Showing Posts For PMilkos.9103:

Queen's Gauntlet Farmers and (not) Reviving

in Queen's Jubilee

Posted by: PMilkos.9103

PMilkos.9103

^And these are the kind of people that ruin the community.

I would really love to see you argue how the value of your 2 silver and 40 seconds is greater than that of my 3 minutes and 2 gold (I wish that was 2 gold btw, I’m farming 3G Ragemaw so it’s actually a bit over 1 gold… which is still 50 times more than 2 silver anyway)

Form a res paty if you’re doing Liadri or whatever and take turns. Trust me, the farmer will leave.

If they had a rez party they would have never asked the farmer for a rez in the first place and this would never have been an issue.

Farming Dead-Eye an exploit?

in Queen's Jubilee

Posted by: PMilkos.9103

PMilkos.9103

I would say earning thousands of gold in a few days with no risk falls in there somewhere…

I’d say fighting a boss that can 1-shot you, in an arena filled with mines that can one-shot you and while heavily handicapped does not in fact fall under the “no risk” category. Finding a way to circumvent those dangers while relying entirely on game mechanics is called a “strategy”, not an “exploit”.

Queen's Gauntlet Farmers and (not) Reviving

in Queen's Jubilee

Posted by: PMilkos.9103

PMilkos.9103

If you don’t get revived then you lose 2 silver and 40s of your time.

If the farmer revives you they lose 2-3 minutes of their time and up to 2 gold in profits.

Conclusion: the world does not revolve around you, so off with your QQ and start running. If you did not want to have to do this, then you should have done what the farmer did: finish fast and not die.

DED Farmers: case study poll.

in Queen's Jubilee

Posted by: PMilkos.9103

PMilkos.9103

C, if they keep returning/more people come then E, because at that point it’s faster to find another free arena out of the 18 available to you.
(I don’t farm DED, I farm Ragemaw instead, but the situation is the same anyway)

Still Deadeye farm?- Bad move Anet

in Queen's Jubilee

Posted by: PMilkos.9103

PMilkos.9103

The average player has only made 3g during the entire event so far. And that is only counting those who made more than 1g.

The number of people farming this is very very small because the number of people skilled enough to do so is very very small.

Skill? I don’t know about Deadeye, but being able to farm Ragemaw is just a simple gearcheck.

Other players are a hindrance now

in Queen's Jubilee

Posted by: PMilkos.9103

PMilkos.9103

I find it hilariously sad that one would subject themselves to such levels of boredom for something as simple as game gold. If you’re that desperate for game gold… buy it. In other words, get a job.

Converting an hour’s worth of wages into gold gives me… about 8g.

Farming Ragemaw with 3 gambits for 1 hour gives me 16g and saves me enough money for a full meal.

Ragemaw takes the prize.

(edited by PMilkos.9103)

Kind of sad.

in Queen's Jubilee

Posted by: PMilkos.9103

PMilkos.9103

“Fun” is simply put too broad of a term to mean anything significant by itself. Can you define “fun”, in a moderately objective way? No, of course you can’t. Besides, “fun” is not the correct word to be using – “engagement” is much more appropriate.

http://www.penny-arcade.com/patv/episode/beyond-fun

As for engagement – that can be achieved through various means, and which is (or are) the prevalent one(s) depends on the individual game and player. It could be the desire to get better at the game, the desire to explore etc. For RPGs (especially MMORPGs) the most important of these is usually the “desire to make something grow” – in this case, that “something” is our character(s), and “grow” means get more powerful, more rich, collect stuff etc. Exploration, getting better etc are still important, but after a while you’ve pretty much seen everything that’s there to be seen and got as good in the game as you possibly can, so most of what remains is to keep your character growing even further. At that point, your characters are like your rl children would be – even if after a while dealing with your children becomes less of a fun activity and more of a chore, parents will always derive pleasure by seeing their children growing up. And much like seeing your child bring back good grades from school makes up for all those night you spent helping it with its homework, seeing your MMORPG character finally get that long-awaited armor set makes up for all those nights spent farming Deadeye…

Another "just hit 80, help me" theme

in Necromancer

Posted by: PMilkos.9103

PMilkos.9103

Just keep in mind that if you go condition damage you are USELESS is any group. That’s not a necromancer thing either, any class that heavily invests in condition damage is useless in any sort of group content, because your teammates will constantly overwrite most of your conditions whether they want to or not.

And dagger is the absolute best weapon for a necro. If you don’t want to use a dagger then you might as well skip necromancer alltogether (unless you really want condition damage, then get a scepter and keep yourself in 1v1 fights only).

PS. If you don’t want to go melee berserker, then you’re out of luck, because ALL classes are supposed to go melee berserker in dungeons. Blame Anet for being terrible at designing their dungeon mechanics.

More mindless zerker spam… hint hint these are the kind of people that caused all the necro nerfs because oh no something can kill a zerker build with 0 defensive slot ins, we just wanna skip everything/faceroll win in pvp

*Hint hint I don’t even have a berserker necromancer – I have a celestial one, based around wells and lifesteal and critical damage. That’s because I mostly do open world PVE.

Another "just hit 80, help me" theme

in Necromancer

Posted by: PMilkos.9103

PMilkos.9103

Just keep in mind that if you go condition damage you are USELESS is any group. That’s not a necromancer thing either, any class that heavily invests in condition damage is useless in any sort of group content, because your teammates will constantly overwrite most of your conditions whether they want to or not.

And dagger is the absolute best weapon for a necro. If you don’t want to use a dagger then you might as well skip necromancer alltogether (unless you really want condition damage, then get a scepter and keep yourself in 1v1 fights only).

PS. If you don’t want to go melee berserker, then you’re out of luck, because ALL classes are supposed to go melee berserker in dungeons. Blame Anet for being terrible at designing their dungeon mechanics.

Bet 100 gold someone try assassinate Queen.

in Clockwork Chaos

Posted by: PMilkos.9103

PMilkos.9103

Have the Aetherblades not already tried that is the Opening Ceremony?

I guess they will try it “for real” this time…

What if... forge mini Logan with Jennah!

in Clockwork Chaos

Posted by: PMilkos.9103

PMilkos.9103

Now we only need a mini countess Anise, then we can merge mini Logan, Rytlock, Anise and Jennah. I can’t even begin to imagine what would come out of that…

Rytlock holding a human limb (or limbs)?

That’s seems… plausible

What if... forge mini Logan with Jennah!

in Clockwork Chaos

Posted by: PMilkos.9103

PMilkos.9103

Now we only need a mini countess Anise, then we can merge mini Logan, Rytlock, Anise and Jennah. I can’t even begin to imagine what would come out of that…

What about the Sylvari?

in Clockwork Chaos

Posted by: PMilkos.9103

PMilkos.9103

She isn’t a dreamer, because honestly … well look at her intentions, mother would not accept such a thing!

Ya know…. I’m not so sure about that….

The Nightmare court’s object is to free the sylvari from Ventari’s teachings. They’re doing so by changing the dream, feeding the Nightmare therin. Basically removing what they view as “Super religious mumbo-jumbo being taught in our schools!”

What if Scarlet here is the first sign of success? Not from the Nightmare court, with a purpose to corrupt the dream, and not a Follower of the Venntari’s teachings, but a… A middling. To make a joke of it, “A strong Independent Sylvari that don’t need no Centaur Philosophers.”

Could be the beginning of a very harsh look at what’s going over on in magumma

We already know that there are many Silvari that have nothing to do with either the Pale Tree or the Nightmare Court. They live deep in the Maguuman Jungle and are most likely influenced only by Mordremoth. That Aetherblade Sylvari is definitely not any kind of “beginning”…

(edited by PMilkos.9103)

Don't slaughter people in Divinity's Reach

in Clockwork Chaos

Posted by: PMilkos.9103

PMilkos.9103

Unfair in war???

Unfair in story writing.

There is nothing unfair in story writing. You write what you want to tell readers…..
How is it unfair to massacre hundreds or thousands of people from a storyline point of view? It is for dramatic affect.

I’m just talking about that we got like 20 races and they can only punish humans.

How are they “only punishing humans”? When the dredge and flame legion united and stuck against the charr and norn first, where they “only punishing humans”? When Jormag drove the norn out of their homeland, where they “only punishing humans”? When the dragons invaded all regions except for Kryta, were they “only punishing humans”?

It’s actually high time for something happened to Kryta. They’ve softened up to the point where they’re getting beaten by kitten horses. Their Queen does nothing but throw parties and banquets while Logan and Anise are too busy running behind her skirts to get anything done…

You must nerf deadeye farm once again

in Queen's Jubilee

Posted by: PMilkos.9103

PMilkos.9103

Just because something was not intended does not mean it’s an exploit.
The things in this game that are unintended unfortunately do not end with the fact that QG is farmable – Queensdale has better rewards than all the high level areas combined, it’s sometimes more beneficial to intentionally fail some events rather than complete them, everything except Berserker’s gear is not fit for dungeons, condition damage is useless if more than 2 people are involved in a fight etc.
Exploits, on the other hand, involve finding out a bug or loophole within the code of the game and exploit that to do things that the game is not supposed to let them do. In QG, all players do is farm activities that are blatantly farmable by design, something that somehow managed to escape the attention of the people who designed the whole thing in the first place. No bugs involved (not in favour of the players at least, because there are a lot the work against them…), no game rules violated, nothing. If the devs really wanted this to not be farmable, they would have implemented the subject 7 treatment across the board (and from the start, might I add) – yet atm they are sending mixed messages.

Liadri is impossible for the colourblind.

in Queen's Jubilee

Posted by: PMilkos.9103

PMilkos.9103

It’s not the colourblindness that’s the problem. I have the same issue, but it’s not because of colourblindness. Colourblindness would be a problem if it was green on red, or purple on blue. This is just red on… a slightly different shade of red.

The circles still follow a pattern that is pretty easy to follow once you see where the first ones spawn, but you can’t do that because they are practically invisible

What about the Sylvari?

in Clockwork Chaos

Posted by: PMilkos.9103

PMilkos.9103

Just wait for when Mordremoth comes looking for his old buddy, the Pale Tree. Then you’ll have more salad to deal for than you could ever imagine :p

(edited by PMilkos.9103)

Deadeye Dunwell nerf. Anet strikes agian.

in Queen's Jubilee

Posted by: PMilkos.9103

PMilkos.9103

ok guys, on to ragemaw, only 10% lower profits

What this guy said.

I still can’t understand why people have been farming Deadeye over Ragemaw in the first place. Deadeye may give slightly more money, but Ragemaw is faster and has a 100% success rate on every class once you get your ideal rotation down.

Speculation on what the Queen has to say

in Clockwork Chaos

Posted by: PMilkos.9103

PMilkos.9103

My speculation is she will gather everyone in the pavilion, lock the doors and then command her army of robots to kill every human in the city. We will then try to save the people, she will be lethaly injured in the process and she will eventually die in Logan’s hands, with her memories muddied and asking if she did well…

No, I’m not joking. I don’t know why, but I’m getting some seriously strong Code Geass vibes on this one…

(edited by PMilkos.9103)

What is a market loop?

in Black Lion Trading Co

Posted by: PMilkos.9103

PMilkos.9103

Just to clarify, though, the snowflake exploit did not do this. There was a net loss of mithril and net gain for ecto.

Check the prices in December here…:
Mithrilhttp://www.gw2spidy.com/item/19700
Ectoplasmhttp://www.gw2spidy.com/item/19721

Mithril doubled in price while ecto lost about 33% until it became unprofitable. If the recipe produced extra mithril, it would have crashed. Not a “loop”…unlesss you consider the fat stacks of gold you are making as part of the loop.

For comparison, exotic minipets lost about 85% of their value temporarily after the holo knight was introduced.

Well, while I don’t have the exact recipes available in front of me to accurately judge, I would say that a method that produces large amounts of materials that are supposed to be rare, in exchange for a small amount of overabundant common materials does fit the “minimal tradeoff” qualification. Since mithril is so common that the economy can never run out of it, it could essentially be viewed as “creating large quantities of ectoplasm out of nothing”, something which, regardless of whether or not it would eventually be non-profitable, would be extremely damaging to the economy. From that point of view, yeah, you could say it was an exploit.

If anyone deserved punisment for it though, that would be the QA team for not reporting a problem that was beyond obvious, and not the players for simply making use of hat they were given. This is not a bug being exploited, that’s just faulty design of the game itself.

And this is sadly a recurring theme with each new patch: they always introduce things that can be “exploited”, things so glaring that should have being fixed before they even reached the QA team, and then when they quickly become common knowledge they frantically race trying to hotfix them. And the hotfix is often just as bad. Latest example: "Let’s make an event that is a test of skill rather than a farmfest (Queen’s Guntlet). What should we put in it? But of course a boss that can be consistently and succesfully repeated at a rate of about 1/minute with multiple gambits on by just cassually walking in circles around it, because the boss just stands there. And then just make an unlimited supply of entry tickets available for about around 40% of the amount of gold/sprockets awarded by completing that fight. What a surprise that everyone would farm it like there’s no tomorrow! And how should we try to fix this? Increase the price of tickets maybe? No, but of course with reducing the rewards of that boss alone, so that people can just keep farm other bosses just as easily for a minimal amount of gold/hour lost.

(Not that I’m complaining, mind you. It may be a pretty poor job on the part of the QA/hotfix team, but because of this I was able to gather enough gold to buy my long-wanted full set of runes of divinity within just a few days. So keep up the good job, guys)

(edited by PMilkos.9103)

What is a market loop?

in Black Lion Trading Co

Posted by: PMilkos.9103

PMilkos.9103

Based on this arguments, arenanet could ban anyone who only plays with the market. Anything you make a profit could be considered an exploit.

The market does not produce anything whatsoever. On the contrary, every transaction involves a 15% reduction of gold.

An exploit, as Anet means it, is a recipe/series of recipies that begins with X materials and in the end produce X+Y materials, consistently and with minimal tradeoff of any other recources. Say, a recipe that involved one ecto and some mithril and produced 2 ectos and some mithril upon salvageing the final product.

Are Necros needed in todays game?

in Necromancer

Posted by: PMilkos.9103

PMilkos.9103

@Spoj: There are 2 sets with fully offensive stats, and over twenty that are partly or mostly defensive. What does that tell you about how offence and defence were supposed to be balanced?

And they all have power or condition damage on them. I stand by my point.

And I completely agree with you that they did not for intend people to just stand there healing/tanking doing no damage. Besides, most skills/traits that have a healing component also have a damaging component, which is more often than not the primary component as well. Same with controlling skills.

What I do insist on however is that they never intented for damage to be the only thing that matters. And even when it comes to damage, I’m pretty sure they did not intend condition damage to be utterly useless in any situation that involves more than 2 people.

(edited by PMilkos.9103)

Are Necros needed in todays game?

in Necromancer

Posted by: PMilkos.9103

PMilkos.9103

That’s flawed logic when you take it to the extreme…saying that stats like toughness, healing power, and vitality would not exist in a game where the pve focus is high damage. Any extreme statement like that is bound to be wrong. I can’t even see how you would say that about vitality with a straight (virtual) face. Its common knowledge that dead players do no dps. That being the case, until players reach a skill level that allows them to cut back on survival stats…then they and their teammates…are better off with them investing some in survival. That does not negate the reality that a player more skilled at dodging and tactics would do a better/more efficient job if they invested more in damage output.

For any mmo to be successful…there has to be at least the illusion of player choice and customization. There are also stats that support various builds such as condition damage. That makes your argument about berserker gear only not make much sense. There are also the pvp environments where those survival stats absolutely make sense and the entire damage first idea gets flipped upside down.

I have to disagree with you as well on the existence of “tanks” to any degree in pve. There has to be a consistent and even noticeable aggro system for “tanking” to actually occur/work. I also have to disagree with you on the absence of class synergies. Classes in this game do a decent job of working together. Some classes have tons of boons they share with others. Most classes have healing effects they share with others. Some classes provide projectile reflection, aoe cripples, etc. Even the necromancer provides synergies with other classes in the form of conditions like chill and cripple. The only issues I have with the necromancer’s synergies is the effectiveness of them.

It has nothing to do with skill (and even if that wasn’t the case, saying “This set is what you should be wearing, thsese sets are if you’re bad and these sets are if you’re really bad” is a pretty kittened up way to balance a game). Vitality, tougness and healing do nothing against one-hit attacks. Thus, having as much health and toughness and regeneration as possible makes you no less likely to die than any glass cannon character. Consequently, you don’t stay alive for longer to deal more damage, you stay alive for the same time and you do less damage. As a result, regardless of your dodging skills, it only makes sense to go full berserker, since that may allow you to kill the boss before you even need to dodge.

And I’m not talking about synergies between different classes – I’m talking synergies between a certain class and certain stats. Like the fact that a power/tougness/healing Defender makes much more sense, kit-wise, than a berserker defender, but when you factor in what pve is about it ends up being useless. And that a condition/tougness/vitality necromancer makes more sense than a berserker one, kit-wise, but when you factor in the messed-up way that conditions stack and the way pve works, it ends up being useless. In short, regardless of what stats synergise best with your individual class’s abilities and traits, the correct answer is ALWAYS full berserker, because PVE is messed up like that.

Tanking is not just “grab aggro”. It’s actively trying to keep the boss on you instead of your teammates, using controlling skills to force it to attack you and not them. Think how tanking works in PVP games, like in LoL. But it’s of course impossible, because of defiant and one-hit kills.

And don’t bring PVP into this. I do not give a Skritt’s rear end about PVP, most people don’t give a Skritt’s rear end about it either, and if they wanted certain skills and stats to be viable only in PVP they could have easily made them available only on PVP. Yet they’re also in PVE, which tells me that the intended them to be just as viable, but then completely messed it up.

@Spoj: There are 2 sets with fully offensive stats, and over twenty that are partly or mostly defensive. What does that tell you about how offence and defence were supposed to be balanced?

(edited by PMilkos.9103)

Undercutting: any solution?

in Black Lion Trading Co

Posted by: PMilkos.9103

PMilkos.9103

Well, the solution is simple: when trying to sell expensive items, use buy orders instead!

It’s a very basic rule that any rl shopkeeper would know: never try to sell an expensive item unless it’s either already been ordered by a client or it’s on very high demand. The potential profit is usually not worth the risk. There’s a good reason flippers are dealing with low-cost crafting materials and not stuff like lodestones, you know.

Are Necros needed in todays game?

in Necromancer

Posted by: PMilkos.9103

PMilkos.9103

@Anchoku My post was directed towards ODB, not you. Sorry, my bad, I should have made that clear.

PS. You can indeed get rid of all the Defiant stacks on the Pavilion bosses (and you certainly will, as long as there are enough people in the zerg). Unfortunately, they fully reset within about a second of the last stack going off, so it makes no difference anyway

(edited by PMilkos.9103)

Are Necros needed in todays game?

in Necromancer

Posted by: PMilkos.9103

PMilkos.9103

@ODB If the game’s intention was doing as much damage as possible, as you seem to suggest, then stats like healing power, tougness and vitality would not exist. Healing/Tanking forcused traits would not exist. Purely defensive runes would not exist. Full glass cannon berserker would be the only available spec.

Yet it’s not. It’s just one out of dozens, and yet it’s the only one out of dozens of specs that is trully efficient.

The game may have set out to “demolish the holy trinity” (though I personally prefer to refer to it as the “holy quartet” of Damage/Tank/Support/Control) but they ultimately ended up with supporting just Damage with a slight bit of support. And more to the point, the role distinction between classes still exists in the game – the classes are more flexible than in your average MMORPG, but that’s nothing new. You still have your support tank (guardian), your controlling tank (necromancer), your damage support (elementalist), your pure damage dealer (thief) etc – the only difference is that they all have to build glass cannon, regardless of class, because the broken combat system overrides any and all class synergies.

TL;DR If damage was supposed to be king, then Anet would not bother coding in gear other than Berserker or mechanics other that invulnerability/raw damage. Yet they very much did. And that says something…

(edited by PMilkos.9103)

Are Necros needed in todays game?

in Necromancer

Posted by: PMilkos.9103

PMilkos.9103

@PMilkos.9103
No we do not have dozens of ways to regenerate hp.
Yes lich / plague makes us abit more tanky ( pointless with the oneshot mechanic though ) plague = huge dps sink for the grp to gain?

No it is not the same way a warrior or guardian works at all, aegis, vigor, block, invulnerability, endurance regen, weaponskills that make you immune to dmg.

Fear used to be useable on bosses :<.

They cant hotfix the necro when its entire design(Death shroud) is flawed,

We can siphon health on hits, on crits, on well pulses, we have a few sources of regen, we can be healed by minions, and then we have our healing skills. As to the other half of our health (ie lifeforce) we regenerate it on most of our skills, on enemy deaths, on ally deaths, with spectral armor, spectral walk etc. If you count all the individual skills and passives and methods that we have to regenerate our 2 health bars, I’m sure you will find them to be quite numerous.

Plague is a huge dps sink if you are only facing a handful of enemies. Which is why you use Lich vs bosses and Plague vs crowds of lesser enemies. Also, plage lets you protect your allies by crippling/blinding the enemies. As for the one-hit attacks, thanks for repeating my point.

Aegis, vigor, invincibility etc are limited in usefulness and duration. Against something like a persistant damaging aura, aegis and vigor are useless, and you’ll eventually run out of blocks and invinsibility (much like a necromancer will eventually run out of lifeforce) and have to facetank the damage if you want to get anywhere. This is where guardians will have to rely on their armor and healing, and warriors on their armor and big health pool. The differences between the survivability tools of warriors/guardians and necromancers come in play when you’re dealing with 1-hit K.Os, not with consistent damage.

Bosses being immune to fear is actually a good thing (and we shouldn’t be asking the devs to just revert it, that would result in an even more broken game than we have in our hands right now). Bosses being immune to any controlling effect whatsoever is the problem.

For the last time: when the combat is designed in such a way that only one combination of stats/mechanics is efficient, the problem lies with the combat itself and not with the other 95% of stats and mechanics that are not efficient.

How are Mesmers for PvE?

in Mesmer

Posted by: PMilkos.9103

PMilkos.9103

Mesmer is a Control/Support class. Which means you are squishy and do no real damage. Which means that even the lowliest monster is an absolute pain in the rear to fight alone – not necessarily hard, but i does take FOREVER to get anything done if you’re not in a group.

PS. As for necromancer, like the person above me said, you basically aggro everything you can→stack all your AoEs→everything is dead before you can even finish chanelling. And you’re also unkillable because you have twice the health of the next best class + a ton of heals.

Are Necros needed in todays game?

in Necromancer

Posted by: PMilkos.9103

PMilkos.9103

Just so that we’re clear, when I say “tank” I do not mean the person that will hold all the aggro – I mean a character whose primary defence mechanism is “facetank everything”. Which is exactly what necromancers are – they tons of health, dozens of ways to rapidly regenerate it and 2 elite skills (Lich Form and Plague Form) that make them even tankier and let them ignore any CC. Which is the same way, more or less, as a tank warrior or guardian works. The problem is again, we only have either slight tickling or 1-hit kills as far as damage is concerned. We need something in between. Say, some spammable boss AoEs or a persistant damaging aura, that hit for a decent (but manageable) amount of damage and are mostly unavoidable. Suddenly, it’s worth bringing some good healing or some toughness with you, rather than going all-out berserker – or at least have a dedicated healer/tank along the damage dealers. And we also need defiant to be a CC reduction rather than a CC immunity – something like turning hard CC into slows/interrupts, so that you can’t just stunlock them, and greatly reducing the duration of softer CC. That of course could – and should – be done in a boss by boss basis, thus allowing not only the avoidance of potential abuse cases, but also making each boss usinque (say, one boss can be slowed but not interrupted, but another is the opposite).
Ultimately, the game encounters need to be re-balanced to offer more variety as to the way you approach them, or at least more than just “full-glass cannon gear, full dodge/invulnerability utilities”.

ps. In the meantime, there can be a “hotfix” for necromancers without breaking the feel of the class, adjusting a few effects here and there (say, Spectral walk grants us damage invincibility but breaks if we attack, or a trait that lets us sacrifice all our minions every minute or two to ignore a killing blow), but it will only be that – a hotfix to make up for broken stuff within the game itself.

Are Necros needed in todays game?

in Necromancer

Posted by: PMilkos.9103

PMilkos.9103

Necromancer isn’t the problem where PvE is concerned, the content itself is the problem. Damage is king and necromancer isn’t meant to do the most damage.

There is no problem with the content. Dealing damage and/or providing defense/healing, while dealing damage, is the basis of every action mmo in a dungeon/pve setting. Every mmo’s pve is about efficiency in farming/clearing content…taking forever to kill stuff is the opposite of that basic design. As it is now, we aren’t even as viable as other classes at taking forever to kill stuff while avoiding death. I would definitely say that the necromancer is the problem. When it gets to the point that there is reluctance to bring a particular class/profession into a dungeon run versus other options…in a game that is allegedly designed to avoid that problem…then there is a real problem with balance/design. The parts should be interchangeable without a noticeable loss in performance/survivability.

The problem lies most deffinitely with the game itself, because it’s not a problem with specifically the necromancer – it’s, to its basis, the same problem you’d face if you were to try playing as a healer elementalist or a tank guardian: the pve combat in GW2 is one-dimentional.
The game gives you a ton of very detailed options as to how you want to build your character, but then immediately innvalidates them because the enemies have only 2 types of attacks: attacks that will kill you regardless of how much health or toughness you have, and attacks that merely tickle you – no middle ground. There is no reason to invest in healing, because heals will not save you from the first and are not needed for the latter. Same thing for tankiness. Thus, the only viable option is to build as much damage as you can fit in your gear slots and put as many invulnerability skills as you can in your utility bar.
Necromancers are supposed to be crowd-controlling tanks – they have twice as much effective health as the next best class (warrior), rapidly regenerating at that, and enough conditions and controlling effects to play ping-pong with their enemies. But the game supports neither tanks (because of 1-hit K.O.) nor crowd control (because defiant). It only supports berserker glass cannons. And when a game only supports one build out of the 23 it offers to its players, and only gives them one viable way to effectively tackle encounters, then it’s the game that’s the problem, not the specific class that got left out.

A Civil Conversation about PvE Balance and QG

in Queen's Jubilee

Posted by: PMilkos.9103

PMilkos.9103

It’s not really that the gauntlet as a whole is easier for certain classes and harder for others – it on a boss by boss basis. Some classes have easy enough access to certain boons and effects as to trivialise certain boss mechanics, while others have nothing whatsoever and have to purely rely on a combination of skill and luck. The tornado boss is the most glaring example – if you are a thief or elementalist you’ll get ping-ponged across the arena with the slightest mistake. If you are a necromancer or warrior.. you just use one of your elites and then casually press 1 a few times. If you are necromancer you don’t even have to move from the spot you spawned.

The bosses were for the most part not designed well – they were designed in a way that they have one or two counters and if you do not have access to that, you’re screwed. One exception is Suriel – on other one-hit bosses you rely purely on invulnerability abilities and bursting the boss down before you run out of them, but in this one you also have the option on sitting on a dark spot and using armor/heals to tank the damage and slowly kill her. We need more bosses like this, both in gauntlet and in PvE in general, otherwise we’ll never get away from the current “everyone is full glass-cannon because everything kills you in one hit regardless of armor and heals” situation.

Salvaging celestial armor?

in Crafting

Posted by: PMilkos.9103

PMilkos.9103

There’s nothing to fix. When you salvage a piece of armor, you get basic materials and upgrade materials (and the occasional ectoplasm). Charged Quartz is not either of those – it’s a fine material like blood vials and venom sacs – you never get those either, do you?

IMO No mechanics on zerg bosses, why?

in Queen's Jubilee

Posted by: PMilkos.9103

PMilkos.9103

I’m all for challenging boss mechanincs… when and where they’re actually applicable. As it is right now, the best I can manage is use a wide AoE and watch the numbers that pop to get a general idea of where the enemies are, since I cannot see the boss, or the adds, or the other playes, or myself for that matter.

BTW, while we’re talking about boss mechanics, global invisibility is an interesting one :p

10G in 40 minutes, intended?

in Queen's Jubilee

Posted by: PMilkos.9103

PMilkos.9103

Who the hell salvages their blues&greens?
Blues get vendor´ed and greens toilet´ed, thought everybody does that.

Why the hell would you put greens in the MF? Unless the chance of 4 Masterwork → Rare is 50% or above (which it’s obviously not even close) then vendoring the Masterworks will net you much more gold.

And why would you vendor a Fine for 50-80c when you could easily salvage materials worth twice as much from it?

Why the "talking heads" approach to dialogue?

in Personal Story

Posted by: PMilkos.9103

PMilkos.9103

Because 95% of the players just press the skip button as soon as they can, because any story in any MMORPG is pointless and flawed by definition of the genre. If I were them, I would probably not even include that, tbh…

This way we at least get to admire how awesome (or not) our characters look up close. More useful than the actual story.

That’s pretty silly. There’s a huge portion of the community devoted to role-play and the lore, after all.

Yes, the personal story is good for those who want to roleplay… until you realise that over the last year or so there’s been millions of other people that have all risen to the rank of commander and have all been the heros who killed Zhaitan once and for all, during an epic battle… which keeps happening several times a day every day and Zhaitan is always there. Additionally, if you are a Sylvari, you’re supposed to be one of the only 2 of your kind who have a Wyld hunt against Zhaitan himself… except in reality every non-npc Sylvari is the same in that matter. And there are thousands upon thousands of Charrs fathered by the same deserter mesmer, half of which helped him escape, while half of them killed him.

Stories in MMOs are unavoidably chock-full of logical inconsistencies, is what I’m trying to say. And GW2 is actually one of the least bad offenders in that matter, but it still can’t escape the fact that all of its story content is 100% irrelevant in the grand scheme of things on merit of being an MMO (aside from providing backstory, ofc). Thus you can roleplay all you want when it comes to the personal story and/or dungeon story, but in reality your character only is what you make them be in the non-instanced world. You are still perfectly able to turn a blind eye on that and suspend disbelief, but it’s still just that – turning a blind eye on all those logical inconsistencies that are part of the story. And as long as those are there, it will never be a story trully worth spending all the recources necessary to make it anything beyond basic.

Devs disappointed by human race bias

in Human

Posted by: PMilkos.9103

PMilkos.9103

I’m waiting for a magical race.

Sylvari not magical enough for you?

Legendary weapon? why?

in Crafting

Posted by: PMilkos.9103

PMilkos.9103

If you got all you char’s max equipped, there’s simply not much left to do with your gold.

Well, there’s still 7 alts to level and gear out, a bunch of minis and cultural armor to collect, a bunch of equipment to transmute so that your armor actually looks good, commander tag if you feel like it… a legendary is, imo, way, waaaaaaay down the checklist…

Please, no more Festivals!!!

in Queen's Jubilee

Posted by: PMilkos.9103

PMilkos.9103

If you guys have ever watched anime they usually have filler shows where they diverge from the main plot. This to me feels like that! It’s just filler until the main content is ready (with bits of story line that’ll eventually make sense).

A filler episode or two is fine. A whole filler SEASON… not so much…

How NOT to act in a pug fractal group !

in Fractals, Dungeons & Raids

Posted by: PMilkos.9103

PMilkos.9103

Hello kind sir. I have one brief question to ask of you:

DOO YU SPIK INGLAND???

Refund for Gold Find laurels?

in Queen's Jubilee

Posted by: PMilkos.9103

PMilkos.9103

And please what is 600G? 12 days of casual CoF farming, and half of that in hardcore mode?

Spending 8 hours a day every day for 12 days doing CoF is not exactly my definition of “casual”. And spending 16 hours a day every day for 6 days doing CoF is my definition of “Please kill me already!”

Celestial Armor - worth it?

in Necromancer

Posted by: PMilkos.9103

PMilkos.9103

Celestial is ideal if your build can utilise every single stat. If you simply wish to alternate between different builds then it would be easier to just buy 2 different armor sets, considering that it takes a month to farm enough charged quartz to make a full celestial set.
For me, as a 0/10/0/30/30 wellomancer, Celestial armor is practically mandatory, as I desperately need every single stat there exists in the game to make it work. For the accessories and weapons I use berserker for the extra precision.

Best Necro Armour

in Necromancer

Posted by: PMilkos.9103

PMilkos.9103

For me it’s Feathered leggings/shoulders, cof gloves/boots, wraith masque and t1 sylvari top. Though I’d change head&shoulders with arah if I could.

Attachments:

You guys make Necromancer sound bad.

in Necromancer

Posted by: PMilkos.9103

PMilkos.9103

Nobody is gonna “walk through you” if you chain immobilise, chill, cripple, fear and then immobilise them again. In PVE that’s not even necessary.

Look, just admit that necromancer does not fit what you want out of a class and be done with it. It’s not bad – as with every class some like it, some don’t. Some find a way to make it work, some don’t.

(edited by PMilkos.9103)

You guys make Necromancer sound bad.

in Necromancer

Posted by: PMilkos.9103

PMilkos.9103

Some of you people here have to be smoking some pretty good stuff… They doubled our deathshroud health and you call that a nerf because apparently 50k+ hp on a heavy healing class is not enough these days…

Anyway, necromancers are fine, and in fact very powerful as long as you know how to build them. If you are building them glass cannon and then complaining that you’re too weak then it’s your fault for making a stupid build – you took the one class with no active survivability mechanics and no burst and went all-out offence on it, what exactly where you epecting. And max condition caps is a problem common to ALL condition builds of ALL classes – condition elementalists, rangers etc are in the same boat and “suck” just as much in that regard.

What can necromancers do better than any other class? AoE. AoE anything – conditions, damage, heals, you name it, we can do it (if we spec into it). We can dive head-first into a pack of mobs that would shred anyone else to pieces and kill them all without breaking a sweat. You just have to understand that the full offensive build you see on warriors and thieves simply won’t cut it here.

Just don’t run minions. They are bad. Just… bad. Every single one of them. They’re only passable until you get enough levels and skill points for a proper set of skills.

ok so just so were clear , we have NO BURST , and NO ACTIVE SURVIVABILITY MECHANIC that other classes tend to have ALOT of and still rip us to shreds (yes even those of us that ARENT GLASS CANNONS) and its our fault? sounds legit. and conditions cap , yet we have no burst or any REAL dmg beyond conditions , still sounds legit bro.

Just so that we’re clear, I’m talking about PVE – I don’t give a rat’s kitten about PVP.

Regardless, necromancers may not have any fancy means of survivability, but what they do have is the ability of being an absolute immovable object. We have the highest health, along with warriors. We also have very powerful heals, unlike warriors. Once our heal is down, we can use DS. Once DS is down, our heal is back up. After that, we have Lich form/Plague form. And once that is down, our heal AND DS are back up.

I don’t know what exactly it is you’re facing, but it should not be able to just shred through 60k total health + heals…

And if you say we have no real damage outside conditions then you have not ever tried stacking a few wells on top of DS 5 and 4. Because stuff tends to evaporate…

You know by base proportion of hp, we have just as weak heals as warriors… As in one big (WoB/Surge), one from a semi viable but joke build (minion/signet) and a cleanse heal.

We also have Dagger 2, Focus 4, DS 4, Signet of Locust and, depending on your build, leeching from wells, leeching an all attacks, heal on kill etc. More than any class I can think of besides guardian.

You guys make Necromancer sound bad.

in Necromancer

Posted by: PMilkos.9103

PMilkos.9103

Some of you people here have to be smoking some pretty good stuff… They doubled our deathshroud health and you call that a nerf because apparently 50k+ hp on a heavy healing class is not enough these days…

Anyway, necromancers are fine, and in fact very powerful as long as you know how to build them. If you are building them glass cannon and then complaining that you’re too weak then it’s your fault for making a stupid build – you took the one class with no active survivability mechanics and no burst and went all-out offence on it, what exactly where you epecting. And max condition caps is a problem common to ALL condition builds of ALL classes – condition elementalists, rangers etc are in the same boat and “suck” just as much in that regard.

What can necromancers do better than any other class? AoE. AoE anything – conditions, damage, heals, you name it, we can do it (if we spec into it). We can dive head-first into a pack of mobs that would shred anyone else to pieces and kill them all without breaking a sweat. You just have to understand that the full offensive build you see on warriors and thieves simply won’t cut it here.

Just don’t run minions. They are bad. Just… bad. Every single one of them. They’re only passable until you get enough levels and skill points for a proper set of skills.

ok so just so were clear , we have NO BURST , and NO ACTIVE SURVIVABILITY MECHANIC that other classes tend to have ALOT of and still rip us to shreds (yes even those of us that ARENT GLASS CANNONS) and its our fault? sounds legit. and conditions cap , yet we have no burst or any REAL dmg beyond conditions , still sounds legit bro.

Just so that we’re clear, I’m talking about PVE – I don’t give a rat’s kitten about PVP.

Regardless, necromancers may not have any fancy means of survivability, but what they do have is the ability of being an absolute immovable object. We have the highest health, along with warriors. We also have very powerful heals, unlike warriors. Once our heal is down, we can use DS. Once DS is down, our heal is back up. After that, we have Lich form/Plague form. And once that is down, our heal AND DS are back up.

I don’t know what exactly it is you’re facing, but it should not be able to just shred through 60k total health + heals…

And if you say we have no real damage outside conditions then you have not ever tried stacking a few wells on top of DS 5 and 4. Because stuff tends to evaporate…

You guys make Necromancer sound bad.

in Necromancer

Posted by: PMilkos.9103

PMilkos.9103

Some of you people here have to be smoking some pretty good stuff… They doubled our deathshroud health and you call that a nerf because apparently 50k+ hp on a heavy healing class is not enough these days…

Anyway, necromancers are fine, and in fact very powerful as long as you know how to build them. If you are building them glass cannon and then complaining that you’re too weak then it’s your fault for making a stupid build – you took the one class with no active survivability mechanics and no burst and went all-out offence on it, what exactly where you epecting. And max condition caps is a problem common to ALL condition builds of ALL classes – condition elementalists, rangers etc are in the same boat and “suck” just as much in that regard.

What can necromancers do better than any other class? AoE. AoE anything – conditions, damage, heals, you name it, we can do it (if we spec into it). We can dive head-first into a pack of mobs that would shred anyone else to pieces and kill them all without breaking a sweat. You just have to understand that the full offensive build you see on warriors and thieves simply won’t cut it here.

Just don’t run minions. They are bad. Just… bad. Every single one of them. They’re only passable until you get enough levels and skill points for a proper set of skills.

Tally counter for the voting?

in Cutthroat Politics

Posted by: PMilkos.9103

PMilkos.9103

This is an election.
When your country elects its government, do you have a vote counter running while the voting is still going on? Hell, even in things like the Eurovision, the vote count appears after the voting has ended.

That is for a reason that should be beyond obvious: if the count was visible, people would be inclined to vote for what they’d believe would win, rather than what they’d want to win, thus greatly alterling the result of the vote. So you will have to trust on Anet to be fair, just like you have to trust the election comitee in your country to be fair.

Remove "Call of Karka" skill

in Cutthroat Politics

Posted by: PMilkos.9103

PMilkos.9103

Karkas are extremely easy to get away from . I’ve had quite a few spawned right next to me, and I’ve only died once to them. The general idea is to just run in a straight line as fast as you can the moment you see one – they take forever to complete their spawning animation, and by the time they do you should already be out of their attack range. They also have terrible AI, so you could just hide behind a tree and they’ll sometimes not even notice you.
Though I do agree they are too cheap. They should cost 15 points – that way you also can’t combo them with a trap – not by yourself anyway – which is the biggest problem.

Just... Horrible.

in Cutthroat Politics

Posted by: PMilkos.9103

PMilkos.9103

No one is mad, just stating why the mini game is a failure.

Except it’s not a failure. It’s actually the best minigame to date (or at least the best minigame that I’ve played so far). If you want a failure, look no further than the aspect arena – now that is horrible. Not that I expected anything better from the game sponsored by Kiel…

Legendary weapon? why?

in Crafting

Posted by: PMilkos.9103

PMilkos.9103

and you cant complain about the looks

Well, actually I can. The reason why I never even considered trying to make a legendary is because the dagger is hideous, the staff is boring and the Axe/Focus, while very nice, clash heavily with each other and with any necromancer aesthetics I can think of.

Second that. I find them all godawful fugly.

I think you’re exaggerating. Not all of them are bad looking – the greatswords in particular are incredible (though if they’re really worth 500+ times more than a more common exotic greatsword is a whole different matter). However, if I ever get my hands on the person that decided that the only legendary mace should be a discoball on a stick I’ll definitely have to bash some sense into them…