(edited by Sirge.8934)
Showing Posts For Sirge.8934:
Some of the dumbest things happen in WvW it seems.
My guild trebbed down a wall at garrison, called it twice in map chat to push to the side and enter at the big hole in the wall. We push in and scuffle with the defenders for about 5 mins, I happen back outside to see people still beating on a reinforced door -.-
This happens way too often. I’m not quite sure what people are thinking when they do it. Are they afk, on autoattack? Tunnel vision?
Explore. There’s quite a bit of dialogue and story that is easy to miss when you first run through. Most areas have quite a bit going on.
Go looking for or look up online the Jumping Puzzles. I find its an interesting diversion.
Shift your build around. Use weapons you haven’t used before, and change your traits. Makes an old character feel a bit fresher.
Just start running in a direction, and see what you find.
Having a script would be a good idea. There were quite a few points where you just meandered at the end of a topic.
Not sure about the stalk market. Most of the stuff can be gotten from Guild Wars Spidy. Also, the comments about Godhand kind of seemed like a waste of time for a not very funny joke.
The build section was good. It’s always neat to see different ways to play. It’d be cool too if you did builds for all aspects of the game, such as WvW and PvE.
I wouldn’t hardlock yourself in to 5 minutes. Some weeks, like this one, aren’t all that exciting, and are definitely short videos. However, I’d imagine events like the upcoming xmas deal will have a large amount of stuff to cover.
Nonetheless, its a good start. Good luck!
I don’t see what all the fuss is about.
This is like every other game ever. Latecomers get things like DLC and special items thrown in. It drives up sales. You could have waited to buy it, and gotten a better deal. Just like Guild Wars 1 costed about $150 if you bought the game and each expansion as they came out, but now only costs $20. Or how so many other MMOs throw in pets or mounts or whatever if you buy a new copy.
Besides, the hat’ll probably show up on the gem store in a month or so.
100 hours-ish. Gotten about 4 or 5 keys via drops.
I don’t recall seeing any keys lately, but then, I haven’t been playing as much lately. No idea if droprate changed.
It’s the same thing as Diablo 3.
All the people who were angry about always online DRM, or real-money auction-house, could just “go somewhere else,” as you’ve suggested. But people had spent tons of hours playing Diablo I and 2. It was a well loved game. They couldn’t just go somewhere else. Everyone knew what a trainwreck Star Wars Episode III was going to be. But people still went and saw it, because they were committed to the series.
So why are we still here, complaining? Because we were not told that Guild Wars 2 would feature vertical progression. Because we spent $60 dollars and lord-knows how many hours on this game. We have become invested in it, by money, time, and effort. Only now, has Anet finally decided to admit to pursuing Vertical Progression. And while we may hate what direction this game is taking, “walking out” sacrifices all of our former effort.
And there is no better game in town. This is an excellent MMORPG. That’s why we complain so loud. Because it was better before Ascended. The fractals are awesome, Agony is great (if it stays in the fractals), Halloween, the Karka, the new content, everything they’ve added post-launch is incredible.
I’ll be honest. If I had known Guild Wars 2 was going to feature vertical progression like every other MMO, I wouldn’t have bought it. But now, I’m here. I’ve seen how great the game is. I’m going to continue playing it, and enjoying it. But just because you enjoy something, doesn’t mean that its flawless. And this is a huge flaw. So we’ll continue to complain.
I have an answer for you to question.
According to Colin Johanson, right now, they don’t have a timetable for actual expansions. They’re focusing on the monthly content updates, and claim that January and February they will add an absolute ton of content.
He also says that when they do get around to paid expansions, they’ll be at a slower rate than GW1.
Replace waypoints with checkpoints, like in fractals, and tone down difficulty accordingly. Graveyard rushing is frustrating and demoralizing.
But the biggest thing I think is to reduce the health of a good number of the enemies. A few of the random mobs running around have little strategy to them. Killing them is a chore. It has no challenge or difficulty. You sit there and whack them for 5-8minutes.
Basically, if the enemy is just filller between the next challenge, it shouldn’t be a huge waste of time.
Attended, but left near beginning of event. (x0)/ Looted (x0)/ Got Mail (x1)
I was annoyed that RL got in the way of that event. However, I wasn’t too put out by it. There would be future events.
Surprised when I received the box. I’m still debating if I should open it or not. I didn’ “earn it” persay, but it is very tempting….
There’s another thread here with people complaining about how its unfair that people who didn’t do the event got a box.
They’re never going to make everyone happy.
Until today, I was under the impression that cultural armor could be purchased with karma.
This makes me sad.
Vitality is good against damage over time (conditions), while Toughness is good against burst damage.
I run with toughness, mainly because I like the traits better. I remove conditions with my heal, and I can outlast a decent amount of them with deathshroud. However, I did use to have a vitality heavy build, and it worked pretty well.
Really, whatever you think kills you more often is better to be resistant against. If your build depends on stacking conditions upon yourself, probably should go for vitality. If you’re a power necro, and constantly on the front line, should probably go for toughness.
It is here “for a limited time.” Not sure how long that is though.
Don’t worry about it. There were two very simple cutscenes, both of which are probably on youtube now.
The battle would have been epic, but every server everywhere had too many people. Basically an hour long lag thing with enemies culling in and out. To give you an idea, the 30 second countdown at the end took about 2mins to complete.
The enemies were a new type, but didn’t really have any new interesting skills or challenges. (Plus they’ll be sticking around). You weren’t rewarded with any sort unique item. Some people managed to get Karka shells, but it was very difficult to obtain even a few.
Point being, you didn’t really miss anything worth experiencing.
I’m not blaming it on Anet either though. Zerg didn’t even begin to describe the number of people present.
what did you guys do from 1 to 80? Sit on the same gear for 80 levels?
No, I geared up and HATED EVERY SECOND OF IT.
Lol why do you still play a game you hate then? I don’t buy Need for Speed, realize that I hate it, play on and on and go to the forums and cry about it. If you hate the main content of GW2, then why bother playing it? Just to troll in the forums?
That’s exactly the point. I play Need for Speed to race. To drive fast against other cars. Not to upgrade my max turbo, change the tires, and adjust the suspension. Sure, a few car tweaks and collectible upgrades make the game fun.
But what is the purpose of the game? To enjoy the race? Or to collect better parts? Sure, you don’t have to keep on collecting parts. But then you can’t compete. You can drive fast, as fast as you like. Just not quite as fast as the other cars. If you corner better, time your acceleration, and drift, you can do better than those faster cars. But an equally skilled driver with a better car will do better than you.
And how can you enjoy driving fast, if you’re behind the other cars? Not because you’re worse than them, but because you haven’t gathered enough stat boosters from boring, inane tasks.
A bit of grind is fine. The 1-80 is alright. Almost all RPGs have grind; its very difficult to avoid. But what’s the focus of the game? Exploration and combat? Social interaction and PvP? Teamwork and huge events? Or gathering resources to maximize your spreadsheet? And which way does Ascended Armor push it?
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Hi – this is my first forum post – I’m trying to find out more about ascended gear (and I really don’t want to search the last 187 pages of raging) so if anyone out there knows, here are my questions:
Can ascended gear be crafted?
If ascended gear cannot be crafted, then how does one acquire it?
What are infusions? Can you “infuse” gear that isn’t ascended?If anyone knows anything or a site with “recipes” on ascended gear or items used to create it, I would really appreciate it. My head is spinning with everything that’s going on
Thank you in advance for anyone who replies!
Tomorrow, Anet introduces a new dungeon called the Fractals. But the deeper you go into the Fractals, the more a new condition, called Agony, takes its toll on you. Eventually, the Agony will make it almost impossible to continue.
To counter the Agony, you have to wear Ascended gear. Ascended gear can be equipped with Infusions, which grant stat bonuses and Agony resistance. Only Ascended armor can be infused (however, runes cannot be used on Ascended Armor).
Unfortunately, Ascended Armor has been introduced as a new gear tier. In other words, it is statistically superior to the current top, Exotics (Legendaries have been scaled up to match Ascended). Together with Infusions, Ascended is vastly superior to Exotic Armor in stats, which is concerning for PvE and WvW (Ascended nonfuctional in PvP).
http://www.gw2db.com/items?filter-item-rarity=8
Currently, only back slots and rings exist as Ascended items. However, Anet has stated that they intend to make full Ascended armor sets and weapons.
Anet has stated that eventually, Ascended and Infusion will be able to be obtained through WvW and PvE. Currently, it can only be found within the Fractals, or made by throwing various materials from the Fractals into the Mystic Forge.
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I think most people are excited by this. And by excited, I mean the feeling you get when you step on a hornets nest.
This. I don’t think the Guild Wars community has ever been this excited. Even launch day wasn’t nearly as rousing as this has been.
I find the animations for Asura are really smooth. I also really enjoy the male’s voice, and the Asura’s culture/story feels unique.
However, Humans are definitely better if you want to do anything cosmetic related. While you can get into cosmetic gear as an Asura, you’ll never really get to show it off (small size).
Male and Female Asura have the same armor. You can look at lategame armor for both races and genders here.
http://www.gw2armor.com/
Wow. Ok. Now I’m ticked. I was giving Anet the benefit of the doubt.
But now, Agony is vastly superior.That’s not even funny. I’m going to hope that ring is just some weird combo of code that won’t see the light of day.
I really do not understand what Anet is thinking. They ran GW1 for 7 years. Sure, a few of the abilities got better over time, but it was over the course of years. Are they under new management or something?
I know I wouldn’t want to do PR on this. This community makes me sad. It’s been nearly a week now of constant hate and RAEGEEGE!!!11oneoe1 at Anet on these forums.
And how can they reply? Anything they say will be broken down, needlepicked, turned against them, and then saved to file to use as evidence against them 5 months down the line. So its better for them to say nothing at all.
Yes, there are parts of this patch that aren’t needed (looking at you, Ascended). And there are parts of the profession mods that don’t make sense either (I was not aware that Warrior was the class in need of the most help).
But its not like these guys are sitting in their office, stroking their chinbeards, and muttering quietly to one another, “How do we best screw over those gamers so that we get the most cash?”
I agree with OP. They need a chance. Show me an MMO that doesn’t have a rocky start.
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Wow people. Just wow.
Look, did anyone honestly think that they would fix every bug and buff every class? It’s 7 pages of people complaining either A) they got nerfed or
they didn’t get fixed as much as they thought they would.
We got a ton of content, a new dungeon, added drops in a number of places, and increased game rewards to finally get people out of Orr.
And all people discuss are the class changes.
And a few rules for MMOs: If something works extremely well, it will get nerfed. And any bug fix or change in the game will break something else.
Yeah, I don’t like everything in this patch. I don’t like a lot of it. But honestly, how is Anet supposed to listen to the community when every change is met with such hostility and negativity?
The 60 bucks down payment for one thing. If its anything like GW1, they’ll release an expansion every so often, which brings in more money.
The gem store brings in quite a bit of money. Since players aren’t paying a subscription fee, they’re a bit more friendly towards buying stuff in the cash shop.
Finally, the fees of server maintenance is next to nothing nowadays. If you look at Nexon’s expenses (publishers of Arenanet), their annual fees for servers for ALL of their MMOs is in their smallest expense category, under Other.
http://www.youtube.com/watch?v=ns-IIn-DG-c
Servers used to be really expensive, but not so much nowadays.
You have no idea how many copies I’ve purchased for friends and family. $60 isn’t even close. Nowhere near.
You obviously didn’t read the post. It’s not about thoughts on ascended gear. That’s what you get for replying before reading though.
Ah, you are right it’s slightly different. But regardless, it’s an incomplete game imho. They laid out the tiers
exotic —-—> legendary
exotic —-—> ascended —-——-> legendaryTier list hasn’t grown, it just has more depth. Updates are completing this game. If they were finished, they’d have an expansion out already. You paid $60 (per game) which is like any other game, I hope you at least got your money’s worth along with whoever else you bought the game for. Maybe in the future, when they complete the game and know how it’s all laid out, you’ll be less disappointed.
There was no difference between Exotics and Legendaries up until this patch. So no, they’re not adding depth, they’re adding a gap.
They are moving legendaries up to the level of ascended stats and there is more depth. Because you can get exotics easier than ascended, and ascended easier than legendaries. That’s depth.
https://www.guildwars2.com/en/news/linsey-murdock-unveils-new-high-end-ascended-gear/
exotic —-—> legendary
exotic —-—> ascended —-——-> legendary
exotic —-—> ascended —-——-> divine —-—> legendary
exotic —-—> ascended —--> divine —-—> super duper —-> legendary
Additional tiers are additional tiers, even if legendary is still the very top. It doesn’t add depth or complexity. It just adds more tiers that have to be passed through in order to reach a maximized character.
I’d rather see added depth or complexity in enemy AI, rather than equipment shuffling shenanigans. Or just new content.
Furthermore, I’d say that this belittles Legendaries. Exotics are relatively simple to obtain, but legendaries require a ton of time and effort to produce something visually stunning. Going beyond the distance, so to speak. But if the step from ascended to legendary about as difficult as rare to exotic…. Suddenly, legendaries seem like less of a big deal.
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Won’t lie. I laughed.
Unfortunately, I don’t think grawl are in this expansion. So probably not.
But I think it will be a lot of fun anyway.
I’m looking forward to the dungeon!
Don’t really see the point of Agony though. Seems like its just a thing to ensure a guild doesn’t run it to fractal 300 or something. Since they’re only releasing one or two Ascended items for now, there is probably a max depth that you can reasonably go before Agony leaves you with close to no HP.
But it looks strange, and fun! It’ll be interesting to see what lies in it deep.
Wouldn’t work.
We have to look at goldseller’s main income. Its not selling gold to players. Their main income is stolen credit card info.
They’d sell 100g for a buck if gem price drove them to it. If it gets them credit card info, they’ll go for it. And if for some reason they weren’t able to match the gem price, they’d sell high level accounts instead.
From your list,
Sorrth
Errvs
Chorr
Yirr
Sraast (good as is IMO)
Or your WoW names…
Vett
Vann
Avvth (their names are sometimes completely unreasonable)
Nakksh
Also, if one you like is taken, it may be a good idea to add a title of some sort. The more intelligent and egotistic, the better. Like Reanimator for necro, or Enginventoneer for engineer, or even something out of the blue like Defragmentor or Appellations.
Our goal is not to create a gear treadmill. Our goal is to ensure we have a proper progression for players from exotic up to legendary without a massive jump in reward between the two. We will slowly add the remaining ascended gear items and legendary items in future updates to allow people time to acquire them as we add exciting new content that deserves exciting rewards. We will not be adding a new tier of gear every 3 months that we expect everyone to chase after and then get the next set and so on.
Chris Whiteside – Studio Design Director
You have no idea how relieved I am to hear that. I was really worried about the direction the game was taking.
Sorry about the communal flip out. We really like this game. A lot. And when things get changed, we get scared. Because it may not work like it used to. Especially when it treads so close to the paths of other MMOs, which spiral higher and higher with bigger numbers and more commitment. But one more tier of gear is alright. We can live with it.
So, thanks for posting, and putting fears to rest. Sorry, about what’s been said, and sorry about what will probably be said, at least until people calm down. Looking forward to Lost Shores!
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So, Ascended Armor. Agony. Infusions. People are ticked. It looks like the start of a gear treadmill. And I agree that a gear treadmill would be bad for the game.
However, a few have replied that this is what the community has asked for. People were completing every event, obtaining 100% exploration on the map, and then quitting, due to lack of endgame.
GW2 has forms of endgame, such as PvP, WvW, and cosmetics. However, we wouldn’t be having this conversation if it was enough.
New content is great, but players consume it faster than devs can create it.
So, my question is this: How do we expand the existing endgame (things to do after “beating” the game) in Guild Wars 2 without implementing a gear treadmill? How have MMOs lacking gear treadmills, such as Guild Wars 1, kept an active player base through the years? Discuss.
EDIT: The purpose of this thread is not to discuss Lost Shores, or whether or not Lost Shores is a gear treadmill. I mentioned it only because that’s what brought this topic up. There’s a ton of other threads to debate ascended armor in.
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I’ll be honest, I like the idea of agony. It sounds similar to elemental resistance, and provides more customization/strategy as to what sort of infusion you want (like with the runes). And since it is only within that dungeon, its optional.
What I don’t like is that Ascended Armor is statistically superior to Exotic armor.
What I especially do not like is this line.
“The new additions in November are just the start of our item progression initiative.”
I’m down for new content. I love new content. However, I don’t see why the numbers have to keep on getting bigger.
There’s some new content (The Lost Shores) to check out this weekend, including a new dungeon. It’d probably be worth logging back on for a while to check it out.
No. You’d have to define gear treadmill in game first. And regardless of how it turns out, it would split the playerbase. One side would be happy, and the other would be ticked. And quite frankly, I really don’t want to put such a choice up to chance (which it would be, since most people would click out of the survey).
Let’s wait and see what this Ascended Armor business is all about.
I’d be fine with legendary armor with cool effects. But I really don’t want to see a gear treadmill. I want to spend my time gaming, not grinding. And I don’t really see “well, you don’t HAVE to get ascended armor” as an acceptable response. If its numerically better, it is beneficial to get it.
Its not the same thing as legendary weapons, as legendaries are identical to exotics in stats. It is not the same thing as whites/blues/greens/yellows. The game has operated on the idea that yellows are the numerical max. If this ceiling is raised, then all of the effort people have put in for “max” armor is rendered useless. It is really easy to see this in the TP, as level 79 gear is nowhere near as valauble as lvl 80, despite the tiny difference in stats.
I’ll wait for Anet to actually say what this Ascended business is all about. Then we’ll see. It’ll be ok if they raise the stats once or twice. But we’re only two months into the game. People are freaking out because they fear this will lead to a treadmill.
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I disagree Larger numbers make for larger variations in stuff. This allows for things like boss mobs to use higher damage moves and kill / not kill a wider range of people because the stats have a greater range in them. It opens the door for Ideas and mechanics that may have only had this or that out combs to have this or that or that or that because with higher stats comes more ways to combined them and come out with different numbers.
That can just as easily be done without bigger numbers. Just scale the new move to the current stat cap. No need to raise the stat cap just so a mob can hit harder. That’s the lazy/boring way to do things.
Harder content in terms of more interesting and varied mob mechanics, that’s how you make the game more interesting and fun. Just making the mob hit 10x times harder is just “meh.”
Agreed. Mob deals X damage. You have X armor. New mob deals X+Y damage, so you get X+Y armor. It’s number creep. The numbers get bigger, but the game does not actually become any more difficult. Difficulty is determined by unique abilities and strategems that players must adapt to.
One great example of difficulty (IMO) is the Fire Elemental in Metrica Province. While there are a large number of bosses that deal more damage and have more health, this is still one of the most difficult bosses. It spawns creatures that absolutely cover the field in massive AoE, requiring a player to respond with mobility, condition management, and killing mobs while still damaging the elemental. I would even go as far as to say that they could halve the elemental’s HP pool, and it would still be an incredibly difficult fight.
Much stronger bosses, with more health and more damage however, are weak. Take Tequatl or The Shatterer. Their attacks can kill max level characters in a single blow. Yet, their attacks are slow, easy to see coming, and easy to mitigate. Even the mobs they spawn are orderly, and easy to predict. Despite dealing more damage and having more health, both dragons are much easier to fight than the elemental.
Thus, bigger numbers does not equal greater challenge. It equals greater time, as you need to spend more time to acquire the appropriate armor.
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Last I heard, the next patch (Nov 15th I think) is supposed to correct player culling in PvP, and I think culling in PvE as well.
The fix doesn’t work for WvW, but Arenanet has said that they’re working on it for a future patch.
Judging by your other thread, you’re like what, level 20 by now?
Are you repairing your armor?
Are you moving in combat? (ie: not just sitting there and taking blows)
Are you getting out of the red ring?
Are you switching between elements rapidly?
Have you spent your skill points/ trait points/purchased the trait book?
Are you dodging?
When you die, are you out of endurance (dodge) with all/almost all of your skills on cooldown?
Have you unlocked all of your weapon skills for each attunement?
Do you have a general idea of what each skill does?
Especially at earlier levels, the story mode can be a bit wonky as far as difficulty. If you can answer yes to all of the above questions, I’d say try another class. Ele is a bit tricky for a new player, as you have to juggle 20 weapon skills as well as attempt to learn the game.
Or you can grit your teeth, and get a few levels above the story quest, and then stomp it. Most classes really don’t “come into their own” until about level 30. This gives you the ultimate, which is a good panic button, and it gives you enough trait points to actually get some useful abilities.
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It’d be nice if it work, but there’s some issues with this method. Sometimes it is difficult to tell if someone is botting or not. If the punishment for a false report is suspension, then people will be less likely to report bots.
Of course, its not like you can remove the punishment either, as then groups of people can grief other players.
I think it’d be helpful (but manpower intensive) to just have GMs of a sort to go to the hotspots and group ban any trains of people with completely wrecked armor. While I know that there are much more sophisticated bots, its these trains that contribute the most items to the economy, and take up the most space on WvW.
When charging, the Flesh Golem gets hung up on statics and/or large enemies that can’t be budged (ex: dragon’s foot). Thus, it hits that target 6 or 7 times instead of the normal 1 or 2 as it runs by. Great for demolishing static structures in certain events. This effect also works on regular foes if the enemy is backed up against a cliff or wall (so that the golem cannot run through them on their charge). If they’re not directly against the wall or cliff, you can use DS or staff fear to position them.
In the water (PvE), Spear 4 pulls in enemies to you. Spear2and3, DS2, and one or two trident abilities are all short range AoE centered on yourself. Coupled with Blood is Power, and you can function effectively as an underwater meat grinder.
Spectral Walk and Warhorn 5 grant near-constant swiftness. With the proper traits/builds it can be constant. Be warned though, you’ll never be satisfied with regular movement speed again.
Death Shroud lets you jump off cliffs. In WvW, this is big. Saves your time and your hide. Coupled with the trait for half falling damage, and the necro can survive falls no other class can. A great getaway.
Windowed mode actually makes it worse. No idea why.
It is an integrated card on a laptop. Thus, it has been modified by Gateway, and Intel cannot provide updates for it. Thus, download.com would not work. And the card cannot be replaced without replacing the motherboard its attached to (integrated card). I looked at external cards, but the external doc requires an SD card slot, which my laptop lacks.
I meant more along the line of software things that could be done. My graphics card is under mininum requirements for other games, such as Skyrim, but they run just fine. Is there any other possible thing that could be causing this, or is my graphics card for sure?
Hey all, I have an issue with my computer. I get a ton of graphical artifacts/rendering errors all over the place, all the time. Blue streaks cut through my screen, and random textures of nearby trees/boulders/other static structures teleport around the place. The game doesn’t actually lag or slow down, it just has these artifacts. Generally, the more nearby textures there are, the worse the artifacts will be.
I’ve updated my driver as much as I can (it’s an integrated driver, so I can’t get the most recent version of it). I’ve uninstalled and reinstalled. I’ve deactivated my firewalls. And yet I still have these issues.
Here are my specs.
Windows 7
Intel Core i5-230M
4GB DDR3 Memory
Intel HD3000, with 128MB dedicated vRAM
My graphics card is barely below mininum requirements. I know. But rather than just saying “go get a new comp” does anyone have any ideas/suggestions on how I can either push my computer or turn down GW2 graphics a little bit more so I can run it properly?
Attached is a picture of one of the heavier artifacts.
I would change the build name to Frosty the Snowmancer.
Other than that, it definitely looks like an entertaining build. Out of curiosity, are you able to harass larger groups of enemies with hit-and-runs? (obviously not getting kills, but just slowing down group movement)
I think the fact that guilds are so cheap and easy to create is more damaging than the multi-guild system. Anyone can start a guild and start recruiting members simply because they want the bragging right, or they were bored one night and thought it sounded like a good idea. And thus, players think that a “guild” consists of just being in a group that you pay influence for buffs. Because that is all they know.
I’d say increase guild formation to 5G (with the upgrade tiers such that a 500guild costs about 20G total). This would clear out a large number of pointless guilds. Other than PvP (which doesn’t give gold rewards, maybe they could use tokens or something?), a player who cannot amass 5G has no business running a guild. They are inexperienced with the game. If a group of IRL friends want to form a small guild, they can chip in together. This price would also remove the people who form a guild solely for extended bank space, as it would be cheaper to trade for gems and expand the bank than to make a guild.
Higher price clears out a number of garbage guilds and removes personal guild banks, which encourages people to check out and represent more active guilds. Sure, it won’t remove all bad guilds, and it won’t solve people representing guilds they don’t really participate in. But I think it would definitely improve the situation without having to tear out the multiguild system.
Also, there needs to be a timer showing last time logged in (like in GW1), and last time represented. It is very difficult to tell who is active and who is not in a guild, and this would help leaders manage their guilds.
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Servers fill up. This is a universal rule of all online games. When the server is full, the server is full.
It didn’t cost anything to join the guild, and it doesn’t cost anything to leave it. Either try logging in on a downtime, such as early in the morning, or leave the guild.
My level 80 necromancer.
danni.1824
I like a lot of your gear and was wondering where you got some of it. Namely the head, chest, legs and boots.
I think he has a mixmatch of various dungeon sets. You can track down the pieces here.
http://www.gw2armor.com/
Here’s my lvl 51 Asuran Necromancer (although he kind of breaks the dark necro theme).
