Hero Points and Skill Points were always soul bound.
You don’t get to spend all the time on one character unlocking all of the other Elite specializations for other characters.
That was never how this was going to work nor has worked. period.
Elite Specialization Unlocked completely!?
in Guild Wars 2: Heart of Thorns
Posted by: Taltevus.3289
Uh…This…is…not…what I was expecting.
I didn’t agree with the Elite Specialization behind 400 Hero point thing behind masteries but…
I…I need…
Oh my….not sure how…I feel.
No words.
@_@’
Mesmers needed a nerf even before chrono, I play a mesmer in pvp myself and they are just wayyyyyyyyyyyyy to overpowered for 1 class, the dmg, cc, stealth and just overall traits and skills are way too unbalanced. I hope ANET already knows this and is working on it because for awhile now mesmers have been able to burst people down in matter of a few seconds.
Remember how MtD was “nerfed” as well as many other things. Mesmer was balanced to Chronomancer in advance.
Had it not been you bet your button you weren’t going anywhere with (just for loose fun)
6 OR 8 stacks of Torment from one full shatter (Original MtD) C.S.
+
6 OR 8 stacks for a second full shatter
+
4 OR6 stacks if you just wanted to clear the last 2 shatters IN Continuum Split (no clones).
+
the same stack of 12OR16 again once you come out of Continuum Split
28 OR 38 stacks of torment alone. Shave off some for time passing and what not.
Mesmers were nerfed well in advance. People were angry about it then but I am sure they obviously see it now. Consider you had best hope you didn’t catch the scepter #2 once in C.S. and again coming out of C.S. pre nerf with Chronomancer Spec. G.G.
Mesmers would be like the Oprahs of torment. You get torment You get torment. Shatter-shatter-boom-boom you all get torment!
Lets not forget…if you missed us and nabbed a clone #crip4life with Domination line. It’s a wrap.
Again Mesmers were toned down well before.
I already know…that Chain stun has got. to. be. un-real! I kind of want to see it but…definitely don’t want to be caught up with one.
I main a Mesmer but I have never and will never use that build. God I hate it.
Just curious how people are handling it? 6Mantras of distraction. God I can’t imagine.
The Hero Points (H.P) you need to advance in your elite spec. Quite a few of them spawn Champions under conditions that you CAN-NOT do solo. <—this is not up for argument it’s a fact. What’s even worse? When you amass this number of people and then come to find out the hero point is bugged.
A perfect example: Two Champions in 4 minutes. Solo? Oh no-no.
You have to Take this up with Customer service. There was another thread on this matter the other night.
Yes. There weren’t enough people to do it though. And there was a LOT of Res. needed.
I exclusively main a Mesmer…Almost every Mesmer up there had Medics FeedBack selected. There were little purple domes everywhere. Hahaha.
1. Thank you for making Guild Wars 2 darker! (cougheircoughfoalincough)Gw2 is so blatantly neutrally themed it was killing me. There is no blood, gore, or elements of vulgarity which is fine but I would definitely stress the option to turn such things on or off mostly blood n such (coupled as a suggestion). Such that you could cater to both crowds Family friendly and those of us that enjoy the seriousness of it all. This overly neutral them makes Gw2 seem more like Minecraft. One of the top reasons the game seems so dry. Again Good work on the story.
2.Auric Basin: Yes. Yes. Yes, and Yes.
Design
Color palette (Can’t tell you how much I love this)
Visible difference between day and night hues and shadows.
There is nothing I do not like about this zone. Tarir the Forgotten City…is…Stunning.
3. Music: Some of it seems misplaced but I like it so far.
4. Legendary Wyvern: You need to go back and make every world boss like this. Not an Auto-Attack target stuck in one place. Nonetheless, great work.
5.As much as I love the art-style of GW2. The cinematics look good so far they could still be improved but great on using in game models and pulling away from the two models and a backdrop. I think it could still have it’s place but for more serious matters of character interaction.
Great work.
I may perhaps be wrong but the reason for the Black Lion Trading Company: Trading post (BLTC: TP) being in the condition it’s in is because of ArenaNet’s inability to balance out the game in Player versus Environment (PvE).
I will not level up any of the crafting. I just wont, it’s that simple in the way I view the game, I have 0 reason to do so. It’s not a complaint, I have nothing I want changed about it. It’s a waste of time and fun engaging game-play and like the majority of everything from PvE ’ish rewards.
In more depth, It seemed kind of obvious this is just busy work—at least to me, why? Because every other aspect of the Guild Wars 2 is based on the smallest possible values while crafting has these outrageous nonsensical quantity demands. It seemed suspicious. That it mirrors the exact opposite of everything else in Guild Wars 2.
How this relates to flipping? The player base beat ArenaNet at their own game and of course that weakness is being exploited. To say otherwise is just foolish.
Why would I want to go round up a bunch of ’ish to get some armor I can just buy—and after a certain point you are getting nothing back. Players spend all this time to get a fancy weapon with no…stat boost. There is a threshold for these things.
In my eyes, at such high scales that’s a waste of game-play and gold. You get absolutely nothing back—and I believe this is how ArenaNet wants you to feel. Yes! Go ahead grab some gems and trade them into gold and buy what you want off the Trading Post because you aren’t willing to do all that nonsense. ArenaNet knows those flippers are there.
However this is how the player base beat ArenaNet with flipping. Why bother giving ArenaNet money when I can do it for free after exceeding a certain threshold? And then reap all the benefits of unrestricted gameplay/dealing with ArenaNets ’ish way cost vs. value pertaining to vendors involving gold.
Why would a player spend Tangible currency while he/she knows that it’s easier to be be bought out—and that the player base at these high scales would rather buy then make?
With ArenaNet’s target audience being casual players you know they aren’t above buying something once they see how visually much leveling in crafting appears to be. Those flippers know the same thing.
But I feel there is a two way street where ArenaNet thinks there is one.
The thing I don’t get is how ArenaNet imagines allowing this to go on by pandering to the lowest common denominator will line their pockets. A casual player is more willing to just go without/walk away before dropping money into game that allows itself to be “tilted”.
That’s part of the game and I don’t want it to change but, as I see it. Let the flippers flip.
Don’t sell anything to in game vendors
Don’t buck around with buying gems for useless pretties.
Does flipping hinder game-play? No but, it’s like having a small stain on a shirt you want to wear. The stain wont stop or seize you from wearing the shirt but it will definitely decide just when you can wear it, where you can wear it, how you can wear it and what for…yet at the same time it can still deter you from wearing it altogether but let us not forget there are other things in your closet to wear too.
I think there is more to be said about the Trading post and flipping in general that’s more indicative of bad balance on the PvE side of Guild Wars 2 but, I’ll stop here.
If rewards were better there’d be no reason to flip anything. ArenaNet wants the player base to play tug-o-war with itself while it waits on the sidelines for the occasional player to buy some gems in frustration/defeat. Want to stop flipping directly? It’s easy…stop buying/selling to/from the trading post and only buy/sell from Tyrian vendors. Keep in mind…A sub. Fee might help ArenaNet from resorting to tactics like this. #jus’sayin’