I am opposed to the ‘rank specific’ requirement of these abilities and think they should just be given at rank 1 if they grant an advantage as WvW specific abilities. I am going to go back on something I once thought was a bad idea but might if implemented correctly make the game play better. Players in WvW should get an ability similar to Balthazar’s Aura in GW1 except castable on another player at great range. It should have no effect on the player it is cast on, only to those around him. Whatever the effect it produces its intent should be to break up zerg stacking(its intensity should increase with the number of players it affects). Flame rams should have a passive effect that grants immunity to said ability to a limit.
WvW only abilities based on rank is garbage if they give a player any advantage over another. It has never worked in the past. It won’t work here.
Actually it worked great in DAOC, which is the game that GW2 WVW is based on.
Come on. Don’t defend rank specific abilities that may grant you an advantage. You know what the consequences would be. WvW is one of my passtimes and I don’t want it ruined by people who think rank specific abilities which give them an advantage is a great idea and I don’t want it ruined by rank specific abilities which grant people an advantage. I already leveled my character up to 80 once(actually leveled 5 characters to 80). I don’t want to grind in 50 on 50 culling wars that has nothing to do with WvW to get rank specific abilities to be on a level playing field. That grind would probably go on perpetually. Think on the consequences! Ranks themselves are great. This is not CoD. If someone gets a scope on their gun as a rank specific ability and owns me because of it that does not work! That makes people do 50 vs 50 vs 50 culling wars on some designated part of the map where the three spawn points are closest to get their rank up and get that scope. Idea dismissed.
WvW only abilities based on rank is garbage if they give a player any advantage over another. It has never worked in the past. It won’t work here. Who are the players that would get the advantage? Mobs of 50 rolling over everything. Not only do they roll over everything but they get additional abilities earned through rolling over everything to roll over everything harder.
This is the incentive for playing WvW: it’s fun. People play football because it’s fun. They may also play football for scholarships or do it as their life profession to make money. I don’t think there will be scholarships or money awarded for playing WvW. Therefore the incentive to play WvW is fun. You bring on additional staff for WvW and this is their brilliant synthesis? Ranks sound great. It’s a great way to keep score. Rank specific abilities doesn’t work if it grants the player an advantage. It never has in an mmo. This is something you do in call of duty not two groups of 50 rolling over each other or one group of 50 rolling over everything. With this I see every incentive to practice match fixing. To go out in force and farm people when you are the server causing a blowout. I don’t want rank specific abilities that give me an advantage. I want blueprints.
Lazy Ranger WvW Build
All knights armor and jewelry except for karka shell. Berserker Back.
Valkrie longbow. w/e greatsword.
6x exquisite ruby jewels
w/e runes in armor. I use 3x lyssa and 3 beryl orbs.
30/30/5/0/5
Traits: Steady Focus, Eagle Eye, Signet of the Beastmaster, Trapper’s Defense, Quick Draw, Pet’s Prowess
Slot Skills: Healing Spring, Signet of Renewal/QZ/Signet of the Wild, Signet of Stone, Signet of the Hunt
Elite Skill: I use Take Root. If you aren’t a sylvari use whatever.
Consumables: oil + pie/truffle steak
Pets: Red Moa + Jungle Stalker for buffs in siege. Owl + Jaguar for sniping.
Swap pets for 2 seconds of quickness when using barrage or bursting with rapid fire(Steady Focus + Signet of the Wild makes barrage hit big). Use greatsword for swoop to get around faster and to escape combat for out of combat regen. Use signet of stone for 6 second invulnerability. Use signet of renewal to break immobilize when needed. Use Take Root for 3 second invulnerability.
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Lazy Ranger WvW Build 2
This was inspired by how my longbow/hammer warrior performed compared to lazy ranger.
Same gear as lazy ranger.
20/20/20/0/10
Traits: Steady Focus, Piercing Arrows or Eagle Eye, Primal Reflexes, Quick Draw, Wilderness Knowledge, Hide in Plain Sight, Shout Master
Slot Skills: Healing Spring, Protect Me, Quickening Zephyr, Signet of the Hunt
Elite Skill: Take Root or Rampage As One
Consumables: oil + pie
Pets: Jaguar + Brown Bear
The idea is simply to snipe with stealth jaguar + longbow + QZ. Use the brown bear + dodge roll + shout to shield yourself from damage. Hide in Plain Sight substitutes for stun breaker.
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Support Ranger WvW Build
Same gear as lazy ranger.
20/20/0/30/0
Traits: Steady Focus, Eagle Eye, Agility Training, Quick Draw, Vigorous Spirits, Strength of Spirit or Nature`s Protection, Spirits Unbound
Slot Skills: Healing Spring, Stone Spirit, Storm Spirit, Signet of the Hunt
Elite Skill: anything
Consumables: oil + pie
Pets: anything
The idea with this build is to keep your spirits alive and in range of your group. Signet of the Hunt probably seems redundant with Storm Spirit proc but you want mobility to keep your spirits alive. You want to give 4 seconds of protection every 10+ seconds to people with the spirit buff and still do damage at max range with longbow and dance your pet around with side mouse buttons. If you are forced to be in range of siege that will destroy your spirits then run the lazy ranger 2 build slot skills with Sick `Em instead of QZ. Use Strength of Spirit, Nature`s Protection, and Evasive Purity for Nature Magic traits.
(edited by Saweth You Him.9047)
Pets are pretty bad in WvW. I don’t even use devourers anymore. I stick with red moa and jungle stalker. Waiting 60 seconds before you can fire off another 2 second quickness isn’t worth it so I don’t send my pets out and risk disintegration unless it’s against a very small group where everything has been commited.
The spirits are pretty bad. I liked the spirits in GW1 more. You could make projectiles fly faster or do more damage. I think they also had a higher effective radius. The spirits in GW2 die to 1 or 2 aoe. Having them run with you will get them killed. The 10% damage one is inconsistent since it has a % chance to proc so you can’t force it to proc on a killshot. In will more likely proc in the middle of a projectile spam ability for little effect. It might increase your overall effective damage by 1%. It affects up 5 people I believe so total effective damage output is probably increased by 5% of your own damage. That is a small boon for how much a liability that spirit is. The sun spirit on the other hand always procs for high damage if you run a condition build independant of what skill is used. The sun spirit is the best of the four. The protection spirit is a liability that most likely won’t reach your melee. It might mitigate the second or third hit from a thief or aoe but the spirit itself is just as likely to get hit by the thief or aoe them knowing it has a 60 second cooldown and little hp. The swiftness spirit might make sense if instead it crippled your opponent on proc. It probably wouldn’t be in range of your melee to whom it would be more useful for chasing high mobility classes. The active abilities of the spirits are bad. They should have a cast range.
To make one small comparison between spirits and banners. Anyone can pick up a warrior banner and hit 3 for group swiftness and 4 for extra mobility to get to where they need to go and drop it whenever they want and other players can’t kill it. It order to get swiftness from the swiftness spirit you first have to be in range of it, then you have to hit something until it procs. If your group moves it will we left behind unless you have the trait that makes spirits follow you. If someone sees spirits following you they will aoe you until all your spirits die.
You would think spirits(of the land if you will) would be like altars or idols. Their purpose should be to protect the land for which they have an active effect by granting boons(defined more generally than a boon in GW2. The spirits active effect on the ally) to the allies on that land. Sun spirit makes sense. Protection spirit would make sense if it gave priority to those wielding melee weapons. The damage spirit is impotent. The swiftness spirit should grant cripple on proc instead to keep the fight on said sanctified land and to indirectly protect the spirits themselves. If not then they should give priority to those wielding melee weapons. Where would you use a swiftness spirit besides kiting a boss? In an open field it dies. It a keep or tower it is pointless. Tucked away at a supply camp it might grant an advantage if it gave priority to those wielding melee weapons. Cripple spirit might slow the game down and make it less fun. But the swiftness spirit doesn’t really speed it up and make it more fun.
I would conclude that spirits are only useful for kiting stuff that doesn’t have ranged aoe. All this aside I have a lazy ranger build that works great so I don’t have much problem with the ranger. If the spirits suck don’t use them. If the pet sucks use a buff pet or a devourer. If shouts suck don’t use them.
Exactly, my warrior friend used to one-shot underleveled eles for 15k. His record is still going strong.
I’ve done that on mine with killshot wearing yellow gear and green jewelry ^^.
I’m used to getting hit for 5k meteor shower crits on my ranger that stacks toughness. Masterwork staff should scale up to 850 weapon damage vs. 1050 for exotic.
(1 – 850/1050) * 100% dps loss or 19%
http://wiki.guildwars2.com/wiki/Damage
I don’t think condition damage depends on weapon damage so maybe you could try running a condition build.
http://wiki.guildwars2.com/wiki/Condition_damage
Base condition damage I assume is the same in WvW whether or not you have been scaled up. You lose some condition duration because you can’t fill up your top trait line which is a loss of (1- 110/130) * 100% = 15.4% damage. DPS remains the same though until you reach stack cap which occurs when your first condition or first bleed wears off.
Conditions and mobility would be my advice. You get exp everytime you repair something or build something or tag something that gets killed.
I’ve never done much pre-80 WvW though so other people probably have better insight into what to do.
FA probably won’t ever see Kain because of rating reset. But I’d love to take on Maguma again. They have by far the best forum threads and are a blast to play against. Maguma +1.
We’ve got so many other problems with out class, most notably the weak damage of main-hand axe, that a major overall of pet controls would be more of a problem than a solution. As it stands, pets require a degree of skill and familiarity to operate successfully, separating good Rangers from the rest of the flock. Can you be effective without your pet? Absolutely. They just make us better.
Adding the option to bind a key to “Guard/Avoid Combat” is not a major overhaul of pet controls. You can click on “Guard/Avoid Combat” with your mouse. Enabling someone to bind a key to it is effectively the same as clicking the button with your mouse but now using a key to do it instead. If the mouse click on the spot on screen is already implemented(which is more difficult to code than a keypress and keyrelease) then there should be no reason not to add the option of binding a key to “Guard/Avoid Combat”. It does the same thing as clicking on the button with your mouse except it would be done with a key on your keyboard.
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So playing a ranger takes a lot of work. Probably more work than other classes since we have to be aware of both ourselves and pet and manage both ourselves and out pet. So there should be a hotkey to swap between “Guard” and “Avoid Combat”. You can do F1 and F3 but if you pet is set to “Avoid Combat” it comes back to you after you kill something and you have to F1 again on new target. If you leave you pet on “Guard” it will attack whatever hits you and if it’s a melee pet it might pull a bunch of stuff as a result. Sometimes you want to pull one thing away from everything else without your pet aggroing until it’s in position. So having a hotkey to switch between “Guard” and “Avoid Combat” is much more efficient. It’s also only one button to press to cycle between the two rather than pressing F1 and F3 or whatever you bind those keys too. The F1/F3 system actually seems convoluted. We work hard enough as it is and most seem to agree ranger is underwhelming in WvW so why make us work even more with this convoluted hotkey system?
I think what Lunchbox was saying is that the “return” button for the pet is just as effective as what you propose so why make this quality of life improvement take priority over problems that have more of an impact on game play?
If you hit return while your pet is in “Guard” mode it will either attack when it reaches you or attack when you are attacked again. I would rather my pet stay by my side until I am ready for him to enter combat unless I want him to enter combat ahead of me. Having a simple hotkey binding to “Guard” and “Avoid Combat” is a large quality of life improvement for the ranger and it is also very easy to implement. There are many things that can be changed about the ranger but this one is the most simple. As simple as an if/then statement. It could be done tommorow. It could be done right now.
Any aspect of the ranger can be used as an excuse not to change another aspect of the ranger if it seems more important. This aspect of the ranger is very easy to change and would make a big difference. You can click on the “Guard/Avoid Combat” button with your mouse at anytime. Why not give it a most simple key binding. This isn’t something that takes a team of devs and a bunch of math and alpha testing to implement.
(edited by Saweth You Him.9047)
So playing a ranger takes a lot of work. Probably more work than other classes since we have to be aware of both ourselves and pet and manage both ourselves and out pet. So there should be a hotkey to swap between “Guard” and “Avoid Combat”. You can do F1 and F3 but if you pet is set to “Avoid Combat” it comes back to you after you kill something and you have to F1 again on new target. If you leave you pet on “Guard” it will attack whatever hits you and if it’s a melee pet it might pull a bunch of stuff as a result. Sometimes you want to pull one thing away from everything else without your pet aggroing until it’s in position. So having a hotkey to switch between “Guard” and “Avoid Combat” is much more efficient. It’s also only one button to press to cycle between the two rather than pressing F1 and F3 or whatever you bind those keys too. The F1/F3 system actually seems convoluted. We work hard enough as it is and most seem to agree ranger is underwhelming in WvW so why make us work even more with this convoluted hotkey system?
There is a keybind for about face which is kind of weird. I bound mine to alt + Q. Why is there no keybind option to toggle between “Guard” and “Avoid Combat”? They won’t free up the mousewheel to bind “Attack my Target” and “Return to Me”. I want to play a lazy ranger with a keybind for “Guard” and “Avoid Combat”. I think that is the only skill or ability in the game which you can’t bind to a key. I want to play a lazy bear trap ranger. I don’t know if this should be in the ranger forum or the suggestions forum as it fits both shoes. If it’s it one it will probably be infracted for not being in the other. Someone better versed in law want to make a sound legal document out of this and make a petition? I can’t imagine it would take a huge leap of coding to make that simple keybind. Us rangers already have it bad enough as it is.
Only spirit I run is sun spirit. 10% damage spirit is too unpredictable. Stone spirit usually isn’t in range of melee. An extra 1.5kish burn damage every 10+ seconds isn’t that bad. It’s little more than half sharpening stone in total single target damage. You can apply 25 stacks of bleed with barrage when using sharpening stone however. If you hit on average for 15k then you might get 1.5k damage out of the 10% damage spirit.
They should simply normalise the rating gap. Make it more pronounced with a wider gap or over a period of time. Make it smaller but more viscous. Stuff that moves faster through it encounters more resistance. A T9 blowout that might amount to a smaller point gain would move more freely across a smaller gap. A Kaigneng blowout that would normally amount 200+ points would encounter more resistance due to viscosity thus the point gain would be reduced across gaps. Normalized gaps that are smaller and have a higher viscosity.
In many matches the server that is first in a given tier often can determine who comes in second or third. They may place the weaker server in second and the stronger server in third. This becomes an issue in the top tier. This may tend to happen in any tier as stronger servers want to push strong servers away and hold onto weaker servers to move up.
Staff + dagger/dagger isn’t that bad. If you land spectral grasp use the immobolize on dagger and dagger away. Running into a group with dagger/dagger is probably sucide unless maybe you are in clerics gear and drop a flesh worm to teleport out when you are about dead. Perhaps flesh worm + spectral grasp + spectral armor/well of darkness with spectral mastery and minion master and maybe ritual mastery. Unfortunately that doesn’t synergize well with plague elite since activating it destroys your worm.
I personally prefer corrupt boon + blood is power + something depending on the situation + staff to do lots of damage and remove boons(with corrupt boon) off people who stack them. I switch to dagger on overextenders to immobolize them then use focus 5 or dagger 5 and dagger 1 and life siphon.
Farewell Maguma and Dragonbrand I think. It’s a shame the 1/48th of a day from Maguma didn’t last all week and we didn’t have as close a match as I was hoping from your earlier trouncings to get in the green spot in T3. After the first couple days it became mostly a spectator sport.
Shame on the Judas from Fort Aspenwood. Hopefully there won’t be unfriendly fire in future matches. He who turns WvW into political garbage is political garbage. He who turns WvW into fun is a great guy/guyess and is commendable.
O man all the cards are on the table now. If Maguma doesn’t hold I’m going to say “How was you 1/48th of a day Maguma. Tell us all about it. Spare no details.”
We had a queue so we were unable to fight back.
na na na nah nah. Our ques disabled our guilds from coordinating across borderlands. You dropped the first ego bomb. Tell us about your 1/48th of a day, not what came after.
30 minutes? We held east keep from 8 est to 11, and garrison from 8 to at least 9:30… It was just an alliance push to hype us for reset tomorrow. We had fun, why are you so uptight about it?
1/48th of a Day by Charly Dickenshire
It was just. The countenance of Fort Aspenwood was in disarray. The eye was where the nose should be. The nose was where the mouth should be. And the mouth, the Word was gone on that 1/48th of a day in the year 2013 AD. Senseless and fractured the armies of Fort Aspenwood from each other four from one. One of the four itself fractured into many. One of the four itself to become the story of 1/48th of a day. The one invaded by the smug and organized armies of the Maguma. Their armies were great. There was no question to their greatness. Ungracefully swept through the one already fractured disturbing the majesty of Fort Aspenwood. They said ‘their borderlands were full. kitten to them their borderlands were full. We conquered them their borderlands were full’ that 1/48th of a day. And it was just. It was just an exercise for the following week. These wretched of one broken from four and of themselves fractured into many. They are us and we are all one and it was just. The countenance of Fort Aspenwood was restored after that 1/48th of a day. The eye was where the eye should be. The nose was where the nose should be. And it could speak! And its words were ‘Victory! Victory! It was not just!’ The fractured became one. The one a part of four became one with the four. The countenance restored. ‘Victory! Victory! It was not just!’ And to victory marched Aspenwood as one purging the Maguma from their homes. 1/48th of a day come and gone to be remembered and to be forgotten.
(edited by Saweth You Him.9047)
I have found ranger to be underwhelming compared to a support warrior in WvW. If they would free up the mousewheel to keybinds it would make managing a pet so much easier. If they reduced the cooldown of sick-em to 30 seconds and made it last 5 seconds that would be great too. Then you could run the cleric bm build with signet of the wild, sick em, and guard with a longbow. Use guard + sick em + 2 on the longbow for bursts. Inbetween pelt away with your longbow.
ANYWAYS. My server is not populated by a bunch of la-de-das. We are not civil to the point of ‘hugs and kisses wins every war’. The 1/48th of a day has come and gone. A focused fist was made against a diluted borderland. Time passed. The threat was pushed away. More time passed. And now we are on to tonight’s matters. If these things are so far above you that ignorance is the only answer you can contemplate then be ignorant. Your 1/48th of a day is over. Let us proceed with the night’s matters.
O man all the cards are on the table now. If Maguma doesn’t hold I’m going to say “How was you 1/48th of a day Maguma. Tell us all about it. Spare no details.”
We had a queue so we were unable to fight back.
na na na nah nah. Our ques disabled our guilds from coordinating across borderlands. You dropped the first ego bomb. Tell us about your 1/48th of a day, not what came after.
Can you stop? you are embarrassing yourself and my server.
I’m definitely not embarrassing myself. Quit being so civil. They dropped the first ego bomb. They bomb my harbor, I nuke their city.
Most of my day, all of the 47/48ths of it for which I was awake was spent in first place and it was fantastic.
O man all the cards are on the table now. If Maguma doesn’t hold I’m going to say “How was you 1/48th of a day Maguma. Tell us all about it. Spare no details.”
We had a queue so we were unable to fight back.
na na na nah nah. Our ques disabled our guilds from coordinating across borderlands. You dropped the first ego bomb. Tell us about your 1/48th of a day, not what came after.
O man all the cards are on the table now. If Maguma doesn’t hold I’m going to say “How was your 1/48th of a day Maguma. Tell us all about it. Spare no details.”
(edited by Saweth You Him.9047)
We are on top again and its only been 30 minutes of 3 hours.
Nevermind. I blame the monthly and the number of salvage kit usages required to achieve it. Who’s going to farm up 1000 salvagable items? That has to be the most deliberate time sink I have seen. ‘You must farm. I command you to farm. No farm, no wreaths.’ That or they want all the level 2 white items cleared out of the ah. I bet you we will have the highest score on friday.
O well stuff happens. This has traditionally been FAs weakest time slot. Good exercise for the people playing right now in coordinating many different guilds together. For the republic and to the benefit of the individual.
So all things being equal you are at your weakest? Excuse me while I feign shock, and wheel around to mock with wildly derisive meta-humor.
Wait a few hours. If nothing changes in a few hours you can have your transcended ego.
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And before transfers we fought to the last blade of grass during this time struggling to hold on before relief logged on.
O well stuff happens. This has traditionally been FAs weakest time slot. Good exercise for the people playing right now in coordinating many different guilds together. For the republic and to the benefit of the individual.
And we lost the castle too <.<. I think we have crystal desert fever in a 4 hour time period over the course of a day.
I wasn’t there to see our borderlands get pillaged but I bet it had to do with ques in every borderland and eb at this time and the people who need to get where they need to go to defend being unable to do it.
I found the warrior longbow works quite well in WvW. I ran a 0/20/0/30/20 with healing banner and toughness banner and budget knights/berserkers armor. Banners give regen plus stat buffs plus swiftness when you pick them up and use #3; and the healing one heals for 3.5k+ when you use its #2. #3 on the longbow hits 5 people for 3k each + burning. #2 hits a bunch of people. The adrenal ability covers an area whose radius is twice that of a mortar incendiary shot. And amongst all the aoe and healing and conditions adrenaline builds quite quickly. And the cooldown on #3 is 10 seconds while for barrage it is 24 seconds. Plus the warrior in the budget gear has 23k health and about the same toughness compared to 17k health on my equivalent ranger in exotics. And I can switch to rifle and do a killshot whenever it suits me with only a 5 second cooldown on weapon swaps. Or I could equip a shield or gs for extra survivability and escape. Plus I have a 5 second invulnerability ability I don’t need to trait for while for ranger you need 30 points in the top line for 6 seconds of invulnerability. So the warrior longbow has better aoe, better aoe conditions than ranger longbow. The warrior’s support abilities are better than the ranger spirits. The heal on the healing banner on a 10 second cooldown is better than the moas hit or miss heal on a 40 second cooldown or 20 second net cooldown with 2 moas. And I can switch from longbow to rifle while #2 and #3 are on cooldown on my longbow and spam piercing shots. Ranger longbow has 1500 range if traited and spammable #1. I can also use the crit banner instead of the toughness banner and use its #2 for perpetual fury while for a ranger the red moa can keep fury up about 5/6 of the time if you for whatever reason run a boon build and have the cooldown reduced to 24 seconds.
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The most simple way to balance match-ups would probably be to make the first place servers npcs within a given tier worth more points if you kill them until wednesday.
Maguma and Dragonbrand getting owned by Fort Aspenwood. You will remember it like it was yesterday. The source of all our siege knocking down your towers and keeps.
Owned by Fort Janthir is such a harsh way of putting it sir, would probably get a lot of the dedicated players angry. Just an Fyi.
We took the beatings. Fought the impossible fights. Built the community of ________. From many different backrounds and many different servers one idea was planted firmly in the soil of Fort Aspenwood: __________. Whether you call it Fort Aspenwood, Fort Janthir, Isle of Aspenwood, or The Forest of Dreams on an Isle in the middle of a Sea of the dead bodies of Maguma and Dragonbrand, __________. Our magesty has been enthroned on the pages of this thread. We are what makes others create excuses. We drink vintage fun because our vineyards are planted with the seeds of community and __________. And at the end of the week, when the scores reset, when the previous weeks toil is done, we drink more vintage fun until the floor rises up to meet our face as we black out.
Maguma and Dragonbrand getting owned by Fort Aspenwood. You will remember it like it was yesterday. The source of all our siege knocking down your towers and keeps.
Maybe it was 3/4 the whole time. That’s some serious dishabituational schema shift thinking I saw 1 second on longbow before I played around with sb+gs for awhile. I am thinking the shortbow might be a lie. It gives the illusion of killing faster than it actually does so when you go back to longbow it seems it shoots quicker. Thus greatsword swoop and shortbow must expand the perception of the passage of time. So when I switched back to longbow and the passage of time became relatively normal it seemed my bow was shooting faster because the passage of time seemed slower because any period taken from it is smaller(equal divisions independant of time) where I the ‘temporal constant’ observer within this period percieved no change of time until it was pointed out by another observer from empirical unts. Thus the longbow in the dishabituated state seemed to shoot faster because the period which the shots occupy is smaller but I get the same number of shots per period because I am a ‘temporal constant’ observer.
Or something like mesmer cast time reduction from GW1 where the spell casts faster but follow through results in same overall dps.
Yeah it’s about 24 shots in 30 seconds.
It seems to shoot faster and more shots over a time interval. If so then this is the end of the era of glass cannon in WvW. Everyone will need to stack some amount of toughness to offset that 1500 range shot.
Caught me by suprise. I was running sb+gs with omnomberry pies and piercing shots and 68% crit chance getting extra damage procs off the lifesteal then I switched back to longbow and was like wahhh? My bow is shooting faster.
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Anyone else notice #1 on longbow was reduced to 3/4 seconds from 1 seconds or is this a bug. If so it is way op. But hey whatever.
I use either signet of renewal+stone+the hunt or three traps. Running a 30/30/5/0/5. So HaO all the way for me. Since I run lb+sb I can usually exit combat to heal to full if I’m low thus I only need a burst heal to get me that far. I’m think of running grasping vines+stone+the hunt with sb+gs so that makes it even easier for me to exit combat. Only problem is if I get hit by a necro’s ‘blood is power’ and have a 40 second bleed on me with no conition removal. Then I have to use bears.
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50 people in a square with a side length of about 15 norn widths charging headlong into a group of people. Do what the Russians did to the Germans in WW2 when they were blitzed. Let your center fall back and encircle keeping your ranged safe while exposing theirs? Once you seperate their ranged from their melee do a pincer on the melee? If they go into stealth you counter by going into stealth?
AOE spam makes people spread out. If they don’t spread out you pile as much aoe as you can on the stack then single target those with the lowest hp. Or fire a ballista bolt through the pack since it’s piercing and I believe it can hit up to 50 targets like any other siege. You can set up ballistas really fast.
A debuff that forces people to spread out would be bad for melee.
Then there are abilities like the guardians staff 5 and other wall abilities that discourage bunching up.
Then there are wells and the mesmers reflect dome ability.
Then there is the necromancers ability that spreads all conditions from a single target to all nearby targets.
I’ve reconsidered my position- Zerg is inevitable and here’s why.
If you aren’t 80 with full exotics/legendary… your life expectancy is in seconds… I don’t care what your class/skill is… in a ‘fair’ fight. Almost nobody is up for that kind of consistent punishment.
I’m not.
I logged in and jumped on my 36 Ele… and got nailed over and over again by SoR… 3-4K hits; I could 1-2 hits with dodge and boost, and then I’m down. Mist… avoid for another couple seconds… and then I’m staked… 5 second fights!?
Unless I’m running with a zerg with plenty of others who can either share the damage or protect me to some extent… there’s almost no reason to even bother.
The game has progressed to ‘that’ point. If Wv3 can’t appeal to the new player… then it’s destined for a niche player and a definite continual decline.
It’s that way in pretty much every game mode in every mmo. I’ve played serveral mmos. In any of them if you get jumped by 5 or more people you are toast unless you are a tank. A 36 elementist; the class with the lowest base armor and hp in a WvW isn’t a great example. If you see a fight you know you will lose run until you find the numbers to meet theirs. Or avoid them altogether. At 36 the only thing you would need from WvW is kills for the monthly which you can do on any character. If it’s your first character you should fully explore the story mode and do map completions for the armor and crafting material rewards.
We are going to have the same match-up next week as we did this week except our rating will be reset to 1500? Well reset will sure be boring. The week after 1vs1 with one server spectating. Week after blowout. Week after hopefully back to business as usual.
In my own borderland
Me: How many supplies does hills have
Answer 1: 1599
Answer2 1599
Answer 3: 1599
Answer 4: 1599
Me: There is a group of ten at our top camp setting up siege. No idea what they are doing.
Meanwhile all the camps this roaming party took had been retaken back while they were laying siege to the top of the our bl. They were eventually wiped at this most pointless of places and sent back to wp.
Maguma roaming party it was at the top of our borderland. Stayed their just to lay siege to me; me being the only person from my borderland presently there.
Why would you want to join a map designed for epic 50 on 50 battles if you don’t want to engage in epic 50 on 50 battles? sPvP has 8 vs 8. And even though WvW is epic there is plenty of oppurtunity for surgical strikes with smaller groups. If the problem is hordes of 50 capping everything in their path backcap them with a group of ten and lay siege to one of their forts with a group of 40.
Get rid of golems. Or replace them with something else. Or nerf them so they can’t use buffs, portals, or wp. Taking a fully upgraded keep before the wp resets is silly.
Make a WvW daily so I can spend my wreaths on catapults.
Don’t make the map bigger or more spaced. I don’t want to run farther to get to where I want to go.
Trebs counter trebs.
Elementists focus ability wins treb wars. This gives a bias to that class in WvW. No clue how to balance it but if it were balanced don’t make it supply based since keeps would win every treb war.
Make eb jp a 5th map seperate from eb but enterable from eb. If people want to pile into the jp let them fill their boots but don’t let them que up the eb map.
Pre-render everything about a stealthed person except their position and make reappearance from stealth priority over all other position render (specifically for a theif). Render the full duration which they are not in stealth without cutoff.
If a mass group come out of stealth and gain a culling advantage give the disadvantaged lag quickness to offset the duration for which the stealthed group had an advantage. e.g. the stealthed group should only gain the human reaction time bonus for their efforts.
Otherwise leave well enough alone. The game is F2P. No reason to appease a minority. It is one of the reasons I bought the game. I don’t want to see it watered down because people don’t like or can’t appreciate the dynamics of WvW.
A poem about two theifs. One who can’t cook and one who substitues the bad cooking with siege engines and stabbing.
How about this one:
One flew east
One flew west
One flew over the cuckoo’s nest