well none of that worked… it seems to be my router because the same thing is going on with another laptop.. no idea how to port forward or allow gw2 through on it
been playing for over a year never had a problem but when i tried to update the client it would load a couple of files then the kb/ps would drop to 0 and then nothing., nada just sits there.
i uninstalled guildwars from my laptop and tried a fresh install now i cant even dl the client at all, same problem.
any ideas on what to do?
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been waiting and waiting but you guys only seem to release everything but!.. I have seen people in things like jeans and tank tops, I would love a chance to get these, and what is wrong with a good pair of wrap around sunnies?
bring some variety to the game that doesn’t involve full sets of gear that cant be broken up =C
I would love to know how you deal with an over abundance of cc as well =\ soon as I go into a group (started to tpvp) its send the warrior with a hammer to make the necro redundant with the occasional fear steal from a thief -.- (just an example)
likewise we have no problem taking out their necro in the same fashion I can do it with just dagger dagger wod spectral grasp and fear from ds and golem =s even that is too much cc for the other necro to withstand lol…..
if they give engie more condi removal and ignore necros extreme cc problem then I will be kittened….
why is it fair that engie who is extremely heavy with cc and has some ok condi removal especially if they trait for it, gets even more condi cleanse but a class that an engie can easily counter if you have the right things and actually use some of the stuff you already have…. is still bottom tier needs a personal guardian and can be completely made redundant if anything with a hammer is around -.- you have 2 elixirs that can make a terrormancer pointless once you bait out the corrupt boon
sorry sir, this is not true. To say that a terrormancer is pointless if you take 2 elixirs is not even funny. It is just a lie
I did say if you bait out its corrupt boon… fear is countered by stability if you don’t run into spectral wall its a waste and if you dodge when a necro goes into ds then more then likely they will miss when they try fear you. (reason I do a lifeblast and then fear lolz =p) you can also bait out their spite sig then use elixir b? making it a waste of time =\. just saying I have done it and had the same done to me its not impossible.
just like I can beat a stance toting hammer spamming warrior who thinks they are l33T against a necro in a 1v1 by just running away and letting them have the point then killing them lolz…. its a bit harder when they have a friend tho =C then its bye bye necro
eh the problem I have with bombs is people actually need to run into them… I know I just avoid them when I go up against a engie =\, and the grenades are easily avoided just don’t run behind them and range them =p
if they give engie more condi removal and ignore necros extreme cc problem then I will be kittened….
why is it fair that engie who is extremely heavy with cc and has some ok condi removal especially if they trait for it, gets even more condi cleanse but a class that an engie can easily counter if you have the right things and actually use some of the stuff you already have…. is still bottom tier needs a personal guardian and can be completely made redundant if anything with a hammer is around -.- you have 2 elixirs that can make a terrormancer pointless once you bait out the corrupt boon
set up some clone counters `between you and the mesmer.. iow if on staff drop your wells to create a “save zone” where you can retreat and draw the clones into.
don’t use your dodges for one clone make sure they start following you (iow wait for the mesmer to shatter them) after the shatter cast, kite the clones and dodge. Or if you have your transfers ready eat the shatter in DS (with retal on trait) and transfer trough dagger #4 of staff #4. DS siphon also solves the problem of clones. As soon as you have the major clones/phantasm down immobilize and spam the kitten out of everything you can get your hands on. (usually dagger #1 after transfer immobilize) forcing the mesmer to use blink/stealth.. wait a bit on point and expect a phantasm to appear. dodge and ignore it while focusing on the mesmer again. he should be dying by now and a couple hit should finish him/her. if you have golem equipped charge it immediately when the mesmer pops stealth for a nice interrupt.DS torment and siphon are some nice tools to kite clones.
but killing clones loads me with soft cc and condis =s
in response^^ there is usually a warrior going hammer stun I winsies. and I got them first… the same applies if they get me first and I don’t manage to dodge in time after stunbreak (spamming dodge as I break stun still doesn’t work sometimes and it never goes off)
perfect post …. (but I don’t want to make this post at least 15 characters long boooo) ignore that bit
its the best way I could think of that wouldn’t bring on a lot of qq or zomg noooo he will be opeezzz to give a necro stability =s if not then I will gladly take instant stunbreak teleports on spectral skills easy access to vigour and stealth please or a lot of instant cc on reasonably low cool down on my weapons. =p
you need to remember.. anything that makes it hard for a warrior to kill a necro will get it nerfed again
I say no to minions working through ds minion master is already a pain in the backside for minimal effort… the meat shields + fast lf generation from all the pets combined with all the healing they generate would be over the top.
im fine with the other stuff working tho the health they give is so small or infrequent it wouldn’t cause too many problems
A clear case of skill>build.
Some people appear to make it work, because it does work.
Necro is just not popular atm, among the few people that actually play necro there are even fewer who can actually pull it off to a point where they overshadow other classes as a team asset. But that doesn’t mean it’s impossible.[/quote]
imagine a player that skilled using another class!. 1v1 a necro can work 1v2 dead 2v2 dead 3v3 dead 4v4 dead 5v5 dead… if you are against competent players they will focus you first and pour on the cc (usually only take a warrior with a hammer while the others spam 1) a necro is a hindrance I myself always go for the necro with my own necro and kill them first usually because they cant do anything at all about my fears/cc
if only stealth did not drop targets….. and clones act as meat shields it does work to a degree if I manage to face rub against them for long enough
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eh.. I find they just dodge into my marks negating their effects =\…..
power well for zerg
condi for roaming
rainbow mix of fluffiness for never
a necro would lose utility like everyone else does it still hurts the necro more because it is reliant on its utility to do anything because of slow cast times and low damage weapons.
anyway I was just trying to help but it seems some people seem to have a giant hatred for necro and think its best kept out of pvp, pve and only used in wvw…….
I really don’t see why this would be op its no diff to what warrior guard or engie get but you are fine with them. maby you all just like the free kill I don’t know =\
but theirs is all in utility not traits
As a mesmer main i can tell you that the best way to win is condition’s we mesmers find it hard to clear conditions and well necros find it easy to to apply them.
yeah…. only option there is terrormancer but then im even easier to kill due to horrific lf generation once my corrupt boon is gone =\
thanks for the advice anyway
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well its true =p
im all open to suggestions if you guys have any. maybe yours is better then mine
ps I never asked for the cooldown to be removed from the signet =\ I think its fine having a 1 minute cooldown
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well the only solution is stability in some way that doesn’t kill builds…. you can’t force a class to facetank and give them no way to do it…………… maybe if they made wod last 20 seconds fine or lowered cooldowns by a lot then fine. but the way it is now.. necro can’t do what it is meant to do against people with half a brain =\
the only necro build I lose to is terrormancer and that is literally because I cant do anything about it even with 2 stun breaks the cd of the fears is too fast in comparison. I wouldn’t complain if they bought corrupt boon hats off to them. but at least I had a chance or it was down to me for not dodging it/interrupting it.
the way it is now is just.. too bad you had no chance anyway… same for any situation where cc is too highly prevalent.
you also say im asking for a way to negate my weakness… well engie got stability and decent condi cleans if they choose to use it
warrior is meant to be weak to conditions lol.
Mesmer is meant to be weak to cc but guess what? (stealth, many stunbreaks that teleport and can stealth removing them from the situation) they are also meant to be weak against condis but they have also been given utilities that can get rid of them fairly well if they choose to take it…not to mention with traits…
ranger just got given a counter to their condi weakness…..
guardians.. I don’t really know what they are weak to tbh
notice a pattern here?.. what does a necro get? 30 points into sr ruining any possible decent builds for 3s of stability that also removes its defence if it flashes ds woo….. its basically a glorified stun break (if you are not already being hammer trained) with a duration like that.
our current stun breaks are on a massive cd and do not remove us from the problem area or remove the target meaning people don’t even need to think to hit a necro… especially with aoe stuns/knockdowns,
right now even if I try to be sneaky the second a competent player sees me they break off from what they are doing and kill me first because they know I cant do anything about it once the cc train starts.
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as a power necro
this one class I just cant seem to win against I have played one to lvl 80 and know just how bs and unfair they are I know exactly what the Mesmer is doing. I can even guess what exact skill setup they will have, but for the life of me I just cant beat them.
I find one immob it with dagger it just goes invis pops a clone and teleports so I cant find them…… finally when that wears off after 2 phantasms and another dodge clone and I find them, try hitting them and get stun stun knockback for doing so then if I find them again. pop clone .. I hit the clone try disengage clone(hard to do with only a single target non cleave weapon) and hit the Mesmer underneath when I finally do *oh look they can invis again because its off cool down… and the cycle goes round and round and round until I die…. I dono what moron gave them stealth but spawning a phantasm to attack me should reveal them at least kitten -.- especially when they use mass invis.
also how can they give chaos shield to a clone and remove it from themselves!@! I cant figure out how to do it on my Mesmer =s
point of this thread.. tips would be awesome without resorting to one trick ponies like terror mancer (who dies horribly to anything with stability..) or minion master.. bleah
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you just joined at the wrong time. you are going to have a horrible time lvling your new character with stagnant progressions and skills/utilities locked away behind events you literally cant do because of your level and making cash has just been made harder
if you joined 5 months ago you could have bought 1k gems crafted to lvl 65 in a day then had fun to lvl 80 with all your unlocked skills and abilities.
That’s why they gave you the option of unlocking it two ways. You can either search out the events themselves to unlock, since most of them was relatively easy to do, or you can simply pay a small fee and some skill points to unlock the ones you want but you don’t want to do the events for.
The only problem I have with the new system is the how far back they pushed traits level-wise. I’m in the process of lving up a mesmer, and it’s a bit of a pain at the moment, since their traits help a lot with their combat. He was around lv35 or so when the feature patch hit, and his combat when from decent to aggravating in a blink of an eye.
yes because everybody kept every single skill point scroll they ever got on their main and have a stack of 1million sitting in their bank……………………………. because 360 skill points are so easy to obtain when you have none to start with………………….its not like doing this across all classes from lvl 1 will be tedious at all oh no because there is some magical source of scrolls that you can gather in less then a day apparently.
so i have been doing pvp for 2 weeks now and so far have gone from lvl 2 to 80 with with xp tomes but i only have 160 skillpoints (after buying actual skills…) so for this little guy i need to get 260 skillpoints IF i ignore all grandmaster traits(360 with them) just for traits alone….. how long is this going to take!#$
i have another 3 characters to go after this one -.-
ps i already had a stack of skill points when i started from my main
HS should never have been a fully passive heal. How the kitten would anybody be able to balance that kitten out and how would you make the active part of it ever worth using without making the whole kitten thing crazy OP?
i can balance hs quite easily.. make it only if the warrior is doing damage and put a 1s icd on it there it is balanced.
my play style is fine i can kill most builds 1v1 i welcome a thief to try kill me (they are a nice source of ds regen) the fact is, alone the cc from some builds is manageable but the moment you add a friend that necro is shut down, or so focused on the guy trying to shut you down you cant do anything to the other while they attack you (most of our useful attacks are single target and no cleave), just to note i do not expect to win a 2v1 but i also do not expect to die in 3 seconds, this scenario still happens even when it is equal teams 2v2 3v3 5v5. why wouldn’t you focus a class that cant get away, cant disengage target and is very single targeted damage wise while built for power
i would love to see you play your necro without hindering your team by forcing them to build a certain way as to peel for you and grant stability for you constantly, you know do things they don’t need to do for any other class in the game. i could probably guess what you are going to use right now but i will just keep that to myself.
i have 80 warrior necro Mesmer engie, i have been using thief (why they are so easy for me now) ele (still extremely bs to go up against if built right), lvl 40 guardian not exactly rocket science, not bothered with ranger self explanatory can be easy to kill.
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^so what is your build like after sinking so much into sr to get it? you either get no damage and some small healing or you get some damage.. not great damage -.- and still be useless with no healing and die anyway. it takes away too much for so little.
I have enough dmg to kill most of my enemies and more healing than you think. I don’t sink anything in SR.
just trying to say how much it kills necro to get some stability you need to sink 6 trait points into sr to get
you know a game is well balanced and nothing is op when swishing blindly at the air is considered a counter. and an invisible class gets high damage abilities that automatically teleport you to your enemy so they can stick to you like they have been playing with super glue and positioning isn’t even an issue…….
that being said so far I have no trouble with thieves in pvp in fact I welcome it, they are a great source of ds regen from my daggers after taking vampiric and heal on crits lol
not sure what it would be like in wvw tho even with the stat increases from food, runes and armour =|
I wouldn’t mind being able to drop target constantly.. give mesmers and thief a taste of their own bs
the way it is now it goes like this
oh a necro…. pop own stability cc 111111111111 next cc 111111111 another cc 11111111 hes dead yays. I do it myself to them even on my own necro with spec grasp immob from dagger charge from golem and the fear in ds, its too easy
it may not always play out like this but the normal situation is most necros only have 1 stunbreak if the first cc fails the next will get them and so on.
I have said this before and will say it again.. if I can wait 8-10s for zerker stance and kitten for the invulnerables to finish on a warrior so I can actually do something then why cant you wait for 5s of stability to end on a necro? other classes have defensive abilities too
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^so what is your build like after sinking so much into sr to get it? you either get no damage and some small healing or you get some damage.. not great damage -.- and still be useless with no healing and die anyway. it takes away too much for so little.
locus signet would have a longer duration then fig meaning it actually makes a difference. you can use it with any build just like everyone else can use their stability utility with any build. you would still have your ds for backup you would still be useful.
go play runescape where you lose everything on death that looks like it will make you happy. this game is for fun I don’t see why you want harsh penalties for getting killed
I know they have seen it but I want to keep it in their face every time they look at this forum =p
unfortunately I only just started this game at the beginning of the year and only managed to pump out 3 lvl 80s…. I was aiming to get 1 of each class to 80 but with the cost and time(I still need 350 or so skill points wtf) just to get one to lvl 80 with its traits and utilities… that is not gona happen. if only they removed the skill points then it wouldn’t matter =C
I would not mind if I just had to run around and do some heart quests etc but wvw, dungeons, world bosses kitten off you even need to do entire area completions for one trait, its just bad
the lack of lengthy grinding before you can have fun is what drew me to this game… that is gone and so will many of their customers be, gl getting people to join wildstar after this.
just gona bump this so the devs are forced to see it…
so basically you just want to make the other heals just as op or have no drawbacks to using them… ok
necro…… nothing you can make yourself pointless and do barely any damage for 3s of stability that has an impractical activation mechanic tied to a source that isn’t always there and reduces your damage or your survivability. that’s it
Yea because FITG (stability) reduces our survivability or dmg.
Isn’t always there ? Locus Signet 60 sec, DS 10 sec.
3s of stability = 1 or 2 life blasts that the enemy will dodge then its over not to mention you wont hit as hard..
it is not always there. you pop ds when someone comes in with a massive hit or tries to spike you then what? they have free range with their cc after that. or you flash ds so you can get the stability during a cc chain but now you have no defence.
not to mention you kill all build diversity because you don’t have many points to spend after it -.-
life force does run out eventually
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^ its not just warrior every profession but necro has options to get past their weakness without too much sacrifice. most of the time its in their weapons/utilities
we could always start by making other classes have a kryptonite as in don’t give them so many ways around it that it may as well not be there
anyway….. (necro)
strengths
boon removal
constant albeit slow application of condis
good soft cc
would be good hard cc if it were not countered by so many easily obtainable things>.<
good aoe assistance/damage
weakness
no non traited build killing stability making all the above pointless because we cant get any of it off or do anything at all to defend ourselves
no reachable healing in death shroud… even just letting vampiric work would help a little its not like the attacks hit very fast or often….
ds not scaling well the more people there are, a couple of hits from a thief while being smashed by a team mate and its gone…
terrible mobility no on the spot teleports nothing…………….
no fast /usefull long range weapons that cant just be sidestepped..
kryptonite
no stability to the point necro is useless….
simple. necros weakness is such a hard counter that it literally renders it useless seeing as there is no non traited build killing source of stability like most other professions have
they gave other classes too much condi cleanse
they let thief steal our fear and let it magically change from a 1s fear to a 4-5 second fear just enough time to kill us with dagger spam and its on a lowish cool down….
they gave other classes long lasting blocks/invulnerabilities that don’t lock them out of their heals or skills so they can do whatever to us while we cant even slow them down..
once you get into a team environment unless you have a personal pocket guardian giving you stability and peeling for you good luck…
not saying a necro cant kill anyone… in a 1v1 I can kill almost any build almost some are just so over the top at hard counter or evading its not funny at all but when its more then one person our defence really really suffers…
or they can just make it instant after the animation with no after cast. if you cant dodge during the animation then you deserve to be hit =\
I have not noticed a problem with mine =s but I use daggers alot
its still too easy, just like the other classes that have ai massing builds. I say delete them all and bring back the skill in the game (mm, turret engi, spirit ranger, (Mesmer would not be so bad if they couldn’t just stealth away-.-) even ele’s elemental)
ps I realise Mesmer cant be deleted =p
oh noes its alive again. not going to let this die
I find stun breaks pointless I do take one but it only helps in 1v1 or sometimes 2v1 (from fat luck) the second you pop it they can just stun you again which is usually the case
I would actually like all classes to have at least one source of easily obtainable non traited access to stability.. you cant just give it to some people who also happen to have the most cc?!?! and ignore everyone else -.- even if they have a way to escape
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hope they at least make the basic traits free or remove the skill point requirement maybe they will stop chasing away new customers then……..
conditions don’t need counterplay they just need to be removed from classes that shouldn’t have them……… necro engie Mesmer= condi . warrior guard thief ranger = damage the reason it is so bad is because high damage classes get condis thrown on top of it