1) The ability to stay in the fray of the fight – high armor just doesnt cut it in the game and even though warriors spend a lot of their time in the middle of everything they simply can’t survive with all the aoe flying around and their lack of evasion.
The last update have showed how strong the conditions are, to a class that is in need for a babysitter, to keep him clean. The reason is that warriors(as you pointed out), in order to be effective, need to see, to move around freely, to stay on their feet, to bypass enemy block and (of course) to actually hit. Warriors can be rendered entirely useless by the blind and often cripple conditions. But the difference between GW1 and GW2 is that was a dedicated healer class called “Monk”.
Since there is no dedicated healer class in GW2, they should give the warrior, the means to deal with it, passively. Or they could simply introduce a life sacrifice element to spamming skills or to some OP skills from other classes. Take as an example GW1 such as necro : Plague Sending. By doing that, they could eliminate condition spamming, and will force the player to use it´s skills strategical.
2) Increasing the utility of weapon sets – some just feel completely unused like OH sword and need something new imo to be worth using
Yes, i agree. For example, the role of the warrior in GW1 was to either pressure or spike. Depends of the team build. Sometimes you could do both. As an example they could rework some of our weapon skills, and add conditions that can be applied, that actually would contribute to it´s role as a warrior. For example : Axe was a choice of weapon, as they contain an easier one-hit Deep Wound action in addition to their spike-based skills (i.e ,Eviscerate, Dismember etc.) or Interupt skills, like Disrupting Chop.
So all in all, i surely hope that they will rework the warrior. Because simply, after 9 months it´s not fun anymore to be a warrior.
PS:" Sorry for my poor english."
Regards
Seed
Since we recently got a new trait “Cleansing Ire”, they simply could rework this trait to following : "Gain 33% Damage reduction, Remove 3 Conditions. Cures “Blind” at stage 3."
Alternative they could remove “Cleansing Ire”, and replace it with , Adrenalin Cloak : Gain 33% Damage and Condition reduction. Cures “Blind” upon burst (F1).
I think that would improve our sustainability.
Regards
Seed
(edited by Seed.5467)
Why isn’t it enough that we got some condition removal?
Because, to a game that concetrates around Condition-spamming is not enough.
We’re talking 3 conditions removed every 7 seconds, after all.
Yes, but in return we are getting 6+ conditions every second, through spamming. Did I mentioned the Fear, torment and blind also ?
Regards
Seed
Seed, in this game it’s sPvP or tPvP…. just a heads up
Thank you. I know this modus well. I hope they introduce GvG as was in GW1 at some point.That is a PvP modus with PvP equipment and skills, where Guilds where fighting each other.
Guild versus Guild, also known as GvG or Guild Battle, is a strategic form of PvP which matches two teams of eight players from different guilds against each other in the Guild Halls. The core objective of the combat is to kill the opposition’s NPC Guild Lord before the opposition does the same to your Guild Lord.
Each team must have a minimum of two members of the guild, at least one of which is a officer. The remaining players on the team may either be members of that guild, guests from another guild, alliance members, or up to four henchmen (heroes are restricted from entering GvG matches as of October 29, 2009).
GvG competition can be played as either ladder based play or as part of automated tournaments. GvG can also be played as an unrated scrimmage. GvG combat for top 100 rated teams, tournament battles and the last GvG for the Guild can be watched in observer mode with 15 minutes delay.
Regards
Seed
(edited by Seed.5467)
WvW isn’t PvP? You just come off the Banana boat or something?
A dramatic entrance for sure.
Im assuming you class your self as a Player? and if i can imagine this correctly your actually fight other players in WvW? which in sense would make it Player vs Player abbreviated as PvP.
Did I just get this right? or has Seed just convinced me that I dont actually fight other players in WvW? and all these people on this forum i play against are actually NPC’s?
Well, thank you for the explanation of the terminology on PvP. The difference is that you are talking PvP with PvE equipment and stats. I am talking of PvP with PvP equipment and stats. I do not recall that players can use PvP equipment on WvW. Ergo WvW is PvE. Well, maybe PvPvE. Once you unsterstand that difference, of what i am saying, we can continue our conversation.
kitten that’s a big shock to my system.
Yes, i suppose it will be once you are understand the difference.
Regards
Seed
No. Learn to read.
Thank you. I am promising to go to school and learn how to read.
I am telling you how the game has been designed to be played.
So, taking Keeps, Towers, Supply-camps, are not part of the design ? Maybe we are playing different games then.
Regards
Seed
@Seed – wvw is pvp, you cant tell me that if you use food buffs you`re considering its pve.
The thing that i am trying to tell you is that GW has PvE and PvP. The open world and WvW is PvE. PvP is not about armor or buff food, it´s about skill, tactic, and teamplay. I do not know if you ever played GW1 to understand what i am telling you. That same system was taken to GW 2 also.
What you are talking as PvP from my perspective, is nothing more than small scale fights in a PvE environment. Where whoever is max level, max armor-stats, max weapon stats wins. Also, many skills, are different in PvE than in PvP.
Regards
Seed
You are completely right. I do not know you. Which is why i’m merely stating what i’m seeing from your posting, that they come off as very arrogant. I’m only saying how i think you are presenting yourself on this forum. Nothing personal in that in my opinion.
Regards
Tempz
Maybe it´s my wording of the English language, since it´s not my mother language. Also, i am not sugarcoating words to sound better on a public forum. And do not worry friend, i am not taking it personal.
Regards
Seed
Thing is, you can’t kill an 80 man zerg on a choke point if they rush you. Not mentioning that you probably wont be able to use any skills on AC.
To 80% you can. For example, let´s say you have 20 man(Guild-Group with TS) and facing 80(unorganised less-skilled). You have them at a choke point and a well placed balistas or Arrow carts. At best you will decimate the 80 man force to 40. In the meantime you other small tactical groups, are gaining the time needed to capture a tower. You might lose a battle but you can win the war.
Ironic. So are you implying that you actually spread out when fought against a server with higher numbers ?
The irony, is that a high populated server have hard time from a medium populated server.
I don’t think so, you don’t how to (most of you, not talking about rare guild groups).
Every server has it´s tactics to cope with servers with high numbers.
I am not arguing I want you to spread cause there’s enough people doing this already. But don’t pretend that you are playing as the game should be played.
No, you are trying to tell us , how you think we should play a game.
Regards
Seed
Okay, didn’t you just read what the guy posted? Those were the official words, of the game developer.
He was simply saying, that zerg is an important part of the game, but it should not be the only strategy. Then he states the difference between Guild-Groups with TS(organised group of players) and random players as a group(less-skilled). And the goal is to encourage small tactical groups by giving them the necessary tools to put a dent into larger groups(less-skilled). In other words when you are facing a server which outnumbers you, your best chance is to make many small-tactical groups(organised group of players) and to attack on multiple sides.
So yes, i did actually read it.
But your attitude is just ignorant, and very arrogant.
No need to go personal friend, you do not even know me.
Regards
Seed
@Seed – as long as im fighting and killing players and not mobs its pvp.
On a PvP Environment, yes it is PvP. Glad we can agree on something.
The difference between pvp armor/skills and the ones we use in wvw its minimal.
Unfortuanely you can not use PvP-skills and PvP-Armor on PvE. That´s why there is a PvP modus and a PvE modus and WvW is PvE.
Pvp also has objectives so your argument is sadly flawed.
Yes, PvP, has objectives which have nothing to do with WvW objectives.
WvW is basically pvp on a larger scale, with more diverse objectives.
WvW is simple large scale fights on a PvE environment, with PvE skills, PvE Armor and buff food. The objectives primarerly are to take Keeps, Towers, Suplly-Camps etc.
Just because you play the game as player versus door,
It´s not our fault, that you choose to abandon your keeps and towers, when our big group is coming.
and choose to blob up when you get killed doesnt make it pve.
No, it´s called teamplay. Whether it´s on PvP Environment or PvE, like WvW is.
Regards
Seed
As far as I know, Guild Wars 2 developers stated that the way WvW should be played is by spreading as many groups of players as possible and hitting on multiple sides.
Yes, thats indeed a good strategy if you facing an opponent which outnumbers you.
They also stated that they want to encourage small teams on defeating the zergs using more tactics than “one skill button”.
Yes, thats why they introduced defensive siege equipment. Do not underestimate the damage that a good positioned Balistas or Arrow Carts can inflict on zergs. Especially on a choke-point.
If you blob so much that it makes the game lag, than you surely aren’t playing the game as intended.
We blob, because we outnumber you. The funny thing, is that we are a medium server and you are a high server. The difference between us is that encourage new players to play WvW, and we do not have an elitist attitude.
So justify all you want that you are playing the game as you should, but you aren’t according to those who developed the game.
Actually, we do playing WvW as it supposed to be played, by taking Keeps, Towers, Supply-Camps etc. it´s that simple.
Regards
Seed
(edited by Seed.5467)
your WvW is pve because you and others stuck in the same mentality as you play it as such.
Like it or not, WvW is PvE modus, with PvE skills and PvE equipment with buff food and the objective is to make points by capturing Keeps, Towers, Supply Camps etc. Ergo we and others are playing it like that.
Most of us play it for the pvp part which you seem to have forgotten.
Then why don´t you play PvP, with PvP skills and PvP equipment if you like so much to play PvP as i do ? Maybe we have different opinion of what PvP is.
Regards
Seed
Some of the best guilds in gw2 are doing gvg, and here you are calling it “bullkitten”.
It is actually. GvG is a pure PvP mode, with PvP skills and PvP equipment. WvW is PvE. In reallity you are playing small scale fights, in a PvE enviroment, with PvE skills and PvE equipment.
As for the rest of AM`s, post all the youtube crap you want, at the end of the day we`ll still be here jumping on your corpses.
By jumping on our corpses, you are not contributing to your server. So if that makes you happy, then keep doing it.
Regards
Seed
lol @ AM zerg that chased us half the map while we capped SM :P
Actually, wasn´t half the map. It was just outside SM, where your 10 man group, killing 1 or 2 from AM, where they were tyring to get inside SM, where the big zergs from all the servers were there(2minutes for a heal skil lto use ). The funny thing is that after we were 10 randoms, we cornered you at the small cliff, just outside SM, and eventually we managed to prevail.
PS: Unless of course you are speaking of another situation, my post has no meaning.
Regards
Seed
i’m saying that a group of 50 of AM is much more common then a group of 50 of Ag and a group of 15 of ag is more common than a group of 15 of Am, you can’t contest that.
Of course a 50 man of AM is more common, since apparently our server has more players. Although that is a contradiciton, since we are only a medium population server.
Of course there is situation where Ag is bigger than Am but how many times that happen?
Quite often actually. I am roaming with a 5-6 man group, though not always but most of times, and we are always ending getting killed from groups of 15-20 manpower, that dancing on our corpses. Do you see me complaining? No, i am just playing a game.
If all other server that fought you, insane, with every single one claiming big blobs from AM,
That is not true. Only from servers that do not have the needed manpower. Is not our fault that the matchmaking at the moment, it is as it is. But you cannot blame us, and trying to force us to change the way we are playing. I am not forcing your servers to change their gameplay. Why ? Because it´s your gameplay, simple as that.
that doesn’t happend with other server, nobody claim that FSP blobs all the time, or that gandar blobs all the time,
Actually, that happens to every server. Every server is using this tactic, some more often others not so often.
maybe Am has a much higher percentace of blobbing.
Actually, AM has much higher percentage of randoms and new players in WvW. Which is the reason, why you see sometimes a 50 man Group, that is following the commander. Also, we do not have many, pure WvW orientated Guilds as other servers have.
@Seed My post is to try to explain to Am people what it feel like from my side, his post added nothing other than flaming the conversasion more and more, without add to that conversasion
I get you frustation, trust me i do. I was also sometimes frustated when we were facing very hard opponents. But, that didn´t stoped me from playing WvW, and certainly i am not complaining in a forum and try to give another server a bad reputation which does not deserve.
Regards
Seed
Ofcourse add nothing to the conversion keep going AM troll
I think the point he/she was trying to make is that, all this complaining and crying is not helpfull to the discussion. It just gets boring after a while.
Regards
Seed
Let the e-drama beginn. Will be an interesting week.!!!
Regards
Seed
Has anyone ever seen some one from anet actually play the game. Most of the time they talk about what is in the best interest of us or what they think would be more fun. But it seems to be going in the wrong direction cause everyone keeps complaining. I all most wonder if they even play there own game. I mean i wonder if they are satisfied with how it turned out.
Does everyone think that Anet or NCsoft or who ever makes the decisions is creating better content that the gamer actually wants or just easy filler to appease people cause they promised they would give us new stuff?
Me personally, i haven´t saw anyone. Maybe because i am on EU. It would certainly be fun to pop into someone.
Bright.9160:An Anet dev was spamming a POISON FIELD on a GATE. I’m not asking for them to know every class inside out (except for Izzy, but I’ll get to that), or to run the best builds there are, because that is not realistic. But not knowing that inanimate objects in your game don’t take condition damage is like a someone who designs cars jamming his keys in the CD slot and wondering why the car won’t start.
As i recall, every field has a radius ? So, it´s possible that he targeted the door, where there were players with Ramms in order to get the poisoning? Who knows
On a funny note however the walls on SM used to be very poisinous . Do not know Anet actually fixed it.
Regards
Seed
http://www.twitch.tv/tehmaker/c/2338059 Show and learn to play
Lol at EB jumping puzzle speed run video. Do not know if you trolling or being serious.
Regards
Seed
How long do you think the Thief would survive against Warrior ? : D
That depends, of the player who plays the thief, and their build they are running.
Warrior have best DPS in this game,
Yes, Warriors have the best raw damage,
HP poll ,armor,
Yes, thats the reason why you do not see thiefs, eles, guardians, Engis……Oh wait…
many controls ,
Which are clunky, slow, telegraphed, and have long cooldowns(Bulls).
11sec imunite vs direct DMG
Actually, that would be 4 sec immune to direct damage on a 90sec Cooldown from a stance. And 3sec of blocking on a 30sec cooldown from a shield. All in all,you have 7 sec of immunity on direct damage on a 120sec cooldown. That will not save you from conditions. You will be down before you have the chance to use them.
and fast mobility.
Are you telling me, that a warrior is the best in terms of mobiliy, against an Ele and a Thief ?
What would you want ?
For starters, better sustainability, and reduced cooldowns on skills, for the warrior. As for the thief, the only way to fix them, is by removing Stealth-stacking, and adding some small cooldowns to avoid extreme spamming of skills.
At the end it doesn´t matter what i want. What´s matter is what the Devs are doing.
Button on the /kill all playrs within a radius 50 meters ?
No, thats the role of the Eles and Mesmers
Regards
Seed
Yep your Warrior doesnt have aegis to autoblock, you have only pasive 4sec and active 4sec Endure Pain for 8 sec imute to DMG, shield stance 3 sec block etc, Warrior so weak sorry =(
Yes. In theory, but you seem to forget the 90sec cooldown on Endure Pain, and the 30sec cooldown on shield stance.
Regards
Seed
You seriously taking a screenshot on EB? every pug runs after that 1 commander, you’d be lucky to find some guildgroups in EB…
Not quite. For example at our last matchup, there were plenty guildgroups on EB. Let´s see how this matchup will be.
and while we talking about EB, it took you some time to get some scouts at your own keep… dont know how many times we rammed your gates there
Quite few times actually. The five flammebock action of yours, almost costed us the keep.
and man o man once you get lured outside your keep its easy killings, I kinda do understand why you blobb now since with few your health drops quite fast
Well, it might looked that way from your point, but it wasn´t so. The situation was as follows (see pic 2 of mine) :
1. Walls down to 30%
2.No supply in keep
3. No camp to bring supply to the keep.
Solution :
1. Go out and keep them busy.
2. Few people went retake the camp.
3 Escort Dolly to keep for supplies.
Regards
Seed
We all know that every server got it’s blobs so we don’t have to note it when they do it.
That indeed Nauda. Here is 2 pics enjoy .
Regards
Seed
If Anet ever implements a GvG modus, then i will have enjoyment. Untill then it´s making points.
I lol’d. Yeah screw fun. Give me high numbers. Yay.
It’s a game. If you have to wait unitl they make it fun why are you even playing it? You already answerd that, actually. You seem to like high numbers. Good for you.
I am really enjoying WvW. No matter if am running with a big group or small one. Otherwise, i wouldn´t played since beta. But WvW is about points. Here is the enoyment i am speak of.
Hopefully Anet will implement at some point the GvG modus.
Regards
Seed
There are no fights, there are only a choo choo blobb running through the map.
Welcome to WvW since beta.
Regards
Seed
Only on AM, the rest of us have moved on to more enjoyable, rewarding strategies (rewarding enjoyment wise not points wise)
Apparently you haven´t. Because if you trully have moved to more enjoyable rewarding strategies, then you should not complain at all.
On a more serious note. If Anet ever implements a GvG modus, then i will have enjoyment. Untill then it´s making points.
Regards
Seed
There are no fights, there are only a choo choo blobb running through the map.
Welcome to WvW since beta.
Regards
Seed
When we start seeing an AM guild group by itself, and it’s using smart tactics and chooses strategic places on the map to go for, maybe then we’ll start having some respect for you.
Since your server have guild groups and using smart tactics and strategic places, cannot beat a single AM Zerg, then whats the point to play like your server ?
Anyway, it´s getting really boring all the crying about AM. If you can do it better, then do it and stop complaining. AM has a single Zerg of 60 and you have multiple 15-20
zergs. As i said above, since you have multiple 15-20 Guild Zergs who using smart tactics and strategic places and cannot beat a single AM zerg, then the AM Zerg has more skill that all of yours multiple Guild zergs.Regards
Seed
Didn’t you get it yet? They don’t care about scoring objectives, they just run around the maps looking for fights in which to show their superior skills. Of course they wouldn’t be able to compete in scoring objectives due to the same reason. While running around feeling elitist and awesome, neglecting all their so-called casuals, they lack the numbers to do so.
It’s not that they lack the numbers, more that many of their players just don’t participate anymore. Way to go guild groups, I guess. Most of you still do not get what WvW is about. sPvP is this way.
rolls eyes
Enjoy playing wvw the ‘right way’ (the way that bores us to tears).
I’ll enjoy playing it the wrong way (the way that is enjoyable).We’ve fought better servers than you, we’ve lost matches by more points and we will again. We hate you because your boring. Fighting blobs is boring, countering blobs with a blob is boring. Hiding in towers until you have enough numbers to guarantee a win leads to boring fights (that rarely happen).
Everyone hates fighting you and has no respect for you, this’ll be the same in every match up you get put in. Were no exception.
Our pugs hate you and find you boring too btw. They have no respect for you or your playstyle either.
The only difference is, that if i want to play small scale fights, i am playing spvp. If i want to play large scale fights i am playing WvW.
And if you hate us and find us boring, then that is your problem and not ours.
Regards
Seed
When we start seeing an AM guild group by itself, and it’s using smart tactics and chooses strategic places on the map to go for, maybe then we’ll start having some respect for you.
Since your server have guild groups and using smart tactics and strategic places, cannot beat a single AM Zerg, then whats the point to play like your server ?
Anyway, it´s getting really boring all the crying about AM. If you can do it better, then do it and stop complaining. AM has a single Zerg of 60 and you have multiple 15-20
zergs. As i said above, since you have multiple 15-20 Guild Zergs who using smart tactics and strategic places and cannot beat a single AM zerg, then the AM Zerg has more skill that all of yours multiple Guild zergs.
Regards
Seed
Warrior profession: out of the 60 traits available at least 48 of them are directly/indirectly related to doing more damage with enabling effects or just flat out percentages.
And all of this is useless, if you keep the warrior blind. Blind is the only condition that can effectively shutdown the warriors damage.
Regards
Seed
You know what happens if you keep a thief blinded? The same.
You know what happens if you keep an ele blinded? The same.
You know what…Small tip here:
Every single offensive ability is affected by blind
Yes, the only difference is, that between an Ele, Thief and a Warrior, only the warrior is effected the most under the blind effect. The Ele is laughing , the Thief goes invisible or teleports.
Regards
Seed
Warrior profession: out of the 60 traits available at least 48 of them are directly/indirectly related to doing more damage with enabling effects or just flat out percentages.
And all of this is useless, if you keep the warrior blind. Blind is the only condition that can effectively shutdown the warriors damage.
Regards
Seed
At least “Healing Signet” does not do armor reduction as it was the fall in Guildwars 1. ^^
But i agree with you. Overall the healing on warrior it´s less and they have long cooldowns. They could overall reduced the cooldown on healing skills, to compensate for the weak healing, but i do not think will ever happen. They could however remove the passive healing from the signet, and replace it with an X amount condition removal every X secs, instead of heal/sec.
Alternative, if they do not plan to change that, they could bring “Eviscerate” to it´s former glory from Guildwars 1 which applied also “Deep Wound” condition. To those that are not familiar with the condition, basically that condition was reducing the maximum Health of a target by 20% and that target would receive less benefit from healing.
Another alternative would be to make this condition “Trait wise” to do exactly that i have mentioned above. But not something that would have to spend 30 trait points, just like the “Boon Hate”, which is rediculous.
Regards
Seed
Yeah! I can agree with the OP. From my experience this are the problems, that the warrior has.
1. Mobility
2. Conditions
3. Healing
4. Very long cooldowns.
5. Mostly no synergy.
Regards Seed
Since there is no Aprils thread , i will post it here.
Race : Human
Sex : Female
Profesion : Warrior
Armor : Barbaric
I have an issue with the “Barbaric Gloves” as the left one which has a big “horn”, goes through my shield. Is it possible to change left glove with the right glove ? Here are some screenshots.
Regards Seed
-Words aren’t enough: Agreed. In the coming patches we have plans to give the Warrior: more resistance to movement hindering condies, the ability to punish boons, and we want to improve some of their specs that are out-shined by 100 b’s.
Mr. Sharp, could you also please consider the possibilty to use the adrenaline mechanic of the warrior to remove conditions passively ? Maybe you could coupled it with our F1 ability. Stage 1 removes 1 condition, Stage 2 removes 2 Conditions, stage 3 removes 3 conditions.
Regards Seed
Any ideas on how to add that in? I normally use all 3 physicals on a regular basis and I dont have the traits to put into warhorn condi removal, not if I want the mace CD reduction and fast hands ofc. So I’m at a loss….. :P
Well the only option is to play with Lyssas runes and siegel of stamina. For that you have to spend also 10 points for signet cooldown reduction. The other solution is to have a necro in your team, which he would take all the conditions passively and transfer them to the opponents.
Regards Seed
The only problem is that they forgot to adjust the amount of damage we as warriors are taking, when we are using it. I do not recall any other class to take 50% more damage while using quickness.
I believe you may be mistaken http://wiki.guildwars2.com/wiki/Elixir_U
Maybe but i do not think so. I am not talking about the random utilily that the Elixir u gives you. The warriors quickness is always coupled with the 50% damage by using frenzy. http://wiki.guildwars2.com/wiki/Frenzy_%28warrior_skill%29 In other words, frenzy is a mechanic to offset a beneficial effect such as quickness. The only catch is, that it comes with taking 50% more damage while using it.
Regards Seed
Noone is crying kaga. We are simply sick and tired of waiting for actual fixes for the warrior. Patch after patch the warrior just getting more and more weak. I am running an Axe/Shield warrior since beta. The frenzy nerf was really uncalled for. Though i understand that they wanted to change how “Quickness” works globally. The only problem is that they forgot to adjust the amount of damage we as warriors are taking, when we are using it. I do not recall any other class to take 50% more damage while using quickness.
In the latest state of the game the said they know the problems the warrior has, and all they do is buffing “Banners” and changing “Kick”. Seriously ?
I love the warrior, i really do. I played 7 years warrior in GW 1 and i spent a bit more that 1000 Hours gameplay with a warrior in GW2. It´s really sad to see the warrior at this state.
So please devs , “Release the beast” do not hold it in a cage.
Regards Seed
Oh well!!!!
Still no actual fixes for warrior. Guess we have to spent the next 6 months with “Kicks” and “Banners”. What a joke.
Regards Seed
It was an ele running without armor. Before i could take a second screeshot after i killed him he was disapeared. That´s why only this screenshot, which shows the orange spot on the mini radar.
Regards Seed
Yesterday was playing WvW and i noticed an orange spot on the mini radar that was moving. It turns out to be a player from the opposing server. He was just running around.
The Question that i like to ask, and i am hoping that a dev might answer, is that some new feature that allow me to see the enemy movement ? Here is a screenshot.
Regards Seed
Well, the same thinh happens to me at WvWvW, whenever i am coming out of water. It started since the last patch. Maybe is a lagg issue. Fact is, i never had those kind of problems before.
Regards Seed
What if any music do you all listen to when you’re playing WvW?
Manowar
Amon Amarth
Regards Seed
suspicion that abaddons is working with millersound together in wvw
I can understand the way you feel. But your accusation is baseless. Abaddons Mouth does not make any alliances. Also, we were during the week on 2nd place. I didn´t heard you complaining when your server was leading. So why you are complaining now ? Try to be in the second place and feel the heat from both sides. Sofar we held our position really solid. We are getting better with every week.
For me personally this weeks matchup was fun. Please do not ruin it with baseless accusations.
Regards Seed
Well, i do not know if it helps, but 2 things happening to me after the last update.
1. Random DC as Code 7
2. Whenever i am trying to enter WvWvW and there is a queue, when i am been asked to go on queue, i am always getting thrown to the character selection screen. It doesn´t matter if i click “YES” or “NO”.
Regards
Seed
Hello Anet. I would like to report a bug. I do not know if others are having it, but everytime since the last patch, when i am trying to enter EB, i am having a disconnect issue. Please note that only happens if it´s a que. Here are some screens.
A great idea Xeph. Thank you. I have a lot questions to ask but i will post the questions that are on my mind at the moment.
1. At the moment it seems that the warrior is prety much neglected. What are your plans for the warrior? Can we expect some actual fixes with the March update to make the warrior sustainable ?
2. Any chance to see Heroes’ Ascent(The Underworld,Fetid River, Burial Mounds,The Courtyard etc.) in GW2 ?
3. When are we going to see more classes in tPvP and WvWvW beside ( Ele, Guardian, Mesmer, Thiefs) ?
Since i am also bored, here is my female warrior, wearing “Barbaric Armor” with Antique Gold and White as colours.
Seed you just get conditioned out. You have no real dmg, just knocks. So blinds and stability will just kick you. You have no real heal (3.5k is nothing).
Yes. I am pretty vulnerable with conditions, which is why i am using the Lyssa runes, on my armor. I have found that since i am using “Signet-Rage”( traited with reduced cooldown on signet) with lyssa, pretty much removes all the conditions. Sure i can use mending as heal skill or to add the “Signet of Stamina” which would remove my conditions when i activate the signet. Also, i like the passive effect from the “Heal Signet”.
You have actually no movement (only bulls). Hard to exit a combat.
I am not using “bulls” for movement. I am using “Bulls” for the 2 sec knockdown+the 100% more damage due to “physical training” trait. Make no mistake, by using “bulls”, traited on “Physical”, is quite good. As for the combat, i am playing in a team mostly so i am good at that. Granted If i am alone, and in combat, is very difficult to exit. But if those key skills had reduced cooldown(without the need to spend 60 trait points to achieve the reduced cooldown) would have been no problem at all, since i could have traited other traits, that would help me deal with the problems.
Regards
Seed
PS: Here is my build in full, for PvP and PvPvE. If you can have some suggestions feel free to send me a PM.
http://gw2skills.net/editor/?fIEQNAneSjkO1wxQyOMRCAkiquy8oogI6UgKVB7A;TIBg0ynEOJdS9kyJqiMFJKyWkrIZRLEGjcAZnwLgJCA
(edited by Seed.5467)