Showing Posts For Sepahbod.4653:

Elixirs have it all, the rest has little

in Engineer

Posted by: Sepahbod.4653

Sepahbod.4653

There is a merit to both sides of the argument here. While kits offer a larger variety of skills and utility, it is also harder to use several kits together and juggle between the skills. Gadget are in comparison easier to use but once you use one they go on a long CD that makes one of your utility slots useless for a rather long time.

Tpvp Turret Engineer (videos)

in Engineer

Posted by: Sepahbod.4653

Sepahbod.4653

In combat would certainly be better then how it works now. Surely from a technical aspect it would be easy to implement. But the problem with KR is that the spells it creates feel deliberate due to their active nature and when you can not use them reliably at decisive moments it feels like a waste.

Which Stats for Gear?

in Engineer

Posted by: Sepahbod.4653

Sepahbod.4653

Direct dmg is not penalized in any aspect of this game, say the way Condition dmg is with how it is capped. This wont change any time soon, since the cap on condition dmg is a financial one as it uses bandwith for Anet servers.

ANet will leave Engs alone for a while

in Engineer

Posted by: Sepahbod.4653

Sepahbod.4653

CDs on turrets coupled with how fast they die, makes the suck a bit. Also picking up a turret rather then blowing it up or letting the timer run out should reward the player with something. It makes no sense right now. Picking up a turret should have the CD be brought down to whatever the cycle for the turrets output is. That way it can not be abused by constantly picking up and throwing them down. Our just slightly higher CD. Like rifle turret, it shoot every 2 seconds, if you pick up your rifle turret the CD should be no more than 3 seconds for throwing it back down again.

Am I missing something, could this be abused in some way? If the turret is destroyed or blown up well then of course the CD should be longer.

That was actually my first assumption when I started leveling and used turrets, that if I pick them up I can throw them back down again much sooner then if I had recklessly let them be destroyed or blown them up.

(edited by Sepahbod.4653)

The age of the engineer?!?

in Engineer

Posted by: Sepahbod.4653

Sepahbod.4653

Landing grenades is not easy mode no, I curse loudly when I have thrown away my grenade barrage and some kitten pulls my target away! Even more so after I took the trouble of net shot my target! My biggest grip with Grenade kit is the pain it inflicts on my hand :/

The age of the engineer?!?

in Engineer

Posted by: Sepahbod.4653

Sepahbod.4653

It’s not a response to any post, more a general statement in the tone of the thread. Agreeing that engineers are fine, so whiners stop whining. You have to agree, we have a lot of whining going on.

Hey guys Engi is my 2nd class

in Engineer

Posted by: Sepahbod.4653

Sepahbod.4653

And I am just curious how viable they are in WvW.. I play against a lot of really bad engis as a guard and I am just curious how good they are.

That hurts so much…. Imagine that someone took their garden tools to their backyard to build a Porsche. You wouldn’t say that person is “really bad” you’d just say that they “don’t have the tools needed to build a Porsche”

The players aren’t “bad,” they simply don’t have the right tools.

Sometimes the players are just bad and in the case of the whining engineer players, this is the case 99% of the time. The other 1% is due to lag.

Tpvp Turret Engineer (videos)

in Engineer

Posted by: Sepahbod.4653

Sepahbod.4653

I don’t think it is possible to have KR be useful the way it functions right now. In that it creates a spell on a GCD. Really when you think about it, the only reason it was ever reliable even before the first round of changes was because you could jump in the air and have it do nothing so you could save whatever effect you wanted for when you wanted it. Which is honestly what we really want, but I will be the first to admit that it was stupid and ugly and several overpowered even from a basic professions level. You now had 1-4 extra spells (depending on how many kits you ran) that you could use basically on command for a 10 point trait on fairly low CDs.

I would rather kit refinement was not an active spell, but rather a permanent passive ability that made that specific kit slightly better when you switched to that kit. Shorter CD for something, higher chance for something, increased dmg on something. Things like that. It would easier to balance, it would not be random and it would be a useful 10 trait point, rivaling SD and Speedy kits.

Med kit – Short CD for bandages with 1-2 sec or increased healing with 5-10%
Bomb kit – 10% chance bombs heal you for whatever Infused bombs would
Grenade kit – 5% chance you throw an extra grenade
Elixir gun – Heal field of super elixir increased by X or shorter CD
Tool kit – increase block duration by 1 sec
Flame kit – increase range with 100 yards

Now these suggestions are just me making stuff up as I wrote it. They are not balanced and are probably a product of my wishes and lack of creativity. It’s just to demonstrate the gist of what I am saying.

I wish I could play a different profession...

in Engineer

Posted by: Sepahbod.4653

Sepahbod.4653

I tried playing other classes. The first prof I rolled was a guardian. How dreadfully boring that was, he made it to lvl 6 before I rolled a Necro. Oh dear lord she made it to lvl 4. Then I rolled an engineer. It was love at first pistol shot =,)

Every RPG, every MMO, I have been a 1 class guy. It seems GW2 wont be any different.

State of the Engineer (after last patch)

in Engineer

Posted by: Sepahbod.4653

Sepahbod.4653

One has to be careful when asking open questions like this. Most human beings are incapable of self-criticism. Life is much easier if everything else is the reason you fail and not you.

The age of the engineer?!?

in Engineer

Posted by: Sepahbod.4653

Sepahbod.4653

If you feel underpowered as an engineer, then the problem lies with you. It just isn’t the profession for you. Because there is nothing inherently weak with the profession. It has a high learning curve and it requires a person that can put out a high amount of actions per minute.

Feel free to provide constructive criticism and suggestions, but please, stop your kittening whining.

Tpvp Turret Engineer (videos)

in Engineer

Posted by: Sepahbod.4653

Sepahbod.4653

People keep saying that multi kit engineers were not powerful. Even after the KR nerf multi kit engis are very powerful in PvE. Grenade kit, Elixir kit and Toolkit provide great dmg, utility and together with rifle very good CC and protection.

And in WvW many engis still use several kits, even after the KR nerf. KR was perhaps too powerful. Specially considering that you could easily get another rather powerful trait in the same tree, static discharge. And everyone who used 100 nades would also have tool kit, meaning you got throw wrench. You are now 1 rifle turret tool belt skill from unleashing 7 types of hell that would instantly gib anyone not a bunker. If you carry a rifle with that build you also have alot of CC on short CD.

There was just too much synergy in the tool trait line. Shorter toolbelt skills makes static discharge from toolbelt skills cool down faster, it makes grenade barrage faster, KR put all that over the top. It also gives crit dmg, faster heals, perma swiftness.

Don’t get my wrong KR in it’s current state is useless. It went from one extreme to another.

How do most of you operate the Grenadier Kit?

in Engineer

Posted by: Sepahbod.4653

Sepahbod.4653

Grenade kit has for the first time ever since I started playing games 20 years ago made me feel very uncomfortable pain. Sure you can get the occasional head ache if you stare at flashing lights and explosions, but by left hand is destroyed I think. It needs rest. Grenade kits dmg is tantalizing, but I find myself looking for a build that causes less pain, then I am disappointed and go back to Grenade kit.

When the brain is stupid, the body will suffer.

Tpvp Turret Engineer (videos)

in Engineer

Posted by: Sepahbod.4653

Sepahbod.4653

It’s unfortunate what happened to KR. I loved it in PvE and I only started PvP after the change and I traited out of it. After the first round of changes I could still reliably use it and it practically only the elixir kit one that I used by jumping. Admittedly this clunky jump thing was rather… stupid? And I bet the devs thought it looked stupid too.

Basically all the new KR procs are leaning towards PvP utility, unfortunately the long CD coupled with the fact that perma swiftness from kit swapping in and out of combat makes it unreliable. Also the builds that in theory could make KR powerful (multi kit builds) is also what makes it exponentially useless.

They should reduce the CD to 15 sec for each kit, no global CD and switch its place in the trait line with Scope, a broken trait that no one uses and that has been broken since release and evidently will never be fixed.

Toss Elixir U bug?

in Engineer

Posted by: Sepahbod.4653

Sepahbod.4653

Anyone noticed that Toss Elixir U sometimes does nothing? Are the devs aware of this? Because I really really enjoy this spell now as it provides some great utility function now that it reliably does 1 thing (protect against missiles), but not if is going to fizzle every now and then.

Why can we not weapon swap?

in Engineer

Posted by: Sepahbod.4653

Sepahbod.4653

Because the game designers decided that weapon swap was not to be part of the Engineer profession.

/thread

Why do ppl hate the Engineer?!

in Engineer

Posted by: Sepahbod.4653

Sepahbod.4653

Funnily enough, right after I made that post I joined a FoTM group for lvl 32 and this one guy went “ooo engi!” my response was, you don’t see many around. He asked if I wanted to switch to another character and that there was a reason there wasn’t that many engineers. He ended up leaving with the response that “no guardian, no AE dmg”. We of course found another 5th and went on to clear lvl 32.

I think the profession has some issues, but overall we are no worse or better then most other professions. I feel just fine with my dmg output with a 4 kit build, but it is a very high APM build and grenades are a real pain in the kitten and a pain in my left hand as well. I did a might stacking FT build prior to that and surely it was a much more easy going build, but the dmg output in comparison was rather lack luster. With the 4 kit build I can also heal my allies remove conditions there is much more variety.

With all that said and done a lot of people still view Engineers as a gimped class. They are of course wrong.

Why do ppl hate the Engineer?!

in Engineer

Posted by: Sepahbod.4653

Sepahbod.4653

“I’ve invested around 300 hours since August playing on my Engineer. Not once have I ever been denied invitation, dismissed from a group, or verbally berated for how I play it in group environments. In PvE. In sPvP. In WvW.

Never. Ever."

I don’t know if I have been kicked because I am an engineer, but yes I have been kicked as the group is forming plenty of times. More importantly when you take a look at ww.gw2lfg.com you see plenty of LF Guardian/Mesmer/Elementalist or whatever have you, never LF Engineer. Now that is not reflective of the profession, but it is reflective of how a lot of players view our profession.

(edited by Sepahbod.4653)