(edited by Phineas Poe.3018)
And there you go again, you utter the words “balanced kit”, as if that somehow excuses the lack of damage.
Tell us how you really feel.
I like how not swallowing every ounce of internet-hysteria all of a sudden makes you into an apologist.
And Penias, I apologize for assuming that you wanted actual damage to go with your damage-oriented kit and your damage-oriented trait. I won’t make that mistake in further discussions.
Well I think there-in lies the rub. Is the Flamethrower a damage-oriented kit? Compared to the Grenade Kit or Bomb Kit? No, I don’t think so. I’d say it’s fairly middle-tier in its damage, like the Tool Kit, focused more on defensive play.
So I think you’ve already missed the mark thinking anyone speccing toward the Flamethrower isn’t seeking a more balanced build. Which the Flamethrower has. Which you’ve conveniently chosen not to acknowledge what I previously stated.
And Juggernaut is not a “damage-oriented trait.” It adds damage, yes. But historically it has always been more defensive-minded, least of all in its original form.
Oh, and it’s Phineas. Either way, tone it down a notch, brohan. Your insecurity is showing.
Meaning, for example, that deadly elixir does not take flamethrower kit from okay to strong, it takes flamethrower kit from weak to borderline useable.
Those traits are not implemented as bonuses, they are implemented as requirements in order to use the kit without being heavily nerfed.
As others have already said, Engineer is the class that pays cash for its “versatility” and even then doesn’t get its money’s worth.
“Borderline usable?” Why? Because I don’t do the most damage in the group? Because an Elementalist does more than me? A properly geared, tanky FT/EG Engineer withstands far more damage than a damage-spec Elementalist does, so there’s always going to be that trade-off.
I’ve never impeded my group completing a dungeon because I’m not doing “enough” damage. I have, however, been impeded completing a dungeon because DPS classes like Elementalists get killed while I’m still standing. And instead of dealing damage, curing conditions, or controlling crowds, I’m crouched over their body reviving them.
People can sit here and continue to complain about how we stack up compared to other classes. Honestly, this kind of talk only exists on message boards. I’ve never been excluded from playing in a pick-up group in a dungeon, and I’ve never felt like I was a negative influence on my party.
Quite the contrary, I think an Engineer brings plenty to a group. Having leveled other classes, there’s things I always miss out on by not playing on my Engineer.
Damage isn’t everything.
You’d have a point except your definition of “proficient” seems to need work.
Elaborate.
Go with Sigil of Strength since with 30 points in Firearms you’ll have pretty good critical hit chance. If you’re like most FT/EG builds and you’ve got Emerald with Knight’s/Berserker’s, all the better.
If there’s an internal cooldown, I don’t notice it.
The problem with GW2 and the hybrid class is the trait system. It’s just impossible to effectively trait the engineer to be a hybrid. The whole point of the trait system is to specialize your abilities. So you trait your engineer to support one of your kits effectively, and it feels like you are just wasting time using other kit’s abilities.
How do you figure?
30 points in Explosives allows you to be proficient with the Grenade Kit and Bomb Kit.
30 points in Firearms allows you to be proficient with the Flamethrower.
30 points in Inventions allows you to be proficient with turrets.
30 points in Alchemy allows you to be proficient with elixirs and the Elixir Gun.
30 points in Tools allows you to be proficient with the Tool Kit and gadgets.
You have 70 points, which is more than enough to fill out at least two (or even 3 with a 30/20/20 split) making yourself efficient at using all of your kits.
i.e., If I went 30/0/0/30/10 I’d be proficient with the Bomb/Grenade Kit, Elixir Gun, and my choice of elixir. Not complicated.
I think it has less to do with the “trouble” of targeting grenades so much as that being forced to ground-target makes using the kit incredibly tedious on lengthier fights.