Showing Posts For Ragnar the Rock.3174:

Taking bets

in Guardian

Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

As for weapon and utility fixes that would be nice to see

1: Mace, Making the #1 skill chain faster could be nice. Or they could make the healing on the final attack heal for less at base but scale better with healing power & up the radius of the heal.

2: Shorten the duration of symbol of faith to 2 seconds but up the damage per pulse considerably & have it apply 2 seconds of regeneration per pulse instead of one. (having to stand in one spot so long usually makes it bad because you will likely get hit with AOE)

3: Protectors strike, make it always apply protection no matter if your hit or not but still only counter attack if attacked by melee.

4: Torch Zealot’s Fire, Could lessen the CD increase somewhat.

5: Torch Cleansing Flame, could make the cast time faster & have it hit less times but harder each time.

6: Hammer #1 skill chain, Symbol of Protection. Lower the attack wind up to 3/4 seconds but lower the number of pulses to 2. (that would make it feel much faster but keep the protection uptime & damage more or less the same. Allot of people hate how slow the hammer feels)

7: Shield, Shield of Judgment. As Aza said it could stand to be changed. But what if it was a 360 degree AOE centered on the Guardian.

8: Shield of Absorption. What if in addition to the projectile absorb it also granted everyone in the bubble a 5 second AEGIS.

9: Litany of Wrath, Make it instant. (the initial heal is small anyway so it wont do much to balance)

10: Spirit weapons, All but the bow are more or less alright other then their AI being somewhat bad. If that could be fixed it would be great.

11: Spirit weapon traits, they are way to spread out which severely limits build options. If some of them could be consolidated into 1 or 2 tree’s and a few of them combined then that would help build variety allot.

12: Bow of Truth, rework it so it attacks people at range with an arrow that explodes damaging enemies and healing allies within the blast. Command on it is alright just needs to scale with healing power.

13: Signet of Mercy. The active on it is very under par. Could stand to have a higher limit like similar signets or at least a shorter CD and longer range.

14: Signet of Wrath. As we still have very few options for condition builds & they are not that popular perhaps the passive on this signet could be changed. A 25% movement speed increase would be nice, or maybe a reduction on all cripple/immobilize/chill effects.

15: Perfect Inscriptions As Aza said it could stand to have something more. But we already have allot of ways to regain health. Instead what if it also gave precision per signet you have equipped.

16: Retreat, the long duration swiftness is alright but the long CD is kinda meh. What if instead it gave 10 seconds of swiftness and AEGIS on a 30 second base cool down.

(edited by Ragnar the Rock.3174)

Taking bets

in Guardian

Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

1: Shattered AEGIS, Damage is pathetic (Make it apply confusion stacks when an AEGIS you apply is broken. would work good for condi guardians in Spvp then.)

Shattered Aegis is fine, you might be looking at it from a solo perspective. Which ends up looking weak (up to a 2.2k+ hit if you are zerker). The real beauty in shattered aegis is when you combine it with communal defenses. What this means is for each person you grant aegis, if its broken you will do up to 2.2k damage per person. So imagine being in a zerg of lets say 40 people. You proc communal defenses and grant them all aegis, they are all hit. So this becomes 2.2k x 40, shattered aegis now does 88k damage.

True it does get better while in a group. Though any ability that applies AEGIS does still have a 5 target limit.
It would be nice if they would also update the tooltip to make it better show just how much damage it can do.

(edited by Ragnar the Rock.3174)

What are Pistols good for?

in Thief

Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Mainly the Pistol is good for condition builds as was stated above.

That being said the #3 on P/P does have some good burst while hitting allot of times.
I have found that some thieves like to run in pairs either in Spvp or roaming in WvW.

By synching up their unload ability with a very high burst build they can down someone extremely fast before the person has time to react.

This may not work on bunker builds quite as well & it tends to be a glass cannon spec but even if it doesn’t work you can just stealth and run away.

Besides its always funny seeing someone rage & wonder WTF killed them in 2 seconds or less.

Taking bets

in Guardian

Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Honestly there are allot of traits out there that are very lack luster & more then a few that feel like they should be in another trait line completely.
Those that come to mind

1: Shattered AEGIS, Damage is pathetic (Make it apply confusion stacks when an AEGIS you apply is broken. would work good for condi guardians in Spvp then.)
2: Revenge of the Fallen, (combine it with strength of the fallen but at a lesser rate for each effect)
3: Symbolic Exposure (increase the vulnerability applied to 2 stacks per pulse for 4 seconds, as is it can barely keep up on with a hammer on a boss)
4: Zealous Blade (healing and damage bonus are weak, just make it do one or the other but at a higher rate)
5: Amplified Wrath (move it to the radiance grandmaster tier)
6: Inner Fire (make it trigger when we light something on fire, but give it an internal CD)
7: Radiant Retaliation (make it a passive for every class that if your +condition damage is more then 1/3 your + power then it scales of condition damage at a higher rate instead)
8: Perfect Inscriptions (very meh, would be better if signet builds were better.)
9: Glacial Heart, (very long cool down. Just make it an AOE 4 second cripple/weakness proc on a 15 second CD)
10: Resolute Healer (either make it apply a knockback or make it a full 4 second bubble on a 30ish second CD)
11: Unscathed Contender (make it do +8% damage while under protection, its near impossible to keep AEGIS up in any serious fight)
12: Indomitable Courage (combine it with Shielded mind, they are basically the same thing anyway since stability will break stuns)
13: Supreme Justice (combine it with Permeating Wrath & make it burn the area around the target)

Just a few ideas, there are allot of little weapon tweaks they could do as well to make shield, mace etc.. more viable as well.

[NECRO] Death Shroud Weapon Swap

in Profession Balance

Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

It is just annoying because DS is strictly better with certain weapons…

Actually about that wouldnt it be better to normalize the damage of DS, meaning making it independent of the damage differences of the different weapons only dependent on the quality/level of the weapon (so that there is still a scaling with better weapons).

Though the weapons swap in DS would of course then still be useful for sigils etc.

This ^.

they did the same for engineers & their kits a while back.

Personally I would love for them to do this & one other thing
Make life blast scale less off of weapon damage & more off of power, then add another trait that allows it to apply conditions or lower the CD on Dhuum Fire.

This would make death shroud a little more condition mancer friendly while making life blast more predictable for power mancers.

Lack of New SKills

in Profession Balance

Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Mainly the necro needs 3 things

1: Better party UI so that people can tell from looking at the UI weather or not your about to die or just in death shroud.

2: Death shroud could stand to be a little more condition mancer friendly (maybe lower the base damage on life blast slightly in exchance for making it scale better of power & having a trait that causes it to apply bleeds, or lowering the Cd on Dhuum Fire).

3: A real cleaving weapon. Either lower the range on Axe #1 and make it cleave or hurry up and add great axe then let necro’s use it. (imagine something like the executioner’s axe toy, but for combat)

Oh it could also stand to have a look at some of its traits, it really does have some absolutely useless ones & extremely under powered traits.

(edited by Ragnar the Rock.3174)

Immobilization OP?

in Profession Balance

Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

As Bruno said your main problem is due to lag & or you having graphics set too high for your computer to handle.

I run a monster of a machine and do not have problems with skills going off late like you described.

As for not being able to dodge it makes sense you are after all rooted
For being easy to apply, no most classes have a decent cool down on any ability that applies it. The only exception I can think of to that would be a warrior with the leg specialist trait.

As for your problem of not being able to cleanse it, try using sigil of generosity & or purity with skills like shadows embrace. I run all 3 on my thief and still pump out a ton of damage.

Trait ideas for the Guardian.

in Profession Balance

Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Well if anyone has any reasonable trait/utility/weapon ideas I’d love to hear them.

Maybe if enough people start tossing ideas out there Arena.net will notice.

Trait ideas for the Guardian.

in Profession Balance

Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

As most of you know the 14th patch kinda left guardians out. They got a few new traits but some of them feel extremely underwhelming (looking at purity of body), some of them seem to be in the wrong tree (Amplified wrath) & others should be a base effect for everyone (Radiant Retaliation).
Otherwise they didn’t touch guardians so they still have quite a few traits that seem meh compared to the meta builds.

My goal here is reasonable suggestions for changes to existing traits to bring more of them in line with the meta so that guardians have more variety of builds.
Who knows maybe if enough people like my ideas or come up with good ones of their own & post them here we can speed arena.nets process by giving them ideas.

So without further blathering here we go for weapon changes

HammerSymbol of protection -cast time reduced to 3/4 seconds, number of pulses reduced to 2 to keep damage in line.

StaffOrb of Light – Now explodes on impact with target. Explosion heals allies within radius & damages foes, no longer heals allies it passes through. Explosion no longer increases cool down, cool down changed to 5 seconds.

TorchCleansing Flame – Reworked, now hurls a fireball at the target which explodes on impact creating a 200 unit fire field for 3 seconds & burns for 2 seconds per pulse. Allies within the fire field also lose one condition per pulse. Range 1200, cool down 25 seconds.

Line of Warding & Ring of warding – Now count as consecrations.

Skill/elite changes

Tome of Wrath – In addition to increasing attack power while active it now increases condition damage as well. (increase of say +400 while active?)

Judges Intervention – Now places a 240 unit fire field at the targets location after the teleport, This fire field lasts for 3 seconds and applies 2 seconds of burning per pulse.

Hollowed Ground – Now applies burning to enemies within its radius, applies 2 seconds of burning per pulse.

Retreat Reduced cool down to 40 seconds. Base up time of swiftness & AEGIS reduced to 15 seconds each.

Bane Signet – Now knocks down up to 5 foes in a line.

Trait changes

Shattered AEGIS- Reworked, now applies confusion (1 possibly 2 stacks) for 3 seconds in a 240 unit radius when an AEGIS you apply is broken.

Strength of the Fallen – Merged with Revenge of the Fallen – Now reduces health loss & increases damage dealt by 25% while downed.

Amplified Wrath – Moved to radiance grand master major tier.

Radiant Retaliation – erased, retaliation now scales off of condition damage for all classes if your base (before boons) condition damage is 1/3 or more than your attack power.

Symbolic Exposure – Reworked, now causes all symbols to apply conditions to enemies with each pulse. Protection applies vulnerability (2 stacks for 4 seconds).
Swiftness Applies cripple (2 seconds per pulse). Faith Applies weakness (1 second per pulse). Wrath Applies confusion (1 stack for 3 seconds per pulse).

Inner Fire – Reworked, now grants fury for (4 seconds?) when you activate virtue of justice. Internal cool down of 15 seconds.

Shimmering Defense – Reworked, Burns & blinds you apply now also apply confusion 1 stack lasting 3 seconds (internal cool down of 5 seconds)

Communal Defenses & Force of Will Swapped Places.

Resolute Healer – Reduced cool down to 10 seconds.

Writ of Exhalation & Writ of Persistence – Combined at master tier.

Unscathed Contender – Reworked, now grants +8% damage while under the effects of protection.

Supreme Justice & Permeating Wrath – Combined & reworked. Now lowers the number of strikes needed to trigger virtue of justice to 3 & causes you to burn the area around your target when virtue of justice triggers.

Purity of Body & Absolute Resolution – Combined, moved to Master Major tier slot & reworked. Now causes Virtue of resolve to remove 3 conditions from allies when activated & causes Virtue of Resolve’s passive to increase endurance regeneration by 15%.

Indomitable Courage & Shielded Mind – Combined, moved to master major tier slot & reworked. Now causes virtue of courage to break stuns & grant stability when activated. In addition it causes virtue of courage’s passive to recharge every 30 seconds.

recieving heals inside ds is needed

in Profession Balance

Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

My greatest problem with the Necro is that we are supposed to be an attrition class, yet our method to attrition is worse than what other classes have. Healing while in ds would give us some more of that. In WvW I like to run a condition build because zergs like to get caught in aoe conditions circle from the staff (Not optimal I know). I don’t PvP much but in WvW if I am trying to get somewhere alone as a necro I have to pray to not get seen by more than 2 people.

This is a problem for the necro as well as a decent number of other specs.

Personally I think they should lower the cool down on spectral walk or turn it into a invisibility.

Lowering the Cool down on spectral armor (while lowering how much life force it gives) would also help allot.

Creating a rune set that does + condition damage & run speed would also help somewhat.

As for getting heals while in death shroud, I agree it should happen, albeit at a reduced %. What that % should be IDK, but it could be fine tuned easily enough.

Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

1: Shattered Aegis. The main problem with this trait is that it applies burns when triggered. If it were changed so that it applied another condition like Confusion or torment then it would be rather nice.
This is because burns are rather easily kept up constantly by other classes, classes who have a wider array of conditions to rely upon then guardians & thus more of a reason to consider using the + condition damage stat.

2: Zealous Blade. Given the fact that the 1 handed sword is already so far ahead of the Greatsword in terms of damage & is getting a damage trait increase to boot wouldn’t it be nice if this Greatsword trait was also increased to a +10% damage trait.

3: Searing Flames. A step in the right direction but even with this change many other classes will still remove/transform boons at a rate that will put guardians to shame, instead why not work on changing this & a few other undesirable traits so that they apply conditions (confusion/torment) thus making + condition damage more of a viable choice.

(for instance it could be changed so that the guardian applies torment or confusion when they apply burning/activate virtue of justice.)

4: Powerful Blades. Given that the sword is already the highest damaging weapon in the guardian kitten nal this change is nice, but the trait could be made to do other things as well. (for instance what about having it increase sword/spear damage by 5% & reduce cool downs of those weapons by 20% ?)

There are also a few other traits that could be looked at for instance.

1: Symbolic Exposure. As is this trait has an extremely low duration on its vulnerability applied, meaning it will never be able to keep more then 1-2 stacks up on a champ. Why not increase the duration a bit (say 5-6 seconds base).

2: Shimmering Defense. This trait falls into the same problems as Kindred Zeal & Shattered Aegis. Instead of burning what if it were made to apply a few stacks of confusion for 7 seconds ?

3: Inner Fire. A nice trait when it’s actually triggered, the problem being it is rarely actually triggered. What if it were changed so that instead of being triggered when you are lit on fire it would trigger when you light an enemy on fire. (Say 4 seconds of fury with a 10-12 second internal cool down ?)

4: Unscathed contender. The damage increase on this trait is great, so long as you can keep Aegis up. There in lies the problem. In any challenging fight you are unlikely to keep Aegis up very long. (instead what if it were changed to be a 15-20% damage increase so long as your under the effects of protection ?)

5: Shielded Mind/Indomitable courage. These traits more or less do the same thing, why not combine them and create a new trait ?

New Bugs Post Oct 7

in WvW

Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Saw that happen as well sixpack, they had so much AOE that you couldn’t get anywhere near them on the wall to drive em back.

As for other bugs, Some zone in points will simply not allow some people to leave the zone in area. When you try they go to a loading screen and will never finish loading.’

Also the rendering issues seem to have become much much worse. Before it used to take a good 40-50 people in an area to cause rendering issues, now it only takes like 10-15 in some areas.

Population Balance

in WvW

Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Really all they need to do is swap the orb bonus & outmanned bonuses around & make it so that the outmanned bonus gives extra stats based on how badly outnumbered you are (within reason of course, you shouldn’t end up seeing people with more then +200 stats no matter how outnumbered they are)

SBI v BG v IoJ small commentary nothing important

in WvW

Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

The fight would be allot closer if blackgate would stop attacking IOJ and focus on SBI instead.

But for some reason they want to be D@#$%@ Bags and focus almost exclusively on IOJ.

Burning And Bleeding - Condition Damage for Guardian

in Guardian

Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Right, but if you’re keeping burning up permanently with higher condition damage, any burning from allied guardians, elementalists, rangers, whatever, is never going to tick at all.

This ^ is the main problem with burning.

If someone can keep it up indefinitely or for a long period of time on a target & they have more + condition damage then you any burning you apply is basically wasted or at the very least not counted in your favor..

Currently guardians can keep up burning between 1/4 -1/6 of the time by themselves & almost permanently if in a group of 5 people focusing on a single target.

However Engineers can easily keep up burning about 1/3 – all the time depending on how they spec.
Elementalists can also easily keep burning up allot of the time – permanently depending on their spec.

Both of the later professions not only have better reasons to stack + condition damage (such as applying conditions via critical hits) but also have a much wider array of conditions that they can stack up on a target making + condition damage immensely more useful for them.

What future new utility and elite skills you would like to get?

in Guardian

Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Guardians need either an elite shout or signet, an elite spirit weapon would be interesting though.

A signet could be neat but for gods sake it would be nice to have one that’s at least simi offensive as we already have more then enough defensive options to last us a lifetime.

Perhaps they could make one that gives a passive health regeneration but can be activated to give might & fury.

That would make it quite nice as a duel purpose signet.

Why does burning not stack?

in Guardian

Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Burning used to actually stack in intensity back during the closed betas & it worked much better then it does now due to the fact that you could have an unlimited amount of people applying it & not have to worry about it being negated or lasting far longer then the mob being alive & thus being wasted.

However Arena.net changed it to stack in duration because they felt it was too similar to bleeding in that form.

While that was better from a standpoint of making it unique it also made it slightly less powerful.
Sadly this change also made stacking condition damage a very bad choice compared to stacking power/precision due to how burning scales now.

Also sadly that ^ problem cannot really be solved short of redesigning burning or giving guardians another condition that they can apply (maybe via a new weapon or redesigned/new trait.)

Level 45, question regarding Zeal vs. Honor 15 point

in Guardian

Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Unless your going for a spirit weapon build there is really no reason to go beyond 10 points into zeal. I say this because other then spirit weapon traits most all of its major & minor traits are sub par compared to other lines.

The only exceptions are binding jeopardy & firey wrath.

Also I feel like I should let you know that symbolic exposure has the possibility to be decent but generally isn’t because at max the vulnerability applied only lasts about 3 seconds.

The only exception to this rule that I can think of would be if your playing a hammer – scepter build and have firey wrath & binding jeopardy as your major traits & signet of wrath as one of your utilities.
That would allow you do decent damage and keep up around 3 vulnerability stacks

Edit: if doing that you could go all the way into zeal & also grab zealous blade or greatsword power as they both effect maces now as well.
Then you could go 20 points into honor for the dodge roll heal & 2 handed mastery.

BTW the dodge roll heal is great at max level, at +450 healing it heals for around 500 for me & if you were to stack more healing power with crit & one of those sigils of energy you could do quite a bit of dodge roll healing.

(edited by Ragnar the Rock.3174)

What future new utility and elite skills you would like to get?

in Guardian

Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

I would like to see an instant meditation somewhat similar to the following

SunSpear: Meditate sending a spear of light energy flying towards your target, when it hits it explodes doing X damage to your target and all nearby enemies. (150-200 unit radius)
Enemies damaged by SunSpear are crippled & weakened for 5 seconds.
The cool down could be around 25-30 seconds..

Also I would love to see an elite that summons multiple spirit weapons (maybe multiple slightly weaker versions of the sword, but 3-5 of them)

As for shouts, I would absolutely love to see one that gave swiftness (for 10 seconds) & might x3 (for 30 seconds) on a 35 second cool down.
Maybe they could call it “Swift Justice” or something.

Guardian: Awesome in WvW

in Guardian

Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

My guild knows the difference between me being there and not. I like to bounce between the front lines and the back line. I love sitting on a wall and just buffing and healing and protecting the guys raining death down.

Also, Retreat and Symbol of Swiftness gets groups where they need to get fast.

The main problem with this is you won’t get any bags of lute/badges of honor unless your doing some damage.

I’m not going to say the guardian is bad in WvW but the scepter #1 ability & the staff’s #1 & #2 abilities could use some love & or work.

Concerned and dissapointed with the Staff.

in Guardian

Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

The only gripe I have with the staff is with the #1 & #2 abilities.

If they would just

1: Move the first ability to the second slot (& delete the second slot ability), double-triple its damage & put it on a 5 second CD.

2: Copy paste the #1 skill ability from the trident & put it on the #1 skill slot for the staff.

After that the staff would be fine.

Lag-hacking in WvW to become immune to melee.

in WvW

Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

I haven’t noticed this that much in GW2 PVP to be honest.

The main gripe I have with PvP in general at the moment is that once a zerg gets to a certain size the game will stop rendering/showing additional enemies/enemy players.

Sadly this number of people & how tightly confined they are does not need to be much beyond 40 in a 1200 unit radius either.

This allows groups/guilds to quickly zerg targets & not be targeted thus making the only thing that can hit then be AOE.

& before you say it yes I am running a high end computer, & so are many of my friends who all see this happen.

Soo horses...

in Lore

Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

They could just be incredibly rare in the world of Tyria & thus either all be wild or exclusively owned/used by the rich/nobles.

Examining the Effects of the Tome Nerf

in Guardian

Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

A simple fix for renewed focus would be

1: Make the virtue recharge effect of the ability instant

2: Increase the duration of the invulnerability to 5 seconds.

3: During the invulnerability have it apply 1 second of burning to anyone who attacks you each time they attack you.

4: Allow movement & other actions while under the effects of renewed focus.

After that it becomes a completely viable choice for offense or for a defense/survivability boost.

As for tome of wrath, it’s kind of meh. I say this because it takes a a few seconds to get off the casts & their damage is either very condition based or lack luster.

If they would simply up the damage a a bit then it would be fine.
(Personally though I would like if when cast the tome also applied 3+ stacks of might to the guardian & all nearby allies for the next 20-30 seconds. That would increase the guardians damage slightly while it’s active & help the group he/she is in.)

Guardian elites.

in Guardian

Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Personally I wish they would just change Renewed Focus so that it lasts 5 seconds & allows you to move/use other abilities while invulnerable.

After that it would be fine.

Also it would be nice if the tomes could be used under water, having only 1 real choice for underwater elite’s kind of sucks.

5 seconds invulnerability is obnoxious to play against. Invulnerability is an anti-fun mechanic. It’s okay that you can’t move but it feels completely lackluster in comparison with the other elite skills.

I’d love it to create a combo field of your choice after you channelled it that lasts several seconds. Just refreshing your virtues is not strong enough IMHO.

Alright 3 seconds of invulnerability (while being able to move) & 10 seconds of Regeneration, Retaliation, Might, Fury & Swiftness.
While recharging your virtues.

That would put it on par with the other elite skills & make it something that allot more people would actually consider using.

Patch for Spet 14th; Guardian changes

in Guardian

Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

In pve and pvp, focus is far better still.
Also, 45 sec cd on on that chill from hammer?
Far too long.
Hammer is still too slow and its damage isnt considerably higher to surpress a gs.

This ^.

They should have made it apply a 5 second cripple on critical hit with a 10 second cool down.

Guardian elites.

in Guardian

Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Personally I wish they would just change Renewed Focus so that it lasts 5 seconds & allows you to move/use other abilities while invulnerable.

After that it would be fine.

Also it would be nice if the tomes could be used under water, having only 1 real choice for underwater elite’s kind of sucks.

Staff skills unimpressive

in Guardian

Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Personally I wish they would just take the first ability off of the trident & copy paste it onto the staff’s #1 slot then move wave of wrath to the #2 slot, double-triple its damage & put it on a 5-8 second cool down.

After that the staff would be fine.

Brainstorming: future Guardian weapon combinations

in Guardian

Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

I for one would love to see a melee spear or halberd added.

Frankly they could just copy paste a few of the underwater spears abilities onto it as that is among the best weapons in game for guardians.

As for other choices, I would also love to see warhorns added as an option.

Their first ability could add 10s of swiftness & 10s of fury on a 30 second cool down.

The second ability could remove up to 3 conditions on the guardian and nearby allies then give 1 stack of might per condition removed lasting 10 seconds on a 30 second cool down.