Showing Posts For Oolune.4357:

Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: Oolune.4357

Oolune.4357

I think the solution to this is simply allow players who have never done content before to open up an empty raid instance so they can read all the lore bits. Because access to the story is what the controversy is, right?

Or are we going to move the target again? I assume certain people ignoring valid points in this thread is because they haven’t figured out exactly how to change the target are the debate in their favor.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Talk some sense into me!

in Players Helping Players

Posted by: Oolune.4357

Oolune.4357

I have done it. Worse, I used my 80 boost in a human Mesmer and decided I really love Asura. Since I have 6 level 80 humans I decided to roll a second Mesmer as asura, liking it much more and not regretting it at all.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Moral problems with raiders

in Fractals, Dungeons & Raids

Posted by: Oolune.4357

Oolune.4357

It is heavily disencouraging that both parts of the post actually feel authentic. Makes pugging raids feel like a really bad “either way you lose” experience for everyone until they get that small rush of adrenaline after they finally kill a boss, whereas the rest of the time is spent either being a newbie who wants to fit in even at the expense of other people’s effort, or a veteran who has to carry people on your back because you actually worked for it.

Considering that the majority of the GW2 experience for the majority of the population probably consists of pugging or at least filling in their parties with pugs (it is even a given thing in map completion and achievements with dynamic events and such), it actually gives some leeway to the argument “raids should not be in GW2”. I love the raids as a standalone thing mind you, but the general attitude from both sides demonstrated on that post is just awful compared to the rest of the game. Then again, I suppose the rest of the game is not even considered “the real game” by some raiders.

… Specific content doesn’t belong in the game because someone posted a satirical thread on the forums and you thought it felt genuine?

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: Oolune.4357

Oolune.4357

At first, some raiders pushed back against the idea of needing an easy mode, but many more said “yes I think it would be good to have an easy mode without the rewards leading to Legendary Armor.” Basically make it more like dungeon scale rewards.

Actually, no. Even then the common reaction was “don’t let the casuals in, they will get the mud on our carpets”

Actually, yes. You clearly were not following the raid chaos closely in the beginning. And that is a funny way to view he raid community atmosphere in the beginning since I remember a very welcoming group that only ever had negative posts when others tried saying that about them.

That’s what this is all about – a PR campaign in which raiders try to persuade non-raiders that this one specific content they run is somehow much more prestigious than the rest of the game. That it’s somehow unique for other reasons than just having current dev attention.

That is why many raiders do not want easy mode.

You clearly have some kind of complex. An easy mode wouldn’t degrade that effort at all. It wouldn’t change that at all unless Legendary armor was also available in the easy mode. Which would be stupid considering the difficulty differences. I am sorry that someone has clearly wronged you in some horrible way, but you’re absolutely wrong about the people you are attempting to judge.

It is a normal thing to want to accomplish something in game and to have a reward to show off for it. The raiding community gives plenty of assistance to non raiders looking to start or just looking to experience the maps without he pain. If the community as a whole didn’t want to let others in, they wouldn’t share build information. They would start training guilds or hold training runs. They wouldn’t give advice on forums. You are making up an idea about them and attempting to cover them with it, but the truth is that if I decided I wanted to raid tonight I could go home after work, look up various guides and use information supplied by experienced raiders, and I could start the journey of completing the raid wings. Might it be hard? Yes, it is a video game for crying out loud. There is meant to be challenge some times, otherwise why not just make you level 80 with full BiS gear and access to all content from the beginning?

But I could do it, and I would know exactly how to accomplish my goals BECAUSE of information provided by the people you are ignorantly and thoughtless attacking.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: Oolune.4357

Oolune.4357

I think this is a good idea, and I really don’t understand the objections.

The OP is asking for a completely separate mode with separate rewards. Your raiding experience will not be changed at all as you can just click on hard mode. If the original point was to nerf the difficulty across the board of raids then I would be with you in objecting but I don’t see the harm of a completely separate box that aims to be more inclusive.
If you buy an expansion pack then you are paying for the development cycle of that expansion pack. If part of that development cycle is based on raids then you are getting a worse deal on that pack if you are someone who doesn’t raid then someone who can enjoy all the content.

As someone who doesn’t raid, let me give you an objective view of how this debate has developed:

When raids were first released people complained about them being too hard. Keep in mind people also used to complain vistas were too difficult, and we even had people whining about dungeon difficulty at launch.

At first, some raiders pushed back against the idea of needing an easy mode, but many more said “yes I think it would be good to have an easy mode without the rewards leading to Legendary Armor.” Basically make it more like dungeon scale rewards. After this, many people complaining about raid difficulty turned the argument to “what no, we should still get legendary armor even playing on easy mode.”

That is why you see the argument you see now, so hopefully you will be informed going forward and not be confused. There are large swaths of non-raiders who want both the prestige of raiding but also to do it in a dumbed down brain dead mode.

Personally, I think it would be alright to see a dumbed down brain dead 5-man raid that has exotic gear to work towards and doesn’t share any achievements with the regular raid mode. Don’t call it a raid because that is an insult, just call it whatever the name for he raid is and explorable mode or something. I don’t deserve to unlock raid achievements and gear if I am not willing to put in the blood and sweat. Maybe some people see that as unfair, but too bad. Go play a game where you have the whole armory available to you at level 1 and don’t need to work for anything.

In any case, this is why you see this argument Merlin. Because it isn’t just a debate of whether an easy mode should exist or not. It turns into a debate then of whether easy mode should allow you to work toward Legendary armor and such. Personally I think if people want to play a dumbed down version of raids that’s would be as unchallenging and boring as dungeons, let them have it without the same rewards. I’d get to see the raid wing story then at least I guess, but I’d probably only do it once because it would be boring. Besides, I could already explore the maps in an open instance.

Also, two more points directed specifically at some silly things you said in your post (one that, now rereading, shows you have huge bias and are being intentionally obtuse):

1) Yes, raids were part of the expansion. Yes, everyone who bought he expansion has access to raids. No, a game developer doesnt have any responsibility to make the content easy enough for everyone who buys it to complete it. Sorry, but that is a terrible mindset. You bought it, you can access it, if you can’t complete it it’s on you.

2) Of course people like the exclusivity of it. Why are you acting like that is a bad thing? It has exclusiveness because it is difficult content. They go hand in hand. They enjoy it being exclusive and enjoy it being exclusive because it is difficult and they can overcome that and show that they are good at it. That is a normal thing and a big part of gaming. So you trying to use it to devalue their argument is hilarious.

Also, no one is blocking anyone else from content. It is super easy to find 9 other players to play with if you aren’t picky. Just advertise in lfg and map chat you are forming a raid party for new, inexperienced, or nonmeta players. Don’t call it training, just say all welcome. I promise you will find people.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

(edited by Oolune.4357)

Account hacking incident

in Guild Wars 2 Discussion

Posted by: Oolune.4357

Oolune.4357

And saying “We/I did this to get your (company’s) attention” is reprehensible. Hurting a person to send a message is inhumane and wrong.

I am sorry this happened to you. You are probably the most loved employee in Guild Wars and that made you the perfect icon to hack to make a statement. You could compare this to a whistleblower in a big company. He is against the work ethics, but his management does not want to listen, so he’s going outside to journalists to show what is really happening to force the company to act on what they are doing wrong.

As you can already see by those few posts in this thread, hacking accounts has been way too easy in Guild Wars and getting your banned accounts back aswell. This has resulted into many problems we have now a days in Guild Wars.

First of all because of the influx of all these old accounts it made syncing a lot easier at every level. They are syncing HA, GvG, RA, JQ and they even used to sync AB during the AB week. I wouldn’t even dare to say what else they could sync.

Second this has lead to many many bots being played in PvP and PvE, because there is no threat of being banned and losing your account. Those players don’t even care to hide their bots, because they know there is no risk, ruining this for the players who want to play this game fair.

And then you ask yourself, why are they doing this? They are doing this because they are making big money by syncing and selling bots. They profit on the loyal fanbase this game has left by RMT.

Sadly, now the playerbase has been very cynical about how the game has been ran the last few years and this is not getting any better if there aren’t any actions being taken. First of all obviously account security has to be improved, for your own account aswell, Gaile. Then a huge banwave on all those alt accounts would be ideal. Banning obvious botters and muting goldsellers would be above expectation. Shutting down the most famous botselling and goldselling site would be something no one could dream about… Atleast not the cynical, but loyal playerbase left.

Except he forfeited any nobility of his actions when he started giving away items. Then he simply became an kitten.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Account hacking incident

in Guild Wars 2 Discussion

Posted by: Oolune.4357

Oolune.4357

A ) You shouldn’t be able to do this to multiple agents, if true, without getting a flag, and B ) why the hell doesn’t an account for someone in ANet, especially at Gaile’s level, have extra protection?

No CS agent should be able to give someone access to her kitten without an internal ID number or something along these lines. Not to mention, shouldn’t ANet have their own internal methods of account recovery should they forget their passwords (somehow)?

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Mesmer viable as solo player?

in Mesmer

Posted by: Oolune.4357

Oolune.4357

Chrono is absolutely fine if you are soloing stuff. The cap between top and worst damage in open world is completely different from what you may know from raids.


For aoe I’d recommend a power spec, you’ll be around 6k dps with a relatively good spike via shatters.

If you want to solo HP’s or single target mobs in general, condi Chrono will be a better choice as one of the top solo single target dps professions with around 9k dps. Condi is also the choice for soloing fractals.

If you fight in a zerg against a boss tough, power with staff is even stronger than condi, yet only by around 1k.

What kind of stats do you suggest for condi Mesmer in general PvE? Viper as per usual?

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

(edited by Oolune.4357)

Charr and Asura female precursor armor

in Guild Wars 2 Discussion

Posted by: Oolune.4357

Oolune.4357

It feels like a lot of the people who wanted to vote no ended up arriving to the thread late..

I was actually going to try raiding for once, just to have an option for at least my charr females wearing light and medium armor to show off their fur, but… nope. Not anymore. No real incentive now..

There is also the fact that, with the vote decided, those who wanted to vote yes have no incentive to comment any longer, thus making it appear in more recent comments as though the “no’s” are suddenly coming in.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Want more players?

in Guild Wars 2 Discussion

Posted by: Oolune.4357

Oolune.4357

These are not people disadvantaged by “no child left behind”. They received at least good to excellent educations from high schools, equivalent to a college education of today, and often more. They know how to find a goal of value and achieve that goal regardless of the level of difficulty included. But they did that for most of their real lives.

After this part, and laughing at it for a while, I don’t know whether to take you seriously.

That said, if you are serious then focusing purely on what is in-game: They have plenty to play and achieve without getting the “hardcore” rewards handed out to them.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Is GW2 dying? Just a question, no hate

in Guild Wars 2 Discussion

Posted by: Oolune.4357

Oolune.4357

There are some seriously silly doomsayers in this thread.

This just in: anecdotal evidence is less than mediocre, and you tend to look for what you want in it.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Has ANet Forgotten the Casual Gamers?

in Guild Wars 2 Discussion

Posted by: Oolune.4357

Oolune.4357

No, they have not. Almost the entire game is casual-friendly. The most recent updates (raids) are an exception, and all ANET has done is finally given those who want difficult content something to do.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Charr and Asura female precursor armor

in Guild Wars 2 Discussion

Posted by: Oolune.4357

Oolune.4357

sigh…. once again we get male version of armor…

A forum vote was such a lame idea since most ppl who are not happy with something are the ones who are usually on the forums.

You could have at least set it so we can choose ingame between male and female versions…

I think If I were to see a charr running around in-game with boob-cups, I’d hurl a little inside.

You can design feminine armor without breasts which I am sure you are aware. Anet just does not have the ability or skill to do so, so they just take the easy route and give asura male versions alot of the time.

I don’t play charr anyways so I don’t know what their situation is.

But the vote wasn’t about whether or not they should get feminized armor. It was about whether or not they should keep or change the boo plate armor.

If ANET had asked the first question, I am sure many people who wanted jt changed would also agree that distinct armor for the female models os not a bad idea.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Legendary Armor Information

in Guild Wars 2 Discussion

Posted by: Oolune.4357

Oolune.4357

(snip)

Little Veruca Salt. “I want THAT one.” The only one with an entitlement complex here is you. There should be legendary armors for various content. They should not look the same.

But then, seeing as you are of the opinion that anyone who won’t see your way is stuck in theit own “conflicting thoughts,” it is obvious that you are not the type of person who tries to see things from multiple perspectives.

They can’t make the Legendary armor available outside of raids. Even less people would raid at that point.

Is the legendary armor the only reason people raid, then?

Being deliberately obtuse does not assist your point. Why do we have any rewards for any content at all? Why have Pvp tracks, are they the only reason people PvP? Why have dungeon-specific armor sets? Are they the only reason people run dungeons?

Why have any rewards ever at all? Goals to work hard toward are a key part of designing content. It gives people the motivation to grind something they have already done, which in turn makes it so those who have not done it are able to find a group. It does not mean they do not enjoy the content. It does not meant they are not having fun while repeating the content. But it gives them a compelling reason to do it over rather than moving on to another game with fresh content. People enjoy new content, but they also enjoy working toward a hard to reach goal.

People also choose the path of least resistance toward their goal. So if you make every armor skin available in any content, people are going to use the easiest content to obtain what they want even if they enjoy the other more, most times, and in turn those who enjoy one content will find it harder to find groups as the people specifically working toward that other goal are mostly choosing to take an easier path.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

(edited by Oolune.4357)

Legendary Armor Information

in Guild Wars 2 Discussion

Posted by: Oolune.4357

Oolune.4357

So, how do the 90% or so of players who don’t raid, get legendary armor?

Better question, why would the 100% of people who don’t raid want it?

Yes, that’s a good question. Why do they want it, and why can’t they get it? I mean, it’s not like it’s more useful in raids than outside raids. In many ways, due to the rune problem, it’s far more useful for casuals (that might not care they’re not running the most efficient rune set) than to hardcores (that would consider crafting a second set of armor to be a more efficient choice).

TL/DR;
That you don’t consider Legendary armor desirable beyond it being a trophy doesn’t mean other people think the same.

I have an idea. How about at character creation you simply get to choose your level, Stat distribution, and armor/weapon skins from the full skin pool. That way everything is available to everyone no matter how hard they do or do not want to work and no matter what content they feel like playing.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Legendary Armor Information

in Guild Wars 2 Discussion

Posted by: Oolune.4357

Oolune.4357

I would hate to see the game decline in anyway all because the desires of a minority to set ourselves apart.
I expect GW to be around until I die. And I don’t have any immediate plans.

You have made an incredibly level headed point, and in time ANET should release legendary armor sets to other game modes (though different skins). That said, it isn’t a matter of setting yourself apart. Maybe that is it for some people, or maybe it is part of it for a lot of the people, but there is more to this discussion than that.

This is a small, vocal minority causing a scene with their entitlement, acting as though they deserve everything for nothing. The game is already more inclusive than any other MMO. Do you think most people in the game care I’d they can’t get legendary armors? Sure, maybe most pepole would like to have it, but most reasonable people wouldn’t just want it made easily obtainable because they know it would be meaningless then.

Also, as far as believing not many people raid due to the stats you are seeing, just wait until we actually see the armor, and then wait until raiders start showing it off in game. Suddenly the people who don’t want to commit the time without seeing the product will start. Then the people who don’t really pay attention to the forums or reddit will see it in game and start asking how they can get it.

Then you will see a lot more people participating.

Well, that’s all well and good, but what about people who want THIS set? I mean, I’ve looked it over in the wardrobe, and I definitely want those boots (among a few other pieces). The hypothetical other set might be good too, but it’s no substitute for this one if it looks different.

If you want the armor set, play the raids. ArenaNet has made this game incredibly inclusive, and people like you who act ridiculous with entitlement complexes just spit in their faces.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

(edited by Oolune.4357)

Charr and Asura female precursor armor

in Guild Wars 2 Discussion

Posted by: Oolune.4357

Oolune.4357

If you keep it the same as it is now, you will be further scorning players who previously had some amount of pride in the game’s designs for female asura and charr.

If you change it, you will mostly only be offending people who are just saying “no” to annoy “SJWs.”

You are better off just changing it and never trying to arbitrarily add breasts to their armor like that again. Or perhaps you could make it so each gender on each race can choose between both the “male” and “female” versions of armor sets so that people and choose what they want.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

(edited by Oolune.4357)

Can we please discuss Sprits?

in Ranger

Posted by: Oolune.4357

Oolune.4357

Spirits got really strong at one point in time. I’ve been out of the scene for a bit, so I don’t know what state they’re in now, but I’d guess that the reason they aren’t optimal right now is how passively strong they used to be.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

[NA][RP] IC Alternative LVLing Experience

in Looking for...

Posted by: Oolune.4357

Oolune.4357

Sorry for the odd title, can only have 45 characters. =(

Hi friends. I’m looking for a small group of players. Even one would be great, but anyone interested is welcome. Also, I am in the EST time zone and usually play week nights between 6pm and 10pm or on weekends.

The goal would be to level characters, at each individual’s own pace, with a few restrictions in place. Of course, as the title indicates, I’ll be roleplaying in the process. In-character details can be hammered out later, though.

1) The first is permadeath. You die, you die.

If you die, the character’s gone. Or you make a new one to do the challenge with at the very least, if you want to continue and have open slots but don’t want to delete the character.

There are a few reasons for this. First, I think it will make the experience a lot more interesting and change the way I and other approach the game. Also, I think it will add a lot to how we interact as group/guild mates, making protecting each other mean a lot more.

2) Gear restriction as well. No trading post.

Well, not exactly NO trading post. You can sell things on it. You can buy certain things on it like Runes/Sigils, maybe food, just not armor/weapons/trinkets. I’d really like, if a few people decide to join me, to be mostly self-sufficient, making everything we use and helping each other with it or finding what we use at Heart NPCs/by looting chests and mobs.

Also, no trading gear from other characters.

3) The final hard restriction is a Map restriction. No maps.

This is inspired by Wooden Potatoes. No maps. No mini map (you can get rid of it with the ICM which I can help you with if necessary so that it only turns off the map and doesn’t force you into its combat mode), no world map (I even unbound my world map, personally). This is to allow for more immersion into the game world. We can find our ways without the map. I know many spots in Tyria pretty well, but certainly not all of it since I got the point in map completion that I would just stare at my map. But really, this is more about paying more attention to the game world than to the map.

We can use maps in major cities (DR, LA, etc). We can use Scout NPCs. But no world map or mini map outside of a major city.

Of course this is all on the honor system, but I really do hope someone is interested in trying it out with me! Please post here, send me a message here, or catch me in-game. Alternatively, you can also post in my thread at http://www.guildwars2roleplayers.com/home/m/2737230/viewthread/22418073-something-bit-different-details-within.

Thank you.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

(edited by Oolune.4357)

Dont Nerf Zerk Meta

in Guild Wars 2: Heart of Thorns

Posted by: Oolune.4357

Oolune.4357

There will always be a meta, and the people talking as though there is some solution that can be introduced so that there is less elitism are kidding themselves.

There is always going to be an optimal set up in PvE. All they can do is change with that optimal setup is. So, hold on to your karma, gold, and tokens and be prepared to buy a bunch of new armor to fit yourself into the new meta. Because there will be a new meta. Hopefully it won’t be a different meta for different dungeons, making it even harder for people who aren’t already geared and aren’t rich.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

How does Logan still have a job?

in Guild Wars 2 Discussion

Posted by: Oolune.4357

Oolune.4357

Because it takes time to mobilize people and they didn’t have enough time to get enough people. They just barely caught both guys in the act. If you know about stuff early enough you can rally your forces. If you have to run out the door NOW, by the time your rally them it’s too late.

One me was enough to save the orphanage. One Logan, or Anise, or, pretty much, anyone should have been enough to save the hospital (or vice versa).

One Luke Skywalker was what it took to destroy the death star, but no one else could have done it. Welcome to heroic fantasy.

Our characters are mere peasants compared to the other powers at work in the Guild Wars universe, though. We’re very novice (maybe adept) level. It’s a game and fantasy (obviously), but surely there would have been another intervening factor such an actual situation like this presented itself within the confines and parameters of this universe.

Exactly. One you WASN’T enough. Sure, maybe in the game mechanically your character did most of the damage, but I don’t think it takes a genius to understand that Logan being there was supposed to have played a large part in why whatever objective you chose was saved, and Logan NOT being there was the reason the other one failed.

This large groups of bandits did not fall to one silly peasant. They fell to one heroic peasant working alongside a hero.

I’m endlessly amused, even three years later, how people come into these anti-Logan threads with everything already decided and frame every thought based on that decision rather than looking at things objectively. Perhaps from now on we shouldn’t allow low level characters to have to fight at all.

EDIT: That all in mind, I think they wrote Logan’s character terribly. I just also think people approach him determined to see his character as even worse than it already is.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

(edited by Oolune.4357)

[Review] My first lvl 80 after 130 hrs

in Guild Wars 2 Discussion

Posted by: Oolune.4357

Oolune.4357

I love Monster Hunter. But Monster Hunter is not the pinnacle of action combat. It’s a HUNTING game, and it’s very much geared more toward that than combat. While I would love a seriously well-made Monster Hunter MMORPG, that combat style does NOT fit with an MMO like GW2 (or any others currently on the market, really).

You seems to have some interesting opinions, but then, everyone is a bit different. Also, if you don’t remember using any consumables in MH, then I don’t understand what you did in MH or how far you actually got.

Back to GW2 though, what do you WANT levels to be? I much prefer GW2’s system myself. Combined with the dodge system, I can go and take on stronger mobs/higher level maps if I want. Or I can go back to lower level maps and still be super strong to the point I likely won’t die but not SO strong that it is boring. This is the only difference I see between GW2 levels and other games (in general, there are obviously differences in each game in terms of stat gain and such).

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Commander focus meta needs fix

in WvW

Posted by: Oolune.4357

Oolune.4357

I don’t care one way or another. But there a few silly misconceptions floating around the thread.

- This isn’t real war. This is a game meant for entertainment. So while you may believe “this is war, anything goes!” or “in real war, this would be smart not invalid,” there are people who find it as a direct attack on the enemy’s fun. So “in real war . . .” hardly matters in a computer game.

- Maybe on some tiny servers only guild groups are frequently running, but when you have a group of mixed guild pugs, some of them maybe not even from WvW guilds, following a pugmander, it’s kind of dumb to expect them to be able to organize once the pin drops.

That said, I don’t think ANet should take any strong steps to stop it. Some people will talk about honor and not do it, some people will just embrace it, and others will try to come up with ways to counter it. Things will evolve on their own without ANet’s intervention. It’s still kind of a crappy thing to do, but that’s online gaming. That’s why people spawn camp in games, jump someone 5v1, and so on. Not everyone cares about virtual honor or respecting other players. Some just care about winning, because that’s how they have fun, and games are about fun.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

"DragonHunter" name feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Oolune.4357

Oolune.4357

And to address another of your posts, whether or not Dragon Hunter is “a fine name” or not as you have purported is also merely an opinion like the ones that have suggested that it is not.

It’s definitely an opinion that it’s a good name, I don’t think that it’s an opinion that it is a name that works, though. Which is why I endeavored to debunk some of the complaints about how it somehow doesn’t fit Guardian.

I guess on this we will have to agree to disagree. I think it certainly is an opinion that the name does, in fact, work for the class. And I am not alone in this thinking by many of the well thought out objections here. In Anet’s and some people’s opinion it obviously works, however.

Everybody is welcome to their opinions. I know you feel that it isn’t an opinion that the name works. I simply disagree about that point. And that’s OK. We are both allowed to think as we wish.

Do you think it is an opinion that elementalist is a fitting name for the elementalist profession? Or warrior for warrior? I think you may still be confusing me saying the name works with me commenting on the quality of it. All I’m saying is that their are plenty of things in the game and in the profession that make the name work. It’s not an opinion that those things exist or how they relate to the profession. Whether or not that makes it a great name/the best name out there is a matter of opinion.

No, I’m not confusing the issue. I think ele and warrior are both names that work for each respective class.

I do not believe, and have seen no evidence that convinces me, that Dragonhunter works for a Guardian specialization. And yes, I have read the entire thread.

I understand you think there is evidence that shows the name works for a guardian. I do not. So therefore, until everyone agrees (and I mean everyone) that the name works, it is just opinion that it does. It is subjective thought. Everyone can make their case as to why the name does or does not work. Which is right? Both. Neither.

I have my thoughts on why it does not work. You have yours on why it does. Until we can both agree, at least on middle ground, it is just simply opinion on both our parts.

That’s not how you define an opinion. An opinion isn’t just something people can’t agree upon, and something everyone agrees upon isn’t simply fact.

Also, I didn’t ask if you thought they fit. I asked if you thought it was an opinion that they fit.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

"DragonHunter" name feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Oolune.4357

Oolune.4357

People have explained why they don’t like the name or the concept and STILL there’s people whose argument is “i disagree with you”, that’s it.

Just how are there people comparing a video game, a bunch of data and code that can be quite easily changed, to a book? Of course you can’t tell an author of a book that something sucks or is wrong and to change it, especially after the book came out already, but guess what? THIS IS AN MMORPG expansion, in BETA. Anet has more than enough time to change this.

Do you think that because you made or wrote something it means that you’re beyond criticism? You’re not.

A few people here have said that the Dragonhunter is a name that fits. NONE of you have mentioned WHY it fits in your own opinions, you simply say it does and that our arguments about why it doesn’t are wrong.

You clearly need to go back and read if you think no one has explained why it fits.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

"DragonHunter" name feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Oolune.4357

Oolune.4357

And to address another of your posts, whether or not Dragon Hunter is “a fine name” or not as you have purported is also merely an opinion like the ones that have suggested that it is not.

It’s definitely an opinion that it’s a good name, I don’t think that it’s an opinion that it is a name that works, though. Which is why I endeavored to debunk some of the complaints about how it somehow doesn’t fit Guardian.

I guess on this we will have to agree to disagree. I think it certainly is an opinion that the name does, in fact, work for the class. And I am not alone in this thinking by many of the well thought out objections here. In Anet’s and some people’s opinion it obviously works, however.

Everybody is welcome to their opinions. I know you feel that it isn’t an opinion that the name works. I simply disagree about that point. And that’s OK. We are both allowed to think as we wish.

Do you think it is an opinion that elementalist is a fitting name for the elementalist profession? Or warrior for warrior? I think you may still be confusing me saying the name works with me commenting on the quality of it. All I’m saying is that their are plenty of things in the game and in the profession that make the name work. It’s not an opinion that those things exist or how they relate to the profession. Whether or not that makes it a great name/the best name out there is a matter of opinion.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

(edited by Oolune.4357)

Then, I think amount xpac size...

in Guild Wars 2: Heart of Thorns

Posted by: Oolune.4357

Oolune.4357

I do wish they would come out and announce a few new dungeons for HoT, but I really don’t want them to do anything like raise the level cap or add mounts.

Also, you use too many hashtags and probably need to rethink what a “white knight” is.

There’s just one hashtag! :0

We needed another thread complaining about the perceived size of HoT and the lack of updates until HoT releases?

Those aren’t perceived, those are reality.

I was looking at your signature, too. Which has two more hashtags.

And he/she isn’t talking about you perceiving what the updates for FF are going to be, he’s talking about you thinking HoT won’t have a lot of content. =P

I replied about HoT. Is the xpac going to be 80% open world?

Then maybe I missed a HoT announcement? Can you link me to where they announced the size of the expansion and the breakdown of what and how much of what it will include? Because if you’re saying it’s a reality not a perception, but you don’t have a real source to base that on, then it’s still just perception/assumption.

Colin clearly stated, during HoT very first presentation, that what they were showing is what HoT’s about to avoid people from guessing that more stuff would be released. So yeah, that presentation covered EVERYTHING HoT will have.

But it doesn’t cover everything HoT will have in detail. Take the comment, challenging group content.

From my point of view only one thing actually determines the amount of content in an expansion…how long you play it. Everything else is crap.

And we won’t know how long people will play it for, until…I don’t know…we’ve played it.

So many things are misleading on paper. But people never learn.

I’ll give you that, but still they aren’t releasing anything to the live game…

…except for the Camera Changes, Trait changes (which will be pre-expansion, based on what I’ve heard), Stability Rebalance…

They’re QoL changes and not content, but they’re still additions to the live game.

Not to mention the story episodes that they were releasing up until the end of LW season 2 and all the other various changes/additions over the past year.

They haven’t added dungeons, though, which is all I can assume OP is really talking about while for some reason avoiding saying it. =s I really do hope they add more, though. I wouldn’t mind a new dungeon with every new map or every other new map or something.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

"DragonHunter" name feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Oolune.4357

Oolune.4357

And to address another of your posts, whether or not Dragon Hunter is “a fine name” or not as you have purported is also merely an opinion like the ones that have suggested that it is not.

It’s definitely an opinion that it’s a good name, I don’t think that it’s an opinion that it is a name that works, though. Which is why I endeavored to debunk some of the complaints about how it somehow doesn’t fit Guardian.

Just a note to all the new people in this thread. There is no such thing as a Dragon Hunter. It’s Dragonhunter.
In my honest opinion, I gave up. Name it whatever the kitten you want. Some people will still defend ANet to the bitter end.

Just like some people will always find something to complain and make a fuss over.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

New player. Need some answers plz

in WvW

Posted by: Oolune.4357

Oolune.4357

As long as you’re on a relatively populated NA server you’ll find EU WvW guilds that will be glad to have you to help cover their time zone.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Auto Upgrades are awesome!

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Posted by: Oolune.4357

Oolune.4357

The auto upgrade option isn’t the problem.. it’s the auto upgrade without the option to deny the upgrade… and that the upgrade is “Free”. you don’t have to do anything for it, and it WILL happen. Thats the problem

your post seems to seem you are a small scale havoc group that roams around flipping camps, killing yaks, and finding fights.

The new proposed system kills your group. Because Camps are not important, because Yaks are not important. There is no reason to defend a yak, as the tower/keep is going upgrade regardless of your efforts around those supply camps/yaks.

So what is left for your havoc group to do? where will your fights be located? if the enemy doesn’t need to leave it’s keep to get an upgrade going.. that they can just remain indoors.. all day.

The game starts to lean towards zerg on zerg fights.. that the only way you can take those fully upgraded.. fully turtled objectives is to zerg it.

buh-bye havoc group/

Did we read the same WvW announcements? Maybe they changed something since the one I read?

The one I read stated that yaks would decrease upgrade time significantly.

I think the larger issue is what it might do to make timezone wars even more of a factor.

Decreasing the time of upgrades isn’t the same as stopping upgrades.

As a roamer/havok you can keep the camps flipped and kill every yak but in the long run it won’t make a difference. All the defenders have to do is siege up the tower/keep and hold it because the upgrades will go through regardless of your actions.

It isn’t making roamers and havoc groups pointless, though. People are just going to need to reallocate their strengths. Keeping camps flipped against your enemy will still delay their upgrades quite a bit, and it will mean that your commander has time to flip their keep. I highly doubt that your going to find zergs defending the keeps/towers much more than they usually would, though, and if a zerg REALLY wanted to they can, even with the game as it is now, defend a keep and its supply line and get it upgraded like you’re suggesting they will after the changes.

They don’t do it now, I doubt they’ll do it (or do it for long) later.

The really massive change is going to be when the only thing a server is able to field is a havoc group or two due to timezone (which I addressed in my post). During those times, entire maps are likely going to become fully upgraded because there is no friendly zerg to flip camps/keeps/towers while the havoc team slows it down. If the enemy zerg is still big, though, they’ll be able to defend keeps/towers against militia and havoc squads in the absence of an opposing zerg.

I don’t think the change is a problem for why a lot of people are saying. I think THAT is why it’s worrisome. Because the change makes timezone wars a bigger deal.

I think it’s a problem for both reasons. As it is right now I can spend a few hours cutting off supply and continuously making them waste supply on repairs by building cata’s or trebs out of range. Most of the time the defenders won’t push out to fight us until they can get their zerg to hop over and chase us off. Eventually we will swiss cheese their keep and hopefully steal it from the roughly equal number of defenders while their zerg is busy.

If the change goes through cutting off and draining supply on an upgrading keep won’t matter because the keep won’t rely on supply to upgrade. Taking keeps will only happen if we ninja them or have a zerg.

The cons of this change far outweigh the pros. They could easily just remove the cost of upgrades without implementing the rest of these terrible changes.

Fair enough. I guess I’m just optimistic that the changes won’t fall through as people think they will and that the player base will adapt positively, but I can see how it could go wrong.

I still think havoc and roaming will be very useful, though, outside of weak timezones. Basically used in support of a larger force under a commander.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Then, I think amount xpac size...

in Guild Wars 2: Heart of Thorns

Posted by: Oolune.4357

Oolune.4357

I do wish they would come out and announce a few new dungeons for HoT, but I really don’t want them to do anything like raise the level cap or add mounts.

Also, you use too many hashtags and probably need to rethink what a “white knight” is.

There’s just one hashtag! :0

We needed another thread complaining about the perceived size of HoT and the lack of updates until HoT releases?

Those aren’t perceived, those are reality.

I was looking at your signature, too. Which has two more hashtags.

And he/she isn’t talking about you perceiving what the updates for FF are going to be, he’s talking about you thinking HoT won’t have a lot of content. =P

I replied about HoT. Is the xpac going to be 80% open world?

Then maybe I missed a HoT announcement? Can you link me to where they announced the size of the expansion and the breakdown of what and how much of what it will include? Because if you’re saying it’s a reality not a perception, but you don’t have a real source to base that on, then it’s still just perception/assumption.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Paying For Upgrades - For or Against

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Posted by: Oolune.4357

Oolune.4357

There isn’t really a downside to not paying for upgrades. There are definitely downsides that can be argued about the automatic upgrades and not needing supply, but not for free upgrades.

If you need something to commit your gold to for WvW, buy siege.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Then, I think amount xpac size...

in Guild Wars 2: Heart of Thorns

Posted by: Oolune.4357

Oolune.4357

I do wish they would come out and announce a few new dungeons for HoT, but I really don’t want them to do anything like raise the level cap or add mounts.

Also, you use too many hashtags and probably need to rethink what a “white knight” is.

There’s just one hashtag! :0

We needed another thread complaining about the perceived size of HoT and the lack of updates until HoT releases?

Those aren’t perceived, those are reality.

I was looking at your signature, too. Which has two more hashtags.

And he/she isn’t talking about you perceiving what the updates for FF are going to be, he’s talking about you thinking HoT won’t have a lot of content. =P

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Then, I think amount xpac size...

in Guild Wars 2: Heart of Thorns

Posted by: Oolune.4357

Oolune.4357

I do wish they would come out and announce a few new dungeons for HoT, but I really don’t want them to do anything like raise the level cap or add mounts.

Also, you use too many hashtags and probably need to rethink what a “white knight” is.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

"DragonHunter" name feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Oolune.4357

Oolune.4357

I don’t like Dragonhunter, here is why :

First point:
I think this name doesn’t fit in the guardian’s archetype

Hunter is in the rogue archetype.
Guardian is in the soldier archetype.

No matter how you twist it, the “hunter” name will stay in the rogue archetype.

You can make a hunter wearing heavy armor, using mace and shield or light magic, it will always be in the rogue archetype:
Hunter” is connoted and you can’t break this connotation just because of your background: it won’t fit better to a soldier than a rogue archetype.

Second point:
It is very hard to justify this name

Dragon is a specific enemy.
By using this prefix, you close a lot of doors.
I see a centaur attacking my allies but nope, I won’t kill it because it is set in stone: I’m a Dragonhunter/slayer/bane/knight/whatever
I got that Dragon means Evil in Tyria but Witch hunter didn’t hunt bandits or scoundrels and as I have my root in the Guardian’s archetype, I have to keep defending people from this kind of enemies (or hunt them, the main purpose of this spec).

The only way to justify that a Dragoninsertname attack something which isn’t related to Dragon is to say that you have draconic magic in the game and a specialization use this magic.
It can fit with Silvary but it won’t fit with any of the other races.

Third point:
It is a very confusing name

Dragonhunter is both generic and specific.

It’s generic because like a lot people said : we tracked mordremoth during season 2 and that make all of us dragonhunter.

It’s very specific because you gave this class a specific goal : hunting dragons (and all their minions) and like I said before, it closes doors.

Why Sentinel should prevail:

Gameplay
Sentinel adapts to the soldier archetype.
Sentinel wears heavy armour and a longbow.
Sentinel sets traps to defend his camp.
Sentinel tracks intruders.

Background
Sentinels are border guard.
During wartime however the Border guard withdraw from the Border outposts and provide assistance in a limited capacity to the country’s regular army.
Wartime assistance of the Border guard to the Army is essential as they are familiar with the local terrain having patrolled it on a daily basis during peacetime.

It makes sense:
We are in a war against mordremoth, Guardian pursue mordrem intruders from inside frontier to the maguuma jungle.
They have to specialize themselves into Sentinels, becoming familiar with jungle threats.

As a sentinel, you learned how to prepare a battleground efficiently (traps) and how to always keep an advantage on your enemies (longbow).
Moreover, your mastery in this specialization allows you to keep enemies under control until allies comes (immobilize, cripple, stun).

As as sentinel, you’re not a lonely hunter tracking dragons/enemies, you’re a part of a team.

Extra!
-There is no religious connotation.
-It is flat enough to set up the roleplay that the player want.

I like Sentinel and you listed good reasons why it’s a good name.

However, I also don’t mind Dragon Hunter and I think you listed pretty bad reasons for it being a bad name. Things like the connotation attached to “hunter” and making it seem as though you only fight dragons and nothing else are really reaching. You either are just very limited in your thinking and considerations or you are purposefully scrounging and reaching for reasons to dislike it.

Would have been a much better post without those weak arguments against Dragon Hunter and instead just the stronger arguments in favor of Sentinel.

I feel like that is so many of these posts. There are some good suggestions, but then people make their post or points silly by arguing that it’s a bad name when it’s really a fine name, just not the absolute best that could be given (in the same vein that some of the other elite spec names aren’t really the best they could be).

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Auto Upgrades are awesome!

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Posted by: Oolune.4357

Oolune.4357

The auto upgrade option isn’t the problem.. it’s the auto upgrade without the option to deny the upgrade… and that the upgrade is “Free”. you don’t have to do anything for it, and it WILL happen. Thats the problem

your post seems to seem you are a small scale havoc group that roams around flipping camps, killing yaks, and finding fights.

The new proposed system kills your group. Because Camps are not important, because Yaks are not important. There is no reason to defend a yak, as the tower/keep is going upgrade regardless of your efforts around those supply camps/yaks.

So what is left for your havoc group to do? where will your fights be located? if the enemy doesn’t need to leave it’s keep to get an upgrade going.. that they can just remain indoors.. all day.

The game starts to lean towards zerg on zerg fights.. that the only way you can take those fully upgraded.. fully turtled objectives is to zerg it.

buh-bye havoc group/

Did we read the same WvW announcements? Maybe they changed something since the one I read?

The one I read stated that yaks would decrease upgrade time significantly.

I think the larger issue is what it might do to make timezone wars even more of a factor.

Decreasing the time of upgrades isn’t the same as stopping upgrades.

As a roamer/havok you can keep the camps flipped and kill every yak but in the long run it won’t make a difference. All the defenders have to do is siege up the tower/keep and hold it because the upgrades will go through regardless of your actions.

It isn’t making roamers and havoc groups pointless, though. People are just going to need to reallocate their strengths. Keeping camps flipped against your enemy will still delay their upgrades quite a bit, and it will mean that your commander has time to flip their keep. I highly doubt that your going to find zergs defending the keeps/towers much more than they usually would, though, and if a zerg REALLY wanted to they can, even with the game as it is now, defend a keep and its supply line and get it upgraded like you’re suggesting they will after the changes.

They don’t do it now, I doubt they’ll do it (or do it for long) later.

The really massive change is going to be when the only thing a server is able to field is a havoc group or two due to timezone (which I addressed in my post). During those times, entire maps are likely going to become fully upgraded because there is no friendly zerg to flip camps/keeps/towers while the havoc team slows it down. If the enemy zerg is still big, though, they’ll be able to defend keeps/towers against militia and havoc squads in the absence of an opposing zerg.

I don’t think the change is a problem for why a lot of people are saying. I think THAT is why it’s worrisome. Because the change makes timezone wars a bigger deal.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

In order to remove fortitude and strength...

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Posted by: Oolune.4357

Oolune.4357

Because new/casual players feel too weak, please also, feel free to remove ascended items from WvW because I don’t want to farm it and I feel like 10/20% weak.

WvW players can’t be bothered farming a game mode they dislike to be stronger? psh who cares!

PvE players can’t be bothered farming a game mode they dislike to be stronger? we better fix that!!!

I don’t see how it has anything to do with PvE vs WvW. To me it’s more about making a WvW mastery line less of a must-take and returning at least some minor even footing to roaming.

For me the best solution would be sell a wvw rank pack with gems instead of making the rank abilities useless.

It’s not making the points spent in that line useless, though. It’s still going to be useful for what it was probably originally intended for: roaming and flipping camps. It’s just going to be less useful for zergs.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

(edited by Oolune.4357)

Auto Upgrades are awesome!

in WvW

Posted by: Oolune.4357

Oolune.4357

The auto upgrade option isn’t the problem.. it’s the auto upgrade without the option to deny the upgrade… and that the upgrade is “Free”. you don’t have to do anything for it, and it WILL happen. Thats the problem

your post seems to seem you are a small scale havoc group that roams around flipping camps, killing yaks, and finding fights.

The new proposed system kills your group. Because Camps are not important, because Yaks are not important. There is no reason to defend a yak, as the tower/keep is going upgrade regardless of your efforts around those supply camps/yaks.

So what is left for your havoc group to do? where will your fights be located? if the enemy doesn’t need to leave it’s keep to get an upgrade going.. that they can just remain indoors.. all day.

The game starts to lean towards zerg on zerg fights.. that the only way you can take those fully upgraded.. fully turtled objectives is to zerg it.

buh-bye havoc group/

Did we read the same WvW announcements? Maybe they changed something since the one I read?

The one I read stated that yaks would decrease upgrade time significantly.

I think the larger issue is what it might do to make timezone wars even more of a factor.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

It feels like WvW is to advanced.

in WvW

Posted by: Oolune.4357

Oolune.4357

I stopped playing GW2 for about a year, when now I have gotten back into it. The problem is, I feel like I am to weak in WvW, as if any player can simply kill me with ease. Wasn’t the whole point of WvW to auto-level everyone up to level 80 and make it pretty balanced, cause right now I feel like level 40 in WvW.

I am not saying the system is bad, in fact I find the GW2 WvW system one of the best, I am just wondering if anyone has any tips to improve my WvW gameplay?

Thank You!

I don’t think the up-level system was put there to make it even ground for everyone, otherwise it would be like sPvP’s up-level system instead.

I think the point of the up-level system was so that you COULD go into WvW for fun or to explore and not be COMPLETELY useless/disadvantaged. If you want to be on as even footing as possible for the least amount of work, get to 80, get a single set of exotic gear standard for your profession WvW, and enjoy. That is, assuming you’re saying you’re underleveled.

If you are just feeling like you’re far behind despite being level 80, it’s probably just because you’re rusty/are not familiar with the flow of battle right now. If you’re in a zerg, you need to get used to how things are right now. There are new factors to consider, such as changes to stability and venom share being popular. Plus people are more and more familiar with the game as time goes on of course, so the movements of a zerg, even a militia zerg, are going to be more advanced than a year or two ago. And if you’re roaming that is dependent on individual skill, which means your team away is likely hurting you even more there.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

(edited by Oolune.4357)

"DragonHunter" name feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Oolune.4357

Oolune.4357

Nike, could you try being at least fifty percent less patronizing? Thanks.

Against the ignorance that most people demonstrate, I think he’s holding back. People underestimate the amount of work and thinking that have gone behind this name, regardless of what we think of it and it’s actually pretty insulting to the devs seeing the way I’ve seen most people marginalize and critique the work. Nike speaks with a solid knowledge of these things.

….yeah, i can imagine the “work” that went into the name when the fans are poking holes all over what they said and even thinking of superior ideas.

Can people like you and Nike PLEASE stop defending Anet for no reason and at least accept they screwed this up? They didn’t spend work AT ALL with this name and background, just look at this thread and you’d easily realize that.

“Poking holes?” “Superior ideas?” Who says they’re superior? What holes?

Just because you and other people don’t like the name doesn’t mean it’s a bad name or that there are “holes” in it. Reading through many of the pages of complaints here, a lot of the people complaining sound very ignorant.

You all simply refuse to accept it because you think differently, so to you none of our arguments actually matter.

That’s pretty hypocritical. I don’t see why the name is bad. Dragons are big and bad things that are plaguing the land. It makes sense that some people would make a crusade out of hunting dragons. That doesn’t mean they’re going to go slay a dragon on their own. Guardians gain their power through faith/devotion (even if it’s not that faith/devotion that supplies the power, it’s apparently how they access it). Their devotion to their cause, saving the world and its people and taking down the dragons (or maybe even just getting revenge for those lost) results in the access Dragon Hunters have to their magic and gives them their name.

I fail to see how “Dragon Hunter” is a bad name, particularly for a heavy-armor profession in a setting where dragons plague the world and threaten to overcome its population.

I really wish they would have tied in each of the elite specs with the story like they did with Necro’s and Marjory. That said, I think “Reaper” is of the bad quality people here seem to want. It’s not specific, nor does it seem to have anything to do with the spec. It’s just a “cool” name that carries on the death and darkness theme of “necromancer.”

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

(edited by Oolune.4357)

Is Season 2 worth buying?

in Living World

Posted by: Oolune.4357

Oolune.4357

If you like story, definitely. All you need to do is look at all the discussion about the story and about trying to figure things out on the forums/reddit and it should become apparent that it is worth getting if you care about the story.

You also get easy access to some pieces of Carapace armor with it.

Of course, this depends on how attached to your money you are. If you don’t like spending money, maybe see if a friend/guildy/random people will let you tag along to witness it all. But I personally really enjoyed them and find it worth it.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

(edited by Oolune.4357)

Warrior specialization MUST be this!

in Warrior

Posted by: Oolune.4357

Oolune.4357

It probably won’t be anything this exciting, but I’d really love use of spear on land.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

how boring is warrior

in Warrior

Posted by: Oolune.4357

Oolune.4357

If you liked playing Renekton in League, you’ll probably be fine with Warrior. I honestly don’t think any profession in GW2 is “boring.” People who complain about a profession are just being silly. There are periods of time when a certain profession may be a bit prevalent, but that is just because of how easy it is for them to stomp below-average players in PvP/WvW.

In WvW, I think you’ll enjoy Warrior. In PvE it’s a little iffy in my opinion, not as much utility as other professions for dungeon runs – you pretty much throw on banners and signets and then hack at things the right way. HOWEVER, in WvW it’s really fun. Especially if you run with a zerg. It’s really exciting to be in the front line of a zerg and to charge the enemy line. Warrior is actually harder to survive on and use appropriately when doing this than, say, Guardian.

As for roaming, see my early comments – It’s not boring, but people who get steam rolled by a warrior (usually because of a skill difference) are going to complain it’s a face-roll profession. Same way they will about thieves, or mesmers, and we’ve even seen complaints about rangers with longbow on the forums now.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

WvW dolyak mastery + escort xp

in WvW

Posted by: Oolune.4357

Oolune.4357

…and there will be temporary med kits available at sentry posts to cure/heal/swiftness yaks. Dolyak Mastery could improve the caravan buff you give the yak, or give you extra skills with the med-kit.

They will probably not grant bigger rewards just for walking a yak. I could imagine if they added a yak-defense event when it actually gets attacked and you actually kill enemies (like defending a camp). Or the yak-walking could contribute to the 20-40 minute long “Tower Defense” upgrade event. We don’t know if that “event” will have rewards.

It would be great if escorting somehow rewarded you better, but I think most people who were playing early in the game’s life cycle know exactly why ANet should be hesitant about increasing escort rewards. =(

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

New upgrade system will kill off WvW

in WvW

Posted by: Oolune.4357

Oolune.4357

I think, if anything, it gives more incentive to defend…

It just also gives more incentive to flips.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Why play thief when you can play ranger

in WvW

Posted by: Oolune.4357

Oolune.4357

B ) keep running into top 1% kitten -kicking rangers.

Wait, they exist? =O What build do these mythical beings run? Power or traps?

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

my account perm block for using battleping

in Account & Technical Support

Posted by: Oolune.4357

Oolune.4357

Hey Empathy! Thanks for getting my attention via the forums!

Actually, your account was never suppose to have been unbanned. Looks like this was a slipup that I’ll rectify right now. Your main account and 8 other accounts have been banned/rebanned.

Your other accounts were banned for botting (and selling gold), and your main account was banned because you mailed gold from your bots to it.

Feel free to contact Customer Support again if you have any questions.

Taking a page from the Lyte book of smites.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Favorite profession after the ranger?

in Ranger

Posted by: Oolune.4357

Oolune.4357

Engineer isn’t a bad choice. My favorite after Ranger is Guardian, personally. Not because they are similar at all, but because of just the opposite. They are varied playstyles (and different armor types) that let me get a different experience.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Why no crit damage?

in Tequatl Rising

Posted by: Oolune.4357

Oolune.4357

Honestly, I think it comes down to balance. With having as many people involved as there are (we had 100 people at one point stacked on our main commander once) it would become a way more gear dependent fight to allow crits. It would mean any group with lots of berserkers would either have o problem at all, or else anyone without lots of berserkers would have an even lower chance of victory than now.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

Tequatl: Tactics (New Video of Success in OP)

in Tequatl Rising

Posted by: Oolune.4357

Oolune.4357

A note on the southern turrets: The main risen (including the most frequent champ spawns) come from the far southern spawn point. That is where you want MOST of your defenders while having a smaller group defending the NE spawn point.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian