They key thing of this post is this: could experienced players rate how viable my builds would be in current state of pvp? I need no suggestions and complicated answers on what is good or bad. All i need is a number: from 1 to 10 how good each of builds are.
Yeah, not going to happen, huh? I asked several numbers to be written, but i get all kind of unwanted answers. How hard is to write a number?
Look here is example:
1) 5/10
2) 4/10
3) 7/10
and so on…
Why don’t people look at traits before calling builds stupid? Chill becomes a condition.
Anyway, looking at your necro build, it’s very, very glassy and necros attract a lot of fire already. You would probably have to play it too conservatively to gain full benefit. But it could be an interesting teamfighter to duck in and out with.
That said, swapping the GS out for scepter/dagger is probably more viable, since given the glassiness of the build, engaging in melee range out of shroud is quite possibly going to get you obliterated.
So, necro build isn’t very viable?
Something about 6/10?
Why people answer with unhelpful stupid rhetorical questions is beyond me.
First of all, i know that mostly all people here dislike pvp as it is now. Lack of balance, bruisers, condition builds and other stuff.
However, i am still looking forward into pvp. Just done leveling one character to 80 (still collecting hero points for elite specialization, but that much of hero points is just stupid), so i am thinking about leveling an alt character to not drop the game, because HOT areas are extremely boring and unfun.
They key thing of this post is this: could experienced players rate how viable my builds would be in current state of pvp? I need no suggestions and complicated answers on what is good or bad. All i need is a number: from 1 to 10 how good each of builds are.
Those builds reflect how i would like to play these classes. If that way is not viable, then give it 1. If it is viable, but not the best way to play it, then give it something between 4 and 8. If it is great build, then between 9 and 10.
Builds:
Power berserker http://en.gw2skills.net/editor/?vJAQNAnXTn8cAldg1kCWhAkiglfA7d6Wd/uGLgAQBA52lDqBA-TZxFAB+u/gAPAAFOCAVVGAgTBAA
Healer/buffer druid http://en.gw2skills.net/editor/?vNAQNAW8YnUqAtCi1CCusActglOB7pFEqOcO/tAwKDulWTzpD4B-TpxGAB6u/QBHEAmLDQ+DAAgLAw4HBAA
Condition reaper http://en.gw2skills.net/editor/?vRAQJARWjM0QrNWdD+1A7NWMHs4+XA8ASFAiA1po/VnaTB-TphBABRcBAA4BA0/+D3XGA/jAgGHCAA
Condition Tank dragonhunter http://en.gw2skills.net/editor/?vVAQNApeTl8AhigYdQwcIQTELxDGWPIJUpqCAbpBg8/LAeAB-TpxFABE8AA8d/BAOCAOVGA9TAw5HCAA
Condition Vampire thief http://en.gw2skills.net/editor/?vZAQRAqY8anMJCFNhNNBePB0PhDYiiXoBxOoTgAoA8fxiOiA-TpRAQBf4gAIw9HAwDAofHBA+VGIanAAA
Condition Shooter scrapper http://en.gw2skills.net/editor/?vdAQJAqancoCFpi1XBWVBEqiF2ii+3P+kH8DLxAIcpuoXD-TJRAwAAeAABOBAlLDwc/BA
Why i would like to play these classes like that:
Power berserker: i like that he would have lots of health and do lots of damage, could easily break out of stuns and stay at the target with jums/dashes/charges.
Healer/buffer druid: i like that he would do lots of and lots of healing, buffs allies and himself with boons, do average damage trough pet and keep his team alive.
Condition reaper: chilling, bleeds, burns and all other conditions sounds like fun while also having a way to transfer all condition from himself to an enemy.
Condition Tank dragonhunter: i like idea of dealing moderate damage, moderate healing, but still have pretty good survival and support team. On paper it looks nice, because it have constant average dps, constant average healing and still should be pretty tanky.
Condition Vampire thief: mainly because of that huge life steals, stealths, range damage, blinks/teleports/shadowsteps. It looks like this build would have amazing sustain while beings very hard to get close to. Also, i like pistols.
Condition Shooter scrapper: well i like pistols and the fact that this build should be equally good against range enemies and melee enemies. It do damage at long range, but can do even more devastating damage up close.
So, how viable these are (from 1 to 10) in current state of pvp?
Thanks. I will try them out.
Which stats affect minions? Which weapon is best for minion builds?
Sorry, i am new here. In battle grounds (that pvp thing before WvW) everything seemed to work pretty normal. Sometime i kill someone, sometimes i get killed.
I really really new in this game and all i could gather by my self is that Mesmers and Ranger/Druids are OP. I am not sure what is good and what is needed.
So, for Necromancer/Reaper flesh wurm is a needed ability? 2 Pulls in his hit is not enough?
P.S. i like playing with pets. My favorite class in every game is summoner. Is there other classes/builds with viable pets?
(edited by Regon Phoenix.8215)
So, i am new to this game and i just leveling two characters right now: Necromancer and Guardian. I did tried some battleground-style pvp and it was a lot of fun.
Still, i am not sure which one of those two would be better/more valuable/stronger in pvp games. I don’t really care that much about pve. So, i have made two builds (what and how i would like to play them) and i wonder what do experienced people think about them. Which one would be better in pvp:
Necromancer: http://gw2skills.net/editor/?vRAQJARWjM0QrNWdDe2A7NWMGMqgQUoWF9zCAbr4eYQ8IC-TphBABPt/QEXAA8PCAlVGAgHAgGHCAA
http://gw2skills.net/editor/?vRAQRArY4Yjk0QLN2cDe2AHOOwFqZR0EVBsNDgFIu1dw9C-T5QAABAcCACc/B+LDAA
is this better?