It appears on EU the rounds jammed up. We aren’t progressing to third round and teams are stuck in the games!
relogging to char select gets you unstuck!
Still playing mostly the same. Though not going to touch magis in queues. This season the only golden rule that needs following is kill and don’t be killed. Considering that sustain got nerfed quite substantially, I try to take as much damage as possible without straying from the core of the build /affecting 1v1 matchups too negatively.
Currently top 20 (or was yesterday), queues are frustrating simply because most of the time, the game is decided out of your hands
Currently legend 1,
Running different menders variants. Druid and ele are the hardest classes to play currently in ranked (solo or duo).
One thing you all should try to do though, is to move away from escape/cleansing Sigils. Druid does not mesh well with them because their cool down gets procced by celestial avatar use(which already removes all conditions). Especially 18second cooldown sigils will suffer hard from this
Why do you think druid and ele are currently the hardest to play?
Because the meta right now favors momentum. And eles and druids main purpose is to stall momentum, which got nerfed even more with the recent patch.
Assume you are the best player on both teams. All it takes is for an enemy druid/engi /ele to fight you 1v1. To be able to kill, they need to be REALLY bad. And suddenly you are in a situation where the match is decided without you. On top of that druid is the worst classes to plus for a thief/rev/chrono, because it’s mostly defensive loadout. Longbow and ancient seeds got nerfed with the patch too, which makes the menders longbow build rather frustrating to play
No, the only requirement I expect is that for the monthly every player on the team has 100 tokens
Currently legend 1,
Running different menders variants. Druid and ele are the hardest classes to play currently in ranked (solo or duo).
One thing you all should try to do though, is to move away from escape/cleansing Sigils. Druid does not mesh well with them because their cool down gets procced by celestial avatar use(which already removes all conditions). Especially 18second cooldown sigils will suffer hard from this
It’s a bit difficult to explain without writing a full dissertation, but basically because druid relies on the pet for most of its damage, the switch to magis means druid does not lose as much of its damage output as other classes would while it gains all of the defensive benefits(especially strong Vs condi heavy comps) . It’s 1v1 and 2v2 matchups are unchanged compared to menders (and one could argue is a little stronger in teamfights). It is used as a side node defender rather than aggressor (since neither menders nor magis really kills anything) and especially versus thief comps it could be used to soak up alot of the thief time without dying which frees up the rest of the team to pressure the map.
Arguably back then we used it almost exclusively to deal with obindos warrior, who I was able to stalemate on magis and stay healthy enough to survive the thief gank. The new meta is rather different and favors momentum differently now which is why I’ve switched back to Mender’s.
Thees a ton of other small things, but in favor of not writing so long just discuss stuff in game with me, ^^
I really have no idea what he was playing and whether he really filled af off cd, but I can tell you troll unguent on its own is not enough. However, having Regen tick 100% of the time is. Likely he has regen some times (at least from the trait in ws, likely boosted by the rune everyone is running in wvw which adds boon duration (and I think even procs regen on getting hit). Another boost to caf regen is the pet heal in beast mastery, tho not enough on its own but potentially enough when coupled just with tu and the Regen trait in ws. It’s all about adding all the parts together.
In pvp, it will most certainly not be enough, at least not when you’re playing Vs good players because you won’t be able to rely on regen to fill caf (too much boon removal)
Yes exactly enderz. The consideration of magis comes about because in our games (scrims and the like) I have to endure chrono +thief 1v2 eventually. Just because it’s a thief. And once that situation arises, I have to survive. Menders does not survive that as easily as magis
Well chokolata, you are quite right. Tho staff is a viable pick with the buff to sharpening stone. However, the #1 thing druid is lacking is trashcondis and Aoe condi pressure. That just makes necro or even warrior instantly 20x better.
Also @enderz I have been doin nothing else. Tho I’m still testing, but so far magis is proving once again to be able to sustain against the losing matchups of the new patch
(edited by Pvt Frosty.6973)
Oh, I forget to mention: magi amulet might be back on the table FeelsBadMan
I agree on most points, tho right now i prefer my sigils to be
Energy/battle on s/d and purging/doom on staff, tho i will be trying energy/cleansing and purging/courage aswell, just because the new chrono matchup is still pretty impossible. I’d hate for it to become the old condiwarrior matchup. One you just cannot beat, so the extra bit of condiremoval from cleansing might be nice :>
Aite so I’ve had some time evaluating some aspects to the druid builds, having had scrims for most days since hte patch.
Warhorn/Dagger? – Dagger
While Warhorn is a nice offensive option – adding more pressure to the fights, offering an instant reveal to not lose cap progress from celestial avatar stealth etc. – the dodge from dagger you lose is HUGE in terms of surviving pressure. To top it off, most of the opponents I’ve faced, once wise to the tricks up the warhorns sleeve, would not fall for them anymore rendering the fights as long as with dagger. Which leads me to believe its more about not knowing what the warhorn even does rather than it being good.
Condi Druid – not worth it
With the buffs to the shortbow, traits and the wilderness survival line, i thohgt this might actually be decent. However, it is not. While it is strong in 1v1s, anything else it performs very poorly (rotation game/2v2+)
Evasive Purity/Vigorous Training/Windborne Notes – Evasive Purity
While the loss of vigor you lose is definitely difficult to get used to, evasive purity is just too good to pass up right now. To top it off, in almost every matchup, the vigor will get removed sooner or later, which can kill you quickly. the Good thing about evasive purity is that it helps in both power and condi matchups because of its versatility.
Sigils
So far, the sigils I feel are the strongest and almost mandatory to the build are:
Sigil of Energy – No real change to the old build here
Sigil of Battle – Battle now is just so good, 4 Might on you and 4 on your pet are just huge combined with all the other mightstacks you can get (swaps, elite, blasting pet fields, fireaura). Getting your pet to 25 might as much as possible is all the damage you will need.
Other sigils that have proven to be very strong are the on hit sigils. Mostly proving better than their counterparts. Sigils on swap (like annulment, removing 2 boons) can be dodged. Sigils on hit, cant, they’ll just apply on the next hit. So using Revocation is just alot better. However, not essential. Especially in the new druid/chrono matchup, sigil of Purging seems to be very necessary. Sigil of doom/revocation/courage good alternatives.
Generally, you want on hit sigils (purging, revocation, courage) on staff, because it has a much higher damage connection uptime. Which meant sword/dagger uses energy/battle most of the time.
All that said: I have not had the time to really put time into longbow variations, however, projectile hate is still way too readily available for longbow to ever really become a thing in my personal opinion.
@Kappa – every class had its durability gutted. the classes that could contest druids on point prepatch (warrior, engi and ele, and at times mesmers) all had their durability gutted. so it really isnt about the kill potential in a 1v1. like ive said before, its about surviving the inevitable +1.
That said, warhorn is proving to be a lucrative alternative to dagger, tho as with anything, testing is still ongoing.
@jcbroe that seems about right. energy i would judge the strongest of them all.
@aefa sounds like we are playing a very different game or at very different levels
Judging from first scrims in the new meta I can tell you this much:
It is FAR too early to tell what will be meta.
So far tho, this much I can say with certainty: nothing beats druids 1v1 anymore.
The deciding factor will be if druid can be played tanky enough to survive outnumbered pressure whoile still keeping their 1v1 prowess.
@kappa I believe you, in most cases, however, it’s more about surviving pressure. And we’ll coordinated pressure in this meta just simply means no boons and no stability to cast more boons
That’s because at the moment, damage reigns supreme, and Warhorn just gives you alot more of that. However, I am always considering the 5v5 premade scenario. So the question isn’t, do you do better with Warhorn or Dagger, it’s whether you can survive coordinated focus well enough. That’s the reason Dagger is played, the dodge on 4 is just too good to avoid +1 bursts. However, it might be enough to force your opponent on the defensive which would give yourself more breathing room. But you can’t judge these questions so quickly because others need time to adapt to your changes all the same. Not just in terms of their builds but also in terms of gameplay (what to dodge etc)
Leadership/Lyssa/herald are all runes I still want to try. Warhorn could be good, though I’m worried it will make you too vulnerable in engi 1v1s. Definitely going to give it a try
“In this update, you’ll see some changes aimed at normalizing how certain types of skills work. Skills that tether players together now apply Revealed to provide a stronger window of opportunity to players who can successfully land them.”
Thats actually a nice notion. I’m wondering why Glyph of Unity was forgotten tho?
Kind Regards,
Frosty
That might be true, though even before patch magis relied heavily on pet pressure (which got nerfed a little more this time around).
Considering the fact that you will always be at a disadvantage because of the constant stealthing, so far I would prefer menders simply to force your opponent off the point more often, alleviating pressure on yourself.
The only situation where I would see magis return is if the meta does settle on a veeeery condi heavy focus. Then the extra vitality and sustain from the healing power might be worth it
and @kappa. they appear solid builds, I definitely want to try some condi based variants (though I suspect for the role of side-node contestion, menders/tanky oriented builds will probably prevail, if not for the increased mobility from sword or greatsword.
The longbow will be an interesting call, it definitely does have more uses now with less stability and guardians/warriors nerfed hard. The nerf to ancient seeds I feel might be a bit TOO much, which would have the longbow fall back out of favor.
As for evasive purity, I haven’t tested it yet. So far I do enjoy the vigor (even if it just acts as a cover boon, so regen isn’t stripped as often).
Might have to consider evasive purity tho, given the strength and possible reign of terror by condi classes. Especially with its own rework.
As for menders vs magi, the idea behind magis was to be able to stall out condi warrior (druids hardest counter) on node and still survive thief ganks. It’s definitely too early to tell, but considering overall damage got nerfed quite substantially, menders will probably become more worthwhile.
Edit: Warhorn might indeed be worth testing, tho I remain doubtful of its use in a meta as boon hating as this one. If it proves decent tho, the runeslot will be freed up to something more useful.
As for sotp, yea, mainly a source of might generation for the pet now
My observations so far:
Runes:
Most useful: Dolyak (which is a shame really as it’s a ridiculously boring rune. Without it, the risk is just too great to not generate enough CAF with the obscene amount of boon removal aswell as the reduction to Regen duration from shouts (running signet of the Wild is no option to me at the moment).
The other Runes, especially water might still be worth it once the meta settles some more.
Sigils
so far energy proves to warrant staying, might and boon remove on swap are too strong to pass up. The fourth I cannot decide on. Aoe cripple seems nice (considering that condi remove on swap counteracts with CAF removing all condis on swap anyway, might be able to play around that though, will see)
Weapons
As for weapons, the boon remove might make longbow be a decent pick now, however the nerf to ancient seeds is also a nerd to longbow. This one might require testing.
Other than that, staff sword/dagger
Overall observations
Damage got gutted in alot of ways this patch, condi runs rampant. So speccing nto condi hate is a good thing to do indeed.
The side node matchups, at least at the time of posting, appear to mostly be in the druids favor. Even eles can be pressured off point now
Woop de door.
Hey guys!
Frosty here with Blac! Considering our recent inhouse nights got a decent amount of attention and people actually seemed happy to play, we got together and figured with a little organisation this might be a fun thing to do until ranked starts back up again
Anyway, to get right into it, we thought about and came up with the following structure (please do give feedback)
When?
We figured doing inhouses daily would just burn out people too quickly, so they are scheduled to run every Sunday, Monday and Wednesday at 8pm CET (German time) until open end.
Who?
In order to make it easier for us to keep track of who plays/ make sure games are well balanced, only people who are in the guild BlaC are allowed to play. This guilds sole purpose is inhouses, so to those who are not currently part of it, get in touch with one of the people listed at the bottom and well be sure to get you in. (there is a small application process to those people whos ability we cannot determine by name, try not to take this too seriously though). We won’t kick or ban you if you are not from blac and playing (as long as you are good enough), but you may be made to make space for a blac member, since arena slots are reserved for guildmembers.
Where?
We will have a designated server ready to go! 20 slots on that server will be reserved for BlaC members, which just adds to the value of using a guild to manage the players efficiently (Servername: Black Suits Inhouse, Password will be shared in the Guildmessage)
Streaming
Anyone is welcome to stream these games, and i might eventually start streaming them myself. If you are interested in getting to see some inhouses but the spots are full, check out sindreners stream, he was streaming the last ones and may stream future ones
What is allowed to be played?
Players may only play on their main classes with the exception of player+class combinations that the admins know of and agree to. (admittedly a bit of a grey zone).
Similarly, for now only accepted meta builds should be played.
Voice communications?
No team communication will be required, however there is a discord server set up should people wish to use them.
Contact any of the following people if you wish to play inhouses or have any more questions!
Pvt Frosty.6973
ends come.3926
Galhaldir.1569
Tenebrae Anawolf.9467
See you sunday!
Frosty
(please note that Mender’s Water Runes Sword/Dagger Staff is the competitive meta when not abusing the bugged Signet of the Wild, but either build works it doesn’t really matter)
Neither of those are “competitive meta” tbh.
Water rune menders druid is unfortunately too squishy for a burst heavy meta and signet of the Wild has not been tried enough to prove its worth.
Similar to ele, druid is in a weird spot when it comes to ranked, while in a great spot when it comes to competitive play.
As far as your observations of team composition and roles go, while a little crude, they cover the basics decently enough so as not to have to go into more detail here.
P. S. The third role your looking for fluffball would be utility
Hey guys, Frosty here, I wanted to take a few minutes and offer some feedback on the community-tournament this past weekend and express some personal thoughts on the state, potential and entertainment value of gw2’s pvp.
First of all, mad props to Helseth and Sindrener and everyone else who helped make this tournament happen. Also thanks to all the teams who participated and congratulations to all the winners. It was an amazing initiative which I hope will be the start of a well-deserved recovery to the scene. There were a few thoughts that went through my mind when I was watching the VODs today that I felt might be a good basis for some productive discussion. Keep in mind that some of these suggestions may not be as easily achieveable, which i understand. I merely intend to discuss the right direction for the scene to grow in.
Casting
The tournament was a ton of fun to play in, there was a lot of action and clutch games. But what stood out the most to me was the fact that the games were infinitely more enjoyable to watch than usual. (Please note: I am not trying to take away from the effort and work that has been put into the casting by the casters these past years) I think this might be because there is a massive difference in entertainment value you get from watching these games when the casting adds to the information you see on the screen rather than mirror it. Offering insights where they can and creating discussion where they cannot. That said, Casters don’t need to be pro-players like they were this time, they just need to have the same insights into the game the pros have and have good synergy. These events would be super fun to watch then (in my opinion). Realising that the casting is at least as important as the teams and level of play for entertainment value is huge for any future event.
A Pick/Draft Phase
The balance between classes has been improving steadily since the HoT disaster. Now that the balance is reaching ever higher potential for build variety (which really needs to at the very least stay that way), I would really like for there to be some form of a draft phase where teams lock in classes and builds 1 by 1. This would accomplish many things at once: The casters get to talk about teamcomp and build choices of each player without everyone just waiting for them to be done. The need to try hide builds or know the enemies builds to countercomp them is gone. And it would simultaneously also add another layer of tactics to the game.
Automated Tournaments / Regular outlet for competition
A small and low-maintenance implementation for Arenanet to feed those hungry for more competition while also having a way for ranked to stay the way it is. If not Automated Tournaments, there should be some form of initiative to offer a regular outlet for teams to develop and grow.
Anyway, once again huge thanks to everyone, it was a blast to play yesterday. I think everyone really appreciate all the effort you guys went through. A super awesome end to the best pvp season we had so far. Let’s hope ArenaNet picks up the ropes!
It did change indeed.
This was another nerv that may have been pvp focused. Much harder for druids to keep a cap now :/
That’s not really true. Alot of the esports meta you end up seing is down to individual preference too.
Zan is an engi player, so are argi and thijsken. Why would they offclass to play druid in a tournament that doesn’t even offer monetary rewards? They won’t.
Druid was brought down from a must have in a team comp. It is still strong and can still fulfill the same role it did before. You won’t find out what’s ‘optimal’ though until the next pro league comes around (and optimal for the same reason as stated above may be completely different for each team)
This is actually an awesome initiative I think.
You might consider posting this on reddit.com/r/gw2pvpteams
I consider any rev from NA mid-tier.
:>
Lol but seriously, I haven’t watched the vid yet. But what does it matter which tier of play this is. As long as it’s either entertaining and there is no wrong information being passed onto people that might be looking to learn the tier of play shouldn’t matter ^^
“Estimated IQ of 150-180, Eidetic memory, all A’s in the most demanding/”difficult" alignment in sweden, skipped a grade ahead of my age (17) and my self esteem is good thank you, it’s not shaken because a random no name on the internet gets seemingly triggered." — Nobody
Just going to leave this here.
Requote:
“Correction: Your superior who will actually accomplishes something meanwhile you QQ on forum to compensate for no success, talk about keyboard warrior.
You need to wake up and realize there are people who’re not as degenerate as yourself.” — NobodyAm I supposed to be writing these all down? They’re really long, tend to have grammatical errors, and sound like the ramblings of someone upset about falling short of their aspirations.
Lol hillarious how easily you guys get triggered ^^
Most likely there will not be one. At least not in the same way.
… which is GOOD!
The last challenger league was used as a stepping stone into pro league. And its design was horrible. Regardless of its purpose, you barely ever actually played other teams on the leaderboards. So the difference between the teams was not determined by how well they did in comparison to the other teams, but by how well they did vs non-teams. Seems a bit counter-intuitive? Yes it was.
even then. druid doesn’t have the burst to kill engis. while they are entangled. and the entangle typically only lasts 1 or 2 ticks since by then the roots have been destroyed
its not about killing with retal, it’s about adding the necessary pressure to be able to kill an engi.
a druid never kills any class on their own if they play well enough. but that’s not what conquest is all about anyway
actually, what fluffball said is quite wrong to be honest here.
First of all, I am correct. You may have different methods, but what I said is engi’s greatest weakness next to condis, and we don’t use condis at the moment.
Second, your solution of retaliation isn’t even a boon that is readily available for us. A single CA combo is not going to kill a scrapper. Best case scenario, they just kite you for a few seconds and then continue the fight. To kill an engi, you need to use either condis or CC, and CC is our only option at the moment. Passively killing a competent player is never going to work.
Well there is a third option, engis are weak to very high damage, but we don’t have that either.
cc isn’t stronger versus engis all of a sudden. the only time where cc really locks down engis is when you cc them right out of elixir s proc, outside of this one moment in a duel, cc is actually stronger versus other classes (invo revs or other druids) and are required to win a duel. against engis it certainly isn’t the key to winning.
You do realise that a single blast of aoe retal followed by a heal results in around 20 seconds of retal on your pet right? yea you only get about 6 or 7 or somekitten like that, but your pet gets TONS which is a HUGE amount of pressure for the constant damage ticks an engi uses. I don’t mind showing you; in game or with a video.
actually, what fluffball said is quite wrong to be honest here. Obviously interrupts are nice, but they are not what will help you kill an engi. what does help however, is retaliation. Luckily for druids, they can pressure twice as hard with retal because pet and person count separate. So get the retal into your rotation (CA2→CA3 or CA2→Staff3 and WHaO immediately after) and then just consistently pressure, it is up to you whether youz want to tank acid bomb damage for more retal damage or not.
As for dragonhunters, a druid should never die to them. against a menders dh you will lose the cap and not kill him ever, so its better to hold the cap as long as possible and then bounce (or call for help to kill). But i dont really know what youre doing or the situations your in, so cannot comment more
yea me too. at first I thought it was because of that weird buff in the new pvp map.
So this new patch is pretty interesting.
As someone who has over 2,000 games on druid, many of which against pro players:
Your role as a Druid is to mainly take 1v1 fights and 2v2s on side points. It is the strongest 1v1 class in the game and the only class that can really beat you if you play well is warrior so you should take advantage of that by taking as many 1v1s as you can on neutral points/your points. I would not recommend taking a 1v1 on an enemy point unless you are running longbow because you can’t kill very quickly or even decap before someone could come in to +1 the fight and force you away.
If smaller fights are not possible to take, then you should go into the big teamfight. Don’t stand in the middle of the fight unless you have stability because you are extremely vulnerable to cc. In addition, almost all your support (and damage if you run longbow) is ranged so there is no real reason to take unnecessary damage unless you need to revive, which I would only do with stability up (and preferably signet of stone too) It is all about responding quickly to focus and providing support and dps when in big fights.
It is important to realise that Druid is not a pure support/bunker like ele was. It also has great single target dps and huge 1v1 potential so you shouldn’t just be looking for people to support if there is a decap/1v1 you can go for.
As for how to use each skill, you must remember to only use your signets if you are 100% sure you will die if you don’t. Their job is to save you from otherwise fatal situations, not just take a bit of damage away from you. I run the daze glyph over protect me because it is great for interrupting stomps and revives and has no cast time so you can use it when you are stomping/reviving. In addition, it is good for additional condi removal when in celestial form. Use your elite not for the might it gives but rather in a defensive way to make sure you don’t get your heals interrupted when low on health. If your are in a fight you are winning you can use it to finish off kills and for safe stomps though. Swap pets as much as you can to make sure they land their burst as much as possible and to give as much quickness to yourself as you can.
Hope this helped
You make alot of good point, but you also offer alot of bad advice.
The role of a druid is not a 1v1 fighter, especially not a sidenode holder. You might not lose alot of 1v1s as druid, but you put yourself at a disadvantage especially due to the potential of being locked away in a 1v1 that you cannot win. Yea you only really have a losing matchup vs warriors, but the only truly winning matchups are mes and powerguard (maybe rev). As a menders druid without any knockback, you will never kill other menders classes (druids/guards/eles/engis) and worse yet, you will lose the cap eventually if you defend it due to stealth management eventually biting you in the kitten . A menders guard is a much better side node 1v1 class than a druid imo. On top of that, even the winning matchups take quite a long time to finish as a druid.
So in actuality, I would suggest to focus on placing yourself in 2v2s and teamfights as much as possible and pick those 1v1s where you know you have an advantage.
Since this is based on soloq, the “classes you beat and dont beat” should be reevaluated for every game due to individual and unknown skill. 1 game you might beat the druid, another you might lose to the mes. so pick your fights accordingly.
Now if you do bring a knockback (most ideally in form of a bow), then this changes the capgame quite drastically. But be careful that you know what you give up.
Nice Video with alot of good points made, however I must agree with kdaddy in that I think the core issue is not with the game mode itself. Yea for conquest you won’t catch 100% of the action, but you can catch a much bigger part of it. When I spectate scrims, I get way more engaged into the game than I do watching casted games. Why? My camera is ALWAYS on a player, I can always see skills, cooldowns etc as if I was playing. Now following the right players etc would take some time, but it is definitely possible to improve streaming and casting quality of these games ALOT. I’m not blaming the casters on this, I agree that there needs to be significant incentives for casters to improve (be it monetary or otherwise).
Furthermore I think one should really put emphasis on the issue that especially helseth is quick to bash other players publically for being “bad”. So as an up and coming player, you may not be pro-league level yet, but you may be getting there. Improving and working on your game constantly. If you then so happen to be playing a mesmer (god bless your soul) he will tear into you like he hasn’t eaten in a week. That is NOT how you encourage less known players. (It is not just helseth that does this btw, I think the only regular streamers that are associated with Pro League and don’t actually do this actively are ROM and Tage, I guess Paul too)
NotLikeThis
What on earth makes you think Mesmer beats engi? Please enlighten me. Did you actually consider the match up in theory? Probably not. Did you win against some random engi on your random Mesmer once? I get the feeling this might be the case…oh guys I just found an apple on the street this can only mean apples grow on streets! /s
No but seriously, how did you not come to the conclusion that all else equal Engi beats Mesmer?
(edited by Pvt Frosty.6973)
There is no Offensive/Defensive “Trade Off” concept for Scrapper. They get High Damage AND Good Defense/CC WITHOUT having to Trait for any of it.
There is Zero Debate On this Issue, Scrapper is Overpowered.
If One wants to Argue that it isn’t because of Necro/Condi then the real translation is this:
-Scrapper is OP
-The Class that Counters it is also OP in order to overcome the magnitude of Damage, Defense, and CC that Scrapper has.The presence of abilities that have defensive and offensive aspects doesn’t make the entire package, build, out of line. The last patch reduced the damage of Shock Shield by 50%, and didn’t impact too much.
Scrapper is only optimal when you are frequently reviving people who use the extended life you grant to end the fights. Scrapper is not as good damage or sustain as other professions, it’s the res power synergy with high damage carries you take advantage of. So with that in mind, complaining about Electro Whirl/Rocket Charge seem a bit 2015
Every time I open one of these treads, I put my faith into the player Base of gw2 to not be idiots. Every time I get disappointed. If he would have at least mentioned the slightly too strong res potential you get from engi I would have been a happy chapper. Nope not a word, yes it must be the damage, it’s just too much damage to deal with. Lul. /s
There is no Offensive/Defensive “Trade Off” concept for Scrapper. They get High Damage AND Good Defense/CC WITHOUT having to Trait for any of it.
There is Zero Debate On this Issue, Scrapper is Overpowered.
If One wants to Argue that it isn’t because of Necro/Condi then the real translation is this:
-Scrapper is OP
-The Class that Counters it is also OP in order to overcome the magnitude of Damage, Defense, and CC that Scrapper has.The presence of abilities that have defensive and offensive aspects doesn’t make the entire package, build, out of line. The last patch reduced the damage of Shock Shield by 50%, and didn’t impact too much.
Scrapper is only optimal when you are frequently reviving people who use the extended life you grant to end the fights. Scrapper is not as good damage or sustain as other professions, it’s the res power synergy with high damage carries you take advantage of. So with that in mind, complaining about Electro Whirl/Rocket Charge seem a bit 2015
Every time I open one of these treads, I put my faith into the player Base of gw2 to not be idiots. Every time I get disappointed. If he would have at least mentioned the slightly too strong res potential you get from engi I would have been a happy chapper. Nope not a word, yes it must be the damage, it’s just too much damage to deal with. Lul. /s
heres a general list of 1v1 matchups I threw together.
This is based on high skill bracket matchups, considering the 1 or 2 meta builds for each class and pure 1v1s on a node.
Matchups change drastically in other skill brackets!
https://docs.google.com/spreadsheets/d/1oJn9vAci0amZ25MbKjTz7Z4pzO32p3W8eOOu2-lGKdk/edit?usp=sharing
If you see any mistakes I made (I’m tired) lemme know!
I feel like you guys are playing a different game than me
Replacing offhand Axe in PvP?! Wat? Didn’t even know that was apparently meta^^
Anyway, it’s an interesting change and with the nerf to ele, picking up Warhorn for a bigger impact in teamfights may be worth a try. More so because of the boons and blast on WH5, the damage from WH4 is pretty negligible, though its nice pressure on a downed body for your teammates to cleave on top.
Having tried it in scrims, the survivability you loose from dagger seems to not be worth it. But time will tell, people may be too used to the survivability they could rely on from dagger OH still.
On an unrelated note, Spiders and Moas are now a very serious alternative for the Bristleback. Especially at high MMR. Low MMR, Bristle may still be the best since it will hit more often.
(edited by Pvt Frosty.6973)
@Devs……… WTF YOU MOVED THIS THREAD TO THE “Looking for…” Section?!?! Might as well just have deleted the thread?!
At LEAST move it to community creations……..
Wow…just wow?!
I like the map too, but saying no profession has advantages on it is a joke.
If you’ve played druid or thief or even rev to an extent on it you’ll soon notice that mobile classes have a HUGE advantage, simply because the map is kittening HUGE.
You asked for some feedback:
- Put some effort into your videos if you want people to enjoy watching them
Like what is going on with the camera in your “Scrim” video?
Similarly, just putting white boxes into your screen to block what people should not see just looks bad. Also, in your video called “RI comp” you block out your actual comp AND the thiefs skillbar. This video literally has nothing worth watching. Because I cannot see half of what is going on.
- Understand what you need to do BEFORE getting better at the game
As many people have said, klicking skills is just bad and not competitive. Heres a few things that we should really not have had to tell you, should have been figured out yourself.
Action Camera and similarly, camera settings (FOV, Camera Position etc)
Clicking skills and setting all the other important keybinds (About Face, Look Behind, Utility)
- Once you have done that, you can start working on your actual playstyle.
Mechanics, Tactics and Rotation is lacking severely in all the members that are shown on your youtube channel.
So that’s what I feel like you should be working on. Take from it what you will. If you understand you have a long way ahead of you, which btw is nothing bad or to be ashamed of, then thats all gucci. I’d be interested to see how you guys imrpove.