and you cant complain about the looks
Well, actually I can. The reason why I never even considered trying to make a legendary is because the dagger is hideous, the staff is boring and the Axe/Focus, while very nice, clash heavily with each other and with any necromancer aesthetics I can think of.
Because 95% of the players just press the skip button as soon as they can, because any story in any MMORPG is pointless and flawed by definition of the genre. If I were them, I would probably not even include that, tbh…
This way we at least get to admire how awesome (or not) our characters look up close. More useful than the actual story.
You can absolutely go through the zones and get the materials.
However, expecting to just be handed all the materials as you simply walk around leveling is naive. If materials were so easy to acquire in bulk that you could simply get everything you wanted without needing to go out of your way to farm them (ie walk around a map just faming, not just gathering things you simply happen to come by while doing your quests) then they would be worthless and the in-game economy would be a joke.
Here’s how the economy works in an MMORPG: People that are not interested in crafting/have no use for a particular material will sell it. People interested in crafting with that material will buy it. That keeps the economy running. If materials were too easy to acquire then nobody would buy them, and nobody would buy any end products either because they would be all maxed out and able to easily craft whatever they wanted. The economy would just die out, and thus a large part of the game would die out.
Crafting is a job for your character, not something you just do for convenience. Thus, it follows the most basic rule of commerce: money in, money out.You get enough money out of just questing to buy whatever materials you want. And if you find copper but need iron, then sell the copper and buy some iron – would it be that much of a difference if it just gave you iron directly?
(edited by PMilkos.9103)
Necromancers are jacks of all trades. They are tanky dps group healing debuffers. Of course, you can always specialise into some of those aspects depending on your build, but the base class can do pretty much anything except of supporting through buffs.
And DS is only a decrease of dps if you completely ignore it in your build. Otherwise, it’s: stack 3 wells on top of each other → DS → 3, 4, 5 → Take your hands off the keyboard and watch everything die. When you’re done, all your cooldowns are up again as well.
While I do agree with you that crafting is not exactly perfect, most of your issue is that you’re still only lv65.
To properly do crafting, you need lots of coin. To get lots of coin, you need to efficiently farm events and dungeons. To do that, you need to be lv80. Which is easy – leveling from 1 to 80 normally takes only about a week or two.
As far as I know, celestial armor can only be crafted, not dropped by any monsters/chests. And yeah, those are the requirements (plus ofc some basic T6 fabric and/or leather and/or metal)
However, I disagree that they are expensive. In between the recipes and the materials, you’re looking at a total cost of about 1.5 to 2.5 gold per armor piece, which is the same as the cheapest exotics available in the TP. It takes a whole lot of time, but in the end the total gold cost for an entire Celestial armor set is about half of what you’d pay for, say, a single piece of Sentinel gear (in fact, you could include the cost of leveling your craft from 0 to 400 and it would still be cheaper)
(edited by PMilkos.9103)
Ok, here’s what actual action combat is in an RPG:
Dark Souls is an action RPG. Raiderz is an Action MMORPG. Vindictus is an action Dungeon Crawler.
GW2 is your standard tab-targeting MMORPG, except with an emphasis on targeted AoEs and a dodge move that gives you a quick burst of speed and limited invinsibility.
And that’s awesome – not every game has to have action combat, in fact I like traditional combat system better than a full-out action one – but it’s not action combat. But yeah, that’s semantics – the actual thing that matters is, GW2 was not properly designed for precise movement and/or platforming, and as a result JPs are always severely clunky.
No, that is an absolutely terrible idea.
The whole point of a competitive market is that you’re able to see everyone else’s prices and offer the best deal to your customers. It’s how open markets have always worked everywhere ever. If you remove the ability to see the best deal, not only are you ruining the market, you’re also just plain wasting everyone’s gold on gambling whether that’s an apporopriate price to sell an item for or not, because average price means absolutely nothing.
Besides, if people undercut you, just wait – eventually the prices will go back up and you will probably get to sell your item without having to re-list it. Also, make sure your listings make sense – if your item is low-demand and/or the difference between order and selling prices is not significant, it’s more often than not better to just go for the risk-free automatic sale. Ie don’t list for 1.5g a legendary trident that someone has ordered for 1.3g.
(edited by PMilkos.9103)
People who are saying “Achievements are also optional, lol” are missing the point. Yes, they are indeed optional, and they should be treated as such…
…unless they are required to be able to farm a rare recource (and don’t give me that you can get 100s each day from literally everywhere, in less than a month you’ll only be able to have 3 swings of Quartz a day and that’s it – and you need the meta achievement or you’ll have to pray that the gods of the market favour you). When you link those 2 then you also need to make sure you can get those achievements by (at least for the most part) playing the mode of game that corresponds to farming recources, ie pve, dungeons etc. Not JPs of all things!. And no, you can’t get the meta achievement without jumping puzzles – unless you don’t consider winning Sanctum sprint, or getting 40 crystals, googles etc jumping puzzles.
PS. To the person that said that GW2 is an “Action MMO”… are you serious?
I miss a “parachute” aspect
I wish there was one… then I wouldn’t have fallen to my death quite as much as I did the last couple of days
The aspects are not based on the 4 elements of nature – they are based on the 3 elements of the sky, as in Sun, Wind and Lightning. The “4 Winds” thingie, as many said above, refers to… well, the 4 directional winds, obviously.
Does CC heal allies? NO
Can CC buff allies? NO
Does CC heal for more than WoB? Only if you have specced as a full damage dealer and even then it depends on the circumstances (if you’ve specced into being a healer it’s not even a contest, WoB always outheals CC by a mile)
Come back when CC can heal and buff allies, then you can claim it’s better. Until then, things are simple: CC is for damage dealers, WoB for healers and BF for Minion Masters (or it would be for minion masters if minion masters didn’t suck in absolutely everything).
Being Sylvari automatically makes any class better on merit of simply being Sylvari (and thus being awesome). Though I would have to say that they synergise better than anything else with the Ranger class.
Also: Sylvari necromancer represent! (she looks like she just finished casting for the next Final Fantasy villain :p)
As long as you get plenty of sunlight and remember to stick your head in a bucket of water every now and then, you’ll be fine.
Plants actually need more than just sunlight and water. Sunlight and CO2 take care of the energy (and most structural) requirements, but like animals, plants need a wide range of nutrients – they need nitrogen, sulfur, various metals etc, which they have 2 ways of getting: a) putting roots in rich soil and/or b) consuming other creatures.
PS @OP: The correct word for “meat-eating” is “carnivorous”, not “meatitarian”