolune.4357

Oolune.4357

I keep seeing people in various places refer to Ranger as the worst class for dungeons. Is this the case, or is this just another of those issues where the popular commentary is misguided?

I have never seemed to have an issue in dungeons. Pet management isn’t hard, and my damage output with Longbow/Shortbow plus the utility I bring to the group has always been a point of enjoyment for past groups I took part in. However, this was admittedly months ago. Coming back to the game now, I see all this negative talk about Ranger and it worries me, not because I care if it is a little more difficult to get a group but because I am legitimately worried that, in the current state of the game, I may not be able to actually bring something to the table for my guild/party as a Ranger.

Does anyone have any (well-thought-out and not emotionally-charged) thoughts in regards to this? What are the reasons behind some people disregarding Ranger as a desirable profession, and are they well-founded? I would love to hear from and intelligent, literate person who feels this way, thus why I posted it in the Dungeon forums rather than the Ranger-specific forums.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

The journal of a perfectionist in dugeons

in Fractals, Dungeons & Raids

Posted by: Oolune.4357

Oolune.4357

Is playing a Ranger an issue in the current state of the game?

That’s funny, I’ve never once had an issue in dungeons…

Anyway, you should probably feel bad about the way you go about it rather than that you act that way. I mean sure, you’re being a kitten, but you have some very minor justification. However, you should probably look to form those groups specifically with that in mind rather than just gathering a PUG, letting people join and then kicking them out after the fact.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

(edited by Oolune.4357)

AC Ex 35 Run Video and Impressions

in Fractals, Dungeons & Raids

Posted by: Oolune.4357

Oolune.4357

Can’t talk about gear progression, since we’re talking on-level here. Level 80s scaled down to 35 don’t get as much gear progression as lvl 85s in WoW going back to do a lvl 60 raid, remember. So you’d have to talk about doing dungeons in WoW at the level they were meant to be done, or any experience you have is irrelevant.

The comment on progression was solely related to raids. If the WoW forums are correct (which is in itself questionable), Blizzard dumbed down dungeons as time went on. Maybe that had already happened when I was there, I don’t know. Maybe I just was blessed with really good tanks for a year. I just know what I experienced. I may be wrong as far as actual numbers are concerned, but the subjective experience is what it is.

happened twice over TBC, huge swaths of nerfs. mob HP, mob damage, mod level, mob type across all dungeons. this along with the rightful changes to talent trees and gear(good itemization and better talents and scaling meant more DPS achieved, mnore healing and better threa generated) back then made virtually every dungeon lik CoF path 1. the exceptions were underbog, steamvaults and shadow labs which still had several mob packs with more than on strong enemy in them, and the massive amount of bad tanks which still infests the playerbase to this day made pugging those taboo.

that’s why people in any MMO today expect a 5 minute dungeon run, do not speak and do not res or help out others. WoW made sure you almost never were killed unless you were exceptionally bad, you of course didn’t have to look out for yourself, CC was not necessary at all since mid 2007 outside of raiding and very few heroics. and since you overgeared everything at a certain point that helped add a new layer of mindlessness.

And this is, of course, what people want to happen to GW2. Honestly, it is probably (in part) why WoW became quite as popular as it did. It attracted a bunch of super-casual gamers who enjoyed not having a serious challenge to progress and single-player gamers who did not want to have to go out of their way to communicate with people and foster a community. Unfortunately, a lot of these players are now expecting every MMO to cater to them, and many have for years because of that.

I am glad ANet does not go out of its way to cater to them, and I hope they continue to resist doing so. There is plenty of content for people to sleepwalk through. They do NOT need to try and dumb down pretty much the only things that require particularly active thought to complete.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

AC Ex 35 Run Video and Impressions

in Fractals, Dungeons & Raids

Posted by: Oolune.4357

Oolune.4357

I think more than anything, it makes me happy to see that you guys have made connections. =D

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

The new AC...

in Fractals, Dungeons & Raids

Posted by: Oolune.4357

Oolune.4357

The story mode is first. The explorable mode is meant to be noticeably more challenging, and so ANet should not turn the explorable into an easy experience just because it’s the first dungeon in terms of story progression.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

7 months later still no LFG search

in Fractals, Dungeons & Raids

Posted by: Oolune.4357

Oolune.4357

They don’t need more than the one they already put in.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

7 months later still no LFG search

in Fractals, Dungeons & Raids

Posted by: Oolune.4357

Oolune.4357

I’m so thankful no LFG tool (beyond the existing one that no one uses, thus it being their own faults) has been added. WoW-style dungeon finders killed a large part of the MMO experience for me.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

An idea for the Long-Bow skill: 1

in Ranger

Posted by: Oolune.4357

Oolune.4357

Are you talking specifically about PvP at this point? If so, I could see it being an issue. But it’s hardly the weapon with the largest issue at that point.

yes i am and yes you’re probably right, just out of curiosity what ranger weapon/s do you think have the largest issue?

In PvP, I honestly find axe and 1h sword useless. Maybe I just don’t understand how to use them or something, but if you want to talk about issues with weapons in PvP I don’t think LB is the one suffering the most for Ranger.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Who is your favorite dungeon boss?

in Fractals, Dungeons & Raids

Posted by: Oolune.4357

Oolune.4357

Subject Alpha, as much for the memories as anything else.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

An idea for the Long-Bow skill: 1

in Ranger

Posted by: Oolune.4357

Oolune.4357

Are you talking specifically about PvP at this point? If so, I could see it being an issue. But it’s hardly the weapon with the largest issue at that point.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

The new AC...

in Fractals, Dungeons & Raids

Posted by: Oolune.4357

Oolune.4357

For all those people complaining your guild won’t do an AC run with you because they find it too challenging:

Find a better guild.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Watching cutscenes in AC story mode

in Fractals, Dungeons & Raids

Posted by: Oolune.4357

Oolune.4357

Aren’t you one of the ones who said you don’t enjoy dungeon runs?

I am beginning to understand…

The dungeons themselves I don’t find much fun. But the run itself can be a lot less painful if you have a party full of people with a good sense of humor. I would almost call that a requirement for having any enjoyment in dungeons at all.

I would agree, though the idea that popping all of someone’s armor is in good humor is ridiculous. With people like your guild mates running around doing what you claim they do, there is more than enough reason to not take comments like that as harmless jokes.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Overused tactics

in Fractals, Dungeons & Raids

Posted by: Oolune.4357

Oolune.4357

While I won’t be quite as sarcastic as some others despite my obvious disagreement with you, I have to say that your argument is a bit off. What makes the encounters different? If you can clear the adds in the same way, and then the encounter is suddenly exactly the same and thus repetitive and boring, then how were they different to being with? You’re pretty much saying that they’re the same fight regardless.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

An idea for the Long-Bow skill: 1

in Ranger

Posted by: Oolune.4357

Oolune.4357

I honestly love how Longbow is now. The damage on LB#1 could maybe use a bit of tweaking, maybe increase it at mid and long range but keep it where it is short-range that way it is more beneficial. However, I am still comfortable with where it is now.

Having used longbow since launch, in everything (dungeons, pve, etc.) except sPvP, I actually prefer it to shortbow. Throwing 20 stacks of vulnerability on a target via opening strikes and LB#3 and then popping quickness for LB#2 and then a quick LB#5 before the quickness runs out (I did not think it was possible at first while actually in the heat of combat, but I’ve managed to get the timing down), I do massive damage. Even without the quickness it does a lot. I also actually don’t mind the LB#1 so much, perhaps because I always try to sit at max range.

Certainly there are times you can’t get very far from your target and need to switch to something else (in this case I use shortbow in dungeons and GS in PvE) to maximize damage output, but why is this such a terrible thing? Not every weapon can do everything. If you can’t reach you target because you’re wielding a GS and it is too far away/something is keeping you from melee range, are you going to complain that the GS#1 is broken and needs an extended range? No, you’re going to keep a ranged secondary or else make the best of your situation.

Longbow is great in many ways, and I firmly believe that those who think it is inferior are either unaware of how best to utilize it, just want a different play style, or are just the kinds of people who like to complain about everything. =P

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Gearing for Fractals?

in Fractals, Dungeons & Raids

Posted by: Oolune.4357

Oolune.4357

Good to hear, thanks. =)

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Overused tactics

in Fractals, Dungeons & Raids

Posted by: Oolune.4357

Oolune.4357

I am confused how this could be an issue. People are doing smart things in those regards, and none of it is any kind of bug.

Forcing your enemies (especially when there are greater numbers than your own) to funnel into specific locations to take advantage of terrain and their grouping is a pretty intelligent and classic move both in and out of game. The suggestion that it is an issue is fairly silly.

As for reflection, I don’t see why it would be an issue, but I suppose I also don’t care as much as someone suggesting the stacking could be an issue…

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Gearing for Fractals?

in Fractals, Dungeons & Raids

Posted by: Oolune.4357

Oolune.4357

It has been some time since I have played for solid blocks of time. Over the past months I have logged in, scratched at zone completion and chatted with people, worked on a low level alt, and then logged of.

Getting back into the game in force, I wanted to try out the Fractals of the Mists. However, I was wondering what kind of gear I should be carrying to expect to actually be useful. Right now I have mostly level 80 exotics, although shoulder/helm are Rares and my accessories are mostly yellow (with a couple level 70~ accessories).

I am working on correcting this now that I am playing more often and have decided on a stable build, but is what I have now adequate to try my hand at the lower difficulty levels of the Fractals?

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Watching cutscenes in AC story mode

in Fractals, Dungeons & Raids

Posted by: Oolune.4357

Oolune.4357

I have an idea…

You left the party just because they were making fun of the guy watching the movie?
You didn’t even know if they were serious or not.

Best you don’t join any of my parties then; We have guildies in our team that will intentionally resurrect their afk team mate until his armor is completely ruined, just as a mean prank. Or joke about leaving each other to die in the lava. And its hilarious.

But yeah, don’t just leave a party mid dungeon! Apart from the obvious issue that one player breaking the party can spoil everyone elses work, and how irritating that is, I just don’t understand your motivation. I’d get it if they were trying to scam the guy, or were being rude to you personally, or throwing out offensive slurs. But this? Why would you do it, other than that you suspect they might be making fun of the guy watching the cut scene? And why, if you were planning on doing a dungeon, would you just leave without asking further questions, or knowing for sure? I’m sure these guys must have been pretty upset that you ruined their run. I know I would have been.

Aren’t you one of the ones who said you don’t enjoy dungeon runs?

I am beginning to understand…

In any case, not all of us have the time or patience to put up with people like that. I would not care if they were joking or not, just by saying what they did they were already not people I would want to party with. That said, you probably should have stayed. Perhaps it is the vindictive part of me, but I would have stuck around just to make sure nothing happened and to try to foil their plans/make them regret it. =P But it is understandable to not want to risk wasting time on what has a good chance to be a swiftly devolving dungeon run that you don’t actually have any real reason to run in the first place.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

(edited by Oolune.4357)

Rangers Guild. Join today!

in Ranger

Posted by: Oolune.4357

Oolune.4357

This guild should be called: The Power Rangers

YES PLEASE.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

What is going on with rangers?

in Ranger

Posted by: Oolune.4357

Oolune.4357

It currently takes ( on average, of course) three people to efficiently take me down in sPvP. Using a good healing/condition damage build with proper trap and pet utilization, I can usually take two players at once. I have had a few issues with really GOOD thieves or guardians mucking that up for me, but no profession has given me a major issue 1v1 other than thief, and even then it is only then they need to be particularly good.

Admittedly I don’t play tournaments, so this is strictly talking about regular sPvP matches.

I don’t think anything changed so much as people are starting to understand the class rather than complaining about it not being able to be played just like they wanted.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Dungeons aren't fun in my view

in Fractals, Dungeons & Raids

Posted by: Oolune.4357

Oolune.4357

I have seldom enjoyed dungeons/dungeon-type areas in an MMO more than I enjoy GW2 dungeons.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

AC Ex 35 Run Video and Impressions

in Fractals, Dungeons & Raids

Posted by: Oolune.4357

Oolune.4357

So 5 players got past it and 500 players can’t so it must be working as intended for a starter level 35 dungeon…

No one in my guild bothers with this thing anymore they all just ignore it, we run all sorts of dungeons but when you bring up AC it’s no no no… don’t bother it sucks and its not worth the hassle..

Amazing fixes i must say..

The explorable mode is not a starter dungeon. Why do people insist on this?

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Dungeons - This game is for casual gamers?!?

in Fractals, Dungeons & Raids

Posted by: Oolune.4357

Oolune.4357

I clicked on this thread expecting something completely different, haha.

In any case, I have not found this. Granted I don’t have the same dungeon experience in the current states of the dungeons as I do from patches ago (yet), but I have always found that you can get it done with the party you have. Certainly you may need to work harder and may have a rough time when comparing one party composition to another, but I have never run into a case (even in PUGs) where my team composition has kept me from completing a run.

I suppose there might be specific comps that would create issues, but it feels like you’d need to either get really unlucky or else try for them.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Dungeons aren't fun in my view

in Fractals, Dungeons & Raids

Posted by: Oolune.4357

Oolune.4357

Ive loved dungeons in the secret world rift wow even warhammer online and my all time favorite DAOC. I absolutely hate dungeons in guild wars 2 , the devs here seem to think fun is having to dodge around an entire room or get 2 or 3 shotted even in full exotics and max level. Dungeons are made to be challenging yes , puzzles are challenging , mechanics are challeging , GW2 dungeons are not challenging , they are nightmares of dodging around a room and not dying while you dish out as much damage as you can.

I ran the new AC explorable after the patch and do not even want to touch it again . Troll was just annoying and took forever to kill. The stupid grave slinks kept getting to the npc like 10 times before our pug finally got them downed before the npc . This is just not fun at all mechanics , and pugs suffer for it making dungeon runs a chore and longer to complete.

So, what I gather from your post is you would rather get good gear and stand around spamming a hotkey than actively involve yourself in dungeon play.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

AC Ex 35 Run Video and Impressions

in Fractals, Dungeons & Raids

Posted by: Oolune.4357

Oolune.4357

Months and months after release, and people are still complaining about this. Honestly, the game already has dungeons for people who want to take it easy. Play story modes. The players who want a real challenge deserve interesting content as well, and that is explorable mode.

I find it ridiculous that people always complain about those who want challenging content. “Wahhhh, not everyone is a hard core gamer who wants an actual challenge.” They are, of course, completely correct in that. However, the players who want a challenge are not arguing that the entire game should be tailored to them in this instance.

Those of you who are begging for easy-mode dungeon experiences on top of the existing story modes are the ones who want to dominate the game and force everyone else to play on your level. You have content that is perfectly easy. Now stop complaining and let there be challenging content as well.

Good work on your run., OP, but people are always going to complain because they have an extreme sense of entitlement.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

AC EX Lvl 35 complete (See other thread)

in Fractals, Dungeons & Raids

Posted by: Oolune.4357

Oolune.4357

I am just now getting back to GW2 after some months of away time in order to focus on classes in my final semesters, so you will need to excuse me if my following suggestion has been patched.

There used to be a pattern in the way that the burrows in that path opened up. The only major threat spawn from a specific branch of the pattern. Once you knew that, you could have a couple of people tank the of the burrows while others took out the others. Then, when you were done with the easier to handle branch you could then all focus on countering the harder branch of the burrow spawns at once rather than being spread thin.

I know it was not as much of an accomplishment then, but we completed it as a level 35 pug quite simply once we discerned that pattern. Maybe that will help if it wasn’t already common knowledge by this point/isn’t updated to have changed the mechanics of the burrow segment.

Good luck with your run! If I’m back home from Atlanta by that time I may tune in.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

How many wipes is enough?

in Fractals, Dungeons & Raids

Posted by: Oolune.4357

Oolune.4357

I don’t know that there is a number for myself and my usual dungeon group. We keep trying different things if we encounter a rough patch, each time learning something new and refining our approach.

We don’t say (or for me, don’t think) “We’ve wiped X times, we should just give up.” Rather, it comes down to “Did we learn anything with that wipe? Do any of us have an idea that may help us out-think this encounter?” If the answer is year, we keep at it. If the answer is no, then we may throw ourselves at it again to hope something changes or we’ll just give up.

With this in mind, I’ve only “given up” once, and that was when I was running AC explorable Colossus path in my late thirties, in which the group I was running with had little cohesiveness. I think that my current steady dungeon group would have faired differently.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

2.6 Silver and 17.7k XP?

in Fractals, Dungeons & Raids

Posted by: Oolune.4357

Oolune.4357

I’m pretty sure everyone is hoping for the Zhaitan fight to be changed dramatically. Everyone who has run it, anyway.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Token Rewards

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Posted by: Oolune.4357

Oolune.4357

Are you still getting 30 tokens per dungeon run? Do you get less on repeat runs? Can I chain run explorables for a single dungeon but run all three paths rather than the one I find easiest and get 30 tokens each time, or will I still get less each time?

I have not yet tested since the anti-farm update, instead focusing on leveling my second character to 80 (as I fell in love with engineer). However, I have heard from various sources that token rewards were also nerfed on repeat runs. Reading through the forums, this seems to be true but a few different posts suggest that maybe it is bugged?

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Why do explorable mode instances downrank?

in Fractals, Dungeons & Raids

Posted by: Oolune.4357

Oolune.4357

I do explorables without being level 80. You have less damage output so it can take a little longer sometimes, but it’s possible.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Crucible of Eternity = Death

in Fractals, Dungeons & Raids

Posted by: Oolune.4357

Oolune.4357

Subject Alpha is an awesome boss and if you think it is too hard, then you are missing something really elemental about this encounter. I won’t spoil it, but if you do find out, it is one of those things after which you scream how you could have died so often and miss this. Double thumbs up for Subject Alpha.

Are you talking about how to avoid the crystal? If yes i do want to know about it :P. It just seems an instant, no tell move.

The moment someone gets crystal on them, the rest of the team should target it and destroy it. It’s not hard to break by any means.

Managing Alpha’s AoE is actually pretty easy.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian