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Good, now Roy, Where is my energy?

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There are no plans to add skills or traits which affect energy gain, upkeep gain, or energy cost of skills for the Revenant. These traits very quickly become mandatory choices as it means you can use your skills more often and in the case of energy, it would apply to all your skills since they all use energy. This is a dramatic increase in power across the board.

These kind of traits makes for less interesting choices and cause many problems with balance, often forcing skills to be weaker to compensate for the possibility of a player having all these traits equipped meaning they can use skills much more often then a player without them. But of course there will be balance on on energy costs and recharges of skills to make sure everything feels good and balanced for what it does in the toolkit of the revenant.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Question Regarding Facet Upkeep

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I have a feeling that I’m right in what I’m assuming.

With facet of Chaos having an upkeep of -5, does this mean that if i pop this at 100 energy, my energy will remain at 100 providing i use nothing else that costs energy, and upon using something that does cost energy, due to the -5 energy upkeep of FoC, my energy will not degrade or increase?

So, this basically means 100% protection uptime providing the Revenant restricts himself to auto attack damage (which, with the sword, seems to be the way to go now anyway)

Yes, that’s currently how it’s setup. -5 upkeep puts you at not gaining or not losing energy.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Is there any way to deactivate the facets?

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Facets deactivate by running out of energy, using the active skill or invoking a new legend. Switching legends does not cancel facet of nature though, since it is not tied to legendary dragon stance.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Soothing Bastion

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So, if I’m reading this correctly. “Using a shield skill will increase boon duration” and it’ll increase by a flat 2 seconds?
Does this trait work like Sand Squall from the Tempest? Does it increase the boon duration on allies by a flat 2 seconds/ How does if judge who’s effected? (Like Skill 5)

Yes it increases it by a flat 2 second by allies in the radius, not the radius of the skill.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Thank you Roy....

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You’re all very welcome. I’m excited for the next time you all get to play revenant, and maybe play with/against some of you.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Herald was exactly what Revenant needed.

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this right here

ROFL

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Revenant Changes Based on BWE Feedback

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Since so many are asking for condi cleanse I’m sure it will be considered. Shiro+Glint has none.

Revenant as a whole is designed to not have much condition cleanse. That’s not to say there won’t be any tweaks for removal, but it won’t be any large changes. can’t have everything.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Question about Glint upkeeps

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Yes, those are the numbers for the next BWE.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Shield 4

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Yes it does heal you. The heal was small so we’ll see how it gets balanced in the future. Either the scaling is going to increase or something. it only healed for about 1400 on Rubi but Idk what gear he was running.

In the clips I was using marauder amulet, I don’t think I had any healing power stats.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Quick question roy

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I’ll look into it.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Thank you Roy....

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the hype begins again!
#roytrain

The hype train never ends.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

POI Thoughs

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No AOE resistance or condi cleanse. Even on dps guardian I can have multiple aoe condi cleanses, but to achieve similar results on herald we need mallyx.

We really need some condi traits or baseline.

And I don’t really like the ui for f2.

Aside from that great job. Loved sword and jalis stuff.

UI isn’t final.

Just make sure to keep that flamey skill bar. That was quite sweet!

+1 to that!

The skill bar flame FX for dragon stance is basically final so you are safe.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Thank you Roy....

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Thank you all. Hope you all enjoy the next iteration you get to play.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Revenant Changes Based on BWE Feedback

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Hey, everyone! I’m back to bring you all a list of changes based on feedback from our first Beta Weekend Event. Overall the revenant profession preformed much better and closer to where I want them to be, but there are still many things to tweak. If you happened to catch the live stream today, then you’ll have heard about a few of these changes, but this post will detail all the ones made so far.

These changes have been made internally and you’ll get to see them in the next iteration of revenant that you get to play. This post is a chance to see what’s coming for the revenant and a chance for you to give feedback about these changes as well as let us know about other others issue you have noticed while playing the profession.

In addition to these changes, harpoon and the revenant’s elite specialization, Herald, will be available to test in our next beta weekend event. Herald will include shield, legendary dragon stance (Glint), and the Herald traits. The blog post can be found on our website, if you missed it, or you can check out our YouTube channel
for the uploaded video of the stream to see everything in game.

General
There was some awkward behavior with the difference between invoking legends in combat and out of combat. This resulted in some weird behavior such as creating a scenario where you’d want to toggle Impossible Odds, wait till you get low energy, invoke your other legend, then switch back to Impossible Odds. We wanted to make invoking legends more consistent with other classes, such as the Elementalist attunements always having the same recharge.

  • Invoking a legend will now have a 10 second recharge while out of combat.

Staff
Overall we felt like the number two skills Punishing Sweep and Debilitating Slam were a bit lackluster and didn’t fit the set very well. This is something we felt since the initial revenant test weekend. This skill was changed to add more control over a fight. As you will notice, we made Surge of the Mists an evade and this will be a common theme you see with skills that have your character moving through the mists. This is something that a lot of you gave a lot of feedback on so we’re going to try it out.

  • Punishing Sweep: This skill will now apply 3 seconds of weakness to foes.
  • Debilitating Slam: This skill will no longer apply weakness, instead it will daze foes it hits for 0.5 seconds. Decreased number of targets from 5 to 3 and increased the cost from 10 energy to 15.
  • Renewing Wave: This skill is now a blast finisher.
  • Surge of the Mists: This skill will now evade while your character is preforming this attack.

Sword
You gave us a lot of good feedback about the experience with sword, but there were some concerns that the damage, while good, felt a bit under-tuned. We boosted some of the damage values across the skills. The recharge felt a bit long on the off-hand skills so we reduced them a bit. As with Surge of the Mists, we made Unrelenting Assault evade for its duration. It was too punishing to be locked into a skill where you had no control over your character.

  • Preparation Thrust: Increased the damage by 6%.
  • Brutal Blade: Increased the damage by 5%.
  • Rift Slash: Increased the initial strike damage by 11%.
  • Precision Strike: Increased the chill from 1 second to 2 seconds and increased the damage by 34%.
  • Unrelenting Assault: Increased the damage by 30%. This skill will now evade while your character is preforming this attack.
  • Duelist’s Preparation: Fixed an issue causing this skill to not block for the intended duration. Decreased the recharge from 15 seconds to 12 seconds.
  • Grasping Shadow: Decreased the recharge from 20 seconds to 15 seconds and increased the damage by 75%.

Hammer
There was a tweak to a cast time here to help with the flow of the weapon. The after-cast on Field of the Mists was actually much higher than one second so this should make it feel much better.

  • Field of the Mists. Reduced the cast time from 1 second to 0.75 second.
  • Phase Smash: This skill will now evade while your character is preforming this attack.

Legendary Assassin Stance
This stance had a lot of positive response, but based on feedback I felt as if we could really improve the feel and flow of this stance. A big one was allowing Phase Traversal to work like other teleports so it still would go up to the 1200 distance if used on a target further away then that.

  • Enchanted Daggers: Reduced the time interval between the time an enchanted dagger is trigger and the next one from 1 second to 0.5 second.
  • Riposting Shadows: Reduced the cost from 35 energy to 30 energy.
  • Phase Traversal: This skill can now be used on a target out of range to close the distance similar to how Infiltrator’s Signet on thief works.

Legendary Centaur Stance
The outgoing healing traits were not working with many of the skills in this stance which led to it being much less impactful than intended since you can get an incredible amount of outgoing healing in the Salvation trait line.

  • Fixed an issue where the skills for this stance were not working with the outgoing healing bonuses.

Legendary Dwarf Stance
Similar to staff having one outlier skill, so did this stance. Vengeful Hammers was in an odd place. It was mostly a skill used for added damage instead of fitting the theme of being more centered around being a tanky brawler. The skill has been redesigned with a new focus around survivability and being in the thick of a fight which should better fit this stance. Inspiring Reinforcement got reduced a bit because the potential uptime of stability was just too high when comparing to other stability skills; it could be kept up permanently. Besides that, I tweaked some of the other skills to make them feel better.

  • Inspiring Reinforcement: Decreased the stability per pulse from 6 seconds to 1 second. Increased the recharge from 5 seconds to 10 seconds and its energy cost from 25 to 30.
  • Vengeful Hammers: This skill has had a bit of a re-design. Decreased the damage done by 70%. The hammers will now heal you for a small amount when they hit a foe. While Vengeful Hammers is active you will take 20% decreased physical and condition damage. It also is now instant cast and lowered the from 180 to 120.
  • Soothing Stone: Increased the base heal by 20%.
  • Rite of the Great Dwarf: Reduced the cast time from 2.75 seconds to 1.25 seconds

Corruption
This trait was just too weak for what it was doing as a grandmaster trait. It should be more on par with other grandmaster traits now.

  • Maniacal Persistence: Increased the critical-hit chance per pulse from 2% to 10%.

Devastation
There was a bug fix here and the redesign of a trait. Increased attack speed bonuses felt lackluster when you have access to Impossible Odds, which grants quickness. The increased attack speed values did not stack so I felt as if it was a good place to add in a damage multiplier that would also help out sword’s damage.

  • Nefarious Momentum: Fixed a bug so you no longer can cancel-cast legendary assassin stance skills and still gain the might.
  • Rapid Laceration: This trait has been changed to Vicious Lacerations. This trait will now increase damage by 2% per stack while attacking with a sword equipped. This stacks up to a maximum of five times.

Invocation
In this specialization line Invigorating Flow wasn’t working properly. Now that it does, the self-healing is quite visible. Similar to Maniacal Persistence, the Rolling Mists trait was just too weak as a conditional 10% critical chance increase so I increased it a bit.

  • Invigorating Flow: Fixed an issue with this trait so it will properly trigger from energy spending skills.
  • Rolling Mists: Increased the effectiveness increase from 50% to 100% to provide an extra 20% critical-hit chance while under the effects of fury.
Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

(edited by Roy Cronacher.1576)

Thanks for the show Roy!

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Excellent show Roy and thanks for showing (off) the new Legend! I’m beyond measureable excitement!

*I’m having to type this on the way to the hospital due to my mind being blown clear off my shoulders again…. Thx!

What sword was that being used by the way? Thought it might be a Corrupted Blade, but it also looked different in the demo.

Thanks you all, it was the tempest sword and shield skins. http://wiki.guildwars2.com/wiki/Tempest_weapon_skins

Thx M8! Once again, awesome show, and awesome Elite Spec… All the way awesome!

No problem. ALL THE AWESOME!

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

ROYS OUR BOY <3

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I have to say that out of ALL of the elite specs and trait lines and skills in this entire game Herald has to be some of the most well designed and creative I have seen. the synergy with other trait lines and skills the class has is nearly perfect. I deeply enjoyed watching and am SUPER DUPER HYPED. who else is feeling the love for the Herlad???

Thanks! <3 I’ll be making a post soon with all the BWE feedback changes.

I hope for Shiro heal change. .5 seconds between each heal would be nice

That is one of the changes, you’ll see soon™.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

ROYS OUR BOY <3

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No AOE resistance or condi cleanse. Even on dps guardian I can have multiple aoe condi cleanses, but to achieve similar results on herald we need mallyx.
We really need some condi traits or baseline.

And I don’t really like the ui for f2. Smaller icon like shatters maybe?

Aside from that great job. Loved sword and jalis stuff.

UI is not final for the placement of the F2.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Thank you Roy....

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I have got to say Thank you, Its good to know that you do listen to the community and acknowledge the things and ideas we throw out there. I am very impressed with the Glint Specialization and the positive changes so far on the Rev.
The damage for Rev seems you have adjusted to be a little more which was needed.
But all in all I’m just Glad you Listen to are concerns and address them so from me and the community I thank you Roy

Thanks a lot! THe feed back you all provide has been really helpful. Together we’ll make Revenant awesome!

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

POI Thoughs

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No AOE resistance or condi cleanse. Even on dps guardian I can have multiple aoe condi cleanses, but to achieve similar results on herald we need mallyx.

We really need some condi traits or baseline.

And I don’t really like the ui for f2.

Aside from that great job. Loved sword and jalis stuff.

UI isn’t final.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Thanks for the show Roy!

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Excellent show Roy and thanks for showing (off) the new Legend! I’m beyond measureable excitement!

*I’m having to type this on the way to the hospital due to my mind being blown clear off my shoulders again…. Thx!

What sword was that being used by the way? Thought it might be a Corrupted Blade, but it also looked different in the demo.

Thanks you all, it was the tempest sword and shield skins. http://wiki.guildwars2.com/wiki/Tempest_weapon_skins

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

ROYS OUR BOY <3

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I have to say that out of ALL of the elite specs and trait lines and skills in this entire game Herald has to be some of the most well designed and creative I have seen. the synergy with other trait lines and skills the class has is nearly perfect. I deeply enjoyed watching and am SUPER DUPER HYPED. who else is feeling the love for the Herlad???

Thanks! <3 I’ll be making a post soon with all the BWE feedback changes.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Not sold on The Herald

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Well Roy just said on twitter that Glint is not about condi cleanse (no words about resistance yet, but I don’t think she’ll get it). Guess that Glint+Shiro will be high risk, while Glint+anything else will be viable.

Glint/shiro is really fun. My current favorite setup is sword/shield, hammer, glint, shiro. Seeing all the skills, traits, etc in game tomorrow will give you a much better idea of everything.

Oh I’m sure it’s fun. I was hoping to use that same exact combo, legends and weapons (shield, sword and hammer are my favourite types, regardless of the class), but even pve without condi cleanse is a mess, not to mention pvp and wvw.
Well, you said nothing about resistance

I’m pretty confident you’ll do a good job. Good luck for tomorrow man, I’ll be on twitch chat all the time rooting for Herald

It actually works really well in all 3 game modes. There are a lot of cool builds you can do with glint though.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Not sold on The Herald

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Well Roy just said on twitter that Glint is not about condi cleanse (no words about resistance yet, but I don’t think she’ll get it). Guess that Glint+Shiro will be high risk, while Glint+anything else will be viable.

Glint/shiro is really fun. My current favorite setup is sword/shield, hammer, glint, shiro. Seeing all the skills, traits, etc in game tomorrow will give you a much better idea of everything.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Not sold on The Herald

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Obviously there’s nothing to see until tmrw, but as of now it sounds very meh to me. Maybe I’m misreading the information but it sounds so much like the tempest with limited access

The passive effects of the facets that sound to be only boons aren’t the coolest to me, but I’m really loving what I’ve heard about the active effects. The shield is OK to me, I’ll have to see if it works well and if it has any means of helping with offence. I’m really looking forward to making a Bard Type character though. If the auras are cool enough and if the spec doesn’t make me completely unable to kill things I think I’ll love it!

Glint active skills for the facets have a lot of offense.

OMG. OMG. OMG. Roy replied again! fans self

Haha

Quite the opposite for me. I’m super sold!! I can’t believe you’re not. Passive effects along with great sounding actives! What more did you want!?

@Roy, what’s wrong with you man!? I’m already overboard hyped for the Revy and now you go and do this?!!? I’m having to dailing 9-1-1 as I type this! My mind has been blown clear off my body! I’m actually scared to watch the POI tomorrow.

ROFL. Got to keep the hype train rolling. Make sure to watch out for the POI stream tomorrow and a post I’ll be making after. There will be some extra stuff from BWE feedback.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Not sold on The Herald

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Obviously there’s nothing to see until tmrw, but as of now it sounds very meh to me. Maybe I’m misreading the information but it sounds so much like the tempest with limited access

The passive effects of the facets that sound to be only boons aren’t the coolest to me, but I’m really loving what I’ve heard about the active effects. The shield is OK to me, I’ll have to see if it works well and if it has any means of helping with offence. I’m really looking forward to making a Bard Type character though. If the auras are cool enough and if the spec doesn’t make me completely unable to kill things I think I’ll love it!

Glint active skills for the facets have a lot of offense.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Herald Questions

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1: Do either of the shield skills have any effects on enemies or are they entirely for
defense & support?

2: Are all of the upkeep benefits for facets boons or are there other effects?

3: Is there any way of ending a facet aura without using the chain skill and putting the
facet on cooldown?

4: Why are the VFX so amazing?

Check out the POI stream this Friday where I’ll be showing everything off and much of this will be answered.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Herald (Glint) Details

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I guess upkeeps will be something like -3/-4, so you can activate 2 and still not be out of energy in 8 seconds.
Well at least i hope you can keep at least one permanently with still a low but positive energy regen

Some are cheap, some are expensive. You’ll be able to keep multiple up at the same time. A lot of the inspiration for the skills came from what you might find a bard style class doing in other games.

I’ll be showing it all off plus some extra things on the POI this Friday which will give a much better idea of how everything works.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

I do not envy Roy

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Jalis will get some love, but Shiro needs it too, on the healing skill (less icd)

Just wait and see all the love. There is enough to go around.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

I do not envy Roy

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Oh it works Jekkt! Revenant was the profession I spend the most time on this BWE1, and it did very well, much better than last time [:
It needs balancing ofc, like every other professions does, and it will always be like that. I would like to see something really focused on defense like Endure Pain or Renewd Focus.

There will be some changes to jalis to push it more towards being ‘tanky’.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

I do not envy Roy

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I welcome all the feedback!

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Let's talk about Maniacal Persistence

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There will be some tweaks to this trait soon™.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Revenant WvW roaming videos + feedback on Rev

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Awesome video and feedback!

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

[Feedback] on Revenant Beta

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Awesome feedback everyone, keep it up! I’m working on changes based on feedback from this last weekend and will likely make a post updating with changes at the end of this week, if not then next week.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Revenant Changes

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Removing this from being stickied since the beta has happened with these changes. Feel free to keep posting here, but I’ll be making another thread like this with changes I’m making due to feedback from this last weekend.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Revenant is gone now?!?! How long?

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How long until the next beta? I MISS MY REVENANT SO MUCH! THE ELEMENTALISTS HAVE THEIR POWER AGAIN! I WANT TO WATCH THEM SQUEEEEEAAALL. Does anyone know when the next beta is out. Maybe with the new specialization they’ll let us test it? So sad. Revenant I such sad. I can’t play the game now that I’ve tested greatness. Please relieve me of my pain

Soon™

Glad you enjoyed it. Working on a lot of feedback changes from this last weekend and will be making a post with them all sometime in the near future.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Sword 3 not an evade?

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The might is point-less especially since you can cancel jade winds over and over to build 20+ might with a single trait. It will also bait out dodges from people if they know what to dodge on a Rev.

That’s a bug, thanks for pointing it out. It’ll be fixed for the next iteration of revenant.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

[BUG] Outgoing Healing from tablet

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I’ll be looking into it.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Off-Hand Sword 4 block issue

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Thanks for bringing it up. It’s something I know about and have fixed internally already so the next time you can play it, it will block for the full intended duration.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Roiling Mists Bug?

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It increases the effectiveness of fury by 50% which means it goes from 20% critical chance increase to 30%. The text currently is a bit misleading and will be changed as well as the trait being buffed.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

First Thing I am Doing This Friday

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There won’t be any underwater for the revenant this weekend. When it’s ready™ Soon™

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Impossible odds?

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Rage is better. Revenant gets +10% crit rate and +7% damage from traits under fury, plus the normal 20% from the boon and 7% from the rune. 25 might is easier to achieve and mantain, expecially in pve and wvw, so you’re comparing a 5% with a 42% damage increase (factoring only 100% crit damage).
It’s math.

Price doesn’t really matter, since Revenant is the first class that gets so much boost from fury.

Also in group play both are outshadowed by scholar runes.

First, trait is +30% crit rate (not +10%). (20% from Fury + 30% additional from GM trait). I’m not sure if did math or just did the napkin version and compared Fury/Ferocity against Might/Power only without other boons and total boon uptime.

I’d like it if there was an actual Rune alternative.

As confirmed by Roy, the trait gives 50% of the usual + 20%, so it’s 30% total (20+10). He also sait it may be buffed. Description is misleading

Yeah, I’m looking at buffing it because 10% crit for a GM trait is a bit weak. Might try making fury 100% better so it’d give 20% extra crit.

Revenants may get some access to swiftness. When it’s ready™

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Impossible odds?

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1 second of swiftness? 1? No, really…1?

Impossible Odds is a pulsing quickness and super speed while you are upkeeping the skill.

Does it trigger the cd of legendswap when out of combat? I’m curious to know if we are going to be able to use it (almost) permanently while ooc.

It’s not intended to be constantly used out of combat, but I think in the version you all get to play this weekend that you’ll be able to do what you said..

Just remove the superspeed part and add condition transfer like it was in original gw1 version of this skill. You wont have to worry about it “unintended part” boosting our move speed outside of combat anymore, while also providing us a viable tool to remove conditions in dps builds – it would also synergy well with Mallyx. Basically 3in1. With phase traverser and chill on sword 2 we dont really need superspeed. We would like to use upkeep abilities before the combat start, disabling it just due to this one skill is simply wrong.

It wouldn’t be disabling anything, just making the legend swap recharge is both in and out of combat so you can’t get back much more energy out of combat then you do in it. Which is something I intended to change anyways.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Impossible odds?

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

Game Designer

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1 second of swiftness? 1? No, really…1?

Impossible Odds is a pulsing quickness and super speed while you are upkeeping the skill.

Does it trigger the cd of legendswap when out of combat? I’m curious to know if we are going to be able to use it (almost) permanently while ooc.

It’s not intended to be constantly used out of combat, but I think in the version you all get to play this weekend that you’ll be able to do what you said..

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

How Hyped Are You [Poll]

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

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Where is the ‘Colin Hype Train’ option?

Not this time Roy. Now it’s the ‘Roy Hype Train’!

CHOO CHOOOOO!!!!!

CHOO CHOOOOO!!!!!

o.0

Choo Choo

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Impossible odds?

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

Game Designer

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1 second of swiftness? 1? No, really…1?

Impossible Odds is a pulsing quickness and super speed while you are upkeeping the skill.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

How Hyped Are You [Poll]

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

Game Designer

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Where is the ‘Colin Hype Train’ option?

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Race for a revenant?

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

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Mine will probably be human.

You can still be in my Warband Roy, despite the choice.

Thanks! I was worried there for a second.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Race for a revenant?

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

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Mine will probably be human.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Revenant WvW Roaming Video

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

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You know what else would be nice? Another Revenant beta weekend

Soon™

https://www.guildwars2.com/en/news/the-first-beta-weekend-event-begins-august-7/

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Revenant WvW Roaming Video

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Roy Cronacher

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Nice video!

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.