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Chill and initiative regen

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Shinjo.6092

well then. that would mean that half of the chill effect does not affect the thief class. other than utility skills. maybe anet should address this?

Its been talked about before. Generally what I hear from people (who I trust to not say unreasonable crap like, “THIEVES ARE BAD NEED BUFFS, MUST DO 50K BACKSTABS”) is that while thieves aren’t affected by chill in their weapon skill CDs, they are much more strongly affected by the lack of mobility, because they are so heavily based on mobility. With that massive reduction in mobility hurting them even more than others I’ve heard good arguments that it fairly covers the loss of CDR on their weapon skills.

It is certainly debatable, but I think I tend to agree that it is fair it doesn’t affect them.

the same could be argued about a class with limited mobility, would you not say the movement impairment affects them twice as hard? considering thief is a class with beaucoup teleports and utility stealth mechanisms, i can’t say i see it as fair. if thieves could stealth a lot less, i’d say that point is valid. however, since they can stealth every three seconds in combat or otherwise(no rogue class in any other game can do this), i’d say this needs an official response.

You have to remember that unlike the other classes, thieves are the only non-heavy armored class that have to be in melee range in order to deal any sort of damage, which is why mobility is so important for them. Couple that with little to no access to protection, stability, and invuls, it’s extremely punishing to have their movements impaired compare to all other non-heavies who can just pew pew pew from afar then activate some defense whenever someone gets close.

As for those beacoup teleports and utility stealths, chill affects them just like any other class if they are utility skills.

Look at it this way. Initiative isn’t a cooldown like what all the other classes have. Chill affects thieves weapon skills the same way as everyone else: 66% increase in cooldown. It’s just that 66% * 0 = 0.

P/D Condition - Help me learn this?

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Posted by: Shinjo.6092

Shinjo.6092

Has anyone ran into a Diamond Skin ele with this build? I’ve ran into a few and usually it’s almost impossible to get enough damage into them to bring them below the 90% threshold.

Will Last Refuge ever be removed?

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Posted by: Shinjo.6092

Shinjo.6092

Got killed by this a few times yesterday. Usually when my life is low I’d try to CnD off someone to stealth. At 25% HP and in melee range, being revealed from that CnD is usually a guaranteed death.

Why Initiative does not work!

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Posted by: Shinjo.6092

Shinjo.6092

It’s the middle of 2014 why are people still complaining about thieves??

The class is far from OP and they hardly warrant the amount of QQ generated.

This post should be in that 75 page long thief qq thread btw

People love to cry and whine about thieves to take attention away from the OP’ness of their own class. Since thieves have been nerfed every single patch, even for stuff that no one ever cried about like shortbow range and dancing dagger, people are starting to have a tough time finding things to nerf. Consume Ectoplasm needs a nerf?

https://forum-en.gw2archive.eu/forum/archive/suggestions/Nerf-the-theif-steal-skill-consume-ectoplasm/first#post1440115

Stolen Whirling Axe?

https://forum-en.gw2archive.eu/forum/professions/balance/Thief-stolen-Whirling-Axe-is-OP/page/3#post3695265

How about P/P, our joke weaponset?

https://forum-en.gw2archive.eu/forum/professions/thief/p-p-thief-insane-burst/first#post3636798

I guess now, the whining has whittled down to our core mechanics like initiative and stealth. After all, what else is there left to nerf?

how to make stealth not so bad or cheese

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Shinjo.6092

rogue is a much better concept compared to thief …

I would LOVE to be able to stay stealthed in towers indefinitely and cheap shot uplevels in the back of a zerg. I’d be able to finish my dailies so fast…

Blind vs. Warriors

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Posted by: Shinjo.6092

Shinjo.6092

Warrior make high DMG “combo” every 6 sec lol Eviscerate for 8k+ and kill shot for 10k+ in sPvP is not funny.

You don’t find it funny? Cause I find it funny…that Warriors are complaining about one of the few ways that other classes actually have to defend against a warrior…and it’s something that can be removed by an auto-attack. How about we make auto-attacks break stuns as well?

Blind vs. Warriors

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Posted by: Shinjo.6092

Shinjo.6092

It’s ridiculous that warriors actually have some sort of weakness. They already have the highest armor, highest HP, highest mobility, ridiculous HP regen, near immunity to all conditions, multiple access to stability, immunities, blocks, and still hit like a truck. God forbid that if you actually manage to survive being chain stunned into next year, you might put out a blind.

[PvX] Infilrators skills break immobilize?

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Shinjo.6092

There’s only 1 class that’s immune to immobilize and it’s not thief. Has anyone ever tried to use body shot on a warrior? They literally continue walking like it was nothing.

whats your strategy against pu mesmers?

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Posted by: Shinjo.6092

Shinjo.6092

I fought 3 PU mesmers last night. The first one killed me cause I tried to go in for a quick kill and made a ton of mistakes. The second one I fought all night (my food kept expiring) and finally managed to kill him after his keyboard ran out of batteries. The third one was a n00b who tried to jump me while I was skullkittening the 2nd one’s dead body so I killed him.

Each time I noticed that it’s not enough to just cnd to gain cloak, it’s a huge effort just to land your backstab. I think it’s kinda dumb that you can’t cnd off clones when they run at you to shatter, but even if you manage to cnd, they have blurred frenzy or scepter block depending on their mainhand, area denial chaos storm, confusion shatter, etc. All of which hurt you if you try to attack them and therefore can be used both offensively and defensively. Then on top of that they have distortion, teleports, and tons of dodges from the vigor. As if having to always watch for aegis isn’t hard enough so you don’t waste the cnd, they hide behind their clones making you waste your backstab. And, if you manage to get through everything I mentioned above and land that backstab, they have protection to absorb the damage. This all happens on top of all the stealth they get.

Do you know what my defense is when I come out of stealth? Try and stay behind the guy and hope he’s too stupid to turn around before my next cnd.

Anyways, I was wondering if there were any strategies against them that you guys may want to share.

[SPvP] Thief Risk and Reward Changes

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Shinjo.6092

Because no class should be immortal,
and also because by game design thief is not “the dueler”

You might have forgotten the game description about the lack of PROFESSION roles in favor of profession builds.

That means you are supposed to kill a zerg build, but thief is not supposed to be at advantage agaisnt any other profession with roaming builds….

And if you don t know the importance of roaming you should ask in www section where they will gladly explain you.

Thieves are immortal, they are totally overpowered it is totally impossible to kill one.

Everything about that proffession is OP.

Proof here:
https://forum-en.gw2archive.eu/forum/professions/thief/Video-New-meta-no-OffHand-for-poor-people/first#post3842714

The video actually proves the opposite of what you are saying seeing as how the first 2 opponents that went down were…yeah you guessed it…thieves.

[PvP/WvW] Thief - Change SA to "On Reveal"

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Posted by: Shinjo.6092

Shinjo.6092

The thing is, this turns our condition removal into a 2 step process – you now have to go into stealth and successfully hit something in order to remove conditions. This makes movement impairing conditions like cripple, chill, and immobilize even more deadly for us than it already is since we may not always be able to hit something, and it boosts weakness and confusion against us since we have to suffer the negative effects by attacking first before being able to remove it. Do you really want to boost conditions against us at a time like this?

I think with some tweaking, u may potentially have a good idea here but I’m not sure what your goal is. Just so we have this clear, you realize that even if your idea goes through, everyone will still be complaining about thieves right? It never stops.

[SPvP] Thief Risk and Reward Changes

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Shinjo.6092

Another Truth Bearer, Well Done -OP-

A thief guild leader of 135 active member (whose in the process of of disbanding the guild at the end of April): told me, “Burnfall, go somewhere else if you want a balanced thief class: Balance does not exist in guild wars 2, don’t you get it” !

I think that’s the best advice given to me since i joined guild wars 2.

so…

there.

thank you! for your reading.

(all thieves in the guild laugh when others complain about thieves damage hitting too high!, Try 24k-30k backstab, 18k-23k heartseeker, Perma-Stealth-Nothing New ?)

Stop running bearbow and you might not have such a tough time against thieves.

[SPvP] Thief Risk and Reward Changes

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Shinjo.6092

Thief is the LEAST risky class to play. Best escapes in the game.

A thief has to be revealed and in mêlée range in order to do damage. A Mesmer can sit in stealth a mile away and never exposing themselves while their clones and phantasms do all the damage. And when they DO come out of stealth, they have protection, aegis, block, evades and invuls. Blink can be traited to go 1500 range and can have half the cool down of shadowstep. So Please explain to me how you think thief is less risky to play than a Mesmer.

Also, you haven’t explained why you think it’s okay for a Mesmer to stay in stealth and DO DAMAGE, while a thief should be revealed when blocked, EVEN IF THEY DO 0 DAMAGE from the block. Why the double standard?

[SPvP] Thief Risk and Reward Changes

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Shinjo.6092

Stealth should break on attack.

If I put up arcane shield on my mesmer, it will absorb all three attacks without the thief breaking stealth.

Why call it stealth when in fact it’s just unbreakable invisibility. It confers such massive advantages and damage increases yet has absolutely no trade offs.

Okay but to be fair phantasm and clone attacks reveal the mesmer as well.

[SPvP] Thief Risk and Reward Changes

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Shinjo.6092

You can’t be serious…a mesmer…whining about how attacking while in stealth doesn’t reveal…

[PvP/WvW] Thief - Change SA to "On Reveal"

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Posted by: Shinjo.6092

Shinjo.6092

A ranger who uses sic Em will now heal, blind your opponents, and cure conditions for you.

[sPvP and WvW]Thief, Stealth Attacks balance.

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Posted by: Shinjo.6092

Shinjo.6092

What is it with people making this argument all the time? “It takes a lot of initiative”, really?

Imagine any other class getting a skill that said “become invisible for 4 seconds, cure conditions every 3 seconds, heal 300hp/s, if you attack before the duration expires your next attack deals three times the damage. Cooldown: 6 seconds”.

Now, admittedly, CnD actually has to hit. Fine, “Cooldown: 9 seconds” for BP+HS.
If we look at necromancer skills with a cooldown of 9 seconds or less, we get a channeled attack on axe that simply does damage and replenishes some life force and a mark that causes bleeding and regeneration. Do any of these sound even half as good?

This only applies if you do nothing else after you go stealth. You want to gap close with a heartseeker? You just increased all your cool down by another 3 seconds. You want to cripple someone with a dancing dagger? Another 3 seconds. You want to headshot to stop someone from healing? That’s an additional 4 seconds right there. How about if you want to switch weapons? Sorry, you just blew all your init on your first weapon set. Boy at this rate, you’re never getting a cnd off. Meanwhile, the Necro is going 2-3-4-5 switch 2-3-4-5 without ever having to worry about how 1 move affects the others.

Why hasn't S. Arts been nerfed yet?

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Posted by: Shinjo.6092

Shinjo.6092

Why try to kill something that is guaranteed to use a zero-counter escape skill as soon as its clear they are going to lose the fight?

Why try to kill guardians when they’re guaranteed to heal right back to full as soon as it is clear they are going to lose the fight?
Why try to kill necromancer when they’re guaranteed to switch to another life bar as soon as it is clear they are going to lose the fight?
Why try to kill engineers when they’re guaranteed to invul/block/stealth/rocket boots away as soon as it is clear they are going to lose the fight?

Because not everyone shares your defeatist mentality, and stealth is not guaranteed.

Because healing and death shroud delay damage in a fashion that have their own appropriate drawbacks and can be countered and played against, they do not break off combat with naught but a single possible response shared in kind with every other ability in the game. As for the engineer, even the developers have admitted their defensive ability is ridiculous and imbalanced, so yes it is a problem.

Clearly stating problems so they be addressed is not defeatism. Ignoring and excusing problems because there are others which may also need to be addressed, is.

How is that any different from a thief using stealth to delay damage? As for breaking combat, it’s not stealth that did that. It’s because a thief was able to fool you of his location and ran far enough for combat to drop. Any class can do that, with or without stealth.

As for a counter, imagine a trap that can knock you out of death shroud and prevent you from going back in for 30 seconds. Or imagine a 2000 ranged unblockable shout that locks you out of an entire trait line and prevents you from using your main attack as well all your heals. Sounds ridiculous? That’s basically what thieves have to deal with.

[sPvP and WvW]Thief, Stealth Attacks balance.

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Posted by: Shinjo.6092

Shinjo.6092

This is all good until you factor in aegis. Never again able to backstab a player with a guardian in party? Check.

Unless you happen to be willing to spend two initiative, which is still pretty darn good for the amount of damage backstab does, and it’s a fair sight better than aegis being completely ignored.

As I said above, I don’t understand why people think it’s fair for every other class to be able to use auto attack to remove aegis and blind, but not backstab. You are still taking 0 damage for the hit that removed it, from either auto attack or backstab, so it’s no different from a war using auto attack first then evis or some other big move after.

Edit: keep in mind that thieves have their auto attack turned into stealth attack when going into stealth.

(edited by Shinjo.6092)

[sPvP and WvW]Thief, Stealth Attacks balance.

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Posted by: Shinjo.6092

Shinjo.6092

I don’t think this change would achieve much given how fast Initiative replenishes.

This! They need to make stealth a more limited mechanic. Been guaranteed the first hit in the fight alone, is a huge advantage. The proposed change with the initiative just won’t cut it. Either let BS drop stealth even if it’s dodged/blocked etc. or they can go for the whole initiative refund deal on dmg but the initiative cost needs to be increased so that it actually penalizes the thief if he fails to hit.

You know I’ve always felt that having Stealth drain Initiative made way more sense in this game than what we have now. Force Thieves to chose between offense and defense and not get both in one.

You want to stealth? Sure, go ahead, remove conditions, blind, heal etc. But your ability to dish out damage will be severely kitten for the next few moments.

Want to apply serious pressure? Go ahead, but beware you won’t be able to stealth for a few moments thereafter.

Isn’t this exactly how stealth is implemented right now? You can use stealth defensively but you won’t be able to attack since it’ll take you out of stealth, and you lose all the defensive goodies. You want to attack? Sure. But now you are revealed and won’t be able to stealth for the next few moments.

[sPvP and WvW]Thief, Stealth Attacks balance.

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Posted by: Shinjo.6092

Shinjo.6092

For the damage backstab does, it’s ridiculously easy to get off.

Fine showing your backstab for 750, i’ll show you backstabs on my supposedly tanky ele for 10k.

Considering the backstab arc is 180 it’s just so little punishment if you miss.

Stealth should break on attack. Considering how easy it is to restealth why is it an issue?

Also any competent thief can beat any class. See how easy it is to turn around that statement?

Because it’s not always easy? Cnd takes half your init pool and can be blocked/dodged/blind/etc. I’ve never played d/p but bp+hs combo takes even more init. And even after that, it’s not enough. You have to get in melee range behind the person within 4 seconds to land a hit. Ever tried to get behind a war/guardian who’s spinning around in circles? Or an ele who’s zipping back and forth? Or an engineer who’s dropping bombs behind everywhere he goes? All of a sudden that backstab isn’t so easy to land anymore.

Why hasn't S. Arts been nerfed yet?

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Posted by: Shinjo.6092

Shinjo.6092

Why try to kill something that is guaranteed to use a zero-counter escape skill as soon as its clear they are going to lose the fight?

Why try to kill guardians when they’re guaranteed to heal right back to full as soon as it is clear they are going to lose the fight?
Why try to kill necromancer when they’re guaranteed to switch to another life bar as soon as it is clear they are going to lose the fight?
Why try to kill engineers when they’re guaranteed to invul/block/stealth/rocket boots away as soon as it is clear they are going to lose the fight?

Because not everyone shares your defeatist mentality, and stealth is not guaranteed.

[sPvP and WvW]Thief, Stealth Attacks balance.

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Shinjo.6092

I wonder why people think it’s ok for other classes to use auto attack against block/blind/aegis to get it removed vs thieves, who stealth attack BECOMES their auto attack, using it to remove them.

If what you propose goes through, every single class except thieves will have a free way of dealing with block/blind/aegis using their auto attack, whereas thieves will be punished because their auto attack is taken away in stealth. In fact, since auto attacks are usually a lot faster than backstab, I can argue that we are already being penalized in this regard. Is this balance?

You can’t just call backstab/surprise shot/… an auto attack since if we did that we would have to nerf backstab/surprise shot/… to the lvl of an auto attack which is ridicously low for the effort to create stealth.

I’m not saying they are equivalent. I’m saying that it would be unfair for every other classes to be able to deal freely against block/blind/aegis EXCEPT a thief in stealth because they lose their auto attack.

Also, did you see the previous poster’s screenshot? Backstab only hurts a lot given all the right conditions. Otherwise, you end up hitting for 750 like he did, just like an auto attack. I’ve been hit with 1.5k-3k autos from axe/shield wars before.

Edit: Also, keep in mind that when you are blocking/aegis/blind, you are taking ZERO damage anyways from that one attack, whether it was an auto attack or a stealth attack makes no difference. How is this any different from a war using autos to remove the blindd/block/aegis then using eviscerate?

(edited by Shinjo.6092)

[sPvP and WvW]Thief, Stealth Attacks balance.

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Posted by: Shinjo.6092

Shinjo.6092

I wonder why people think it’s ok for other classes to use auto attack against block/blind/aegis to get it removed vs thieves, who stealth attack BECOMES their auto attack, using it to remove them.

If what you propose goes through, every single class except thieves will have a free way of dealing with block/blind/aegis using their auto attack, whereas thieves will be punished because their auto attack is taken away in stealth. In fact, since auto attacks are usually a lot faster than backstab, I can argue that we are already being penalized in this regard. Is this balance?

the unkillable (i win) thief

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Shinjo.6092

Stealth trap. Now give me counter play for Necro’s DS, or Ranger’s pet, or Mesmer clones, or the tanky regen warrior who can drop my life from 100-0 in 5 seconds after cc’ing me into next year.

Ranger’s pet? Spike it to death. When they swap, do it again. Ignore the ranger, they’re not a threat once the pet is down and out because you can then focus them completely. And you’ll probably win or chase them off. Either way, good result for you.

If killing the ranger’s pet is a valid counter to a ranger’s pet, then killing the thief is a valid counter to a thief.

the unkillable (i win) thief

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Posted by: Shinjo.6092

Shinjo.6092

The way invis was implemented in this game is pretty mind boggling.
True, thieves are pigeon-holed into abusing stealth since it has so many functions and is probably the strongest mechanic in this game; yet there is close to 0 counterplay. It is a proff that is too good at what it does. Certainly in wvw, the proff offers the user low risk high reward gameplay that may be fun for the thief but not for the opponent.
Sadly, until the devs offer counterplay outside of running around pressing 1, there is nothing that can be done.
Personally , im taking abreak and hoping for changes next balance patch (however unlikely). Would be nice to see the same posters defending this broken proff to actually have a fight on their hands.

Stealth trap. Now give me counter play for Necro’s DS, or Ranger’s pet, or Mesmer clones, or the tanky regen warrior who can drop my life from 100-0 in 5 seconds after cc’ing me into next year.

the unkillable (i win) thief

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Shinjo.6092

So you’re walking around alone in wvw and you’re mad cause thieves are stalking you along the way? Have you considered carrying a r8pe whistle?

Seriously though, isn’t that the job of a thief? I’m on a server that has consistently placed last for over half a year now because we simply do not have the numbers to compete. Since thieves have no role in a zerg, I do my best to cut off reinforcements by ganking the strays, which I think is a fair tactic. Otherwise, what’s the point of being a thief?

I'm tired

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Shinjo.6092

I think what most people fail to realize is that unlike all the other non- heavy armored classes, thieves has to be up close in melee range in order to deal any serious damage. Without any access to protection, stability, or invuls, that “downtime” when you are waiting for init to regen can be deadly, especially when you are forced to be up close.

Everyone thinks that just because we’re on the init system that somehow we can spam moves non stop. It’s not like that at all. You spam (if you consider spamming to be 2-3 times in a row before your init pool runs dry “spamming”) at the cost of all your other skills. For example, I’m sure many D/D thieves run into this common scenario: You do your cnd-steal-backstab combo and your target creates some distance. You can close the gap with a heartseeker, at which point you won’t have enough init for another cnd, or you can try to run up to him and cnd again at which point he will see you coming and most likely dodge, leaving you with little to no init left. This also makes dodging thief moves a lot more serious since if you dodge another classes, they will just use whatever that is not on cooldown vs if you dodge a thief, they run out of init and can do nothing. We can’t just use another skill, even on our 2nd weapon set once we run out of init, where another class can just change weapon sets and do something else if they miss their burst.

Hit for 6k x 2 with a heartseeker.

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Shinjo.6092

So let me get this straight…You were fighting someone else, a thief jumped in while you were < 25% health, spent half their initiative….and, knowing that you’re the squishiest class in the game, you expected to live?

[Thief] stolen "Whirling Axe" is OP

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Shinjo.6092

WA is stupid OP against baddies who can’t kite. I do find it funny that warriors are complaining about it though, since its one of a few things that may actually require more than facerolling to deal with.

WA is NOT one of those few things. You can literally roll your face around WASD and avoid all damage from WA.

Buff Thieves, make Stealth break on damage.

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Shinjo.6092

The problem is that there is quite a bit of setup before a backstab can happen. When I see aegis up, I usually just auto attack to get rid of it first. But I can’t do that when I’m in stealth since it would reveal me. When I see people block, I usually just wait it out until the animation finishes. But I can’t do that when I’m in stealth since it only last 3 seconds. And considering the fact that backstab is more or less the only real source of damage on mainhand dagger builds, you can essentially shut down the entire dagger thief class just by having aegis up. Since aegis is so easy to come by (it’s automatically put up for guardians and PU mesmers), dagger thieves will never be able to kill those classes ever again.

If we do get revealed by blocks, perhaps it would be fair to make cnd unblockable? That would ease the requirements of setting up a stealth state, time gated, positional required single attack that mainhand dagger thieves have for damage.

How do you guys deal with pistol PU mesmers?

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Shinjo.6092

Here’s the build I’m talking about:

https://forum-en.gw2archive.eu/forum/professions/mesmer/Stealth-Phant-Hybrid-Update-7-20-w-Video/first#post2458319

I know it’s an old thread but phantasm have actually been buffed since then.

I usually try to continuously cnd the phantasm, but that means I’m forced to stay the full length of stealth on all my cnds while their phantasm recharge and I’m gradually losing my initiative. I’m wondering if there is a better way.

How do you guys deal with pistol PU mesmers?

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Shinjo.6092

I have full valks, toughness food and 30 in SA but the phantasmal duelist and ibeserker can drop most of my health before I can even get near. On top of that, the duelist continues to unload even after I go into stealth if they already started shooting. If I backstab a phantasm, the 3 seconds of reveal will get you bursted down almost instantly. Adding to this, they can stun you with magic bullet, immob u with swap, and knock you back with iwave.

Every time I meet one of these guys, I’m forced to chain cnd the phantasm until they are gone. But this requires extremely precise timing. If you are too early with your cnd you get revealed. If you are too late you get bursted down. I even tried daggerstorm but they can usually put their phantasm back up in a short while. On top of that, when you finally get to hit them, they almost always have protection up, and you have to always watch their boons because you can’t cnd them if they have aegis.

I’m just wondering what are the strategies you guys use to deal with them. I can usually kill PU condition mesmers with some patience, but with these guys I usually end up running away.

WvW Season 1 - Low population servers

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Shinjo.6092

You guys think you have it bad? Try being a thief in DR. Your server comes in last every week and your class gets nerfed every patch.

Farewell my D/D theif after Dec 10th!

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Shinjo.6092

D/D thieves did not get buffed. The .25 increase per second in init regen gives us 1 more init every 4 seconds, which means we can do an extra CnD every 24 seconds. Considering how fast your life drops as a D/D thief, you’re most likely already running for your life when that 24 second mark rolls around and your target isn’t dead yet.

Not only that, the increase is negated by the huge nerf to Opportunist. At 50% chance in 5 seconds, I get an expected value of 1 init every 10 seconds, compare to the previous 30% in 1 second, which is approximately 4 init in 10 seconds (This is based on 100% crit chance, the gain is even worst for lower crit chance).

That is a drop of 3 init in 10 seconds. We recover 2.5 init in the same timeframe from the regen “buff”.

To add to this, we no longer get the extra init if we chain our stealth utilities from the nerf to infusion of shadows.

So yeah, I’d consider this a nerf for D/D too, especially if you’re running the 0/30/30/10/0 build, which the OP was running.

Not to mention if he was 0/30/30/10/0 he might have been using vigorous recovery which is eating a huge nerf. The stated reason for this nerf seemed to be related to S/D evasion builds, but again, it’s not going to hit their intended target, it’s going to hit the collateral builds harder. The vigorous recovery was really helting the survivability of my latest D/D build (0/30/20/20/0) but well see how it goes. Also no one seems to have mentioned it (or I missed it), but the nerf to opportunist is going to affect our ZvZ capabilities (the little we had) when our bouncing arrows and cluster bombs can only proc it once every 5 seconds now. Sorta depended on those to be able to use SB#3 in tough spots or keep up any semblance of DPS with cluster bomb.

I wonder if the devs even noticed how this would affect shortbow. If you look on dev tracker, they’ve only responded to eles, wars, mesmers, etc. Now thieves are left standing on a wall wondering wtf they are supposed to do when bouncing arrows can’t hit moving targets, and cluster bombs has 900 range. Meanwhile an engineer is tossing his own cluster bombs at 1500 range with 0 init cost and causes multiple different conditions.

I'm done playing thief. How about you?

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Posted by: Shinjo.6092

Shinjo.6092

I went for warrior and I kidd you not, there are times when I 1v1 someone and by the end of the fight, I see 2 other people downed because they got caught in my 100 blades and ww in the middle of the fight and I didn’t notice.

I’m trying to level a Mesmer because they can be useful in both wvw and pve, but man, I spent a fortune on the human cultural set for my thief, and all that time grinding dungeons and stuff…man…

Farewell my D/D theif after Dec 10th!

in Thief

Posted by: Shinjo.6092

Shinjo.6092

D/D thieves did not get buffed. The .25 increase per second in init regen gives us 1 more init every 4 seconds, which means we can do an extra CnD every 24 seconds. Considering how fast your life drops as a D/D thief, you’re most likely already running for your life when that 24 second mark rolls around and your target isn’t dead yet.

Not only that, the increase is negated by the huge nerf to Opportunist. At 50% chance in 5 seconds, I get an expected value of 1 init every 10 seconds, compare to the previous 30% in 1 second, which is approximately 4 init in 10 seconds (This is based on 100% crit chance, the gain is even worst for lower crit chance).

That is a drop of 3 init in 10 seconds. We recover 2.5 init in the same timeframe from the regen “buff”.

To add to this, we no longer get the extra init if we chain our stealth utilities from the nerf to infusion of shadows.

So yeah, I’d consider this a nerf for D/D too, especially if you’re running the 0/30/30/10/0 build, which the OP was running.

Sic em cannot be dodged

in Thief

Posted by: Shinjo.6092

Shinjo.6092

- scorpion wire ignores block/dodge and removes all adrenaline
- Needle trap ignores block/dodge and despawns ranger pet and puts them on a 4s CD
- Signet of Shadows ignores block/dodge, knocks necro’s out of DS and locks it for 4s.

Yes please, need some equality. Give us some skills to completely disable another class’s function and we can have some exciting GW2 rock paper scissors.

While he has a point with adrenaline.
Both Necro’s Life shroud and the rangers pet can be forced out by damage which we’re already capable of doing. Can’t say anything about Adrenaline though.

“Killing” a pet or a necro in ds is not the same thing. If we followed your logic, you can say that you can force thieves out of stealth by applying enough damage to them. How much stealthing is the thief going to do when he’s dead? He’s talking about being able to disable an entire class function with a single skill.

Sic em cannot be dodged

in Thief

Posted by: Shinjo.6092

Shinjo.6092

Yes, Sic’em shuts down all Shadow Arts minors and some Majors for 4 seconds. No, I don’t see this as bad design, I see it as a counter. I agree that it could have been implemented better, however.

No, bad design is on Necromancers where their class mechanic shuts down their own trait line. A Necro cannot be healed in death shroud, so when the traits are all about health stealing and getting regeneration, well, you get the picture.

I just figured I’d pop into the thief forums to see what was being talked about with the various buffs. I’m amused you are all whining about nerfs.

It’s actually much better when you apply those shut downs to yourself because that way, you can control when it happens and play accordingly. Thieves have always been applying revealed to themselves when we attack in stealth. But now, a random ranger can come along at 2000 range and apply an undodgeable revealed?

A necro’s health is untouchable when they go into death shroud and they can gain life force during that time. Why would you still care about health?

Anti -stealth buff to rangers

in Thief

Posted by: Shinjo.6092

Shinjo.6092

Honestly? Stealth is a crutch, plain and simple. Learn to play without it, and that’s where the real skill takes places.

Thanks for the advice. Going to work on my no-stealth backstab thief in order to get some real skills.

Good. You shouldn’t rely on stealth to get you anywhere in the game. No other class does. Even those that have access to stealth have other options for when it’s on CD or they’re in Revealed.

Right over your head. There is no Backstab without stealth. Also, those classes that don’t use stealth are designed around not having stealth.
Mesmer has 3 traits and 4 skills pertaining to stealth; Engie has 1 skill, one trait and one combo; Ranger has 1 skill and 2 traits; and Thief has 5 skills, 2 combos, 14 traits and a class mechanic devoted to stealth.

I realize what he was inferring. Backstab builds can still have minimal stealth, and you should be able to build around not having it 95% of the time. No matter your build, the steal mechanic will always grant you some form of stealth, and it’s on you to learn to not rely on it for survivability, escaping and anything else.

Sure you did dude. It makes me wonder if the devs also realizes the same thing.

If you’re not stealthing 95% of the time, then you’re not trying to backstab 95% of the time. And if you’re not trying to backstab 95% of the time with a daggers, then what the hell ARE you doing? Heartseeker only works on low hp and DB requires me to get a new set of gear and re trait. Dancing Daggers bounce (kinda like the way a toothpick bounces off a brick wall) and CnD can’t stealth you when revealed. So then tell me, what’s left?

True thieves are suffering

in Thief

Posted by: Shinjo.6092

Shinjo.6092

Wow, TheGuy and Surferboy really said all there is that needs to be said. I stuck with D/D because I think D/P makes you look like a ****, and nowadays, it’s really hard to take down a good player unless you surprise them first. Most people will not let you hit them with CnD, and you only get to miss twice before you have 0 initiative. You want to gap close with heartseeker? Sure…but that leaves you with just 1 CnD, and if you miss, you’re more or less screwed. On top of that, it’s much harder to stealth away since you have to hit something with CnD, unlike D/P.

Happy Birthday to the ground

in Thief

Posted by: Shinjo.6092

Shinjo.6092

I came back to gw2 after quitting for a few months and was happy to see that Thief forums are no longer full of ThiefOPOMGWTFBBQ threads, but, after a year since launch, it looks like we’re still being nerfed to the ground.

Sooo glad I made that warrior….

Backstab needs a nerf...

in Thief

Posted by: Shinjo.6092

Shinjo.6092

Nice tattoos…

Anti -stealth buff to rangers

in Thief

Posted by: Shinjo.6092

Shinjo.6092

Honestly? Stealth is a crutch, plain and simple. Learn to play without it, and that’s where the real skill takes places.

Thanks for the advice. Going to work on my no-stealth backstab thief in order to get some real skills.

The fall of IoJ

in WvW

Posted by: Shinjo.6092

Shinjo.6092

Not trying to whine or complain here…I’m just saying that wvwvw is a heck of a lot more fun when the 3 servers are a little more evenly skill…and that includes the ones on the bottom of the ranking list like us =)

We managed to gain some of our territory back 2 days ago, but even the commander said afterwards, “It’s only a matter of time before IoJ wakes up”.

And wow to 50 omega golems? lol…

Who’s Charlie Prince?

The fall of IoJ

in WvW

Posted by: Shinjo.6092

Shinjo.6092

So we got matched up with IoJ this week and we’re getting destroyed lol. Just wondering how a former T2 server who used to match with BG and SoR came all the way to down to T7. We have no where near the dedication to WvW they do…2 nights ago 4 omegas came to take our keep. Seriously? I rarely ever see more than 4 cannons being built on our side at one time. But we still have lots of fun, and the scores are usually close. But now it’s like 300k to 87k or something…so lame.

How do you guys usually get a group together?

in Fractals, Dungeons & Raids

Posted by: Shinjo.6092

Shinjo.6092

bah nvm…I just realized there was a sticky that points you to a gw2lfg site. Thanks!

How do you guys usually get a group together?

in Fractals, Dungeons & Raids

Posted by: Shinjo.6092

Shinjo.6092

Hanging out at Lion’s Arch for over an hour spamming LFG for a half hour dungeon is not fun…especially when you have to keep thinking of ways to switch up your message like “LFM!!”, “GLF2M!!”, "LF Explore!!‘, etc. so you don’t get blocked by the spam filter.

Can we get an Alterac Valley?

in Suggestions

Posted by: Shinjo.6092

Shinjo.6092

I used to play Fort Aspenwood and Jade Quarry non-stop in GW1 (Managed to get Savior of the Kurzicks that way, and was working on Savior of the Luxons as well). It was sooooo fun. But in GW2, sPVP is not n00b friendly with so few people on each side, and WvWvW is a gigantic zergfest where the realm with the biggest zerg usually wins.

I was wondering if we can get something in between like Alterac Valley people can zerg (so it’s a bit more n00b friendly since your individual contribution means less), and at the same time people have to break off from the main zerg to guard towers and take them back.

Citadel of Flame World Event Blocked [Merged]

in Bugs: Game, Forum, Website

Posted by: Shinjo.6092

Shinjo.6092

Bugged on Kaineng. Seems to happen every now and then. Been 2 days now.