He intended to say “feminine” and make a sexist remark, but failed.
Precursor crafting or bust. I couldn’t care less about anything else at this point.
Hey guys, still having fun, killing Teq, doing Triple Trouble with friends, doing guild missions, and so forth! Things have been slow and a lot of people have been busy, but we still always make time for our friends in the guild. If you’re interested in any of the things we do as a guild, please let one of our officers know! They’d love to talk to you and see how you’d fit with the rest of the guild. 
If you think you can do better, do it. If anyone else can do better, do it. A superior product will drive the competitors out of the market.
This is exactly the wrong way to look at this. It isn’t about who can build a better tournament. No one should compete with anyone else over who has the best tournament format or the best prizes or the best commentators. The tournament is not a product, and the span of all tournaments is not a market.
The rules as they are seem fine to me, that isn’t the problem. The problem is that this still has [DnT] plastered all over it. Official threads regarding this tournament should be on the official dungeon forums only for maximum visibility and community participation, not on [DnT]‘s forums. [DnT] should not have a single logo on the streams unless it’s their stream and they are participating in the tournament (and I would love it if they did participate!).
If what DE says is true and you guys really will be fine not hosting, I’ll talk to Cookie and try to get GW2SCR to host the next one after this, and I’ll work with him on coordinating that. That said, I think you (Nike), Brazil, DE, Cookie, and so forth did simply marvelous work on the last tournament. I couldn’t imagine future tournaments without you guys, and if pulling this away from being a [DnT] tournament makes any of you not want to participate, that would sadden me.
Please note that I tried very hard to keep this post positive. I’m not mad or angry or trying to accuse [DnT] of anything, just a bit disappointed in the way it all played out. I think it’s all something we can work on in the future, though.
I’ll try to wrangle [FGS] together for this coming tournament!
Yeah, I saw that. Still, though, the best prepared teams like [SC] will start practicing again right away, so that doesn’t mean much. It shouldn’t be too bad for most people, though, you’re right. 
Yeah, but there was the Fractal tournament a mere week ago many of us participated in too. :P
This is way cool and all, but so many tournaments back-to-back is a real burnout, oof. I was sort of hoping we’d have at least half a year or something before the next tournament!
Oh well. I don’t know if I’ll participate, but we will see. Good luck to all entrants regardless! 
We’re still recruiting, still chugging away at the Living Story, and still having a blast at Tequatl every night! If any of the events and/or atmosphere of the original post sound good to you, reach out to one of our officers to see if you might fit! We’d love to discuss these things with you. 
Or just add retaliations to every bosses.
Doing this would make me quit dungeons. Retaliation is quite possibly the most annoying effect on any PvE mob IMO. :P
I do think FGS should be nerfed, but not in the way maha suggests. It’s important to not completely neuter the elite. I think a better solution would be to simply cap the number of fiery procs that can hit a single target per second to cap its DPS to something more along the lines of 15k DPS. It is an elite skill, so using it should still be a net gain (or else we have more useless elites), but it should be nowhere near as powerful as it is right now.
Log In
Do Tequatl
Do Maw
IF (Tuesday or Wednesday) THEN
- Do Guild Missions
ELSE IF (Thursday or Saturday) THEN
- Do Triple Trouble
END
IF (Daily Incomplete) THEN
- Do Daily
END
Talk until no one wants to talk
Log off
When I got the achievement forever ago, we got him to 19 stacks, waited for him to stop blocking, and then killed him while he still had his 19 stacks.
They fix something and you guys STILL complain.
Do try to remember that they broke it in the first place when it was working fine at patch release.
Steps:
- Go to LFG tool
- Pick your dungeon that you want to do
- Click “List Group”
- Type “Story, Watching Cutscenes” into the box
- Select OK
- Wait
- Do dungeon with team
Works for me every time.
Elite Risen Illusionist
Elite Destroyer Crab
Elite Risen Hunter
Elite Nightmare Knight
Elite Inquest Mega-Blaster
These are my top five elite threats in dungeons in order from most threatening to least threatening.
For the first dungeon in the game, I think AC is in a pretty good place. I still think Kohler should be mandatory, though.
We are still recruiting!
As an update, I lead Tequatl for our server every Saturday night at reset now and we do guild missions two days a week! I haven’t been bumping this because I’ve been super busy IRL outside of the game, but I just wanted to stop in and let everyone know that we’re still going strong. 
You find a ragged note with words written in charcoal upon it before you, emblazoned with a symbol the likes of which Tyria hasn’t seen since the Guild Wars themselves. It reads as follows.
I bear unto you this message, written in your tongue though it not be native to me. I have been tracking ahead of the adventurers who carry blade and magic into the whispering sands of the Maguuma wastes, and have found many wonders and dangers therein. I dare not share them here, for prying eyes will have their way with any information I divulge, but you know me; you know that what I have seen may change the course of future history’s writing.
I gift you this note in the hope that we can arrange a meeting before I dive deeper into the mystery of the sixth dragon. I sign this with my image in hopes that it will confirm my identity.
Send tell when you are ready to meet. I will be waiting.
Evendred Zeugma
Yeah it’s bugged. Those NPCs always spontaneously die at the portal even without being hit, which for whatever reason counts for the achievement. Therefore there is no way to get it right now.
Hoping for a hotfix after they broke it!
I don’t think anything is broken, but I certainly don’t think this is good for the game to have the options for obtaining your precursor be “absurd luck” or “absurd farming”. Precursor crafting can’t come soon enough to at least equalize the values somewhere and provide people an alternate means of (guaranteed) acquisition beyond throwing gold at someone.
Also having server problems! /shakefist@DDoS
I don’t think the power creep introduced by the Power bonus from a 6/4 sharpening stone is so significant that it would trivialize anything. That’s 96 Power or Precision on a pure ascended Berserker build with no Vit/Tou traits, which is good, but nothing to write home about. It would matter even less on a build with higher Toughness or Vitality as those builds by definition have reduced DPS. I would argue that if anything, it would be good for the game even if it does make players stronger because it adds another venue for account progression that everyone clamors for. If they wanted to ‘balance’ it by making monsters harder, I am also confident that new players wouldn’t suddenly be that bad (and if anything, it might encourage casuals to use more meta builds to kill things faster before they get chumped).
Anyway, this discussion is completely tangential to the topic of the thread, so we should probably cease.
I don’t think the compensation would be so drastic, was my point. They could just make mobs have 5% more damage and that would be it, or some other middle ground. We don’t have to be on the same level as where it is now after the change up. Furthermore, maybe they add new tiers to those achievements so that everyone has something to work toward, and those of us with them maxed now simply have it like half done post-change. There are lots of considerations, and the nuances therein needn’t be discussed here by us; that’s something ANet will weigh assuming they consider the idea at all in the first place.
‘Dat 1 silver money sink. And it might be power creep if they did only that change, but I think if they were willing to tone all of critical damage down with the feature patch, they’d be willing to tweak mob HP/Toughness in response to this sort of thing potentially.
So the game should be made more difficult for the newer player so we can have a somewhat cool mechanism for us who have already hit the max slayer achievements for the stuff we encounter in dungeons/fractals? We get the status quo while newer players are punished. Just doesn’t sound very reasonable.
The game was already made substantially easier with the feature patch due to scaling, and I don’t think it’s fair to talk in terms of extremes. It’s not as though it has to become so hard that no new player can survive. Open world would be easier because no one needs potions for that, but dungeons might get tougher by a little… Do you genuinely claim that’s a bad thing? :P
I think this sort of killing is good because it isn’t meant for us, the player, to feel the sense of loss. This is a loss for Marjory, and one that we’ll explore with her in future episodes. This is intended as a move to increase our understanding of Marjory, and to grow closer to her through that period of pain in her life. This will also help Kasmeer and Marjory develop further depth.
‘Dat 1 silver money sink. And it might be power creep if they did only that change, but I think if they were willing to tone all of critical damage down with the feature patch, they’d be willing to tweak mob HP/Toughness in response to this sort of thing potentially.
Ultimately dub’s right. My Ele and Warrior have the full set of accoutrements, but my other characters just don’t. They probably should, but you know, like spoj I don’t play them all that often and when I do I totally forget to grab them consumables.
I’ve always felt that they could just get rid of potions entirely and have your slayer achievements determine your percent damage bonus/reduction, and then you get those bonuses passively all of the time. So if you maxed out “Undead Slayer” you would get +10% damage to undead and -10% damage taken from undead, etc.
Is it worth buying the ones with dungeon currency? I always figured it was better to do the salvaging for insignia’s or ectos to sell off and just buy the potions.
For profit it’s worth it to salvage for insignias or ectos, but if you think about it, you spend 30 tokens for 1 rare with a 0.7 ecto statistical value. With an ecto valued at kitten , that’s 1.05s per token. Dungeon potions cost 1 token each, so you’re paying 1.05s for an hour of the best possible wrench icon for that dungeon (usually). The price value of most useful potions on the TP actually matches this (1s average for Flame Legion potions, for instance), and you actually lose money if you sell the ecto and buy the potions because of the 15% tax (means you’d get 38.25s per ecto instead).
In some cases, like with Sons of Svanir slaying or Undead slaying or Outlaw slaying, it’s way cheaper to use tokens (assuming you don’t want the tokens for skins or whatever).
(edited by Rising Dusk.2408)
Personally, I think that in a casual run (and by that I mean not a record-setting speed run or a solo), potions and food are unnecessary. They might give you a small boost, but in the end you don’t really need them.
Saving a few minutes off a run isn’t that big of a deal for me. I’d rather just keep my gold.
I mean, sure, that’s why I use cheaper variants than Truffle Steak for pubs, but you should at least use something, whatever you can afford and isn’t too pricey for you. Potions are dirt cheap, and you can even get them with dungeon tokens (those might as well be free!) so they are no-brainers. Beyond that, Blackberry Pies or Griffon Egg Omelets are both less than a silver each and contribute greatly to your damage and/or survivability without being super expensive.
I hate Cliffside exactly 6% less now.
Interesting. Sounds totally fine to me, though I’d expect ANet to eventually fix it anyway.
That said, it doesn’t save any time assuming everyone survives the cannon phase regardless. That, to me, just means you need people to be good at the cannon phase and you can totally skip the safe spot and do just as well. Interesting thing to be aware of, though.
For me it’s because I’m highly OCD and inventories have to be organized appropriately. The only characters that are allowed to have full lunch boxes (love this) are my mains because they have 20 slot invisible bags. Furthermore, since one of my three mains is my Necromancer and I never bring him to dungeons anyway, he carries other stuff related to his open world adventures.
The other problem is that pretty much the only dungeon I do with any frequency due to my limited game time is AC, and AC has no usable potions.
Okay, so that case sounds like it would be fine (sorry, I thought we were talking about portalling people back outside). Still, what necessitates the Mesmer? If you have to Blink to it or something, that’s a terrain exploit and disallowed under the same rule as portalling outside the room, but if you can just jump to it then I don’t really see what the point of the Mesmer is (maybe expediting the process if your team is really bad at jumping).
It’s nothing like LoSing… This specific case is an edge case, but you’re clearly intended to fight inside that room; your entire team is teleported there and the door is sealed behind you. Getting back outside of it to avoid an entire mechanic of the fight is definitely deliberately abusing positioning to disable a significant component of the boss.
We might have to slot in a mesmer for the tourney dusk!
We might if it’s actually allowed, but I’m not convinced that it is yet.
I would err on the side of saying that it’s disallowed because it is causing a component of the boss’s mechanics (cannons) to not work properly.
It is nearly as much work to port the male armors to the female bodies as it would be to make new meshes because of the numbers of changes that would be necessary to support body shape differences. It is also not profitable for ANet to do this in the least (unless they sold them all in the gem store, but I feel like if ANet thought that would work well they’d have done it by now), and ranks low on the return on investment compared to bigger and better QOL enhancements. I appreciate that wearing female versions of male armor and vice versa would be cool, but I don’t see it as a very high priority implementation. As a player, I’d much rather new armor in the gemstore than old armor skins retooled for both genders.
I’ve only been grief kicked once, and to be fair it was probably my fault for running CoE at 3AM with some random guild. I had explained every encounter to them and in many cases they all died and I would finish the boss myself. I didn’t think I aggravated any of them, but maybe my explaining the events was seen as condescending or some crap.
Anyway, I’ve done so many dungeons that only getting grief kicked once is pretty telling. I genuinely don’t think there is as much griefing in dungeons (except when selling paths) as many of these posts suggest, mostly because the people posting the threads don’t think about why they might’ve been kicked.
Well, yeah. They did tell us how they’re given, just not what the actual numbers will be (for whatever reason). Mai Trin is the longest boss fractal, and the point value supposedly is directly linked to length and what fractal number it is, and since it’s the boss fractal, it’s the highest. I don’t know if that makes it better than a third fractal Cliffside because we don’t know actual numbers, but eh, hopefully it’d be worth it to do it.
Want to try to get the rest of [FGS] involved, Eco? I’d be happy to join up, although I’d have to bring my Warrior since he’s the only one with 85AR.
This is actually pretty impressive! Nicely done!
You’re comparing apples to oranges here. Rush is on a Warrior, and RtL is on an Elementalist. ANet felt that the Elementalist’s versatility in X/D coupled with its low cooldown escape was too much, so they nerfed RtL, but apparently don’t feel that way about a Warrior for whatever reason. They’re different classes, and different classes do not need equality in all similar skills to be balanced next to each other.
I don’t think Rush is too strong personally. I think the bigger culprit is Savage Leap myself.
Because she’s time-gated by cannon phases and is a boss fractal (fourth fractal, meaning her multiplier is the max) she will definitely be worth the most points of any Fractal you can get. So if you can beat her in good time on the first try, she’d very much be worth it.
Also, shout-out to [KING] for doing some reworking of the rules. I’m glad at a minimum that exploiting bosses is disallowed, even if we haven’t gotten terrain exploits disallowed too.
Any plans on changing the rules to restricted? I feel alot of people don’t like exploits and also here is another important thing: If you exploit on stream in front of thousands of viewers, Anet can ban you for it. I don’t think it is a good idea to encourage exploiting for an event that you intent to be highly publicized.
I’m with Eco on this one!
Race: Asura
Clothing Item: Trickster Boots (Gem Store)
The two boots on Asura have a misplaced node or something that causes a strange line of mesh to merge the two. See the attached screenshot where the red circle highlights the issue.
For reference, I wore:
Air Filtration Device
Rascal Shoulders
Trapper Coat
Rubicon Gloves
Marauder Pants
Heritage Boots
My team all owes me extra loves for the wonderful story Scaericharr shared with everyone!! 
(I love RPing as that character lol)
YAY SCAERICHARR!! \o/
I’ll submit a list of our group’s members to you, Lilith, when I get home from work today. As a side note, Scaericharr’s mask isn’t an air filtration device, it’s his MUZZLE. I’ll have to send you a screenshot of his teeth; it’ll make perfect sense after you see that. (He has a hard time not slobbering, so it’s just safer for everyone involved this way) 
Read the discussion previously about the wrath at the Grenth event. The mob does a big attack, damaging everyone in sight and has a huuuuuge duration, making it obvious that it literrally screams at your monitor to stop it. But what happens? No one does a single thing. How would it better without Defiant? If only one player is enough for the job is … lame.
The idea is that it could have a fixed number of defiant stacks, say 20, and you can only reduce those defiant stacks during the window where it is channeling its big skill. Then, once it happens, you call it out and bam, people coordinate and do it to interrupt it. Calling it out on the event interface would also be a good improvement… or perhaps go the route of the Triple Trouble wurm and have yellow ‘announcements’ for participating players telling them about the windup (or even more awesome, audio cues!)
The other big issue with that event is that Grenth’s event currently is a major clusterkitten and also has numerous other issues beyond just Defiant.