Showing Posts For P Fun Daddy.1208:

Need to add particle effects to ice bow

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

It looks fine to me.

[PvX]Ele condi removal; Diamond Skin & more

in Profession Balance

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Ether renewal is great fyi.

Until people learn to interrupt it or DPS harder during it because you can’t dodge.

Not everyone has disables on demand. Also armor of earth helps for that one time where you must not get interrupted no matter what.

To each their own, I guess.

[PvX]Ele condi removal; Diamond Skin & more

in Profession Balance

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Ether renewal is great fyi.

Until people learn to interrupt it or DPS harder during it because you can’t dodge.

How many spells can you pickup?

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

You can level up after reaching 80, but it only grants a skill point and not an actual level. additionally, there are far more skill points gained through discovery than you will ever need for skill purposes.

PvP build

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

s/d fresh air burst is probably the most viable currently unless you are really good. It relies on a ton of muscle memory and really quick fingers to nuke the heck out of a single unaware target.

Should Pve and pvp be balanced differently?

in Profession Balance

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Yes. There is too much variation in effectiveness in skills for it to be feasible to keep all modes balanced without any separation in modes.
A prime example of this is Hundred Blades. An incredibly effective PvE skill which is vastly weaker in PvP.

[PVX] [Warrior] Longbow #1

in Profession Balance

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Seriously, people for some reason always want their most passive attributes buffed. Can’t anyone think of a change for their class that doesn’t lower the amount of skill needed to play it?

[PvP] Ele Balance: Revealing Flames

in Profession Balance

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Hard counter to stealth, not a hard counter to the class, in the same way that diamond skin/that engi trait is a hard counter to conditions and not to necros/engis in general. This speccing to defeat a single type of build (and lose to everything else) should not exist in a game that claims to have skill as a major factor.

Good thieves can play without constantly being in stealth and still have a number of flat-out advantages over elementalists (not from experience with mine, I’m a terrible thief even though I avoid stealth like the plague, or possibly because I avoid stealth like the plague. I have played against good thieves, they are not the stealth/spam noobs that the more common ones are, and I don’t accidentally kill them with meteor shower).

Ok.. Again sorry for not being clearer about the diamond skin comment earlier. The key difference is if you go 30 or 25 in fire you can still produce a very strong (and IMO the best) s/f ele build available. I know karsaib and phanta run 30 arcana, but honestly when you’re that glassy it’s basically kill or be killed. And fire traits can do a ton of things to help you kill. From watching phanta play I can see how effective he can make it for other things like might stacking, but personally I prefer the deeps up front.

This is crucially different from diamond skin, as 30 earth won’t make you capable of anything much (no sustain, no dps).

Furthermore I would say you might be confusing ‘hard counters’ with counter play. We’re not talking about giving eles heat signature recognition here.

But it’s essentially the same thought process as diamond skin. Take something eles are especially weak to, and give them something that completely annihilates that but is useless against everything else. In the case of diamond skin it’s dire necros, in the case of the original suggestion it’s stealthspammers.
I definitely think that stealth needs more counters, but I don’t think it should be through traits, and especially not grandmaster ones. I could be okay with the revamped suggestion making it through flamewall, but I still think we would be better off making stealth a boon and making that skill and others across classes boon rips.

Heh, my thread on making Stealth a Boon did not last 30 posts before being shouted down and dying a mourn-less death.

I’d necro it if there’s interest in developing the idea further, but Stealth based Thieves would beg to differ and would rather that their class remain in the state it is, which is only fair enough considering their nerfs. That said, Thief matchups should be normalised more such that their efficacy should be better against tanky DPS whilst not crushing squishy DPS as it is right now.

That’s the one I was referring to
It’s just that stealth in it’s current implementation isn’t really something going for this game. Generally, stealth is either incredibly limited or imperfect in PvP games, because otherwise it’s sort of broken. Mesmer stealth is actually somewhat acceptable (outside of a few builds that base entirely around it) in how incredibly limited it is, but with thieves it sort of goes horribly wrong. This is because it hurts players who take more active options over passive ones, and classes that rely on active abilities more than those that rely on passives (because while passives don’t care if your target is stealthed, actives are far less effective on a stealthed target).
Mechanics that directly punish active playstyles with fewer passives and thus greater player involvement should be very limited, which is why I support active, intentional counters to stealth rather than passive ones. In the same vein, I dislike hard counters intensely for GW2 because they belittle player involvement. If something hardcounters a build, almost all skill is removed from that encounter. Neither of these are particularly fitting in a game that has high player involvement and reliance on skill-based play as a selling point.

life blast x 6 = 17k in spvp???

in Profession Balance

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

I have never played a necro, and I am here to say that yes, this is a learn to play issue.
On pretty much any other power based class you would have been gone way before that 12 seconds was up if you just tried to facetank it all.

[PvP] Ele Balance: Revealing Flames

in Profession Balance

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Hard counter to stealth, not a hard counter to the class, in the same way that diamond skin/that engi trait is a hard counter to conditions and not to necros/engis in general. This speccing to defeat a single type of build (and lose to everything else) should not exist in a game that claims to have skill as a major factor.

Good thieves can play without constantly being in stealth and still have a number of flat-out advantages over elementalists (not from experience with mine, I’m a terrible thief even though I avoid stealth like the plague, or possibly because I avoid stealth like the plague. I have played against good thieves, they are not the stealth/spam noobs that the more common ones are, and I don’t accidentally kill them with meteor shower).

Ok.. Again sorry for not being clearer about the diamond skin comment earlier. The key difference is if you go 30 or 25 in fire you can still produce a very strong (and IMO the best) s/f ele build available. I know karsaib and phanta run 30 arcana, but honestly when you’re that glassy it’s basically kill or be killed. And fire traits can do a ton of things to help you kill. From watching phanta play I can see how effective he can make it for other things like might stacking, but personally I prefer the deeps up front.

This is crucially different from diamond skin, as 30 earth won’t make you capable of anything much (no sustain, no dps).

Furthermore I would say you might be confusing ‘hard counters’ with counter play. We’re not talking about giving eles heat signature recognition here.

But it’s essentially the same thought process as diamond skin. Take something eles are especially weak to, and give them something that completely annihilates that but is useless against everything else. In the case of diamond skin it’s dire necros, in the case of the original suggestion it’s stealthspammers.
I definitely think that stealth needs more counters, but I don’t think it should be through traits, and especially not grandmaster ones. I could be okay with the revamped suggestion making it through flamewall, but I still think we would be better off making stealth a boon and making that skill and others across classes boon rips.

[PvP] Ele Balance: Revealing Flames

in Profession Balance

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

OP updated.

and @P Fun Daddy I wouldn’t call them stronger without any invis, then describe it as a hard counter in the same post, its a bit confusing. The ony thing it hardcounters is the Mesmer downstate IMO, having played around a bit with sic em on ranger. The rest is all quite manageable.

Hard counter to stealth, not a hard counter to the class, in the same way that diamond skin/that engi trait is a hard counter to conditions and not to necros/engis in general. This speccing to defeat a single type of build (and lose to everything else) should not exist in a game that claims to have skill as a major factor.

Good thieves can play without constantly being in stealth and still have a number of flat-out advantages over elementalists (not from experience with mine, I’m a terrible thief even though I avoid stealth like the plague, or possibly because I avoid stealth like the plague. I have played against good thieves, they are not the stealth/spam noobs that the more common ones are, and I don’t accidentally kill them with meteor shower).

Elementalist weakest class? Hell no

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Elementalists are good in PvE, even without conjures, if only because of their group buffs (namely might and protection) and high potential DPS. In WvW they are only top-tier in zerging (because of MS and fields), everything else there is a better pick for. In PvP there is not a single role that an ele can reliably fill (I say reliably because I do have some success with my staff build, which also just so happens to be the most entertaining thing ever, and some top teams have staff eles I hear).

[PvP] Ele Balance: Revealing Flames

in Profession Balance

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

I have to agree with Auesis, first of all. Think of how much you would be sacrificing in order to get that single stealth interrupt, which wouldn’t actually end up doing anything, because even out of stealth both mesmers and thieves have heavy advantages over eles. I might put the points in if it was adept, but that’s only because I already run 30 fire (I’m not part of your system, man) and the adept traits are mediocre at best.

Secondly, hard counters (which is what this trait tries to be) are just stupid anyway and don’t really have a place in a game with any emphasis on player skill.

[PvP] Mesmer Moa Skill = Death Sentence

in Profession Balance

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

As everyone who has actually played the class has said, it is far and beyond our worst elite on people who actually play the game. Sure, if you’re relatively new to your own class and the general mechanics of the game, not being able to pull of your rotations (because rotations tend to be the starting point in player skill) will probably mean death, and quickly, because those people aren’t experienced enough to adapt their skill use to changing circumstances. The same thing would happen to them if they were suddenly given skills from another class.
But outside of screwing with new players, it really has no use whatsoever that would in any circumstance make it more useful than either of the other elites. Any situation where it would actually do anything is one that you probably would have won in anyway.

Proposed meteor shower circle

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

I think it should have a red circle, I also think that anyone too stupid to move out of the thing even as it is now deserves the swift death it provides.

That is all.

recommend new weapons for elementalist?

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Dual pistols, forever.
I don’t even care what they do, I just want to shoot fire out of twin pistols.

sig war

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Plus the elementalist is like a mage… Mages in alot of games have skills or passives that regen health while the warrior has skills that heal on attack… Like being blood thirs and shizz itd fit the classes better and itd make them not op

Give me passives and I will cut you.

Make ranger beastmaster more viable!

in Profession Balance

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Just model them after classic 3.5 D&D rangers, then everyone will be happy. Possibly.

[PvP] Mesmer Moa Skill = Death Sentence

in Profession Balance

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

For real, pretty much the only reason to run it against people that actually know what they are doing is to kill minions. Other than that, it is simply inferior to the other elites. I have died possibly four times total as a direct result of being Moa’d, because all the skill actually does is remove ranged abilities and confuse noobs. I can guarantee you that if you take a few seconds to learn the moa skills, you will find yourself killing people with it.

Also the mesmer bot in the mists will moa you if you don’t have a mesmer friend to practice with.

suggestion: improving ranger pets

in Profession Balance

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

It’s not really the trinity – I’m just using familiar terminology.
The “tank” is in fact nothing more than a party wide toughess / vitality buff plus a root, together with a fancy pet animation.
The “dps” is just a DOT with some bonuses.
The “healer” is just a HOT with some bonuses.
It’s very simple and it will work. No problems with tracking, aggro, etc. Also, it’s possible to implement with a minimum effort, since it is actualy a simplification of the current system.

Fun Daddy, what do you think is wrong with the aggro? Can you be more specific?

Aggro management isn’t currently part of the game, really, and I think it should stay that way. Being able to control enemy AI makes them more predictable, which in turn decreases variability in combat and makes it quite a bit easier.
One thing this game definitely does not need is easier PvE, especially if it comes at the cost of making encounters more simple.

Serane D/D Ele - Dueling

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

haha u guys all need to calm down :P

if you dont like my video then you dont like it
im not going to kill myself over it. i also dont really care much for what the majority of you guys think about my play. Why? because i know what im doing and im pretty successful with it. like i said in the original post. we have EOTM and im on TC who are red this week sooo if any of you want to duel then by all means im open to it
even in spvp, so feel free to ask. i dont bite and im a nice guy.

a lot of friends among eles and in general asked me to make solo content again because i kinda stopped so i did. i fought what was in the sanctum during the week, its not my fault if there was a lack of condi builds and classes. i fight them all the same. i didnt post this here to claim that i am the best ele . like ozii said word of mouth travels fast. enjoy the video and if you did im happy.

I saw you in the arena and there was an s/d thief you lost to a lot, but I ask why isn’t that in the video? It’s obvious you’re just showing wins.

…You mean like every person who has ever posted and ever will post on the forums? You don’t showcase yourself screwing up.

suggestion: improving ranger pets

in Profession Balance

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Sort pets into 3 main groups, tanks, healers and dps.

Generic: if a pet is killed, ranger takes considerable damage and stun. The pet suffers from the same effect when ranger is downed. OTOH every healing ranger performs affect the pet as well by default. Pet can be also healed by aoe or targeted heals of other team members.

Tanks attack target mob with a charge or teleport and are guaranteed to hit. They also turn target mob away from the ranger, immediatelly gain aggro, and hold aggro as long as alive or until commanded to return / replaced. They do almost no damage, can have retaliation, maybe regen, and stay at the target despite aoes etc.

Dps they never gain aggro and position themselves at flanks / back of the mob who attacks ranger (or rangers party member). They always follow target and attack it (much like rangers sword#1), doing considerable damage. They actively try to avoid aoes and cone attacks. They can cc / condition the target mob.

Healers never get aggro like dps, and heal / revive ranger and his group. They always follow ranger and stay away form enemies. Lets assume for simplicity that their healing skills are always centered at the ranger (aoe) or affect all party members, and work at a solid distance. They always “hit”. Please avoid ground targeted aoe skills or cones (anything not centered on a character) since there can possibly be issues.
Healers can also cure conditions, give boons to the ranger and/or party, and revive downed or killed members.

Once ranger is killed or down, the pet skills are disabled. They pet may attempt to revive downed or killed ranger (healers having higher effectivity at that).
However when ranger is downed, a pet gets similar shock like ranger does, when pet dies.

Even non aggro pets are, of course, vulnerable, but unlike tank, they will never affect mob positioning.

All pets can be stowed permanently and they never reappear automatically until ranger decides.

EDIT: pets are affected by rangers stats.

I like all of it except the aggro. Would be a bit iffy with the current system, I think.

Scepters

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Scepters are for little girls from Harry Potter. You arn’t a little girl, are you?

I use the princess scepter when I use a scepter. The only step up would be immobulus, but that thing is expensive.
Go pink and sparkly or go home.

Arcane Brilliance

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

I use staff in melee range more often then not, unless there’s an ally near my enemy so that I don’t waste my blasts.
I generally have enough active defenses to last through a fight even with berserker gems, and using it to its full potential by being near people when I heal ensures that I get ungodly amounts of healing, especially with arcane wave, and stacking might becomes almost accidental.

Time to switch gear? (WvW)

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

It’s hard enough to survive roaming WvW as an ele even if you build survivability. The sheer volume of thieves, roamspec warriors, and necros is overwhelming and will crush your dreams.
I recommend increasing damage incrementally so that you don’t exit any semblance of a comfort zone and can get used to lower survivability, instead of just jumping in to complete zerker.

How do you feel about Elementalist Mobility?

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

It’s way too much, elementalists have access to four attunements so they shouldn’t be able to move, ever.

I have the solution!

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

I prefer the element of surprise, can we have that instead?

Elementalist Changes - No Choice But Cantrips

in Profession Balance

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

I still run staff with no cantrips, because kitten the system.
Don’t let the Man tell you what to do.

[PvP] What's the point of raw DPS?

in Profession Balance

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

If there was a gear that gave condition damage precision and condition duration I believe condition specs would be much more viable in PVE.

No.

All of them. Assuming we are comparing equivalient skill types, like autoattack. A condition damage skill will do roughly 50% more damage then a power skill- the catch is that it can be cleansed and that damage is stretched out.

If that were true then conditions would be desired in pve but they don’t. Kinda strange right?

No. The core problem im PvE is that a single condi-specced player can reach 25 stacks of bleeding (enemies don’t cleanse). Many classes perma-burn enemies as part of their normal rotation without any investment in conditions. Confusion is useless in PvE because of the low attack frequencies of enemies. In a dungeon group of 5 (or a world boss zerg of 20/50/100) you need only one condition-based character, a second one would be a potential dps loss due to the bleeding cap of 25.

In short: That conditions are “useless” in PvE has more to do with practical limitations than dps. It’s no indication for the power level of conditions in PvP

It’s about DPS as well, though. Direct damage is higher DPS (somebody with more time than me has done the math somewhere), which is the only thing that matters in high end PvE anyway.

Some Warrior thoughts from a warrior.

in Profession Balance

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

I still contend that what made the warrior OP were the changes that allowed them to not be very susceptible to condition damage.

As an engineer, you can easily kill me with my own damage thru retaliation and I have very little stability and stun breakers. Just lock me down or make me eat my damage.
That is fair. If I were to argue that my grenades that can hit up to 15 targets should NOT be subject to the potential of eating a huge amount of retaliation. . . I would be changing the dynamics of the risk/reward.

For the warrior, your problem was supposed to be eating conditions. You DID have too little to start. You know have TOO Much. I would definitely tone down berserker and cleansing ire. Start with 2 conditions on cleansing ire at full adrenaline. See how it works.

You have a huge HP pool and quite excellent regen with Healing Signet. That should be the primary way you deal with conditions. Umut is right on the money. You SHOULD be weak in condition cleanses. That means you wouldn’t just move around condition mitigation.

I’m actually of the opinion that this shouldn’t be the weakness of warriors, mostly because the current meta has pure condition builds being some of the most effective out there, and an almost complete lack of hybrid builds. Changing warriors to be susceptible to conditions would not only crush them horribly in the current meta, but it would also promote more build vs. build gameplay, which is pretty boring.
I would give warriors a different weakness, personally, though I’m not entirely sure what.

[PvX]Change how Chill interacts with Ele

in Profession Balance

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Ha.
Hahaha.
This is pretty much exactly like saying, “your build doesn’t do enough damage? http://wiki.guildwars2.com/wiki/Powerful_Banners

After looking at the warrior trait page for like ten minutes, I couldn’t really find any traits I wouldn’t like to steal for my ele, which is kind of disturbing, outside of the above.

Seriously though, you don’t point out one of our single worst traits to say we have ways of dealing with a specific condition, especially when you ignore the entire argument.
It’s not about ways to deal with chill, it’s about the fact that chill hurts eles more than any other class by a huge margin.

Not really, it is more like, are you being crippled all the time? Bring Dogged March, or are you being CC all the time? Bring stability.

You say that chill hurts ele in a large margin. I counter that argument with a way to deal with it. So no, I didn’t ignore the entire argument, only you ignored your counter argument to deal with chill.

So let me sum up your argument and its premises in relation to the general argument of this thread and its premises:

Thread Argument:
Premises:
1) Elementalists are more affected than other classes by chill.
2) This is because chill affects our weapon swaps where it doesn’t affect that of other classes.
Conclusion:
Therefore attunement swaps should not be affected by chill so that elementalists are affected equally.

Your Counterargument:
Premises:
1) Elementalists have ways to counter chill, whether or not they are effective.

Conclusion:
Elementalists therefore do not need their attunement swaps to be unaffected by chill.

The problem with your above argument is twofold. Firstly, it is a prime example of a non sequitur, an argumentative fallacy where the conclusion does not follow from the premise. Having counters to a condition does not mean in any sense that that condition affects you as much as it does other classes, nor that it does so fairly.

The second problem with your argument is that it does not in fact address the original argument. While the original argument is talking about the inequality in how a condition affects a class (chill affects elementalists’ weapon swaps, but does not affect that of other classes), your argument is against that class being unable to cope with that condition (“chill hurts ele in a large margin” is how you summed up our arguments). This again is a prime example of an argumentative fallacy, this time a straw man argument, which entails misrepresenting an argument/topic so that you can thereby more easily counter it.

[PvX]Change how Chill interacts with Ele

in Profession Balance

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Then chill should also not apply to death shroud cooldowns, shatter cooldowns, kit and toolbelt cooldowns, pet cooldowns, virtue cooldowns, burst skill cooldowns…

That makes no sense at all, switching ele attunements is actually comparable to switching weapons. And while I don’t really agree that making them immune to chill is the answer, and instead making weapon swaps affected by chill. I also think that the amount of chill being thrown around should be toned down.

I see the issue more as being that eles need better condition removal options rather than some special treatment in regards to chill, which I don’t think is as common as you insinuate. Thieves are already largely unaffected by chill, we don’t need another class like that.

It would change us from being more affected by chill than everyone else to equally affected by chill to six of the other seven classes (thief of course just doesn’t care).

Serane D/D Ele - Dueling

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

hmm well let me make something clear
i made this video off the fights i had in obsidian sanctum over the week, condi classes were lacking. not really my fault
i dont where my build had an advantage vs what i was fighting, just because it didnt include fighting necros doesnt really mean much. i think i only fought 1 necro throughout the week. so from my understanding you guys want to see duels vs necros condi mesmers and perplex engis? il keep that in mind
people wanted me to make solo content and here it is.
im on tc and we are red for the week so if any of you want to duel im only a whisper away

Don’t worry about all of the flamers, people will always pick apart your stuff no matter how good you do.
Personally I would like to see some fights with some of the more unfavorable matchups though (heavy condi, some of the OP warrior builds, good thieves), just so I can figure out how to deal with them myself

[PvX]Change how Chill interacts with Ele

in Profession Balance

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Ha.
Hahaha.
This is pretty much exactly like saying, “your build doesn’t do enough damage? http://wiki.guildwars2.com/wiki/Powerful_Banners

After looking at the warrior trait page for like ten minutes, I couldn’t really find any traits I wouldn’t like to steal for my ele, which is kind of disturbing, outside of the above.

Seriously though, you don’t point out one of our single worst traits to say we have ways of dealing with a specific condition, especially when you ignore the entire argument.
It’s not about ways to deal with chill, it’s about the fact that chill hurts eles more than any other class by a huge margin.

(what if) Anet said: What would you change?

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

I’d still have to be spending 10 extra points in trees i don’t like to get a lesser effect.

It’s totally a nerf.

Combine them into the 5point traits. That would be okay. I would only want Water and Earth anyway. Air is just terrible and Fire i dunno, just seems rather weak.

I’d be okay with that one, it would probably be equal to it’s current incarnation for me (I would still pretty much always put 20+ in Arcana, but I would be able to lose that stupid 25 pt trait)

Stealth/Backstab no risk high reward

in Profession Balance

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

What on earth are you talking about…
I never once said thieves shouldn’t be allowed to post their videos or that it bothered me. What bothers me is you posting their videos as “evidence” of whatever point you think you’re making without actually arguing anything. I never insulted the people in the videos, in fact I used their own words to point out why the videos don’t prove you right.

You make blatant assumption and call thieves OP without providing any evidence supported reasoning and then the minute you post a video saying it proves your point you ignore any and all evidence within the video that proves you wrong.

Its like I’m talking to a person who is only reading every other word in a sentence. I think we’re done here, unless you care to provide some actual evidence that thieves are no-skill, OP spammers against anyone other than brain dead players or are just plain terrible at pvp.

It’s like the minute I say something logical that requires refutation, you spring off on some weird self-righteous tangent about nothing that anyone was talking about.

Although I starting to get a sinking feeling I’ve been trolled. If so, well done. If not, I suggest you play a thief yourself instead of just watching every youtube video with the tags “thief”.

You didn’t get trolled, you got Burnfall’d.
He really, really hates thieves, and is pretty unswayable on the subject.

(what if) Anet said: What would you change?

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

I don’t want it, having to spend multiple trait slots, up to four even, for the entire effect would be horrible.

You don’t need that many trait slots, an EA ele should almost always be dodging in water or earth attunement.

I’d still have to be spending 10 extra points in trees i don’t like to get a lesser effect.

It’s totally a nerf.

[PvP] What's the point of raw DPS?

in Profession Balance

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Ugh, I’ve said it before and I’ll say it again:
It isn’t about theoretically higher DPS, or ease of cleansing, or greater total damage.
What gives conditions an edge over direct damage is the ineffectiveness of defensive strategies, and the ease of application. Condition damage is generally (not always, but usually) spread through either a number of passive procs, or spread evenly over a number of individually weak, low-cooldown skills.
The reason this is good for condition users is that skilled players time their defenses to coincide with strong enemy attacks, which is ineffective against most methods of condition application (because autoattacks come cheap and dedicated condition skills aren’t penalized terribly for failing to hit).
This is and will continue to be the major reason conditions are so powerful, as far as I can tell.

Restrict access to Warrior banners

in Warrior

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

They should just make it so the banner follows the warrior around on little Segway wheels.

Or they could give them little feet with boots.
That would be entertaining.

(what if) Anet said: What would you change?

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

I had this crazy idea the other day when thinking of how to make eles less dependent on arcana. Along with making elemental attunement baseline, as its already been suggested, why don’t we divide the evasive arcana trait into 4 minor traits spread on the other trait lines? It has always seemed a little odd to me how other classes get “on dodge” traits so easily and ele has to spend 30 points for it.

Anet could make it so that for example, an adept trait in the water trait line granted cleansing wave when dodging in water attunement, same on earth, fire and wind for their respective effects. That way we could pick which effects of evasive arcana we wanted and possibly save points to diversify/strengthen our builds… Was this ever suggested before? Is it too crazy/op?

I don’t want it, having to spend multiple trait slots, up to four even, for the entire effect would be horrible.
We could get other “on dodge” things at lower levels, but evasive arcana is where it needs to be.

Restrict access to Warrior banners

in Warrior

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Solution:
Whenever you see a banner get dropped, immediately pick it up and run away with it. Only come back when you have hidden it in a secure location.

Ele FB buff (deep freeze)

in Profession Balance

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

I’m pretty sure it’s the single best stun in the game. It really should be hard to land.

For the obstructed thing, they really need to fix that. It’s weird.

Frost bow Auto Attack

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Ive been using the Frost bow lately and it seems that 7/10 times i use the auto it says obstructed and the arrow flies in a random direction.. any reason?

It’s not just the auto, all of the skills outside of #3/4 have some odd pathing issues that will randomly cause “obstructed” sometimes, even on flat ground.

Negative initiative?

in Thief

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Also I see your point but its basically that if I have utilities and I think I can defeat the opponent I will stay on them, because I know my utilities will buy me enough time to do a slight reset on the fight. If I have nothing left it’s hard for me to run away.

So you’re basically saying what’s the point? Either way I’m screwed. In that case I’d imagine it’s situational. You and Karolis are giving different examples of it being implemented though, or rather, he’s thinking of it more in an offensive fashion and you are thinking of it in a defensive fashion.
Offensively, it seems it would allow more damage to be done at the cost of a longer wait to do anything else

Defensively, if you had no utilites to follow up, it would seem worthless and potentially ruin you as you won’t have a CnD to chain stealth to wait off a CD, if I understood you correctly?

Actually i am looking at this defensively. That CnD from borrowed initiative may give you time to get some distance while stealthed and even maybe buy enough time for some utilities to get off cooldown to save your kitten . All im trying to say that this wouldn’t be a nerf in no possible way.

Ah then I apologize, I misunderstood

This is such a funny thread, I know you thieves are just cunningly conspiring to get a stealth buff, I see through your devious plan.

But..but…but…um…thief and buff don’t go in the same sentence?.. ._.

Well they do in the sentence, “Thief and buff don’t go in the same sentence”

But seriously, there isn’t a single way in which this isn’t a buff. I know this is a flawed comparison, but imagine being able to use a skill twice in a row on another profession, with twice the cooldown.
It’s like the argument that was going around a little while ago that increasing health decreases the effectiveness of healing.

p/p thief insane burst

in Thief

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Ricochet could make a lucky thief get some rather nice numbers, but there’s still no excuse to dying to 333 spam in 2v1.

Also, a dire necro hardly has a right to complain. That set is horribly broken.

Arcane Briliance: Potential Wasted?

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Yeah, it’s amazing.

“Oh noes, I’m down to 25% health!”

Water Attunement -> Geyser -> Arcane Brilliance.

“Ahh, back to full health again.”

Resume killing.

for me is most like

“Oh noes, I’m down to 25% health!”
“Oh noes,i’m already in water and Arcane Brilliance already in cd because i used it for might stack”
“KILL HIM FASTTTTT”

I solve that by going kamikaze and running into the middle of the fight. I use it to essentially give me a free blast on my lava font early on (because it heals off all my initial damage in melee range if I need about five seconds to start up my DPS), along with arcane wave. By the time I actually need it, both skills are off cooldown, and I still have my two earth blasts anyway if I’m really in trouble.
Anything that would cause me to die by using it early on would kill me anyway, so I figure I might as well.

How do you stay alive in PvE?

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Sustain is needed if the incoming damage is constant and too high for you. You die from one-two hits so how would sustain change it? Even healing signet wouldn’t change a thing. Sustain is the problem in pvp where incoming damage is steady, unlike in pve. Answering the title of this thread, you stay alive by playing not badly. If you have issues it’s either generic l2p (I help any ele that asks me for an advice) or just the problem of getting more guardians.

I do AC daily and I’ve never been CC’d with blockable attacks while having arcane shield up. I made tests yesterday and never saw anything what you say. Make a video of it happening, otherwise noone will believe your baseless claims.

Frankly I barely even get hit in AC anymore. If you take frost bow there, which you should, burrows die instantly, and all of the bosses are pretty easy if you know where to stand.
Stack and skip makes everything boring, but at least it’s fast, and nobody enjoys their fifth AC p3 run in a week.

FULL Glass Cannon Staff Elementalist ?

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

From what I understand of glass staff builds your highest dps option is typically to stick to fire attunement and spam 1,2,3, and 5 on cooldown. For a more detailed and accurate run down of glass staff in PvE check the following guides. (conveniently stickied at the top of the forum)

It’s really just 2+3 off cooldown, and 5 if there just so happens to be a billion creatures nearby, otherwise it isn’t really that efficient because of the 3.5 second cast time, combined with the inability to dodge and the low hit rate without blasting staff (because that trait hurts DPS in PvE). Considering you’ll hit probably 3 or 4 of the meteors, it’s usually better to just auto and 2/3 spam.
In fact, it’s probably not even necessary to use 3 because of high burning uptimes from accidental use on guardians and other classes, or even yourself if you take the burn on crit trait.
That’s why staff is the single most boring PvE weapon when used correctly. 2222 forever.

(Possible) New Elite: March 18th

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Nice buff to ice bow

Dat 4/5 with 2/3 the cast-time.

Arcane Briliance: Potential Wasted?

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

I use it, but I still take evasive arcana because surge just sucks horribly. My build sort of focuses around blast finishers, because I have like a billion, so that in and of itself makes it the best option for me.