Showing Posts For Taltevus.3289:

Dragon Stand empty?

in Guild Wars 2: Heart of Thorns

Posted by: Taltevus.3289

Taltevus.3289

Here’s a question…Why are there so few players that Zones don’t naturally fill up?
I’ve wondered this for a long time now.

I’ve always been against the third party website…only in the sense that you really do HAVE to use that system in order to play the game.

I am not opposed to 3rd party stuff outright BUT, opposed to it when it’s needed…and not just a nice thing someone has done.

However truth be told, if we didn’t have megaserver…I’d believe maps being empty was due to nothing quite being wrong with the content…but with all the Good Megaservers do, and STILL People are saying Maps are always empty.

Suggests more that the player-base has moved on for various reasons: Mostly bad, some typical, and a few good reasons.

People saying No, it’s always full…well obviously it’s not…

Dear Mesmers and future Mirage'

in Mesmer

Posted by: Taltevus.3289

Taltevus.3289

And here we have it. Just a friendly reminder of things to come. Core mes cut down again.

Massive Warrior NERF!!!!

in Warrior

Posted by: Taltevus.3289

Taltevus.3289

This needed to happen, warriors were broken in wvw and couldn’t be killed in a 1v1 against most classes.

This is exactly what I came here for. To hear this. Also happy with the now decision making being forced on mesmers too. Putting condis specs in place. and giving some power builds an out. Unfortunately the build I use only gets an extra Chaos Storm….anywho.

This what I wanted to hear.

How'd your season go?

in PvP

Posted by: Taltevus.3289

Taltevus.3289

I stopped giving 2 Fups =d about it day the Arena opened up. Been stomping legendary players regularly. So worth it….also be cause my inventory was full which I may or may not make a post about. Inventory Clutter. I have pics. Horrendous.

PLaced in Gt3 stayed got one match away from Pt1 took a break. Saw I had decayed….and then stopped caring. Played a match every so often the Arena was empty.

Dear Mesmers and future Mirage'

in Mesmer

Posted by: Taltevus.3289

Taltevus.3289

Do you seriously believe that Elite Spec’s Mechanics are going to fly? Seriously ask yourselves.

Well… considering that there is another class which had this mechanic still launch and had it repeatedly buffed despite having a plethora of engage and escape options even outside of their ambush (and we don’t even get constant stealth), I’d say… yeah?

It’s a very normal thing to have?

I mean look at the skills found in the beta. They’re not that strong. At all.

What are you talking about dude, 600 damage unload! 600! You can get that up to 2400 if you build up your clones and waste a dodge! GG Pistol thief and longbow Ranger we the new pew pewers

I can see it now.
Power block→dodge→ ambush
Swap
Solarbeam → power block → dodge → ambush

Stealth
Heal
swap

Storms of Chaos → powerblock → dodge → ambush

Dead. lul. No shatter needed. It’s a contingency plan. a dodge left.

Can you imagine with Iduelist….I mean you can already do 30 bleed stacks. Can you kittenin imagine. LOL. The ambush would be unreal. I’m dying. Ahahaha.’

Theses dudes arguing like they’de live through ~60 bleed stacks. with ANY condi amulet. Ahahahha.
On top of burning torment poison vuln ok and the on demand stun to make sure it wont miss. sure.

You know I was cynical about this but I think the devs are just trolling. Gave me a good laugh at the thought.

Dear Mesmers and future Mirage'

in Mesmer

Posted by: Taltevus.3289

Taltevus.3289

This elite is beyond OP.

This is the PU phantasm mesmer elevated to God Status and is exactly what I feared we’d be getting.

This needs to be nerfed well before release.

Never change Azukas, I don’t know where we’d be without you.

Back in the beginning of HoT where Chrono was broken and required no skill?

Today condi chrono is a nice build that requires skill to play. It’s strong as kitten too.

I’m ok with that though b/c of the skill required to maximize it’s potential.

Clones that stack 30 bleeds, 10 torment, 10 confusion, etc. by you just dodging…..that kitten is broken. Even Wooden Potatoes said it felt EXTREMELY over tuned. He’s a PvE freak….

I love me some target golem DPS arguments. Yes indeedy. Wooden potatoes is an excellent source for lore in GW2. He should stick to that.

Indeed, does alout of damage to a target dummy? Lets nerf it to the ground.

RIP Maim the Disillusioned.

Again…as I said. You think you are going to live through the mechanic? Damage is dependent on the AMMY…we’re not discussing damage in and of itself…the mechanic is broken A…F…

Ok, lol we’ll see. You honest to God think you are going to clear three full range burst of conditions ok. Sure. Lol.

I remember when MoD was nerfed? before Chrono came out? You aren’t that good buddy…and neither are npcs.

This is not burn guard with roughly only burning. ALL OF THEM are going to be there.
ALL OF THE TIME. Lol.

The first nerf is probably going to be to having to chose between ambush and mirage cloak and not getting them both.

The second nerf is probably going to come at length of conditions from clones even more.

The third will likely be the number of Mirage Mirrors created. They’ll give aegis instead of blur. Lol.

Dear Mesmers and future Mirage'

in Mesmer

Posted by: Taltevus.3289

Taltevus.3289

Because high burst out of stealth has never been an issue in MMOs which draws a lot of hate from players.

I predict they will gut us like a dead fish the moment Mirage hits spvp and wvw.

At least there is some hope that with skill splitting pve might not be affected to hard.

We shall see.

I am not discussing burst from stealth though.
I am talking about:

Revolving-> Bleed, Torment, Burn, Confusion and Vulnerability
Underneath-> Blind, Cripple, Immobilize, Weakness, Poison and Chill.

And you seriously think other classes measly condi cleanse is going to mitigate that?
Cleanse one condition when you dodge. Yeah, ok…thanks. Lmfao.
remove a condition when you swap a weapon, weee. r_r’
remove 1 every ten seconds. My door turns much slower. -_-’

How about 15 seconds of resistance locked under a revolving door of every boon in the game -1.

You would need (the original) Diamond Skin Ele to hard counter this.
Don’t forget…that mirage cloak applies to your clones as well.

Learn to read and comprehend please.

I’m saying exactly that the way the elite is setup right now, it will be way overtuned for pvp and total kitten for pve. Thus we will see the nerf bat within 1-2 weeks after the expanions release tops. Especially because it’s damage coming from stealth which players in MMOs have a very low bar of acceptance for.

Maybe if you spent 2 minutes understanding what I had writen you might have saved yourself some time.

Uhm, I am not making claims as to when but, I for kitten sure know…it’s going to happen and people need to realize that this is the carrot on the stick. It’s the same kitten thing that happened with Chronomancer. Other classes are not going to be the cause of this.

Which is why I said. LOOK AT WHAT WAS ADVERTISED A FINISHED IDEA REGARDING THE CHRONOMANCER!
And look at what we have now.

How do you go from that to this!?

This suggests that Nothing was tested.
PVP was NOT taken into consideration.
WVW was not taken into consideration.
CORE MES was not taken into consideration.

So it’s either a: intentional or b: negligence.
Now that I am seeing the same thing again…Yes, Regis…I am going to lock in a, for $250k, intentional.

No it’s damage does not come from stealth…The damage comes from the mechanic Hiding in plain sight.

If there aren’t 4 mesmers running around the real one is hiding.
UNLESS you only play with 2 clones and yourself at all times. <—No one does this.
OR you turn of that auto attack off and act like a clone with 3 illusions and yourself. <——players do this.

Uh ok. I guess you feel smart….because I was not addressing the made up idea of damage from stealth you concocted…in my OP. So yeah…and I am still…not talking about stealth. Stealth is not the issue.

REVOLVING DOORS OF EVERY CONDITION (minus slow) IN WHICH NO CLASS CAN CURRENTLY EFFECTIVELY CLEANSE IS THE ISSUE AT HAND.

Can you hear me now?
YOU WILL NOT BE ABLE TO COUNTER PLAY THE CONDI SPEC.

Each time a Mirage Mirror is created it grants Mirage cloak. which passive procs to the clones. WHEN…you run into it or touch it. Remember…
THE CLOAK LETS YOU USE BLUR as dodge. When you dodge you get the cloak, the cloak makes blur. NOT just cause you dodged.
Remeber…the cloak passive procs to clones…so they blur too.
You really have no idea how evasive the mirage is going to be.
You don’t need to be quick as much as bide your time wisely.

ALSO you get super speed when you dodge….what happens if you dodge and shatter at the same time? What do you think those illusions are going to do?

still….not the problem.

EVERY CONDITION IN THE GAME CONSTANTLY ROLLING IN NONSTOP IS THE PROBLEM WITH NO EFFECTIVE WAY TO REMOVE THEM.

Dear Mesmers and future Mirage'

in Mesmer

Posted by: Taltevus.3289

Taltevus.3289

It looked real impressive against a stationary target golem and a lot of things do. Until someone actually does the math to go with that golem and puts it into actual gameplay practice we really won’t know.

Listen…we know how the condi game works Apply hide and wait.

Dear Mesmers and future Mirage'

in Mesmer

Posted by: Taltevus.3289

Taltevus.3289

I’m excited for the nerfed version of this build, because it’ll make a burst condi spec actually playable.

The dodge is literally your only survivability. Adding Inspiration means you can only take one of Dueling or Illusions. We’ll see how that works…

While in it’s current iteration…I am confident this will be nerfed on the PVP side of things.
However I am hoping it’s going to force people to play the Mechanic and not just let the conditions do the heavy lifting being forced to pic between optimal Condition damage…and survivability. Not conveniently having both.

Dear Mesmers and future Mirage'

in Mesmer

Posted by: Taltevus.3289

Taltevus.3289

I’m so glad that we’ll be married to the Dueling line again, I feel like that was the greatest loss to our profession when HoT came out-

Well, married I won’t say quite…but, close to it.
I agree Mesmers shattered more in HoT but you see mesmer played more like any other class. Where it’s just him running around…and primarily doing the damage.

Dear Mesmers and future Mirage'

in Mesmer

Posted by: Taltevus.3289

Taltevus.3289

Never thought I would see people complaining about Mesmer getting a much needed DPS spec. The world we live in , heh.

A Condition based DPS Spec. Don’t get it twisted. Yeah the conveniently misinformed world you live in. Heh.

Dear Mesmers and future Mirage'

in Mesmer

Posted by: Taltevus.3289

Taltevus.3289

This elite is beyond OP.

This is the PU phantasm mesmer elevated to God Status and is exactly what I feared we’d be getting.

This needs to be nerfed well before release.

Never change Azukas, I don’t know where we’d be without you.

Back in the beginning of HoT where Chrono was broken and required no skill?

Today condi chrono is a nice build that requires skill to play. It’s strong as kitten too.

I’m ok with that though b/c of the skill required to maximize it’s potential.

Clones that stack 30 bleeds, 10 torment, 10 confusion, etc. by you just dodging…..that kitten is broken. Even Wooden Potatoes said it felt EXTREMELY over tuned. He’s a PvE freak….

Just remember:
Clones are a dumb AI.
You have to have a trait and waste dodges to do that inside a 1s time window
Clones die in 2 hits and just hurt you via condi
And most important, mirage doesnt have:
Chronophantasma
Alacrity
Shield defensive and clone generation ability
Superspeed clones
F5
Passive speed
Heal well.
Think of a mesmer like that, add what you saw and disregard biased golem benchmarks ( we all know pve bencharks will make mesmer look even worse than what it is in pvp) compare to others and evaluate again if it is op or not. At least try it in live.

You forget you are kittenting clones out with ease and actually shattering them resets the whole kittening kitten show.

This is braindead AI gameplay at its most OP level. Turret Engie, Phantasm Mesmer, Petting Zoo Ranger, and MM Necro all pale in comparison to what we are about to see from this elite spec.

You wrecking people by dodging. No skill activation needed. Just dodge. Focus on staying alive and dodge….new meta

Do you even chrono?
You forget shield + CP + Ir are the biggest part of chrono clone generation. Alacrity is gone f5 too, no more shatering produces alacrity for lower cds and fuel chaos phantasms trait. Shatering will delete all illusions. It wont reset anything nor fuel any CD.

Everyone is adding mirage to chrono meta build. Have you forget how vanilla mesmer is? Remember power shatter? Ye that one worst version of power chrono. Now place it in this evolved meta. Ye…..

Do you even Mes? I’ve toed up with a Core mes that has a beautiful shatter cadence I thought he was Chrono but he was not. always had 3 phantasms up I’ve dipped back into core mes when I am frustrated and bored…the cool downs aren’t really that much more…lessened.
Unless you 2134567890edrftgyhjk and then expect to win a fight; not even chrono can mitigate that kind of misuse.

Dear Mesmers and future Mirage'

in Mesmer

Posted by: Taltevus.3289

Taltevus.3289

This elite is beyond OP.

This is the PU phantasm mesmer elevated to God Status and is exactly what I feared we’d be getting.

This needs to be nerfed well before release.

Never change Azukas, I don’t know where we’d be without you.

Back in the beginning of HoT where Chrono was broken and required no skill?

Today condi chrono is a nice build that requires skill to play. It’s strong as kitten too.

I’m ok with that though b/c of the skill required to maximize it’s potential.

Clones that stack 30 bleeds, 10 torment, 10 confusion, etc. by you just dodging…..that kitten is broken. Even Wooden Potatoes said it felt EXTREMELY over tuned. He’s a PvE freak….

Just remember:
Clones are a dumb AI.
You have to have a trait and waste dodges to do that inside a 1s time window
Clones die in 2 hits and just hurt you via condi
And most important, mirage doesnt have:
Chronophantasma
Alacrity
Shield defensive and clone generation ability
Superspeed clones
F5
Passive speed
Heal well.
Think of a mesmer like that, add what you saw and disregard biased golem benchmarks ( we all know pve bencharks will make mesmer look even worse than what it is in pvp) compare to others and evaluate again if it is op or not. At least try it in live.

Clones don’t need to be smart they just need to sit there and auto attack while doing the full range of your condition damage.

Waste doges? Do you not realize how useless a condition cleanse is in the face of this?

AGAIN Chronophantasma is not needed. Stop pretending like Signet of the Ether and Signet of Illusions are NOT a thing.

I’d hate to give this secret up but Staff 5 is an excellent and better as a defensive weapon than the shield. Most don’t know it…and only it seems very few of power mesmers realize exactly how often that Aegis comes up. The shield is not used for defense it’s just shatter fodder…like seriously mesmers just spam it…to get the second phantasm….they chase you with it…Every last one of them.

No cones don’t have super speed clones just super-speed condition application.

Stop playing coy like this is not grossly over designed and gives too much condition output and utilization. :/

Dear Mesmers and future Mirage'

in Mesmer

Posted by: Taltevus.3289

Taltevus.3289

Here we go again with Op claims. Ignorance based claims.
To cut it short most of the ppl making this comments are just baddies annoyed or killed in pvp by a Pink character with illusions which they cannot differ from the real mesmer and with condies that counter smash keyboard faceroll playstyle. The same ppl that spams 1 when facing thief eating Pi left and right and then goes to forum.
Mesmer have the least stealth between engie and thief.

Everyone looses their minds when smthg apperently good appears on mesmer, but they refuse to acknowledge its major flaws. This ambush only happens after a dodge for 1s window. Mirage can only redirect axe clones, the rest still target bound. Phantasms replace clones. Shatters delete both and both can be easly killed. Mesmer still so much dependent on them.
I wanna see how slow mirage will feel, how bad will be to shatter at distance, how empty and pityfull will be a mesmer after a shatter how awfull cooldowns will be ( since all base mesmer CDs and CDS trait were nerfed accounting alacrity) and i rly hope mirage elite to be smthg good and short CD. In the lvl of a headbutt. Cause we are stuck with long CDS and low impact overtime elites in base mesmer. One can dream of portal being made an elite. At least we could add and additional utility.

Mirage seems the least powerfull elite spec from expac2. And core mesmer still way under other cores. This in combination to the fact that haters will hate, mirage strong points will be nerfed and it will be cornered before its released.

Uhm…no I’ve read every comment so far…and most of them seem to see the problem from an obvious PVP standpoint.

No, there is nothing good about this…not one iota of good can come from giving Mesmer more ways to just spread unilateral damage. I am pretty sure clones are going to get buffed…let’s not pretend that hasn’t or isn’t going to happen.

The conditions from Clones should be a percentage useless fraction of condition damage.
While phantasms should have really done the heavy lifting.
If you want to compare them as if they were equal…that would need to be the case OR my clones should do the full range of my (physical) damage and NOT 0~50 damage unlike the condition damage delivered by clones do. This is but 1 solution that COULD have been implemented but wasn’t and won’t be. Point is don’t compare the nuances of builds as though there is no difference between them.

Unfortunately all the stuff you are wondering about is irrelevant…you ought not be doing that kind of damage and daydreaming, and that’s the point. While the Mirage is faffing about with revolving conditions…what do you really think you are going to do in the face of that?

Why do you suggest Mesmer condition application is 1 shot and it’s over when it’s not?
Like we only have 1 shatter, and Signets aren’t the meta now…when I very plainly remember them explicitly not being so.

This would be not a problem if condition clearing was not 100% dysfunctional
Instead of fixing that and then designing the Mirage on top…it seems they just…kept pushing Mesmer to hinge on broken mechanics of the game.

Going even further you dodge to to attack…
If ever see a Mirage sass a condi Theif…

Like they are any different. Stealth, dodge to attack, apply conditions repeat.

Dear Mesmers and future Mirage'

in Mesmer

Posted by: Taltevus.3289

Taltevus.3289

Because high burst out of stealth has never been an issue in MMOs which draws a lot of hate from players.

I predict they will gut us like a dead fish the moment Mirage hits spvp and wvw.

At least there is some hope that with skill splitting pve might not be affected to hard.

We shall see.

I am not discussing burst from stealth though.
I am talking about:

Revolving→ Bleed, Torment, Burn, Confusion and Vulnerability
Underneath→ Blind, Cripple, Immobilize, Weakness, Poison and Chill.

And you seriously think other classes measly condi cleanse is going to mitigate that?
Cleanse one condition when you dodge. Yeah, ok…thanks. Lmfao.
remove a condition when you swap a weapon, weee. r_r’
remove 1 every ten seconds. My door turns much slower. -_-’

How about 15 seconds of resistance locked under a revolving door of every boon in the game -1.

You would need (the original) Diamond Skin Ele to hard counter this.
Don’t forget…that mirage cloak applies to your clones as well.

Dear Mesmers and future Mirage'

in Mesmer

Posted by: Taltevus.3289

Taltevus.3289

I think I’ll wait till we actually get to play it before making a judgement, however atm it seems able to spike condi pretty hard which will likely draw a lot of hate with DE.

I too am going to wait. I am most certain every class is about to get the skill/trait culling of a lifetime and people are going to cross blame but after looking at the systemic declawing of each T1 specialization from HoT. I have no reason to 1. fork up my money for a class that won’t be ‘round 2 believe it won’t happen here by some way of magic.

Dear Mesmers and future Mirage'

in Mesmer

Posted by: Taltevus.3289

Taltevus.3289

Don’t kid yourselves.

You will not be using that Ambush nonsense for long.
It will be cut just like alacrity was. Don’t believe me? Now would be a great excellent time to revisit the Chronomancer that was advertised and the Chronomancer we have now to estimate what we are going to end up with.
What we can expect is for core Mesmer skills and traits to be culled even more at the range of the new Spec. Mirage.

This is applicable to all classes, I only main Mesmer though…so I can only speak for it.
The culling of Mirage skills and traits that WILL happen is not due to any other class or player objecting. This is deliberately set up this way.

Don’t be ridiculous, it’s just showcasing to try and get the low-skill power hungry to buy immediately so they can’t back out later when the cull begins.

Do you seriously believe that Elite Spec’s Mechanics are going to fly? Seriously ask yourselves.
Why would the balance team literally halve Illusionary Reversion, halve Persistence of Memory, halve Alacrity?

Only to give a new spec…the same insane results the first iteration of the chonomancer had but with ’roid rage 3.0?

It’s a carrot on a stick, don’t be fooled and hush up them tears. No other customer/player is doing this to you.

You know how they say…the bigger the lie the more likely they are to believe it.

Sorry, in post for vaguely referencing (not comparing anyone to) Adolph H. :/

You shouldn't lose rating when teammates DC

in PvP

Posted by: Taltevus.3289

Taltevus.3289

correction you should not gain if opposing team DC’s No one should get anything. The DC’er should lose 3 x the normal amount. problem solved.

Condi builds too strong

in PvP

Posted by: Taltevus.3289

Taltevus.3289

Necro you take all of the conditions in 1 hit. <——Not slow damage

When people say stuff like this, I can’t help but think they have no idea what they are talking about. Sadly, this is how the whole “I hate condi” crowd is. Pretty much just arguing with a brick wall.

Too bad I have necro too. You’re attempt at dismissal…only dismissed yourself with that pointless statement.

Read…I didn’t say remove all conditions I offered alternatives. I understand conditions need to be there. Their is no disputing the fact that conditions have been a problem.

HOWEVER it’s these moments when they destroy build diversity theses wave of Condi players emerge. There’s nothing better. Prior Alacrity nerf And the nerf to quickness and some other boon effects on Skills most Mesmers didn’t run moa and didn’t run condition builds. I called that kitten out instantly the second they nerfed Alacrity either all the power mesmers left or they rerolled condition builds.

Condi builds too strong

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Posted by: Taltevus.3289

Taltevus.3289

Look at it this way – you fight a power build and you get hit. You take damage immediately and you know how to react to that. All is fine and all is good, even if you die in 2 secs.

With condi, you take LOTS of hits, but you take slower damage, over time (It can still tick high because you get hit with lots of attacks). Keep in mind if this was incoming power damage, you’d ALREADY been dead.
But this is condi… so what do you do here? You cleansed unwisely before so now you get caught with your pants down and suddenly you watch your health slowly degenerate down….and down.. and down… and you get irritated. Then you go to the forum and release your irritation into a “I hate condis” post.

That’s not counter play. Saying you have to wait by default to take damage…and then oh you messed up continue to take that same damage is not counter play. It’s Broken by design.

WRONG: You take 19 instances from rev torment in one hit. <——That’s not “slow damage”
Guard: 8+ burns <—-Not slow damage
Mesmer You take 3-4 instances per hit <———Not slow damage.
Necro you take all of the conditions in 1 hit. <——Not slow damage
Warrior same crap <—-Not slow damage
Ranger same crap
Thief you take 3 instances of conditions per hit/application.

How many times do you get to cleanse? maybe 2 or 3 times.
each one removing 1 or 2 conditions.

Either Classes need to be able to clear all conditions with 1 cleanse and need to have their number of cleanses increased by 2.
Or EVERY profession in the game needs to lose access to 2 damaging conditions and 3 non damaging conditions.

Matchmaking will get exposed

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Posted by: Taltevus.3289

Taltevus.3289

I wondered the same thing last season. It was just weird how I was in Ruby the season before and then I was literally stuck in bronze last season. The people I would get matched up with just wouldn’t play the game. I didn’t understand.

It really does seem like your account get’s flagged so you are perpetually put in matches you ought to lose.

Oh…players say well, that’s crazy then explain how I am from 1 season before from bronze alllllll the way up to gt3 / pt1?

I know my experience is not the mainstream but people don’ believe or understand if you get trapped down in those lower ranks…you…will…not…get…out.
I do honestly believe that they flag players accounts. Becasue I would start to climb and then would hit an exact loss streak. No, not slightly lose more than I win I mean 10+ games back to back. I should have hovered…not loss streaked all the way back down.

There’s no explanation how someone goes from Ruby down to the amber equivalent then back up. How does that happen?!

I can’t conspire as to why but I will continue to say there is nothing nice to be said about the decisions the devs make that work on PVP in this game. literally nothing.

There’s like 100’s of 1000’s nice things that are in this forum that no one wanted to hear.
Since there’s no point in offering suggestions…there’s no point in tip-toeing around the subject. I can’t say…Mmm, I play semi competitively but, it’s not my main squeeze. AFter last season I was done…I play casually but I am competent so. I play a game every so often…I most spend time picking out Legionaries in the pit.

I tried but cant

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Posted by: Taltevus.3289

Taltevus.3289

average gw2 player is actually just terrible. thats why they complain about condi meta & say ‘gw2 is no skill just build vs build’. gw2 is more complex than people let on, & most people don’t have their fights or rotations down.

also most people who crave competition & had built up skill have left the game. so you just have a really bad player pool for matchmaking to work with.

tbh, anet should just add a queue for 2v2 & see how conquest fares

It is build vs build.
It’s all the same crap.
Stun. condi. hide. wait. repeat. There are no skill shots. It’s ALL lock on. Everyone has some kind of passive immunity or active immunity

It’s build vs build. I know you don’t want to realize it but…the second the trait “lines” were created it was instantly rock paper scissors. It just took a while for people to realize the ONLY options they really had.

Every match I look at my death breakdown. Guess what’s ALWAYS at the top of the list.
Condition damage. Guess what’s barely ever on the list? Any sort of physical based damage.

The fact you talk about “rotations” is exactly proof that it is indeed build vs build.
TBH it always was pvp’ers just talked big becasue they really thought it was going to be the next big thing.

I wish every class played more like Sevarog from Paragon. Spam and the idea of rotations does not work. You have to chose every single play every moment of the game else it will cost you and your teammates. <——that is the exact design philosophy.

Gw2 design philosophy: oh you messed up. Here’s some stealth so you can hide and try again. Oh here’s some blocks so you can spam again oh here ya go. take these passives so your enemy has no idea when they may or may not be active…and try again.
Don’t worry if you use all of your skills you have condition damage to tick away even when you’ve royally messed up…or just wasted all of your skills. It’s ok…see the game basically plays itself.

meanwhile players thinking there oh so good

END OF MATCH PVP

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Posted by: Taltevus.3289

Taltevus.3289

The thing is the game is not fun as is.
Primarily becasue of bad class balancing.

No one wants to have it rubbed in their face when the remainder of what players are left just play whichever class has the most skills that have 0 counter.
There is no counter to class that can defend and deal damage
There is no counter to a class that 1-100 health regen over and over and over again.
There is no counter to a class that can just deal condition damage while never really being vulnerable to attack.
There is no counter for a class that can just infinitely apply conditions.

This game is 90% build 10%skill. People don’t want to see oh you lost quite literally rubbed in their face…while the other team only won IN MAJOR PART to builds.
in addition to disregard for match manip, afk, toxic chat, bad matchmaking and now this.

Here’s the thing, we all know ArenaNet will never get balancing right. We can B**** abut it all we want but the fact of the matter is It’s never going to happen.
The core fundamental elements of the classes have too many flaws in design;
That are just jigsawed right-next to the class next over to exploit.
That scale of class weaknesses vs mechanics is not balanced in RELATION to the other classes across the board. Each class may handle differently but they all play the exact same.
Stun, immob, damage. That’s it. And the way the old af engine handles that, is exactly why classes will be just these facades of what they ought to be.
The disparity between thiefe and mesmer. Is the same between
Mesmer and Necro.

What’s the counter to class that can stun and kill in less time than it takes to cast 1 skill? Thief → Mesmer → Necro

Devs say Git Gud!? Yeah because, overwatch, smite, heroes of the storm, lol, dota, paragon….completely FAILED at the professional level. Yeah ok. It’s exactly mean to say but, It’s not quite pleasant for us players either.

the silver curse

in PvP

Posted by: Taltevus.3289

Taltevus.3289

i DON’T CARE WHAT ANYBODY SAYS. That place of no return is real!
I literally got down to g 1 and was afraid to play any more for fear of getting-into Silver…it is quite literally…a one way ticket down the ranks.
People mocked me for being Bronze/Silver last season…placed G3. yeah sure.
I have over 2k hours…I think. There’s just no way…but I did skip a few seasons sooooo.
Silver has more afkers, more bad players in general. The people who speak against it haven’t been there. I’ve come close to platinum…but meh.

How to fix conditions

in PvP

Posted by: Taltevus.3289

Taltevus.3289

Burning, Bleeding, Torment, Confusion, Poison:

Values used are examples as to show the mechanic not what exponential (formulas) values should be.

I suggest limiting each class ACCESS to a:
Max of 2 types of damaging conditions (Bleed, Burn, Poison, Torment, Confusion)
*
Max of 2 types of crowd control conditions (Chill, Slow, Cripple)
Max of 1 type of hard crowd control conditions (Fear, Taunt, Immobilize, Stun/Daze)
*
Max of 2 types of Utility conditions. (Vulnerability, Blind, Weakness)

Reduce the current avg instance of Conditions by 70-75%
*
Hard cap the duration of all conditions to no more than 10 seconds across the board for all classes.
Use Exponential and situational damage curves.
*
Remove ticking characteristic of Conditions. No free damage.

EXAMPLES:

Bleeding: Should be the only condition that does sustained damage by default..
Can stack in Intensity and Duration. No Damage curve. 1:1.

Burning: Should damage on exponential curves.
Can only stack in Duration.
Damage increases as long as it is applied to an enemy from any source.
If cleansed or ends duration Damage modifier resets.
2, 4, 8, 16, 32, 64, 128, 256, 512, (cleansed) 2, 4, 8, 16 etc.

Torment: Should ONLY damage when moving.
Can only stack in duration.
Damages on an exponential curve as long as player is moving. When player stops damage modifier resets.
(player moving) 2, 4, 8, 16, 32, 64, 128, 256, (player stops moving) 0, 0, 0, (player moves again) 2, 4, 8, 16, 32, etc.

Confusion: Should ONLY damage when activating/Chaneling skills.
Stacks in both Intensity and Duration.
Does not do sustained damage.
Damage is directly dependent upon the exact number of stacks currently applied.
Stacks apply potential damage on an exponential curve.
(Player attacks with no stacks of confusion) 0 damage
(Player attacks with 5 stacks) 32 Damage
(Player with 12 stacks) 4096 Damage
(8 stacks lose their duration and 4 are left) 16 Damage.

Poison: Does not deliver sustained damage.
Stacks in Duration and intensity and is hard capped at maximum stacks.
Only reduces the the effectiveness of healing.
Healing reduction is not on an exponential curve.
Healing Reduction is exactly dependent on the number of stacks of poison present at the time of skill use.
1 stack is equal to 5% healing reduction.
2 = 10% (Heal was 10% less effective)
3 = 15%
4 = 20%( Heal was 20% less effective)
10 = 50%
20 = 100% (Cap: Heal provides no health)

This is in my mind how conditions should work.
Based on the situation do they apply damage not…oh well since you have it on you take damage for no reason at all.

Thoughts on the new condition meta

in PvP

Posted by: Taltevus.3289

Taltevus.3289

My thoughts?

I will be playing Paragon…as I now realize this game will never be balanced because I am almost certain the people making these decisions don’t know what they are doing.

Things seem to be balanced based on complaining; not from fundamental understanding of class mechanics.

Just wait for the next round of B****ing for the balance folks to make their decision.

Rev is now the exact mirror of Guaridian the entire class is carried by Torment as Guardians are with Burn.

Thief: There are no words to describe the level of B******t this class is. Condition application on dodge. Yeah just re apply and re apply and re apply.

Mesmer: There is no other class that can stack Toment and confusion and vulnerability like mesmers. They can just reapply conditions over and over and over and they will out condi you why because of cool-down timers.

Necro: Is just Condi filler…theyre just going to fill you up on endless conditions.

Combat should be Power focused and enhanced with the RIGHT conditions.
Not here take all of them so while foes are stacked with every condition in the game getting applied NUMEROUS TIMES they can only clear 1-5 every ~10-20 secs.

Thieves make good use of poison and bleed, crip
necros would make great use of Chill and poison. torment
Mesmers would make great use of Confusion, slow, crip
Rangers would make great use of Poison and Slow, crip
Guardians would make excellent use of Weakness, vuln, and immob
Warriors would make great use of Weakness, Vuln, crip,

Every calass does not need access to every condition.
As a Necro most players are going to run away/around you.
Torment would be great with Chill and for lengthy encounters Poison
Theives would make good use of fleeing tagets with Crip, and bleed and poison for lengthy encounters.
Mesmers would do excellent with confusion mesmer encounters are localized there is not so much running as attacking with mesmers. Slowing their enemies would do well with landing shatters as well as crip.

See where I am going with this?
Allowing Classes to stack condis as a buff is not a solution.

Same thing with Boons…PLAYERS DO NOT NEED EVERY BOON IN THE BOOK ALL AT ONCE. They ought to be heavily regulated.

Season 7 poll...

in PvP

Posted by: Taltevus.3289

Taltevus.3289

Because they can’t survive less than 10 sec.

Wait doesnt that mean they can survive more than 10 sec?

yes, the blocks etc would mean you can survive for much longer than 10sec, but don’t bother with xeonage. i’m actually convinced he’s a bot at this point. it’s really not worth getting into it w him.


to everyone else, why bother offering these suggestions? honestly, knowing anet its going to be as impactful as sacrificing a live goat & arranging candles in a circle.

save yourself & find another game. m only on on occasion to play some gunflame w pals. for actual pvp, i’d go to Paragon or For Honor. for everything else an mmo brings, BDO. but hey, go out & look there is better pvp than gw2 in so many places.

gw2 pvp is over.

<3 Paragon! I am such a Graphics kitten. The moment I saw Paragon….AND realized it was designed on UNREAL ENGINE!

Was the day Gw2 Pvp just gave me something to angst about for the day…and that’s pretty much it.

Please allow 5 man queue.

in PvP

Posted by: Taltevus.3289

Taltevus.3289

I wish lol… unfortunately people don’t want it bc they refuse to make premades in ranked and complain that they don’t want to get stomped by premades…

players specifically asked for a separate Queue NOT this crap of only having 1 – 2 players Queue.

Separate….What is so hard to understand about the word Separate?
Solo OR Premade.
Solo…
or Premade.

Not…only Solo/duo.

If this was some kind of smart back lash from the development team towards the player base I sincerely hope what ever failure PVP ensues from this alone is swift.

Why i will stay in PvE

in PvP

Posted by: Taltevus.3289

Taltevus.3289

Oh gee….1 bad game….Matchmaking definitely has to be broken. In all honest, I can’t hear this kitten any more. If you are so easily frustrated, then I guess leaving PvP probably is the right choice.

It’s not a match making problem and that’s not what he was suggesting. Someone who can’t read imagine that.

“Match making aside, balance is straight gone.” <—-How did you not read this before smashing your keyboard!?

WOW new mes bolts op@!

in PvP

Posted by: Taltevus.3289

Taltevus.3289

Sounds like someone just realized that staff is not a condi weapon for Mes. Zerk.
100 → 0

Khylo Changes

in PvP

Posted by: Taltevus.3289

Taltevus.3289

As a Mesmer I like the changes. It actually makes Necro, DH, Ele, have to use their skills and not just staack AOE’s.

The only reason I avoided mid was terrible camera angles and it’s encouragement of AOE spam.

I like the design. I hated the destructive buildings…becasue the collision for them is downright…pitiful. The cliiiiping is real!

It makes dealing with Sideliners pretty fun. Ranger on the side. Nope. Thief trying to creep around a corner to after attacking neeewp.

But being that I always go sides on this map…I am not really honestly truly concerned with the changes. I mean my illusions can take the stairs now at least.
I’ll take an anti-camp update any day.

1 v 1 game mode?

in PvP

Posted by: Taltevus.3289

Taltevus.3289

1v1 matchups are rock paper scissors. Bad idea.

This!

Asking for a 1v1 arena just shows the lack of understanding how the game is balanced. Such a game mode would not be skill- but build-based.

Facing Power Rev? Switch to Condi Mes! Facing Scrapper? Switch to Reaper! …

(Btw.: I don’t like rock paper scissors and I would prefer balancing around 1v1.)

So by your logic every one should just play rock paper scissors and no one shoots they just keep switching around like musical chairs?
Can you be any more short-sighted?

This does not show a lack of understanding on how the game is balanced.
You literally just made that up.

The reason if there were one right now that would hinder 1v1 in anyway that I might imagine is for the exact reason we don’t have much build diversity. There is some but not as much as I would like.

You literally just accused someone of having sub par logic and then expressed that same type of logic.

There is nothing fundamentally wrong with 1v1.

Your comment does not make any sense. I don’t know if it is your (obvious) lack of understanding my previous comment or something else…

Winning a 1v1 a.t.m. would be just a matter of luck what build you face and not whether or not you are better than your opponent. Is that so hard to understand?

I play an Interrupt Berserk Chronomancer. No it’s not the Stealth Burst classic Mesmer.
There is nothing lucky about repeatedly interrupting another player. Please note the reason I use the word interrupt and not STUN. I can unload 8-10 consecutive interrupts not just stuns….Meaning I watch your character for every movement you are “about” to cast.
I am not the best Mesmer but I am darn good at what I do. And I am THE ONLY one playing Chronomancer this way. This I am sure.

You can pick all the traits in the word and still not be able to play that build well.
Hence…why ANYONE plays the build(s) they do…becasue they do better with them.

Repeatedly saying I don’t understand something doesn’t mean anything.
You certainly can’t prove that either with that practice. Protesting in the forums and you don’t even know why. Did you vote Hillary? Jk…maybe. No just kidding. I swear.

Winning a 5v5 in dysfunctional king of the hill (casually) is extremely luck based.
If you aren’t dependent on anyone but yourself (1v1) and your skill there is an incredible smaller amount of luck to do with the outcome of the battle.

Oh you didn’t bring Condition cleanse? Guess you WONT be getting lucky some other player got you covered. You got downed cause you missed clicked? Guess you wont get lucky with that thief passing by stealth rezzing you. Oh guess you got lucky you didn’t have one of the team quitters on your team in leagues. Guess you were un lucky if you did?

You talk about luck and me not understanding pvp balance and you can’t even see the rng-like elements already in the game mode.

TL;DR

Anyone who wants to play 1v1 does not affect anyone who wants to play 5v5 3Way K.O.T.H. If the game mode was so fun or entertaining you have nothing to worry about massive amounts (of what little is left) of players switching over. I certainly would find it a lot more enjoyable to 1v1 an endless stream of players…no chat, fight ends after one player has been defeated, positions reset immediately upon victory. Next! Win or Lose.

I’d love to have instant matches with 0 B.S.
No extra kitten rage chat. Players are completely responsible for their own doings. No people just quitting….ugh….just for whatever B.S. reason they come up with.

Just me…and and my opponent.

Man…the more I think about it…dang…I’d really like that a lot.

1 v 1 game mode?

in PvP

Posted by: Taltevus.3289

Taltevus.3289

1v1 matchups are rock paper scissors. Bad idea.

This!

Asking for a 1v1 arena just shows the lack of understanding how the game is balanced. Such a game mode would not be skill- but build-based.

Facing Power Rev? Switch to Condi Mes! Facing Scrapper? Switch to Reaper! …

(Btw.: I don’t like rock paper scissors and I would prefer balancing around 1v1.)

So by your logic every one should just play rock paper scissors and no one shoots they just keep switching around like musical chairs?
Can you be any more short-sighted?

This does not show a lack of understanding on how the game is balanced.
You literally just made that up.

The reason if there were one right now that would hinder 1v1 in anyway that I might imagine is for the exact reason we don’t have much build diversity. There is some but not as much as I would like.

You literally just accused someone of having sub par logic and then expressed that same type of logic.

There is nothing fundamentally wrong with 1v1.

1 v 1 game mode?

in PvP

Posted by: Taltevus.3289

Taltevus.3289

Yeah, I think I am ready for a 1v1 mode of a few types:
Pvp roulette: random players endless match ups: chat disabled.
Pvp Rank: A 1v1 match-up on a continuous loop of the classes (Not random). More wins equal higher rank.
Pvp Reflection: fight 1v1 against your current class endless not ranked random.
Pvp Rank&Reflection fight 1v1 against your own class for rank position relative to your individual class.

So bored with dysfunctional 3 way king of the hill.

Is HoT the future for GW2?

in Guild Wars 2: Heart of Thorns

Posted by: Taltevus.3289

Taltevus.3289

I’d just like to correct this entire thread as much as I am in a Love Hate Bonding with Gw2.

THERE WAS NEVER ANY DIRECT CLARIFICATION ABOUT WHAT LESSON WAS LEARNED.
THERE WAS NEVER ANY DIRECT CLARIFICATION ABOUT WHAT LESSON WAS LEARNED.

All that was said was that, “A”, Lesson had been learned. There has been no factual statement as to explicitly what the specific lesson that was learned.

It could have been about sales.
It could have been about HoT.
It could have been about the Gemstore.
It could have been about what they mistook players wanted.
It could have been about the LACK of free accounts switching to paid accounts.
It could have been about how much an expansion pack really does for an MMO.
It could have been about a choice ArenaNet made independently in opposition to NcSoft’s advising.

It’s too dang bad that they never said what that lesson was.
This entire thread assumes that the lesson learned had anything to do with the painfully obvious to us…lack of universal reception. HoT therefore could and can still be the future of Guild Wars 2.

Anet promised us new legendarys in early 2013

in Guild Wars 2 Discussion

Posted by: Taltevus.3289

Taltevus.3289

if a developer carried on with tunnel vision and only ever built what they discussed at some point in the past then their ability to react to present customer needs would be nil. Strangely the people that complain still play the very same product they have played for the last 3 years including the content that was made instead of those 3 year old legendaries that were discussed. Still for some it seems a good excuse to declare they will no longer support the game in the future (why?) and yet they will still play it which means actually they still enjoy same content. The modern take take take never be happy with what you have people are delightful.

It’s not tunnel Vision for ArenAnet though, we’re discussing follow through.
Yes…they still play the content but what you clearly glossed over is that they are not opening their wallets. <—-this is the only thing that really matters regardless of how ANYONE feels. ArenaNet You or I.
It’s not take take take taking when I tell someone…I will do this…then I fail to do it…then the disappointed person no longer comes to me for business and expresses their dissatisfaction for that very reason. Have you ever had a job? Or supervisor for that matter?

What people do not understand is that their relationship with ArenaNet is a BUSINESS relationship. It has NEVER been about fun; this is a mom and pop shop cutting you a deal ‘cause they’re YOUR mom and pop. It’s always about the money. This is unfortunate but…I guess necessary.

See you make your comment but when you look at an 18% loss between q1-q2 and then a ~50% loss from q2-q3.

A business would do well to deliver on what they say they will deliver on the first time. Period.

People act like it’s different for mmo’s and it’s not. It’s the same way when Google released it’s Nexus 6 (2014) with all sorts of broken projected dates. The same crap with the One Plus One. Tons of chit chat very little follow through. Is it really a thing anymore? Nope.

It’s the same exact thing with a different product.
Company makes some claim that they will give this if you buy this…they take your money and then VERY conveniently fail to deliver.

ArenaNet says to it’s customers we are designing this for you. (Hey! Why don’t’cha pre-order it too!)
ArenaNet IMMEDIATELY fails to deliver said product after accepting money for transaction.
Customers/Consumers/future customers choose not to do business with ArenaNet.

I can’t stand when people try to spin a clearly bad situation into some kind of…oh it’s ok…ArenaNet is not the problem YOU ARE type b.s. Modern lets ignore the problem so it will fix itself.

This to me, in my opinion, from my own observation and experience makes ArenaNet look like a flee ridden cat trying to avoid a very, very, VERY, inevitable bath tub. They will take whatever their slowly-going-broke (desperate) little claws can grab purchase of before that final moment of the inevitable.

I don’t want the game to fail. I want it to be better…but I am not being suckered out of money for something they seemingly are trying to do away with.

In Denial Over Trahearne...*spoilers*

in Guild Wars 2: Heart of Thorns

Posted by: Taltevus.3289

Taltevus.3289

TBH I never liked Trahearne through the whole vanilla story. I was happy with the expansion cuz I thought we might not see him ever again since he fullfilled his Wyld Hunt . But I guess I was wrong
So it kind of made me happy that he finally died as he should – converted to dragon minion or I’m not really sure how to call it. I hope he would never return. I doubt that they will resurrect him but I’m worried of him returning as something like The Pale Tree or something. And as for legendary stances we still miss a lot better and more important characters from GW1 as legends so I hope they wont go with Trahearne stance.

I am of the same feeling, I have never liked Trahearne. I have hated his name and everything about his demeanor. I have always wanted Trahearne to die.

Why not just move to a full DLC model?

in Guild Wars 2 Discussion

Posted by: Taltevus.3289

Taltevus.3289

It is your opinion that HoT didn’t meet your personal expectations. Please don’t presume to speak for the rest of us.

they objectively couldn’t deliver what they have promised.

The expansion was supposed to come out with a full raid and a set of new legendaries out of the box. So many months in, new legendaries got outright canceled and the raid is only getting finished right now.

It’s amazing how quick people are to forget the track record ArenaNet has made for Gw2.

Is GW2 dying? Just a question, no hate

in Guild Wars 2 Discussion

Posted by: Taltevus.3289

Taltevus.3289

The game is on the verge of death.

Playing the game does not mean that Gw2 is thriving.
1. 18% loss in sales from last quarter to this one.
.1a The majority of those sales where from Gem store items.
2. F2P’s are NOT converting to paid accounts in mass as they thought.
3. Sales predicted to decline (another 18%?)
4. Insane throughput of Gem Store items.
5. Introduction of account bound weapon skins (force B.L.K. purchase)
.5a this right here will probably be the final severe of Gw2 from peoples wallets.
6. ArenaNet and their infinite wisdom thinks that some expansion pack is going to stop Gw2 from hemorrhaging money. I assure you the pre-order will be vastly smaller this time around.
7. Pvp has a lack of players…I should not run into the same set of people across multiple tiers and divisions and in HotJoin. Lol. Have a look at all them empty rooms.

Never forget…the Mega server merge makes the game look more full than it is. Always.
Same with World Vs World linking same thing in end result. This game has been in decline from that moment (mega server) forward…just now it’s really dropping off.

Starting zones are scarce of players occasionally a new guild is recruiting. This is where all new players are going to be by default. Period. Don’t know why people don’t get this…you don’t start the game in Arah. No new players in starting zones…means no fresh Benjamins.

The point I am trying to make is that Gw2 is not dead but it is not dying…yet. It’s kind of in kittenous decline. It’s…on the bridge…so it hasn’t quite crossed it and it hasn’t quite burned it. However, surely ArenaNet is making sure Gw2 crosses to the other side.

Like I said these people that keep going on about how people still play is fine but should players start really voting with their wallets…have fun…trying to play game people don’t want to pay for…which is exactly what Gw2 is in the middle of now. Yeah they can come back…great but unless they’re waiving a fifty in hand it doesn’t matter if they come and go…no monies.

Gem prices have doubled in price.

in Guild Wars 2 Discussion

Posted by: Taltevus.3289

Taltevus.3289

It’s simple.

Players are not buying Gems with real money to exchange for gold. So the inventory of Gems is really low.

Yet players are buying Gems with their gold, causing the inventory of Gems to drop even further.

Thus the price of Gems is going to go up cause they are more scarce. The exchange is all player based. If no one is buying Gems to trade for gold, then no Gems will be available for purchase with gold. The less amount of Gems, the more expensive they become. If people start buying Gems with real money and exchange them for gold, the price of Gems will drop cause there is now more of them for exchange.

Don’t expect Anet to step in at all to do anything about it either. They get paid by people buying Gems with real money. They don’t get paid if you buy Gems with gold. So why would they “fix” anything? They want you to spend real money for Gems.

And from reading these forums, it seems no one wants to give Anet money cause they are unhappy with the direction and state of the game currently. So don’t expect that price to drop. If anything, expect it to keep getting higher.

Thank you for making sense!

Condi bomb=no skill.....

in PvP

Posted by: Taltevus.3289

Taltevus.3289

It takes the same amount of button presses to condi-bomb someone as it does to burst them in this game. Don’t fool yourself into believing that power builds require any more skill than condition builds. There is very little skill to either.

Mashing buttons and running away while the condi does it’s thing doesn’t seem the same to me.

Incorrect, Condi bomb is down in less than 10 seconds. It’s condi burst don’t get confused becasue they used bomb instead of burst.

Power builds are the exact same way. You are not some awesome exception.

What elite spec do we want next?

in Mesmer

Posted by: Taltevus.3289

Taltevus.3289

Phantasm support. I.e. I want the class to have intelligent Phantasms…THAT DON’T despawn on target death/change.
Double Spawning Phantasms.
Assigning illusions to specific enimies.

Then I can harass the fire out of rangers and that stupid pet.

—you lnow…the way the “ORIGINAL” mesmer class was shown in these trailers.

Here let me help you: https://www.youtube.com/watch?v=BiWcN0jmWiE

God…looking back so much wasted potential.

Wish any individual part of the forums looked as good as the youtube comment section for that video.

Sure the game is a great state right now. Lol.

—but, mes…yeah like chris brown like it post to be.

(edited by Taltevus.3289)

What's with these gem rates?...

in Guild Wars 2 Discussion

Posted by: Taltevus.3289

Taltevus.3289

Remember that Q1 2016 Report?
And how Item sales Majorly influenced the earnings for Gw2?

1. F2p Accounts are not converting to paid HoT’s accounts as much as they thought. (old news)
2. Many people left as well as their money a result of Gw2 going F2P.
3. The money has to come from somewhere, y’know.

I am sure someone will tell me everything I said is wrong but, what do I know. Gw2 isn’t about collecting skins at all! And surely with no other source of revenue and the $200,000 prize pool for pro leagues made everything perfect and profitable right?
I wonder how many of those multi thousand gold skins are now brought down into the margin of using real money to switch over to gems and gold; by having them accessible via the mystic forge by devaluing them on the T.P?
Could it be the result of Auric Basin? Who knows?

Regardless, I am sure it’s caused and the result of some mistake ArenaNet could have avoided.

Season 3 with 2500 viewers on Twitch

in PvP

Posted by: Taltevus.3289

Taltevus.3289

Oh! Thanks for Smite! I completely forgot about this game Jesus…that trailer!

There’s not much to be said as for viewers.

ArenaNet just can’t be bothered to listen. <—-The long and short of it.

Structured Player Versus Player is nothing but an RNG battle.
There is rarely a clean well put together battle.

It’s just…I would not hold anyone who is a pro Gw2 Pvp’er in high regard using any measuring stick.

The mode is such a drag to play. To say you are a pro player of a poorly designed game!? Gw2 does not need to involved with the word professional. period. It was a risky venture that’s really turned into an embarrassment.

I don’t care what way you spin it…if the game (mode) was any good people would be looking…and they clearly are not. Don’t care about what ifs about the forums, or how the game this or that. People playing the game don’t care nor do people not playing the game care. Out of sight out of mind.

They are afraid…seemingly of just sitting down and being like hey…we fupped up. How can we fix this and then actually move forward?

It’s obvious conditions need a design rework.
It’s obvious some classes do too much damage.
It’s obvious that there are just fundamental flaws in how the game modes play.
It’s obvious build diversity is low and needs expanding.
It’s obvious people want a quality product.
It’s obvious SPVP needs an explicit rule-book.

Many people would have been satisfied with refining what they have now. To be honest I would have completely WROTE OFF ELITE SPECS EVERYTHING if they said Elites…or fixing things fundamentally wrong in SPVP.

I mean really who designs a game…where abilities don’t work with No Indication? I mean who does that?
It’s like playing D&D with a brat for a Dungeon Master. You know…the one that manipulates instead of creating a playable explorable story.

My love/hate relationship with Gw2 is just about hit the can.
When they finally Marginalize Legendary weapon owners the game will experience a TREMENDOUS LOW but at least it will be free of the self inflicted design limitations it set in motion and trying to design backwards away from them instead forward and past them.

Balance Officially toxic

in PvP

Posted by: Taltevus.3289

Taltevus.3289

So uninstall this too – this game is balanced around the idea that Elite specs are the new thing and if you’re not going to pay you’re going to be underpowered. Your team will rage at you and for good reason.

Almost all ( if not all ) elite specs are clear upgrades over the classic core classes – so you’re holding your team back if you don’t have elite specs.

Ummmm official post or you are blatantly lying. No need for the post. You’re lying.

class stacking is bad

in PvP

Posted by: Taltevus.3289

Taltevus.3289

Well now that I think about it…IF someone logs on as some other character if there are less of x classes playing how can you…match making would be impossible.

I exclusively play mesmer/choronomancer (It is the ONLY thing I found interesting about Gw2 No Mes=No Gw2)….look at the number of thieves that you see on average. I imagine it can’t be helped…especially with this “balance” we have some classes are being played more.

What can you do about it if there aren’t extra classes to match up from? Perhaps numbers are low in general?

Annoyed about Guild Cavalier's Weapons

in Guild Wars 2 Discussion

Posted by: Taltevus.3289

Taltevus.3289

Because HoT is tanking. That’s why.

People (Some) are blind here. The only game to take a 18% loss mitigated only by “item sales” and players are like…I’m so glad to see HoT doing so well. Are you serious?

Box sales had little effect this past quarter.

Why were the ghastly shield added to mystic forge and others? Because the only people buying the stupid thing were “playing” the game. Not using any money; there is not one person who was going to spend thousands of gold on a skin!

The fused weapons MINUS the fire effect. Same thing.

Bet they would now though It’s not too expensive and I have heard of all sorts of prices.

What does that have to do with this?
The fact that:
1. HoT was not nearly as awesome as they made it sound Those F2P players are not buying HoT. They aren’t.

2. In order to make money (after a 18% loss during the last quarter.) That poor design team is going to throw everything they can at the Gemstore.

3. This is a prime example: Mhmm you can do all this extra stuff OR you could just pick a cavalier weapon on the post. Go buy some gems and switch ‘em over to gold…for a fee that we don’t tell you what is. We’ll “pocket” the rest…and give you some coin.

Yeeaah boi I am riding that doom train. Choo choooo.

If you’ve ever worked in business that bottom line is real. It doesn’t matter what you have to do as long as someone isn’t going to take you to court over it. You have to get people in the game. Hence,..HoT 2.0. Trying get another surge of players ASAP/Soon.

[Discussion] Thoughts on 2 Condition types?

in PvP

Posted by: Taltevus.3289

Taltevus.3289

How Conditions should have been handled:
Conditions: Damage, Status, and Impair

Damage style Conditions do the obvious thing, they cause physical damage over time.

Status style Conditions do a not so obvious thing in Gw2 as they would not do physical damage but they do stat damage. Anyone who’s played D&D at any given would understand this.

Impair Conditions do just that, they prevent or impair something from happening, Movement, or skill use, or landing hits on targets.

Damage: Bleeding, Burning, Poison, Confusion——>Torment
These conditions do damage over time HOWEVER, I think torment should result as an effect/condition of having all four of these on your character.
Torment then adds in damage to move. Torment should be a “reward” for good condition play. And if one of these is lost then the torment disappears.

Status: Every stat should be able to be affected. This can greatly help marginalize characters who have skills that do too much physical damage. Imagine taking damage to your power even below your base stats. Potentially, or for the players that try to heal their way through things. Taking damage to healing power or Vitality (<—There’s more play here than you think) Imagine a class that has a skill that weakens armor or Toughness. These don’t damage your character BUT will be determining factors for how your opponents try to defeat you. Imagine taking condition damage….to….condition damage. I feel this is where the slight majority of condition damage should take place and it’s primary source. In non damaging conditions.

Impar: First and foremost Get rid of blindness. It’s useless continuing, Impairing conditions should do just that impair something from happening. Which is pretty limited to skill use, or movement. ANY SKILL THAT CAUSES IMPAIRMENT SHOULD NOT FREELY DO PHYSICAL DAMAGE. Because of this crap game engine we have that should be the trade off.

Condition styles of classes should operate across all three bands of conditions in this sense: Damage, Status, and impairment and not just….damage.

Extra opinion

Conditions now, poor design. Some people may argue calling it poor is wrong and to them I say: Anet is going to either admit they messed up and change or deny everything and get left behind. And it’s not so much as they are wrong as there are infinitely better ways to implement these things and yet they would rather try to make this game something it is not. This was acceptable for the early days of Gw2 but…people and players left and right make many many better suggestions than the game has itself. Yet here we have another expansion…on top of a clearly not well thought out game.

I wanted Gw2 to be that diamond in the rough but it’s just not. I’m not nearly as upset if I tell myself it’s just a concept game cause that’s what it really act’s more like. There’s a lot of concepts in Gw2 that are simply broken and unfinished and poorly implemented. Why they keep trying to make these things work when they clearly don’t is beyond me.

Mesmer status since Merc Amulet is gone...

in PvP

Posted by: Taltevus.3289

Taltevus.3289

Base Mes interrupt might stack with Chaotic interruption….
Or Bunk o mancer.

Put ICD on Chronophantasma and IR

in Mesmer

Posted by: Taltevus.3289

Taltevus.3289

The problem with this is that it has absolutely ZERO to do with the current Condie meta, but rather it’s Portal & Moa that gets them that slot.

Aside from that, your logic is completely silly. It means we should nerf every other class in the meta, simply for being in the meta, and quite frankly they’re ALL in line before Mesmers, because we just ate a round of nerfs that destroyed our last two meta builds. One for each season. I guess that makes sense to a Mesmer hater, to obliterate one viable Mesmer build every season?

This whole thread is silly. The condition output of Mesmer is not really any better now than it has been for many months, even post HoT. I quite venture to say before the MtD nerf it was actually stronger even pre-HoT, and of course since HoT no one complained about basically the exact same Condition pressure potential until both Power Shatter and Bunker were nerfed out of existence.

Now that you tools have run out of things to complain about, and your usual pleas for nerfing Moa and Portal continue to fall on deaf ears, you pick a new target: Condition Shatter! lol!

Let’s just delete Mesmers so you can enjoy the game more!

Lamers…

You are not reading what i said, all classes, not just the mesmer.

And for the record i have played a mesmer since release, doesnt mean i cant look objectively at something as i also play other classes. But clearly objectivity to you equates to ‘hater’.

Of course some of the meta classes still need shaving(mesmer included), the elites were way over tuned compared to the core classes and the recent patch shows not much has changed. Viability is fine, necessity is not.

Was power shatter nerfed out of existence or is it just that condie bombing is way too over tuned atm? You can look at it from both sides really, just buff power shatter rather than nerf condie shatter? Welcome to power creep, id much prefer scaling the elite specs back.

NO The other builds were not viable any more…after the cry for alacrity and quickness nerf.

Now you have condition chronomancers. I played condition builds when you were still considered trash for doing so…now it’s the in thing and people are laughably upset that they got what they asked for. Most Mesmer. C. did not run conditions before the alacrity nerf as I have said before. Many Chronomancers RESORTED to Conditions as there is nothing else.