Showing Posts For Seed.5467:

Looking to get into wvw

in WvW

Posted by: Seed.5467

Seed.5467

I’m a pve player looking to get into wvw. What is the best way to start learning it?

I have almost all of the classes, which is better in wvw, or which should I use to learn wvw first?

That differs from person to person but more commonly you will need the following in my opinion :

1. Know the basics of WvW and what is all about. World versus World

2. Know the class you are playing and be flexible to change class as needed.

3. You can use your own builds and gear but it worth looking to meta builds for WvW. Here is a link : GuildWars 2 Meta-Builds

4. Follow the commander and join Squad and TS/Discord for communication.

The rest you will learn in time by playing it.

Regards

Seed

Berserker's Barbaric Armor (Master)

in Warrior

Posted by: Seed.5467

Seed.5467

What Insignia should I use, then? Thank you for your help!

I do not know if you found the answer, but look at the following link on Guildwars 2 Wiki with the different variations.

Barbaric Coat Variations

Silk Insignia Variations

The alternative is to buy the armor-piece from the trade post.

Regards

Seed

Elonian Rock Band

in Guild Wars 2 Discussion

Posted by: Seed.5467

Seed.5467

As i was exploring the new map, i have found an Elonian Rock Band without a singer by accident. Kudos to whoever from Anet thought of that. It´s those little things that makes the game fun to play. Btw , any takers for lead ?

Elonian Rock Band

Regards

Seed

Major Concern- Mounts and "motion sickness"

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Posted by: Seed.5467

Seed.5467

I didn´t get any motion sickness so far. Sure it took me a while to adapt to the usage of mounts on Guild Wars but no motion sickness. Below is a small video where i was testing the movement of my raptor and a small fight.

Regards

Seed

Too Much Dismounting

in Guild Wars 2 Discussion

Posted by: Seed.5467

Seed.5467

Its perfect as it is. No need to clutter the screen on NPCS with other players mounts in front of it.

Regards

Seed

How do you dye YOUR Raptor?

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Posted by: Seed.5467

Seed.5467

I will keep mine with Abyss Black. Here are 2 pics. One at night the other daytime.

Regards

Seed

Attachments:

Really Devs, One against 20 in the story mode

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Posted by: Seed.5467

Seed.5467

I personally didn´t had any problem with the instance to be honest. Sure couple of times my life was critical low and needed to retreat, but other than that, was really fun for me.

Regards

Seed

Burning Oil Graphical issue

in Bugs: Game, Forum, Website

Posted by: Seed.5467

Seed.5467

Just a small bug that i want to report, as i am not sure if it is intended. It is not game breaking but it breaks the immersion a bit, as it let you pass right through the burning oil.

https://youtu.be/fwYmUF2hPHY

Regards

Seed

Feedback: Pip Acquisition [merged]

in WvW

Posted by: Seed.5467

Seed.5467

Actually, i find the current implementation really good. The main reasons are :

  • It puts a Long term goal to those players, that truly want to invest time to WvW.
  • It puts a barrier on players who come only for the rewards in WvW. Once they get their rewards they disappear again.
  • It actually rewards veterans who had invested time to WvW. Players who stayed loyal to WvW, even though the mode was neglected a bit in the past.

Peace

just Soooo Slow (ruins the gameplay)

in Warrior

Posted by: Seed.5467

Seed.5467

Although i can agree with some of the changes, the only thing that disturbs my gameplay as an Axe/Shield warrior since beta is the delay form 1/2 to 3/4. Why was necessary to change Shield Bash ? Players could avoid the “Shield Bash” blindly when was at 1/2. Now they can avoid it Blindly with 1 hand tied behind their back.

The skill was not OP. So i can not understand the logic behind that change. Maybe a dev can come and explain the reasoning behind the change ?

Regards

Seed

Suggestion: WvW Jobs

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Posted by: Seed.5467

Seed.5467

Very interesting ideas for sure. From the top of my head i would propose a rework on the “Places of Power” and “Bloodlust – Effect”. A simple example would be :

  • Bauer’s Estate : Capturing and holding it, will grand to all the Dolyaks leaving the camp a +10% increase of Speed.
  • Orchard Overlook : Capturing and holding Orchard Overlook, will periodically reveal the position of all enemies currently on the map.
  • Battle’s Hollow : Capture and hold Battle’s Hollow and earn 15% damage mitigation for all the defensive siege and 10% damage increase to all the offensive siege.
  • Carver’s Ascent : Capture and hold Carver’s Ascent to gain a +300 extra supply capacity on all the keeps and towers your realm holds on the current map.
  • Temple of Lost Prayers : Capture and hold Temple of Lost Prayers to earn +60 bonus points to power, precision, toughness, vitality, condition damage, and healing power while the “Outnumbered buff” is active. If the “Outnumbered buff” is not active then you earn +30 bonus points to power, precision, toughness, vitality, condition damage, and healing power instead.

The above are the minor buffs that those “places of power” will grant to the realm that owns them. The major buffs could be :

  • Minor Defense : Capture and hold 2 places or power to grant a +10% damage mitigation for all the players on the map.
  • Minor Offensive : Capture and hold 2 places or power to grant a +10% damage increase for all the players on the map.
  • Major Defense : Capture and hold places or power to grant a +15% damage mitigation for all the players on the map.
  • Major Offensive : Capture and hold 3 places or power to grant a +15% damage increase for all the players on the map.
  • Superior Defense : Capture and hold 2 places or power to grant a +20% damage mitigation for all the players on the map.
  • Superior Offensive : Capture and hold 2 places or power to grant a +20% damage increase for all the players on the map.

Regards

Seed

Tactivator Sabotaging *GETTING OUT OF HAND*

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Posted by: Seed.5467

Seed.5467

I can fully understand you. It happens to our server also. The only viable solution is that the guild who claimed an objective, should uncheck the “Public Activation” box. That would mean only the guild that claimed the objective can activate the “Tactivators”.

Regards

Seed

I feel like your head is in the right place, but, to me, this would only spawn, “Troll” guilds that would go around claiming important things, only to grief and use the tactivators when they are not needed.

Although that might be possible, is most unlikely because you need 2 things :

1. Level up your Guild to a level to unlock the art of “Tactivators-Defences” to use.

2. Max. the “Scribe” profession in order to be able to craft “Schematics” for the tactivator.

Regards

Seed

Tactivator Sabotaging *GETTING OUT OF HAND*

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Posted by: Seed.5467

Seed.5467

I can fully understand you. It happens to our server also. The only viable solution is that the guild who claimed an objective, should uncheck the “Public Activation” box. That would mean only the guild that claimed the objective can activate the “Tactivators”.

Regards

Seed

WvW - Siege Placement

in Guild Wars 2 Discussion

Posted by: Seed.5467

Seed.5467

As an WvW player, i came along few oddities over those years, but still are some, that i hope the WvW-Team can change in a future pack. The problem is that there are parts of the WvW-environment where siege placement should not be possible to be placed, let alone hit walls and gates. Here are some pics to display the problem.

I hope that can be changed in the future, as it is very hard if not impossible, to counter such a siege placement.

Regards

Seed

Attachments:

40 Supply new feature or Bug ?

in Bugs: Game, Forum, Website

Posted by: Seed.5467

Seed.5467

Hello everyone, i am not sure if its a bug or some new feature but this happened couple of days ago. Here are some pictures :

1. At the first picture on SM you can clearly see that i have 20 supplies since i get +5 from the supply mastery line and +5 supplies from the buff on the SM.

2. On the second picture below you can clearly see that using the big buff at keep my supplies get to 40 in total.

Is this intended or is some bug ?

Regards

Seed

Attachments:

Bring Back the Desert Borderland!

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Posted by: Seed.5467

Seed.5467

Yesterday got a reminder of how “stagnant gameplay”, Alpine BL offering, in contrast to the Desert ones. I will give it a 2 week time, untill all the “flashback memories” and " Alpine Borderland-Hype" settles in. Then we are going to see the same problems that we had prior to the removal of the Alpine borderlands.

Regards

January 26th Update: Your feedback

in Guild Wars 2 Discussion

Posted by: Seed.5467

Seed.5467

I am not going to comment to every aspect of the patch, but on things that i have noticed sofar by playing on patch day and after.

  • Warrior : Where is the sustainability that been promised ? 20HP/Sec and changing the “Berserker-Stance” from “preventing conditions from being applied to you” to " grants resistance for 3 seconds every 3 seconds" , doesnt making the warrior sustainable. Why the 2sec reduction CD on random weapon skills ? The only thing accomplished by that change, is to give a feeling of “fluently” usage of some weapon skills.
  • Mesmer : Although i do not main a mesmer i think the “Alarcity” reduction from 66% to 33% hurted the chronomancer. I maybe wrong though, but that is the feeling i got after the patch with mesmer.
  • WvW : Overall nice start. Positive changes sofar.
  • Necromancer : That “Boon-Corruption”. The overall feeling is that it went from a pretty solid class to a very powerful class.
  • Thief : I do not see the reason for the Autoattack buff. Anyway Thiefs now can spamm autoattack and 1-2shoot anyone(depending the class). In my opinion that change was the wrong approach to the Thief problem areas.

I will add more the more i play.

Regards

Seed

(edited by Seed.5467)

Pretty huge WvW bug with keeps.

in Bugs: Game, Forum, Website

Posted by: Seed.5467

Seed.5467

Could you also check the following bug pls. It happened on 18/1/2016, after we opened the wall at Anzalias post with a catapult. Once the wall was down it was replaced with a an fortified one which was invulnerable. Here is a picture.

Regards

Seed

Attachments:

[Suggestions] Future Elite Specializations

in Guild Wars 2 Discussion

Posted by: Seed.5467

Seed.5467

Just for the fun of it since i like these kind of threads, here is my suggestion for warrior.

Name : Something that reflects the following statement. (Warriors inspire allies and demoralize enemies. )

Weapons : Spear/Shield

Skills : Physical

Mechanic : No new mechanic necessary. ( Usage of adrenalin ).

Spear Skills :

  • Thrust : Deal x damage on opponents. ( If allies, in near vicinity, Thrust grands „Vigor“ and „Swiftness“ to them.)
  • Mighty Thrust : (Selfrooted-360 degree) Perform a series of devastating attacks in every direction. ( If allies, in near vicinity, Mighty Thrust causes „Weakness“ to enemies and grand „Might“ to allies.)
  • Throw Spear : Throw your spear to enemies causing a knockback. ( If allies, in near vicinity, Throw spear grants „Fury“ to allies and „Weakness“ to enemies.)

Shield Skills :

  • Shield-Slamm : Slamm your Shield to the ground and deal x damage to enemies. ( If allies, in near vicinity, Shield-Slamm causes „Blind“ to enemies and grants „Retaliation“ to allies.)
  • Shield-Rush : Rush into your enemies with force. Shield Rush causes Knocks down to all nearby moving foes.( If allies, in near vicinity, Shield-Rush grants „Stability“.)

Heal Skill : Adrenal-Share.
Heal you self for x amount. ( If allies in near vicinity, grands „Regeneration“ and „Heal“ to allies, depending the amount of adrenalin bar. (x heal / adrenalin bar spend.)

Utility skills :

  • Spear-Attack : Deal damage and apply „cripple“ to enemies. (If allies in near vicinity, „Spear-Attack“ grands „swiftness“ to them.)
  • Shield-Bunker :You block the next melee attack and your attacker takes x damage.( For x seconds party members in near vicinity have additional armor against projectile attacks.)
  • Shield-Wall : For x seconds you and allies in near vicinity block projectile attacks and attackers suffer from „bleeding“.
  • Adrenalin Aura : x seconds enemies around you suffer from „weakness“. (Allies gain „Fury“ if in near vicinity.)

Elite Skill : Adrenal Trance
For x seconds you are immune to conditions. (If allies in near vicinity, then the next 2 attacks of your allies are unblockable.)

Traits

Adept : Gain the ability to use a spear.

  • Leg Sweep : Cripple you apply with spear, have a 20% chance to cause Knockdown.
  • Weak Spot : Your spear attacks have 10% armor penetration.
  • Weakening Defence : Your spear attacks apply „Weakness“.

Master : Gain access to specialization utility skills.

  • Stronger Spear Attack : Your damage using „Spear-Attack“, is increased for x- amount depending allies present. (Max. 5 Allies)
  • Adrenal-Block : Blocks with Shield last longer. (x-seconds/adrenalin-bar)
  • Inspiring defence : Allies in your presence, have a 20% chance to block the next attack.

GrandMaster : Gain access to Elite Skill specialisation

  • Adrenal Trance has 20% chance to grand „Resistance“ on allies upon activation.
  • Adrenal Trance has 20% chance to grand „Stability“ on allies upon activation.
  • Adrenal Trance now applies +150 Vitality on allies upon activation.

Regards

Seed

Comments about Communications

in Guild Wars 2 Discussion

Posted by: Seed.5467

Seed.5467

Me personally i have no problem if a dev posts something on reddit or whatever other sites are being used.

I understand that there is an official QA concerning comments posted by a developer. I get it that a developer is passionate with his/her job and can post stuff impulsive and unfiltered concerning the areas of the game they currently working on.
What i do have problem with, is the fact that there is no communication at all on the official anet maintained forum and people have to visit other websites to get some sort of scrap on information concerning the game they love to play.

As someone else posted, not everyone uses or likes the reddit stuff. And if devs are prefer posting on reddit, for whatever reason that maybe, then maybe anet should reflect those devs post on their official forums. Maybe anet could make an extra section on their official forum that would allow a dev to post and react to to some concerns that a player has. Something like an “Official-Unofficial” forum.

If that mentioned above is not possible, then please open a forum section and include a monthly update with bulletin points on problem-areas that actively is being working on. In that way the community will be less toxic, knowing that the devs are working on the certain problem areas that the community shares. Something like the the Sneakpeak concerning some WvW changes.

Anyway, i would love to see more Dev communication in their official forums rather on the other sites, as their official forum supposed to be the official source of information concerning the game and not other forums.

Regards

Seed

(PS: Sorry for my broken English)

World vs World Holiday Sneak Peek

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Posted by: Seed.5467

Seed.5467

This would create a very static combat model around camps.

Depends how you see it. Sure the main focus will be the “Supply-Camps” but you still would have the chance to stop an upgrade by killing dolayks. Which is why i mentioned also on my previous post :

  • Every upgrade to start will require a specific amount of supplies been present on the objective ( Here comes the Dolyaks dependency system)

Progress per dolly is simply the better way, especially since they solved the weak dollys with the boon while escorting. Controlling a map isnt just about holding a camp – its about holding the route from the camp to the tower/keep.

We agree to disagree here. Controlling a map is about holding a camp, because no supply camps, no dolyaks and no supplies, leading to no upgrades.

Regards

Seed

World vs World Holiday Sneak Peek

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Posted by: Seed.5467

Seed.5467

Objectives upgrades will no longer be automatic based on time. They will upgrade based on dolyaks that reach them. Smaller groups can now prevent an objective from upgrading by preventing dolyaks from reaching that objective.

In my opinion a better solution would been to keep the automatic upgrade on time, and add also dependenncy of how many camps on a map a server has. The more camps you have the faster the timer goes. The less you have the more slow the timer goes. If you have zero camps the the timer stops. In short :

  • Keep the Automatic Upgrades with timer.
  • Keeps/Towers starts with “Zero” supplies.
  • Every upgrade to start will require a specific amount of supplies been present on the objective ( Here comes the Dolyaks dependency system)
  • Automatic Upgrade timer runs faster the more “Supply-Camps” you have and runs slower the less supply camps you have. If you have none then the timer completely stops.

Supply cost for all catapults are being reduced by ten supply. The layout of the Desert Borderlands map has increased the number of catapults required to take some objectives. We agree with your feedback that also increasing the cost of catapults pushed the balance too far towards defense so we are tuning that more towards offense.

You might want to tune more towards offence, but by reducing the cost by 10 supply will cut it ? I do not see how that can help. Anyway, i think reducing the cost of siege is the wrong approach for more offensive gameplay.

Points per kill will be turned on and kept on. This is to more directly recognize the contribution that fighting other players adds to the success of the world.

That a nice change and solves the dispute among servers whether PPT or PPK. Now you can have both.

The number of players who can rally off a single kill has been reduced from five to one. Players will also no longer be able to revive defeated players while in combat. You still will be able to revive downed players while in combat. Both of these changes are designed to help fights resolve and to give smaller, more skilled groups a better chance against larger groups.

Very nice change also. Better late than never.

Regards

Seed

(edited by Seed.5467)

Would factions make you quit the game?

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Posted by: Seed.5467

Seed.5467

Depends how the “factions” system will work. Currently we have no official word about the system. As a Guild wars 1 player, i must remind you that a “faction” system was present as “Alliance Battles”.

In my opinion i presuming we are going to see a revamp of “Alliance Battles” from Guild Wars 1, now that they implemented Guildhalls on Guild Wars 2. The reason for stating that is the following :

To access Alliance Battles, you must enter a guild hall that’s allied with either faction. If you don’t have a guild, a guest pass to another guild’s hall will suffice. Talk to the Alliance Battles representative, the Kurzick Kommandant or Luxon Navigator, to be zoned to the respective outpost of the current arena.

Alliance Battles Guild Wars 1

Regards

Seed

Soulbound proofs of heroics

in WvW

Posted by: Seed.5467

Seed.5467

According to a developer comment it was a bug that it was “Account Bound”. Here is the post :

The chest, containing Proofs, being account bound is a bug. Earning specializations (skills and traits) is intended to be character progression. Ex: If you want to fully train up your warrior, you actually need to play your warrior for some amount of time. I say some amount of time since Tomes of Knowledge have allowed players to bypass a lot of existing character progression.

Source
So i guess they simply corrected the “bug”.

Regards

Seed

TD Meta - is anyone still trying?

in Guild Wars 2: Heart of Thorns

Posted by: Seed.5467

Seed.5467

So close but so far away. I still haven´t gave up, but many people just give up before it even starts. It goes like this.
me: Anyone wants to try meta event ?
other: Its going to fail so do not bother.

I hope that Anet, either tweak the event a bit or remove the mistward from it.

Regards

Seed

Attachments:

A plea to the devs- Get rid of auto upgrades

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Posted by: Seed.5467

Seed.5467

Actually i have no problem with the auto-upgrade system. It makes things easier than it used to. So i do not want a reverse to the old system. Here are the main reasons for it.

  • Now i can fully concentrate on sieging the keep/tower and fights.
  • I can still escort dollies when its needed. Now comes with a protective bubble, that helping me defending it from solo-thiefs and mesmers.
  • No more starting an upgrade for griefing.
  • No more starting an upgrade , when the keep/tower was under attack only to loose supply.

Regards

Seed

Mistward Armor

in Guild Wars 2: Heart of Thorns

Posted by: Seed.5467

Seed.5467

My problem is I’ll never see the headpiece (though I can transmog it from starter gear pieces)….as the metas in the last 2 maps never happen.

Yeah!! I have the same problem also. I am missing the Mistward Helm Casing . You get it as a reward by defeating Chak Gerent in Tangled Depths. The problem is that the event always fails because its quite difficult event and few people on the map.

Regards

Seed

WvW after HoT

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Posted by: Seed.5467

Seed.5467

Actually i like the new maps to be honest. It provides some really interesting mechanics to use for your advantage either for defense or attacking.

I like the new automatic upgrade. Its refreshing to see that. No one can troll and grief your server by queing a wrong upgrade only to make you loose the keep-tower supplies.
I like that the new T3 gates are demotivate an enemy blob to melt a gate in 1-2 minutes. I like the new t3 walls where i can place a siege weapon to defend out of the reach of the red circles on walls. There are still many things worth mentioning but that is for another thread.

I also like the new guild claim mechanic, that will come to play once the guild upgrades are done. As for fights. Fights can be found everywhere. There is enough room for fights on the new borderlands.

Of course right now the maps are feeling empty because most of the WvW players are busy earning the Hero Points for their classes Specialization. In 1-2 weeks the maps will be fuller.

Regards

Seed

How to summarise the HoT mood

in Guild Wars 2: Heart of Thorns

Posted by: Seed.5467

Seed.5467

Ok just for the fun of it.

1st Picture describes my mood at first.

2nd Picture describes my mood after learning about the 400 HP so close to release.

3rd Picture describes how i am feeling now

Regards

Seed

Attachments:

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Seed.5467

Seed.5467

One quest wouldn’t cover it, because I’d have to do that one quest on my 31 characters, which would be pretty monotonous. Nor would it keep me busy long.

But farming 400 Hero Points/ Character will do ? As i said earlier

1. Hero Points trains will be formed rushing through maps.

This way shows progression step by step. Get 60 points, I can use my weapon. Get some more points I can use these skills. It gives players something directly to work for. And yes a lot of players say they don’t want that but then, I’m not sure a lot of players really think deeply about their gaming experience.

With 60 points alone you unlock the minor trait of your specialisation. That is equivalent to a newly created char that has only 1 trait unlocked. How useful that character will be on normal WvW ?

It’s like reward tracks in PvP. They’re popular because you’re always working on something. There’s always something to move forward. That’s what keeps a lot of people going. It’s required by theme park MMOs because without it there’s pretty much no game.

The difference is that in PvP you have all your skills, traits, sigils etc already unlocked. Now imagine if you had to play PvP with only a minor trait unlocked on a Trait-line.

It’s also one of the biggest complaints people have had about GW 2. There was nothing to work for. So Anet is giving us stuff to work for.

To tie the specialisation to Hero points is bad choice in my opinion as i said earlier.

All in all you will need 400 HP to unlock all your specialisation including skins. That for me as a WvW player means that i have to grind 200 ranks of WvW and 6000 Badges. Do you know how fast you can gain those 200 ranks by playing WvW and not farming ranks in EOTM ? As i said before

2. EOTM – Trains will be formed to farm the 200 WvW ranks and 6000 badges needed.

Regards

Seed

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Seed.5467

Seed.5467

Making quests for each unlock though? Too time consuming. It’s not worth the cost. You may not like it but part of running a big project like this is cost analysis. Sure every single thing in the game would be much better accompanied by a full story. But who’s going to pay for that?

Not, for every unlock. Something like the start area when you create a new character, that in the end of the quest will grand you and you friends, the traits and skills for your specialisation. Beyond that, if you want the skins and cosmetics belonging to your specialisation you can add time gated content.

You do not have to reinvent the wheel. You just have to spread the resources you have effectively. And to tie the new specialisation to Hero-points is poor choice in my opinion. And as is said on my previous post 2 things will happen upon HoT release.

1. Hero Points trains will be formed rushing through maps.

2. EOTM – Trains will be formed to farm the 200 WvW ranks and 6000 badges needed.

Regards

Seed

(edited by Seed.5467)

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Seed.5467

Seed.5467

I would have rather they had a story for each Elite spec near the beginning of HoT. Instead they changed the name of skill points to hero points. I think it would have had more impact that way. Show how Rytlock became a Revenant. Show how your character becomes a Druid. Or a Daredevil. There are ways to do progression rather than it being “go out and earn these hero points that have nothing to do with how your class works.” Play a story instead that explains how your character learned the skills to become what the elite profession is. I hope that explains my stance a little better.

That is the same way i thought it would be. I get that Anet wants to force people to do map exploration but not everyone likes that. But to tie your specialisation to Hero-Challenges is poor choice. Here is the reason from my perspective as to why is poor choice as a WvW player.

As a WvW player I would have much enjoyed to had a personal story quest with friends, exploring new areas, unlocking gradually the new specialisation.

Instead i have to grind 200 WvW Ranks and 6000 badges to achieve the 400 HP for the new specialisation. And that is only for 1 char. I have 8 level 80 chars, for each core profession as a total, that i enjoy playing in WvW. Currently i have a rank of 1920 and a bit more than 4300 Hours of gameplay. So i will be needing about 1800 new WvW-Ranks on top of what i have and about 50000 badges to enjoy the new specialisations.

Here is what will happen upon release of HoT as everyone wants the new specialisation.

1. Hero Points trains will be formed rushing through maps.

2. EOTM – Trains will be formed to farm the 200 WvW ranks and 6000 badges needed.

Regards

Seed

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Seed.5467

Seed.5467

So, you will need 400 Hero Points for the Specialisation Trait line that consists of

  • Traits
  • Armor/Weapon Skins
  • 60 Hero points to Start with the minor trait that unlocks the usage of it.

You can gain that by completing Hero-Challenges in Maguuna which worth 10 Hero Points / Challenge. In old Tyria the ratio will remain 1:1. In addition i will be needing to unlock PvE masteries like (Mushroom-Jumping ?) as some people mentioned.

In order to reach 400 Hero Points in WvW you will need about :

  • 200 WvW-Ranks
  • 6000 Badges.

As a WvW player have to say i am very disappointed. I play about 99% WvW and I have currently a rank of 1920 which my game time is a bit over 4351 Hours to achieve and about 501 Ability points currently unused as i have all the masteries. I have a total of 8 Chars for each core-profession that i enjoy playing depending what is needed.

The question that i have is this :
Since the WvW rank is account bound and the Hero Points are not i will be needing to gain an additional of 1800 Ranks and about 50 K badges to enjoy playing the core classes ? Seriously ?

I hope Anet can tweak the numbers a bit prior release.

Regards

Seed

Berserker BWE3 Feedback

in Warrior

Posted by: Seed.5467

Seed.5467

I played Berserker as an Axe/Shield—Hammer warrior. Here is my feedback for BW3.

1. General
I always thought that “Berserker” was supposed to be an extension to warrior that synergises well as its a Specialisation. The problem that i had was that i could not use my main spec “Axe-Shield” effectively. Here are the main reasons.

  • Key traits are scattered around.
  • Forced to take Discipline because of “Fast-Hands”.
  • Forced to choose between “Strength” and “Defense” trait lines. Axe is on “Strength” and Shield on “Defense” trait line.

A suggestion would be to make “Fast-hands” and “weapon traits” baseline. Remove the damage bonus from the weapons and make it give only the reduce recharge. That way you will free up the cluttering of key traits across the trait lines.

2. Berserker

The overall feeling is that it still feels underwhelming when entering “berserker” mode. Part of it has to do that it looks that you want to force an elite-slot to the adrenalin mechanic. Here are two alternatives to consider :

  • Berserk as Elite-slot skill instead of “Head Butt” if you want to use the 15 cd. Otherwise please remove the cd as currently works against the warrior.
  • Automatically enter Berserk when reaching the adrenalin threshold.

2a. “Primal Burst”

As my spec was “Axe-Shield”—“Hammer” i can comment on the following :

  • Decapitate “Leap at your foe with a powerful attack. Foes behind your target take half damage.”

Why not change it to the Guild wars 1 variant with a unique warrior condition “Deep Wound” and remove the 5 targets. ?

  • Rupturing Smash
    Why the 1 second of immobilize ? Why not something like " Causes knock-down if target foe is attacking. " If the reasoning was to move away from the Knock-down and Knock-back as “Burst”, maybe you could make it conditional. Something like Guild Wars 1 variant of “Belly Smash”. Hammer Attack. Inflicts Blindness condition to adjacent foes (x seconds) if target foe is knocked down.
    or “Enraged Smash” Gives you x strike[s] of adrenaline if you hit. Deals x damage and causes knockdown if target foe was moving.

2b. “Rage Skills”

I tried to use all the rage skills, but i only ended using only “Outrage” or “Head Butt” since there is good synergy with “Rousing Resilience”. The rest was feeling more like situational and lackluster.

Regards

Seed

[Feedback - Berserker]

in Warrior

Posted by: Seed.5467

Seed.5467

After spending few hours playing berserker yesterday here is my small feedback.

1. Rage skills.
Rage skills needs to have more impact on foes. Currently they are feeling weak. From all the skills the only useful skill is : Outrage That skill actually is useful in terms of gaining adrenalin while enemies around. Maybe remove the stunbreak and add “resistance” or short term “protection” ?

  • Shattering Blow
    Replace the effect of “Bleeding” with “vulnerability”. Although thematically a knockdown or knock back would have been appropriate instead of summoning rocks.
  • Sundering Leap
    This skill is not impactfull enough. Maybe change it to “Leap to a location. When you land, deal damage and inflict knock back on all foes in the area.”
  • Wild Blow
    It can be fun to use this skill. If you manage to get to your foe. Also 30sec CD for a knock back ?
  • Blood Reckoning
    Very situational skill. In my opinion that skill should have been instant cast and 15sec CD.
  • Head Butt
    For what it offers i do not think that skill deserves an elite status. It might have worked in GW1 in combination with “Plague Touch” from necromancer to spread the “Daze” condition to foes as W/N, to troll people.

My suggestion would be to make it : “Knock Down your target. Stun yourself. Gain adrenaline if you hit.”

2. Primal bursts

From all the weapons only 2 found useful.

  • Skull Grinder
  • Rupturing Smash

Is it possible to rework the UI a bit so F1 and F2 does not overlapping ?
Also why the 15 sec CD on F2 skill ? In my opinion F1 and F2 should have the same CD and make a choice to choose either “Berserker burst” or “normal burst”, depending which weapon the warrior uses.

The general feeling is that warrior in Berserker mode feels weaker and clunky that non Berserker mode.

Regards

Seed

Today's updated?

in Warrior

Posted by: Seed.5467

Seed.5467

Hi all,

I think warriors are nerfed again by today’s updated.

My warrior had 3,421 armor yesterday. But after today, I got 3,321. Totally lost 100 armor.

Does any one know what is going there?

I think it has to do with WvW buff, since yesterday was a reset.

Regards
Seed

Ideas for other WvW "special events?"

in WvW

Posted by: Seed.5467

Seed.5467

Here are few more ideas :

  • Dolyaks Best Friend Week
    Escort and protect Dolyaks on their way to work and earn +2 Points for your world upon successful Escort and Protection. Loosing a Dolyak will cost your world -2 Points.
  • Asuran Tech-Week
    All siege equipment needs less supplies to be build, and deals 10% more Damage if an Asura is using the siege.
  • Elemental chaos Week
    Automatically, cause a random elemental storm upon enemy structures(towers,keep), that causes 2% damage on gates and walls, whenever your world earns 100 Points in 15 minutes.
  • Zerg Buster – Week
    Attackers with more than 10ppl are dealing 50% less damage on structures using siege. Defenders dealing 50% more damage using siege.
    During this week all upgrades cost half the price.

Regards

Seed

(edited by Seed.5467)

[Forum Specialist] Specialization Update

in Warrior

Posted by: Seed.5467

Seed.5467

Alright, you guys know the drill! How are the changes so far?

I recall that they asked for feedback prior to patch ? I could be wrong though. I am still trying to figure out stuff, but right now, the warrior overall feels “weak” and “dull”.

Either answer these questions for me or just talk about what you feel is important to mention for Warrior.

Specific questions:

  1. Have you tried actually using healing signet for the resistance at all?
  2. Have you found any builds that are extremely distinct in playstyle from builds before the patch?
  3. Have you been able to have any success with shoutbow since the patch? It’s seemed like it has been having trouble with all the burst specs going around.

1. In my opinion, if actually the purpose was to make us warriors using healing signet by giving us resistance, they could have simply buffed the active and changed “Thick Skin” to something like “Gain X sec Resistance if you have X or more conditions on you. Give it X Sec ICD if its too powerful” . And not nerfing the passive heal and tied 6sec resistance on activation.

2. Not really. Since my build got weaker as “Signet Trait” got moved, “physical-training” got nerfed and “Dogged-march” competes with another trait that was part of my build.
That doesn´t mean that i am not trying to create similar builds or adjust my current one with the new patch changes. Currently i am testing an Mace/Shield—Hammer build with “Mending” as healing.(6-0-6-0-6) The most obvious problems among others , with the new patch are :

  • “Peak Performance” competes with “Restorative Strength.” Since “Mending” considered Physical.
  • “Shield Master” competes with “Dogged March”.

3. Warrior can do much better given the right tools, than simply be a “shoutbow”. At the moment the patch made me placing my main “warrior” on ice as it feels “Weak” and “Slow”.

Regards

Seed

Thick skin: 100 > 120 toughness

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Posted by: Seed.5467

Seed.5467

Thick skin: 100 > 120 toughness

Yeah!! As if that will help. It would have been better if it worked something like : Gain 2sec resistance, when having 2 or more conditions on you(ICD 10sec). But i guess 120 toughness should do the trick…..

Regards

Seed

Upcoming changes to warrior few questions

in Warrior

Posted by: Seed.5467

Seed.5467

1. I think the second, so 30% at 3 bars (as opposed to ~33%).

If that is the case then is a straight out 70% damage nerf as currently when traited physical deals 100% damage. Too bad that change will practically render my physical build useless. First the main hand axe nerf, then the adrenalin and now this. Oh well..

2. Nobody knows, and nobody’s answering thusfar. Hopes are up on getting an answer though, as Josh seems to visit us a bit. Hopes are down on it becoming baseline, however. Well hey, at least mesmers got Illusionary Persona as baseline.

Allright, lets hope that we will get some answers at some point.

3. Don’t know about the healing, but you will get the Resistance, and they will nerf the HS passive. At least that’s what they said, but it is subject to change off course…

So, the 6sec resistance should be a compensation for the HS-passive heal nerf ? Still remains to be seen what the active heal and the recharge will be.

In fact, with that last remark in mind , why even ask questions at all?

Because, my main is warrior and i am concerned that with the upcoming changes, i will get force to either go full condition warrior or Shoutbow-warrior in order to compete in the new heavy condition meta.

Regards

Seed

Upcoming changes to warrior few questions

in Warrior

Posted by: Seed.5467

Seed.5467

Reading the changes that are coming on 23/06/2015 i have few questions and hope someone can answer.

Peak Performance: Reduces the recharge of Physical skills by 20%. Physical skills deal 10% more damage for each bar of adrenaline you have accrued.

1. Does that mean that Physical Skills will do an extra 10% more damage based for each bar ? or is it like Physical skills will do 10% at 1 bar of adrenalin 20% at 2 and 30% at 3 ?

Discipline
Minor

Versatile Rage: Gain 5 adrenaline when you swap weapons.
Fast Hands: Reduces recharge of weapon swap by 5 seconds.
Versatile Power: Gain 2 stacks of might for 10 seconds whenever you swap weapons (combat only). Burst skill recharge is reduced by 15%.

2. Is there any particular reason why the most defined trait on warrior didn´t make it as baseline and while we are at it, what are the warrior baselines ?

Healing Signet now applies 6 seconds of Resistance on activation.

3. Did the amount of healing been changed so it will be worth to activate HS ? If so how much will be raised ? Also, is HS the only skill that will provide “resistance” to the heavy condition meta or there are others ?

Those are few questions that i have in mind currently. I am sure more will come later on.

Regards

Seed

Warrior feedback livestream ama

in Warrior

Posted by: Seed.5467

Seed.5467

Could you elaborate on which area(s) of gameplay that you use this build? I’ve played since the early release, and have played PvE almost exclusively. I have yet to find much point in using a shield or Physical skills in PvE.

Personally i am using it on all areas. For example, WvW, usually forming a small group and go capping and other stuff. On sPvP with friends i am using it to call “spikes” as i have good deal of CC and mediocre damage. On PvE also but i am going mostly in range with bow, because the anti-CC immunity some enemies are having.
Of course i am changing my build when its needed accordingly. But most of the time is not needed as i am playing with a small group.

I also don’t play the ultra-common meta builds like GS or Hambow. Instead I’ve mostly used axe builds with varying off-hands like axe, mace or warhorn and longbow for ranged combat. I’ve usually taken 6 points in strength to get Axe Mastery and Berserker’s Power.

Yeah, we are somehow similar. The only difference is that as i mentioned on my previous post, is that i have choose between “Axe-Mastery” and “Physical-Training” , since both are Master Traits on strength line.

I realize they are changing up the Berserker’s Power trait quite a bit, but the new incarnation would be a perfect fit for boosting the Axe Burst attack damage.

Yes especially, the 10 sec duration of the effect, to compensate for the instant adrenalin loss.

As a result, also putting Axe Mastery into the Strength GM trait slot doesn’t make sense…aside from supporting the viewpoint that ANet has some kind of vendetta against warrior axe users which might be entirely true.

As an axe-shield warriors we have two traits that affect the usage of main hand axe and both were in the wrong trait lines in my opinion. It would have been better if the new “Axe-mastery” moved to “Arms” line as its the line for Critical. The same can be said for “merciless – hammer”. The new changes placing it GM on Discipline line although Hammer is pure brute Force and should be on Strength line instead of Discipline.

The changes look nice for GS warriors, and I suspect for hammer warriors too. But axe warriors seem to be getting left behind by these changes.

Some changes looks good at the moment. But as i said before i keep a “Neutral” stance since still is WIP. So it remains to be seen how those changes will pen out.

Regards

Seed

(edited by Seed.5467)

Warrior feedback livestream ama

in Warrior

Posted by: Seed.5467

Seed.5467

I hardly see moving Axe Mastery from a master to a grandmaster as a positive.

Well yes its good that we have different opinions, in that way we can have a good discussion.

Also, Body Blow seems to be mostly useless outside of Hammer builds.

It has good synergy with physical-skills and shield also, beside Hammer. So it will be useful also on physical builds.

But if you want to use an axe, for example, you art stuck with fairly useless minor and major in Strength just to reach the GM. And if you take the Axe Master GM, it prevents access to Berserker’s Power.

Allow me to disagree. I am playing an Axe/shield-hammer warrior since beta, and have always invested full on strength line.

The problem that i have currently is that i have to choose between “Phyical-Trainning” and “Axe-mastery” since both are “master-traits” on Strength line. And because my build benefits on physical i have chosen “Physical-trainning” trait instead of “Axe-mastery” and used “Berserkers Power” which i changed it to “Burst Precision” currently.

So, all in all, currently i am loosing the benefit of “Axe-Mastery” but i am gaining the 100% damage from physical. And since “Axe mastery” wasn´t an option before will be in the future.

But i am hoping “Axe-mastery” will get changed a bit as it goes from “master” to “Grandmaster” trait. So yes, i am finding good that axe is getting moved and makes place for “Body Blow”.

Regards

Seed

(edited by Seed.5467)

Warrior feedback livestream ama

in Warrior

Posted by: Seed.5467

Seed.5467

I have found some time to watch the Ready-Up on specialization today. I have to say my overall impression concerning the warrior is the same as was before the AMA that is neutral. Remains to be seen what impact those changes will have on the warrior meta.

As an Hammer-Axe/Shield warrior on physical training since beta, its nice to see that the Strength line gets a bit updated.

Things that i like on strength line:

  • Physical Training as adept and more damage depending on Level of Adrenalin. Plus the Physical skills have a new thing where if your endurance is above 50%, they are more effective (Stomp further, kick further for example). Rampage and Mending are now physical skills.
    Remains to be seen how this will work with adrenalin gain. If the adrenalin gain remains the same as currently is, then its a 50% less damage, since “Physical training” deals 100% flat-out damage without any conditions attached to it.
  • Body Blow
    It has a nice synergy with Hammer, Physical skills and physical training.
  • Berserker’s Power

I like the 10s duration on it as a compensation for instantly adrenalin loss.

  • Axe Mastery
    The only positive is that it was moved from “Master” to “Grandmaster” thus giving the option to take “Body-Blow”.

Slowly is moving to the right direction since strength apparently, is a trait line for the warrior that focuses on dodging, physical utility skills and brute force.

Things that i like on Arms :

  • Unsuspecting Foe replacing “Critical Burst”.
  • Signet Mastery
    Its nice to see the added buff on precision attached to it as precision favors “Critical-Chance”. Remains to be seen if those changes actually promote the active usage of it.

Things that i like on Defense line :

  • Shield Mastery
    I like the changes on “Shield-Mastery”. This is something that i wanted long ago the combining of “Shield – Traits”.

Maybe i missed it. But what happened to “Sure-Footed” trait?

It seems that the tactics line gets new “grandmaster” called “Inspiring Presence”.

  • Inspiring Presence
    Boon duration and outgoing heal increased 10%/Target with 10 Sec duration.

Honestly that is more of a “Guardian Trait” than a warrior. It would work wonders on “Heal-Guardian” builds. But i see a Boost on “Shout Heal-Warrior”. Unless i am mistaken.

*Powerful Synergy

Does that mean i can leap twice with “Savage Leap” ? Sw/Warhorn Grasshopper warrior.

Discipline line.

Nice to see that “Fast Hands” is still there. But “Merciless – Hammer” as Grandmaster on Discipline ? I would have founded more useful on Strength line as a “Grandmaster” instead of “Axe-mastery”.

*Heightened Focus

Why the change to 4sec quickness on 15sec ICD. ?

All in all remains to be seen how this will pen out since its still WIP.

Regards

Seed

(edited by Seed.5467)

Shields

in Warrior

Posted by: Seed.5467

Seed.5467

I would like to see a revived version of “Shield – Bash” from Guildwars 1 warrior skill, which was as follows : “Skill. (5…10…11 seconds.) You block the next attack skill. Causes knock-down and +15 second recharge if it was a melee skill.

Regards

Seed

Warrior is trash...

in Warrior

Posted by: Seed.5467

Seed.5467

Just came back to the game and noticed some annoying things about my warrior, So I went and read about that ignorant kitten nerf anet dropped… wow… went to WvW for a bit guess how many warriors I saw… none… what a joke. Well guess I’m just gonna uninstall again, because kitten playing another class just because kitten anet nerfed the one I liked.

Warrior is no trash. Its simply, weaker than before, thats for sure. The adrenalin nerf was the last nail on the coffin for the warrior, after all the weapon damage nerfs prior to that. On my server there are few warriors on WvW, but only for the banner res. So yeah, tough luck on yours.

Regards

Seed

Siege Disabler

in WvW

Posted by: Seed.5467

Seed.5467

I just wanted to suggest something simple for fixing the siege disable grenade. Most already know a single defender can lock down a zergs siege simply by having enough supply in the depot and spamming grenades when the disable timer runs low. So…

A simple fix would be a 2 sec delay of reapplying the Siege – Disabler, after the countdown have finished. In that way cannot be spammed.

I personally really like this trap, because it gives me time to call reinforcements when the enemy is “Golem – Rushing” towers and keeps, or when a zerg building 4-5 Superior ramms on gate.

Regards

Seed

New Structures and New Buildables

in WvW

Posted by: Seed.5467

Seed.5467

1. A new upgrade available on keeps/towers that summons NPC´s to repair the walls and gates whenever they damaged. I think there is a similar system in EOTM – Map, not quite sure though.

2. A fortify gate upgrade so that the gate cannot melt under a minute for player damage.

3. A tower/keep upgrade that places defensive siege equipment on pre-determined places.

All in all nice topic.

Regards

Seed

Suggestion of a new kind of game in spvp.

in PvP

Posted by: Seed.5467

Seed.5467

I am really loving the discussion going on in this thread. This is a testament to how awesome our community is! Alright so now that we have flushed out some ideas let me give you some guide lines and let me know if we can design around it.

1. Must be able to be hot join-able
* Not easily griefed and allow players to be able to jump in and out
2. Must fit the 5 on 5 standard
3. Can fit our standard PvP match time (15 mins)
4. (Would Be Nice) Shout castable

Alright let me know how your ideas fit or change with these standards.

1. It would really help to introduce when there are more game – types available in GW2, the “Training – Arena” from the Isle of the Nameless as it was in GW1. For those who do not know the “Training – Arena” from GW1 on the Isle of Nameless worked as a tutorial for the different kind of game types. Basically was Player vs NPC – Team.

I think GW2 PvP will benefit tremendously from a system like that, as it will teach all the basic rules and mechanics that a new player must know. The reason behind is that currently the new player will just getting dropped in and tries to figure alone how is it work. That is leading sometimes to frustration to an more or less experienced player that happens to be in a group with a new one.

So yeah. I think every new game mode or existing one will fit those guide-lines. And as you correctly said, PvP needs the casuals and non – casuals alike in order to thrive.

Regards

Seed

[Suggestion]Siege Griefing

in WvW

Posted by: Seed.5467

Seed.5467

Your solution however won’t work, if the report instantly labels someone “Dishonorable” trollage will commence as players report everyone for siege griefing and everyone is forbidden to place/use/build siege etc. For this to be a liable solution however you’d have to conclude that A-net staff would be fast enough at reading reports to stop it from happening by using the “Dishonorable” function, which is very unlikely.

I do not deny that such a function can be abused. But in all honesty something needs to be done about it. It´s not funny at resets when you try to upgrade your towers/keeps have to deal with siege-grief on top of fighting the enemy force. Or just before prime-time supplies are getting drained and the enemy start attacking. You cannot place any siege, because of the “siege-griefer” have build to many and you have no supply to repair the keep/tower after the attack.
Maybe they can make it so that in order to get the “Siege-Block-Deployment” buff, you will need 20-30 ppl to report him. As this buff will be applicable only to WvWvW, might actually work.

Regards

Seed