Seeing all the 30+ bugs at https://forum-en.gw2archive.eu/forum/support/bugs/Mesmer-Bugs-35-Updated-July-20 and all the broken/useless skills on mesmer made me kinda think that not all will be fixed so whats your top 3 of bugs to get fixed and/or things to get reworked asap?
Mine would be:
1. Illusionary Elasticity
2. Illusionary leap
3. Blinding Befuddlement
1. -> 3 points
2. -> 2 points
3. -> 1 point
Top 3 of the thread:
1. Phantasmal Warden leading with 36 points
2. Illusionary Leap – 23 points
3. Blink & Illusionary Elasticity both 11 points.
Version 1.0 24-7-2014 19;50 GMT+1
(edited by Pryda.8257)
Reserved for possible changes/buffs so mesmer is viable again besides veil.
As long as this game exists, mesmer has been nerfed all the time. And now I’m not talking about 1v1’s, no not at all, I’m talking about mesmer in WvW. From roaming to large scale WvW, the only buffs we got are PU and phantasm damage/hp increase. Now as you can probably see yourself, both buffs have almost 0 effect on the somewhat larger scale of WvW.
Mesmer started of nice: Confusion was still strong, mesmer was the counter against the fast and hard hitting specs. Back then, people were still running dps food beacuse crit -> steal life had no internal cooldown. This is one of the reasons why the confusion was also so good, is because it lasted long enough and it didnt get removed really fast by shout warriors and/or purging flames. As much as I loved this spec, I also see a lot downsides from it. The major one would be that it’s just an almost brainless ‘’spam 2/3 aoes to win’’ spec. It was even so easy that even the mesmers with the smallest experience on their mesmer could do the job. I totally agree on the nerf from arenanet and think it was a good step including the nerf on retaliation (which still deals 20% too much damage in my honest opinion).
The sad thing about this all is that they never really got to fill up this gap they created. It was almost like you removed a total gameplay content from 1 profession with 1 change. Then again, the confusion nerf was more than enough to nerf mesmer. The Blinding Befuddlement nerf was totally unnecessary.
With the introduction of dire armor, which I was waiting for for months, a confusion/tank spec could actually be worth as mesmer. Timing your chaos armor well enough to get well timed diminishing returns, not like retaliation as chaos armor is impossible to stack and nearly impossible to keep up 24/7.
My hope was still not gone for mesmer, so I tried other builds and stumbled upon shatter mesmer. Eventhough this was less damage, it was still pretty usefull. This was mostly possible due the support of guardians and warriors and because blurred frenzy would ignore retaliation. The good sides of shatter mesmer were the boon removal and the short cooldown immobilizes combined with the fast hitting ’’spikes’’.
Now of course this had to be nerfed too because this was clearly overpowered and mesmer should never be even close to the GLEN meta so they changed it that blurred frenzy, a skill that hits 8 times, is affected by retaliation. Great! Thanks for that!
Then recently they introduced Triumphant Distortion which allows you to, if you actually kill people, gain 3 seconds of distortion every 10-15 seconds. I really like the trait, but it’s still not usefull unless you have a good team around you to help you with stability, healings, condition removal and of course: to kill people. If 1 of these lacks, there’s a fair chance you will die unless you keep running around with the hopes you wont get picked off.
I don’t understand something here: We are a support profession, yet we have always had the meta of doing as much damage possible. We have support skills, yet they never got buffed or even considered getting a buff. The statements of Arenanet where they said they would: 1. listen to the comunnity, and 2. allow every profession to be usefull at any game content, totally failed with mesmer. Mesmer in early game was more balanced around the game than what it is now, after all the ’’balances’’.
There has been multiple threads going on how to make mesmer kinda viable in big groups, without even changing too much. It’s not even a change to let them deal more damage, because there are surely other ways to work around that.
You come up with interrupt traits, yet they get insta-nerfed or totally dont work together with any other traits. You make 2 mantra’s aoe, yet you leave the other 2 as they are which 100% need the change too. This was a fair shot to get to a grandmaster trait that would allow mantra’s go aoe, but you failed to grab that chance to make interrupt mesmer viable on large scale.
TLDR: You can’t give a super powerful skill as veil to a profession that gets nerfed into the ground on that specific game type where the skill is so strong at. It forces single players to go roll the profession, drop the skill and look how other people around them have fun in the game while you are kiting 24/7, killing very few on the backline or are playing skillfull in the melee, though as mentioned before you will need a lot support for that and it only works if you’re killing. Then again, the damage you deal is pathetic compared to what tank guardians and warriors do vs your full zerker mesmer.
There are so many options to buff to make mesmer usefull besides of veil, even without dealing too much damage. Either buff mesmer or just give veil to another profession.
/Doiid – BlackDevil.9268
No officials from TA have made a single statement denouncing their members actions. As such by staying silent and taking no actions (evident by how long the same people have continued this), they are allowing these individuals to represent their guild for better or worse.
Also yes, there are numerous posts in the gvg scene stating euro superiority and how NA has always been 3-6 months behind, which up to this point hasn’t been disproven. Now the flood gates are open after 2 years+ of overwhelming smug. I seriously think all of maguuma had a simultaneous “accident” spiking keyboard sales after the victory.
Why would TA care that much about the things Intigo said? It’s a kittening game, you really think he would get kicked? The game is just filled with recycled guilds for ppl that are still having fun on it (I’m still wondering how).
On the RG/VoTF first GvG, I don’t think there is any point comparing who was playing, who was from the core group etc. VoTF was still playing with their squishy berserker setup and it’s the only reason they didn’t pull a single round, I don’t think any guild would have won with that.
The second GvG was more interesting for both sides I guess and it’s the only thing that matter in this game.
Stop blaming others for flaming and no one will ever know who was really the best because no guild from the beginning is still playing. It went to a point that everyone is doing the same thing. While I agree that you shouldn’t get 1 pushed even with lag, when everyone has the same meta, almost same builds and gear, small things matter such as ping. Humility from all side would be better than this kitten, but dramas and forum wars are still more interesting than the game itself.
Blame Anet that prefers its awesome Living Story..
Triumphant Distortion :
https://www.youtube.com/watch?v=PPb4dM78bvY&feature=youtu.be
(edited by Pryda.8257)
It’s Alive!
Second video of shatter mesmer in raids.
10-30-0-0-30, 1150 toughness, 1210 vitality, 2300+ power, massive damage.
Enjoy watching and feel free to comment!
/Captain Doiid Sparrow (BlackDevil.9268)
(edited by Pryda.8257)
Asuming you would be allowed to get 3 clones on the target before burst, it will come down to:
http://gw2skills.net/editor/?fhAQNAsfBl0npKt1oxEtRSNEU/NcbSnIwkSB-TVROwAjU+BY/Bi6DAr+jMlgBAQA4m38m38m3sUARsMC-w (Sigils could be battle & the crit one or w/e)
Charge all mantra’s – Spawn 3 clones – The prestige – F3 – Swap – Mirror Images – Mirror Blade – Mantra of pain + Mind Wrack + F2.
Hey all!
As an update, we’ve had some meetings and this did come up as one of the skills we’d like to test changes with. To start, we’re looking at the overall radius and damage output. We did discuss some of the other ‘crazy’ stuff (that involves functionality change), but for now we’re going to test it out with some number changes and see how it feels. This probably won’t be in for quite some time, but I just wanted to update the thread and let you know that we didn’t forget.
Also, thanks for the civil conversation and feedback!
Cheers,
-Karl
Any chance the team is going to look at Blurred Frenzy? Guess discussion took it to an uncivilized discussion, but fair points were made.
Thread can be found here:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Blurred-Frenzy-3
In short: Blurred frenzy got nerfed too hard and blows itself up with retaliation. It’s a mix of dealing low damage, dealing too frequent damage (as in 8 times is too much), the frequency of the attack doesn’t match with it’s animation and the retaliation affected by the frequency of the attacks. ( As in 8×3 retal damage hurts a lot )
3. Signet of Midnight Passive: Improves boon duration. Active: Blind nearby foes.
Passive: Improves boon duration.
Active: Blind nearby foes.
Boon Duration Increase: 10%
Blind: 3 s
Radius: 360
Breaks stun
Range: 360
Cooldown: 30 seconds
Honestly, who uses this?
1. Boon duration increase, passive effect: 10% increase is just way too less.
Besides, I don’t think we need a lot boon duration anyway. We got 30 points to
spend in chaos to gain 30%, we can gain 15% from traveler runes and to waste a
utility for this would be kinda meh since ‘’boon stacking’’ builds aren’t
really viable as we don’t have things like ‘’Do x% more damage for every boon
you have’’ like elementalists have (new idea for a 25 points trait?).
2. Blind nearby enemies for 3 seconds, 360 radius.
Hah okay. 3 seconds blind on using? On a 30 seconds cooldown? Let’s be honest,
no one is gonna be using this signet for this reason. It could aswell just be
left away and the signet would be as go… eh.. bad as it is now.
3. Breaks stun
Do we need more stunbreakers? Like really? We got sword that can break stun,
we got blink and decoy that both break stun and with staff you can just keep
portaling away if you’re stunned. I don’t really think the stun makes much
sense on this signet. Sure for a class that lacks stun breakers it can be
good, but for mesmer? Nope.
4. 30 seconds cooldown
Well I’m not gonna go too deep on this, but 30 seconds for the effects is
kinda… sad. Especially if you look what the traits for signets do and on
what they’re based. Not really to have long cooldowns on it.
Okay so I pretty much dislike everything about this signet, ‘’But doiid what
would you do with it?!’‘, well here’s my rework:
Signet of Ice (Don’t really have much creativity on names…)
Passive: Grants a 25% increase in movement speed.
Active: Blasts the area around you, applying chill to nearby enemies.
Chill: 2 s
Radius: 360
Combo Finisher: Blast
Cooldown: 20 seconds
Casting Time: 0.5 seconds
Discuss!
And another one!
This is still Blackdevil, aka Doiid typing the post
2.0 Scepter #2
This is a very powerful skill, but there’s 1 problem with it: The only way it’s being used (and really only) is due the block. The active effect is far from usefull or even close to what the block does. This has to change.
2.1 Illusionary Counter
The block of 2 seconds could allow you to either get no damage for 2 seconds or block your incomming attack and apply 5 stacks of torment. The problem I have with this skill is that landing it is pretty unreliable. It can be blinded, evaded, blocked, immuned or even interrupted. At the moment the casting time of this skill is 0.36 seconds. I suggest lowering this to 0.25 seconds to make it easier to land it. To tone it down a little bit I thought of making it apply 4 stacks instead of 5 stacks. At the moment 5 stacks is super strong and sometimes too strong. These changes will make the skill much more reliable to hit.
2.2 Counterspell
I’ve also discussed this a bit in a previous post but as it is part of the scepter I’d like to bring it up here too: This is probably one of the worst designed skills in game, without anyone knowing about it. Just a list to sum up what’s not correct about it:
1. The traveling speed of the projectile.
2. The effect of the projectile.
3. The way it pierces through enemies.
4. The radius of the piercing projectile.
Video of counterspell moving through targets: https://www.youtube.com/watch?v=VilCKPJPTco
As someone earlier said in the other post ‘’why buff the block, its already strong enough?’‘. No, please read this thread. I’m not buffing the block or skill any form. This skill is at the moment only used as block. The active effect is never used. This rate of 99.99-0.01 has to change to at least 75-25. People need to be aware that they can either use the block as damage skill but could also use the active effect in certain situations.
At the moment you sacrifice a block and 5 stacks of torment for a really easy to dodge blindness. But hang on, isn’t block and blindness doing almost the same? Preventing the enemy of hitting you? This is also a problem. They just compete with eachother at the moment.
This is why certain changes have to be made:
Shoot out a bolt that Chills foes in a line.
Chill: 2 s
Damage: 34 (0.100)?
Range: 900
( Increased velocity equal to Counter Blade)
( Increased radius on projectile equal to Counter Blade)
( 5 targets)
Or:
Shoot out a bolt which explodes on hitting a target, applying Chill on your selected target and surrounding enemies.
Chill: 2 s
Damage: 34 (0.100)?
Range: 900
Radius: 360
( Increased velocity equal to Counter Blade)
( 5 Targets)
Or:
Shoot out a ray that chills foes.
Chill: 2 s
Damage: 34 (0.100)?
Range: 1200
( The same as #1 greatword, it will always hit your target + 2 more targets on pathing.)
As you can see I’m a huge fan of chill, but I truely think chill is also needed to make this skill compete with the current block. If it would come out too strong then either the cooldown could be increased by 2 seconds or the duration of the chill could be lowered by 0.5 seconds.
3.0 Scepter #3
This skill is a very old school skill. Long casting time, does both burst and condition damage, isn’t doing surprising effects. Pretty straight forward.
3.1 Confusing Images
Channel a beam of energy that damages and confuses your foe.
Damage (5x): 840 (2.500)?
Confusion: 5 s (650 damage on skill use)
Range: 900
Casting time: 3 seconds
Cooldown: 12 seconds
As it is now, the casting time of the skill is pretty long and I could see some improvements in there, but what is most of all really, really wierd is the scaling of the damage. 2.5! You thought blurred frenzy scaled good? Well guess again, blurred frenzy scales worse than this skill. This skill applies conditions, is on a weapon that is currently in a state of being ’’the’’ condition weapon for mesmer, and yet has one of the best scaling skills with power on the class. My rework to this would be something like this:
Channel a beam of energy that damages and confuses your foe.
Damage (5x): 840 (1.0)?
Confusion: 5 s (650 damage on skill use)
Range: 900
Casting time: 2.5 seconds
Cooldown: 12 Seconds.
Lowering both cooldown and casting time should make up for the damage loss on the power part and make mesmer a bit stronger on the confusion part again in game.
Discuss!
(edited by Pryda.8257)
Hey guys!
In this video I future 1 long fight with kiruki ( a really good S/D ele ) whereas the zerg comes by and sadly kills him, but not me! I escape… but what happends next?
- Doiid
Yes Sunt, and u’re pro with sPvP!
Funny to read all PvErs whining, go farm your achiev points, it means a lot!
lol I remember the first month after beta or so before the aoe cap was removed. I also remember sitting in a blob ball barely moving shooting at another blob ball in a few “fights”. Dropping blast finishers on multiple fields back when a blast activated any field that was under it before they put the current combo caps in.
It sucked. They first had no aoe caps. then they put in 5 person dps caps but no support/combo caps. Then they moved to the system they have now. A lot of people complain about what is in now, but the alternative was bad.
That is also not taking into account the servers blowing up from not being able to handle it.
No. AoE cap on damage always existed (except for few spells like Artillery barrage for example).
Can we stop with kitten talking from all sides?
Yes Godspeed has lead Scnd, yes ye’s a good leader but still different than Sac, yes VII had trials, yes we had trials too and even ppl that left the guild.
Who cares? I think everyone from VII and ST enjoyed the fights and intensity, no matter who won.
Cheers
http://www.twitch.tv/prydatv/b/502629009 Guard
http://www.twitch.tv/chemsorly/c/3707078 Ele
http://www.twitch.tv/doiidrg/b/502573410 Mesmer
Raw pov
Thanks for fights VII, was intense and amazing!
It’s the best thing in WvW atm, thank you Anet. We can spend less time on stupid sieges, really clever use of game mechanics!
Sad news, was nice to see you guys. Keep an eye on TESO, big bombs!
Anet so clueless about its game
Can’t understand why someone from your guild asked for 20-25man skirmish around the map if you run with whole zone.
Thanks for the fights on VS bl tho.
I can make you the same question
Personally I’m happy to see more guild’s raid on Viz and guild like WL, WLR, ELY that are very strong.. but why you add to all the battles? What is the problem to be wiped?! Yesterday my guild had a raid with 14-18 pll (some went afk) and we had no problem to deal with WL (were you? don’t remember!!) or ELY that were more than us.. we got wiped many times.. no problem!
By the way, ty to both Pik and Viz for the week.. probably we will fight for the eternity with the new Anet system…!We didn’t add a single fight between two solo guilds and we made a bunch of fights against NoE 2 or 3 days ago.
@Mark: I’m just questionning the fact that you’re playing with commander tome with kittentons of adds when someone from YOUR guild asked us for fights. Told him we don’t mind being outnumbered by a guild, but playing with commander tome is clearly laming us. Maybe he didn’t tell you, that would explain it but nvm.
Cya another week!
Dude we had no tag on!!! I dont understand you. When I told you we had like 30 people and maybe a 7 pugs that we cant get rid off you said we will not fight you. I guess that was made it clear for us that whenever we face you it will not be as per our agreement. we did not care what happened after that if we were alone or we had adds on us. the deal was over when you said we are 15 on the map. You think we would have gone for a fight with 30 against you. It was a normal map run after that. and yes after 2 hours of closed raid we do turn on the tag then. but our first encounter we did not. I even said you could add up guilds if you like to make it fair which you said no guild will do that with us. how fun it could have been for either sides to then have skirmishes. What we did after that was our normal raid business. And at no point we were above 50 even adding the friendlies.
Obviously I said we won’t fight you if you ask for 20-25 skirmishes and bring pugs with you, when you already outnumber you (which we don’t mind, if it’s only your guild that outnumbers us). We started with 15 and got 20guys at 9pm.
There is also no point running with another guild with us, sorry.
Cya on battlefield
Thanks Burn, if you wanna fight against this week you can pm me. Best would be 20 for us so we wouldn’t let too much guys on the side but 15 is fine too.
Can’t understand why someone from your guild asked for 20-25man skirmish around the map if you run with whole zone.
Thanks for the fights on VS bl tho.
I can make you the same question
Personally I’m happy to see more guild’s raid on Viz and guild like WL, WLR, ELY that are very strong.. but why you add to all the battles? What is the problem to be wiped?! Yesterday my guild had a raid with 14-18 pll (some went afk) and we had no problem to deal with WL (were you? don’t remember!!) or ELY that were more than us.. we got wiped many times.. no problem!
By the way, ty to both Pik and Viz for the week.. probably we will fight for the eternity with the new Anet system…!
We didn’t add a single fight between two solo guilds and we made a bunch of fights against NoE 2 or 3 days ago.
@Mark: I’m just questionning the fact that you’re playing with commander tome with kittentons of adds when someone from YOUR guild asked us for fights. Told him we don’t mind being outnumbered by a guild, but playing with commander tome is clearly laming us. Maybe he didn’t tell you, that would explain it but nvm.
Cya another week!
Can’t understand why someone from your guild asked for 20-25man skirmish around the map if you run with whole zone.
Thanks for the fights on VS bl tho.
Hi, sorry to disturb your lil drama queen stories.
We’re looking for 20-25man guilds for fights tonight, pm in game or forum to arrange a map.
Thanks for fights on Piken BL
Thanks for fights WAR & BuLL, love u!
best ele EU
Chem’s definitely not a bad Elementalist given the number of things he does right. But definitely not “best Ele EU” given what I know was out there months ago (playing NA side). I’m pretty sure ‘the best’ has mastery of switching between all the weapon sets and staying effective with all of them; which involves defending, skirmish, and dueling. But the demonstrated capcity to play Ele in such a limited manner should be enough of a demonstration of how strong the team’s melee/combo finishers are. This 250k is a testament to zerg cordination and leadership; not individual skill and expertise. Grats to ‘Red Guard’ for the lasting demonstration of your WvW open-field dominance. (Shame on you everyone else…)
I have a minimum spec PC and get slide-show or computer lockup in zergs. I can’t melee well because micro was never my thing, and the stutter causes me to miss close range skillshots. I used to watch streams to see what this game was really like for mostly everyone else. I’ve watched his stream many times before (got bored because of the excessive salvaging), and that’s why I’m going to be critical of it now on this day of ‘completion’:
Besides multi-weapon proficiency, I don’t see inventory swapping. You can switch to X/D to ride the lightning when you fall behind your group, or after choosing to Swiftness the trailers. You can swap to X/F to swirling winds to block what would be a disadvantageous engage for your team, stay out of combat, and swap back to staff. Ele staff positioning requires you to stand in a location that gives you more vision on where to place fields. It took Chem months to move away from the middle of the zerg towards the periphery, and to utilize more advanced staff Ele tactics like getting enemies to waste important cooldowns. By positioning on the periphery, you can also try to draw AoE attacks onto yourself that would have been more effective used against your frontline ball. You have immunity cooldowns to save yourself when you are focus fired, and you can retreat back into your team ball after you use them. When you have an enemy zerg on the run, you could race ahead and mass snare them for the incoming pain train.
I watched Second Law in a high profile GvG, and Chem was barely using skills; just waiting for an opportunity to cast fields; and his team won anyway. His chill and water fields were timely but it was like he was micro’ed entirely on when to use everything. I know Ele is a bit of a combo field bot, but you have to do more than just that. Water 1, Air 1, Air 3, Earth 3, Burning Retreat went underused. Evasive Arcana dodges aren’t clutch; the earth dodge doesn’t blast and the water dodge doesn’t support teammates. Doesn’t time Eruptions to go off in fields. Doesn’t cover conditions with burning and doesn’t upkeep Soothing Mist. Isn’t making the most of Elemental Attunement timing to give teammates boons. Tornado wasn’t used in combo fields. Fiery Great Sword isn’t used to advance scout. Didn’t know how strong Glyph of Storms could be pre-player cap nerf.
In general, Chem has had tons of time to play around with specs and gear options that he didn’t utilize. But it’s entirely up to him, on whether he wants to retire after ‘beating the game’, or to spend more time in remedial class where he won’t learn anything because of how far ahead his guild advanced beyond the rest.
After playing 3K+ hours, switching manually weapons in bags is really annoying. I remember when one year ago Anet said they were about to implement “templates” to switch weapons and traits out of combat.
You know the story tho.
Same goes for everything you stated, you can’t always blast with an earth dodge, tab and mouseclick targetting is kitten so good luck using anything beside AoE correctly.
(edited by Pryda.8257)
Thanks FURY, see ya around
Thanks for fights INC and FURY
Hi guys, WL will be on GH border tonight and we’re looking for fights. Cya on battlefield!
Thank you Evan.
I don’t see the problem going out of combat btw. It offers enemies an advantage in number and you can also get nuked by a thief or w/e. It’s a choice.
Same kitten for rezzing, if you’re bad enough to let your enemy rez and waste their time on it without taking the opportunity to bomb them it’s your fault.
Oh,and the Dev’s account name is Astrea.1794.You can check the you tube video for the account name at around 22 minutes where the uploader moved his cursor over the dev’s character.
Wrong, the account name is Evan.something which I won’t post. Just add the guy in game.
Oh,and the Dev’s account name is Astrea.1794
Hu, some guy posted it’s Evan something so..
12 hours ago devon was here. wonder if he’s here now, since still not locked.
Btw nice promo video for TC Sovereign XD GL with leagues.
Anet is not in charge of moderation FYI.
Thread is going to be closed for sure.
When players act out their displeasure at the lack of certain game modes (cough GvG) by making their own ghetto version, the correct response is to look at why people aren’t playing the modes that you are offering and either improve those modes or start offering the modes that clearly have demand.
Anet went with “shut down this new mode and hope they play our other modes that we are not going to change”, can’t imagine anything good coming from people who think like that.
Perfect example: GunZ
That game, developed by a small korean developer, was meant to played in a certain way, but due to a bug/glitch, people played it completely different. in the end, the developer embraced this new playstyle and promised never to fix it and make it part of the game, which resulted in the game to be really successful. THAT is how you run a game.If a small random korean company can figure that out, so can you. Ok, sure you don’t have the resources to support gvgs at this time. Fine, but actively interrupting community-driven events, that are actually helping you keep your player-base while they wait for a better future seems like the most …… ….. thing to do. GvGs don’t hog resources. It’s not like we’re asking you to make an entire new gamemode of the scale of WvW or Pve. Just something small. Still no resources? fine, but let us be.
If we want to gvg, we will gvg. It’s not our fault for having this mentality, it is what Colin has been boasting about the game for years:
Colin JohansonIt’s extremely important that we stay true to our philosophy that you should be able to play Guild Wars 2 the way you want to play the game
If you really mean this, then let us play the way we want to play
This *1000.
Not exactly the same, but the story works for all mods not developed by main devs on video games: KZ maps, Zombie modes in Counter-Strike, Zombie mods for Arma2 which turned into DayZ and the upcoming standalone.. there are loads of examples.
Quite funny that the reddit thread got hidden (:
Less and less viewers, less ressources? I’m sad for sPvP players.
Epic Anet, no one said ever.
Worst ele ever!
You’re not thanksful for Bloodlust but for the new map and new capture points, on which I totally agree.
Capture points are not bad, the new map is good and map designers did an awesome job. The Bloodlust buff is the idea that got removed and put it again with exact same stats.
(edited by Pryda.8257)
Please please please, split your feedback on two things. New buffs and the new map.
The new buff is kitten and w/e word you can put there. The new map is amazing and also awesome for WvW with a lot more fights happening.
Too bad the buffs make people lag with all calculations etc, once again it has not been tested with enough players.
He’s on GTA V
I miss the adrenaline of 3 days matchup, winner going up and loser down. That was epic and everyone was working for his server.
How can you confirm that GW2 playerbase is largely PvE?
One sure thing is PvE and casual players put more money into gem store.
It could be awesome ye. 3way arranged fights (GvGvG?
) could be crazy too.
The no rez rule is stupid and I have no idea who brought it up. If your guild let the other guild rezzing (from the guys fighting), this is your fault.
EP will continue to GvG even if orbs not in our favor. thug life
Most people will do that, but most of them won’t like doing it with buffs in their favor because it won’t be a legit win
(edited by Pryda.8257)
Wildstar seems to have alot of pvp formats also
Sadly though I don’t think anything will compete with the level/depth of combat that GW2 can offer. The combat system in GW2 is simply amazing. Combo fields alone make it a diamond in the rough…
I’m not holding my breath for any of the upcoming options.
I think TESO will be good for the “macro” scale of combat (top down strategizing), but the field fights….I’m far less hopeful. Wildstar is up in the air. We don’t know enough about EQ Next yet. ArcheAge looks pretty similar to TESO, but again we don’t know enough. CU will be one to keep an eye on, but it’s gonna be 2-3 years before anything reveals itself there.
As they say….time will tell.
There is nothing deep in GW2 combat because everything is wasted – combat is a mess.
Wildstar will have all PvP features: arenas, bgrounds, open PvP with OBJECTIVES, 40v40 Warplots and a combat system mixed of best arounds mmo (builds diversity of gw1, dash, double jump etc).
Wildstar devs specifically said that the open world pvp won’t be objective based.
Long time ago yes
