Showing Posts For Silvermink.1456:
No Jon, you got this completly wrong. Night capping means fighting NPC’s. There’s nothing fun about that. You want to tell me that Anet LIKES to fight NPC’s more then fighting human players? Well, if this is your position and idea of having fun then to me it means I need to give you the game back and take my money because nothing will change in this regard.
I’ve played both at night and during peak times on my server. I rarely see people attack defended targets. They always look for the one (or use distraction to make one) that is poorly defended and try to cap it before defenders arrive. There should be more reward for killing opponents than rushing around taking bases and not defending them.
1. If I recall correctly… millions of people played WoW without the AH specifically stating their profit or loss, although addons certainly could. I was aware there would be fees on the TP from previous MMO experience but I don’t remember that information not being available before launch of GW2.
WoW sends you a mail with the funds from each individual sale so you know what you receive. I know the mail has progressed over the years to provide more and more information (name of item, amount of sale, amount of fee, net sale), but GW2 doesn’t give any information about sales. When you list an item it give a fee, this is only 1/3 of the fee, not the whole fee. When you sell items, all the money is lumped together obscuring the fee further. The items I have sold list only shows the gross sale price, not the net receipts. Also, GW2 prohibits add-ons, so nobody but them can change this. Being aware there is a fee, some people will come to the conclusion the fee is 5% like stated at sale. Counting on outside information or a wiki to provide user training is not a sound decision.
I will admit there IS an argument to be made in the (extremely rare, from my experience) case that in the field, away from all vendors (including completed hearts), that your inventory is full and you have nothing to salvage and no collectibles to deposit (I bet you like this lazy option!), that you would consider posting to the trading post at below value.
Listing an item below vendor or 10x vendor doesn’t make any difference. They both get the item out of your inventory instantly. Unless you have maxed out the trader (if this happens), minimum trader price doesn’t matter to make inventory room.
(edited by Silvermink.1456)
I don’t think there should be much change to WvW due to this except maybe a little more benefit/ relaxed requirements of the overpowered bonus.
The best change I can see is to the server selection each week. This is pointless atm with free server transfers, but if servers that normally field 12-14 hours of play time don’t go against 24 hour ones, that would help. The scoring differences will probably level this out in time too, but it couldn’t hurt to help it a little. Servers that run 24 hours will eventually all be near the top.
Now if your goal is to be at the top of the server ranking at the same time only fielding a part time defense, you’re not gonna get a change.
I think two levels of profanity filter are more than enough:
-The high is for when parents let their kids play
-Adults get to decide whether they want a filter or not (Normal/None)I don’t see a need for Arenanet to further concern themselves with this issue.
Then “normal” setting needs major adjustment because it gets words few people would consider bad.
I don’t get offended by occasional swearing. I do not care to see tirades from people that happen periodically though. Sure, I can block them, but that’s after it started. I have noticed that the population here seems a little more respectful than in some other games, especially free ones.
The current filter has 2 settings, normal and high (forget exact names). The normal setting is very strict, I haven’t even tried the high setting. I want to keep it on, but could we get a lesser setting please? PG-13ish
The forum kitten thing is cool and that would be a nice option in game too
The reduction in getting keys from chests actually is a deterrent to me buying keys from the trader. I was thinking of buying 5, with a good chance of getting 3-5 more opening chests. Without that, they just are to expensive.
And to answer the question a few posts above, yes, I’ve got keys for completing a zone quite a few times (probably because I would have much preferred the transmutations stones:)).
I got several before Tuesdays patch. I haven’t gotten one since but I’ve only completed higher level zones and that may be why.
I know that when I use the EU trader at 10pm US time (very early EU time) there is still constant trading. This pretty much tells me that the market is global. Also, 10,000 of some items is nothing compared to the volume that the trader moves in a day. If you sell your 10,000 is more price dependent than volume. If you are holding out for a higher price, people are gonna see the profit and undercut you forcing you to either buy theirs and resell or wait until theirs are gone. I like the economy of scale the trader represents currently to keep scalpers at a minimum. Hopefully in a few months this won’t change.
The gold-gems exchange rate has been pretty steady for the last 2 or 3 weeks and has been a slow increase since about 2 weeks after launch. If you read the graph on the exchange window, it shows the peaks and valleys and you can see if you are getting a deal or not. I don’t think 1 person can effect it much unless they are exchanging 1000s (or even 10,000s) of gems.
There is 0 reason why we need more than 250 limit on a single transaction other than someone wants to kitten over everyone by getting all of something and reselling it higher.
This is exactly why I think they have it. To keep people from monopolizing items, price control.
Chrysalis.5983
First world problems.
(Also what the hell are you trading that many of?)Wood is very common to be “that many of”
If you sell the wood as you get it, instead of hording it until the price increases, this isn’t an issue. It takes hours if not days to farm 250 of 1 resource unless your botting. I almost always sell the resources I put on the market within a few minutes of listing them. If you want to force the price up and manipulate a market, you have to deal with their constraints.
Has anyone gotten a key from the 100% zone completion chest since the change? I haven’t seen one.
I don’t think there should be a minimum sell value, just a warning about vendor price and fees. I do think there should be a minimum buy value of vendor +15%.
I never really thought of the higher tier option. I thought of rares as specials, gems or Ectos, maybe silver/gold as I’ve gotten a couple of them recently. I’ll have to pay more attention next time I salvage a few items.
I don’t have an issue with the cost of bronze, just the fact that you have to refine 5 at a time. The cost issue is about coal (slight) and primordium(steep). As it stands, mithil is 1/4 or less the cost of progressing through darksteel. With specials so expensive, every recipe that doesn’t use them is important, and darksteel makes most of them impractical.
Not sure why you would use anything but a crude or basic kit for any white salvage below level 70 as there are no upgrades or rares possible. Also, salvage can give 1-3 items, with 2 or 3 happening at least 50% of the time for me. I was more referring to the trader buy/sell prices rather than the cost of farming directly. Even if t3 and t4 leather cost 37 and 47c to salvage, the market is saturated enough that people sell for a fraction of cost. Also, while exping, if you didn’t salvage and collected whites for sale, you would quickly run out of space and be constantly running to a vendor. I know the trader is player driven and will change over time, I can only comment on what I’ve seen over the first month.
My comment about 5 ingots of bronze was the refining, not the usage. This means you can’t refine bronze for skill ups effectively.
I have 250 hours on 1 character and over 350 on all. I have some afk/chat time, but not that much. I am at 79% world map but probably pretty slow doing that. I like to explore every nook and do lots of events.
Does Attendance Check count the number of characters logged in each day, or the number of accounts? We have over 50 members, and normally have over 30 attendance, but I rarely see more than 10 people during the day.
With leather being the cheapest material on the trader(besides food) I don’t see that salvaging is that big a constraint on supply. Cloth is a little higher than ore, but not to the extent that primordium costs. Jute commanded a premium for a few weeks but it has fallen to just higher than copper. While I agree cooking is time consuming (and space demanding) I disagree it is expensive if you do any farming. Jewelcraft is easy/cheap up to 300, but gems after 300 skill are almost 1s ea to a vendor, yet you can’t sell the result for much more than that and I still haven’t found a way to get from 380 to 400 without wasting about 2g (not dev’s fault, power skillers crashed the price of rares).
I’m not suggesting they remove the vendor component, just lessen it’s effect a little.
With the current market for good, leveling up mid tiers of weaponsmith and armorsmith are substantially more expensive than the other crafts, except maybe top end Jewelcrafting. The cost of coal and primordium make raw materials cost 2-3x what a tailor or huntsman pays. To make a 15 slot bag (i think thats the size) a tailor spends 50s and 20 cloth scraps. A armorsmith requires 10 primordium making the bag cost 5s more to make. This is substantial when the trader markup is often less than 5s (and the tax). I know the cost of the specials is substantially more than the raw materials when making armor, but those can’t be farmed and are equal among all crafts. This also effects the raw material skill gains. A leatherworker/tailor can spend 10s and gain 20-25 points at each tier. Armorsmith can do cloth (for slightly more) but they don’t need that quantity but if they do metal which they need, it racks up the cost . It’s not possible with bronze at 5 bars per combine.
Could we get a slight adjustment to this? Maybe make the stacks of coal and primordium 25 and tin 50 (change combine to 2 ore to 1 bar). While the extra cost would still be there, it wouldn’t be as punishing to lower/mid level characters.
You are not punished for finishing a dungeon too quickly. The punishment is for doing too many dungeons too quickly. Not saying there isn’t a bug in this, but this is how it’s intended.
People that leveled via dungeons will still have to go back and do all the hearts later to get items for legendary weapons. And they will go do all the skill points also.
I am a little concerned that people that aren’t able to finish a dungeon for various reasons get punished but thank the exploiters for that. The finished dungeon reward should also be determined by completion, not the death of the final boss. Skipping content should invalidate the run, or at least make them go back and complete it. Putting in a event chain across the dungeon, including some of the “trash” would solve this rather than ant-exploit functions that can backfire. Some parts can be left as optional if that’s the design.
Being 1 shot during a fight is a pretty lame mechanic. Doing everything right for 10 minutes, then making 1 mistake and ending up dead is not fun. I understand 50%, maybe even 75% damage, but when the mob can do 125% + damage in 1 shot, that’s just wrong.
(edited by Silvermink.1456)
There is an in-game reporting feature. Select the player or players name in the chat window, right-click and select Report/Botting.
Also, you can e-mail Anet exploits at exploits@arena.net
How do you get their name in chat if they don’t say anything?
Adding a tab in collections for tokens would be nice. The tab could even be character specific.
The human personal quest asks you to choose your nationality. Now I don’t know how much effect this has on the game or the future, but it provides no background into this decision. The wiki is also very spartan about what the different cultures are like. The wiki has some history, but the different pages aren’t organized the same way. If you didn’t play GW1, you have really know way of making an informed choice.
For the love of all that is good in the land, plz shut up vendors!
in Crafting
Posted by: Silvermink.1456
Btw, for the people that are annoyed: In Rata Sum at the crafting parts of the city, there are no idle conversations at all
“Are you currently looking for krewe members with a background in Synergetics?”
“Not at the moment. Those types of positions tend to be very fluid. Check back later.”“How is the Eternal Alchemy treating you this fine day?”
“Like a cog wedged into the broken tooth of a main flywheel.”“You look exhausted. You’re working too hard.”
“You know what they say, a rotating cog amasses no sporophytes. (sp?)”
“You’ve not spent a lot of time in the jungle, have you?”“Incinergen Labs is actively looking for krewe members.”
“You’re not the ones responsible for that huge reactor leak, are you?”
“Absolutely not. Reports of lab explosions are exaggerated.”…all of those from memory. No guarantees on the accuracy, but there are plenty of idle conversations in the crafting areas.
You forgot the girl at the bank getting chased by her golem, calling for help, which you can’t give, every 5 minutes.
Insignias come in 3 tiers:
3 at first (10, 25, 40…) skill 25, 100, 175…
4 next (15, 30, 45…) skill 50, 125, 200…
7 (embroidered) (20, 35, 50…) skill 75, 150, 225…
There are also 7 rare bought from trainer for karma (same level/skill as embroidered) starting with wool and at 80/400 exotics.
Using the guild vault, buying guild influence and guild upgrades as well as representing work best in lower population areas. I rarely can do any of them in DR or LA. They usually work fine in Black Citadel or Hoelbrak (on Ring of Fire they are deserted). Representing also works well inside the home instance or a racial quest instance (your alone).
When I finished this, the beach was cleared and nothing happened(it did mark as complete) until I walked back up the path. About halfway up the cut scene started. I never talked to any NPC directly.
Why must they dictate the price we sell at save to keep the price floor the same across the board? There is no reason to force people to sell or buy at a profit. If you don’t want to lose pennies then vendor it. Other people want to sell stuff at a loss for the convenience so let them. I don’t understand why this matters to you.
While I agree people should be able to sell at any price (even below vendor with a warning) but I don’t think buy orders should be allowed below the vendor + sales tax. New players don’t know any better and take the deals without realizing they are losing money. I’m not referring to the 1c bug.
Mat prices in game are a result of the limiting features of the crafting system. Many games you can make at least basic items from just raw materials, here you need specials to make anything useful. This causes raw materials to be much more abundant than needed and prices stay at very low rates. As the player base levels, and raw material farming subsides, prices will stabilize. Prices of Blood, Scales, etc on the other hand have made a steady climb in price (except t1 which are currently flooded). A slight reduction in special requirements (2,6,12 instead of 3,8,15) would help this. Also, at least 1 set of gear at each tier that doesn’t require specials with lesser stats might help bridging some of the gaps. Or an all new recipe that uses a large quantity of materials to make something custom. Not the mystic forge lotto that requires tier 7 rare to trade in tier 1 materials.
For the love of all that is good in the land, plz shut up vendors!
in Crafting
Posted by: Silvermink.1456
D.
Running back and forth through LA the guy that wants to insult sylvari gets annoying, and the chatter in Rata Sum is endless. How often can someone ask for a job? And, she never wanders away either.
May be unrelated however some of the crafting areas have noises to simulate an actual crafting environment and quite a few of them happen to often or are far too noisy.
Primary example would be when I went to go train my artificer in the charr area the adjacent crafting pod (not sure what else to call it) had a constant banging noise that drove me insane.
This gets me also, Huntsman and Artificer are very loud. Louder than a blacksmith smashing a hammer.
The items in demand (besides rubies) are things like blood, scales, etc. I have a 387 jeweler as well as 400 leatherworker/huntsman. Copper and jute also have demand. I judge demand both upon number of buy orders as well as number of items for sale. With a global trader, an item with only 2 for sale (your comment) is a very high demand item. People might not be willing to pay super high prices for it, but demand is keeping up with supply. The fact that Iron and other materials are at 10-20c, and not 3c (vendor price) means they also have moderate demand and (from experience buying and selling them) huge turnover.
One thing that I really find odd about the trader is people are willing to list items 1c above a buy order or buy order an item 1c below it’s sale price. Items like Iron where you selling stacks of 250, this is slightly profitable, but low volume items I’ve seen it on too.
I find that the prices of limiting items is going up consistantly. Profit from crafting (or loss) is from inflation of costs more than deflation of sales. Crafting could use with needing a little more raw material (metal, cloth, wood) and less specials (blood, bone, etc) then the price of materials wouldn’t be tanking while specials are a gold mine.
If there are only 2 for sale, then the item is under immense demand. Depending on where you are looking at that (the sale tab?) then you are only seeing the number being sold and number of sellers at the lowest sale and highest buy prices. If you look at the buy tab, you can see all values of sellers and buyers.
The are many items in demand, especially crafting mats. The items you find unworthy and look to sell to others, they find unworthy too so why should they buy your trash?
From your comments on buying, I guess you have never actually tried to buy a ruby of any kind.
PS: This is GW2, not Diablo, there are no chipped rubies.
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One solution I’ve found that helps with almost all missions, don’t follow the NPCs to closely. In one of the younger Norn missions, The NPC charges the enemy boss while the boss summons waves of mobs. I tried 2 or 3 times to help him before I realized it was suicide so I stood back, and pulled the mobs in small groups. I didn’t have to kite and didn’t die although I came close a couple times.
The Fort Trinity mission was no problem for me also, just control your AEs, pull the mobs in as small a pack as you can get, and never get in front of the NPCs.
In most games the trader/auction fees are a luxury tax, that you had options around but paid for the ease of use. Here it is a sales tax, no way around. Also, there is no way to barter, everything is converted to coin. You might say use mail, but making “gentleman’s agreements” with complete strangers with 100% anonymity and no recourse isn’t very smart.
I like the vistas in Hoelbrak and Wayfarer’s Foothills the best. They show you giant features that are too big to be noticed normally in game unless you are the kind of person that looks up a lot. I have noticed several places to visit while watching vistas, although I often wish the camera pointed away from you, instead of where you came from.
I’ve had characters restored and items restored in both WoW and EQ1 . Saying other games can’t do it is wrong. Saying they can’t or won’t is bad PR.
Lack of a direct trade or COD option is a major negative for me in this game. I will not make items that cost a lot to produce as the trading post tax makes it nearly impossible to profit, and if you get undercut you lose the 5% over and over. Many items listed on the trader look like they have profit but after the tax the seller didn’t factor in they lose money. The buy order minimum setting should be at least 15% higher than vendor. I will not sell via map either as lack of secure trading makes that much too risky. I know Arenanet doesn’t care if I keep playing as I already bought the box and they don’t charge monthly, but when the first expansion comes out if they don’t have a resolution to this there’s no way I’m buying it.
I agree completely with the OP. I had to pay 1 silver and 73 bronze to travel from Rata Sum to Lion’s Arch. I don’t consider this a “small sum” to travel.
Why in the world are you using waypoints to travel from RS to LA?
I think a combination of level/distance could work. If you are in a low level zone teleporting within that zone, use zone level rates. If you are teleporting to a different zone use level based rates. This could be exploited slightly by running into a zone, teleporting accross it, then running to the next one, but it would be lots of zoning. Also, even in the 70+ areas the closest waypoint should be about half what it is now.
I do wish they had implemented gathering for cloth and leather. Jute plants, wool from sheep, leather from cows/pigs, silk from spiders or worms or something, etc.
The trader works as a last in first out basis. So if you ask for 250 first, then 100, it fills the 100 then the 250.
Last in, first out per person or per commodity? If two people are selling at the same price point and the person who posted second gets their sale through first, that’d be ridiculous.
That’s how it works. If 100 are being sold, and you add yours, you sell first. While unfair to the first 100, it does mean I don’t have to undercut to sell mine which isn’t always a bad thing.
Best place I found for gold so far is Dredgehaunt Cliffs. Every other node was gold and many of the dungeons had only gold. Several rich nodes located around the map too if you can defeat the veterans guarding them.
Tier 1 zones – copper – 1-25
Tier 2 zones – iron/silver 20-45
Tier 3 zones – iron(for steel)/gold – 35-65
Tier 4 zones – platinum – 50-70
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I dislike playing the trading post because frankly I’m just not good at it and it really doesn’t seem like there is anything to farm that makes money. The “highly traded” goods list all sell for so little!
I’m hopeful that it will just take time for the trading post to stabilize and for solid money making avenues to develop.
This is how I am in most games. Here, making money from the trading post is so simple. I don’t even try and do well. Buy orders FTW.
The market is currently in a recession just like real life haha :P we need more spending, go go go. No ones bought any of my items because people are selling them below vendor prices. I cannot compete with crazy people who make losses
I’m going to give this market trading thing a go :P
I see the exact opposite. The market is in a huge boom. If you are trying to sell blue items on the trader, you’ll lose money though. Prices for desired items have tripled in the last few days, and in some cases 5-10x higher. I sold a level 40 item for almost 90s (who would spend so much on an item to be replaced soon).
Problem is the prices aren’t set by players but by an algorithm that adjusts it live based on buy and sell trade volumes, with the starting price set arbitrarily. The ENORMOUS spread (fees) results in no possibility to gain any profit by playing this market (like a stock market I mean) and overall it doesn’t feel like it was player driven at all (even if it somewhat is).
You expect to make a profit from the gems system? Wow!
Put in a ticket for customer service. I doubt anyone on the forums can help.
First, I have a question:
I notice that if you sell 100 or buy 100 of an item as opposed to 250, your trades go through almost immediately. I tested this by first buying 250 of an item and then buying 100 of that same item. I found that 100 of those items were sold to me immediately while the other 250 took around 15min+. If anyone has more info. on why this might be, please place a post.
The trader works as a last in first out basis. So if you ask for 250 first, then 100, it fills the 100 then the 250.
Its very hard to make a profit flipping in this market. The 15% fee really hinders flips that would otherwise be amazing
Intentional. Good
Most of the players that rushed cooking to 400 will either never make another food item or will be gone in a month.
The question was about fine vs Mastercraft, not rare. Mastercraft is level 35, 50, 65. Not sure of the 75/80 combinations. There aren’t any Mastercraft (or rare) for the other levels. Mastercraft use the filigreed gems and are available with all stats at one level, fine use normal gems and are split among 2 level tiers.
what would be the point of the trading post if you could efficiently farm everything you need?
try “trading” for what you need instead of farming it all?
Fine in theory, falls apart in practice. Because there is a shortfall of fine items in the economy, crafted items sell for a fraction of the cost of the mats used to produce them, leaving anyone who wants to make a profit through crafting kitten out of luck.
While I enjoy the satisfaction of crafting the items I and others use, why would anyone with 10-50s worth of mats not buy the over crafted item for 2s and sell the mats? It’s a law of supply and demand. As long as power leveling crafters are willing to flood the market just to get a skill up, it’s the smart shoppers that get the deals. There are items that can be made for profit, but most of the items are just buried in quantity and drops.
If you are determined to farm your own pearls get used to swimming. You’ll need it later for coral too.
I put in a bunch of buy orders this morning. None of the orders are there, the money is gone. I’m not sure if this was even the first time this happens as you can only see 10 at a time.
This happens in the crafting window. If you right click the item (if you have one) you can choose buy more.
Also, the buy more doesn’t work for sub-combines. If you need a longbow staff, you have to make one, then make a bow, then choose buy more from the longbow craft option, not the sub-combine or buy more right clicking the staff. In the sub-combine, it says buy more, but it doesn’t work.