I’m usually silent, until I see a win opportunity or when I’m in trouble. Usually a small ping is enough. Because I’ve been silent all match people will notice a ping and act on it. When I’ve been yelling and pinging like mad all match my pings will lose their attention value and people won’t act on it. Never cry wolf
. I also try to listen to teammates unless the thing they propose is going to get me killed.
(edited by Siren.2843)
Hey, class stacking is bad and daily winners even encourage it more, but skill wise I´m way more where I belong. I started halfway season five and I couldnt get out of low/tier bronze while my tactical skills surpass those of 99% of the players in there. Now I play silver and I get good matches so I can learn to improve my mechanical skill. SOme matches are dumb though, dual necro and ele is just meh
. Daily winners should only count for unranked.
A placement match should be a way to determine someone’s personal skill. I never understood how duoQ is allowed in those. People can duoQ all they want after, but in a placement match it simply provides wrong statistics.
Bronze is kitten tier. Once you leave bronze you shouldn’t be able to fall back into it. Most games are a good resemblance of an unranked brawl, random, chaotic and not structured at all. Winning said matches is determined by luck, not by skill.
DuoQ is a necessity in lower ranks. Do I really have to work my way through bronze ALONE? Everyone knows that climbing leagues in bronze/silver will be a complete gamble. I like GW2 pvp but the randomness of it doesn’t make it very competitive. Besides, mostly matchmaking pits another duoQ against me when I duoQ myself. THere’s simply more low rated players then high ones.
You shouldn’t be able to fall back to bronze. Noone should be forced to go to that rubbish twice since it’s quite hard to get out of playing soloQ.
I’d rather have them remove foefire. A terrible map to play with randoms. I always lose because people make random lord zergs and they always manage to lose home because they have to hurrhurr push far.
If I got anything against skyhammer I think the map can be a bit larger as a whole.
Pistol/shield healer engi with mortar gun and throw mine. Who needs overload water anyways
Lol even losing makes you better at this game. When you surrender all the time, that learning curve is denied to you, ergo: you lose more, and surrender more and in the end you’re just a vegetable with a UTP cable coming out of your rear
.
You don’t see more of them in ranked because not everyone plays more then 1 class properly. People are weary of taking support builds in low level ranked because people don’t make proper use of them. That and people often think: I’ll wait out the timer and hope for someone else to reroll because I feel like smacking kitten.
When my team has no heals I usually improvise some carry and bring a couple of group heals. Engineers and guardians are ok-ish at that. I can’t play ele and I don’t like it very much either so I can’t reroll ele when my team doesn’t have one. In many cases I just don’t care because having 5 damage classes isn’t too shabby either, good pressure and good on splits.
The majority of teams in bronze has no support and no people that can appreciate the value of one.
On your question wethere ele’s are worth it: they are, when your team makes use of them you can simply outlast the opposing team when you’re not bad.
(edited by Siren.2843)
Even if you want to implement that, you need conditions like the previous posts. Even then, it’s bad for morale, teams can actually come back from mistakes or sort people out that make them. I’ve seen it happen. Surrender vote or not, people will throw games anyways.
Funny how there was this running gag in GW1 where people would resign at the start of the match just for lulz. At some point so many people did it that you could actually auto-lose by mistake that way (4/4 members accidentially resigned independently from one another
)
Warriors eat DH. Retaliation eats DH (light field + blast = happy team). Guardians have kittenty base health. When you pop a trap you have a small timeframe to dodge so you barely eat any damage while the guardian is a big kitten with his traps on CD. Guardians are slow unless they sacrifice damage to get faster. Guardian is a one trick pony that can’t adapt to flexible teams changing tactics and forcing splits.
Guardian is a poor man’s warrior, more dumb then OP imo. 3+ stacked can be a real pain though, but then, class stacking above 2 of the same is a bigger issue then guardians in that particular case. When I see a 3 guardian or a 3 necro team on the opposing side I wanna reroll…….trebuchet?
Funny that OP mentions warrior and DH, warrior is the perfect counter for DH, when you nerf DH I think nerfing warriors is in order too. Nerfing warriors is in order anyway because they’re insane, but now they have a role: keep lameways (reaper, DH) in check.
Point of playing: to compete with other players, get good at this game, have LAN parties with friends and get drunk. This matching system gets me a good 60/40 wins and matches are often won or lost with small differences. Matchmaking wise im pretty content.
All classes are playable, some just need nerfs. They gotta nuke the trait which gives warriors movement speed with a melee weapon so they will have to get it from runes, considerable diminishing their firepower. Guardians are just dumb but in no way auto win, they could use a nerf because they’re overused but not because they’re OP. Thief needs tweaks, but I won’t comment on that since I don’t play thief all too well. the perma-evade is just dumb and thieves were already quite good at their role. Necro, mesmer and engineer are actually strong and well balanced. Hell I can even win ranked with core builds.
DH is worse. I get those people that camp close while there’s noone there. Everywhere on the map are skirmishes but the loyal DH keeps sitting at home like a goose on a golden egg. In the end he ends up 1 vs 5 making the golden egg an omelet pretty fast.
Bad players are 1 thing, but I get eles splitting for the gate in foefire while there’s teamfights on mid. Necro’s pushing far. Thieves decapping (and doing ONLY that), warriors running all over the map and trying to solo lord. Support classes sitting on treb autistically bombing mid while there’s noone there. LOL GUILD WORZ
Necro is ofter as bad as his team. And when you put a bad necro in a bad team, well you get it. Hey guys lineback your necro when he’s not in shroud because hes vulnerable there and everyone wants to eat him before he enters shroud again. Owait, the necro is alone on mid because his team made this epic 3/1 split to close at start and the ele is on the treb
.
(edited by Siren.2843)
Good post, more educative value then all the whining, and I commend the poster for posting the video even if he didn’t play too well. The way I see it the matching system does better and better when you play lots of matches, so theres very to little standard deviations such as bad luck/loss streaks. A 10 loss streak on ie. 1000 matches doesn’t hurt you that badly.
The good thing about playing many matches is that you will improve, leading to more wins, hence you will slowly climb. This entire system rewards people that 1) play a lot of matches and 2) want to get better.
The random element is your teammates, you can’t always tell; wether they’re good or not, or sometimes they can be good, but on the phone or cooking dinner making them next to useless
.
ELO hell is a myth, it’s mainly statistics.
dat winrate is just stupid
Pro about this season: I get equal matches, and since the teammates/opponents you get are pretty much a gamble, I consider this to be OK. Add to this that every class is viable (some a little TOO viable) this season which has been different before.
Con about this season: Don’t try to think about climbing from low tier, because there’s a 50/50 chance you’ll win or lose, and that’s because the teammates/opponents you get are a gamble. In low tier people NEVER reroll making teamcomps often lopsided in either one’s favour.
GW is like boxing really, the basic moves are easier then those of aikido or karate, but this doesn’t mean I can all of a sudden fight Muhammad Ali because I will get hospitalized for sure. If there’s anything I don’t like about GW it’s the pop-your-aoe-and-hope-for-the-best kind of fights that are fought in nodes that are way too small. Add in some minion/pet/clone clutter and an average GW2 teamfights looks like the sidewalk in front of a 24-hour snackbar. It feels too messy and random, really, esoecially in lower-tier pvp.
There’s no telling there’s something bad going to happen, because the trap’s owner is long gone. Hence: zero counterplay.
Wouldn’t be much of a “trap” if there was a big sign next to it saying “Warning: DH Trap here”
I’m on skyhammer, trying to help my team on mid, their DH is on far, I rush in, and before I even get on point half my health is gone. It actually cost me the match. Losing in that way isn’t fun.
Agreed oon the ranger trap, I wouldn’t mind if they change that too, it just doesn’t fit the flow in which PvP is played. If rangers even use traps it’s never that way because the flame trap is a combo field. Pretty stupid to pop that while you’re gone.
If you know your enemy has at least 1 Dh why rush onto middle of an empty cap? I usually just step on the edge of the node. That’s enough to cap the node. And if traps go off my finger is on the dodge key ready to move. Its not that hard
I wasn’t on the node, the traps were on the stairs :P
There’s no telling there’s something bad going to happen, because the trap’s owner is long gone. Hence: zero counterplay.
Wouldn’t be much of a “trap” if there was a big sign next to it saying “Warning: DH Trap here”
I’m on skyhammer, trying to help my team on mid, their DH is on far, I rush in, and before I even get on point half my health is gone. It actually cost me the match. Losing in that way isn’t fun.
Agreed oon the ranger trap, I wouldn’t mind if they change that too, it just doesn’t fit the flow in which PvP is played. If rangers even use traps it’s never that way because the flame trap is a combo field. Pretty stupid to pop that while you’re gone.
I can live with DH’s, no problem, what I can’t live with however is the fact that you can run into a trap that has been placed there 1 minute ago. There’s no telling there’s something bad going to happen, because the trap’s owner is long gone. Hence: zero counterplay. Please remove that annoying random element
. Trap duration should be 5 seconds to make sure they’re actually more carefully placed.
Just make it so that while you’re under the animation or effect of a CC, you can’t get CCed again.
Bring back q-knocking, those in favour raise hammer
Good idea tho, you don’t even have to nerf/buff skills this way to make the game more fun.
The problem isn’t that they’re beatable, the lack of variety is just boring as *
Complain about Heart of Thorns all you want, but leave us engineers out of it.
Engineers are one of the only classes that feel balanced, I tried playing both core specs and scrapper in ranked and they both performed rather well. Engineer has actually been nerfed quite well, they just forgot about the rest.
When you play your engineer skillfully you get access to a whole scala of dangerous combos (think about elixir gun’s area retaliation) that you aren’t capable to pull off with mindless play, where you just do damage. The class is versatile and promotes good teamplay/awareness.
Meh high tier bronze at the moment, shame my vacation is over because I could get to silver just by keeping at it. Match quality is OK however, most matches are won or lost by small differences or blatantly obvious mistakes at my team or that of the opponent. Last season I stopped playing halfway through, but this season is fun enough to keep me interested.
Scrappers hate necros
Tremor is a really good skill, what? you gonna run? no, you’re not gonna run, srry :P. The irony is that warrior is in a bad spot because other options are too strong, not because warriors are necessarily weak. Warriors are supposed to do nice damage and disruption, and that’s what they do.
(edited by Siren.2843)
“warrior reroll or I afk”
“ok I afk”
You must have been lucky with your team. Not even saying he is not skilled but he must still have been extremly lucky because the example above is how it very often happens.
Weird, I sometimes want to afk when I see another 5 necro match, but not when I see a warrior on my team :P. There’s quite some meta class out there that would have trouble beating that build given the insane amount of disruption it offers. Your class counts for nothing when you’re 5 seconds stun-locked.
(edited by Siren.2843)
You should try that build he posted, really, it tears kitten to pieces. A little frontloaded to my taste, high risk/reward in my division where I don’t always have support, but the damage, NICE
if you stop whining about your team and instead focus on improving yourself you will suddenly notice that you can win regardless of mistakes your “always bad team” does
Works best, especially in soloQ. People do pull hilarious stuff though. Strangely enough a lot of matches are lost because people roll wrong setups against teams that clearly counter them.
Beginning player→has to play lots of matches to get good→plays lots of matches, gets good→gets to ruby slowly
Beginning player→has to play lots of matches to get good→plays lots of matches, SOMEHOW DOESN’T GET GOOD→gets to ruby slowly
makes me wonder
Most flexible class, wide choice in combos. Elixir gun seems tailor made for all your pvp needs. The light field is amazing, retaliation uptime through blast combo hurts burst characters badly, and it’s a good getaway. Poison for the downed, cripple as soft CC.
The dome you get with bulwark is awesome vs. everything ranged, you have 2 short cooldown stunbreaks on toolbelt. Sneak gyro, Slick Shoes and gyro stomp are gruesomely OP, not even going into that. Portable insta-cast water field on toolbelt. Stealth detection to mess with thieves and mesmers.
Hammer skills provide huge sustain through block/reflect/evade. The stun fields needs no introduction. Every skill in the scrapper build is useful and strong, the synergy is perfect. I just kittening love scrappers :P
(edited by Siren.2843)
If a warrior can shut down a player, then that player is doing something wrong.
Roll a mace/shield vs. a Reaper, Reaper isn’t going to be too happy. At least admit it works better then facing a Reaper on a Scrapper.
Nah, I just came from the generation who actually grew up playing platforming games.
and you also play one of the best classes suited to the map.
Everyone has CC but not everyone has KB or pulls. It’s pretty clear how biased a DH would be. Creative? Facepalm.
When you think about it, there’s maps in ranked that favour certain professions too. Mesmer on treb on Kyhlo is OP with a port. So DH are OP on skyhammer? roll 3 scrappers and beat the living **** out of them. Such is life…
People have to understand meta classes, not just play them. A single revenant isn’t OP, a revenant paired with a heal/support ele hower is pretty OP. Same goes for warriors, with proper support they tear kitten to pieces in ways you can’t always imagine.
A lot of poeple whine about thieves, while they don’t know how to play with a thief in their team. I often see the slowest char in the game decap shrines while the thief is mad because someone stole his job.
A warrior can shut a character down in a teamfight, I fail to see how that’s selfish, a thief relieves pressure from the team by decapping and +1.
(edited by Siren.2843)
If you’re stuck in a division with a 50% winrate you’re probably right where you belong. No theorycrafting needed. If you’re in a division where you lose 90% of your matches then something’s off.
Off topic: warriors have their use vs. necros and eles in teamfights, I rerolled warr over meta scrapper when I faced 3 necros, 1 of those necros simply couldn’t get a spell off >:)
(edited by Siren.2843)
Allow the cannon to hit every part of the map (non-starter areas). Change the power of the cannon (rate of fire) based on how many points you have control of (ie. rate of fire 7s if you control all three points, 5s if you control 2 points , 3s if you control 1 point, 1s if you control no points)
I like this especially, the refire rates are debatable, but this might add some tactics to the equasion. It adds a comback possibility and quite some combat dynamics when you implement this well.
I love this thread, as Skyhammer is one of my favourite maps, it obviously has flaws.
-Replace the cannon by a treb so it takes atl some skill to hit something.
-Remove the glass panels around A and C
-Remove the door to the cannon room, it’s too easy to trap/mark
-Replace the jumpers by teleporters, atm they’re an annoying random element
KEEP possibilities to punt people over the edge, in my experience smart players use positioning to their advantage. This adds an interesting element.
Worst way to lose is to go up against 2 minion masters and 2 mesmers. When you finally get something targeted half of your health is gone :P.
I do enjoy, yea, at the start of the season ranked was pretty much unplayable, so if any, the season is too darn SHORT for my taste, but at the moment I get rather even matches.
The meta needs some looking at though, 5 necros in a match is a tad too much imo.
I don’t think Function Gyro would necessarily be OP if it actually showed up on screen consistently.
It’s too darn small really, try to find it inbetween minions, pets, clones and whatnot.
Just tune down sustain, nerf sneak gyro, eradicate gyro stomp, and you still got a pretty fun kit to play with while not wiping its behind with the rest.
Exterminate gyro smash, that’s kittening OP really. You can down 1 and revive the other at the same time, WUT?
In ranked most often: bad splitting/spread of resources around the map, peeling at the wrong time. Support units flying solo. Chasing people
Sometimes I lose because of me.
kittenty teamcomps that won’t reroll.
I remember GW1 where, if you wanted to have matches that were remotely fun, you HAD to team up. The first thing that struck me when I installed GW2 is that that hassle was gone. I could press join and pvp, as simple as that, and it wasn’t even all that bad.
And yet, after roughly the same time from day one, GW1 pvp had yet a lot more players willing to play both main pvp modes (tomb and gvg).
Thank goodness yea, teaming up for Tombs with pugs easily took 30 minutes, and after the first loss ppl would often instant-leave so you had to start all over again. I only played tombs with friends because else it was very time-inefficient.
Revenant is only OP in the hands of good players, it IS OP then mind you. And when you nerf other profs, revs inevitably have go down with them, else they come out too strong.
to the solo Q players (including myself): REVS HAVE NO STAB, hence the high skillcap!
What’s your favourite design?
My hints:
1. No one shot mechanics like skyhammer
2. No secondary mechanic always active (like spirit )
3. Secondary come back mechanic pvp based (i mean you need to win a fight, no pve stuff)Sounds like you want courtyard back.
I wouldn’t mind, people play objective maps like they’re deathmatch, so my simple conclusion is that a lot of people would love a deathmatch option. It kinda surprised me that they removed court in the first place.
On topic: more stuff like temple. Objectives, same as in GW1, give you an alternate solution when teamfighting doesn’t work too well for you. It creates options so you can still win matches despite unlucky teamcomps and whatnot.
If you experienced a loosing streak of some magnitude (Id guess something around 5+) then that means your mmr is totally kittened.
Which is the moment you should stop playing… and go find a team yourself.
If you dont want to do that, and want to keep anet doing that job for you, then you cant really complain about it.
People do stop playing, and that’s pretty much the end of it. The strong point about GW2 is that you’re obviously at an advantage with a team, but the game solo wasn’t unplayable. Hell I’ve played fine matches without even talking.
I remember GW1 where, if you wanted to have matches that were remotely fun, you HAD to team up. The first thing that struck me when I installed GW2 is that that hassle was gone. I could press join and pvp, as simple as that, and it wasn’t even all that bad.
You see MMR as some sort of brand that you can’t get rid off once it’s burned in your behind. That tastes like real life, like work, but noone pays me. I don’t wanna be branded for the sake of fun, so I pick the alternative→unranked.
1) Nerf all HoT madness
2) Don’t disable ranked inbetween seasons, instead use it as a qualifier for ranked seasons
3) Fix skyhammer/spirit watch, DON’T remove. Reintroduce deathmatch. Improve stronghold to be on par with GvG in GW1
4) Allow players to drop divisions, if natural selection is what you want, be consistent
5) More frequent and smaller balance fixes
Class stacking will solve itself when there’s more options, introducing a class stacking algorithm will skyrocket queue times.
(edited by Siren.2843)