Showing Posts For Rhomulos.2089:

Scrapper - Engi Elite Spec Preview MMORPG.com

in Engineer

Posted by: Rhomulos.2089

Rhomulos.2089

I like both names, they both fit the theme, as well as every other variation of Forge that people are throwing around. I can’t see Forge being a future elite spec name either, since it fit Hammer so well, much better than Mace would if that’s the next option.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

Scrapper - Engi Elite Spec Preview MMORPG.com

in Engineer

Posted by: Rhomulos.2089

Rhomulos.2089

As an Engineer main that’s been here since the beginning and stays competitive and creative in each game mode, I’m liking what I see so far. This new AI will be much better than the 3 year old AI everyone is used to, it won’t get in the way much.

I look forward to theory crafting for Raids, WvW and tPvP. I think we’ll have an awesome elite spec with a lot of potential. Going from very solid ranged damage to hopefully great melee damage or bruiser ability would be a very welcome change of pace.

Also, the name is good to me, it fits the PvE setting we’re entering. People getting kitten over these names is inevitable though, because they have their own perfect vision of the class with it’s own flavor and don’t want it to be different than what they want or what they’re used to. Their opinions on the names will always just be opinions, even if they speak like they are facts.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

(edited by Rhomulos.2089)

Why excited for Gliding but not UnderWater?

in Guild Wars 2: Heart of Thorns

Posted by: Rhomulos.2089

Rhomulos.2089

People are such babies about underwater combat. If you’ve got exotic weapons and a level 80 aquabreather (I’m amazed by how many people even in my own guild don’t bother with this!), it’s just fine. A little rough if you’re a thief or an elementalist, maybe, but everything else works great underwater.

They do need to fix that charge attack sharks do so it doesn’t hit an entire body length ahead of the shark’s model, though. Only hitbox in the game buggier than the charging teragriffs.

Ele is actually very strong underwater too if you go into water attunement and use it correctly. :p

Speaking with an underwater legendary and exotic berserker waterbreather as an Engineer, I can say I laugh in the face of underwater content but it’s certainly no where near as fun as land.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

Why excited for Gliding but not UnderWater?

in Guild Wars 2: Heart of Thorns

Posted by: Rhomulos.2089

Rhomulos.2089

Why are so many people excited for gliding but so many are turned off by underwater?

-Both are 3rd spaces you can move in.
-Gliding is much more restrictive.
-Underwater has combat.

What specifically makes the gliding experience better then underwater? And no “getting to places you cant get to by walking or swimming” because that is simply by design.

Would Underwater experience have been more embraced if maps were created with more depth physically and conceptually?

I don’t spend a lot of time underwater, but I would if there was a good reason to. Perhaps I just answered my own question. So I ask this now, why are they not fixing underwater experience before moving onto above ground experience? Fall damage is more fun?

edit:
ha, fall dmg is more fun? gliding timer is more fun?
if they had added breath timer and dmg for exceeding breath timer then perhaps underwater would have been more exhilarating ! Toss in runes of breath and swimming mastery and we would be gold !

Being underwater means you can’t explore like you would with a glider or jumping, you move at a consistant pace and your fights are more work than above land, or less if it’s down to mostly auto-attacking.

It feels far less rewarding playing underwater and slows down the game. This doesn’t have to be true in future xpacs that may be underwater focused, but right now gliding is superior in adding to what we already enjoy where as water takes away most of it.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Rhomulos.2089

Rhomulos.2089

Well Ohoni, looks like your dream of non exclusive rewards are shattered

Yeah, it’s not looking good, but I’m glad you’re happy that I’m sad, that’s the mark of a truly great person.

We can only hope that they continue to iterate on this design and make these rewards available through other means (aside from the trophies, which can stay).

Why wouldn’t you have exclusive rewards for specific content? Even Tequatl has exclusive rewards, and Fractals, and Dungeons, and Dry Top, and the Silverwastes… What would be the purpose of not having exclusive rewards?

It allows people who want those rewards to earn them, even if they have no interest in Raids. Raids are, by their nature, exclusionary content that most players are not intended to complete. By locking these rewards behind raiding, it puts them off limits for large portions of the players, which is antithetical to GW2’s basic philosophy of inclusion. They’ve turned to the Dark Side.

While it does go against what they’ve said on some level, they have absolutely no way of giving hardcore players something worthwhile if it’s available to every mediocre/inexperienced player who stumbles into every random group they can.

Hardcore players want to show off what they’ve accomplished just because it’s exclusively earned through their effort and hardwork. If you look at legendaries and ascended gear, they lost their status very quickly with how mindless and profitable a lot of open world grinding is. Hardcore players are entirely left behind while casuals literally have everything they want.

Hardcore players are finally getting their own shard of content that’s for them, while casuals get EVERYTHING else. If a casual player wants to be a completionist, all they have to do is put the effort into working with 9 other players to clear very demanding content.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Rhomulos.2089

Rhomulos.2089

Can’t tell if I should appreciate OP’s satire, or if this is actually a real post.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Rhomulos.2089

Rhomulos.2089

There is a lot more to Thief than just stealthing and ‘okay’ dps. You’re perfect for battle rezzing, burst CC, blind up-keep (probably the best at blind up-keep) and in general relieving pressure from the group. Assuming at least 80% of an encounter is dodgable, you’re great for tanking too.

I guarantee you’ll have a place in raids, if they don’t make use of the utility a thief brings, raids will be horribly boring if they only need the basic mechanics most other classes bring. Bad game design, something we’re deff trusting anet to avoid while building the most important PvE content in the history of their company.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

New to game, so frustrated with this class

in Engineer

Posted by: Rhomulos.2089

Rhomulos.2089

Grenades are very strong, but there are many strong options as an Engineer.

You’ll probably find that grenades shine most in group settings, although since you’re new I highly suggest you try Bomb kit in place of it. Bombs typically do more damage, have better aoe and also bring a lot of utility that helps you deal with multiple mobs at once.

Grenades are a pain to use sometimes if you aren’t used to it, and as suggested by many, a gaming mouse or rebinding helps. In your general options you can turn on a fast casting setting to your liking so you reduce the amount of key presses required.

You can also go for a condi build, utilizing grenades/bombs/flamethrower or an any combination that has a lot of burning. This yields great results without requiring as much work as a power build, as power builds are slightly more complicated when you’re starting out.

Rifle for power builds, pistol/pistol for condi builds. Offhand pistol is better than shield because the burning far outweighs the defense you get.

If you have any questions, PM Kluzu in-game.
I’ll teach you and walk you through everything you could ever imagine on Engineer.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

Thermobaric Detonation: Discussion

in Engineer

Posted by: Rhomulos.2089

Rhomulos.2089

My suggestion for improving TD would be that it adds a 2nd bomb to your on-dodge EPK, at the end of the dodge. This rewards players for tactically dodging and good positioning, increasing their damage in melee range, the mirror to Orbital strike’s damage increase at 1,500 range.

As it is now, EPK and TD together is complicated to use in all of the wrong ways. It takes away a reliable way for the player to be skillful with the trait, while also not being a noticable and enjoyable trait for those looking for something easy to use.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

[PvP] Bad timing for a new Mesmer player

in Mesmer

Posted by: Rhomulos.2089

Rhomulos.2089

When you get good at mesmer pre-patch, and then post-patch it feels so much easier, why are you automatically interpreting that as too much power, when really you’re just a much better player who is no longer handicapped?

Recommended reading: Harrison Bergeron by Kurt Vonnegut.

I interpret it as too much power because I know for a fact that while I’m experienced I’m no where near as good as I could be with the class, the amount of effort that went into it before felt like it took effort. As mentioned above about ele, engi, guardian, warrior, etc who have had very safe competitive builds with little room for the player themselves to shine, Mesmer certainly shined more when the player was successful on many different fronts as opposed to simple tasks of other classes.

In a pvp game, a class with a lot of depth in it’s learning curve often breeds the best players as they’re forced to learn to do many different intricate things in succession. I know GW2 isn’t exactly the best example of having a hardcore super deep learning curve, but it’s far from shallow with classes like Mesmer when played to it’s full extent.

I don’t want it to go back to pre-patch because it simply wasn’t viable for the average Mesmer to compete in very competitive matches, but I think some of our new options are a bit ridiculous right now in terms of offering way too much survivability/damage. The Mesmer’s design may not of even been entirely at fault, either, in the Cele meta we had to begin with.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

(edited by Rhomulos.2089)

[PvP] Bad timing for a new Mesmer player

in Mesmer

Posted by: Rhomulos.2089

Rhomulos.2089

Pre-facing with this; I run my own builds too, but I also like making ones that are optimal for my role, and it feels like i’m playing the same but kitten if I’m not running something I consider optimal. This is also the perspective of an experienced pvper who’s been pvping since release.

I was really enjoying learning this class on a competitive level, learning it inside out is very rewarding. It took a lot more finesse than a few of the others I’ve tried, and doing proper damage against mid-high+ tier players while having good positioning felt very rewarding.

After the patch however, I notice that I require far less work to achieve the same results now and I can often make more of a difference without using important cooldowns as often and it just isn’t as fun. I also feel like I’m learning a lot less and at a slower rate because I have to do little more than simple combos to pressure or win 1v1s.

Sort of feels like CoD to me when running builds with a lot more survivability AND burst than before, and it feels very lame when running builds that feel spammy with certain conditions/CC etc. I feel as though Mesmer has far too many resources at their disposal now compared to before.

It feels very overkill, and unrewarding now, does anyone else feel this way?

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

Why Revenant Elite Specialization

in Revenant

Posted by: Rhomulos.2089

Rhomulos.2089

PS: you have to admit locking tomes of knowledge off for a while after launch for Revenants is a good idea lol.

Tomes to 80, find best basic DPS rotation and useful utility skills, learn it near perfect in an hour or two. It won’t be very difficult, leveling doesn’t teach me much that I can’t learn quickly at lvl 80 in sub-optimal pugs anyway.

Leveling really kills the game for me, it’s the only thing I haven’t enjoyed in the game since launch. Out of every RPG I’ve played, this game has the absolute worst leveling system for someone like myself, and I would absolutely detest having to level through it again. It takes maybe 10 levels worth of time to learn in it’s entirety a class’s basic functionality.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

Weapon Swap

in Engineer

Posted by: Rhomulos.2089

Rhomulos.2089

Given how Engineer works, it’s strong even without kits. Engineer is already saturated on utility, adding a weapon swap would only serve to add even more, making pre-fight planning less useful.

I agree it’d be cool to increase our in-combat options, speaking as an Engi main, but it would take away from a defining factor from the class that sets it apart from others. Class identity is lacking in GW2, but Engineer does it very well. (if not the best, next to Ele and Mesmer)

The weapons we have to swap to outside of niche builds also don’t synergize with each other at all, if you’re specced for Power, you have no use for p/s or p/p. You’d get 1-2 skills to use for CC at best, then have to sit on a 10s CD till your main weapon is back up.

This is also problematic with the drop bundle/weapon swap mechanic being on the same button, if you’re dropping bundle to cancel a kit skill or anything like that, and you happen to press it even twice, you’re not on the opposite weapon you wish to use, as it’s probably not the one your build can make any use of.

Where this does benefit a build, is swapping between P/P and P/S or hybrid pvp builds. But now it’s just getting kind of ridiculous, very unbalanced. I can just imagine how much strength that would add to an already very strong pvp class. No thanks on that.

Hammer/Rifle would work for PvE, but with how many options we have for range diversity and dps rotations, on top of the above issues it would bring with it, we really really don’t need weapon swap.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

DPS advice for you

in Revenant

Posted by: Rhomulos.2089

Rhomulos.2089

your hammer advice is awesome, i’m killing stuff way faster than i was before

that burst when above 50% energy is actually pretty decent

the dps is still on the low end though

Indeed it is lower, but it’s very nice considering we’re missing a lot of the class and some stuff still needs tuning.

Between the little tricks there are to master, and innate utility tied to the different legends, the class has a lot of charm and is more fun the longer you play it and the better you get with comboing the skills. I look forward to future class updates.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

DPS advice for you

in Revenant

Posted by: Rhomulos.2089

Rhomulos.2089

Open world PvE, take Hammer and trait for Equilibrium in Invocation.

Hammer 3 moves your character to the teleported location, swap legends when above 50 energy to add burst to this skill.

The typical rotation I’m using to kill quickly is heal with Jalis or Ventari to proc Fury from a trait, Hammer2, auto attack 1 time, hammer 3 + legend swap, Hammer 2. This will pump out roughly 12-15k dmg depending on your crits.

For longer fights, maintaining Vengeful Hammers and legend swapping while above 50e will do the trick.

For melee, zerker Mace/Axe does work. Axe4 has a 1.2k base damage, it doesn’t always work but it works often enough.

Mace 2, move backwards or move forward into the field a bit and dodge backwards, then Mace3 to get 2 blasts off for 6 might. Legend swap, Axe4, autoattack to death. Use Axe4 right as it’s off CD.

Revenant does alright damage, for open world it’s more than enough. For dungeons, yes it’s laughable, but it’s not so low that you can’t survive simple encounters.

Hopefully this helps those who are overwhelmed with the new class enjoy it more.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

You just made engineer worthless

in Engineer

Posted by: Rhomulos.2089

Rhomulos.2089

Either a troll, or an Engineer alt. We’ve been skill shotting with nades since the beginning and hitting everything just fine if we’ve practiced enough. Grenadier is a waste of a trait now except in very niche situations.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

RIP Super Speed Rocket Boots

in Engineer

Posted by: Rhomulos.2089

Rhomulos.2089

You took me places I was never meant to go, and for that you’ll always be in my heart, and the hearts of every Engineer who met you.

http://www.reddit.com/r/Guildwars2/comments/39f3du/engineer_will_never_forget_you_ssrb/

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

Get Rid of Stacking.

in Guild Wars 2 Discussion

Posted by: Rhomulos.2089

Rhomulos.2089

Stacking is PLAYER driven NOT game/mechanic driven believe it or not you can melee something WITHOUT stacking PERIOD FACT end of discussion.

Not precisely. When stacking becomes a big giant easy mode button, it’s not easy to encourage people to intentionally make it harder on themselves, even if the easy method is also boring.

What I mean is… yes, it is a player driven issue. But it discounts the facts that humans are like water: they tend to flow down the path of least resistance. Even if, to mix metaphors here, the path least traveled may end up in the end being more entertaining.

Most people tend to be so goal-driven that they decide not to smell the roses, but trample over them. And furthermore, these bosses are, for the most part I suspect, intended to be more challenging, but the stacking has trivialized them. And almost no one wants to run the risk of failing at a dungeon if they can stack and finish it quickly.

I’ve seen other people complain about stacking, even as they did it themselves! Player driven? I suppose. But if the fights were made more challenging, it would become a non-issue.

The thing is, stacking isn’t the issue. For boss fights it doesn’t matter where you stand, it’s not anymore difficult if you don’t stack.

Alpha for example, in CoE. He doesn’t need to be stacked into a corner, that doesn’t do anything. People think it’s easier, it’s the same exact thing as out in the open. The problem is that bosses are so easy that you can beat them with 2 dodges no matter where you are.

Stacking is pointless, it clears trash mobs just fine, but for bosses it’s entirely useless and doesn’t speed up the encounter or make it any easier. It’s just an illusion that new players got into the habit of doing because of FGS, where you’d rush into a wall to do incredible damage and 1 shot bosses, and now think people still do it because it’s more defensive.

Play with any knowledgeable player and you won’t have to worry about stacking or silly pointless stuff.

I agree with the exception of stacking for a pre fight stack of might. And stacking for stealth for skips. But most players who stack rarely do might and often mess up the stealth skips or don’t even do those either so..

Most players would refer to extremely inexperienced players then, ones that often have no idea whats going on.

I was kicked from a CoE group after a run the other day, because they didn’t believe me when I said not to pull the icebrood wolf without clearing it’s skills, so the group didn’t wipe, and then not having to stack in a corner. As well as all of the alpha fights, where you can survive just by dodging around Alpha.

Casual PUGs that think they’re experienced are always 3 months behind, and often don’t want to understand. Just have to lead by example.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

Get Rid of Stacking.

in Guild Wars 2 Discussion

Posted by: Rhomulos.2089

Rhomulos.2089

Stacking is PLAYER driven NOT game/mechanic driven believe it or not you can melee something WITHOUT stacking PERIOD FACT end of discussion.

Not precisely. When stacking becomes a big giant easy mode button, it’s not easy to encourage people to intentionally make it harder on themselves, even if the easy method is also boring.

What I mean is… yes, it is a player driven issue. But it discounts the facts that humans are like water: they tend to flow down the path of least resistance. Even if, to mix metaphors here, the path least traveled may end up in the end being more entertaining.

Most people tend to be so goal-driven that they decide not to smell the roses, but trample over them. And furthermore, these bosses are, for the most part I suspect, intended to be more challenging, but the stacking has trivialized them. And almost no one wants to run the risk of failing at a dungeon if they can stack and finish it quickly.

I’ve seen other people complain about stacking, even as they did it themselves! Player driven? I suppose. But if the fights were made more challenging, it would become a non-issue.

The thing is, stacking isn’t the issue. For boss fights it doesn’t matter where you stand, it’s not anymore difficult if you don’t stack.

Alpha for example, in CoE. He doesn’t need to be stacked into a corner, that doesn’t do anything. People think it’s easier, it’s the same exact thing as out in the open. The problem is that bosses are so easy that you can beat them with 2 dodges no matter where you are.

Stacking is pointless, it clears trash mobs just fine, but for bosses it’s entirely useless and doesn’t speed up the encounter or make it any easier. It’s just an illusion that new players got into the habit of doing because of FGS, where you’d rush into a wall to do incredible damage and 1 shot bosses, and now think people still do it because it’s more defensive.

Play with any knowledgeable player and you won’t have to worry about stacking or silly pointless stuff.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

Get Rid of Stacking.

in Guild Wars 2 Discussion

Posted by: Rhomulos.2089

Rhomulos.2089

Pro-tip for many of you, stacking is largely useless nowadays. There are many bosses you don’t need to stack in a corner for, it doesn’t improve anything.

Stacking was done in the past because of FGS from Ele, with that dead you can just stand on/near the boss and move freely.

Stacking will always remain useful for killing trash mobs though, until we get an AI update (which I believe is going to come with HoT).

Many players in LFG seem to be conditioned to stacking, but it’s incredibly pointless now. The best example for this is the Icebrood Wolf champion at the beginning of CoE, theres literally 0 reason to stack for it.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

New spec system coming next update?

in Guild Wars 2 Discussion

Posted by: Rhomulos.2089

Rhomulos.2089

‘Stay tuned for more information on what you’ll find in the next update!’ This being info on the next update, we can assume that the spec changes are coming as well.

Hopefully this is in the next 2 weeks, it’s going to revitalize the game a fair amount for me and hopefully many others.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

Kiting. Is the Kiter Noob or the Kited?

in PvP

Posted by: Rhomulos.2089

Rhomulos.2089

For what purpose are you kiting, though?

Making a build that can outlast a group of players isn’t difficult, but if theres no reason for you to be doing that, then yes it’s it is bad. If they’re ignoring objectives/important hings to chase you around and they don’t have an advantage elsewhere, then it’s not a bad tactic.

If you’re kiting people around, they’re in the lead in a match, or you can’t make anything useful of what you’re doing for your team, then kiting is pointless.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

Elite specs replacing class name?

in Guild Wars 2: Heart of Thorns

Posted by: Rhomulos.2089

Rhomulos.2089

Oh very nice, I didn’t know the class icon actually will be changing. That’s exciting then, thanks a lot for the update. I hadn’t seen this post yet.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

Elite specs replacing class name?

in Guild Wars 2: Heart of Thorns

Posted by: Rhomulos.2089

Rhomulos.2089

As the title says, when you equip an Elite Spec will it replace your class name? Like when you’re on your hero panel, will it change Level 80 Mesmer into Chronomancer?

I haven’t seen anything official on this, I’ve only heard it thrown around by 1 or 2 people. I personally think it’d be awesome if it did, as well as slightly modify your class symbol while still maintaining it’s original identity that we’re all used to. This would make it pretty easy to tell who’s built as what.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

how good does mesmer perform in pve?

in Mesmer

Posted by: Rhomulos.2089

Rhomulos.2089

Mesmer is very good, and shares a similar role to guardian.

You bring reflects, condi cleanse, short stability, portal, stealth and some other niche utility. Time Warp makes up for their lower solo damage.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

engie wants a lightning field

in Engineer

Posted by: Rhomulos.2089

Rhomulos.2089

Engies are already the profession with access to the most fields in game. They are only missing dark and ethereal fields.

Sad we’re losing poison fields though

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

engie wants a lightning field

in Engineer

Posted by: Rhomulos.2089

Rhomulos.2089

Med kit 5.

A lightning field would be very fun though, we could add group swiftness to the list of things we are able to contribute.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

Ever tried a Settler Engineer for PvE?

in Engineer

Posted by: Rhomulos.2089

Rhomulos.2089

99% sure this guy is trolling.

I’ve actually made a set before, and focused my build entirely around healing through blast finishers and egun, brought it to a reasonably high lvl fractal.

On one hand it was ridiculously hard to maintain a useful level of healing. It was more difficult than any build I’ve played because you had to dodge guardian light fields non-stop, and position so you were near all teammates so they got the water blast’s heal.

Insane amount of effort required for a mediocre effect and extremely low damage, in some fights it was noticeable when you had regen, egun5 and healing blasts keeping your team up as they tanked unavoidable damage, that which the zerker variant wouldn’t be able to accomplish, but overall it was extremely lackluster and way too complicated for it’s very low payoff.

Was still pretty fun though. :P

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

Help- Dying a lot as an engineer in dungeon.

in Engineer

Posted by: Rhomulos.2089

Rhomulos.2089

If we’re talking pure efficiency here, and assuming minimal mistakes are made, 66002 is optimal because it has enough endurance regen though tool belt skills and Might stacking, Vuln stacking + damage are all parallel in your rotation.

The rotation is long but there isn’t a better rotation for PvE right now, might stacking into Vuln stacking, with Acid Bomb being the biggest DPS you can get from a single skill out of the ones worth running, hitting up to 26k on it’s own in my average groups (banners, medium high vuln stacking on a champ, nearly capped might)

Other builds don’t really compare, sadly. You can have initial burst with other utilities but then your damage is largely inconsistent and low and you’ll end up spamming grenades/bombs far more than anything else, which simply hurts my soul to see, given how active this class is capable of being.

The rotation looks very long. I wonder what rotation that you use in practice. I don’t think it’s possible to maintain such long rotation when you need to dodge a lot. Mistake is bound to happen

Mistakes happen, yeah. Combat is also very dynamic, so you have to change it up if you’re expecting to dodge. But with practice you can land the combo 99% of the time, if you know the fight.

When you’re very experienced and your goal is to squeeze out as much damage as you can without getting hit, you’ll start memorizing the highest DPS rotation you can get off for certain fights that won’t kill you. Sometimes eating damage is also worth it, if you know you won’t die, and most fights use the same very long rotation, but with practice you’ll nail it 100% of the time.

Unless flame blast accidentally goes into a wall, or something.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

Not a fan of Revenant...

in Guild Wars 2: Heart of Thorns

Posted by: Rhomulos.2089

Rhomulos.2089

I enjoyed it, and was able to get decent DPS results from what we were given.

Redid the traits a little to focus on condi dmg entirely, and use Mace/Axe.

Start in Jalis, cast whirling hammers (forget the names of these skills), swap to Mallyx and cast confusion utility once or twice, axe5, mace2, mace3, auto attack and cast mace2+3 whenever while applying confusion when you meet it’s conditions.

Was able to drop things reasonably fast given the gear, mace/axe + Mallyx defintely pumps out the best DPS with what we’ve been given. It’s also the most entertaining and active feeling, Hammer felt as ranged weapons tend to. Auto-attack + 1 damage skill, then 3 other skills that are either utility or situational high burst damage.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

PVP or Capture VS Capture

in PvP

Posted by: Rhomulos.2089

Rhomulos.2089

PvP is about outplaying your opponent. It’s not all about killing, if it were then it would get very stale and predictable.

Pure combat is a very small aspect of the game, objectives make things far more dynamic as it doesn’t revolve around 100-0ing someone, or wiping a zerg.

PvP can be far more complex than simple arena style deathmatches and ganking, control points is an example of that but isn’t the only option we can have for competitive and thought-provoking PvP.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

Ever tried a Settler Engineer for PvE?

in Engineer

Posted by: Rhomulos.2089

Rhomulos.2089

It does not, the amount of healing you have to do to offset your massive DPS loss simply isn’t good enough. That’s if your group even takes damage, you’ll feel pretty cool in some situations, but it’s generally ineffective as your heals in even 66002 full DPS gear can keep a decent/good group relatively topped off when it counts most.

As an example, if you’re running that gear, the fight is much slower and you’ll only bring decent burst healing, very low Vuln for your party, mediocre HPS. Your party will have way more opportunities to make mistakes that will cost them more than you can heal without having high Protection up-time on them.

Perplexity runes also are not very good, CCing mobs is usually a bad idea as an Engi since it’s usually knockbacks. Mobs also attack so slow that you may get more DPS out of running power runes in a condi build than confusion runes that require you to CC and continuously interrupt the mob from hitting through confusion.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

Help- Dying a lot as an engineer in dungeon.

in Engineer

Posted by: Rhomulos.2089

Rhomulos.2089

Hmmmm….. it does have some effect on Fractals for me at least plus a bit of a boost in health doesn’t hurt.

The amount of damage you take in combat following CC is much less threatening than the damage you take throughout all combat when not having backpack regen.

If you have to choose between the two, BPR mitigates more damage overall than a short Protection proc off of CC will, most mobs are too slow to get any meaningful damage off in the short time that pi’s protection is up, except in very very niche situations. BPR gives you far more effective HP.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

Help- Dying a lot as an engineer in dungeon.

in Engineer

Posted by: Rhomulos.2089

Rhomulos.2089

If we’re talking pure efficiency here, and assuming minimal mistakes are made, 66002 is optimal because it has enough endurance regen though tool belt skills and Might stacking, Vuln stacking + damage are all parallel in your rotation.

The rotation is long but there isn’t a better rotation for PvE right now, might stacking into Vuln stacking, with Acid Bomb being the biggest DPS you can get from a single skill out of the ones worth running, hitting up to 26k on it’s own in my average groups (banners, medium high vuln stacking on a champ, nearly capped might)

Other builds don’t really compare, sadly. You can have initial burst with other utilities but then your damage is largely inconsistent and low and you’ll end up spamming grenades/bombs far more than anything else, which simply hurts my soul to see, given how active this class is capable of being.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

Help- Dying a lot as an engineer in dungeon.

in Engineer

Posted by: Rhomulos.2089

Rhomulos.2089

If you’re looking to have a competitive DPS build as an Engineer, your first step should be to run Tool Kit instead of Flamethrower/bombkit and move 2 points from Firearms in Alchemy for the Vigor on swiftness.

This gives you more dodges passively, as well as an active block. You’ll simplify your DPS rotation while increasing your survivability dramatically.

Another thing to keep in mind is that using tool belt skills recharges endurance, like a second vigor almost. In more difficult fights, try and use your dodges before some of your tool belt skills to maximize your survivability and comfort.

When you’re more practiced, and more comfortable, you can replace tool kit with Flamethrower/Bomb kit. This gives you a feeling for what the 66002 feels like but with more dodges. Your DPS is much lower than I can be without 66002, and it’s very possible to survive everywhere with that build, but you’ll definitely need to practice as Engineer is very squishy when played purely DPS.

If you have any more questions, PM me in-game, my name is Kluzu. Engineer is my main in all game modes and I teach it often, I’ll gladly walk you through anything you want.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

(edited by Rhomulos.2089)

Suggestion for controling Kit Refinement

in Engineer

Posted by: Rhomulos.2089

Rhomulos.2089

When traited, make it replace the first skill when swapping into a kit and make it instant so it doesn’t get in the way of your auto attack if you’re trying to use that.

Boom, now we can control it’s CD without effecting the new speedy kits.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

PvP has seriously bad game design.

in PvP

Posted by: Rhomulos.2089

Rhomulos.2089

The better you get, the more balanced all of this will seem, if you play more you’ll understand how to deal with these situations more. Simply dodging, you’ll avoid a lot of grief before it happens.

No amount of skill can deal with imbalance. It’s simply not possible to beat a mesmer unless you have a teammate or you beat them with a very large pool of health left. I always kill the mesmers, but they have a too short recharge on teleporting away in downed mode. Coupled with too long take-down time it simply isn’t possible to kill a mesmer unless you have a teammate or you beat them with tons of health to spare (in which case the mesmer is likely just incompetent).

Emphasis on the fact that this isn’t simply from the perspective of a madcusbad warrior, I made a thief, a mesmer, and a necromancer character and verified how easy they were in PvP.

You can stomp a mesmer first try with good timing and a little luck. Start stomp animation, cancel and start again as they’re casting their teleport/stealth. When they reappear your animation will finish, defeating them.

1v1ing a mesmer is simple for some classes and a nightmare for others, some builds are very bad against a tanky mesmer with a lot of stealth. But you’ll always be able to beat them at the end of the day if you build correctly for what they do. Trust me on that one. PU condi is the most difficult to deal with, but you can deal with it if you have patience and good positioning.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

PvP has seriously bad game design.

in PvP

Posted by: Rhomulos.2089

Rhomulos.2089

You can avoid being stunned by dodging, stability, blinds, blocks. Few stuns in the game are difficult to avoid. It’s not all about the stun being telegraphed either, you can also predict it. Engineer using an overcharged shot for example, they’re getting close to you for an obvious reason.

If you down someone, just because you beat them in a ‘fight’ doesn’t mean you beat them entirely. If you’re fighting a ranger you can avoid their interrupt by dodging/blocking/blinding/stability and avoid damage using invulns depending on class. Beating someone 1v1 and leaving them on the ground is one thing, but securing the kill is another. If you aren’t prepared for a stomp, retreating is a better idea so you can re-engage before they rez.

Warriors aren’t harmless if they aren’t trash. Good warriors will make you blow your CDs very early, stun/interrupt you at the right times, feint their attacks and then burst/condi you down while managing their condi removal through burst skills.

The better you get, the more balanced all of this will seem, if you play more you’ll understand how to deal with these situations more. Simply dodging, you’ll avoid a lot of grief before it happens.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

RNG as a concept: Discuss

in Guild Wars 2 Discussion

Posted by: Rhomulos.2089

Rhomulos.2089

….

Isn’t that what they attempted to do with daily achievements and Laurel currency?
(It’s just a little thinner version than what you explained.)

It’s sort of like that, except it’s a clear-cut task with a clear cut reward presented by the game world rather than a magical text at the side of the screen. Rewards don’t necessarily need to be so flat as our daily system. And we need to ask ourselves ‘what do i need this reward for’ as it’s tied to where we do a task or not, rather than ‘should i get my daily laurel or not’ because theres no real choice there, you choose to be lazy or not and get a laurel that goes to a vendor.

Quests are open world content in themselves, they direct you based on what you want. Daily achievements as they are, they just tell us what map to go to in order to get our laurel. Think of each of those daily requirements, fluff them up a bit and add a little difficulty, and make the rewards less flat and boring, but more precise to what we’re after.

Less UI, more interactive open world. Both can exist together, and even feed off each other too. As well as add flavor to our game world.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

RNG as a concept: Discuss

in Guild Wars 2 Discussion

Posted by: Rhomulos.2089

Rhomulos.2089

Repeatable, rewarding, personal, daily quests + personal quest log. TL;DR at bottom

Filling maps with purpose, and giving players a sense of control is the most rewarding. Magic find still has us at the mercy of RNG, so we need to have simple things in the game like other MMOs. ’I’ll give you this if you go do this’. I’m talking about traditional questing, but in a fashion where it’s NOT the surface of the game, and it’s not needed to progress.

People have suggested a token system, a system that builds up till you get an expected reward, but in reality we need another layer to what we do as players.

Waypointing costs money and saves time, you don’t have to deal with that ‘in between area’ between you and your destination. Events are okay for leveling, although very random and the rewards are very RNG if any at all besides experience/karma. With a light quest system in the game, you can fill in that area between waypoints with content that’s WORTH doing because you KNOW you’ll get something.

Repeatable daily quests marked on the map, all around the map in the same location. Lets say theres 6-8 different quests in Queensdale for starters, some quests will give you crafting mats while others will give you large chunks of EXP or karma, some will give you a rare+ armor/weapon for the level area. The quests stay the same but the rewards rotate, so the kill/gather quest that you did yesterday in the fields that gave you a lot of EXP is now rewarding you with armor/weapons.

It displays what it gives on the map, you notice, you change route and find the one that gives you the reward you want. YOU control where you go, and YOU get the reward you’re after. You’re an adventurer and you’re working for the right kind of reward that suits you.

The quests will be daily, it won’t be too difficult and it won’t be invasive to the current leveling system. You can either do them all or do only what you need, you can roam through the maps and get what you want. A 10 reward-type cap would probably be needed, too. Like getting the exp reward 10 times mean you can’t get it from quests in other zones after you cap out.

The designs can follow some standard designs, with some cool GW2 flavors. Group quests, solo quests, you name it. Others won’t get in your way since it’s sort of like an event that doesn’t track all players progress as a whole, and nothing stops you from adding them to your group and playing with them either.

TL;DR— Add a few quests to each zone, repeatable daily with rotating rewards that promotes traveling around and doing things rather than just WPing back and forth . Lets players choose their path and gives purpose for going places, but doesn’t urge them to linger or farm anything. Capping players off on certain reward types per day if rewards are worthwhile enough is cool too.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

Players mass-reporting other players

in Guild Wars 2 Discussion

Posted by: Rhomulos.2089

Rhomulos.2089

These reports won’t go anywhere. It’s blatant abuse of the report feature, even if players are completing ONLY to troll the farmers, Anet technically cannot do anything. It’s just players word against another players word.

The event is supposed to be completed, this is a problem that has occured more than a few times that has trained the community to react like this.

In this particular instance, the event actually needs to be completed for a major part of the game. Anet WILL NOT allow this to go on, they’ll correct their mistake and their accidental conditioning of the community to exploit event mechanics. When this will stop, and they’ll think of a working system, I don’t know. But I’m sure they’re fully aware of it, especially as of now.

I feel bad for your friend, and I hope you can show her a better side of the community. Farmers in general tend to lean towards this horrible instant gratification attitude, so interrupting their ‘work’ that’s out in the open and in this case a dual purposed event, will make them cry and whine like theres NOTHING else in the game to do/make money off of.

I have a little faith in Anet to take away this horrible zerg conditioning to intentionally avoid all mechanics and fail events, it’s their job to direct the community to what they want to be done. This mass reporting is the result of very poor community conditioning and poor direction.

Sorry I went off and ranted but.. Your friend doesn’t need to worry, and I highly suggest just toughing out that small part of the story and never returning to that vile place till this is sorted out.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

120 sec cooldown for 6 sec boon = balance?

in Profession Balance

Posted by: Rhomulos.2089

Rhomulos.2089

I’m afraid that this is a L2P issue, 120 CD for Sanctuary is reasonable considering the ridiculous things you can do with it, if I saw it more often in my matches it would change the game by a respectable margin, seeing it every fight as opposed to every other fight.

It balances the skill because you need to pick and choose when to use it, relying on your situational awareness.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

AA rifle animation

in Engineer

Posted by: Rhomulos.2089

Rhomulos.2089

Changed the trait Scope in Tools to be more appealing somehow, with the extra benefit of letting the Engineer look down his Rifle’s sights like the Warrior when the trait is equipped.

If it was a bit more viable as a trait, I wouldn’t mind using it in a build for open world or generally not-so-serious game play.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

Little buff I'd like for Gadgeteer

in Engineer

Posted by: Rhomulos.2089

Rhomulos.2089

Going 6 in tools makes it hard to spec elsewhere effectively for most builds, so the grandmasters have to be much better to make it worth it. Our new one, Gadgeteer doesn’t bring much we can use unforunately. Boons are nice, these are lackluster in such small quantity and being the only effect of the trait.

Gadgets are a lot like elixirs, except elixirs have 2 traits that are both interesting; HGH and cleaning formula. This allows the elixirs to fill multiple rolls, adding a lot more depth to their use as both the belt and active skills provide the traited bonus.

Gadgeteer needs a build-changing buff like HGH and cleaning formula are, and I think it’s in one area where the Engineer is a bit weak; fighting boons.

On use, the gadget should remove/convert/steal 1 boon on the target(s). This wouldn’t be OP because 6 in tools is a lot to invest on top of running gadgets.

It will be a niche build, filling a role better filled by other classes, but makes the grandmaster much less lackluster in being able to hand certain boon-reliant classes better while creating a new weakness for the Engineer using the build in lack of other helpful damage/survival traits. Buffing a trait doesn’t have to be with the intent in making it meta-worthy, after all.

Anyways, there is my half-asleep wish list item for a far off future balance patch

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

Returning, Prof ?

in Players Helping Players

Posted by: Rhomulos.2089

Rhomulos.2089

Guardian is tanky in melee range naturally, so even using the most DPS meta build you’ll still have a ton of survivability. Guard’s low HP doesn’t mean anything, they’re still very survivable.

Engineer is great too, they have tons of support. Their meta build however is squishy, but covers any range. You can put more points into a defensive line and not lose out on tons important DPS, but it is noticable.

Warrior is great support, they’re very tanky and bring the best offensive support to the team.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

What's life like for an Engineer main?

in Engineer

Posted by: Rhomulos.2089

Rhomulos.2089

Life is good in all aspects of the game, I’m extremely valuable to pugs and my static group in both pvp and pve. People often add me because of my Engineer, it isn’t often you see Engineers that push the class to it’s limits and dedicate their efforts to learning to play it optimally.

Life is great in PvE and PvP, and with the future updates it’s only getting better.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

[PVE] Best DPS infusion combination?

in Engineer

Posted by: Rhomulos.2089

Rhomulos.2089

I only care about dungeon DPS output, and I run with a warrior 98% of the time. Would it be best to go for all Mighty Infusions since my crit chance (56% unbuffed) is already decent when topped with buffs, or is it better to have a mix?

Would mixing it even really do anything, or is it pointless if not investing a lot into a single stat?

Cheers

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

Still waiting for our hammers

in Engineer

Posted by: Rhomulos.2089

Rhomulos.2089

I want one handed cross bows. Preferably more power oriented. I would love a direct damage oriented MH weapon to go with my shield.

I’ve been dreaming about 1h xbows for awhile.. i’d love that as much as a lethal stun-baton like weapon as well.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

Why do people play anything other than a war?

in Guild Wars 2 Discussion

Posted by: Rhomulos.2089

Rhomulos.2089

Anything past 2 warriors is severely destroying your party DPS potential, in most cases i’d rather only have 1 warrior.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

ONLY guard/warrior/ele (dungeons&fractals)

in Fractals, Dungeons & Raids

Posted by: Rhomulos.2089

Rhomulos.2089

Anyone who puts restrictions based on AP or armor type are looking to be carried, I would avoid those groups.

It just so happens all classes can compete in dungeons/fractals. Most pugs don’t understand WHY they even stack, or what the use of any class beside the ‘elite’ 4 are. (warrior, guardian, ele and thief)

Rangers, Necros, Engineers all have this horrible stigma, but they’re all very viable creating a smooth run. If you don’t care about speed runs, make your own group. If you’re going to play a class with a stigma, play it very well.

There is not much point in bringing more than 1 warrior, and 2 guardians is only useful if you seriously need THAT much reflection. If someone wants heavy-only then they’re looking for crutches.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant