Showing Posts For Saidor.7028:
Sadly the world of full of gear obssessed button mashing console players who are hell bent on ruining every mmo with demands of higher based gear and harder dungeons. This forces developers to waste time on appeasing these moaning minnies and pushing the game out of realistic reach of real people.
So here is an idea…
We have scaling down, and, imo, it works well. So why not have scaling up?
Make your legendary weapon and gear experience based, the more experience you gain, the better your equipment automatically becomes. Then, when you enter a dungeon, the game scales up based on how well equipped the group is.
result, console playing, button mashing, gear score muppets get to play the gear grind game, developers can concentrate on new content expanding outwards not upwards and casual players are never left feeling stuff is unatainable because the game fits around you.
In many ways muds made better mmo’s because of their limited nature. People were more social because there was less to look at. Also, a lot of mud players were students bunking off lessons and all sitting in the universities computer rooms because back in the day people didnt have internet at home, and if you did, it was pay as you go and several hours a day online ment several hundreds of pounds a month on telephone bills.
but yes, Genesis, Hall of Fame, Ancient Anguish, Wormhole – all awsome fun. I remember playing Wolfenburg as well, one of the first commercial muds and a huge stepping stone towards the mmo’s we have today.
Hey I got my lemon for $60……
How does a Tauren hide in a cherry tree?
It would be interesting to see an MMO where the commercial world is controlled by players and not by npc’s. No auction houses, no repair bots, no instant production of goods… an environment where you have to interact with other players to get things done, where the players set many of the quests and provide the rewards. For example, a character who develops in to a merchant may have to pay a characters who has developed a warrior to go and get his spikey fruit eggs from the tree of the ten headed chicken so he can make a pie of ultimate healing for the character who developed in to a dungeon explorer etc etc…
The problem is the real world is slow and tough and the considerable majority of people wont swap that for button mashing mayhem.
I guess it could be done on some scale and it would certainly be different but it relys on a LOT more player interaction than is seen in MMO’s these days.
I’m not scared of pvp just not interested in being killed in a a few seconds. Thats not playing the game thats just getting ganked. Wasnt interested in that in wow not interested in that in GW2. Oh for the days of decent warhammer pvp….
Can I haz your stuff?
However, cant disagree with the majority of your post.
Probably been said before, needs to be said until something is done about it.
The Tooltips when you roll over you action bar are really really annoying, They are huge, the block the screen and there needs to be an option to either turn them off, or make it so you have to keep the cursor over them for an extended length of time before they pop up, or what ever, just stop them popping up like bars on a graphic equaliser.
One word
PANDAS.
Oh dear, if this game is going to get gear obsessed like wow they may as well pull the plug now. I hate gear score scumbags.
This game is pants enough thanks.
I tried to name my Engineer Bob the Builder but it wouldn’t let me.
Norns look like giants mated with dwarves.
I used to be called SKYRIM but then…….. you know the rest…..
Huetred. No second name as i neither know when or how you get them.
The answer is simple, no one wants to play a half cat half goat cross breed, they want PANDAS
For me the lack of magic in the game isn’t about solo or group play, it’s about a connection to the characters, the world, the story – and for me, that’s nonexistent at the moment. It feels like an arcade game.
The majority of the game needs to be solo play, and you should indeed be able to get to the highest level through solo play, however, group play should be encouraged. Some of the events that take place clearly encourage a group of people to come together, though no real cooperation is needed.
I dont think things need to be harder. Some mobs are easy, some are not. Two on ones are often difficult and most three on ones you get crushed. The bosses in the main story mode are a real pain to try and take on at their suggested levels.
Finding a constant group of players to play with isnt possible for everyone. The work I do is at unsociable times. I almost never have a Friday, saturday or sunday evening to play for example. Most of my playing time is daytime or very late at night. Then trying to find a guild that looks after members at all levels and isnt just interested in end game content and what you ‘gear score’ is (coverall term for thoese type of muppet scum players) is almost impossible.
Embrace the grind? No way in hell. There is no need to grind anything for any reason. Grinding is a result of a lack of imagination, unbalances the game and drives people away.
It’s pretty much impossible to make a ‘personal’ story and you should all have been intelligent enough to know that from the start. The very best you can get is a wide variety of variables so that the same story is told in a different way, but inevitably it’s a fixed, linear story designed to get you from point A to point B.
My advice is simple. Slow down.
Explorer the world, try out different weapons, do gathering and crafting, join in some of the bigger events.
Unlike other games you get experience from a lot more than just questing so dont rush from quest to quest trying to speed level. Game life moves pretty fast, if you don’t stop and look around once in a while you are going to miss it.
I’ve found the same with a warrior in regards to the story mode. Normal content is fine, but story mode bosses seems to make you go splat very easily. I get fed up, leveled my character to the top level of that zone and then completed the story mode stuff. Even then, I died on some of the bosses and had to rush back to finish them off.
+1 for first person view, very useful in caves when you have to go in to corners.
Also, i’d like to be able to scroll out further as again, the current view level can sometimes be obstructive.
The only issue I have with it is when you are doing an event and you have to run from one location to another. Its not realistic or necessary to constantly go so slow.
so what you are saying is you want to press 1,2,3,4,5,6,7,8,9,0,1,2,3,4,5,6,7,8,9,0,1,2,3,4,5,6,7,8,9,0 instead of just 1,2,3,4,5,1,2,3,4,5,1,2,3,4,5.
It doesnt matter how many different skills you have, someone with no life will come up with the perfect rotation for each class, post it online and thats all anyone will do.
Until someone comes up with a new combat system button mashing in rotation is all we will get. Plus, you have to account for the console generation. You can’t have anything too complicated for them.
If people pay for a product and it isn’t up to the standard they expected then they the right to complain about it. The issue is whether or not their complaints are legitimate and whether or not anything can be done about it.
It’s somewhat irrelevant that the game is only a few months old. They’ve had a 1st game to build on and plenty of time to get things right in terms of style and content.
I don’t think this is a bad game, from what i’ve seen of it, but it’s certainly not anything special. I’ve not seen it even attempt to do anything origional and what it’s copied from other mmo’s hasn’t been implemented very well. It certainly isn’t going to be the wow killer so many people were claiming it would be.
End game issues will always exist. Its the end of the game after all, once you’ve done everything you want to do what else is there to do? Its a problem every mmo has. The same with repetative questing styles. There is only so much you can do, and with the console generation you have to dumb things down to accomodate them because they cant handle anything beyond button mashing.
For people who have never played these types of games before however, it will all look shiny and wonderful.
Of course there is a simple solution to all these problems…..
……just add pandas.
(edited by Saidor.7028)
I believe players are too detached from their characters in this game for it to have an effective RP environment. At times it feels more like a 90’s arcade game than the latest generation of MMO’s. After spinning and bouncing around the screen during combat I half expect a voice to come along and say ‘Flawless Victory. Your soul is mine’.
I agree that too many people race off as fast as possible to get to the highest level. I don’t see the point in that. Every MMO has end game issues and just turns in to a pointless and boring gear grind.
On the Lore side of the game, to me there is none. No doubt there is, but it isnt very obvious from just playing the game. I never played the first game and the intro movie was pretty pants in explaining anything other than a big icy dragon whooped some viking wannabes butts and now they are all boo hoo about it. So there is nothing that really draws me in to the game in the way that other games have, though admittedly the lore in games like Warhammer, Star Wars, Star Trek etc is far more widely known and accessible but still, certain warhammer did a good job in getting it across.
Without that attachment to your character, rp is going to be pretty none existant.
I have played WoW, Warhammer, Star Trek, Star Wars, Rift and Aion
Warhammer, Star Trek and Star Wars I played from launch, the others I cam in to some time after the launch, wow I started playing 6 years ago.
None of the those were as dead as GW2 has been at the lower levels.
I dont find many people in the lower levels (1-15). Occasionally you’ll see a group of players running around doing events togather and one or two individuals just starting out but in comparison to the other main mmo’s – its dead.
I have to admit I found the game boring when I started. It just didn’t feel right and instruction on how to do things was poor so I found I was missing out on too much and not doing things right.
So, I started a new character (the first one only got to level 5) and took things more slowly, taking the time to explore and to learn, and that was more fun. Seeing what different weapon types do for example.
That said, i’m not overly thrilled with the game. The events don’t feel right, the personal story is abysmally presented, and the lack of player interaction for a new game is shockingly bad. For a game that was supposed to be the new uber MMO it feels like a hodgepodge of other games and themes.
Still, my new character is up to level 10 and it is getting more fun to play, but it hasn’t grabbed my imagination in the way that other games have.
I’ve just joined the game in the last few days and considering it’s recent launch I am very surprised by how dead it is. I picked a server that was listed as having a high population and I play at peak times for my country but I rarely see more than 4 or 5 other players. Given all the hype about how good this game was supposed to be i’m a bit concerned it’s going to end up like warhammer in a hurry.
I’ve tried several different characters in several different zones but they are all the same. It’s all abit boring at the moment.