Sir, while I have to respect anyone who wants to bring balance to this game I have to tell to please stop trying to suggest guardian changes unless you have a serious grasp of all areas of the game. Given that you suggest changing shelter, which is our best heal and a crutch we rely on, I don’t believe you have the qualifications to do so.
The reason behind my change to [Shelter] is the same reason behind a lot of my changes across all of these threads (and those to come): powerful skills should pose risk to the user. [Shelter] is one of many skills that’s effectively a freebee in practice despite it’s effect being potentially so powerful. The enormous discrepancy between [Shelter]’s risk vs reward factor denotes imbalance.
Furthermore, one of the primary goals of these threads is to make slow combat down and make it more legible across the board. With a goal like that, “block the next 3 attacks” becomes a very powerful skill ability that is only quickly overcome by a team effort.
Many of these changes would break guardian in some aspects, such as lowering Signet of Resolve to 30 second. You’re changing it from approx a 203h/s heal to a 201h/s which is not bad in of itself however then traiting signet recharge will shoot it up to 250h/s which is not a change it needs. 250h/s + absolute resolve would bring our total theoretical heal per second to 350 to 400 depending on healing power. Run meditations heal on top of that and you’re creating a warrior now.
Can’t believe that I forgot about the signet cool-down trait. Well, that’s a thing. It’s just sad to see [Shelter] completely monopolizing the Guardian healing skill slot—another denotation of imbalance. Maybe we could try improving the passive (make it the same, but put its proc in the hands of the player by tying it to dodging, virtue use or something).
And shelter. The reason shelter is perfect is because it’s a great trade off. Either you run 30 in valor and the might on block + AH allows for a more potent heal which requires good timing to maximize it or you don’t run AH and it’s a low heal block that allows you to escape situations given the relatively low mobility compared to other classes and lack of soft CC. Anyone who says guardian has great mobility even in meditations has never tried to out run other classes, especially when all our mobility is target required.
It’s a nice thought but attempting to create balance threads for all classes while having limited knowledge outside of your main class will only create problems for this game. That’s why I will gladly share my guardian knowledge after 2k total hours of WvW, PvE and PvP on a guardian while not even thinking I know how all the other classes work. Sure I may have an idea but you lack the depth people who main one class for that long have developed.
Go ahead, then. I’m glad that these threads can spark debate, and I’d be happy to hear you out.