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True, but that’s more of a bug fix, along with the random Out of Range messages you get, even though the target is right in front of you.
Focus
- Ray of Judgment:
This skill doesn’t even deserve the name of such a cool gw1 skill in its current state, and it’s very slow and unreliable.
New skill: Ground-targeted aoe (900 range, 240 radius). A beam of light that pulses 2s of blind on enemies and cures condition on allies each second. 4 second duration (4 pulses total).
Shield
- Shield of Judgment:
I think it’s the most ok of the 3. Still, it could use some extra utility.
Cast time reduced from 1/2 to 1/4. The wave reflects projectiles.
Torch
- Cleansing Flame:
With Ray of Judgment being the condi cleanse, torch can be the offensive weapon it’s supposed to be.
Channel time reduced from 3¼ to 2¼. Still hits 9 times, now also applies 1 stack of burning (4s) with every 3rd pulse (3 stacks of buring total)
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Atm guardian rotation is very easy but we’ll see how firebrand will change it. It’s said that tomes will function like engineer kits so they might bring more complexity to the class.
I am going to have to chime in here and point out the expansion is a ways away so having to wait that long for a class to change is just not worth it, what is to stop anyone from moving on and playing another game at that point? If a class is that behind it is an issue and there should be no reason to have to wait forever for a change.
IF the class changes. They can just release a good spec for a bad class.
On the other hand, we had to deal with this kitten for 2 years, 4 months are nothing in comparison.
We have a release schedule, but not an exact date. About 3 months from the next episode, which is relesed in a month. The expansion will be revealed officially with the episode’s launch.
Again, this is not early development, which is the term I disagreed with. They have been developing the expansion for a year and a half already.
I’m pretty sure we also had Ele sword skills/art too for HoT but that was changed.
It’s most likely axe but until official confirmation, nothing is certain.
We had only part of the tooltips and no art. And it wasn’t a fluke, they confirmed it was changed to warhorn but was sword originally.
Of course, nothing is certain, but it’s just a tad ridiculous to call what we have early development material, is all.
It’s already confirmed that we get mainhand axe. I would have preferred it to be offhand but oh well.
I havent seen that confirmation, only leaked pictures in early development.
Can you share where anet confirmed this? It would ease my mind to know for sure.
They are most definitely not in early development. We have finished art, which is done last, when everything else is finalised, and an in-game screenshot that shows that at least one skill has fully developed vfx, which again is not standard for early testing.
Also, anet confirmed them by not denying them like they have done with past leaks, and by taking down albums and videos directly with copyright claims. And during the reddit ama, MO pretty much confirmed them by asking people to not share them and that the leaks make it difficult for them to market the next expansion.
Guardian doesn’t get to dual wield.
Umm… what?
I meant wield 2 of the same weapon. Guardians main-hands (scepter, sword, mace and now axe) don’t have an off-hand version.
We don’t have any now, but that doesn’t mean that couldn’t change in the future.
Which is why I said, if it’s going to change, do it right. Like, give as a dual wielding spec like Spellbreaker is dual-wielding dagger.
Just shipping an off-hand sword/mace would be meh. Like, why would guardian need a spec to use these weapons with their other hand?
88 is so low that it might as well not be there. Ele’s Water Blast is 375 base, and with 1600 healing you get from Magi’s (it’s a bit more actually, but ease of calculations), it’s 775.
If Wave of Wrath healed only if you hit an enemy with it, and it healed for 170 (0.15), it would be perfectly balanced. It would also not heal the guardian, making it a non-issue for bunkering in pvp.
With 1600 healing, it’s 410, slightly above ele’s base numbers.
what can a guardian with that value on healing power can do?
thats a self suicide…all that the atacker need is to do is auto atacks.. to win, ele can swap elements and still do more damage :\
Not everything is pvp, dude.
Either way, guardian can swap weapons, and soon we will have tomes.
88 is so low that it might as well not be there. Ele’s Water Blast is 375 base, and with 1600 healing you get from Magi’s (it’s a bit more actually, but ease of calculations), it’s 775.
If Wave of Wrath healed only if you hit an enemy with it, and it healed for 170 (0.15), it would be perfectly balanced. It would also not heal the guardian, making it a non-issue for bunkering in pvp.
With 1600 healing, it’s 410, slightly above ele’s base numbers.
I would absolutely love to have a heal spec on a guard, problem is that guard has so many defenses, that even if we could use a quarter of them on a heal spec we’d be unkillable, unless the heal spec itself gets super neutered to the point of being useless and then you come full circle again of not having it or not being able to use it cause its not viable.
If guardian had these op defenses, it would be possible to play bunker guardian still in pvp.
Not to mention that they’ve removed all the good healing amulets from pvp already.
I guess my problem with Sec and torch is it look so … weak compare to the heavy armor I am wearing. Looks odd, I like the GS and Hammer look on it. Sword and shield and mace too is nice. Do we get better looking Sec and Torches later on?
Scepter+Torch makes you a spellcaster, even if you are wearing heavy armour.
You can replace scepter with sword, and you should when you are solo. And even in groups, if there’s not enough fury uptime, grab your sword.
Guardian doesn’t get to dual wield.
Umm… what?
I meant wield 2 of the same weapon. Guardians main-hands (scepter, sword, mace and now axe) don’t have an off-hand version.
Guardian doesn’t get to dual wield, and I kinda like it that way. I’d rather they exhaust all options before they get to break that rule.
And if they break the rule, I’d like to see something like Spellbreaker, where the spec’s focus is dual wielding a new weapon, not just “here’s an off-hand sword”.
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I want a rifle or off-hand pistol.
If rifle, it will have a laser auto, like mesmer’s greatsword or our own downed 1.
Pistol will focus on mobility, with #5 bring similar to thief’s shortbow #5.
The same mentality that led to the removal of tomes, nothing new.
Spirit Weapons don’t need a ton of changes to have a niche.
- Spirit Weapons should stay alive until killed like most Necro minions (i.e. not dying on a timer).
- Swap the knockdown and knockback effects on Hammer so that the knockback is the active.
- Swap the active and passive actions on Shield so that the bubble is the active and the bouncing projectile is the auto attack.
- Have the Bow target enemies and deal at least a small amount of damage+a defensive condition. Let the arrows either bounce or pierce targets while retaining the current functionality when the arrows pass through an ally. The Shield could instead get the piercing projectile if the Bow bounces.
Really that’s it, and Spirit Weapons will not only have a niche, but multiple builds that could revolve around the skill type. Power, Condi, AH, Support and any permutation of those would be potential routes. Such a SW Guardian could function just like an MM necro currently does, which isn’t to say that MM necro is necessarily optimal, but they at least have a purpose unlike Spirit Weapons.
They’ve had no changes in the past 4 years, apart from making some old traits baseline and meging some orthers into their new trait, which kept their overall functionality and potential the same.
So, really any change is a big change.
Lindsey, have you considered adding some more regular cooking materials? Things like Bottle of Rice Wine and Stein of Hearty Ale, that are used in recipes, but cannot be stored in the material storage.
Or maybe there wouldn’t be a trait that works with 2 weapons only. Make burning on hit an innate effect of Sword.
And we hold the bow with our teeth?
In a party of 5, all of those boon are permanent. Protection might be a little harder to maintain, but if necessary, you only need a Ranger with Stone Spirit.
If you are solo, the only boon between these that matters is fury. In which case, we have sword #2 and Procession of Blades.
Spirit weapons don’t need a bandaid, not after we had to wait 4 years for devs to take a look at them. They need an overhaul. Either they have as much uptime as ranger spirits, or they become real pets like Necro. As it is, we get the worst of both worlds.
That solves nothing. Spirit weapons have very low uptime, and you are not fixing that. You are just adding some boons that do nothing to help, when all of them can be permanently maintained in an organized environment.
So what are your suggestions then? What does the weapon do, and where are the non-faceroll utilities?
True.
It seems that the guardians primary means of supports, aegis and protection, arent actually designed to be useful in the end game since it is really balanced around dodging one hits and healing the rest. If it is possible to dodge all the one hits because the game is designed around all classes being able to do so, then guardian support only helps bad players – and in fact enables them to continue to be bad.
It would be nice if our support helped great players be better too.
Aegis is bad because those one-shots can’t be blocked to begin with. Otherwise, aegis would be better than dodging because it’s much easier than timing your dodge and you don’t have to stop attacking.
Also in raids in particular, boss have damage auras that proc and waste your aegis. In their effort to make healing relevant, they completely forgot guardian’s whole shtick.
Were Rangers heavy support Professions before Elite Specializations?
They had the same support they have today, sans GotL. What they lacked was the content that required that support.
Were Mesmers?
Most definitely yes. The iconic support class.
I don’t know, but if they changed their roles because of Elite Specializations, you can’t ignore Guardians changing theirs.
That’s the thing. Guardian shouldn’t need to change its role. It was heavily marketed as a support class, and it still is in every description of the class. The 2 most iconic guardian npcs are projecting forcefields to protect you in the middle of the fight.
Guardian wasn’t prepared for HoT’s powercreep and specifically the support creep. They could be a support class, and they still can in wvw, but are total trash in pve. And that’s because we didn’t get a balance pass when HoT launched, but 1 year later, which was only a bandaid to fix DH’s dps. At that point, they had already decided what the next spec would be, and chose to withhold the real buffs until the next expansion, when they can sell them instead.
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Its just not a new argument after hearing 5 years of the same thing, and even then we’ve had plenty of qol changes in regards to ooc speed. Retreat used to be a 40s cd iirc, Staff gave less total swiftness duration, SY used to be 60s? and Traveler’s runes would peak at something like 11g per.
Retreat used to be 60s. HoT launched with it still being 40s and other kitten like Sanctuary being 120s. If this shows anything, it’s that guardian didn’t get its balance pass with HoT like the other classes, but 1 year later with the symbol patch. And if Retreat can be reduced from 60 to 30, what is it so outrageous that it’s reduced by 5 more seconds?
Staff was wierd, it used to give 8 seconds of swiftness if you didn’t have it already, 1 second if you did. It works better with other sources of swiftness now, but worse as standalone.
Ooc movement speed has specifically been stated as an intentional limitation of the Guardian, and yet we now have ways to get comparable results.
And since guardian has this unique drawback among all classes, what’s the counterbalance? What unique strength does guardian get that makes up for it? Or to switch it around, what aspect of guardian makes this limitation necessary?
Thief, for example, doesn’t get a 1200 range weapon because they have so much mobility. We don’t get a 1200 weapon because “muh flavour”. We are always getting the short end of the stick, and there are people like you that support it. What you don’t realise is that you are looking at a mechanical limitation to find the flavour of the class. That only shows how much it’s lacking of real flavour.
Our in combat speed is still quite good with the leaps and teleports we have access to, so that doesn’t really need to change.
There are professions with more mobility, more defenses, more health, more range than guardian and they still get easy access to swiftness. Yes, it needs to change. A qol feauture should never be a balancing factor.
But its easy to toss away a dissenting opinion as “trolling”.
Not the opinion, but the way it was voiced. Yours was not the only disagreeing opinion I got in this thread. It’s also easy to dismiss a suggestion as low-quality effort, though, if I may add.
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I don’t see why symbols would need to be shoe-horned in a support role when they are damage abilities.
However, the idea of turning symbols into PBAoE that follow the guardian is a great idea for a trait in a future elite spec.
Shield, well, overlooked by developers when focus in most cases one could argue is better, same with mace, and then finally others utilities that block and/or reflect. I don’t know, gee devs, a wall of steel or wood and it can’t block – rollseyes. Seems an oversight.
Shield has probably had the most post-release development of any of the guardian offhands, actually. Shield of Wrath got Aegis added to its effect, Shield of Absorption got the ability to move while it’s active (not to mention fixing the bug so that the shield actually lasted the time it’s supposed to) and both got cooldown reductions.
I’d also contest your claim that guardian shield “can’t block”. Shield of Wrath generates an Aegis on the user, which is a block. Shield of Absorption blocks projectiles and knocks back enemies within the area – if you don’t stop at least one attack with SoA, either you’re using it wrong or you’re using it to break a defiance bar or a stability stack. Guardian shield might not have a “block everything for the next X seconds” skill like warrior and chronomancer, but it certainly can and does block attacks. It is, however, a little less ‘selfish’ than other shields, so it makes sense that its self-defence capabilities are a little less.
I’d like Shield #4 to reflect projectiles. (And maybe add a blind on it, too). Then i’d be happy with the shield.
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You probably should reread the part about picking a trait and the related investment. You listed options on other classes which aren’t any better or feasible while making them sound oh so great.
1 trait =/= an entire traitline
Ultimatively, your whole rant boils down to not liking Retreat + PoV (or Staff) – presumably because it doesn’t fit your dream build – even though it is perfectly fine as is. In contrast to you, me, the pitty pug can live with the hardship of making choices.
That’s what you got? My suggestion was specifically to make Retreat + PoV (or staff) our perma-swiftness option, which it currently isn’t.
Try to understand what’s being discusased here at least, before dismissing it as a rant.
As I said, if anything, we should discuss (new) options aside from something centered around Retreat. But sure… go on throwing a tantrum. I can take it in my blissful ignorance.
The thread looks like this when I’m asking for a simple cd reduction, and you think we can have a discussion about giving guardian entirely new ways of having increased movement speed? I picked this suggestion specifically because it was the tamest, but the trolls like Ghotistyx are here all the same.
I would like to see an ally version of AH be Signet of Courage’s passive, and leave the trait as is.
Pacifism better make a return, that was one of the most visually impresive skills in the game.
Hopefully all of the tome skills make a return. :p
Honestly, I didn’t like how formulaic the old tomes left, so I hope we don’t force the ribbons and cones skills in there. If they can make them work, sure, but I don’t see why the skills between tomes should share a mechanical pattern.
Then, the aoe knockback and aoe daze were overlapping a lot, not every tome needs cc, so I would prefer they give each tome a more clear identity.
Second build has the rotation. This is for playing with groups, though, otherwise, I would advice to use sword over scepter since fury is very useful, but you get it from elsewhere when you are in a group.
Don’t use staff in a fight when you are alone, ever. You only use it when you are with a zerg and you need a way to do some damage, no matter how minimal, just to tag mobs and get loot, otherwise, it’s a terrible weapon offensive-wise.
Its part of the armor, since the wvw backpack looks very different. Probably an effect when you enter combat mode, like with leggy armor.
It seems the new wvw ascended armor was tailor-made for guardians
http://images.mmorpg.com/features/11783/images/GW2%20Hype%20Train%202.jpg
I’d rather not heal through shouts anyway, warrior and temp do that already, and shouts are some of our most boring skills.
Staff is pretty niche weapon. It’s meant to be a support weapon, but in pve, it will do 2 things for you, provide some swiftness, and it’s the famous “lootstick”, because you spam 1 to damage all mobs in a cone in front of you, to tag them and get loot when they die, but this is only when you are farming with a group.
For solo stuff, sword is excellent, paired with focus or shield for defense, or torch for more damage. Scepter is your ranged option. Having a greatsword on swap is great, too.
In the end game, the current optimal setup is scepter/torch + greatsword.
Pacifism better make a return, that was one of the most visually impresive skills in the game.
Regardless, we’ve apparently been told there’ll be no new healing specs. We’ll see if that means that the druid monopoly will be retained, or whether it’s more of a case of other professions not needing so much of a boost to be able to compete.
This is the weird thing, druid doesn’t have a healing monopoly, in that there are classes that can heal just as much and even better in the case of Ventari Rev and Aurashare water temp.
What druid has is the unique buffs. And from a design perspective, drud was so focused on healing, that almost every ability had a healing component. So, maybe that’s what’s missing from the next xpac. I mean nobody would ever call tempest a healing spec, but it did add a great healing build to ele.
Yeah, it is more of a case of a monopoly on being able to perform the healing role while also providing unique buffs.
If firebrand can heal (they do have something of a healing build now, and the F2 tome should only add to that) and provide perma-quickness, that would be good enough to replace 1 druid. You would have a cranger take the missing spirits and spotter, and GotL is 10-man.
Alternatively, perma-quickness with good condi dps (something like 25k, which is not high at all) is enough to replace at least 1 chrono, since alacrity provides about 15k dps total when shared among 5. You can still have a chronotank that can bring portal, and share some alacrity among the group, even if not perma. Squads played with 1 mesmer anyway before the herald nerf.
That’s assuming guardian provides no unique buffs, which I hope is not the case. Being only barely able to break through the mirror comp is not a great place to be in, I would like firebrand to be brought for what they themselves offer, not because they do a good enough job matching the opposition.
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Regardless, we’ve apparently been told there’ll be no new healing specs. We’ll see if that means that the druid monopoly will be retained, or whether it’s more of a case of other professions not needing so much of a boost to be able to compete.
This is the weird thing, druid doesn’t have a healing monopoly, in that there are classes that can heal just as much and even better in the case of Ventari Rev and Aurashare water temp.
What druid has is the unique buffs. And from a design perspective, drud was so focused on healing, that almost every ability had a healing component. So, maybe that’s what’s missing from the next xpac. I mean nobody would ever call tempest a healing spec, but it did add a great healing build to ele.
Don’t worry, we are gettign a mesmer spec next expansion to go with the ranger spec of HoT.
You know devs have no clue on how to handle guardian, when their idea of giving them a support spec is copying mesmer. “That’s a good support, right?”.
Am I? You make it sound like taking Honor is that aweful. It is not. Sure, no damage modifiers yadda yadda. But in scenarios where you aim for them you don’t need perma Swiftness anyway.
Retreat + Pure of Voice is very flexible when it comes to creating builds. Removing conditions and being able to more frequently negate a fatal blow on your party is never useless. You don’t even need Staff for that.
You know what Retreat + Pure of Voice isn’t? It’s not perma swiftness. You know what my suggestion’s aiming at? Exactly that.
Meanwhile, you suggestion is picking a Glyph plus the related trait to get perma Swiftness. Why would any Elementalist ever make such an investment? You said it yourself: There is a way less expensive Minor for movement speed. However, what about all the Elementalists not picking Air? Why is Air okay, but Honor isn’t? Why is it okay for other classes to switch traits or utilities, but it is too much of a bother on Guardian?
Mesmers regularly picking Focus? When? Where? I’m not talking meta build but even on none meta this is debatable. You won’t want SoI on your bar unless you are playing boonshare or a Distortion build which both usually are only used in game modes where you don’t need them for the Swiftness to begin with.
Why is it okay for a Necro to pick Spectral Mastery and Spectral Walk? Although the trait competes with one which is pretty important for your shroud? While not getting perma Swiftness? How is this okay, while it is not for Guardians? And why is this set up better although it doesn’t offer any group utility? Since we ar at it: How do you feel about two other mobility options being stuck in the same traitline while WH will put you in combat all the time?
My point being: This is a very subjective discussion. However, ‘mathematically’ Retreat + Pure Voice or boon duration isn’t any worse than options on other classes. Maybe you don’t like this option. But again, that’s subjective. Focus + SoI (Mes), Spectral Walk + Spectral Mastery (Nec), WH + weapon trait (War) etc. are not universally better.
Your issue seems to be that you don’t want to pick Honor for movement speed. That’s a fair point. It’s also a fair point that other classes might have more options. However, it doesn’t mean that they are more attractive in general. And it doesn’t mean that Retreat sucks and needs to be buffed. It just doesn’t suit you.
The more you talk, the more you prove you don’t know a thing about Mesmers. I just pity your pugs.
In the same breath, you say Honor is fine, but picking 1 single trait in a trait line you’d be normally using is an “investment”.
This is a joke.
It solves a non existent problem. Take the shout cd trait, some boon duration and you have perma swiftness. I get what you’re trying to suggest but this change is not needed.
Except that it’s literally the most demanded thing for guardian. Not this change in particular, but better access to movement speed. And you are not saying anything new, only proving that you didn’t read my posts. I never said permanent swiftness is not possible.
In regards to wvw, i wouldn’t say retreat is a staple of frontline builds (it is a very viable option) since its more of a flex slot for your utilities then something that will be in every build, but thats kind of a different topic so i won’t say too much.
It’s one of the popular choices and it can offer perma-swiftness to 5 with the frontline build. The point was that it wouldn’t be a change for what the build can do.
Also revs exist.
What’s that supposed to mean?
I never said that you said perma swiftness wasn’t possible, im saying because it is possible and so easy for guard to do that the change you’re suggesting solves an issue that doesn’t exist. Rev part was about wvw, every group should have a rev who can pulse swiftness which is basically permanent while you’re running from place to place. So guards can drop retreat for other options which there are many.
Great, from today, you better be on your rev sharing swiftness with me every time I want to do open-world stuff.
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The duration is long enough to make skipping possible, but short enough to not be absolutely brainless. Saying only 2 options is pretty misleading, when every signet use, and summoning a phantasm every 18 seconds, triggers it.
It is not misleading because all other options make it rather unreliable when it comes to avoiding damage spikes or saving someones life – unless it is heavily telegraphed. Which basically only applies to certain PvE and boss encounters. Which is why it isn’t too attractive in other scenarios.
I’m aware of the raid meta. That’s one game mode…
As I said: If it was better it would be used more extensively. Gamewide. It gets even more obvious when realizing that people just started using it – even though Signets didn’t receive any buffs at that time – after everything else on Chrono was nerfed.
First, the original argument is that is used to skip boss mechanics. Saying that you need telegraphs or that it’s only really used in raids is nothing more than stating the obvious.
It has been used since the early days, judt because pug chronos are bad and don’t do it doesn’t mean it’s not being used by guilds.
18s? Meaning traited for the gods and perma Alacrity I guess? You sure pick convenient set ups when trying to make an argument for your point of view.
Traited for the gods? It’s the trait that gives distortion on sigil use and the SoI trait that is part of the standard build. And chrono always has perma alacrity on themselves in combat.
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I don’t think invulnerability should be this accesible. I think mesmer should get a nerf on how often they can share distort. Having a class make 5 people skip mechanics on a 5s cooldown is game-warping. Having that class be the only one that can do it is just terrible design.
It is a 1s Distortion whereas you got only two options to instantly trigger it. This is a pretty significant draw back… Sure, the cooldown on the trait is low. But if it was that great way more people would run it.
The duration is long enough to make skipping possible, but short enough to not be absolutely brainless. Saying only 2 options is pretty misleading, when every signet use, and summoning a phantasm every 18 seconds, triggers it.
It’s frequent enough that you can do this
Sure, the cooldown on the trait is low. But if it was that great way more people would run it.
It’s used in raids extensively.
I don’t think invulnerability should be this accesible. I think mesmer should get a nerf on how often they can share distort. Having a class make 5 people skip mechanics on a 5s cooldown is game-warping. Having that class be the only one that can do it is just terrible design.
But this is not a mesmer thread, I still believe making aegis a 0.5s block when triggered to a be a good change. But it goes deeper than that, they designed raid bosses to pop aegis passively, which makes the boon useless.
It solves a non existent problem. Take the shout cd trait, some boon duration and you have perma swiftness. I get what you’re trying to suggest but this change is not needed.
Except that it’s literally the most demanded thing for guardian. Not this change in particular, but better access to movement speed. And you are not saying anything new, only proving that you didn’t read my posts. I never said permanent swiftness is not possible.
In regards to wvw, i wouldn’t say retreat is a staple of frontline builds (it is a very viable option) since its more of a flex slot for your utilities then something that will be in every build, but thats kind of a different topic so i won’t say too much.
It’s one of the popular choices and it can offer perma-swiftness to 5 with the frontline build. The point was that it wouldn’t be a change for what the build can do.
Also revs exist.
What’s that supposed to mean?
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Funny thing is that OP’s suggestion would actually be a mesmer buff.
https://wiki.guildwars2.com/wiki/Well_of_PrecognitionIt’s aweful on Mesmers because they can’t trait Aegis. It’s that easy.
OP suggested aegis be a 1 sec invulnerability, and Well of Precog pulses it every second, so it would be an improved version of what WoP was pre-nerf.
It was more of a tongue-in-cheek comment, though, it’s not like they are ever going to buff aegis like that (or at all).
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If you want to do raids, you have to be willing to make sacrifices for the benefit of the group.
tl;dr condi thief is the best condi build when used alongside other condi and with the perfect combo field setup.
Venoms scale with your own condi damage, you don’t need other condis. And the build doesn’t even use combo fields, only finishers that are potential dps increases.
I don’t see how guardian’s staff 1 is more brainless than any other auto in the game. Don’t get me wrong, it is pretty brainless, as you say you point at the general direction of the enemy and click 1, but that’s what all ranged autos are.
Again, I don’t find anything mechanically at fault with the way it works. Adding a healing component to it is fine. Druid gets 1200 narrow line heal, guardian can get a 600 wider heal. As an additional balance, they can make it heal only if you damage an enemy with it.
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The condi build is not that good for pve. You can find the best performing pve builds here.
I’d rather not have an auto that needs an enemy target to work. And single target on top of that. It won’t even have good numbers (higher than aoe healing autos anyway), because it’s going to be abused in pvp bunker builds and nerfed.
Druid needs a target, but it has no travel speed, heals in a line, and the staff has plenty of healing options and even a water field.
