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put stability on locust signet..

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Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

they just don’t want to give up playing hot potato in spvp the moment they see a necromancer -.-

how to make stealth not so bad or cheese

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Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

its not the duration that is the problem.. I don’t care if you get 20 minutes of stealth its the fact you can just go pop "oh look target gone try to click me (stab stab ) click ( stab causing stealth) ha try to click me again trololol stab stab dodge run around all while particle effects and flashy colours hide youre cursor.

the “good players” that don’t get killed by thief are usually on a warrior or guard or ele who can just dish out cc and decent aoe

(edited by Ozzy Toxin.3074)

Why Necro and Why Thief?

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Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

necro might have all that but it is pointless in group play once the stuns and cc start up you will never get to use them

put stability on locust signet..

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Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

You suggest they (referring to other professions) dodge as if that is not an option to necromancers. You shouldn’t do that.

Does it negate it, absolutely. It negates it from effecting your regular health pool. Which is in part, what your professional mechanic, was designed to do. The skills you listed simply negate the effects differently. They avoid it all together. I play D/D and have a 900 range blind every 14s. As well as a 10s weakness every 20s, which also negates a portion of not just the heavy hitters, but all damage for 10s

Why you mention those when they having nothing to do with the topic of Stability though, is beyond me.

you also have teleports and a way to run away if things get ugly, you have immunities that allow you to negate damage just like ds does for a necro, only it does NOT take away your skills

this topic is about giving necro a way to actually do something and contribute to the fight if only for a short time just like an ele can when heavily focused….

put stability on locust signet..

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Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

litch form can be downed easily by a thief and the stability can be stolen from it

has happened to me many times when they stick to you like glue there is nothing you can do due to the aoe cast times being soooooooooooo slow

put stability on locust signet..

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Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

dancing monkey… this is about team play not 1v1. in a 1v1 situation necro can beat other classes like warrior with a lot of effort and experience with our skills

as soon as you put necro in a team situation we become useless little more then a ping pong ball but when you put engineer in a team situation they are far from useless, sometimes being the only reason a point was kept during that fight

put stability on locust signet..

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Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

we have plenty of stun breaks they are pointless in team play if they don’t get you out of the frey and onceit is used that’s it.. youre on a giant cooldown and they can just lock you down again

put stability on locust signet..

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Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

how does soft cc stop them casting ranged hard cc? our own weapon range prevents us from getting very far away and some classes the hard cc on weapons is actually a gap closer…

put stability on locust signet..

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Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

anyway after starting with necro playing in wvw then venturing into pvp I have now shelved it till I can get over its flaws again.

moved to Mesmer and what a difference.. still no stability but I don’t seem to get locked down and focused like crazy and if I do I just pop a TELEPORTING STUNBREAK AND STEALTH good example of other classes having ways to get around their weakness..

put stability on locust signet..

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Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

You do, you just don’t want to run certain traits and skills.

if you mean be a terrormancer then lolz…….. a lot of people pop stability when they engage a necro now because of the runes

foot in the grave? I am running that it barely makes a difference because you go from somewhat good dps to noticeably low dps/pressure when you go to ds and by the time you do anything its over

go all out with deathshroud with spectral skills? you might last long enough for help to come along

the only possible sustain build is minion master but I don’t have trouble with them and neither do most people

put stability on locust signet..

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Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

have fun when they just get insta cleansed while you face rub the dirt that’s if you are not already there before you cast them… but most likely you do that before they see you.

you build for high damage you get stuck in place…. and cant use that high damage anyway. you go crazy with deathshroud whoopee you last another what 3 seconds? and then die all the while not really doing any noticeable damage

build for condis same problem just find yourself being pulled stunned immobed not being able to do ANYTHING. sure we can throw it back on them but then what? a massive cooldown followed up by more cc that’s what.

I would like to know what is warriors weakness? is it conditions? they seem to have a fair bit of cleansing to me not to mention free sustain from signet.. in my belief they should get our signet and we get theirs makes way more sense.. is it cc? no just a simple leap can cancel that…

guardians.. basically the same as warriors if not worse.

ele? low health and armour made up for with invulnerability…. boon spam… crazy healing

Mesmer? did someone say meat shield followed by invisibility making you waste any cc they might get? but even if they get hit they just port out of it

engie? now has stability so that weakness is gone hmm…

thief ? what’s that I need a target to hit him? but wait he is vulnerable to aoe. who stands in aoe? that’s a l2p issue not a weakness they can get stability even tho its situational but even if you get them pinned down they can get out of it, not to mention stealth is one of the best survival mechanics

every class has a weakness but they all have a way to overcome it, we do not

(edited by Ozzy Toxin.3074)

[PvP] The state of Necromancers in PvP

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Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

I have actually started to hate this game from how bad necro is at spvp… I know its only a game but when a class you like is destroyed by giving it a weakness that literally renders you incapable of doing anything its just infuriating

you can have all the utility in the world but it does not matter when you cant use it -.- the only viable damage we have is litch form and even then it can be beaten once the stability wears off

put stability on locust signet..

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Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

probably should have mentioned I wanted to replace the healing aspect of the signet with the stability not have both because anet would never do that -.-’

as for all the hate to this suggestion… stop playing warrior and guardian and wanting easy kills with your hammers/shield etc…. all stability will do is give us some time to actually do something rather then kiss the dirt and make you need to actually put some thought into when to use your stuns

stun breaks are fine but rather pointless if they don’t immediately remove us from point blank range because another cc will be instantly applied

(edited by Ozzy Toxin.3074)

ANet, how to make MM and other AI less op.

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Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

Oh, I understand that even the gravest of imbalances are usually in the area of tilting combat by 10% at best, and usually less (since most are decided by circumstances like initiative, surprise and CDs).

But given those constraints, Mesmers are rarely a good choice for your team. Sure, you won’t feel bad playing as a Mesmer. But if you want to get organized, you need to know the limitations a Mesmer imposes on your strategy, unless it is to hunt the highwaymen in WvW. Because that is something we do better than anyone else. The same can ofc work in sPvP, especially hotjoin, as players often play highwayman-like specs or try them out.

I don’t really see a higher skill cap, though. Sorry. Your point would be that at a normal level of play, we actually perform better. That wouldn’t be indicative of an easier class, the average player can perform really well with it compared to other players.

Rather, I think this is what happens:

  1. At low levels of play, players genuinely get confused by our “trickery”. By what is supposed to be our class mechanic. This makes Mesmers very strong, or rather, the enemy really weak because they waste so much time and skills on clones, on the wrong moments or get confused by things like Moa Morph having different abilities.
  2. At medium levels of play, players have learned to see through our illusions, and have improved with their classes. As a result of Mesmers being quite difficult to play well (compared to say, Guardians), Mesmers slightly fall behind at this point.
  3. At highest levels of play, Mesmers are still behind by that small margin of their class design being useless. However at this level this actually starts to be a real problem as the teams and groups will optimize and cut every corner.

I have been practically rubbing my face on a Mesmer hitting tab and its targeting his clones behind me……………. if I go to the trouble of clicking a dodging teleporting target with a practically invisible cursor then they just trolololol stealth and it starts all over again there is an issue with targeting mesmers -.-

The state of Necromancers in PvP

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Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

yep… sums up the necro slow predictable a thief can negate every hit with blind spam its so slow >.<

how to make stealth not so bad or cheese

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Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

love the no response but we all know its true in crowded situations =p

put stability on locust signet..

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Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

I see you don’t play necro in spvp

put stability on locust signet..

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Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

its not fair that we need to trait heavily into soul reaping for 3 sec of stability of which at least 1 second is pointless because of the time it takes to cast then exit deathshroud ….

technically with ds flashing we can have the most stability uptime of all classes but for what cost?. our only defence goes onto a cooldown making the entire process pointless.

high health does not equal good sustain without some form of cc that isn’t blocked most of the time by other classes with abundant acess to stability especially with the numbers that can be reached by some professions -.-

putting it on signet of the locust takes away one of out utilities and sacrifices speed for stability I don’t see how that is not balanced

after reading some of the replies I would like to know why say 5 seconds of stability on a 30 second? cooldown (need to check that) is extremely overpowered for a necro….

also to clear some misunderstandings I want the passive on the signet to stay the same but the active to be a duration of stability

this is mainly for pvp….. happy?

(edited by Ozzy Toxin.3074)

how to make stealth not so bad or cheese

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Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

remove target while stealthes but once they appear give us our target back…

in a group setting tab target doesn’t cut it you will always attack something else and thieves and mesmers have quite frequent access to stealth so as soon as you click them they are gone again

Your experience with Spectral Grasp

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Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

hmm my experience… I think this sums it up (evade) yep that’s about it unless I am point blank other then that I don’t get to use it because im rping as the communal beach ball for the ham guards and warriors because stability isn’t an attrition classes thing apparantly

The state of Necromancers in PvP

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Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

we need to start posting necro balance posts on the warrior forum, then the devs will be forced to read them as they admire posts about the only class they play and don’t want anything to trump it -.-

how can i beat a thief?

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Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

Against a pretty good thief you will usually lose…one who knows what to dodge etc.
But as power necro you can kill them , sometimes very easily The trick is to interrupt their heal if they dont do it in stealth, keep staff 5 for their shadow refuge, that wins me most fights, since they feel so safe in their bubble until they get feared off. Also dont let your hp drop under 50%, always heal around 60%….and not if they have basilisk venom on, they will interrupt you and kill you…ah and dont turn your back on them, try to turn around all the time and face them, they do more dmg if they jump your back. Condi thieves are the coolest build, they stack 12 bleeds and suddenly they get them back and die The ones that pain me are these new pve guys in pvp who use pistols, and unload 8k on my face…of course if you put the correct pressure they will panic since they play mostly glass, but yeah, they are a pain.
Golem helps too, sometimes after they have stealthed i do a random golem rush when i’m near it and ive seen thieves fly xD

As a power necro i’ve had more success against thieves rather than condi nec. Could be because you get more lf as power nec…As condi do the usual faceroll; signet of spite+doom and chain fears, ds 5/4, scepter 2 dagger 5 and pray

they usually always do it in stealth >.<

how can i beat a thief?

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Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

Why would you use wells in a 1v1 scenario?

In fact fighting thieves is normally a waste of time simply because they will reset the fight as they please and there is nothing you can do unless you get lucky…
However with some LF you also shouldnt lose that easily. This is actually important if you encounter a thief make sure you always have some LF left to enter ds.

I usually get stalked by one from the start of the match so have low lf

isn’t it counted as an evade if they dodge into my marks? that’s usually what I see happen with staff against decent thieves

Last refuge sucks

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Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

good not like you need more stealth spam… that doesn’t stuff you up =p

(edited by Ozzy Toxin.3074)

how can i beat a thief?

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Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

soo much easier.. wish anet played necro then it might get fixed

how can i beat a thief?

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Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

or just use my pu Mesmer and smash my face on the keyboard for a win…

Corrupt Boon [BUG]

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Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

yep.. gota love casting this at an ele or guardian doing nothing and it just misses….

how can i beat a thief?

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Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

I do use ds 4 and 5 but it never seems to do anything and usually if I start lb spamming them have moved along watching me from the side also usually when I go into ds they spam like crazy and my lf just dies..normally accompanied with turning to stone…. or they steal my fear

how can i beat a thief?

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Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

if I go crazy with marks and wells and hope they have lost a good deal of brain cells from all that dagger and stealth spamming so they actually stand in them, I can beat a thief.

if I go for power necro I die in 4 or so hits especially since I need a target to do any damage…. if I use wells with power necro it either doesn’t do enough damage before I die or they just wait it out, healing any damage I have done while I cant see them

if I go condi necro again I have the no target problem but if im lucky and land spite and throw their condis back on them before they stealth I can win along with mark spam and guess work but its always 50/50

point of this thread I would like to know what other necro users do to counter this pain in the a… of a class

spectral armor stability.

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Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

why don’t we just put 5 sec of stability on signet of the locust.. then we sacrifice speed for stability, I would say that is balanced

just noticed the guy above me had the same idea ha =p

necro fear vs other classes...

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Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

never seemed to work for me with the stun break but then again I don’t use spectral skills

spectral wall needs a utility slot also….

DS and build synergy

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Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

simple solution.. allow us to use utilities but block out heal while in ds if they are scared healing will be op

necro fear vs other classes...

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Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

so.. for a class where fear actually makes sense we need to chain 3 abilities together and trait the hell out of it to get as decent duration.

thief just needs to click once for a 4-5 second fear then run behind me stabbing me in the back till I die, lost count on how many times I have died to this especially when they do it in stealth

warrior one click 4s fear and copy the thief to a lesser extent

how is this fair?

Best spvp Necro builds

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Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

easy answer is none play another clkittened with cc spam because that’s all you will receive once targeted by a group

Why is this class 'bad'?

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Posted by: Ozzy Toxin.3074

Ozzy Toxin.3074

this class would be good if it had some decent form of stability… without it you are just get cc spammed locked down and thrown about like a ping pong ball.

it doesn’t matter how much utility you have if you cant dodge that 1000 blades or even use them.

I am aware we do have some stability but for 3 seconds it means I need to trait 30 into ds and well of power has 5 ticks but only applies stability once as a stun break….. once!