orge you are not and never will be the voice of the wvw community
He never said he was. But you can see the poll result.
/no btw
Don’t misunderstand everything. Orbs buff are really good to improve WvW.
If buffs were kitteng useless, no one would care and fight in the center of the map to capture points. Now you’ll have to spread zergs between keeps/towers for PPT and capture points for buff.
Since there is no timer or anything, if a zerg shows up (and might lose a keep or something else), you can just let them cap and cap 30sec after they’re gone.Orbs are really good for WvW, period.
Actually, I disagree. The “orb” mechanic back in the days was quite exiting, because it broke up the standard “cap a point” mechanic. It was more like capture the flag and provided a different angle to the game. Now they just add more points you need to capture. But look at sPvP, or look at all the other competetive games out there. Capturing and holding points is a boring mechanic, because it promotes reactionary gameplay. You’re being rewarded for actively “not fighting” the enemy, i.e outlast him, or just keep him off the point or just heal against his damage, or the ultimate way: cap unattended points, that’s most effective.
Other games which have similar mechanics, like plant the bomb in Counterstrike (kind of “cap a point”) provide different methods to ensure activity and action, like asymmetrical gameplay (Terrorist vs Counter-Terrorist) or switching the capture points around the map (Call of Duty)Right when the community shifted to a more action oriented gameplay, ArenaNet promotes a reactionary and defensive playstyle, combined with bad game design choices in form of a massive stat increase. I agree that their intention is to split up zergs and promote small group play, but there are more effective ways to make a 80man zerg less effective (bigger maps for example) than adding more capture points.
I agree, but it was temporary fights for the orb that was not lasting more than 15minutes. Then it was stuck in a keep for ages, back to Siege Wars. The capture the flag like was good, but it was just a small part of the entire process.
Don’t misunderstand everything. Orbs buff are really good to improve WvW.
If buffs were kitteng useless, no one would care and fight in the center of the map to capture points. Now you’ll have to spread zergs between keeps/towers for PPT and capture points for buff.
Since there is no timer or anything, if a zerg shows up (and might lose a keep or something else), you can just let them cap and cap 30sec after they’re gone.
Orbs are really good for WvW, period.
Things is, Anet could have put a way to disable the buff for people that wants to GvG, but they don’t care about GvG and aren’t supporting it. The only thing they want is bringing GvG players to sPvP to get money thru custom arenas. If they make a single improvement that allows GvG on WvW maps, no one would ever rent a custom servers in sPvP for this (since sPvP variety in stats obviously sucks). They have no clue about what the community wants and aren’t playing the same game, they’re just in their own dream.
Money money money.
Did anybody notice that Devon said “And last week, we had the first commentated WvW stream hitting 1000 viewers”? I think we all know what stream he must mean! So dont give up, I think they are really watching us.
Watching =/ supporting.
Chemso has been streaming everyday for months now and has not been supported on twitch.tv/guildwars2 channel description while some new guy with 20 followers is on description. Don’t misunderstand me, it’s good for this guy, but it doesn’t cost anything to add a WvW streamer to the list. We also all knew that the 1,2k viewers came from GvG and comments.
lol @ ArenaNet promoting sPvP streamers and not a single WvW one.
We’ll post GvG schedules and latest videos on chan topic, also some good discussions were going on after Scnd vs VII.
Almost 800 viewers, without any advertisement on other websites.
http://www.twitch.tv/chemsorly
Sacrx, Ogro and a duck commenting Scnd vs VII.
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Anyone can do this, what’s the problem with it then?
My bad, misread. That’s still a poor game design :/
it also shows very clearly in the skill lag which we’ve had for almsot a year now.
So no actual source then?
Culling did not exist in first beta weekends. And it was obviously a fixed number of people you could see on your screen. This fixed amount, the variable, was implemented by Anet.
The main problem is that Anet do their own things alone before actually asking community. Check how Wildstar devs take care of their community, how they give their plans and ask for feedbacks (or post beta patch notes since they Will be leaked anw).
WvW had a new map coming that was leaked with datamining on reddit. It was in january or so, I bet the Project was abandoned or something.
If Anet actually asked before wasting time on developping traps instead of quality of life in WvW it would be awesome.
Programers must be busy on pve contents tho and I understand that they probably made more cash with all casual pve players buying Quaggan backpacks than the whole WvW focused community did since release.
You should add “come on” x3 and “today is a Nice way to die” from Zorrgo video
ECL guys, is Raniri ok?
Answer: you can bypass WvW queues since the system is broken.
@Jasta
Trolololololololol trololololololol trolololololol
Well if you watch GD GvG videos when they are 25v25 on the fields they also have a lot of watchers
So yeah, I don’t really care that much and GD probably plays with 25 sometimes, but they can fill ~35 also and Jasta can’t be 100% trolling
Just watched the video though, and it doesn’t seem to be a hack to me .. the jagged movement part could easily be explained by a lag spike on your end .. it’s not like he’s magically moving 10-30 feet ahead suddenly and bouncing all over like I’ve seen with other videos and blatant hacks. As for resisting CC and other stuff, could be his build/food/traits.
Get a video of him jumping over walls and I think you’d have a better chance of arguing the case tho.
Seriously…? Just watch other players, they’re not warping for him so he has no lag issue. Only the ranger is porting/warping and somehow avoiding damage.
RG pot is back! So happy
Hey congrats again.
Congratulations!
Seeya on Camelot.
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We’re celebrating Sacrx 250k kills tonight on my stream and Chemsorly one, feel free to join!
NA is full-zone blob only while EU still has some roaming guilds.
I think we should petition AN to rename BG to Blobgate, seem all they can do nowadays.
Is there not a single guild left on there that runs as a guild and not in the new BG meta of omniblobbing?omniblobbing you say?
Considering there is JQ and SoR and the amount of green dots, everyone is blobbing!
We’re blobbing without commander tag and running alone, sigh.
I was not even close with my 15 ACs
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Yeah, and it’s ironic how RG decides to golem rush our garrison because why the hell not. The siege might actually drag on for a few minutes otherwise, and you need all the points you can get right?
If you use 15 AC don’t expect anything but golems.
15 AC’s?? wtf you talking about?we never had the time or the supplies to build that many.
4 or 5 north inner on lord room, 3 west inner, one or two on the wall close to water inner, one on oil, one on roof + some you had between outer/inner watergate that made us change to SE gate.
You golum rushed before the ac’s went up NOT because they were all ready built don’t talk so much crap,even then there was nothing like 15.
Thank god we got them on stream
Anyway, no need to be such a crybaby cause you lost your garrison man.
Yeah, and it’s ironic how RG decides to golem rush our garrison because why the hell not. The siege might actually drag on for a few minutes otherwise, and you need all the points you can get right?
If you use 15 AC don’t expect anything but golems.
15 AC’s?? wtf you talking about?we never had the time or the supplies to build that many.
4 or 5 north inner on lord room, 3 west inner, one or two on the wall close to water inner, one on oil, one on roof + some you had between outer/inner watergate that made us change to SE gate.
Well, taking down a wall would’ve been possible. I’m just saying this for the sake of keeping it interesting, as this matchup will most likely be a blowout anyway. The golems made it a bit too easy imho, but whatever you prefer.
No one is interested in RG in using Catapults/Trebs, so :/
Yeah, and it’s ironic how RG decides to golem rush our garrison because why the hell not. The siege might actually drag on for a few minutes otherwise, and you need all the points you can get right?
If you use 15 AC don’t expect anything but golems.
Six pages because a glass ranger wants to stand a mile away from the fight spamming damage and resents having to stop for a moment to cast water field under it’s own feet?
Why would someone take damage from people that are not doing anything except having a boon on them? Any logic there?
The reset didn’t take for some reason, we’re investigating and will push a reset fix ASAP.
Thanks very much for your patience!
Hello,
What about Retaliation damage fix in Borderlands? It was acknowledged 5-6 patches ago.
Super even recorded his gvgs against RG and showed at the end he only had 4k wvw kills while the majority of RGs players have like 70k+. But super did amazing in those gvgs and was possibly the best d/d involved between both guilds, in fact the gameplay was so easy for him he didnt even have to use his mistform to defend himself and just used it to stomp RG members cause there was little pressure on him.
lol
I think the system in place is fine. There is not a whole heck of a lot to work towards in WvW. I’d rather have something to gain in WvW, then have it basically given to me in a matter of a couple of days.
There are more than 1800 ranks fyi. Good luck doing it even on 2 characters.
Why are you opening a new thread for this?
Remove all Arrow Carts that deal damage to 50 guys! Problem solved
I remember alot of fights with absurd skill lag and without any siege.
Obviously yes. But Siege Weapons don’t help, that’s why they are capped mapwise.
Remove all Arrow Carts that deal damage to 50 guys! Problem solved
It’s not light fields that provide most of retal sources, that’s my point.
Lost my 17k health pool in 3 seconds after throwing my nades twice into a blop of zerg. It wasnt the actually impact of the nades that did it, it was my bleeds. 374 retal a tick from multi targets with my bleeds. And my bleeds do 108 per tick, a pretty nasty return i must say.
Lesson from this. Dont play with the zergs, just not worth it. Back to killing roamers.
This is nonsense. My FT Engineer (my main WvW toon at the moment) inflicts burns and bleeds on a regular basis and yet the only hits I get from Retaliation are from my direct damage attacks. I can tell this because the retaliation damage stops when I stop firing.
To be honest I think a simpler solution to the whole thing may be simply to change the effect of Light Field/Burst Finisher to something that isn’t Area Retaliation; since it seems to have little benefit in PvE and (apparently) a disproportionate effect in WvW.
Light field is not a problem at all.
So what? You’ll name your character “Master of Boiling Oil” cause you absolutely don’t want to have it on other characters? Sounds logic.
Well, most of the masteries are sadly useless. I have 7 alts that I like to play in WvW but I’m stuck with one 98, one 40 etc. This is just a nonsense, I’d love to imagine sPvP players with account bound XP.
You don’t need a single field to keep 100% uptime on retaliation on your melee train, sorry. Guardian isn’t the only class that can do it.
Like I said, if its a 50% guardian zerg built around it, they deserve it. But the power there really comes from stability + super tanks. If you want argue certain specialized zerg compositions are overpowered, that’s a different topic.
For everything else it’s just not a big factor. Already nerfed, doesn’t need another.
What don’t you understand in “not only guardians can run 100% uptime retal specs”? No point to argue with you, like I said first you have no clue.
You don’t need a single field to keep 100% uptime on retaliation on your melee train, sorry. Guardian isn’t the only class that can do it.
Serious question, anyone saw an A’Mouth guild running alone?
ADAC and FAME do it sometimes (at least yesterday they did).
Yes we do, but when we do this with 20 people, we get steamrolled by 50+ Baruch blobs, which forces us to gather some randoms to get at least 40 people.
It’s not that we want to blob, we get forced to blob because of your 50+ guild troops.
Well and Baruch is forced cause of AM, AR is then forced cause Baruch do it etc.
Retaliation is the weakest boon, except maybe for aegis.
Are we playing the same game? Retaliation weakest boon? NA ladder sounds awesome for sure. Losing 20k hp to one boon is really weak yeah. Aegis is also a 100% damage mitigation, sucks hard
How the hell 8k “FREE” damage is not a serious threat? How poor is it to damage people doing nothing but having a boon on you?
Edit: nevermind, saw your youtube link, I can understand why you have no clue. Sorry!
I don’t think we’re playing the same game. Aegis is maybe 5% damage mitigation at best – it’s an afterthought in this game. Retaliation free?… No idea what you mean.
Also, speaking of clueless, I’m curious how you think p/d /sb (for zergs) thief + dagger storm or staff ele are somehow immune to retaliation. Lol.
Please, explain. You must have an expert explanation since I take tons of retaliation damage but have little problems dealing with it. Sometimes it limits my damage but, isn’t that working as intended?
Swiftness, might, protection, stability, fury — it would be a different game without these. Compared to the above, retaliation is almost just ‘there’. If all you can do is blindly press 1 in zerg fights like maybe half of the zerg-only player base, I still wouldn’t understand. Because then, why not argue water fields and regen are OP. They heal 50k (yea I can throw out random meaningless numbers too) – and on demand – which completely overshadows retaliation as a meaningful damage source. Actually, water fields are op. Retaliation, no.
It might be a good idea to change the retal damage to be based on % of damage dealt (scaling with power). Probably the same people would still be complaining + all the glass cannons. But it’s just not a big problem to deal with as is.
On your videos you are dueling or using single target spells.
Any explanation on how balanced is this? Why is everyone asking for guardians and warriors in their raid?
Aegis blocks an attack, I don’t see how it could be 5% mitigation.
Water fields op? It’s the only thing that requieres strategy and coordination in the game currently, better nerf it yeah.
Why someone should be limited doing damage by a BOON you can have ALL THE TIME and that triggers for a fixed amount even if you do 1 DAMAGE? Wake up dude. Once again it’s a pro-zerg bullcrap and forces people to stack specific classes.
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Serious question, anyone saw an A’Mouth guild running alone?
Retaliation is the weakest boon, except maybe for aegis.
Are we playing the same game? Retaliation weakest boon? NA ladder sounds awesome for sure. Losing 20k hp to one boon is really weak yeah. Aegis is also a 100% damage mitigation, sucks hard
How the hell 8k “FREE” damage is not a serious threat? How poor is it to damage people doing nothing but having a boon on you?
Edit: nevermind, saw your youtube link, I can understand why you have no clue. Sorry!
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ahem EVERYTHING I DO, EVERY WEAPON, EVERY BUILD, IS AOE. I LITTERALY DO NOT HAVE A SINGLE-TARGET WEAPON OR BUILD
This is not true. Engineer has a single target weapon called rifle. Its auto attack pierces, so using it against tightly packed zerg is a risk, but you can use Net shot (rifle #2). It is single target, flies slow as molasses and doesn’t do any damage (just immobilize).
Blunderbuss is good, it does max. damage at 100 range (smaller than melee range), when you traited it with rifled barrels trait. It is very easy to land those full damage blunderbuss hits in a laggy zerg battle.
And overcharged shot (rifle #4) will knock you diwb and also knock back one enemy if the enemy is close enough. Being knocked down in the middle of enemy zerg is good for your health.
http://wiki.guildwars2.com/wiki/Rifle
Or you can use the auto attack from elixir gun, tranquilizer dart, it does HUGE damage!! (= same dmg as thief’s pistol, but slower firing rate. Thieves pistol #1 is so super dmg weapon, I heard it critting more than backstab
).
Problem solved! Retaliation is not overpowered and engineer rocks in zerg battles full of retaliation!!
/sarcasm
I read it fast and almost did not notice the sarcasm, nice one!
Infinite loop! Sounds awesome.