Showing Posts For Siren.2843:

Need more conquest maps

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Posted by: Siren.2843

Siren.2843

replace the cannon on skyhammer by a treb and make the cannon room closed?

LOL wtf you’re gonna have to explain that a bit better because what I thought of when I read it was essentially A treb in a closed off area that can’t actually shoot projectiles outside of the room.

lol, ofc, my bad, I just mean get rid of the means to pop someone over the edge, either that or just remove the door. It’s too easy to aim with the cannon now, and it’s also just too easy to wait on the other side of the door or place traps/marks there.

on a sidenote, am I the only occasional oddball that actually likes stronghold?

Need more conquest maps

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Posted by: Siren.2843

Siren.2843

replace the cannon on skyhammer by a treb and make the cannon room closed?

Warrior balance proposal LF> Feedback

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Posted by: Siren.2843

Siren.2843

I dont wanna sound like a wise kitten , but I think warrior is about where it should be, it should be used as an anchor point to determine how strong everything else should be. so if you wanna change anything, warrior just isnt a wise starting point. Warriors as they are now have a distinct job, they have a rich choice in tools for that job, and they are interesting to play. Thats what pretty much everyone here wants for every class afaik.

Unranked Is a Poor Laboratory

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Posted by: Siren.2843

Siren.2843

Everything should be on par with warriors, then you got a nice game

Dragon Hunter Trap builds need nerfs

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Posted by: Siren.2843

Siren.2843

Hard one, wanna know why? the pros obviously don’t care about DH, it’s just a build commonly used by noobs to stomp other noobs. I don’t see why one noob should be better then the other but that’s just my 2 cents. Another thing however that would GREATLY improve DH is to make the duration of the trap shorter.

Reason: I like to get beaten by people I can SEE, I dont wanna lose half my hp bar because I stepped on a trap belonging to a DH that’s already long gone. It creates a super annoying random element that isn’t and can’t be desirable.

I Miss the Old Design Concept...

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Posted by: Siren.2843

Siren.2843

That’s well said, GW playerbase is lazy at times.

Example: I go into a match with 4 tryhards, opposing team has 2 choices:
-Try harder (makes you good)
-Give up

I want to know what build is good for pvp, again, 2 choices:
-Play everything (makes you good)
-Whine in chat till someone gives you a link to metabattle

I want to take out a player
-Make sure you get away with it (makes you good)
-Jump him and hope for the best

It might sometimes be hard to cater to the wishes of both categories of players, I don’t envy arenanet.

I dare you to play Non-Meta

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Posted by: Siren.2843

Siren.2843

Like this thread, since making builds is so much more fun then playing them (wrong, I know, not my fault). Not only have I been maining ranger in pvp for over a year now, but lately I have been moderately successful on a headbutt warrior, and yesterday I got rekt by a pistol engineer. You better dare me to play meta, because I usually just muck around in a game I have a hard time taking seiously. Not saying that it isn’t fun tho, just unserious.

I Miss the Old Design Concept...

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Posted by: Siren.2843

Siren.2843

Burr and swagger are actually the only people on this entire forum who have a clue about pvp. This thread is actually worth it as compared to the many whine threads that deal with the same subject. These people aren’t concerned about their fav class being nerfed, but they are concerned about the overall quality of pvp. I play everyday with people that think running in and dieing 50+ times is what defines GW pvp.

WHAT does actually define GW pvp? I think many people have forgotten that. PVP matches are so incredibly random, whilst teamplay is made 1000 times easier to execute then in, say, GW1, that I am under the impression that people simply don’t know what to do. I learned pvp by playing unranked soloQ, but unranked soloQ doesn’t define pvp, it defines chaos.

Everytime when I hear someone talk pvp it’s like those people play alone. Sure, they got 4 teammates but might asw ignore them. The random element is holding back this game rather severely, and it’s almost impossible to get that out of the game what’s actually in it. Example: I make builds not to win, but to make up for other people’s fail. Bad perspective is bad.

Defined roles remove the random element. Combos are a nice example, who needs to watch other players when you can make all combos by yourself? The reason why I like core warrior for instance is that their skillbar almost exclusively has combo finishers. For fields you need other players, hence combos give a huge advantage because of TEAMPLAY. When I roll my reaper I can simply press 5 and 4 for utterly devastating chilling bolts that do damage to boot. I continue to play warrior because I like it, but you get the point. Please do separate field and finisher more?

(edited by Siren.2843)