it’s not blood, it’s gravy.
-ken
This reset will be rather hilarious for Maguuma and Dragonbrand as both Tier 3 servers (who are currently fighting Kaineg) will drop into last place or close to it. This means several weeks of completely crushing the other lower ranked servers.
Even if Mag and DB get put together, I feel bad for the 3rd server that will get railroaded by this recalculation.
If the calculations stay the same, it will be…. Eredon Terrace.
Crap.
And if we both crush ET but tie each other, do we stay in tier 8?
doubtful. Ferguson’s Crossing will probably lose by a large enough margin to get pushed down into tier 8, which will cause at least one of you to float up into tier 7.
-ken
The point of making the old tier 1 servers prove again that they deserve to be there is this: large numbers of last-minute transfers have called the old rankings into question.
Is JQ still deserving of being in tier 1? It depends on how many people transferred in, and how many transferred out while free transfers were in place. Knowing that the answer is probably going to turn out to be “yes” doesn’t change the fact that the question needed to be asked.
And for some of the other servers, the answer is going to turn out to be “no”. There are servers that need to be pushed to a lower tier because they’ve lost a lot of population (like HoD and IoJ), and servers that need to be pushed to a higher tier because they’ve gained a lot (Kaineng). The old ratings are slowing this process down, making it take longer than it should for these servers to settle into their new positions.
Personally, I think this rating reset was a bad idea, but I can understand why it was done even if I don’t agree with it.
-ken
(edited by Snowreap.5174)
I applaud this attempt to get better information, but the testing methodology is insufficient to be able to come to any kind of conclusion. the evidence collected so far can’t be considered more than “anecdotal”. At best, it gives us better ideas about what tests to perform next.
Personally, I suspect that the queue bug is due to people who think they are queued when they actually aren’t. That is, they get a message saying they are queued, they see the hourglass overlay on the WvW icon, but on the back end they are not actually placed in the queue and therefore never get in. The people who queued after and got in before are the people who actually made it into the queue on the back-end, instead of getting dropped.
When you think you are queued, you naturally infer that the map you’re queued for is full. This then leads you to do all sorts of things (like trying to count how many people are in the map). But if you were never actually queued to begin with, then all your previous inferences and assumptions are called into question.
Of course, I have no way of knowing if my suspicion is correct. We have lots of reports of people being queued for a long time, while others get in before them, but do we know if any of them eventually made it in, or did they give up and log off or queue for something else instead?
-ken
(edited by Snowreap.5174)
The point of WvW is to take objectives, and hold them long enough to get points for them. That’s why WvW has a scoreboard. All the rest is secondary.
The trick is to figure out which objectives can be taken (and defended) with the forces available. This changes constantly.
If you’re new to WvW, don’t worry about upgrades. As you’ve seen, money spent on upgrades is wasted if the upgraded objectives aren’t defended. And defense is widely regarded to be “boring”, so relatively few players focus on it.
So, focus on offense for now. Find out where the zerg is, and stay with them. When you’ve spent enough time taking objectives to understand which upgrades slow down the zerg (and by how much) you’ll be in a better position to guess which upgrades are worth buying (because they can help you successfully defend an objective) and which upgrades are a waste of coin.
-ken
(edited by Snowreap.5174)
The absolute ratings on MOS won’t be accurate until Anet shares the new math, but despite this the rankings will probably still be right.
Right now MOS shows Kaineng will go into the 2/8 matchups in the #1 spot with a rating of 1686.809. The actual rating under the new math may be higher or lower (we don’t know yet) but that is unlikely to change the fact that whatever Kaineng’s new rating turns out to be, it will still be higher than the rating of any other server. So Kaineng will still be in the #1 spot either way.
It kind of has to be this way because all the ratings were reset for the 2/1 matchups. Since everyone started this past week rated at 1500.000, as far as the rating system is concerned all servers are equally powerful, and any historical evidence to the contrary (which was recorded using the ratings system) has been wiped out. This means that the scores from the 2/1 matchups are the only thing that can affect the new math. It stands to reason that servers with bigger scores will be ranked higher than servers with smaller scores, regardless of the exact math used.
-ken
(edited by Snowreap.5174)