Please consider reducing stealth effectiveness until rendering bug is better
in WvW
Posted by: Puz.8529
in WvW
Posted by: Puz.8529
Tip number one: Turn down your settings!
Cannot count the number of times I heard people on TS claim invisible bug. Where I on low settings would simply see hordes of enemies run towards me.
Yes, eye candy is nice. But if it means I get killed by enemies, I prefer to tone down settings and win!
Portals are pretty much the only way the outmanned teams can get things done. Remove that and you end up with blob vs blob. Bigger blob will win 9/10 times. Where is the fun in that?
I do agree however, give more classes some unique utility to spice up the playing field. Give us some more tactical options.
I quite like the anti stealth turret idea for one. Probably a lot more good ideas floating around for other classes!
There should be nothing against someone using the terrain to get up somewhere. If it is not intended, then it should just simply not be possible. Make an invisible wall.
Problem is, you cannot code it all perfectly at once. So some spots are dicey. I found a few, playing as a mesmer. And for two of them, I simply reported them as bugs to arena.net and left. Since I for one cannot believe it should be possible to bypass a walled and gated entrance by a jump or three.
Just report those you think are borderline and let the devs pick what is intended and what is not.
I am actually a bit worried about glitches as well. Twice in one hour I had a non Thief/Mesmer disappear on me while I was hitting them.
First one was a warrior trying to kill one of our guards. I jumped him, then at 30% he was just gone.. Poof
Then about 20 minutes later, a necro was hitting our supply camp, I ran out, shot him once on the run. Then again, poof…
Couldn’t report since without a target, no more name/account to be reported..
People have to realize that the thief is trading away a lot to achieve the silly damage numbers.
Anyone not specced full glass cannon and running around with a disable should be fine!
Thieves don’t have a million stun breakers, they still take damage while being stealthed (they only get 12-15k in glasscannon)!
If you still get ripped up too fast. Think about your spec, your hitpoints/toughness. Or perhaps just don’t run alone / duo and keep an eye on your surroundings.
Thieves cannot run stealthed 59 mins out of 60. So when they actually spot you first, you are very well able to spot them as well! They will only stealth up right before the fight, or most likely, only once the fighting has started!
Could use some more info on your current playstyle before we can really help you! But a few general things.
You are a thief, you are bursty, but squishy. So the approach that will usually work best is going full in and kill before you get killed.
If that is not your style you can kite and dodge incoming damage. But being squishy, a mistake (or add) is all it takes to screw you up!
I started out with the kiting part, but realized later on that the full on approach works some better.
Remember, we have stealth for a reason. If things don’t go as you like. Stealth up and try a different approach!
There is a big unbalance in roles you play and badges you get. Damage dealing is key.
There are some ‘tricks’ to get them easier, but in the end, you end up with RNG.
1. Do 10-30% on as many targets as you can.
2. Group up, you seem to share some, making it easier.
3. Get finishing / killing blows.
I found that on my mesmer, bags (and thus badges) are dropping a lot less. It gets less bad when in decent groups, but it still shows.
On my thief, I get loads of badges. But that is mainly playing with a few good friends. Hit and run in open field to kill small groups. Then run into a keep under attack for some aoe damage dealing.
Arena.net really needs to rework the reward system to be more fair for the support types. It helps the team just as much as damage dealing, sometimes even more!
I would say the guardian is more suited for that role.
They can spec to be very hard to be killed. In this spec they can also give a lot of shouts and boons to nearby allies. They can also give whole groups run speed. Just seems like the perfect leader class if specced into it!
Since there are a lot of opinions floating around. And we have some very unclear hint from a dev that they will be looked at the skill. Let’s discuss what issues people currently have with portals and what can be said pro or against them.
The dev remark can be found here: https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/WvsW-is-unplayable-because-of-mesmer-portal-abuse/first#post285938
I myself play a mesmer. And I fear the skill will be mainly nerfed because of all the rendering issues.
Let’s first be clear about one thing. The rendering bugs need to be fixed. That I hope we can all agree on. This is an issue that turns up with portals, but it is not caused by the portals itself.
It merely happens more often using a portal, because you might be moving people from outside the rendering range (measured by numbers if I read dev posts correct) into the rendering range, where they will not show for some seconds while the game unloads some other players before showing the ‘new’ ones.
Then onto the utility side of the skill.
1. Number of people one can portal.
Perhaps an endless number is a bit much at times. But I would not like to see it restricted to grouped people. That would mean I cannot help out that single fellow from my realm being pestered by a group of enemies with a portal. Also since the actual portal duration is very restricted, you cannot get hundreds to move in range and use it reliably.
2. Portal use past walls or up cliffs.
Actually the main reason why I think the skill should be in the game. To give your side a feature that otherwise would not be there.
For example, if my server is defending a keep against an overwhelming number of people. I can use the portal to get defenders past the zerg and into the fight. Without this, lots of fights would simply end quicker and make the zerg even stronger than it already is in this game.
For the sake of the underdog, keep this feature alive.
There are a lot more points to be made I’m sure. But this can be a good start to get the debate going. Let’s hear what you all think about portals!
And hopefully we can get a dev to go into the changes they are planning and the reasons behind them.
Regards,
Puz
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