Yeah, that is the splash damage around where the shot lands, hitting the wall. Imagine some of those rocks in your first screenshot getting flung into the wall and damaging it.
Allright, i some sort of figured out that would be somekind of “Colateral Damage”, but the question is does it the “Full Damage” or “Reduced damage” than a direct hit ?
If it does a “Reduced Damage” then it´s fine, but if it does the “Full Damage” as a direct hit then it´s not fine.
Anyway, many thanks for your inputs guys/girls.
Regards
Seed
Hello Anet,
I would like to know if there is some sort of invisible radius from Trebuchet. The thing is that yesterday i noticed that our Tower was taking damage from a trebuchet that was firing from the SM. This is not something unusual, but the wall of the tower was taking damage even though was not hit. Here are some screens. I would appreciate a small input if it is intented or is somekind of bug.
Regards
Seed
I do not think that there is a need to nerf that skill. Just add a negative effect to it and the problem will solve from it self.
At the moment Time Warp : Create an area that warps time, granting you and your allies quickness.
They can change it to : Create an area that warps time, granting you and your allies quickness. Allies under the effect are taking 50% more damage.
In that way a mesmer will think twice when to activate the Time Warp, since it has a negative effect on it.
Regards
Seed
Hello everybody,
As the title says, i would like to make a suggestion concerning a small WvWvW addition.The normal WvWvW modus will not be affected. It is simply a small addition. At the moment the modus is plagued with some type of boredom. It seems that many of us have lost their appetite for WvWvW. So here is my suggestion of how to increase the appetite for WvWvW.
1. Make a lobby similar to PvP, where players can meet and team up. Let´s say 8 man teams. Team A is from server “X”, Team B is from server “Y”, Team C is from server “Z”.
2. Make a map where the objective is to capture a “Tower”, “Castle” or something similar. Conditions are the same as in normal WvWvW. Break the gate, go in, kill npcs, capture the “Tower”.
3. Insert a mechanic, similar to “Flag” from GvG. The purpose of the “Flag” in GW1 was to grant a 10% Morale-Boost every 2 minutes. Now, instead of a “Flag” insert a “Trebuchet”. The team that controlls the “Trebuchet” grants the team a 5-10% Damage of gate every 2 minutes or something similar.
4. Place a time-limit. Maybe a 30 minutes time-limit. ? At the end of the time-limit if no team has captured the “Tower”, “Castle”, then the team that done the most damage wins the game.
5. A possible reward beside the normal reward like exp,karma,money would be a 100 point addition to the winning team. That means that the winning team from server “X” brings 100 points to the total server points.
6. Make a small ranking system. Something in the line of Team A contributed a 100 points to the server. Afterall, everyone wants to be on the scoreboard.
Now, i do not know how hard is to implement an idea like that, but i think will bring a fresh wind on the WvWvW modus and inrcrease the appetite.
Regards
Seed
(edited by Seed.5467)
The thing is, you only said that the knockdown effect requires a moving foe. Meaning that you could still use the skill, even if the foe wasn’t moving. And that’s still a 5-10s recharge Shout, which can be made to heal. And that’s broken as hell.
Yes, if the foe is moving then it´s knockdown. If not it doesn´t. Also, it doesn´t need to be a Shout, if that is your concern.
You might not be considering a Vigorous Shouts build, but with a recharge of 5-10s, it would be an instant favorite for those builds. I play one myself and I know I would take that thing just because of the short recharge rate.
Would you be using the skill, if it wasn´t a shout ? I have 1 sec stun on my shield and a 2 sec knockdown on Bull´s Strike. As an Axe-Shield warrior my self, i would welcome it.
“Isn’t near an ally”, how exactly does that work against mobs? Even with no effect whatsoever, that’s yet another 8s recharge healing Shout.
In mobs, it´s only a shout with no effect whatsoever. Again as i said above does not need to be a shout, if that is your concern.
There’s plenty of ways to make Charge and Signet of Rage give you permanent Swiftness:
+20% Boon Duration alone does that
Signet Mastery alone does that
Lung Capacity alone does that (because it requires a minimum of +20% Boon Duration)
Sure, you need 20 points on Tactic line for the “Lung Capacity”, and 10 points on Discipline for the “Signet mastery”. But tactic line is for those that favor banners shouts and warhorn if i am not mistaken. What about those who want to play something other than a “Shout-Heal” warrior. And in all honesty, if i wanted to play heal warrior i would played a Guardian and not a warrior.
Permanent Swiftness should not be something that is handed out like candy during Wintersday.
No, Primal-Rage was the Elite-version of frenzy with the only addition of moving faster. And it wasn´t a permanent swiftness.
The thing is, Frenzy is already very problematic.
How come ? Because of the 4 sec quickness or because of the 60 sec recharge ?
What you suggested wasn’t reworking existing skills, it was a crapton of new skills. Also, did you notice that every race has the same number of skills? Well, adding all these skills into the Warrior means that every other race would have to get just as many new skills.
Whether i said it on my OP or on my second post it´s not the point. The point for suggesting these skills is that the warrior needs either reworking on skills or some new skills.
And besides, one of the key reasons they kept the amount of skills on GW2 very small was because they felt that the quantity of skills on GW1 was getting out of hand.
Sure, it´s was very hard to balance with a second profession. Hence there is no second professions anymore. Although with second class profession was more variety, even though only a small percentage of the skills were used as viable builds.
And honestly, GW2 is a new game. It should not cut-and-paste things from the previous incarnation. Because let’s face it, if you do that, you might have just as well released a graphical update to GW1 instead.
That might be, but if you take something that worked previously why change it after all? And no by reworking the skills or remove and add some other skills does make GW2 a GW1 clone.
Regards
Seed
Keep in mind that the skills listed on the OP, are from GW1. Such as description etc. Also most of those skills are “Adrenaline-based”. It is the way the warrior worked on GW1. Anyway, the main point is that warrior needs a rework to existing skills. At least this is my opinion.
The duration looks a bit short for the recharge, since traits give a +25% duration boost.
The duration is quite alright. A 15 Sec duration of a stance on 30 Sec recharge. Also since it´s a stance, it will be cancelled instantly from 2 factors. First from using another stance, and second because of the “Double-Damage”.
A 5-10s recharge on a knockdown? And a Shout? With traits, the recharge will go down to 4-8s and you get a freaking 1k+ heal on it. Totally broken.
Not quite. The skill needed 4 strikes of adrenaline in order to use it in GW1. I am not talking about a “Shout-heal” warrior. I am talking about another ability to cause a knockdown, without the need to play on hammer for example. And will work quite fine with Bull’s Strike.
Trait into shouts and condition duration and you get permanent cripple and weakness with an 8s cooldown on a healing Shout. Broken as crap
That skill is only useful on 1vs1 situations since it is the condition that must be met in order for this skill to work properly.
We already have Charge which is +33% movement speed for 10s on a 20s cooldown. Add in Signet of Rage and you get a permanent Swiftness.
Exactly, a skill and a signet. Also you must use trait on reduction of signet recharge. Here you have only one skill for that.
8s duration on a stance with 10-15s cooldown? Trait into Stances and you’ve just made it a permanent buff.
A permanent buff on taking double damage. The skill that i mentioned is how “Frenzy” worked on GW1. It´s a stance which will be cancelled on double damage since it´s has this condition and also because will be cancelled by using another stance. I do not think anyone would want to run with a permanent buff on taking double damage. “Frenzy” in GW2 gives you 4sec quickness on 60 sec recharge and you take double damage. If you find that is ok then that is your opinion. In my opinion however it´s not.
I like the idea of an elite stance, but that does not mean we need to trash Rampage. Add a single elite stance, a single elite shout, tweak Rampage and Battle Standard.
Certainly we do not need to trash “Rampage”. But since almost no one uses it it´s an indication for that. As i said at the beginning of my post, the main point is that, the warrior needs a rework to existing skills. At least this is my opinion.
Regards
Seed
I do not think that the warrior is designed to fail. It´s more like it was designed as support class with the option to go melee just to feel as a warrior. And if you go melee chances are that you will die very fast without the help of your allies.
At first i was quite excited to play warrior in GW2 because i thought the warrior, would be a warrior just as i knew the from GW1 times. Add to that dodging and many weapons to choose from…it was a nice dream.
I played and still playing warrior from the beta in GW2. Maybe i am wrong but the warrior feels a bit “blah” at the moment. The only usable option for a warrior is to play from range till the target lost about 50% of LP, then change to melee and do the rest.
It will be nice to see some changes at the warrior in the near future.
Regards
Seed
My wish list for the Warrior
As the title says, here is my wish list for the warrior for some near future update. My wish list consists of GW 1 Skills. In my opinion those skills would add the warrior mobility and make the warrior able to survive longer.
1. New Elites.
Currently the only elites that a warrior has are : signet of rage, Battle Standard, Rampage
Signet of Rage : The only skill that works for the warrior, because of the buffs. Especially swiftness.
Battle Standart : Too much cooldown and useful only to some cases. The big cooldown is understandible mainly because of the "revival"of allies.
Rampage: Well, no comment on that skill.
Here are the skills that i would want see.
1. Elite-Skills
1. Primal Rage.
Elite Stance. For 1…12…15 second[s], you attack 33% faster and move 25% faster, but you take double damage. A 30 sec recharge
would be fine.
2. Coward.
Elite Shout. If target foe is moving, that foe is knocked down. A 5-10 sec recharge would be fine, and would have a good synergy with Bull’s Strike
3. “You’re All Alone!”
Elite Shout. If target foe isn’t near an ally, that foe suffers from Cripple and Weakness for 8 seconds. A 10 sec recharge would be fine. Further would be a good support for “On My Mark” skill.
4. Battle Rage
Elite Stance. (5…17…20 seconds.) You move 33% faster and gain double adrenaline from your attacks.
5. Dwarven Battle Stance
Elite Stance. (5…10…11 seconds.) You attack 33% faster, you gain +40 armor, and your attack skills interrupt actions. No effect unless you have a hammer equipped.
Just remove the + armor and would be an elite that work fine with hammer warrior. A 15 sec recharge is fine.
6. Gladiator’s Defense
Elite Stance. (5…10…11 seconds.) You have 75% chance to block. Your attacker takes X damage whenever you block a melee attack this way. A 30 sec recharge
would be fine.
2. Utility Skills.
1. Rush
Stance. For 8…18…20 seconds, you move 25% faster.
2. Flail
Stance. (1…12…15 second[s].) You attack 33% faster. You move 33% slower.
That skill would be a valuable skill for hammer warriors.
3. Frenzy.
In it´s current form frenzy is not so good. Mainly for two factors 60 Sec recharge and 4 sec quickness. I would be love to see Frenzy in it´s former form.
Stance. (8 seconds.) You attack 33% faster. You take double damage. A 10-15 sec recharge would be fine.
4. Shields Up!
Shout. (5…10…11 seconds.) Party members in earshot have +60 armor against projectile attacks. Just remove the + armor and would be a
valuable support skill. A 30 Sec recharge would be fine.
5. Deflect Arrows
Stance. (1…5…6 second[s].) You have 75% chance to block attacks. Adjacent foes suffer Bleeding (5…13…15 seconds) when you block a projectile attack. A 15 sec recharge would be ok.
6. Protector’s Defense (Reworked as a stance)
Stance. (5…10…11 seconds.) Allies adjacent to you have 75% chance to block. A 30 sec recharge would be fine.
7. Shield Bash
In it´s current form Shield Bash works as follows "Bash your foe with your shield and stun them. "
I would love to see shield bash in it´s former form.
Skill. For 5…10…11 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds. A 20 sec recharge would be fine.
8. Shield Stance
In it´s current form it gives a 3 sec block on a 30 sec recharge. Just reduce the recharge to 15-20 sec and would be fine.
Well, that is my small wishlist. I really hope to see some kind of change on the current form of warrior.
Regards
Seed
(PS.: Sorry for my bad English)
Well, after have attended the one time event, i have to say i am not so impressed. The one time event should be something that stays in the memory of the players. The only thing that stayed in my memory was Lag,Lag and more Lag. After have participate the event in Lions Arch, i went to see the new dungeon. I must admit the new dungeon is quite interesting but it´s not something for me. I played it 1 or 2 times but that was it. After that went and played WvWvW.
The only thing that i find depressing is the fact that the ascended gear will be available only as a possible reward from Dungeon. So, i am been forced to repeat the dungeon many times in order to enjoy the new gear, since my exotic after introducing this new tier is obsolete.
Please Anet, at least give players like my self, who do not enjoy dungeon grinding other ways to obtain the new tier gear parallel to dungeon, through karma, badges etc.
Regards
Seed
In my opinion Anet should just restrict the amount of people that can go through a portal. 5 or 10 persons as a cap would be fine. Two days ago, we were defending a tower. We were 12-13 persons. Our opponent used trebuchets to bring down our walls, which they did. We managed to hold the enemy force for about 20-30 minutes even though our walls were down. After that a portal pops up and 40+ persons were at our position and killed everything in just 1 min max. If the portal were limited to 5-10 persons, we would have not lost our tower. That´s why i think a cap must be introduced asap.
Regards
Seed