Showing Posts For Snowreap.5174:

Server Match up is terrible

in WvW

Posted by: Snowreap.5174

Snowreap.5174

BP vs. DR and HOD ..122 vs. 46/45

This is just after the weekend.

Yep..we should give these match ups more time, lol!

Ehmry Bay is in a similar situation. Right now the scores in our match are:
(#6) FA 125753
(#8) Mag 57884
(#13) EB 51302

the difference is, on EB we are having more fun this matchup than we’ve had in weeks. yes, FA is a very strong opponent, with great coverage. but we’ve been figuring out where their weaknesses are, improving our own play, and we’re seeing good results.

I played for 20 hours straight on Saturday; for the first time in a long time I felt like what I did in WvW actually made a difference, because when your opponent outnumbers you this much, every single player matters.

the new matchup system was a big disappointment to EB last week when it gave us the same old matchup we had for weeks and weeks under the old system (EB+BP+AR, again).

but this week has been great for us and we’re loving the fact that we’re getting an opportunity to go up against a “T2” server (even though tiers don’t really exist anymore).

yeah, I’d say definitely give the new system more time.

-ken

The Purge [PURG] – Ehmry Bay

1 of 8, really?

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Posted by: Snowreap.5174

Snowreap.5174

gaining points is always a good thing — it means that your server is stronger than your rating would have predicted, and it makes it more likely that you will face stronger servers more frequently in the future.

if you don’t want to face stronger servers, then you should by all means sandbag and attempt to lose by as big a margin as possible.

-ken

The Purge [PURG] – Ehmry Bay

New Server Matchups Was Worst Idea Ever

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Posted by: Snowreap.5174

Snowreap.5174

Glicko-2 ratings are supposed to be accurate to within twice the deviation value. so for a server with a 1500 rating and 100 deviation, you can theoretically be 95% confident that the true rating is between 1300 and 1700.

and yes, Glicko-2 does not measure skill. it measures effectiveness. some servers rely on coverage to be effective, other servers rely on skill. in the higher tiers, no server can afford to rely 100% on skill because coverage is so important.

-ken

The Purge [PURG] – Ehmry Bay

6/7 Fort Aspenwood/Maguuma/Ehmry Bay

in Match-ups

Posted by: Snowreap.5174

Snowreap.5174

I hope we won’t see any zoom hacks this week. there’s a difference between what you can do in Windowed Mode, and what zoom hacks will do, often an obvious difference.

-ken

The Purge [PURG] – Ehmry Bay

Posting Matches Early.

in Match-ups

Posted by: Snowreap.5174

Snowreap.5174

the chances of HoD+BP+DR getting matched up were something like one half of one percent. congratulations.

-ken

The Purge [PURG] – Ehmry Bay

WvW CHEST BUG!

in WvW

Posted by: Snowreap.5174

Snowreap.5174

also, make sure you’re not playing on a rank 1 alt. wvw ranks are character-specific, not account-specific.

-ken

The Purge [PURG] – Ehmry Bay

Arrow Carts and You

in WvW

Posted by: Snowreap.5174

Snowreap.5174

this is mostly a thread about zoom hacks, rather than arrow cart damage. the problem isn’t how much damage the arrow cart’s doing, it’s about the places where the arrow cart is hitting.

-ken

The Purge [PURG] – Ehmry Bay

Can we change Waypoint in WvW?

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Posted by: Snowreap.5174

Snowreap.5174

now that is a very interesting idea, having the Outmanned buff allowing you to use waypoints even if they’re contested…

-ken

The Purge [PURG] – Ehmry Bay

Score error in Gandara/FSP/AS match up?

in WvW

Posted by: Snowreap.5174

Snowreap.5174

It wouldn’t surprise me if there are errors, due to the strangeness with the EU matchups this past week. but things should be correct from this week forward.

But to answer your question, GW2 uses the Glicko-2 system, not ELO. in ELO rating changes all add up to zero, but in Glicko-2 it’s possible for them to add up to non-zero amounts, due to the influence of deviation and volatility.

-ken

The Purge [PURG] – Ehmry Bay

31/5 - EB - BP - AR

in Match-ups

Posted by: Snowreap.5174

Snowreap.5174

The Purge [PURG] – Ehmry Bay

Can we change Waypoint in WvW?

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Posted by: Snowreap.5174

Snowreap.5174

If Rome sends all his army to the moon, don’t expect Rome to be defended.

exactly my point

while this might help in a more even match, I don’t think it would do any good for Fissure of Woe (or Vabbi). they are always so badly outnumbered that even without waypoints they would still have a hard time taking a keep.

-ken

The Purge [PURG] – Ehmry Bay

Stop placing FoW and Vabbi together

in Match-ups

Posted by: Snowreap.5174

Snowreap.5174

Unfortunately, it doesn’t work that way, in 2 respects:

1. the matchup system puts Vabbi and FoW together because these 2 servers have the lowest ratings in EU, far below any other server. so “Vabbi vs FoW” is considered a close matchup, the only question is which server gets picked for the third spot in the match?

2. even if Vabbi and/or FoW get matched with 2 strong servers, that won’t make things any easier. in any given matchup, every server tries to take as much territory as possible, in order to get as many points as possible. if Vabbi and FoW are the easiest targets, that means both servers will take all your stuff, then fight over your territory between themselves. unfortunately, that won’t actually give you much more maneuvering room that you’re getting now. instead of everything being green, it will be a combination of green and blue, and while the relative amount of green versus blue may change, there will never be much red anywhere on the map.

-ken

The Purge [PURG] – Ehmry Bay

What will be the new European Matches?

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Posted by: Snowreap.5174

Snowreap.5174

If probability is all you want…

-ken

Attachments:

The Purge [PURG] – Ehmry Bay

31/5 - EB - BP - AR

in Match-ups

Posted by: Snowreap.5174

Snowreap.5174

sorry, I should have said that SoR+BG+JQ is the #1 most likely matchup in the US.

in EU, that honor goes to Vabbi / Fissure of Woe / Arborstone:

Vabbi
46.664674 Arborstone [FR] Fissure of Woe
21.400611 Whiteside Ridge Fissure of Woe
14.165766 Ring of Fire Fissure of Woe
12.697459 Blacktide Fissure of Woe
2.282423 Dzagonur [DE] Fissure of Woe
1.828723 Underworld Fissure of Woe
0.422119 Ruins of Surmia Fissure of Woe
0.299046 Gunnar’s Hold Fissure of Woe
0.231401 Fort Ranik [FR] Fissure of Woe
0.006473 Whiteside Ridge Arborstone [FR]

there’s virtually no chance that Vabbi and Fissure of Woe won’t both be put into the same match. the only question is, against whom?

-ken

The Purge [PURG] – Ehmry Bay

31/5 - EB - BP - AR

in Match-ups

Posted by: Snowreap.5174

Snowreap.5174

Could be worse, I guess. ET and FC are probably tired of seeing each other. At least they’ll be getting some variety now in who beats them.

Eredon Terrace
17.086796 Henge of Denravi Ferguson’s Crossing
15.584487 Devona’s Rest Ferguson’s Crossing
8.844888 Northern Shiverpeaks Ferguson’s Crossing
8.625119 Devona’s Rest Henge of Denravi
5.044956 Northern Shiverpeaks Henge of Denravi
4.726414 Gate of Madness Ferguson’s Crossing
4.661238 Northern Shiverpeaks Devona’s Rest
2.909290 Gate of Madness Henge of Denravi
2.795598 Sorrow’s Furnace Ferguson’s Crossing
2.743255 Gate of Madness Devona’s Rest

Ferguson’s Crossing
17.086796 Henge of Denravi Eredon Terrace
15.584487 Devona’s Rest Eredon Terrace
8.844888 Northern Shiverpeaks Eredon Terrace
5.136206 Devona’s Rest Henge of Denravi
4.726414 Gate of Madness Eredon Terrace
3.307111 Northern Shiverpeaks Henge of Denravi
3.139062 Northern Shiverpeaks Devona’s Rest
2.795598 Sorrow’s Furnace Eredon Terrace
2.618045 Isle of Janthir Eredon Terrace
2.317031 Gate of Madness Henge of Denravi

But the #1 most likely matchup across all servers is SoR+BG+JQ:

Sanctum of Rall
38.489829 Blackgate Jade Quarry
10.127311 Blackgate Dragonbrand
9.887990 Blackgate Tarnished Coast
8.676520 Jade Quarry Dragonbrand
8.464115 Jade Quarry Tarnished Coast
5.210674 Blackgate Fort Aspenwood
4.484711 Jade Quarry Fort Aspenwood
2.793736 Tarnished Coast Dragonbrand
2.532925 Tarnished Coast Fort Aspenwood
2.458367 Dragonbrand Fort Aspenwood

-ken

The Purge [PURG] – Ehmry Bay

31/5 - EB - BP - AR

in Match-ups

Posted by: Snowreap.5174

Snowreap.5174

Top 10 Most Likely Matchups for June 7

Ehmry Bay
10.025946 Borlis Pass Anvil Rock
5.048311 Borlis Pass Darkhaven
3.983436 Yak’s Bend Crystal Desert
3.571205 Kaineng Crystal Desert
3.547438 Borlis Pass Sorrow’s Furnace
3.546777 Borlis Pass Isle of Janthir
3.153728 Maguuma Crystal Desert
3.135843 Kaineng Yak’s Bend
3.093776 Anvil Rock Darkhaven
2.951938 Sea of Sorrows Crystal Desert

Borlis Pass
10.025946 Ehmry Bay Anvil Rock
6.426541 Stormbluff Isle Anvil Rock
5.048311 Ehmry Bay Darkhaven
3.547438 Ehmry Bay Sorrow’s Furnace
3.546777 Ehmry Bay Isle of Janthir
3.262005 Stormbluff Isle Darkhaven
2.883221 Crystal Desert Anvil Rock
2.250754 Stormbluff Isle Sorrow’s Furnace
2.250213 Stormbluff Isle Isle of Janthir
1.762934 Ehmry Bay Gate of Madness

Anvil Rock
10.025946 Ehmry Bay Borlis Pass
6.426541 Stormbluff Isle Borlis Pass
3.093776 Ehmry Bay Darkhaven
2.883221 Crystal Desert Borlis Pass
2.508383 Isle of Janthir Gate of Madness
2.456616 Isle of Janthir Sorrow’s Furnace
2.452050 Sorrow’s Furnace Gate of Madness
2.400696 Darkhaven Gate of Madness
2.227232 Darkhaven Isle of Janthir
2.182122 Darkhaven Sorrow’s Furnace

-ken

The Purge [PURG] – Ehmry Bay

31/5 - EB - BP - AR

in Match-ups

Posted by: Snowreap.5174

Snowreap.5174

I think we got tired of locking threads around week 6 or 7. really, I think all of us on all 3 servers (EB, BP and AR) just want something new.

-ken

The Purge [PURG] – Ehmry Bay

Request for example code for "beginners"?

in API Development

Posted by: Snowreap.5174

Snowreap.5174

If you don’t want to use any wrappers,, have a look at this:
https://forum-en.gw2archive.eu/forum/community/api/Simple-C-Example-Rating-Calculation

It’s C#, it doesn’t use any wrappers or libraries except what .NET 2.0 comes with, and it has been updated with more comments to make it a little bit more beginner-friendly.

If nothing else, it will show you the basic mechanism to invoke the API and process the results.

-ken

The Purge [PURG] – Ehmry Bay

31/5 - EB - BP - AR

in Match-ups

Posted by: Snowreap.5174

Snowreap.5174

The Glicko-2 math isn’t that hard, it’s just tedious. But I see a lot of people still don’t understand how it works. So, here’s the story with EB and AR’s ratings:

At the beginning of the match, EB had a rating of 1550.0354 and a deviation of 182.2718, and AR had a rating of 1287.0150 and a deviation of 178.1011. When you convert these numbers to the Glicko-2 rating scale you get:
EB mu=0.2880 phi=1.0492
AR mu=-1.2260 phi=1.0252
(mu = (rating – 1500) / 173.7178, phi = (deviation) / 173.7178)

The next step is to calculate the value of the Glicko-2 g function for EB and AR:
EB g=0.8656
AR g=0.8706
(g = 1 / sqrt( 1 + 3 * phi^2 / (pi^2) ) )

Then, you calculate the value of the Glicko-2 E function for EB versus AR, and AR versus EB (unlike g which depends on one server only, E must be calculated for each pair of servers, and in both directions — A versus B, and B versus A):
EBvsAR E=0.7889
ARvsEB E=0.2124
(E = 1 / ( 1 + exp( g2 * (mu1 – mu2 ) ) ), where mu1=server rating, mu2=opponent rating, g2=opponent g value)

The final step is to figure out how big your own score has to be in order to beat the Glicko-2 expected score E (this part is based on the particular way ArenaNet has implemented Glicko-2, but is not actually part of Glicko-2 itself):
EB: m=2.2901
AR: m=0.4387
(m = ( 0.5 + arcsin( 2 * E – 1 ) / pi ) / ( 0.5 – arcsin( 2 * E – 1 ) / pi ) )

So, in order for EB to not lose any rating against AR, EB’s score needs to be 2.2901 times as big as AR’s score. And in order for AR to not lose any rating against EB, AR’s score needs to be 0.4387 times as big as BP’s score. Note that these values depend solely on the previous week’s ratings and deviations. The previous week’s scores are not involved.

Right now EB has 238,160 points compared to AR’s 134,980.
EB 238160 / 134980 = 1.7644
AR 134980 / 238160 = 0.5668

Since 1.7644 is lower than 2.2901, EB is losing rating points. and since 0.5668 is higher than 0.4387, AR is gaining rating points. That’s all there is to it.

It has nothing to do with last week’s scores. If this week’s match were to end with the exact same score as last week’s (EB=336728, AR=119306), the ratings wouldn’t stay the same, EB would gain points again and AR would lose points again:
EB 336728/119306 = 2.8224, which is higher than 2.2901
AR 119306/336728 = 0.3543, which is lower than 0.4387

See? The math isn’t hard, it’s just tiresome.

-ken

(edit: ok, I admit that the math to calculate exactly how much of a rating increase or decrease you get is hard, and it involves a lot more than shown here, but you only need to calculate that in order to figure out the new ratings. If all you want to know is whether your rating will go up or down, the math above is all you need).

The Purge [PURG] – Ehmry Bay

(edited by Snowreap.5174)

Arrow Carts and You

in WvW

Posted by: Snowreap.5174

Snowreap.5174

I’ve gone to that spot and switched to windowed mode. It doesn’t let you see inside the tower. Go ahead and try it yourself.

This was definitely exploiting.

-ken

The Purge [PURG] – Ehmry Bay

Arrow Carts and You

in WvW

Posted by: Snowreap.5174

Snowreap.5174

Most of that was legit. He could have been using the windowed mode screen width manipulation to hit inside the tower.

have you actually tried this yourself lately?

-ken

The Purge [PURG] – Ehmry Bay

Map or Team Chat?

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Posted by: Snowreap.5174

Snowreap.5174

I think it used to be that /map chat could be seen by all teams on the same map (i.e. your opponents could see it). whether this was deliberate or a bug (or a malicious lie) I have no idea.

but now I can’t see any difference, except for the color.

-ken

The Purge [PURG] – Ehmry Bay

WvW ranks take too much time

in WvW

Posted by: Snowreap.5174

Snowreap.5174

I think this is the gist of the argument:

1. You can be competitive in PvE on many characters easily. Levels and karma are required in order to be competitive (there are instances you can’t do without the proper levels and gear), but levels and karma are easy to grind up quickly.

2. But you can’t be competitive in WvW on many characters easily, because WvW rank points are required in order to be competitive, and it takes much too long to grind it up.

3. Therefore, WvW rank and WvW rank points cannot be treated the same way as character level and skill points.

There are a great many things in this game that are easier to do in PvE, and this is yet another of them to add to the pile. Arguably, this is one of the more important things and if somebody ever decides to look at the pile, this should be one of the things looked at first.

the argument could also be made that if WvW rank abilities are required in order to be competitive, then they are overpowered.

-ken

The Purge [PURG] – Ehmry Bay

WvW ranks take too much time

in WvW

Posted by: Snowreap.5174

Snowreap.5174

That’s easily fixable. Just cap WvW rank at rank 40 or something. That doesn’t take that long to reach. Then, just like skill points, you would continue to get rank points thereafter that you can spend to unlock things.

I have 3 level 80’s and each of them is still earning skill points (and each has lots of skills that I never bothered to purchase). It could be the same way with rank points.

-ken

The Purge [PURG] – Ehmry Bay

Why I don't play WvW

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Posted by: Snowreap.5174

Snowreap.5174

WvW is not for everyone, just as sPvP and PvE are not for everyone. There will always be people who refuse to WvW for one reason or another. And while WvW needs to be attractive to a lot of players, there is no reason it has to be attractive to every single player.

Now, I’m confident that the OP posted with the expectation that people would see it and think “We need to fix this now! We could get another player into WvW this way!”

But actually I look at it and think “Ok, have fun doing something else instead.”

-ken

The Purge [PURG] – Ehmry Bay

WvW ranks take too much time

in WvW

Posted by: Snowreap.5174

Snowreap.5174

I don’t understand why we need to level each character to 80. shouldn’t it be enough to just level one character to 80, then all your alts can be 80 too?

it’s the same thing with WvW rank. getting it on one character should count as getting it on all your characters.

It is exactly the same thing, so they should be treated the same way.

Likewise, ‘rank points’ that you can spend unlocking things are exactly like ‘skill points’ that you can spend unlocking things. If you think we should have a way to reset our rank point allocation, we should get a way to reset our skill points as well, especially since a lot of skills really are useless and weren’t worth it.

Why is it ok for XP and skill points to be character-based, but not ok for WXP and rank points to work the same way? If you really believe the WXP and rank points should be account-specific, surely you can see the logic in making the same change to XP and skill points.

And if you understand why XP and skill points are better left as character-specific, you can understand why ArenaNet chose to make WXP and rank points the same way.

-ken

The Purge [PURG] – Ehmry Bay

31/5 - EB - BP - AR

in Match-ups

Posted by: Snowreap.5174

Snowreap.5174

actually a 26.7% chance that BP and EB will be matched together.

the list I posted is just the top 10 results, there are more EB+BP+(other) combinations not listed, like EB+BP+FC, EB+BP+HoD, EB+BP+JQ, etc. individually they are all very unlikely, but taken together they add up.

-ken

The Purge [PURG] – Ehmry Bay

31/5 - EB - BP - AR

in Match-ups

Posted by: Snowreap.5174

Snowreap.5174

hey, me again.

so, I got to wondering, how much of the increase in likelihood that we’ll get this matchup again is due to our own performance, and how much is due to the rating changes on other servers?

so I ran 10,000,000 trials assuming that the ratings for EB, BP and AR don’t change at all, while the ratings of all the other NA servers change according to the current scores. Here are the results:

Ehmry Bay
8.292890 Borlis Pass Anvil Rock
5.340980 Borlis Pass Darkhaven
4.455910 Yak’s Bend Crystal Desert
4.171060 Kaineng Crystal Desert
3.683650 Borlis Pass Sorrow’s Furnace
3.636330 Maguuma Crystal Desert
3.418990 Kaineng Yak’s Bend
3.108300 Borlis Pass Isle of Janthir
3.101540 Sea of Sorrows Crystal Desert
3.041530 Maguuma Yak’s Bend

So, it looks like about 1.2% out of the 4.5% probability change is due to BP and AR gaining rating this week while EB’s rating goes down, and 3.3% out of the 4.5% change is due to the widening ratings gap between the old T5 and the other servers above and below us.

-ken

The Purge [PURG] – Ehmry Bay

31/5 - EB - BP - AR

in Match-ups

Posted by: Snowreap.5174

Snowreap.5174

and here’s a new 10,000,000 trial run based on current scores. as the rating spread between EB/BP/AR and the servers above and below us continues to widen, our chances of getting matched together again continue to go up:

Ehmry Bay
9.532030 Borlis Pass Anvil Rock
5.248290 Borlis Pass Darkhaven
4.107110 Yak’s Bend Crystal Desert
3.852620 Kaineng Crystal Desert
3.630500 Borlis Pass Sorrow’s Furnace
3.375470 Anvil Rock Darkhaven
3.359840 Maguuma Crystal Desert
3.149590 Kaineng Yak’s Bend
3.099540 Borlis Pass Isle of Janthir
2.847060 Sea of Sorrows Crystal Desert

-ken

The Purge [PURG] – Ehmry Bay

31/5 - EB - BP - AR

in Match-ups

Posted by: Snowreap.5174

Snowreap.5174

Can you run 1 random trial and post the results?

Ehmry Bay
100.000000 Maguuma Crystal Desert

(note: results may not be statistically significant due to small sample size)

-ken

The Purge [PURG] – Ehmry Bay

Weekly Matchups ...Changing The Mindset

in WvW

Posted by: Snowreap.5174

Snowreap.5174

Emory Bay, has been winning the match for weeks I know. And I know its not the most fun situation to be dominating all the time. I’d be interested to know the dynamic that occurs as far as which server attacks which server and how a target is decided. Because this is the central point of my concern about scoring in WvW. Do BP and AR start fighting each other just letting you roll even easier unopposed? Or are they attempting to band together and fight the powerhouse?

to answer your question, the ‘leaders’ on Ehmry Bay are generally aware of our rating, and how it is affected when we focus on one opponent or another. It’s likely that the general ‘pug’ population doesn’t know about ratings, or care (and I suspect this is true on most servers).

But for us, rating is somewhat a secondary concern. Mostly on EB we focus on whichever opponent has been annoying us more, or on the one that would be more fun to attack.

BP and AR do not, in general, work together against us — they fight each other as readily as they each fight us. There was one relatively recent match where they had a somewhat informal agreement to work together, but EB rallied and neither BP nor AR were able to turn that agreement into a significant score increase. I think it was a mostly fun change for all involved, but it doesn’t seem like BP or AR are much incilned to repeat the experiment.

I don’t know if EB/BP/AR is a good example. We’ve been matched against each other for so long that ratings (and even scores) aren’t particularly important any more. What everyone is looking for now is “newness”, and one of the things that has resulted from this is a big uptick in interest in “guild vs guild” matches (usually held in an out-of-the-way location on one of the borderland maps).

-ken

The Purge [PURG] – Ehmry Bay

Simple C# Example - Rating Calculation

in API Development

Posted by: Snowreap.5174

Snowreap.5174

Ok, I’ve updated the original post with a newer version of code that has more comments. But the added comments in the main program are not a substitute for understanding the underlying ideas — be sure to check these web pages for the necessary background information:
https://www.guildwars2.com/en/news/big-changes-coming-to-wvw-matchups/
http://www.guildwars2guru.com/news/884-the-math-behind-wvw-ratings/
http://www.glicko.net/glicko/glicko2.pdf

The JSON code is still relatively comment-free, aside from a reference to consult http://www.json.org/. The JSON syntax diagram shown there matches the JSON Tokenizer flow fairly well.

-ken

The Purge [PURG] – Ehmry Bay

Request for example code for "beginners"?

in API Development

Posted by: Snowreap.5174

Snowreap.5174

keep in mind, the API is for building external applications or websites that pull data from the GW2 databases. it’s not for for making in-game addons.

-ken

The Purge [PURG] – Ehmry Bay

Arrow Cart Bots?

in WvW

Posted by: Snowreap.5174

Snowreap.5174

what we really need is 2 videos taken at the same time from opposite perspectives. one of them showing what it looks like for the arrow cart operator, and one showing what that same barrage looks like on the receiving end.

-ken

The Purge [PURG] – Ehmry Bay

Weekly Matchups ...Changing The Mindset

in WvW

Posted by: Snowreap.5174

Snowreap.5174

I think the desire to “play to win” is one of the things that keeps people away from the game during a badly lopsided matchup. If you always play to win, but it’s obvious that there is no possible way to win, why should you play at all?

People need to be able to choose their own adventure. Some people will take “our rating goes up” as an acceptable substitute for “we win the match”.

And for some people, just winning the match won’t be enough — they won’t consider it a win unless they both win the match and increase their rating.

-ken

The Purge [PURG] – Ehmry Bay

Simple C# Example - Rating Calculation

in API Development

Posted by: Snowreap.5174

Snowreap.5174

Oh, how standards change over time. For me, spaghetti code has always been “code with a lot of gotos”. In this code, the control flow is very straightforward: it flows from top to bottom, except for loops (which execute top to bottom).

The complaint about a lack of comments is definitely warranted — it wasn’t originally written to be an example; I made it only for my own use, and as such it has all the comments I need. If I get some time I’ll add more comments and upload again.

The one part that is hard to understand is the mode 0 code that does the actual Glicko-2 rating calculation. That part is pretty much a direct implementation of the Glicko-2 algorithm as documented here: http://www.glicko.net/glicko/glicko2.pdf.

The one bit that’s not covered in Glickman’s paper is ArenaNet’s method of calculating a score (represented by “s”), and their choice of a tau value. That information is here: http://www.guildwars2guru.com/news/884-the-math-behind-wvw-ratings/

The Glicko-2 algorithm is impossible to understand just by looking at the code, but it compares fairly directly to the algorithm as described in Glickman’s paper. The algorithm in the paper isn’t particularly easy to understand either so in that respect the code isn’t much worse.

The rest of the modes perform statistical analysis using the Monte Carlo method, where you run a large number of random simulations and count how many of each of the outcomes you get. The code for that is fairly straightforward, but assumes you know how GW2 matchups are done. That information is found here: https://www.guildwars2.com/en/news/big-changes-coming-to-wvw-matchups/.

The JSON code has no comments at all but I’ve provided it only so that the program is complete and will compile — I hadn’t really intended it to be an example of a JSON parser, although if you know the basics of parsing (i.e. the difference between token parsing and lexical analysis), it can certainly serve that purpose. The Value.GetValue() method contains the JSON parser, which consumes tokens from the Tokenizer (aka the Lexical Analyzer) via the Tokenizer.ReadToken() method. If you’ve ever had to write your own parser & lexer before, my implementation will be very clear but if you haven’t this code isn’t intended to teach you how. I suspect most people doing ‘real work’ use tools like bison and flex to auto-generate parsers and lexers, rather than writing them by hand.

-ken

The Purge [PURG] – Ehmry Bay

(edited by Snowreap.5174)

List of apps/websites using the API

in API Development

Posted by: Snowreap.5174

Snowreap.5174

I’ve posted the source code for a ratings calculator & matchup estimator in this thread:
https://forum-en.gw2archive.eu/forum/community/api/Simple-C-Example-Rating-Calculation

I may post a compiled version at some point if there’s a demand for it, but it’s not hard to get Microsoft’s free Visual C# Express Edition and compile it yourself.

-ken

The Purge [PURG] – Ehmry Bay

31/5 - EB - BP - AR

in Match-ups

Posted by: Snowreap.5174

Snowreap.5174

incidentally, the code to calculate all this is posted in the API forum:
https://forum-en.gw2archive.eu/forum/community/api/Simple-C-Example-Rating-Calculation

-ken

The Purge [PURG] – Ehmry Bay

31/5 - EB - BP - AR

in Match-ups

Posted by: Snowreap.5174

Snowreap.5174

yes.

and all the percentages end with a zero because I only ran 10,000,000 random trials for each set of results, in order to save time. for more accurate results I’d need a lot more runs, so sometimes I’ll run 10,000,000,000 random trials overnight (it takes about 4.5 hours to do that many samples for NA, and around 7 hours for EU because they have more servers).

-ken

The Purge [PURG] – Ehmry Bay

31/5 - EB - BP - AR

in Match-ups

Posted by: Snowreap.5174

Snowreap.5174

top 10 most likely matchups for EB at the end of the previous match:

Ehmry Bay
6.513540 Sea of Sorrows Crystal Desert
5.389920 Yak’s Bend Crystal Desert
5.021520 Borlis Pass Anvil Rock
4.852530 Sea of Sorrows Stormbluff Isle
4.473900 Borlis Pass Darkhaven
4.179510 Yak’s Bend Stormbluff Isle
4.039240 Kaineng Crystal Desert
3.203920 Kaineng Stormbluff Isle
2.974730 Yak’s Bend Sea of Sorrows
2.789050 Maguuma Crystal Desert

top 10 most likely matchups for EB right now:

Ehmry Bay
9.093890 Borlis Pass Anvil Rock
5.222290 Borlis Pass Darkhaven
4.115510 Yak’s Bend Crystal Desert
4.061870 Kaineng Crystal Desert
3.738830 Borlis Pass Sorrow’s Furnace
3.469150 Maguuma Crystal Desert
3.186380 Anvil Rock Darkhaven
3.166740 Kaineng Yak’s Bend
3.048550 Borlis Pass Isle of Janthir
2.936420 Sea of Sorrows Crystal Desert

-ken

The Purge [PURG] – Ehmry Bay

Server Theme Tunes

in WvW

Posted by: Snowreap.5174

Snowreap.5174

best music (and sound effects) ever in a GW2 video:

yes, I know, not exactly on topic but I just had to share.

-ken

The Purge [PURG] – Ehmry Bay

31/5 - EB - BP - AR

in Match-ups

Posted by: Snowreap.5174

Snowreap.5174

We are well aware on Ehmry Bay of how Glicko-2 works and what we need to do to gain rating points. At least, those of us who are reading the Ehmry forums should be, because the details are all posted there (including statistical analysis).

I really don’t mean this in a disparaging way, but a lot of our players were extremely disappointed to find themselves matched against BP and AR again this week. Given that we had only a 5% chance of getting this particular matchup again, it was a big disappointment when it happened. It was very much like getting 1 on a 1D20 roll, during a critically important part of a game. It’s not just unlucky, it’s unlucky at the worst possible time. It was such a huge disappointment that a lot of our players have decided to take the week off.

Here are the relevant Glicko-2 E(mu,mu-sub-j,phi-sub-j) values for our current matchup:


	EB(j)	BP(j)	AR(j)
EB	_N/A_	0.7110	0.7889
BP	0.2906	_N/A_	0.6036
AR	0.2124	0.3961	_N/A_

-ken

The Purge [PURG] – Ehmry Bay

(edited by Snowreap.5174)

Simple C# Example - Rating Calculation

in API Development

Posted by: Snowreap.5174

Snowreap.5174

Example input (copied directly from the Leaderboard into Notepad):

1 	 Sanctum of Rall	 2221.0640 	 173.5353	 0.7634
2 	 Blackgate	 2157.3918 	 172.9866	 0.7617
3 	 Jade Quarry	 2133.8296 	 172.6257	 0.7609
4 	 Tarnished Coast	 2007.7672 	 172.4862	 0.7597
5 	 Dragonbrand	 1962.8613 	 172.8228	 0.7632
6 	 Fort Aspenwood	 1960.8502 	 172.6732	 0.7589
7 	 Maguuma	 1823.5967 	 174.9570	 0.7723
8 	 Kaineng	 1782.2227 	 175.9198	 0.7935
9 	 Yak's Bend	 1745.0370 	 173.6684	 0.7620
10 	 Sea of Sorrows	 1716.8704 	 180.1183	 0.7736
11 	 Crystal Desert	 1586.2152 	 176.1478	 0.7682
12 	 Ehmry Bay	 1550.0354 	 182.2718	 0.7824
13 	 Stormbluff Isle	 1542.7919 	 177.5990	 0.7761
14 	 Borlis Pass	 1370.9421 	 175.9778	 0.7625
15 	 Anvil Rock	 1287.0150 	 178.1011	 0.7599
16 	 Darkhaven	 1272.9904 	 175.5942	 0.7668
17 	 Sorrow's Furnace	 1219.0934 	 176.3832	 0.7887
18 	 Isle of Janthir	 1215.2333 	 175.5854	 0.7830
19 	 Gate of Madness	 1132.9073 	 174.1129	 0.7631
20 	 Devona's Rest	 1063.6667 	 173.5354	 0.7681
21 	 Northern Shiverpeaks	 1047.4753 	 173.0216	 0.7570
22 	 Henge of Denravi	 1012.8758 	 173.1538	 0.7624
23 	 Ferguson's Crossing	 880.6989 	 173.3165	 0.7702
24 	 Eredon Terrace	 853.4559 	 173.5841	 0.7701

Example output (default mode 0):

1	Sanctum of Rall	2218.4790	172.9671	0.7543	-2.5850	
2	Blackgate	2150.2010	171.9685	0.7525	-7.1908	
3	Jade Quarry	2143.5600	172.1516	0.7518	+9.7304	
4	Dragonbrand	1994.6900	184.8914	0.7568	+31.8287	+1
5	Tarnished Coast	1981.9582	178.2444	0.7521	-25.8090	-1
6	Fort Aspenwood	1926.8598	176.7001	0.7513	-33.9904	
7	Sea of Sorrows	1785.7103	188.2244	0.7687	+68.8399	+3
8	Maguuma	1758.3706	181.6671	0.7665	-65.2261	-1
9	Kaineng	1731.6037	178.2449	0.7853	-50.6190	-1
10	Yak's Bend	1731.4483	174.5728	0.7533	-13.5887	-1
11	Crystal Desert	1652.0692	179.5129	0.7621	+65.8540	
12	Stormbluff Isle	1582.5558	193.7547	0.7708	+39.7639	+1
13	Ehmry Bay	1534.2980	186.1550	0.7745	-15.7374	-1
14	Borlis Pass	1371.7103	177.0362	0.7540	+0.7682	
15	Anvil Rock	1300.5133	180.5061	0.7521	+13.4983	
16	Darkhaven	1236.0851	179.5175	0.7593	-36.9053	
17	Sorrow's Furnace	1199.3135	188.6672	0.7815	-19.7799	
18	Isle of Janthir	1180.9801	184.8205	0.7758	-34.2532	
19	Gate of Madness	1131.7128	174.7810	0.7543	-1.1945	
20	Northern Shiverpeaks	1084.1215	176.6530	0.7495	+36.6462	+1
21	Devona's Rest	1046.5120	177.6124	0.7598	-17.1547	-1
22	Henge of Denravi	1015.3208	178.1281	0.7543	+2.4450	
23	Ferguson's Crossing	932.8182	184.1240	0.7643	+52.1193	
24	Eredon Terrace	869.3953	184.4527	0.7630	+15.9394	

Note that the output can be saved and used as input for a future run, because it is essentially in the same format (the rating change and rank change values are ignored on input). In particular, the Mode 0 output is intended to then be used as input for Mode 1/2/3.

-ken

The Purge [PURG] – Ehmry Bay

(edited by Snowreap.5174)

Simple C# Example - Rating Calculation

in API Development

Posted by: Snowreap.5174

Snowreap.5174

Here’s a simple example of a C# console-mode program that accesses data from the GW2 API. This code was written for .NET 2.0.

In the default mode of operation, it reads baseline rating information from standard input, gets the current scores from the GW2 API, then calculates new rating, deviation and volatility values for each server and outputs the new information.

The program also has alternative modes (1, 2 and 3) that can be used to predict the likelihood of matchups under the new randomized matchup system. In mode 1, it calculates the likelihood of getting a single server as one of your two opponents. In mode 2, it calculates the likelihood of getting particular pairs of servers as your two opponents. In mode 3, it calculates the likelihood of getting particular world/color combinations (i.e. not just the likelihoods of getting a particular pair of servers, but also the probabilities for each color combination).

None of the alternative modes make use of the API, but I don’t feel like editing out that part of the code just to make this example more API-specific.

The JSON parser implementation is based on earlier code I wrote for a Lua parser, so the “Value” class supports a lot of casting/comparison operators that JSON doesn’t really need.

Note that by posting this code here, I am not giving up ownership of it (I am not making it “public domain”). However, you may still freely look at it, copy it, or modify it. But you may not slap a copyright notice on it then tell me (or others) to stop using it.

-ken

The Purge [PURG] – Ehmry Bay

(edited by Snowreap.5174)

[API Suggestion] World vs World

in API Development

Posted by: Snowreap.5174

Snowreap.5174

I think the ratings posted on the leaderboards are supposed to be the ‘true’ ratings (not the randomized ‘matchup’ ratings), but the problem is too few decimal places in order to accurately calculate expected values for the next week.

But the EU leaderboards show the ratings as of June 3. Why is that? I thought the match started on May 31 / June 1? I think this may be a bug in the leaderboards. For the US, the leaderboards show the May 31 ratings.

-ken

The Purge [PURG] – Ehmry Bay

WvWvW night caping

in Suggestions

Posted by: Snowreap.5174

Snowreap.5174

The title of this thread isn’t good, but the idea is. (also, this thread belongs in the main WvW forum, rather than the Matchups forum).

Instead of objectives giving full PPT value as soon as they’re taken, having them ‘ramp up’ over time would make defense of an objective more important, and it would reduce the impact of zerg karma trains on PPT.

And it would help mitigate the effects of off-hours captures, without penalizing off-hours players in any way — the scoring rules would be the same for everyone.

One disadvantage is that it would reduce the effectiveness of capturing large numbers of ‘easy’ objectives (typically supply camps) just before the PPT tick, but that’s kind of a cheesy tactic anyway and I don’t think the game would be worse without it.

-ken

The Purge [PURG] – Ehmry Bay

Guild claiming

in WvW

Posted by: Snowreap.5174

Snowreap.5174

And, being able to “unclaim” something yourself without having to lose the object or claim something else would also be cool.

This.

Our guild claims objectives from time to time, and we only do this when we have a buff running. But when the buff runs out, as a courtesy to others I have to go back to that map and find another objective that (1) we currently own, (2) we don’t really need buffs on, and (3) are likely to lose soon. All this to free up the first objective to make it claimable by another guild that has a useful buff running.

It would be so much simpler to just have a way to release our claim directly.

-ken

The Purge [PURG] – Ehmry Bay

Weekly Matchups ...Changing The Mindset

in WvW

Posted by: Snowreap.5174

Snowreap.5174

an even better idea would be to simply show starting ratings and anticipated rating changes on the scoreboard, so that it would be obvious at any point during a match whether your performance will cause your rating to go up, or down.

-ken

The Purge [PURG] – Ehmry Bay

Weekly Matchups ...Changing The Mindset

in WvW

Posted by: Snowreap.5174

Snowreap.5174

there’s actually a good idea hidden in there.

in any matchup, it is expected based on the ratings that one server will do better, and another will do worse. it might be helpful to ‘seed’ the scoreboard with handicap points at the beginning of the match, so that servers that are expected to do badly can start with an apparent head start. actual end-of-match ratings would still have to be calculated based on actual points scored, so the handicaps would have to be removed for that purpose. also, extra points for sentry kills, etc. can be ignored for the purposes of handicaps.

but there’s a problem with this — when you start with a large artificial lead, it’s hard to know whether you are playing well or not. at the end of 7 days, your lead is expected to diminish to zero, but if there are 5 days left in the match and you still have a lead of 50K points, are you ahead of schedule or behind?

so maybe rather than handicapping games, a better alternative would be to display a ‘par’ score for each server alongside their actual score. the ‘par’ score would be updated on every PPT to show the ‘expected’ score for each server at that point in the match, if each server played exactly as their match-start ratings would have predicted.

this would make it easier for an underdog server to tell whether they’re playing well, by giving them a rough estimate to compare their actual score to. because comparing their actual score to their opponents’ actual scores is often not a useful measure of whether they are playing ‘better than expected’ or ‘worse than expected’ (unless you’re willing to do the math to calculate Glicko-2 E, then evaluate x = y * (0.5 + arcsin(2*E-1)/pi) / (0.5 – arcsin(2*E-1)/pi) to calculate your expected score x based on your opponent’s actual score y, which I concede very few players are willing to do)

-ken

The Purge [PURG] – Ehmry Bay

Badges of (Dis)honor

in Suggestions

Posted by: Snowreap.5174

Snowreap.5174

the other day I (and a couple others) successfully defended an objective by using arrow carts to discourage an enemy zerg. the zerg left before anybody on either side could be killed, in search of an easier target.

because there were no kills, no badges were awarded. are there seriously people out there who believe that because I didn’t kill anyone, what I was doing was not WvW?

WvW has a scoreboard. you score points for holding objectives at the end of the PPT timer, which means guarding them from people who are trying to take them away from you. arguably, defending objectives is the only thing that actually counts as WvW and is therefore the only thing that should reward badges.

If you think that the idea of rewarding badges only for defending objectives is ludicrous, you should reconsider whether rewarding them only for player kills is really a good idea.

-ken

The Purge [PURG] – Ehmry Bay