Showing Posts For P Fun Daddy.1208:

Pyromancer's Puissance

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Ok then, I don’t hate myself for using it then, thanks.

Does ANET have plans..

in Warrior

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

No one from Anet will listen to you Connie because you don’t know what you’re talking about. Any of a warriors high damage skills are easily telegraphed. And unlike a thief they can’t attack you from an invis state. Warriors got a pretty big nerf last patch, why are whiny little kids like you more rampant on the warrior subforums than ever before?
They’re easy to play, but just as easy to counter. A good warrior will probably own your face in, but a good warrior will still lose to a good mesmer.

Correction: A warrior is roughly as good as a PU condition mesmer, which coincidentally has the same low risk/high reward going for it. To be fair though, one of the characters I play frequently is a mesmer (definitely not condi PU, I would never forgive myself if I played something that easy), and I can usually pick out the real one immediately.

Some tips: they give away their position every time they dodge or cast clones/phantasms, even in stealth, because the vast majority of these spawn next to them, and in the case of dodging, on top of them. It also helps to use your environment, as clone A.I. sucks, and the clones won’t follow you down the slightest drop, so jumping up and down a ledge basically renders all melee clones useless. If you can LoS while doing it the ranged illusions will attempt to take the shortest path to reach you, around rocks and stuff, making them pretty much useless as well.
I had some fun times earlier today on skyhammer trolling one by using the jump pads.

I have a much harder time with, well, pretty much any warrior except one that just sits still and takes it, or tries to 2v1.

So while you’re running the illusions round, a good mesmer has probably buggered off and is capping a point while you’re distracted. Mesmer are by far the hardest class to fight in a 1 on 1 situation. You say “trolling one” are you sure ?

Yes because, as I said earlier, it is actually fairly easy to pick them out if you know what you’re looking for. So the dude is eventually forced to a) disengage from the fight with all of his poor illusions trying to figure out what to do, and you can then choose to keep pressure or do the same and guard another point , or b) chase you to try to get the kill, at which point you have a mesmer who for the briefest moment has no clones, and you can bash his face in.
If I can do this as a D/D elementalist, please don’t try to tell me that a warrior can’t.

Who cares if you can spot the mesmer? They have an endless supply of stunbreakers, and any good mesmer is going to dodge our easily telegraphed CC’s. Meanwhile, the warrior is running around trying to lock down the real mesmer while he has 3 or 4 mesmers beating down on him or shattering in his face. And lets not forget their access to invis for the situations they will probably never be in while 1v1’ing a warrior. Mesmers can mitigate a ton of damage by doing this while a warrior is forced to takes it all to the face, and if you think a warriors passive regen is going to keep them from whittling us down over time, you’re wrong. And that’s assuming we dodge all of their less-telegraphed bursts, which can virtually 2 or 3 shot you.

A level 10 uplvl mesmer owning people in 1v1 and almost wins some 2v1’s.
http://www.youtube.com/watch?v=me5xCNgVNgs

I have so little sympathy for this. I’m not denying that PU mesmers have a lot going for them, like being able to horribly violate anyone not familiar with their mechanics, but frankly warriors have stuff that put them pretty high up there as well.

Also, did you SEE how bad those people were? Sitting still, strafing while under homing fire from clones, attacking and blowing cooldowns on clones…
It’s like saying Rangers are overpowered and then showing a video of someone attacking a pet while the Ranger shoots them to death.

Pyromancer's Puissance

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

So is this trait completely useless?

I sort of enjoy the might stacking, and it makes conjures slightly more useful because attacks in them cause might stacks as well (chain attacks like on LH excepted). I’ve been messing around in dungeon runs with my guild, and I find that I can pretty consistently reach 25 stacks of might with minimal effort on my part, so I’m happy with it for PvE because I don’t give half a kitten about survival.

I’m more concerned with PvP/WvW (where viability is actually a thing), and probably more for staff where you’re allowed to be less focused on survival.

So, diamond skin.

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Another one of those level 90 builds. So overpowered.

It’s funny because I didn’t notice at first.

First Impressions-Ele Heal Skill Poll

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

To outperform ether renewal in terms of pure healing over time it needs to be blasting a water field with 2+ targets or hitting 5 targets with no water field. All ether renewal needs is to pop earth attune and gets to waste an enemy cc on top of its 8 condition cure.
1/5

Meh, I don’t like that ether renewal essentially locks me out of my skill bar for a fairly long period of time, especially since you can’t really effectively avoid damage during that time with dodge rolls. Imo if it wasn’t for conditions Brilliance would be a far more versatile choice with its short cast time and blast finisher.

First Impressions-Ele Heal Skill Poll

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

It would be far and above my favorite heal for everything if WvW and sPvP weren’t so condition heavy/if we had any real defense against conditions excepting ether renewal. I might even use it if they gave more fields in non-staff sets/conjure sets, because an extra 3 stacks of might isn’t worth the amount of survivability that I lose, despite the fact that a 3/4 cast time heal that improves with nearby people and deals damage would be really nice for close range.

Elementalist x Mesmer Duel and Opinions?

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Playing a mesmer helped me out hugely against them. A lot of tricks are very predictable, and many people pick up this build because of how easy it is to crush with it, and panic when you can actually counter what they are doing because you know what the limitations of clones and shatters are.
That being said, I don’t think I could defeat one on my elementalist if they were actually good players instead of someone who just searched Google for the best mesmer build. It still doesn’t make it easy to defeat even the worst of players, but it makes it possible.

So I tried an alt... hahahahaha

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

P/D thief condi builds suffer from the same issue that P/U condi mesmers suffer from people can ignore you. For Roaming it can work in WvW it actually got buffed with the initiative changes I will say that since it can stand being outside of stealth better than burst can.

P/D has been around a long time it was really popular like last year November thanks to Youtuber Wildbill but it isn’t used in serious team ques. Dueling its good, WvW roaming good.

That’s not the point. My second main is a glkittenter mesmer (I need to revamp it horribly though), and I’m levelling both a guardian and an engineer (these two aren’t too far in because I hate grinding levels and repeating story quests with a burning passion, but I still have acceptable play time in each), and I deleted my thief because I can’t stand playing against one. Everything is flat out easier than playing an elementalist. My mesmer stacks might easier and does it without having to drop half of his cooldowns just by shattering, does more damage, and can actually use the more interesting traits and utilities because he isn’t shunted permanently into survival.

Does ANET have plans..

in Warrior

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

No one from Anet will listen to you Connie because you don’t know what you’re talking about. Any of a warriors high damage skills are easily telegraphed. And unlike a thief they can’t attack you from an invis state. Warriors got a pretty big nerf last patch, why are whiny little kids like you more rampant on the warrior subforums than ever before?
They’re easy to play, but just as easy to counter. A good warrior will probably own your face in, but a good warrior will still lose to a good mesmer.

Correction: A warrior is roughly as good as a PU condition mesmer, which coincidentally has the same low risk/high reward going for it. To be fair though, one of the characters I play frequently is a mesmer (definitely not condi PU, I would never forgive myself if I played something that easy), and I can usually pick out the real one immediately.

Some tips: they give away their position every time they dodge or cast clones/phantasms, even in stealth, because the vast majority of these spawn next to them, and in the case of dodging, on top of them. It also helps to use your environment, as clone A.I. sucks, and the clones won’t follow you down the slightest drop, so jumping up and down a ledge basically renders all melee clones useless. If you can LoS while doing it the ranged illusions will attempt to take the shortest path to reach you, around rocks and stuff, making them pretty much useless as well.
I had some fun times earlier today on skyhammer trolling one by using the jump pads.

I have a much harder time with, well, pretty much any warrior except one that just sits still and takes it, or tries to 2v1.

So while you’re running the illusions round, a good mesmer has probably buggered off and is capping a point while you’re distracted. Mesmer are by far the hardest class to fight in a 1 on 1 situation. You say “trolling one” are you sure ?

Yes because, as I said earlier, it is actually fairly easy to pick them out if you know what you’re looking for. So the dude is eventually forced to a) disengage from the fight with all of his poor illusions trying to figure out what to do, and you can then choose to keep pressure or do the same and guard another point , or b) chase you to try to get the kill, at which point you have a mesmer who for the briefest moment has no clones, and you can bash his face in.
If I can do this as a D/D elementalist, please don’t try to tell me that a warrior can’t.

Third Heavy Class Idea

in Suggestions

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

As others said, guardians and warriors already cover that niche. I still think it’d be better if engineers were heavy and we got a new medium armour profession instead

I dunno, I can’t really agree with engineers wearing metal armor, seems somewhat out of place.

Does ANET have plans..

in Warrior

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

No one from Anet will listen to you Connie because you don’t know what you’re talking about. Any of a warriors high damage skills are easily telegraphed. And unlike a thief they can’t attack you from an invis state. Warriors got a pretty big nerf last patch, why are whiny little kids like you more rampant on the warrior subforums than ever before?
They’re easy to play, but just as easy to counter. A good warrior will probably own your face in, but a good warrior will still lose to a good mesmer.

Correction: A warrior is roughly as good as a PU condition mesmer, which coincidentally has the same low risk/high reward going for it. To be fair though, one of the characters I play frequently is a mesmer (definitely not condi PU, I would never forgive myself if I played something that easy), and I can usually pick out the real one immediately.

Some tips: they give away their position every time they dodge or cast clones/phantasms, even in stealth, because the vast majority of these spawn next to them, and in the case of dodging, on top of them. It also helps to use your environment, as clone A.I. sucks, and the clones won’t follow you down the slightest drop, so jumping up and down a ledge basically renders all melee clones useless. If you can LoS while doing it the ranged illusions will attempt to take the shortest path to reach you, around rocks and stuff, making them pretty much useless as well.
I had some fun times earlier today on skyhammer trolling one by using the jump pads.

I have a much harder time with, well, pretty much any warrior except one that just sits still and takes it, or tries to 2v1.

Top 5 worst traits?

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Inscription is Air 10 and is powerful in a glyph build.

Maybe you are talking about Quick Glyphs.

Inscription i most definitely master tier.

How about you just give us a weapon swap.

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Yes, but that doesn’t mean I don’t have access to them if I plan out combos. Currently, only staff has air or water combo fields, and has a single moderately difficult to use blast finisher, while any other build has only a single field, fire, but much better blast finishers.

Then again, think of trying to manage 45 skills, or more if you run any conjures.

How about you just give us a weapon swap.

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

All my staff fields + all my earth finishers… I need to change my pants.

looking for build

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Ok, thanks! I will try this out when I have exhausted all options for d/d that aren’t bunker. Shouldn’t take very long.

Build Diversity - I hate to break it to you

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Ok, I might try it out at some point.

Build Diversity - I hate to break it to you

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

PVP – http://gw2skills.net/editor/?fEAQJArYhImmbnR5wjEAkCuEUQADCFPYRRhOzA-TkAg0Eep6y1lxLpSWlGEMFB

WVW – http://gw2skills.net/editor/?fEAQJAoYhEmmbwR5wjDAEFuYiQxDWUUozMA-j0CBYfAYLgkIgEBAJfFRjtMMsVXRr8KIabYqYER12cFRrWIABbBA-w (Last 10 are up to playstyle and roaming vs zerging)

PVE – Same as WvW but with lightning hammer instead of lightning flash and ice bow instead of armor or earth

Why internal fire instead of spell slinger, and why glyph of elemental harmony instead of ether renewal? Seems like you have nothing to help with conditions.

looking for build

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Ok, thanks. Trying to figure out what the 20 in earth is for, but I think I can figure out the rest.

looking for build

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

What utilities? And what kind of gear?

Guardian feels very...

in Guardian

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

As an ele, the only times I have really felt cheated by a guardian are when a friendly one overwrites my fire fields and I can’t stack might. Other than that, there are so many bad guardians who will just sit there trying to autoattack me that I have respect for ones that can actually play.

More Love for Conjures and Glyphs

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

I was sort of thinking of something that would make elemental power, renewal and lesser elementals actually useful, although I do agree the conjures are in a worse state.

(edited by P Fun Daddy.1208)

HDH - High DPS Hammer [PVE Build]

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

glass ele builds are perfectly viable, since bosses die in under 10 secs, during which time you can avoid all dmg via 2x dodges, fgs 3, hiding inside wall/feedback, relying on aegis from guard, relying on blinds from lh/guard

Can you show me the part of the OP’s post where he says that he only runs fractals/dungeons with totally organized groups in which he can rely on his teammates 100% so he doesn’t have to care about survivability at all? Because i don’t find it.

Can you show me the part where we said an organized team was required? It comes down to player skill, if someone relys on the group for staying alive, he’s a bad player.

“relying on aegis from guard, relying on blinds from lh/guard”
From within your own quote. Is or is that not relying on your team, and not only that, but relying on a specific member of your team?

More Love for Conjures and Glyphs

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

For some reason, glyphs only have two associated traits, and conjures are even worse, with only one. Wouldn’t it be nice if these had the same as other utility types, like signets with five (used to be seven) and arcane, also with five? Cantrips have three, and I don’t see that as a problem, seeing as many ele builds already revolve around them.

Top 5 worst traits?

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

All of the “reduce recharge on x element skills by 20%”. Every other class that takes these gets another large bonus, like range increases, bonus stats etc., but elementalists only get the reduced cooldown, which doesn’t particularly help anyway when you have a minimum ten seconds before you can switch back to an attunement and many cooldowns are less than that.

warriors nerfed for no good reason.

in Warrior

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

This is exactly what I’m talking about. We aren’t really anything seeing as that Eles and cloth wearers can be just as tanky. The normal laws of other mmos don’t apply here. Everyone compares apples to oranges.

Eles can what?
How?
Sure, necros and mesmers with DS and clones, but Eles?

Isn’t ele the squishiest class? I have 20k health at the end of the WvW week, don’t think I’ve ever gone above that. And apparently that’s a lot for eles, most ppl I see seem to have 17k. My lv40 necro had 30k in WvW once, in greens-blues, and hardly any vitality gear.

Yes, it is. That is why I am confused, elementalists actually have the lowest base ability to take damage out of any class.

Conjured Weapons Suggestion

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

I don’t like so many Conjured Weapons. They should just simplify them down to one, and have it based on our attunements.

Those and the signets. Anybody else notice that the current signets on ele are all roughly the same? Every one is a small passive boost (condition cure 1/ten seconds, 25% movement speed, toughness, and crit chance) and a targeted active effect (immobilize, chill, burn, blind).

Yet Another Idea To "Fix" The Ele

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Ugh, just looking at this makes me think about the traits that become more effective the longer you stay in a single element. Eww.

Serious: why Attunement cooldowns?

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Well you wouldn’t really have anything up once you cycled once or twice. In a sense they could just remove it and icd the swap traits like you said. If it was like that I don’t see it being op. I just think the global icd should be removed and I would be happy.

Not sure what you replace with investment into the arcana line. Celestial was suggested before but +30 to all stats is meh. After I thought about that suggestion. +60 with 2 critical dmg would be really strong easily reaching 120 critical damage if you wanted with gear. 3k lightning whips would be fun though.

Aura duration. .5% duration per point. Elemental Attunement now baseline. Replaced with trait giving 1 second Fire,Shock,Frost,Magnetic shield on a shared 10s cooldown on attunement swap.

Done.

That would be beyond nice, though personally I would make the auras baseline and keep Attunement as a trait if you want it to affect weapon sets roughly equally (scepter has no aura, and staff only has one).

Serious: why Attunement cooldowns?

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

theoretically you could spam fire to stack might or spam air for the 15 proc

You didn’t read the OP. He/she addressed that.

warriors nerfed for no good reason.

in Warrior

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

This is exactly what I’m talking about. We aren’t really anything seeing as that Eles and cloth wearers can be just as tanky. The normal laws of other mmos don’t apply here. Everyone compares apples to oranges.

Eles can what?
How?
Sure, necros and mesmers with DS and clones, but Eles?

State of Elementalists

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Here is the current state of the elementalist in my opinion (not talking about PvE, for PvE you can bring enough to the group to not really have to worry):
Elementalists have horrible armor and HP, and are forced to use their traits to compensate because they simply cannot afford to take hits or leave on ANY conditions. In addition, they get no damage boost, real control, or special access to something to compensate (i.e. clones, DS, stealth) that could help them survive.
On top of that, the only utilities which can really be used well are cantrips, because each other type only has one useful skill (Glyph of Storms, Fiery GS, Signet of Air, and Arcane Wave being the only ones available outside of extremely specialized builds) which prohibits traiting for them.

Diamond Skin, Too Powerful

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

So far, what I have seen from this on the forums is that it works rather well with SoR, and sort of falls off for everything else. Firstly, it is a good thing that this skill is finally being used. But on the other hand, you have to consider that in order to have diamond skin, you have to sacrifice the only really good signet trait, written in stone.

Basically, what this means is that once the ele loses the roughly 1.5-2k hp, he is even more horribly boned because 1) active heal on SoR sucks and 2) Once the active heal is used, he no longer has a passive heal for the next 20 seconds, assuming it’s traited.

This ends up that the elementalist is making huge sacrifices in order to be a direct counter to roughly three builds: Condition necros, PU mesmers, and Condi engineers.
Not really broken.

Diamond Skin, Too Powerful

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Hi. I am elementalist. I am elementalist since beta. This trait very good. I kill many necro and thief and engi now thanks to trait. I take no damage from them. They is very easy to kill. If I take damage from them I heal because of boon called regeneration and water skill. Engi can no shoot me and flames no more. It very good. Almost too good.

Spvp elementalist very stronk. I take on many necro and engi and no die. I once scared of engi and necro. Now I not.

This trait make me very powerful. Thank you anet for make me undieable to necro and engi. Much thanks.

You play Thief and Ranger. Please leave.

No. I play elementalist since alpha. You no read? I say before. See? I take picture. See ele is very good. Thank you for buff anet. I play good when engi and necro come.

At least we know he’s sarcastic now, I couldn’t actually tell from the first post.

Really, 30 arcana is still almost required for any ele build now, so this means that ele’s who have diamond skin are in fact sacrificing hp to do so. If you see “Immune” pop up, just use any one of your myriad damaging skills like twice until you do the small amount of damage needed to completely remove all traces of their grandmaster trait. If you can’t do 2k damage in a few seconds with autoattacks, that is your problem and you probably need to work on that, because anything with acceptable amounts of condition removal would do the same thing to your build and would be able to do it without sacrificing a grandmaster trait.

Arcane Wave and Brilliance

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Again, especially with the grandmaster arcane trait, this makes the skill incredibly versatile for use as something other than just an extra blast finisher. I am perfectly willing to have to briefly move my mouse and click during another skill animation in order to get that extra use.

Arcane Wave and Brilliance

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Frankly, I find it fairly easy to fit into my might rotations. I have more than enough time during the cast of my other skills to throw it in. So this isn’t really an issue for me, and it lets me use it as an AoE chill/immobilize/blind if I need to, making it overall more versatile.

Plz make crafting completely unnecessary

in Crafting

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Here’s the real problem with this idea: in the current market, crafting is horribly useless unless you want some free exp, or the ascended gear. There is no way to turn a profit, and there is no logical reason to expect that allowing ascended gear to be sold would turn a profit either, because thus far in every instance of crafting you actually make more money from selling the materials than you do from selling the product. On top of that, you don’t get experience for making ascended gear either.

Besides, because of the fairly large investment in making an ascended weapon, there isn’t even really a reason to expect people to sell them in the first place. Who would spend hours upon hours grinding through time-gating to make an item that doesn’t even compensate for the costs required to produce it, and then sell it?

Look at jewelry, or the armor professions. When was the last time you saw an exotic ring being sold for anything close to the costs of production? Personally, the only reason I bother crafting at all is for free and quick exp on the alts I don’t feel like grinding levels on so that I can do WvW with them sooner. In short, no, and it wouldn’t make a difference anyway.