Built meant for big fights. Control an area of battle thought multiple conditions, boot corruption, protection, healing and condition conversion to boons.
This is not meant for 1v1, but it might be at least decent against some builds.
You could either jump into middle of battle and start with Nightfall or you can place marks from a safe distance. Place wells when needed, spam chills.
This build should work very well with true supports like ele and druid.
Guardian taking on more of a necromancer feel; it’s great thematically opens up many doors for condi options for sure, but like BordeL said, this really just looks like mallyx revenant (as an entire elite spec).
Couple of quick criticisms:
- I dislike the inclusion of spirit weapons. In general I don’t think anyone wants an elite spec that has anything to do with AI, not to mention this would essentially be reusing current content for an elite spec.
- Your tier 3, trait 1 is something that should honestly just be baseline for guardians (or tacked on to the trait in Zeal).
- Not enough love for power based builds here. Not even a lot of support/healing/sustain to take this as a defensive traitline.
Well, i personally would love so see some love for spirit weapons, because they are in very bad position right now.
And i think i added quite some love for power builds:
Tier1 – 3: applying burn or any damaging condition will chill and chill will deal direct damage when applied. Virtues specialization also adds chills to hammer, thus making hammer primary power weapon for this elite specialization.
Tier2: any of these could be used for power builds.
Tier3 – 3: would be very good for power+crit builds.
For support/sustain, i think this might be decent:
Keystone2: makes all your concentrations better.
Tier2 – 3: good for tanking and sustain.
Keystone3: extra protection.
Tier3 – 2: might help, if you took several ground targetable abilities.
We got dragon hunter, who is mainly power-type elite. Getting condition-type elite would be pretty nice.
God Tier
Any Daredevil – disgusting burst and dps, together with loads of CC and dodges. In 2v2 you can’t do anything against him. highest mobility in the game. Can force you to use your all defensive cooldowns, while it escape/stealth for a little bit and then finish you off.
Any Druid – simply because you can’t kill him and he can kill you. Tons of heals, supports, damage negates, PETS, CC. You can’t fight him, you can’t fight his pets (because he will just swap the pet). Druid is supporttank+average damage = op.
Bruiser Tempest same like druid, but with less damage and more healing.
Top Tier
Power Herald – very high damage, lots of heals and evades, good mobility. Only weakness is that you have to trade healing for condition cleansing.
Any Chronomancer – decent damage, great supporting, average sustain.
Power/ Bruiser Scrapper – damage negates, healing, stealth, CC, high base damage, doesn’t require any skills to be played.
Any Berserker – high sustain+high damage.
Mid Tier
Condition Reaper – only saving grace is boon corruption and people cry about it 24/7. Tried to main it, but it have no defense, no good CC and nearly no sustain. It can only facetank damage and hope to god people will not cleanse anything.
Power/ Condition Tempest (can’t see any of these)
Condition Herald (can’t see any of these)
Condition Scrapper (can’t see any of these)
Low Tier
Power Dragon Hunter – used to be my main… Now it can’t do anything. Everyone is dodging traps, then rips apart this class in seconds. It deals no damage, have no defense and is pretty much a dead weight to your team.
Mostly All Core Classes – do i need to say anything here?
Power Reaper – who plays it? It doesn’t do significant damage, no conditions. It loses the main good thing from this class – boon corruption.
Condition Dragon Hunter – could have some potential, but any decent enemy will just walk out of all of your AOE and blast you to oblivion.
Wanted to go for a bleed/poison, but torment felt more appropriate for “sinful” type elite. Holy warrior fell to darkness, so it should suffer inside and thus spread the torment and his own suffering/confusion.
Yea I don’t know what game you guys are playing but I’ve never seen an ele do that, not this season, most that I come across are very squishy. The most annoying things imo are druids with their constant seemingly non-stop cc spam AND healing,not to mention they can actually kill something.
Have you ever played against ele?
And yeah, druids is pretty broken too. Can’t fight them, can’t fight their pet. Only chance against druids is to reroll as ele or herald.
I’ve seen Tempest tanks merrily tank 3 skilled players by themselves.
I would hesitate to say that three players, assuming they’re not also aurabot tempests or healer druids failing to kill one tempest are as “skilled” as you want to believe.
All you need is 1 good necro to take out a tempest, my reaper sometimes solo kills 2 people at a time and quite easily.
You’re playing against some bad tempests then. All the ones I’ve fought on my necro can happily tank them (yes, I am using meta corruption builds and scepter auto attack) and then they kite away whenever they feel remotely threatened.
I would hesitate to say that three players, assuming they’re not also aurabot tempests or healer druids failing to kill one tempest are as “skilled” as you want to believe.
Ever played against Gin Heartily, #2 on the leaderboards last I checked? She runs some kind of staff tank build (I don’t know the specifics). I’ve seen CC hell warriors and meta necros stack on her… and she just tanks it all.
That just means that particular ele is better at his/her job than you are at yours, it happens. Maybe they’ve been playing longer than you or are just naturally better at the game than you, but it doesn’t mean EVERY ele in the game is as super pro as the one/ ones you are talking about. Most ele’s I’ve come across, including my own are very squishy.
I’m not denying that that’s possible, but the problem is that a single player shouldn’t be able to handle more than 2 players at a time, regardless of skill level. It makes the game ultimately dull.
Handle 2 players at once….what about my reaper who can not only handle/uselessly tank but can actually kill 2 players at once? Heck if we’re gonna get rid of 1 thing that people call over powered we might as well get rid of them all. Tbh I hate playing ele, I’m never very successful with it, I think it needs buffs, the current ele build everyone is using doesn’t kill anything and if you’re not REALLY good at it and have an organized premade to back you up it’s even difficult to stay alive on it. So yea I’d say the most successful tempests are the ones who have their own organized team the rest not so great. And anyone who has a really good organized premade is gonna beat most of their opponents, that’s something a lot of people seem to over look whenever they complain about a certain class/ build being over powered.
The people you’re killing on your necro probably don’t know how to handle the necro. That’s a matter of experience. I’m talking builds that require relatively little experience but can still tank 2+ people, and be obnoxious enough to add CC’s and condi to the mix.
I’ve played against good and bad tank eles. The bad ones can only handle 2 people, if there’s enough CC. The good ones? I’ve seen tank close to 4 at a time (for about 30 seconds), assuming nobody’s helping them.
Only 4 and only for 30 sec? Those aren’t “good ones”. Those are average ones.
Keystone 1: allow to equip hammer and add Meditation abilities. Replace your Death Shroud with Haunted Shroud.
Hammer1: chain of 3 hits, each dealing AOE in small area in front of you. Each hit will deal damage in bigger area. Third hit will inflict torment.
Hammer2: teleport into targeted area and knock away all enemies.
Hammer3: block all attacks during X sec. When this ability ends, heal yourself for X health for every attack blocked.
Hammer4: throw a tombstone into targeted area, stunning enemies there. Also, heal nearby minions who remain nearby tombstone.
Hammer5: build a wall of bones, preventing enemies from moving through. All nearby enemies will get crippled every sec.
Healing: Unholy Prayer: drain X health from nearby enemies every X sec. (doesn’t prevent other actions)
Utility1: Dark Words: inflict fear and vulnerability into nearby enemies
Utility2: Song of the kitten ed: store all damage you take over X sec. When this effect expire, deal all stored damage to nearby enemies. (can’t deal more than X damage per enemy hit)
Utility3: Grave Jumper: teleport to downed enemy or ally; healing the ally, damaging the enemy.
Utility4: Spirit Deconstruction: remove all conditions from yourself and replace them with stacks of might.
Elite: Prayer to the Dread: block up to X attacks. Every time an attacks is blocked, fear that enemy.
Tier1:
1) Grave to the Corruption: take X% less damage from conditions. Your vulnerability will lasts X% longer.
2) Grave to the Power: take X% less direct damage. Applying vulnerability will deal X direct damage.
3) Grave to the Restoration: your critical strikes will inflict a poison into your target. Your poisons will lasts X% longer.
Keystone 2: applying a condition will give you life force. Applying damaging condition will also apply vulnerability.
Tier2:
1) Resurrection Dawn: your minions will take X% damage from you.
2) The Last Funeral: deal X% more damaged to downed enemies.
3) Blind Faith: your critical strikes have X% chance to inflict blind.
Keystone 2: when you get downed, summon X blood fiends for X sec.
Tier3:
1) Call of the Haunted: your critical strikes give your minions might and fury.
2) Rotting Claws: deal more direct damage against vulnerable enemies. Damage is increased per stacks of vulnerability.
3) Defiled Rites: your non-critical strikes inflict torment (doesn’t work if your attacks already inflict torment or bleeding, but torment and bleeding duration will be increased by X%). Your critical strikes inflict confusion.
Haunted Shroud:
1: release a slow moving wave, which will apply vulnerability and torment to damaged enemies.
2: become invisible for up to X sec and leave an image of you behind. This image can be attacked and if it gets destroyed, then you will be revealed.
3: inflict fear into all enemies in a cone. Fear will last X sec longer on vulnerable enemies.
4: become invulnerable and prevent you for performing any actions. When this ability ends, steal X health from nearby enemies and immobilize them.
5: steal up to X boons from nearby enemies and add them to yourself.
Keystone 1: allows you to equip dagger into your off-hand and adds corruption abilities. You Virtues gets replaced by Sins.
Dagger4: inscribe a a rune into nearby enemy. These inscribes stacks. When they expire, they get replaced by torment. If max stacks of this rune were reached, then additionally apply confusion.
Dagger5: consume some of your health and immobilize nearby enemies. Gain regeneration if you use this skill when at or bellow X% of your maximum health.
Virtue of Justice gets replaced by Sin of Injustice: apply torment to nearby enemies and knock them towards you. (passive still applies burning)
Virtue of Resolve gets replaced by Sin of Cowardice: inflict fear into nearby enemies and steal some health from them.
Virtue of Courage gets replaced by Sin of Meekness: place a stationary zone where you are standing. Enemies in this zone miss all their attacks.
Healing: Reckless Pride: heal yourself. In addition, consume all boons on you for additional healing.
Utility1: Grim Promise: consume some health and rip up to X boons from your target and replace them with stacks of confusion.
Utility2: Dark Ritual: cripple yourself and place stationary zone in targeted location for X sec. Every time an enemy enters or exits this area, he/she will be stunned for X sec.
Utility3: Blood Oath Shield: consume some of your health and increase your toughness by X for X sec. Also removes X conditions from you.
Utility4: Rotting Field: inflict poison on yourself and place field of poison into targeted area for X sec. Enemies who remain in this area will be infected by poison. Downed enemies will receive double stacks of poison.
Elite: Dawn of the Sinners: drawn all conditions from nearby allies and gain X health per condition drawn. In addition, gain resistance for X sec if you draw at least X number of conditions.
Tier1:
1) Controlled Madness: activating one of your sins (virtues) will apply confusion to nearby enemies and regeneration to nearby allies.
2) Burning Corruption: when you or your spirit weapons applies burning, stack of poison will also by applied.
3) Dark Winter: applying damaging condition have X% chance to chill your target. Your chills will deal X direct damage when applied.
Keystone 2: your ground targetable abilities with duration will lasts 1 sec longer and cleanse cripple from allies with every pulse.
Tier2:
1) Hidden Flame: your any weapon attacks, who don’t inflict burn on their own, will have X% chance to inflict burn.
2) Blazing Greed: your attacks against burning enemies will have +X ferocity.
3) Dark Fortress: gain more vitality from toughness. Gain swiftness and regeneration when you block an attack.
Keystone 3: gain protection every X sec while in combat.
Tier3:
1) Light of Regret: when you apply regeneration or/and protection on nearby ally, you and that ally gain resistance for X sec. (have cd)
2) Night of Corruption: your ground targetable abilities with duration will apply cripple on enemies ever sec. Your cripple will deal condition damage.
3) Dark Reconstruction: your critical strikes increase your precision by +X. This effect stacks.
(edited by Regon Phoenix.8215)
No class should be unkillable like ele is right now, no matter what excuse people might use.
Though, after trying ele myself, it seems only viable build is game breaking build. So, this class needs more build diversity.My suggestions:
1) Upgrade conjuring, make it into viable abilities, add more synergy from traits. On paper, conjuring sounds awesome for pvp.
2) Reduce healing on everything, especially on auramancer.
3) Increase damage, mainly direct damage.
4) Upgrade/rework scepter.
5) Change some CD on several abilities (more active defense from active abilities, less defense from aura dancing)
6) Fire and frost aura should last longer.We make no excuses…go on the ele sub-forum we’ve been asking for the same things..for more than 3 years
-rework scepter
-give us more active defenses, reduce passive
-rework fire/air traitsetc etc etc…
Nobody ever asked to play healbot or bunker with no dmg but we players have no control on the balance team so blame them and not the players
Chill, i wasn’t saying that everyone is excusing broken sustain, but some are. Seen lots of people excuse broken sustain because that is only viable build.
This shouldn’t be.
No class should be unkillable like ele is right now, no matter what excuse people might use.
Though, after trying ele myself, it seems only viable build is game breaking build. So, this class needs more build diversity.
My suggestions:
1) Upgrade conjuring, make it into viable abilities, add more synergy from traits. On paper, conjuring sounds awesome for pvp.
2) Reduce healing on everything, especially on auramancer.
3) Increase damage, mainly direct damage.
4) Upgrade/rework scepter.
5) Change some CD on several abilities (more active defense from active abilities, less defense from aura dancing)
6) Fire and frost aura should last longer.
New elite: Flameforger
Allows to use Torch in the main hand and adds Wells abilities.
Torch1: small AOE attacks around you, dealing low direct damage and burning struck enemies for short duration.
Torch2: summon spirit dagger to attack nearby enemies and burn them.
Torch3: transform into pure flame and rush forwards, dealing low direct damage to all enemies in your path and burn them.
Healing skill: Well of Purification: heal allies in the well and remove conditions. Heals additionally for every condition removed.
Utility1: Well of Flame Tornado: burn enemies in the well. Enemies, with certain number of burns stacked on them will be floated for short duration.
Utility2: Well of Dragon’s Heart: create a well, which will heal allies inside every time an enemy within the well takes damage from burn.
Utility3: Well of the Ancients: create a well, which will spawn a spirit ax every time an enemy enters this well. Spirit ax counts as a spirit weapon.
Utility4: Well of Last Star: allies can’t get downed in this well. Long cooldown.
Elite: Prophecy of Dawngate: place a massive well in targeted area, which will heal allies inside and shrinks every sec. After X sec in will trigger additional heal, burns enemies inside, knocks them outside of this well and this well will disappear.
Virtue of Justice becomes Elemental of Justice: transform into fire elemental, causing all your attacks to burn damaged enemies.
Virtue of Resolve becomes Star Light’s Resolve: target an area and cause allies in that area be healed every sec.
Virtue of Courage becomes Flaming Courage: adds Aegis to you every X sec and cause you to burn nearby enemies every time you block.
Specialization.
Tier1:
1) Dark Flame Locket: stacking burn effect up to X time cause enemies to be affected by torment. (x sec cd)
2) Never Winter: your healing skills will remove all chill effects from all affected allies and grants might to them.
3) Shining Disintegration: your critical strikes against burning enemies will gain +X ferocity.
Keystone2: Flame Crafter: your ground targetable abilities will last for 0.5 sec longer. (+0.5 sec for non-well abilities)
Tier2:
1) Lightning Flames: adding burn effect on an enemy have X% chance to strike your target with lightning, which will deal direct damage.
2) Entropy of Heat: adding burn effect on an enemy have X% change to affect your target with a chill. Your chills weal deal condition damage.
3) Moon Fall Flames: all your attacks, who doesn’t add burn effect on their own, will add a burn effect on critical strike.
Keystone3: Life From Ashes: heal yourself for X% of damage you deal to enemies who are affected by burn.
Tier3:
1) Fire of Creation: your spirit weapons will last until killed. (maximum number of spirit daggers: 1)
2) Flames of Balance: your ground targetable abilities will add vigor to all allies and weakness to all enemies. (x sec cd)
3) Almighty Reconstruction: main hand weapons, who doesn’t add burn effect on their own, will cause you to gain +X bonus power and +X bonus ferocity.
http://en.gw2skills.net/editor/?vJAQNAscTnMdAVhgdhAmkCElilpA7d1GbvtHDwAwrD5xFBidA-TZRAQBA4JAMxyAB4QA4l9H62JAAA
http://en.gw2skills.net/editor/?vJAQNBJhN6kpDoKEsLEwzDgoUssFYvb2QbpF5vFACdJjgLQHA-TZRAQBd4EAMxyAA4JAsw9HCwhAAA
http://en.gw2skills.net/editor/?vJAQNAseTnMdAVhg9kCukCEliFjAzIAsBzZvD3l7zFJ1tCOBA-TZRAQBB4BAMxyA9Y/BLcIAAwZAAA
Tried them at low elo and they seemed pretty good at low elo, but i am not sure if they are appropriate for higher elo.
I play solo, so i don’t add much of support to these builds (don’t judge me). What do experienced warriors think about these 3? Will they stay effective in higher elo?
Doesn’t matter, made this: http://gw2skills.net/editor/?vJAQNApfTnMdAlkitkCWhAEliFjADJ1tCWeGBgNYO7d4mcfuA-TJRAAB9s/QAPBg9LDAwpAAA
http://gw2skills.net/editor/?vJAQNAT8cnMdAlkitkCWhAElilpA7YAGAGZvp2YbtF5xFBidA-TJRAQBTsMQAeIAA4KA0j9HAA
(edited by Regon Phoenix.8215)
Because something always has to be broken.
This time it is immortal ele.
your whole list is incorrect and even my dog whould have done a more accurate one
…..
daredevil god tier lmao
Sounds like something broken daredevil main would say.
God Tier – only other from god tier can defeat god tier class (or when they are massively outnumbered or can’t play their class). These classes are hugely OP and should be nerfed heavily, but for now, they rule pvp:
Any Daredevil (i was correct)
Power/ Bruiser Scrapper (i wasn’t correct, they fell one tier bellow)
Any Druid (i was correct)Top Tier – right behind are these, while still extremely strong, they normally can’t do much about higher tier classes:
Power Herald (i was correct)
Bruiser Tempest (i wasn’t correct, they risen up by one tier)
Any Chronomancer (i was correct)Mid Tier – they are on verge of not being meta. Would recommend to avoid playing these, unless you are very good with them. They still can shine, but not as those above:
Any Berserker (i wasn’t correct, they risen up by one tier)
Power Dragon Hunter (i wasn’t correct, they fell one tier bellow)
Power/ Condition Tempest (can’t see any of these, only bruisers)
Condition Herald (can’t see any of these)
Condition Scrapper (can’t see any of these)
Condition Reaper (i wasn’t correct, they fell one tier bellow)Low Tier – welp, these will not be meta and you will waste everyone’s time playing these, because other teammates will have to carry your dead weight:
Mostly All Core Classes (i was correct)
Power Reaper (i was correct)
Condition Dragon Hunter (i was correct)
Necros are dead, if you get one in your team – you will probably lose.
Now, if we talk about meta, then main thing remained the same – sustain and heavy burst.
Power Heralds, any Daredevils, sustain Tempest, sustain Engineer, sustain Druid are gods. Second after them are Chronomancers and maybe Berserkers, if you have good healers in your team.
Guardians (my main QQ) and necros are no longer meta and reduce change for you to win, greatly.
Number of Druids, Tempests, Heralds and Daredevils in enemy team.
Or, wait for it, wait for it, you support the game you play? How about it, buddy? You get core game for free, it wasn’t free a year ago, and you still dare to complain?
How about core game would once again become buy to play, together with heart of thorns? Don’t buy – don’t play at all. Would be way less whiners around here.?
We bought core game mate. Free accounts can’t post on forums.And it’s not about the money. It’s about PvP being balanced and diverse, which it isn’t.
Then buy the expansion.
Or, wait for it, wait for it, you support the game you play? How about it, buddy? You get core game for free, it wasn’t free a year ago, and you still dare to complain?
How about core game would once again become buy to play, together with heart of thorns? Don’t buy – don’t play at all. Would be way less whiners around here.
Regon plays a Reaper and wants the class that are at all difficult for him to manage nerfed so he can face roll again
Regon plays guardian. And you seem like a thief player – facerolling all day, killing everyone easily, but afraid to get broth down to power of other classes, because you enjoy playing OP class.
I read your posts from time to time and I find it harder and harder to take you serious.
People putting druid and thief in a ‘god tier’…its just laughable.
Sometimes I wonder if my view on chrono is just as biased and I only cant beat them because I dont believe I can…
Anyways this is ridiculous. The lower part of the list is ok, but the entire ‘god’ tier doesnt exist. All classes there are either top or mid.And you say, that i am hard to believe. God tier does exists and, at least for now, it belongs to certain classes.
No. There is no class that is not beatable. A chrono will give you an extremely hard fight, even in 2v1. An ele is hard to kill if you dont bring proper burst.
A rev is extremely dangerous if you eat a burst and can still survive the worst hits.
But all of them are beatable. They are strong, might even broken, but by no means a ‘god’ tier.
All of them have weaknesses. All of them have counters. All of them bleed and all of them die.
Check the list and then come back again. If it is too hard to understand, here a help: talking about equal skill level. Of course the greatest reaper in the world can tear down the worst druid in the world. It doesn’t make any sense, if we don’t talk about equal skill level.
You should be thief or druid main, i assume.
I read your posts from time to time and I find it harder and harder to take you serious.
People putting druid and thief in a ‘god tier’…its just laughable.
Sometimes I wonder if my view on chrono is just as biased and I only cant beat them because I dont believe I can…
Anyways this is ridiculous. The lower part of the list is ok, but the entire ‘god’ tier doesnt exist. All classes there are either top or mid.
And you say, that i am hard to believe. God tier does exists and, at least for now, it belongs to certain classes.
Yes, spam as much condition as you can, so they can cleanse everything as they take celestial form.
Pretty much nothing can beat druids. Maybe only Daredevils, but that is big maybe.
I do not know how you thought this list, more power reaper is good, because many guild Spvp tested and is as good as that playing condition, and reaper condition is also not bad because it took a small nerf chill.
Small chill nerf? Reaper were pretty strong to fight against before this update, not they are running meat. Child uptime nerfed, child no longer deals damage, bleeds are much easier to cleanse. Can’t meet a single strong reaper now, and having one in the team is pretty much GG signal.
If you are not sure what to play and what will be or won’t be meta, when ranked will be open again, then this is a list for you.
God Tier – only other from god tier can defeat god tier class (or when they are massively outnumbered or can’t play their class). These classes are hugely OP and should be nerfed heavily, but for now, they rule pvp:
Any Daredevil
Power/ Bruiser Scrapper
Any Druid
Top Tier – right behind are these, while still extremely strong, they normally can’t do much about higher tier classes:
Power Herald
Bruiser Tempest
Any Chronomancer
Mid Tier – they are on verge of not being meta. Would recommend to avoid playing these, unless you are very good with them. They still can shine, but not as those above:
Any Berserker
Power Dragon Hunter
Power/ Condition Tempest
Condition Herald
Condition Scrapper
Condition Reaper
Low Tier – welp, these will not be meta and you will waste everyone’s time playing these, because other teammates will have to carry your dead weight:
Mostly All Core Classes
Power Reaper
Condition Dragon Hunter
Far from removed, if anything Anet unknowingly buffed necros. Before the patch I could deal with necros (2 vs 1) by taking runes of the Svanir and 33% chill red trait.Post patch: Instead of chill, they are condi bombing me with torment, which I have yet to found a counter for. The 20% incoming condi red or 25% from holbrak or melandru, respectively, are crap compare to the 83% chill red I used to have with Svanir.
So it’s a buff for those who main necros.
What? All their damage is coming from bleed now.
I dread when i see reaper in my team, because they can’t 1v1 anyone and in team fights they are dead in seconds. Reaper in team – lost game.
Just started playing warrior and i bomb reapers like nothing. With my main, guardian, i usually ignore reapers, because they do no damage and can’t keep their chills for long.
Lets see how Anet addressed these balances problems
GENERAL FLAWS
1) Too much AOE spam. Only few dedicated classes/builds should be able to spam AOE. Now every class can launch AOE all around and pvp battles is more like AOE battles than anything else. nothing ws done
2) Too many CC. Each class should have 1 or 2 CC abilities, unless focused heavily on CC, but deal less damage and healing. Now some classes with CC focused builds can CC you until you die and you can’t do anything about it, unless you take a lot of stun breakers. nothing was done
3) Too many boon spams. Nearly every class can now spam boons endlessly. That is not right and it puts strain on pvp balance. Especially – stability. nothing was doneELEMENTALIST
4) Aura build have too much sustain. It is nearly impossible to kill bruiser elementalist 1v1. nothing was done to address that and damage was even increasedWARRIOR
5) Too unreliable. You have to either go defensive and lose lots of damage or go full damage, but be squishy as hell. nothing was done
6) It have only 1 decent build, which is used by nearly every warrior now. something was done, i have seen many more different warrior builds recently
7) Condition warrior is maybe the worst build, compared to any at least half viable build out there. nothing serious was done, bow was buffed a little bitRANGER
8) Druid have too much sustain. Same as bruiser elementalist – nearly no one can kill it in 1v1. nothing was done
9) Deals too much damage having this much of sustain. I have literally seen Druid fight off 3 people, not dying, while downing at least one out of three every 5-10 sec. nothing was done
10) Pets are too strong. I have seen Bristleback F2 dealing 14k damage. i am not sure if something was actually doneNECROMANCER
11) Greatsword should be reapers main tool and strongest weapon, but it isn’t. Greatsword is the worst weapon for reaper, even axe is better. nothing was done
12) No defensive tools, no mobility abilities. The one thing necromancer can do is dealing damage. That is pretty boring, even if damage is quite good at the moment (reaper only, though, because core necromancer is weaker than anyone). not only defense wasn’t addressed, but the only thing reaper could do – damage, was nerfed to the ground
13) Minions are weak and useless. The only use for minions necromancer have while leveling up. In pvp, however, minions are dead weight and usually are used only for Death Nova trait. nothing was done
14) Same as warrior, necromancer have only 1 (well, maybe 2) viable builds. no longer have any space in meta, literally worst pvp classGUARDIAN
15) 3-4 traps dragon hunter have too much burst (can don’t nearly anyone over 1 sec). nothing was done
16) Burn guardian is too dependent on certain traits and is useless without them. nothing was doneTHIEF
17) Deals way way too much damage. It is at same level as walking into 4 dragon hunter’s traps. feels like they increased damage even more
18) Can spam stealth too much. It can literally do this until it kills someone: attack with one ability -> stealth -> attack with one ability -> stealth -> attack with one ability -> stealth -> …… nothing was done
19) Is a little bit too squishy. nothing was doneENGINEER
20) Pretty much all bad (OP) things about other classes combined into one: deals too much damage, have only one viable build (scrapper), have too high sustain, too much CC and so on. healing was reduced, so at least that
21) Have too many defensive tools. nothing was doneMESMER
22) Continuum Split is game breaking and should be removed. nothing was done
23) Power build deals too much damage. Combine it with stealth, clones and other strong abilities – most of other classes can’t do anything against power mesmer. (same could go for condition mesmer, but condition mesmer have lower damage) nothing was doneREVENANT
24) Sustain too high. nothing was done
25) Damage too high. nothing was done
26) Too many defensive tools. nothing was done
27) Too many CC. nothing was done
28) Literally the most broken class. now shares this tittle with thieves and druids
Yup, this path was pretty much one big fail to address balance.
Real question is: what are we going to do with thieves?
Dodge non-stop, +20k damage in 2 sec, perma-stealth, unlimited mobility, and these are just main problems.
They are far from gone, they just work differently now.
You are playing:
a) What many considered to be the direct counter for necro.
b) The single strongest dueling class.
They moved from ‘slightly op’ to ‘lower average’ so ‘hardcounter or ’completely broken’
has an easier time destroying them.
On my thief I found fighting them actually to be a little harder (still possible) since we cant cleanse one of the main damage sources on every dodge anymore.
Well, thiefs were beyond broken good at fighting 1v1 and can destroy absolutely anyone. But i don’t play thief, so i don’t know if killing necro with a thief got easier or harder.
I don’t know about you, but for me it just removes one class from the game.
My guardian and mesmer used to go 50/50 against necros, now not a single necro is able to do anything. Had to place traps separately, use smart tactics when fighting reaper with my guardian. Now i just run to their faces and destroy them.
Is anyone gonna miss reapers in pvp?
RANGER
I have literally seen Druid fight off 3 people, not dying, while downing at least one out of three every 5-10 sec.How are we supposed to take you seriously when you write this stuff?
Just written the stuff i have seen. How i am suppose to take you seriously, if you can’t read up the experience i shared?
This is my opinion based on my experience playing in ranked and unranked arena. If you disagree with any of my points, you are welcome to share your experience in comment section bellow.
GENERAL FLAWS
1) Too much AOE spam. Only few dedicated classes/builds should be able to spam AOE. Now every class can launch AOE all around and pvp battles is more like AOE battles than anything else.
2) Too many CC. Each class should have 1 or 2 CC abilities, unless focused heavily on CC, but deal less damage and healing. Now some classes with CC focused builds can CC you until you die and you can’t do anything about it, unless you take a lot of stun breakers.
3) Too many boon spams. Nearly every class can now spam boons endlessly. That is not right and it puts strain on pvp balance. Especially – stability.ELEMENTALIST
4) Aura build have too much sustain. It is nearly impossible to kill bruiser elementalist 1v1.WARRIOR
5) Too unreliable. You have to either go defensive and lose lots of damage or go full damage, but be squishy as hell.
6) It have only 1 decent build, which is used by nearly every warrior now.
7) Condition warrior is maybe the worst build, compared to any at least half viable build out there.RANGER
8) Druid have too much sustain. Same as bruiser elementalist – nearly no one can kill it in 1v1.
9) Deals too much damage having this much of sustain. I have literally seen Druid fight off 3 people, not dying, while downing at least one out of three every 5-10 sec.
10) Pets are too strong. I have seen Bristleback F2 dealing 14k damage.NECROMANCER
11) Greatsword should be reapers main tool and strongest weapon, but it isn’t. Greatsword is the worst weapon for reaper, even axe is better.
12) No defensive tools, no mobility abilities. The one thing necromancer can do is dealing damage. That is pretty boring, even if damage is quite good at the moment (reaper only, though, because core necromancer is weaker than anyone).
13) Minions are weak and useless. The only use for minions necromancer have while leveling up. In pvp, however, minions are dead weight and usually are used only for Death Nova trait.
14) Same as warrior, necromancer have only 1 (well, maybe 2) viable builds.GUARDIAN
15) 3-4 traps dragon hunter have too much burst (can don’t nearly anyone over 1 sec).
16) Burn guardian is too dependent on certain traits and is useless without them.THIEF
17) Deals way way too much damage. It is at same level as walking into 4 dragon hunter’s traps.
18) Can spam stealth too much. It can literally do this until it kills someone: attack with one ability -> stealth -> attack with one ability -> stealth -> attack with one ability -> stealth -> ……
19) Is a little bit too squishy.ENGINEER
20) Pretty much all bad (OP) things about other classes combined into one: deals too much damage, have only one viable build (scrapper), have too high sustain, too much CC and so on.
21) Have too many defensive tools.MESMER
22) Continuum Shift is game breaking and should be removed.
23) Power build deals too much damage. Combine it with stealth, clones and other strong abilities – most of other classes can’t do anything against power mesmer. (same could go for condition mesmer, but condition mesmer have lower damage)REVENANT
24) Sustain too high.
25) Damage too high.
26) Too many defensive tools.
27) Too many CC.
28) Literally the most broken class.Agree with a big part but i just Laugh about necro. When we read necro part we imagine an underpowered class. But there are about 60% of reapers this season. Pls mention the high direct and condi damage. The insane cc and condi spam. And condi support (chill, snare, weakness). Aoe in all skills.
It is in the general list: AOE and CC is problem form every class, same goes for reaper. I just don’t see the problem with reaper’s damage (don’t know why other see it), because that is the only thing he can do. Usually i am killing reaper with no problems, because they can’t do anything else.
This is one of the single worst “balance” lists I have ever seen.
1) You have absolutely zero knowledge of the thief class as evident by your suggestions
Let me stop you there, before you embarrassed yourself even more.
This is my opinion based on my experience playing in ranked and unranked arena. If you disagree with any of my points, you are welcome to share your experience in comment section bellow.
GENERAL FLAWS
1) Too much AOE spam. Only few dedicated classes/builds should be able to spam AOE. Now every class can launch AOE all around and pvp battles is more like AOE battles than anything else.
2) Too many CC. Each class should have 1 or 2 CC abilities, unless focused heavily on CC, but deal less damage and healing. Now some classes with CC focused builds can CC you until you die and you can’t do anything about it, unless you take a lot of stun breakers.
3) Too many boon spams. Nearly every class can now spam boons endlessly. That is not right and it puts strain on pvp balance. Especially – stability.ELEMENTALIST
4) Aura build have too much sustain. It is nearly impossible to kill bruiser elementalist 1v1.WARRIOR
5) Too unreliable. You have to either go defensive and lose lots of damage or go full damage, but be squishy as hell.
6) It have only 1 decent build, which is used by nearly every warrior now.
7) Condition warrior is maybe the worst build, compared to any at least half viable build out there.RANGER
8) Druid have too much sustain. Same as bruiser elementalist – nearly no one can kill it in 1v1.
9) Deals too much damage having this much of sustain. I have literally seen Druid fight off 3 people, not dying, while downing at least one out of three every 5-10 sec.
10) Pets are too strong. I have seen Bristleback F2 dealing 14k damage.NECROMANCER
11) Greatsword should be reapers main tool and strongest weapon, but it isn’t. Greatsword is the worst weapon for reaper, even axe is better.
12) No defensive tools, no mobility abilities. The one thing necromancer can do is dealing damage. That is pretty boring, even if damage is quite good at the moment (reaper only, though, because core necromancer is weaker than anyone).
13) Minions are weak and useless. The only use for minions necromancer have while leveling up. In pvp, however, minions are dead weight and usually are used only for Death Nova trait.
14) Same as warrior, necromancer have only 1 (well, maybe 2) viable builds.GUARDIAN
15) 3-4 traps dragon hunter have too much burst (can don’t nearly anyone over 1 sec).
16) Burn guardian is too dependent on certain traits and is useless without them.THIEF
17) Deals way way too much damage. It is at same level as walking into 4 dragon hunter’s traps.
18) Can spam stealth too much. It can literally do this until it kills someone: attack with one ability -> stealth -> attack with one ability -> stealth -> attack with one ability -> stealth -> ……
19) Is a little bit too squishy.ENGINEER
20) Pretty much all bad (OP) things about other classes combined into one: deals too much damage, have only one viable build (scrapper), have too high sustain, too much CC and so on.
21) Have too many defensive tools.MESMER
22) Continuum Shift is game breaking and should be removed.
23) Power build deals too much damage. Combine it with stealth, clones and other strong abilities – most of other classes can’t do anything against power mesmer. (same could go for condition mesmer, but condition mesmer have lower damage)REVENANT
24) Sustain too high.
25) Damage too high.
26) Too many defensive tools.
27) Too many CC.
28) Literally the most broken class.Let me guess necro necro main….
No, guardian main.
It really depends on what build the reaper plays but in my experience nothing beats a good reaper at least not solo, will usually take more than 1 person to kill a reaper or maybe another reaper.
Except thieves, scrappers, revenants, druids and mesmers. Except those, nothing beats a good reaper.
Also, i forgot about scrapper’s sneak gyro. That is maybe the most broken part about scrapper.
A good thief, and trust me, pretty much knows when you are about to use you defy pain for warrior, stone for druids ,etc.. Of course you disengage because you are forced too. But when the other class utilities are all on cd (revs, scrapper and supp excluded) it’s pretty much a free kill. Which is ok btw, I belive high risk classes such as thieves need high rewards. But you can’t boost their HP without tweaking their stealth.
Can’t see where is rist playing thief. Go in, kill someone, if things turn bad, go stealth and retreat. No risk at all.
because you die from random aoe that was’t even meant for you, people don’t really need to focus a thief so much anymore because a thief is accidentally killed, and this has happened to me, stealth steal + back stab, by the time i hit my first AA i was at 10% health.
Well, my first complain:
1) Too much AOE spam. Only few dedicated classes/builds should be able to spam AOE. Now every class can launch AOE all around and pvp battles is more like AOE battles than anything else.
A good thief, and trust me, pretty much knows when you are about to use you defy pain for warrior, stone for druids ,etc.. Of course you disengage because you are forced too. But when the other class utilities are all on cd (revs, scrapper and supp excluded) it’s pretty much a free kill. Which is ok btw, I belive high risk classes such as thieves need high rewards. But you can’t boost their HP without tweaking their stealth.
Can’t see where is rist playing thief. Go in, kill someone, if things turn bad, go stealth and retreat. No risk at all.
Warriors can’t heal for full health (or any health, because their sustain sucks very hard). Necromancers also have very limited healing. Mesmers can only turn back time, other than that, they don’t really have good healing.
I think this meta is split evenly between power, condition and sustain+power, however this push out other builds way way out of meta.
For example: warrior can only go power, necromancer can only go condition, thief can only go power, scrapper can only go sustain+power and so on.
We have only several bruisers with extremely high sustain (who can’t be and will never be killed 1v1, if played well):
Scrapper
Tempest
Herald
Druid
Also, thieves does insane damage not on paper, but in reality. Good thief can bust any one down in 3 sec or less, unless you manage to pop your defensive abilities. However, then thief goes into stealth, waits for a bit and finish you of when your defense goes down. When playing necromancer, warrior, mesmer, elementalist or engineer, i can’t kill thief no matter what. That is not L2P issue, that is how good thieves are. The best i can do is sustain (if ele or scrapper) and wait for help to arrive.
Only with 3 traps dragon hunter i can kill good thieves.
So, either take bruiser and try to sustain or take dragon hunter. No other choice when fighting against thieves.
(edited by Regon Phoenix.8215)
This is my opinion based on my experience playing in ranked and unranked arena. If you disagree with any of my points, you are welcome to share your experience in comment section bellow.
GENERAL FLAWS
1) Too much AOE spam. Only few dedicated classes/builds should be able to spam AOE. Now every class can launch AOE all around and pvp battles is more like AOE battles than anything else.
2) Too many CC. Each class should have 1 or 2 CC abilities, unless focused heavily on CC, but deal less damage and healing. Now some classes with CC focused builds can CC you until you die and you can’t do anything about it, unless you take a lot of stun breakers.
3) Too many boon spams. Nearly every class can now spam boons endlessly. That is not right and it puts strain on pvp balance. Especially – stability.
ELEMENTALIST
4) Aura build have too much sustain. It is nearly impossible to kill bruiser elementalist 1v1.
WARRIOR
5) Too unreliable. You have to either go defensive and lose lots of damage or go full damage, but be squishy as hell.
6) It have only 1 decent build, which is used by nearly every warrior now.
7) Condition warrior is maybe the worst build, compared to any at least half viable build out there.
RANGER
8) Druid have too much sustain. Same as bruiser elementalist – nearly no one can kill it in 1v1.
9) Deals too much damage having this much of sustain. I have literally seen Druid fight off 3 people, not dying, while downing at least one out of three every 5-10 sec.
10) Pets are too strong. I have seen Bristleback F2 dealing 14k damage.
NECROMANCER
11) Greatsword should be reapers main tool and strongest weapon, but it isn’t. Greatsword is the worst weapon for reaper, even axe is better.
12) No defensive tools, no mobility abilities. The one thing necromancer can do is dealing damage. That is pretty boring, even if damage is quite good at the moment (reaper only, though, because core necromancer is weaker than anyone).
13) Minions are weak and useless. The only use for minions necromancer have while leveling up. In pvp, however, minions are dead weight and usually are used only for Death Nova trait.
14) Same as warrior, necromancer have only 1 (well, maybe 2) viable builds.
GUARDIAN
15) 3-4 traps dragon hunter have too much burst (can don’t nearly anyone over 1 sec).
16) Burn guardian is too dependent on certain traits and is useless without them.
THIEF
17) Deals way way too much damage. It is at same level as walking into 4 dragon hunter’s traps.
18) Can spam stealth too much. It can literally do this until it kills someone: attack with one ability -> stealth -> attack with one ability -> stealth -> attack with one ability -> stealth -> ……
19) Is a little bit too squishy.
ENGINEER
20) Pretty much all bad (OP) things about other classes combined into one: deals too much damage, have only one viable build (scrapper), have too high sustain, too much CC and so on.
21) Have too many defensive tools.
MESMER
22) Continuum Shift is game breaking and should be removed.
23) Power build deals too much damage. Combine it with stealth, clones and other strong abilities – most of other classes can’t do anything against power mesmer. (same could go for condition mesmer, but condition mesmer have lower damage)
REVENANT
24) Sustain too high.
25) Damage too high.
26) Too many defensive tools.
27) Too many CC.
28) Literally the most broken class.
Ummm…well, you know:
…… Yea, thanks….. Didn’t see that one.
Battle of Champion’s Dusk – it is the worst arena, it lags, it is boring and should be removed from game permanently. I don’t care if i lose pips, i don’t want to see this crappy map ever again.
Core guardian > Dragon hunter
Core warrior > Berserker
So, not all elites needs nerfs.
I getting similar thing (crashes during launcher start up), but i haven’t tried to restart my computer, yet.
Just started crashing today out of nowhere. Every time i try to start up the game – it crashes. 100% crash rate.
Right now. (excluding OP scrappers, druids, revenants, thiefs)
No matter how good is your build, how coordinated your team is, if your team is war+war+mesmer+mesmer+guardian, you will never win against half decent engineer+rev+ranger+thief+ele (talking about mostly elites here).
If enemy team don’t have any scrapper, herald, daredevil and/or druid, then yes, pvp is quite good.