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Incoming AoE nerf and rezzing in WvW

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Posted by: Saweth You Him.9047

Saweth You Him.9047

Radius of AoE seems fine to me. Frequency only seems to matter with aoe that procs conditions. From my understanding once you start a dodge roll you are immune for the duration. Max targets is probably fine too. The necromancers staff #3 would be nasty if it could hit more than 5. Increasing max targets would in my opinion allow necromancers to dominate areas with conditions making them impassable. Damage of aoe probably needs to be reduced for elementist meteor shower, theifs dagger spin, elementists stone aoe. The aoe root ability probably needs to be removed altogether since that negates your most basic defense against aoes: dodge roll. No clue how to deal with mesmer illusions. You give them AoE resistance but they still take up one of the 5 possible targets. You give them no AoE resistance and they pop. Make AoE hit 5 players + 3 illusions/pets and give illusions/pets AoE resistance? Something like 75-80%.

so sayeth the great innuendo

1/11/13 CD, IoJ, FA (Round 4)

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Posted by: Saweth You Him.9047

Saweth You Him.9047

sigh Looks like my job as theater commander inbetween major guild timeslots was taken over by an influx of guilds. Guess I’ll go apply for guild wars 2 ei. It was fun fighting the tough fights.

so sayeth the great innuendo

Incoming AoE nerf and rezzing in WvW

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Posted by: Saweth You Him.9047

Saweth You Him.9047

I think nerfing aoe would make WvW stale. All of it would make WvW stale. I predict it would turn WvW into an arrow cart/trebuchet match.

so sayeth the great innuendo

Incoming AoE nerf and rezzing in WvW

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Posted by: Saweth You Him.9047

Saweth You Him.9047

If the issue is a zerg stacking one on top of another to split aoe and power rezzing then throw fear at them with a fear skull and wolf pet or give a ranger a 1-handed sword and invulnerability signet and rampage as one and 6 seconds of quickness and spam 1 on the zerg. There should be no limit to the number of targets hit by a melee weapon that cleaves.

Warriors have 5 seconds of invulnerability as well as stability and can spam 100 blades.

so sayeth the great innuendo

(edited by Saweth You Him.9047)

Incoming AoE nerf and rezzing in WvW

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Posted by: Saweth You Him.9047

Saweth You Him.9047

An aoe nerf!? wth!? The only aoe that needs to be nerfed is the elementists meteor shower and its ability to dominate walls and the theifs spinning dagger ability because they can use it out of stealth right on top of you. Nevermind 20 golems being portaled to a reinforced door and taking it down in 3 seconds with time warp then portaling away out of combat and wp to safety. Golems stack like flying untis in an rts and require 0 supply carried by people to execute their attack. And they are nerfing area denial!? Nevermind the mesmers focus ability that can pull people without line of sight. And they are nerfing area denial!? Nevermind aoe stealth and culling.

Corrupt Boon → Bane Signet → Spectral Grasp → Signet of wrath. Aoe problem solved.

so sayeth the great innuendo

Crystal Desert WvW players could use more!

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Posted by: Saweth You Him.9047

Saweth You Him.9047

I transferred from FA to CD and it’s been a blast. I got my map completion done and as soon as the seven days are up I’ll transfer back to FA.

so sayeth the great innuendo

WvW Top Guilds Thread

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Posted by: Saweth You Him.9047

Saweth You Him.9047

New rule guild must be greater then 10 (Unless you got video proof of your 5-10 man wiping a 50-60 man zerg and yes I have seen it on da youtubes :p

The period between greater and 10 belongs to me.

so sayeth the great innuendo

WvW Top Guilds Thread

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Posted by: Saweth You Him.9047

Saweth You Him.9047

Name: Changing Bums(CB)
Raid Size: 1
Specialty: polymath
Server: Fort Aspenwood
Reason: The reason changes with the period

so sayeth the great innuendo

In my opinion, paying transfers will create problems

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Posted by: Saweth You Him.9047

Saweth You Him.9047

I like this in a sort of cruel wicked way. People who need to win like someone who needs a smoke will pile onto winning servers and win through attrition. And they will have to que to get into WvW. While my home server has almost no que times so I can WvW whenever I want and it will naturally gravitate towards an equal match-up. I just hope it doesn’t end up in the unlucky tier against a predominantly oceanic server where I don’t get to see who I’m fighting because I’m asleep. Stomping and upgrading at bipolar periods of the day is expensive and no fun. As a matter of fact there should be a set of oceanic servers and an artifically high latency for oceanic players on American servers so this doesn’t happen.

so sayeth the great innuendo

1/11/13 CD, IoJ, FA (Round 4)

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Posted by: Saweth You Him.9047

Saweth You Him.9047

If we get Golem blitzed by ioj during Jerry hours then so be it. I would look forward to tier 4.

so sayeth the great innuendo

1/11/13 CD, IoJ, FA (Round 4)

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Posted by: Saweth You Him.9047

Saweth You Him.9047

If I recall the scores were reasonably close until it was sunday I think ioj fielded their best guilds in our borderland at the same time CD fielded a huge force and we were stuck on defense the whole night and were down to only two towers and our garrison. We had no capability to produce counter play against CD because we were entirely pinned down. At that point the match pretty much went to CD. ioj makes no effort to take CDs bay keep. When CD was blue we pushed CDs bay keep and their borderland. In this match-up CD pushes our Bay keep every night.

so sayeth the great innuendo

WvW need to be fun for "losers" too.

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Posted by: Saweth You Him.9047

Saweth You Him.9047

If the outmanned buff increases ones ability to kill then guilds will field surgical strike squads in outmanned borderlands and blitz anything that costs money to upgrade.

so sayeth the great innuendo

EB Jumping Puzzle

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Posted by: Saweth You Him.9047

Saweth You Him.9047

I am not arguing against fighting in the eb jp. I am arguing against camping the enterance and rendering the puzzle itself completely null. Like I said there used to be fairly grand battles in the arena. The point of the jp is to face people and fight for rewards. But the enterance to the jp is itself not a jp. It’s a portal to purposeless death. If you like things rendered vain then that’s your thing but I presume the jp was put there to fight over not to die upon spawning.

so sayeth the great innuendo

EB Jumping Puzzle

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Posted by: Saweth You Him.9047

Saweth You Him.9047

You need to go into the jumping puzzle with a guild to do that. Prior to alt+f4 is no escape the arena was camped and the opposing server accrued in the dark room and made an attempt at the arena. As it is now there is no accruing. Just death upon entering the jumping puzzle since you can’t log in combat without being credited with a death. Unlike the rest of the entire map of WvW when you enter the jumping puzzle you often zone into instant death before you are aware of your surroundings. Advantage campers.

so sayeth the great innuendo

What class is optimal for commander?

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Posted by: Saweth You Him.9047

Saweth You Him.9047

Any class that can remove boons to prep a spike? Especially stability.

so sayeth the great innuendo

EB Jumping Puzzle

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Posted by: Saweth You Him.9047

Saweth You Him.9047

A poison field and a field that negates healing altogether similar to the ones in orr needs to be added at the beginning of the jumping puzzle to prevent guilds from camping the start of the puzzle 24/7. It renders all the tricks and traps throughout the puzzle mute and it’s easy loot for the campers to prey on one target at a time using the overpowered mesmer pull ability. Since you can’t go back through the portal; if you get tapped by an arrow cart you are effectively dead.

You can argue that they would camp outside the field or treb the spawn from a distance and you wouldn’t be able to heal ect. The can make the edge of the field intercept projectiles into it and give players multiple routes of escape out of it. At least in this case if the fringes are being camped one can simply log before they are picked off and discourage camping the start of the puzzle.

so sayeth the great innuendo

1/11/13 CD, IoJ, FA (Round 4)

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Posted by: Saweth You Him.9047

Saweth You Him.9047

FA/EB/YAKS would probably be a very close matchup that would go the full week. Certainly the most competitive of the tiers if we end up in T4. And it would probably stay that way until Kaingeng and their one testement mongrel guild that is disturbing the ongoing competitive spirit in tiers barges in and makes a pointless week to fill their egos or whatever their problem is. I would love to be perpetually golem blitzed by a money guild all week.

so sayeth the great innuendo

1/11/13 CD, IoJ, FA (Round 4)

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Posted by: Saweth You Him.9047

Saweth You Him.9047

If either we or ioj goes to T4 I will be happy. They(ioj) have to be the lousiest server I have had the somewhat pleasure of playing against. They do their math on a 1-dimensional abacus and act as nothing more than a tier filler. They put the fate of the game entirely in the hands of CD so they can choose the weakest servers to hoard into the tier and catapult themselves up a tier or just sit at the top of T3 farming.

so sayeth the great innuendo

1/11/13 CD, IoJ, FA (Round 4)

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Posted by: Saweth You Him.9047

Saweth You Him.9047

Bah. Carebear forum rules. Everybody line up infront of smc gate and ready your carebear stare. We can take this castle with love and compassion. As for the cheaters, they get extra love and compassion for being naughty. Nothing makes a naughty person nice like a warm tender hug. Come here Hekatombaion.4320. Lionheart has something special for you.

I’m not sure I get what you’re talking about.

I am trying a character assassination on you with a carebear stare. Read the forum rules sticky and you’ll get it. You troll a lot so you seem like an obvious target.

so sayeth the great innuendo

1/11/13 CD, IoJ, FA (Round 4)

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Posted by: Saweth You Him.9047

Saweth You Him.9047

Bah. Carebear forum rules. Everybody line up infront of smc gate and ready your carebear stare. We can take this castle with love and compassion. As for the cheaters, they get extra love and compassion for being naughty. Nothing makes a naughty person nice like a warm tender hug. Come here Hekatombaion.4320. Lionheart has something special for you.

so sayeth the great innuendo

Level 80 Exotic Gear. . .

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Posted by: Saweth You Him.9047

Saweth You Him.9047

For a full cleric/berserker set you would have to craft. A full set requires 56-75 ectoplasm depending on weapons and whether or not you have the karka shell trinket. You would also need gems(rubies,emeralds, ect.) which are easy to get and orichalcum which can be easy or difficult to get depending on how many 60+ characters you have and the spawn points in the eb jumping puzzle. The rare crafting materials for cleric/berserker are expensive and I have found drop seldom even with a full magic find set on. The high level cloth and leather is generally cheap. If you are lucky you will have blacklion kits to break down lvl 78+ yellows into ectos. I think I have obtained 4 total over all my dailies. If you are lucky when you do map completion in the lvl 80 areas the exotic you get will have a rune or sigil in it worth many gold which you can get out of it with a blacklion kit plus the possibility of ectos.

The cleric/berserker armor itself is only 30 ectos plus mats but I’m including all slots since I assume that’s what your looking at. It’s a time investment and something you pretty much have to plan ahead for. I think the chance of turning 4 78+ greens into a 78+ yellow at the mystic forge has dropped significantly. I think the odds used to be about 1/3 but I haven’t seen anything in the last 10 tries.

These two sites should help you find the path to your desired set and any intermediary set you pursue:

http://wiki.guildwars2.com/wiki/Berserker#Triple_attribute

http://wiki.guildwars2.com/wiki/Equipment_acquisition_by_stats

The three karma sets are relatively easy to get if you do dailies and the monthly to build up karma jugs then use a karma booster when you consume them. (They were even easier when you could do the winter event jumping puzzle for karma flasks but that is in the past.)

so sayeth the great innuendo

Rangers wvw?

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Posted by: Saweth You Him.9047

Saweth You Him.9047

You pretty much need a gaming mouse to play a ranger well in WvW. They won’t let you do keybinds to the mousewheel because it only constitutes a keypress; and a keyrelease is needed in this game to reprime abilities. So you need extra buttons on your mouse for your free fingers to manage pet attack and return while keeping your pet passive. Otherwise you pet gets tab-targeted or auto-targeted and dies. (It took me a while to wring this out of Anet. The path to the answer was pretty convoluted and clandestine; and arrived at the answer that made little sense to the issue as a whole. But nonetheless its the answer.) With a gaming mouse a ranger can probably beat anything one on one if you use the invulnerability signet. For large scale battles you’re pretty much restricted to the devourer or buff pets unless you want to throw a one time wolf fear or some other aoe into a pack of people using guard(or a jaguar every 40 seconds).

so sayeth the great innuendo

1/11/13 CD, IoJ, FA (Round 4)

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Posted by: Saweth You Him.9047

Saweth You Him.9047

May your diaphragm draw ecstasy into your soul so you fight without merit or purpose zerglings.

so sayeth the great innuendo

Tier 8 Points Extremely Scewed

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Posted by: Saweth You Him.9047

Saweth You Him.9047

I am highly opposed to payed transfers. There is so much cheating in the tier I am in right now that if I want out of it I don’t want to pay money to move. The game advertised free transfers when I bought it. That is what I expect. Otherwise I want a refund.

so sayeth the great innuendo

Is "Guard" (Ranger) an exploit (on walls) ??

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Posted by: Saweth You Him.9047

Saweth You Him.9047

If you play a necro or a norn you can put a worm turret on the wall. The ranger ability has a red crosshair which mean its a ground targeted ability like the worms so if the pet goes on the wall then that is the intent of the ability.

so sayeth the great innuendo

1/4/13 CD, IoJ, FA (Round 3)

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Posted by: Saweth You Him.9047

Saweth You Him.9047

Since IOJ is tougher to take in a standup fight than CD I’d say we already have a tentative peace. We need the manpower for the hordes of ‘just a bunch of people’ ‘full of just a bunch of words’ who win through attrition.

so sayeth the great innuendo

1/4/13 CD, IoJ, FA (Round 3)

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Posted by: Saweth You Him.9047

Saweth You Him.9047

How about you push us out of the tier right now if you are so capable. Or how about I try my hand at match manipulation and join the cd server and idle in cd borderlands 24/7 or give away troop strength, makeup, and location and waste keep supply building a line of rams from your garrison to each of the keeps.

so sayeth the great innuendo

Question Regarding 3rd Party Software

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Posted by: Saweth You Him.9047

Saweth You Him.9047

To whomever authoritative figure,

are third party key binds allowed in GW2? I want to bind my pets attack and return commands to my mousewheel but their is no option in the control options to do mousewheel key binds. I want to do this because the ranger pet is cumbersome in WvW and consumes too much mental resource to use fingers already dedicated to abilities and movement to manage my pet while keeping track of hordes of people on my screen and my pets location relative to me and whomever it is attacking and whomever else is relevant while managing my own character in organized chaos.

so sayeth the great innuendo

WvW is a mess: How to fix it

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Posted by: Saweth You Him.9047

Saweth You Him.9047

So many rules. In my opinion logistics should be kept simple. I don’t want to do a list of chores to keep the wheels turning. I am either an infantry man, an artillery gunner, an engineer, an intelligence agent, or a combination. If I want to do logistics I’ll walk out my front door and run some errands.

Now how about a topographical siegemasters map or a range finder on blueprints.

so sayeth the great innuendo

My experience with wvw after 3 1/2

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Posted by: Saweth You Him.9047

Saweth You Him.9047

Shame. I juiced every drop out of an mmo that is free to play. I went through the story 5 times with 5 different races avoiding dungeons because I was not a fan of them and not stepping foot in WvW until I was 80. Planned ahead for my exotic gear set and the time investment paid off. I did it without really having to do anything over and over again besides the story line which is pretty standard in mmos and the daily quest which is also pretty common among mmos. Now I have a fully geared 80 I can jump into WvW whenever I feel like going to war; otherwise I can read a book or play fallout 3 or something.

so sayeth the great innuendo

Rangers wvw?

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Posted by: Saweth You Him.9047

Saweth You Him.9047

Rangers are bloody awful trowel dregs. They need to be buffed.

so sayeth the great innuendo

1/4/13 CD, IoJ, FA (Round 3)

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Posted by: Saweth You Him.9047

Saweth You Him.9047

Yeah well there isn’t much to be done about Jerry.

so sayeth the great innuendo

1/4/13 CD, IoJ, FA (Round 3)

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Posted by: Saweth You Him.9047

Saweth You Him.9047

Shame there is a west coast bias to this game since they get the last caps in and theirs carry over night. 5000 point spread up until tuesday night. Our blowout(FA) came after eastcoast get up in the morning and go to work/school bedtime. But prior we definitely played more skillfully and with greater wisdom. Since things are pretty much settled I will see you again on Friday.

so sayeth the great innuendo

Name 3 "easy" improvements for WvW

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Posted by: Saweth You Him.9047

Saweth You Him.9047

1. Make blueprints account bound

2. Get rid of golems

3. Make all pull abilities los only

so sayeth the great innuendo

Wanting to choose a useful character...

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Posted by: Saweth You Him.9047

Saweth You Him.9047

I have an 80 warrior,guardian,mesmer,necro,ranger and of them I’d say necro and guardian are the best at WvW. Guardians have retaliation shout, 1200 range non- projectile knockdown and 1200 range non-projectile immobilize to make overextenders suffer. 1200 range smite can be brutal on stuff that can’t move. Plus they have aoe protection on their shield.

The necro has a boatload of base hp and their staff skills all do an aoe condition if used right(except 1) and can be spammed one after another. Their pets take up space and are additional hp the enemy has to burn down. They can convert all boons on the enemy into conditions. They have a trait that puts a mark of blood on the ground everytime they dodge roll. If you want be nasty you can use the 1200 range pull and the immobilize on the dagger to bring a ranged glass cannon to your front line. If traited and geared right the bleeds on from the scepter can burn through an enemys hps and you will have over 30k hp to boot.

so sayeth the great innuendo

New WvWvW map in February ?

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Posted by: Saweth You Him.9047

Saweth You Him.9047

I’m hoping they introduce a population distribution graph for WvW so you can see you servers performance relative to population differences across the four maps. Maybe normalize the serverwide rewards recieved from WvW relative to server population if they haven’t done so already. And of course putting their own ideas into improving the map. If you look at what happened to AV it went to crap because of ideas from people. You look at WC3 custom maps and they have improved over time because of the artists ideas. One of them became independent and became huge.

so sayeth the great innuendo

The Fundamental Flaw of WvW.

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Posted by: Saweth You Him.9047

Saweth You Him.9047

From my understanding the only gear that provides a 1:2 ratio is soldiers which means you have 0% crit and no condition damage which means if you get hit by weakness half your attacks will be glancing blows and you will do crap for damage. My toon has an invulnerability button which I presume counters everything( it actually doesn’t, I have died while invulnerable). But I died before I could hit the invulnerability button so the theif is o/p.

Ascended gear from fractals is unfortunate and shouldn’t be used as a pretext to expand on it and introduce it to other parts of the game. ( I do realize there is ascended gear in the game. To assume that I am oblivious to this is to be the paragon of ignorance to the superlative degree of a woodwose creating words as an incentive for self satisfaction.)

I have never made the assumption that the only way to reward WvW is better than exotic gear. If you go to the gear merchant you will find that you can trade your tokens for exotic gear if you choose to do so.

To simplify this for the sake of not being libeled by the prejudice. You can attain exotic gear by:

1. dungeons
2. crafting
3. WvW
4. Karma

You can only obtain ascended gear via fractals which is unfortunate. Fractals have nothing to do with WvW. Putting fractals level jewelry with fractals level jewels in WvW to spend tokens on is a great incentive for those who need one. It would be even better than fractals jewelery since you could custimize it with a jewel. But then all people would do is tap or kill other people and dominate the jumping puzzle to maximize their badge intake instead of focusing on objectives.

Classical conditioning is a great way to solve the problem of the individual mind wanting more of something, anything, so that they pursue what comes next in the hierarchy of events. Habituating the masses so the game plays the way you want it to works but habituating yourself to enjoy the game as is you may find works as well. The tragic theif spike happens. But what is a story without a fall and what is a more tragic fall than a random out of place theif spike.

so sayeth the great innuendo

The Fundamental Flaw of WvW.

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Posted by: Saweth You Him.9047

Saweth You Him.9047

I could care less about reward in WvW. I prefer the 13ish sets of exotic armor and 7ish sets of exotic jewelry you can currently get. I’d rather their not be something greater to gain from WvW that lessens your options overall. There are many paths to achieve a full set of exotics and in my opinion thats the way it should be. Stuff is stuff whether it is orange or pink or magenta who cares. I’d rather spend more time enjoying WvW than chasing down stuff. With that said the mist vault jumping puzzle time sink should be rid of and a player should recieve two random sets of blueprints in the mail upon entering WvW. And something should be done about theifs. Their kill time is less than my reaction time and I’m not entering some hyper-conscious zen state traveling between objectives because they exist. My toon isn’t a glass cannon either. He was built using a gradient curve and an iterative method to put a 2:1 ratio between damage and survivability and max out the damage component. If I die to a theif before I can react either I’m kitten or your game isn’t balanced or that’s the way its meant to be(not even enough time to hit the invulnerability button). If it is then it is. Otherwise had a fantastic 3 way battle last night until we got outnumbered on multiple fronts.

so sayeth the great innuendo

Solution for Thief in WvW

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Posted by: Saweth You Him.9047

Saweth You Him.9047

Use a warrior with an offhand mace that can knockdown everything in a line for two seconds to knockdown the theif killing your dolyaks.

so sayeth the great innuendo

Solution for Thief in WvW

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Posted by: Saweth You Him.9047

Saweth You Him.9047

There should be a mechanism that tells you which direction you are getting hit from by somebody in stealth. I would assume all 8 classes have the sense of touch so if they get hit from behind there should be something to let the user know that’s where the attack is coming from. Then you can do your dodge rolls and aoe accordingly. This preserves the 1 vs 1 nature of the thief since only the target is aware of their location but also allows them a fighting chance. A glass cannon that you can’t see or hit and can spike you with impunity and which you can’t interrupt but which they can interrupt you is an issue.

so sayeth the great innuendo

Why is there no WvW compromise in place???

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Posted by: Saweth You Him.9047

Saweth You Him.9047

HAHA! You can move your great guild to a server that competes against others that have mostly NA player and win till you move up and play against 24/7 servers and lose to a ghost. Or you can play top 24/7 servers and lose to a ghost. I have no ideas.

so sayeth the great innuendo

Thoughts on WvW cont.

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Posted by: Saweth You Him.9047

Saweth You Him.9047

Suggestion 2 doesn’t work. It doesn’t work because it’s to much work and if it is broken moral is broken. WvW should flow naturally with the option to choose different paths to achieve a goal. A zerg usually has guardians/necros/mesmers to keep retalation up and remove boons and convert/transfer conditions on the tip of the spear of the opposing force. People aren’t stupid and will break off to raid a supply camp when the need arises. Diamonds are great for rally points and spotting artillery strikes but the crossed orange swords tell where the fighting is. The only crappy thing in regards to structure in WvW is how linear and cumbersome the breakout event is. And you pretty much have to do them because to turn them down is to turn down free shielded siege and an oppurtunity to make the enemy commit their forces.

Desert storm was won with a zerg. The greater zerg generally destroys the lesser zerg. If the keep portal is deactivated the greater zerg gains time and space when on the offensive. Time to set up siege and space to coordinate a strike on the outer wall/gate.

The only real organization required, and it’s not so much organization as it is awareness, is the defense of your siege weapons from berserkers or any counter offensive.

Anyways WvW isn’t just about where you organize and commit you forces. It’s also about where you force the enemy to commit theirs. Whether you go in one big confident fist or try to break up into smaller organized forces the same rule applies.

so sayeth the great innuendo

ComingTo WvW on 12/14 (renamed)

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Posted by: Saweth You Him.9047

Saweth You Him.9047

“Alt+f4 is no escape” should definitely be undone. Or remove repair costs on armor. The penalty for death should be respawn and run back. You barely get anything for killing another player anyways. Maybe a badge or a broken fang. I have a 1000 badges in my bank waiting for a future patch to introduce something worth spending them on because soldier gear is easily shut down by weakness. All the CC melee abilities are on long cooldown so I don’t see the benefit of running soldier over valkyrie/knight or pure carrion for big crits plus survivability or compounding condition damage plus survivability both of which go around the weakness debuff.

As far as the breakout event is concerned the siege turtles from fort aspenwood in GW1 should be reintroduced with slightly greater range than a trebuchet and a few escort npcs to clear any enemy siege structures than are keeping the attacking force pinned in. The turtle shold have two attacks. The trebuchet range attack for killing enemy siege and a mortar attack to kill enemy players so enemy players can’t kite around the trebuchet attack and render the turtle immobile.

so sayeth the great innuendo

ComingTo WvW on 12/14 (renamed)

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Posted by: Saweth You Him.9047

Saweth You Him.9047

How about running two instances of WvW on two groups of servers. One the old way where the object is to capture towers, keeps, and the castle. And one this new trash way where the object is to kill with complete abandon.

so sayeth the great innuendo

ComingTo WvW on 12/14 (renamed)

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Posted by: Saweth You Him.9047

Saweth You Him.9047

So I buy the game and set up a bullpen of 5 level 80s striving to gear them for WvW and you change the rules and turn WvW into trash. I walk into the EB puzzle. I get tapped by an arrow cart. I get swarmed by ten people. I’m dead. Who would have ever possibly though that there would be posses of people compensating for something else in their life griefing the hell out of someone before their character has even loaded. I actually set up one of my 80s in lvl 2 whites to scout for people compensating in their loopy craven ego craving hollow nicotine soul meritless forever always need grief cloud to see if it’s even worth bringing in one of my geared 80s to fight for my server. Why are their repair costs on armor in WvW. There isn’t repair costs on armor in Mists pvp. Suddenly the organization curve is a vertical line and you can’t just zone in and join a fight unless you want to pay a gold a day in repair costs. I see every incentive to always transfer to the best server and join the grief cloud. I won’t but I bet you many will. Suspended vanity WvW. Stop thinking and leave well enough alone. You turned war into a griefing match.

so sayeth the great innuendo

ComingTo WvW on 12/14 (renamed)

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Posted by: Saweth You Him.9047

Saweth You Him.9047

I was going to try to equip my 80 guardian in exotics and play melee but after seeing this I think I will run a lvl 80 1500 range lowbow ranger in whites that look like greens with transmutation stones and indiscriminately tap as many enemies as I can. Hit the invulnerability signet every 72 seconds and ninja a killing blow.

so sayeth the great innuendo

ComingTo WvW on 12/14 (renamed)

in WvW

Posted by: Saweth You Him.9047

Saweth You Him.9047

“Alt+F4 is no escape” won’t work without an anti-griefing mechanic. People will run the eternal battlegrounds puzzle naked or with white weapons for passive traits and go for the invisibility fountains and only gear up when they have numbers and are ready to fight. On top of that people can get free stuff by repeatedly killing a friend on another server who runs naked into the same place in WvW. No one will care.

The curve for getting a fully geared character of a certain spec is so sharp that there shouldn’t even be repair costs in WvW when killed by a player. Why penalize someone for fighting to the death?

Any melee that gets hit by corrupt boon then bane signets is going to get shafted by repair costs. I have plenty of knockdown/stun/immobilize/stip boon builds to grief players’ wallets with the intent of doing just that.

The only real penalty from this is the time it takes to take your armor off and put it back on and avoiding the groups that go after peoples wallets rather than objectives because it’s more satisfying.

so sayeth the great innuendo

Mantra of Pain dialogue annoyance

in Mesmer

Posted by: Saweth You Him.9047

Saweth You Him.9047

Most annoying thing ever put in an MMO. I charge it up everytime I kill something and my head aches. There should be an option to turn off the sound for this one skill. Hearing it every 10-15 seconds is brutal.

so sayeth the great innuendo