Firezof Arrows ~ Sylvari Ranger {} Hudeeni ~ Norn Mesmer
Ruins of Surmia [KoA]
Engis actually have great support skills as well as good cc when built properly they can provide amazing support for your melee
Shhh, say anything good about us and they will take it away, keep quiet and lay low and we may avoid the nerf stick for a while.
Oh yeah engi’s are real bad poor guys feel so sorry for them. Come on Anet make us OP, I mean give them a buff coz they even get pwned by noobs.
I want to say a big shout out to the harcore WvW players who are sticking with ET. I think we have been much better organised and committed this week, despite all the players we lost and the drama we suffered, I think we have been doing an amazing job in the circumstances and I for one want to congratulate you, my comrades in arms.
Please if you have had any part in the drama can we move on and unify. I love ET and I hate to see it ruined by petty disputes. We have a great community on the whole. I know we have suffered and failure can breed resentment but if we can’t get along we only make things worse.
Yeah move to ET in tier 8 we don’t have enough people to zerg 
Only a WvW players says “yes I know a lot about pve, I’ve fought Rangers with all kinds of pets”.
Eredon Terrace is the server most in need of help atm with our lack of WvW players, Oh wait a minute you’re already here, look at all the gold you just saved. 
I take it you don’t play on a T1 server then.
Has it ever occured to anyone… That if T1 servers cant adapt to the new arrowcarts, they dont deserve to be in T1 and will inevitably drop?
Yes let tier 1 drop and let the people who desire stagnant and borring fighting step forward.
That will keep the game alive.
ps. it doesn’t.
fix the arrowcarts.
Being encouraged to use intelligence and tactical thinking is boring but standing in front of a gate pressing 1 in a big blob, then running into the lord room and pressing 1 then running to the next tower pressing 1 is fun.
Plz nrf arrw crtz
if you think zerging is just mashing 1 and running around, you are just a bad player and you are doing it wrong. i hope you are not a commander on your server, if you are i feel sorry for those militia you are leading.
just notice that you are from ET, lol no wonder….
Nope I don’t run in zergs very often but prefer covert ops and the zergs who do it properly shouldn’t have any issue with the AC buff it’s the mindless blob I was talking about not large organized groups.
Do you know anything about how WvW works ET have a very good player base we just have a low WvW pop and terrible coverage. I was born in tier 8 and you assume we all suck because we don’t have many players? most of the time we are fighting against a larger force and we have to be good to score any points.
T8 is fantastic fun and we never have to que for anything, I can login and go straight to any BL I want :p
On opening night when EB is full the queue time is still tiny and all the BL are available while I wait a few mins to join.
So yeah throw all the mud at me you want but It seems like I’m having a lot more fun than you are so I don’t care.
Need Ram mastery and Treb mastery!!!
This actually sounds like a good idea +1
A major problem with the current team is for sight and the for seeable future. You get thanks from me for actually doing something, the bulk of the patches are partially welcomed.
But you really REALLY need to listen to the community and need someone on that team who plays as many hours as some of the people who play. As well as acknowledge the reasons why people bought the game, and why they would continue playing…especially WvW.
Buffing siege was never an answer to any problem. There is a metric tonne of ideas on the forums for WvW, and by god, some of them would not take long to introduce. I say this from a coding point of view, as well as a player.
But thanks for trying. But you fell really REALLY REALLY REALLY far short on both this patch, and the patch in February that we all hoped was going to bring back all those lost friends we have that gave up because Anet was and is doing a mediocre job.
To be fair, the arrow cart buff was a response to the community’s anguish against zergs. To be more fair, I think this has reduced zerging substantially.
By the way, contrary to popular belief, a large group is not necessarily a zerg. From what people have posted about OP arrow carts, look like they’re working… just as intended. Only zergs still try to build rams under heavy fire from arrow carts.
I haven’t seen any changes to zerging. I just never going to touch a gate anymore if a scout is inside already. And i need a kittening trebuchet to destroy those arrow carts inside since i can’t reach them before i get bursted down to death.
Reaaly i think it is ridicoulous to need a trebuchet to destroy sieges inside…
And i don’t wanna know what happens whith the 30 sec free respawn… since i haven’t played against such a keep yet, but as far as i’ve been tol in those 30 secs kamikazes are all over the place, raising the lord, respawning every second and dieing every 2 seconds during 30 seconds…
How is it possible to kill the keep lord in less than 30 seconds of attacking the keep?
The change only effects the first 30 seconds from when you attack the door or wall.
The lord resses with half hp or so… and after 3 mins countdown you have another 30 seconds where you can use the waypoint… it does affect "every"first 30 seconds not “the” first 30 seconds.
Ah ok didn’t know this, I thought it was just the initial attack.
A major problem with the current team is for sight and the for seeable future. You get thanks from me for actually doing something, the bulk of the patches are partially welcomed.
But you really REALLY need to listen to the community and need someone on that team who plays as many hours as some of the people who play. As well as acknowledge the reasons why people bought the game, and why they would continue playing…especially WvW.
Buffing siege was never an answer to any problem. There is a metric tonne of ideas on the forums for WvW, and by god, some of them would not take long to introduce. I say this from a coding point of view, as well as a player.
But thanks for trying. But you fell really REALLY REALLY REALLY far short on both this patch, and the patch in February that we all hoped was going to bring back all those lost friends we have that gave up because Anet was and is doing a mediocre job.
To be fair, the arrow cart buff was a response to the community’s anguish against zergs. To be more fair, I think this has reduced zerging substantially.
By the way, contrary to popular belief, a large group is not necessarily a zerg. From what people have posted about OP arrow carts, look like they’re working… just as intended. Only zergs still try to build rams under heavy fire from arrow carts.
I haven’t seen any changes to zerging. I just never going to touch a gate anymore if a scout is inside already. And i need a kittening trebuchet to destroy those arrow carts inside since i can’t reach them before i get bursted down to death.
Reaaly i think it is ridicoulous to need a trebuchet to destroy sieges inside…
And i don’t wanna know what happens whith the 30 sec free respawn… since i haven’t played against such a keep yet, but as far as i’ve been tol in those 30 secs kamikazes are all over the place, raising the lord, respawning every second and dieing every 2 seconds during 30 seconds…
How is it possible to kill the keep lord in less than 30 seconds of attacking the keep?
The change only effects the first 30 seconds from when you attack the door or wall.
I’m sure there must be some good warrior builds/players out there it’s just there are lots of zerker glass warriors, that are easy to kill, makes the class look weak.
Move to ET we never que for anything and could use some more players.
Our Oceanic presence sucks, we really need more players in that timezone, if you really want to make a difference somewhere ET is the place to be.
Honestly, I can imagine the pug zergs and people who run in these zergs having a huge issue with this. In most tiers, trying to coordinate a pug zerg is like trying to teach a blind man to read.
For those of us who run with our guilds, coordinate, and are much more tactical. This is a very much welcomed addition. Long time coming honestly. Now, it FORCES people to think and listen.
this is how you defend a tower with 15 people, you don’t need arrow carts. Your just bad.
Then GoM showed you how to defend a tower from agg and you ran back to an upper tier server, you missed that bit out of your video :p
Oh and thanks for joining a low population struggling server recruiting for three weeks and then leaving we really appreciated your support.
I take it you don’t play on a T1 server then.
Has it ever occured to anyone… That if T1 servers cant adapt to the new arrowcarts, they dont deserve to be in T1 and will inevitably drop?
Yes let tier 1 drop and let the people who desire stagnant and borring fighting step forward.
That will keep the game alive.
ps. it doesn’t.
fix the arrowcarts.
Being encouraged to use intelligence and tactical thinking is boring but standing in front of a gate pressing 1 in a big blob, then running into the lord room and pressing 1 then running to the next tower pressing 1 is fun.
Plz nrf arrw crtz
2 of us took a tower last night while the main force was distracted in a big fight, so that’s where it leaves your small ninja crews out there taking towers, maybe if you spent less time complaining about AC and more time playing WvW you could capture some towers yourself. We had garrison inner down to 25% with 5 people too, but a big zerg came and squashed us and they didn’t use any AC to do it. The new WvW changes are for the better I’m loving the new patch and hating the QQ complaining blob on the forums.
^ only a WvW player would understand that post 
Useful for small groups out capping camps and whatnot. Helps you stay together and helps you keep communication up. If for instance you die and have to respawn it makes it easy to find your group again.
Also if you are separated from your group and get into a fight, it’s easy for your group to see this is happening from your status bar and come to your aid. They can see your health what conditions you are suffering and where you are on the map.
Well i don’t think the rest of ET could care less either way, just a few commanders/ guild leaders falling out. I wish we were talking about the matchup.
If they had only left confusion alone, the blobs are now so busy complaining about arrow carts stopping them from 1111 spamming gates down that they would have totally forgot about confusion.
Look Anet rarely listen to the people with the rational arguments, they listen to the moaning, mindless blob.
Anet give us a counter to the mindless blob, mindless blob QQ all over the forum and what will happen? Don’t be surprised when they put AC back as it was, if enough whining kids kick off about something they will nerf it.
All I can say is this Anet if you are reading this, stand your ground and wait to see how this change pans out before you revert it back. I for one am looking forward to seeing if this means we need better tactics and if large pug zergs are the ones to suffer for a change.
Yeah get more people to stand in the arrow cart hail, rather than try to kill them with cata or treb, you must be some kind of tactical genius.
Just move servers to where there is a fight if you want one so much. If you let people guest on the enemy world they could spy on you, waste your supply or port your golems into the enemy zerg.
Eredon Terrace needs better coverage in NA T8 and we could really use some more players, you can always find a fight here.
Im just questioning your abilities is all. I can and will adapt to a new build. No problem with it. I don’t feel the need to rage over it in the forums like im some kid in a supermarket chucking a tanty because mummy won’t give them their lolly. I adapt and I use what I have. Why is it you guys can’t do the same? Its what any player who is skilled would do. They play the meta to its potential. And like every game out there, metas change from time to time. And again the good players adapt. The bad ones go cry in the forums.
I don’t think you actually fully comprehend the ramifications of this change. VoTF as a guild has put an insane amount of effort into this game, into our meta, into adapting to every patch in order to retain the good fights we get. Those good fights have been reducing of late and now with the arrowcart changes those fights will be reduced to attempting to peel a wall/gate off more people in order to get them out to fight us.
If your adaptation to these mechanics reduced your game to the equivalent of pulling out your nasal hairs after you had put an insane amount of effort into the game – inclusive of behind the scenes feedback and contact with a plethora of people that assure you the game isnt going in the way of “siege wars” then how exactly would you react? Shrug it off? I can see from your posts that you are not the type of person to walk away from something or let something go, especially since your self proclaimed “adaptation” should have meant you wouldn’t come to the forums since you are focused on adapting as opposed to anything else and you especially wouldn’t come to the forums to complain about those complaining… Would you?
No, I am definitely “complaining about the complainers”. TBH im a little over the GW2 community, seems they have to complain about everything Anet does. I know there is alot of decent players in this game, but anyone reading this forum would assume that the vast majority of the community is composed of self entitled children.
I think your missing a few things in terms of tactics though and there is alot I believe you haven’t discovered for yourself. And in all honesty, I believe the previous meta of the karma train was much worse than what we are looking at now. And its pretty clear to me that you haven’t thought through everything before you have complained about it and you haven’t given much thought on how to adapt to it and simply continued playing the way you were playing before and since what you were doing before was working and isn’t working now it must mean AC buff is OP. This is why I question what I have questioned. Like I said, the good players will adapt.
This is not about adaptation, this is about the implementation of something that reduces the fun in a game to monotony! You may consider setting up a siege on a tier 3 keep for 6 hours prior to attacking “fun” but I consider it tedious at best and down right insane at worst.
Also if you think the karma train was bad then you need to look at how these changes will affect said “blobbing”, it will increase – not decrease it. You need MORE people to take a tower/keep now not less.
Why is this so hard to comprehend?
No the point is you need better tactics to take them now not more people. I am sick of people complaining about everything myself.
I would say rebind your keys, changing A and D to strafe rather than turn will help especially if you have played any fps game.
Also the standard key layout is bad you may want to put your 1 auto attack on E you can put weapon switching on R and a skill on shift etc. find keys close to your WASD positions for the things you use the most, once you get used to them it will be one less thing to think about when fighting.
Also the guardian has some pretty nice melee combos that work on all the mobs around you basically aoe type melee attacks that don’t matter too much if you have the enemy lined up just that you’re close to them.
Zen you posted in the wrong matchup thread.
Well from the position of a casual observer you are both making a bit of a show of yourselves. I think lovers spats should be kept off the forum.
Also spec some condition removal in your build, if you haven’t already, all the risen missions will have you poisoned half the time and cleansing the conditions makes it a lot easier to survive.
Well I haven’t been killed by retaliation yet, and my flamethrower puts out burns, bleeds weakness as well as direct damage. If you run headlong into a zerg you will die anyway retaliation or not. My lvl 69 engi puts out 4350K damage per second before you add in any burns, bleeds weakness, might or crits. Seriously I am talking from experience not hypothetically. Also it’s important to keep an eye on yourself we have heals and evasion to use.
Winning a 1v1 on an upleaveled player against a full lvl 80 is one of the best things in WvW.
Upleveling especially when you get close to lvl 60+ doesn’t stop you from being good, a lot of 80’s have bad builds or playstyles anyway. Having the green arrow is great for making bad players think they can rofl stomp you and they get a big shock when the spike goes through their chest 
I’m currently leveling my fifth toon to 80 and have been bringing him in WvW from the start, I don’t think having a green arrow on my head is a bad thing. If I get killed by an 80 they don’t get any satisfaction because I’m up leveled and when I kill them they have to suffer the shame. Nothing better than driving a spike into the chest of the guy who just picked out your green arrow for special treatment.
The reason, engi is weak in large groups is retaliation.
As soon, as the group got retal up, all those mini hits from the flame throwers, the ability to tag 15 players with a single attack, the piercing AoE from the pistol autoattacks, will come back to bite you.
Engi got almost no big hitters with huge windup(besides big ol’ bomb), it’s all in small, spammable AoE packages, which will hurt you like hell, if you are up against a full retal stack zerg.
Their strongest “big hitter” is the prybar, which is melee to boot.
Firstly Engi can apply retaliation it’s one of the boons we have access to, also big hitters? you obviously don’t understand the benefits of conditions + damage, also retaliation is getting a big nerf.
My engi build is awesome in large group fights. The flamethrower damages everything in a cone you can fry large numbers of people at once, plus pop protection, retaliation regen, might. If you are no good in a zerg there must something wrong with your builds or playstyle.
I strafe down the side of zergs or flank to the back, set enough people on fire and they start to panic, meanwhile you are distracting their attention from the main group hitting them from the front. Takes a lot of your build points to go into buffing the flamethrower and you need to make your build a little tanky, but well worth the investment. In pug zergs especially you would be amazed how tunnel visioned people get, only really focusing on the front, you would be amazed how well a little flamethrower flanking can work.
Saw a youtube of a small group with an engi using nades and they kept a massive group at a choke for a long time and he kept using the prybar pull, to grab victims for his team to stomp. Try telling that guy engi’s are bad against zergs.
Saying egi’s are no good in large groups is rubbish. We apply conditions to groups and have you ever used a flamethrower? I run down the sides of zergs causing massive aoe damage and setting you all on fire while adding bleeds and weakness and that is just from the auto attack, engi’s also have tons of ways to make combo fields, and if I get into trouble in my forward position I can shrink and get back to safety you can’t CC me if my 3 second invulnerability isn’t enough to get me to safety and you get me down to 25% health a trait gives me another 3 seconds of invulnerability. I also have 3 different aoe group cleanse abilities on my bar and can apply that cure conditions and give boons to allies. I don’t run nades or bombs but I have seen tank bomber engi’s vids where they cause a massive amount of aoe damage, If you haven’t played a class maybe you should stop speculating about what it can or can’t do.
The reason I love engi so much is that it has such good all round abilities, it’s not stuck in a role half as much as many other classes and is amazing at tower defence, solo roaming, small groups and large zergs.
Why not just increase [Righteous Indignation] time and fix it so large zergs can’t kill the guard, till the RI buff ends?
Oh btw do Anet know that they didn’t fix RI and that large zergs can still take the guard out pretty quickly?
I’ll agree with that in part, we do have a few larger guilds who only play for a few hours and go on the offensive without upgrading but my point above stands there are reasons we don’t upgrade as much as we should and it’s a hangover from all the times our upgraded keeps have suffered from pvdoor. What is the point of upgrading if it is gone the next time you login? I think we need to (probably will never) need to sort our coverage somehow but I’m not sure if we will.
The offensive on ET constantly is due to:
1-your coverage is bad and your towers aren’t upgraded well
2-FC has the most committed team of upgraders ever.
3-one of the guilds on our server like to stay in ET and hold your stuff :P
We don’t have the coverage, we do upgrade keeps but they usually get night capped the same night, puts people of upgrading them, when it needs doing everyday. Against SF our BL was often turned green even when we tried to defend and we just stopped upgrading all together. You would be surprised how many times all our server could do was defend our last keep on the map against wave after wave of SF and GoM had a very large night crew who pvdoored all our stuff. A fully upgraded keep is useless if there is nobody to defend it. Although it is true that a lot of our commanders cap and move on, taking does seem more important than defending.
What we need is to get more people out to play, or find some late night folks.
I play a pistol/shield and flamethrower engi and my build is amazing in all aspects of wvw. He can 1v1 well and is also amazing when in any size of group.
I also mained a ranger for a while and had great fun with that class too.
WvW has a lot of casual (not very good) players and you will find that mesmers, ele’s and thieves have the easier time because they are so good at shredding noobs but any of the classes with a good build and gear in the right hands can be awesome (I have tried them all btw).
The main reason that I’m playing engi atm is because it is a fun class to play and has a lot of versatility in it’s build and the fact that there aren’t many engi’s is an advantage because people are less experienced with fighting them.
Something that gets said a lot is; go with the class you have the most fun playing as they all have strengths and weaknesses.
I don’t see any reason for fight club to stop, anyone who likes to dual, should meet at the Green BL windmill on Thursday.
@BS Mesmer
Was only so long until that 1v1 would get interrupted haha. Good fight none the less, looking forward to running into your small man group this week.
Also ran into a small BS(basic) group, it was good fun they had a Mes, Warrior, and Necro. Changed to a Thief, Warrior, Mes after we got them the first time.
I was the human necro with the char warrior, good fights Mes you are the first Mesmer I have seen worth anything in WvW ever. (but dont terrain exploit you’re better then that).
ET has some solid players, got my best 1 v 1s against ET people. FG people seem to just zerg and are really really really really bad in small scale actually won 1 v 2 and 1 v 3s against them multiple times with a poorly geared necro, makes me want to invest in gear and play WvW instead of just Tpvp, see if I can 1 v4 or 1 v 5 some FG folks.
Cheers
Fight club is thursday night by the green BL windmill. Looks like you have laid down a challenge to FC’s champions, will you be there and let your weapons do the talking?
Plus after your opening night numbers and the big zergs we saw in our BL, I thought HoD were like SF (I had terrible flashbacks), so glad that I was wrong as the weekend panned out, such a close match-up and so glad of the good battles.
Welcome to the best tier in WvW (please don’t tell anybodys so we can keep it to ourselves). 
PAXA is gonna kill all of you.
Sorry but everytime I see PAXA it reminds me of PAXO
it’s funny that you focus on that screenie, but not the rest of the night before or after it when hod was holding keeps in all three BL’s. a single shot of a single moment is pretty easy to twist to your own conspiracies, but that doesn’t make it true.
believe it, no one’s conspiring against you. we wiped ET and then turned around and wiped FC, both one right after the other in front of AP. given the amount of both i’ve seen moving around in EB i’m pretty sure both were just about your full force in the map.
i’m sorry our numbers are more than you were expecting, but you’ll get no apologies for having us in your tier, especially after you begged for it for so long.
also, ET, i don’t know what you did to drive mend away, but thank you for it. they are a welcomed and talented addition to our Wv3 numbers & i’d rather run beside them than away from them (which some of you are very good at).
Well I don’t know what happened after as I went to bed not long after my post (UK time zone). My post was in the heat of the moment after spending 2 hours defending our BL from several GoM and Ferg zergs while you guys seemed to leave each other alone.
I would never suggest a conspiracy because I know they are impossible to pull off anyway, I know this because ET and FC tried to form an alliance against SF and as soon as 1 camp got flipped the wrong colour the treaty was over.
I don’t really know what happened with MEND but I used to run with their commander quite a lot and thought it was a shame that some argument or politics rubbish pushed them out. I never begged anyone to join our tier and was having fun with GoM. Also don’t expect me to run from anyone, I love a glorious death. (ET and FC are used to glorious deaths :P, some days it’s the most we can hope for).
As for your numbers, nothing new to us here, we have always been outnumbered since the first time I played WvW. I personally hoped there were less of you so we could have a more even match-up but hey you can’t have everything you want (it wouldn’t fit in your house anyway).
To the HoD that have posted so far you seem quite classy, let’s hope t8 stays fun and friendly for all of us in the coming weeks.
So something I forgot to say; welcome to the tier HoD, looking forward to some fun fights.
So are HoD and Fergs actually going to fight each other this week or is it another edition of team tag ET again?
My guild and I spent the start of reset fighting FC in their Borderlands and took quite a bit. They didn’t fight us back very easily until we hit garrison, and then we got called back to our BL to help…if Ferg is focusing you guys, that has nothing to do with us. :P We just split our guilds up among borderlands/EB to get and hold as much as we can.
Sure that’s exactly what the screenshot above shows?
So are HoD and Fergs actually going to fight each other this week or is it another edition of team tag ET again?
If it goes the way it’s looking I would like to say a fond farewell to all my new GoM brothers and sisters. It has been a blast having you visit us.
Take all you have learned from our awesome servers and kick some T7 kitten for us 
I didn’t know that agg were leaving, but then again I often don’t know what day it is
I think you are confusing spy with griefer. Way to insult a good guild just because your server has an idiot on it.
The BL rotation and the gliko are 2 separate issues, I think they will be just using random colours each week, to give everyone a chance to do map completion.
They said they are looking at fixing the gliko system to stop servers getting stuck in mismatched tiers, but they have gone quiet about this.
The other reason to place sige behind the door is, if the door is destroyed, a good placement of sige can wipe the attackers as they come through the bottleneck.
Between the night capping, the team tag and the troll who lives in EB, WvW has lost some spark for me, so I went to level and alt, hopefully we are all just taking a break from it and ET will be back one day.
As a person who understands confusion I’m going to stop arguing with those who don’t now and just suggest maybe you all stick to costume brawl.
Ok here you go:
This thief just stands there spamming auto attacks and still doesn’t die just because of 1 dagger storm.
(edited by TallDan.6350)
A confusion mesmer can’t last 20 seconds against a good power mesmer, I know because I specialize in killing them and this is the reason I know confusion is a weak skill. You can kill a bad player with 3 stacks of confusion but a confusion heavy mesmer won’t stand a chance against good players as they don’t put out enough dps.
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