I work on systems, combat, skills, and balance.
I work on systems, combat, skills, and balance.
Wait wait wait…So the base radius for our symbols is now what it used to be traited with Writ of Exaltation??? Does this mean I can finally run something else instead of ensuring my symbols actually hit something outside of the range of my toes? Sweet.
Most of the symbol changes were just correcting the effects to match the actual area of the symbol. A lot of the symbol’s effects were 120/180 when the actual area was 180/240.
That being said, we did increase Symbol of Swiftness and Symbol of Faith from 120/180 to 180/240 to be consistent with the other symbols. =)
I work on systems, combat, skills, and balance.
Torment?
Rework of Jug?!
Rush/Bull?!?
Healing Buffs?!?!?!
Apparently I’ve been sucked into parallel dimension where ANet actually <3’s warriors!
We care about all professions. =)
I work on systems, combat, skills, and balance.
Thanks, I’ll look into this issue. =)
I work on systems, combat, skills, and balance.
not sure if its better than signet of stamina (i use signet traits also)
Its every 36 sec full condition remove..
Berserkers stance is on 60sec cooldown for 8 sec.. necro will see you activate it and just wait for 8 sec and bam spam you after..
Also gain adrenaline issnt needed anymore (you get more adrenaline than you can use your burst normally)
The necro can “wait” 8s, but how is he going to wait while your closing on him (completely immune to any movement impairing conditions he can put up, and fear as it counts as a condition) and start bashing his face in?
This is a big buff IMO, if it’s off CD I see this as a realistic way to stomp d/p thieves and necros alike. Not to mention the ability to actually get on a point and cleave for a while instead of waiting on the sidelines for someone to step out of the mess of AoE.
ok so if i use berserkers stance its also the same as stability?
Does it ignore CC? if so i think i change my stability signet for berserker stance and keep my signet of stamina also..I have to test this stance more..
Berserker Stance only prevents condition based disables such as fear from being applied to you while it is active. Disables like stun or daze will still hit you.
I work on systems, combat, skills, and balance.
We don’t have any plans to change the functionality of Endure Pain, but we are looking at making some tweaks to it. =)
I work on systems, combat, skills, and balance.
Endure Pain does not prevent damage done via conditions. I’ll look into making the description more clear.
I work on systems, combat, skills, and balance.
Thanks for the post. I found the problem. =)
I work on systems, combat, skills, and balance.
Do you happen to remember which class you used Arcane Thievery on? Also, could you provide any other information on the situation leading up to when this happened? Any more information would be useful. Thanks!
I work on systems, combat, skills, and balance.
We found a possible bug with the way rewards were set up and put in a fix. It should be updated in a few minutes. Please let me know if you guys are still not receiving them in any subsequent games.
I work on systems, combat, skills, and balance.
Initially the rewards were not setup correctly. You will earn three Tournament Tickets for winning the match.
I work on systems, combat, skills, and balance.
A fix was put in the recent patch and everything should be fine now. =)
I work on systems, combat, skills, and balance.
We are looking into this issue and may have found one potential problem with the new trebuchet model. If anyone that is seeing an issue could record it and make a video, it would help a lot to see exactly what you are seeing. Thanks!
I work on systems, combat, skills, and balance.
Could you please provide some more details for this problem, it would help me look into it. Thanks!
I work on systems, combat, skills, and balance.
Could you please provide some more information on this issue? This would greatly help track down the problem. Is this occurring in tournaments, hot-join, or both? Which maps? Anything that lead up to this? Is the text not appearing, sound not playing, or both? Any information you can provide would be useful. Thanks!
I work on systems, combat, skills, and balance.
This was a graphical bug with the Shield of Absorption skill which has already been fixed. The effect area of this skill was the same between races even though the graphic made it seem like it was a smaller. The hitboxes and skill effects are normalized between all the races.
In the video you see the targets being knocked back further on the second use of the Shield of Absorption skill because it knocks back targets a set distance and chooses the 5 closest targets to the player. The first Shield of Absorption pushed back the 5 closest targets and then the second Shield of Absorption pushed back the rest of the targets within range. It appears that the skill has a bigger effect on the larger character because the targets were further away from the players than the first use of the skill on the Asura.
I work on systems, combat, skills, and balance.
There is currently an issue where the legendary component will not work in the legendary recipe if you transmute another item’s stats onto that component. We are working on a solution.
I work on systems, combat, skills, and balance.