Showing Posts For Tanglewood.7523:

What needs to change to make an esport

in PvP

Posted by: Tanglewood.7523

Tanglewood.7523

Not all classes have enough attacks that are useable without a target…

What needs to change to make an esport

in PvP

Posted by: Tanglewood.7523

Tanglewood.7523

I’m am not saying that a team with 3 theifs is a good team I’m saying individually a thief is way to easy to install kill people with. A 3 thief team ofcourse can’t point defend well enough.

When a thief pops refuge psybunny I do not simply stand and wait I move and turn and try to spot the first sign of when to stun break or dodge if I have them available. The reason I don’t just run is because its a point cap game it’s more worth while I cap the point then run. Ofcourse I am even less helpful dead but I shudnt have to die with such a minute chance of survival in a second. In a 1v1. If the thief at least used a non full burst build and the fight lasted at least a few seconds and I had te chance to use a skill I would have no problem with being beaten then as I had my chance to outplay him.

Yes I agree there are more important issues then balance which I why I said aside from those at the start of the post these other reasons are still a big issue.

No I don’t think I am a good enough player to participate in the hopefully future big tournaments but when a game has those going on it brings a lot of extra players and a good meta for us not pro but not casual players. And we need that with our thin player base.

What needs to change to make an esport

in PvP

Posted by: Tanglewood.7523

Tanglewood.7523

Wow… Did you read the thread before posting fighter? I occasionally play hot join but never more then 3 games to do daily while I wait for team to log in. I am fully aware hot join is a load if rubbish and does not reflect the tpvp game type at all. All if my comments and opinions where based on playing a large amount of tpvp with a 5 man team on ts. So that is why I’m talking about esports. Hot join is rubbish and does not help new players learn about tpvp at all and I do go with the not uncommon opinion that it should be removed.

Please people read first then type….

What needs to change to make an esport

in PvP

Posted by: Tanglewood.7523

Tanglewood.7523

I’m sure you don’t struggle when playing as an engineer to tank a thief… The fact is you have to tank up. And yes it’s easy to not get one shotted then… But that besides the point I was making as your then playing a boring as hell to fight bunker as you have to counter his insane dps.

And I am not at all playing builds with no survivability… As that (if you read what I wrote before commenting) is what I’m against along with full bunkers.

(edited by Tanglewood.7523)

What needs to change to make an esport

in PvP

Posted by: Tanglewood.7523

Tanglewood.7523

I don’t think you read what I’ve Written sheslat. I have experienced a lot of 8team 2team the old paids and occasionally some hot join. I have watched streams before. I have played various strategies. I am certainly not “at the start” of playing gw2 pvp.

What needs to change to make an esport

in PvP

Posted by: Tanglewood.7523

Tanglewood.7523

You know what? im done…

just another arragant post from you oni…

you assume i havn’t also invested hundred upon hundred of hours into playing this game and that i dont know how it works…

you cant even give any reasons to you opinions just simply,

3 thieves easy…
just slap em with this team comp of the strong classes…
just watch my steam because i’m experianced and can offer a well thought out reply with good reasons or show the knowledge behind my answers…

(edited by Tanglewood.7523)

What needs to change to make an esport

in PvP

Posted by: Tanglewood.7523

Tanglewood.7523

The reason you would need that comp though? ele due to its insane ability to tank? mes with the portal and time warp? guard again for its ability to tank and support? thief for its instakills? yer? its all way to predictable as thats the only way they those classes work in this game with viable builds.

What needs to change to make an esport

in PvP

Posted by: Tanglewood.7523

Tanglewood.7523

Teamfights? maybe in gw1 but not here, maybe with the exception of legacy or spirit watch its very rare for it to even get as high as a 4v4.

What needs to change to make an esport

in PvP

Posted by: Tanglewood.7523

Tanglewood.7523

Zinwrath the idea with amulets sounds really good. Would really like to see that happen. Yes this game could be an esport a long time form now with alot of work which i really hope they can achieve.

What needs to change to make an esport

in PvP

Posted by: Tanglewood.7523

Tanglewood.7523

A rather pointless comment really… you don’t give any reason why you believe that rather just the arragance that this situation is the “easiest” for your team to deal with.

Would of thought someone as invested in this game as you could offer more of a reply than that really…

So you don’t think three roaming thiefs all with instakill builds isn’t strong? Unless you happen to have a stun breaker up or just guess the moment they will reappear and dodge there is litterally nothing you can do to survive.

What needs to change to make an esport

in PvP

Posted by: Tanglewood.7523

Tanglewood.7523

Aside from spec mode, ladders, custom arenas etc etc…

For a game to become an esport it needs to be fun to watch right??
It needs to have plays that players can be excited to see top players pull off right??
Every kill, point capture or play needs to show that it was won due to a higher level of skill, ability, knowledge or teamwork??

Unfortunatley in GW2 tpvp this is just not the case…

The insta kill builds…. this is not at all fun. It takes absolutley 0 level of ability to use a build that can one shot people. It may give a little thrill to the user but to everyone else it is just boring. It doesnt promote teamplay at all. Just kill seeking. Earlier today we had to play against three thiefs in one game. A situation that is becoming more and more common. Even when you spot the theif first and give him a good few hits and get his small health pool down the second he uses shadow refuge you know that all you can do is stand there on the point trying to guess when he will reappear, because you know the second he reappears that you will be dead in that second and there will be nothing you can do about it, blink at you wont even see him… much like distant lightning you will here a few little dinks of his daggers long before you see the damage or the thief himself. So you really dont have any time to react. This does not at all mean you are a bad player and it does in no way mean that they are a good player. All they have done is googled the same build that all theifs run as its their only vibale build and is know rolling his face accross his keyboard touching the same buttons over and over again spending half his time waiting around for his cooldowns not helping his team and the other half sneaking up of people waiting to one shot them.
But back to esports, what will the person commentating say when someone gets oneshotted either by a thief, warrior, mesmer, engineer?? it couldnt possibly be “what a great play” or anything like that as all the player has done it press the same few buttons they always press. Like entering a pin code for an easy kill… its BORING.
At the other end of the spectrum there are bunkers.. who are also unfortunatley a requirement to win but again all they have to do if roll the face accross the keyboard becuase it hardly matters what skills they use they are just clicking anything off cooldown because as long as no more then one person is fighting them they are invincible with some builds even being invincible against two players and even not easy to kill at three. It just really really slows down the pace of the game and it requires very little skill to play these builds. Then when it comes to a insta kill build vs another insta kill build it just a test of who can hit their few buttons for an easy kill first and then theirs bunker vs bunker……………………. there is not even a reason to bother attacking each other when bunkers cross paths in matches as they know they cant scratch each other.
The only time a fight would ever be worth watching as an esport is when both builds are balanced roughly in the middle of full dmg and full tank. This is that great area where the game actually gets interesting where every dodge and skill matters greatly on the outcome.
But even the few good fights like this that happen are often runined when a full burst player walks in on them and all three players involved instantley know what they outcome will be no matter what they do…
On top of this the balance is just so so broken atm.
I get what you guys said in the sotg that you are buffing things that people dont use as it will give more viable builds, this is good. But in the case of the warrior buffing his banners will not change his place at the bottom of everyone as there is never going to be a reason to play a tough warrior as other classes already perform that role so much better.
I really dont think that full stealth should be so easily obtainable and maintainable. even if it was just changed so that you cant go full stealth whilst under the effects of a cond and had that transparent glass look instead it would nerf the two hugely powerfull classes that rely on it to disengage from a fight when they are already two very strong classes (thief and mesmer).
The elementalist as said in the sotg does just need an all around slight nerf to its damage and survivablity it as is well known can do so much damage and still have so much survivablity all in one build along with the best movement speed and alot of cc.

TLDR
Bunkers are boring.
Instakillers are boring.
Inbetween builds are fun and would be make the game wacthable as an esport if more people played them.

EDIT
changed topic to reflect what i then went on to write, and to sound less negative. As i really do enjoy this game and it does have alot of potential but isnt anywhere near as good as it could be.

EDIT
Typo

(edited by Tanglewood.7523)

Looking for a team.

in Looking for...

Posted by: Tanglewood.7523

Tanglewood.7523

Team LF Players

I Fell Into A Burning (RoF)
European server Ring Of Fire
We have around 28 players
We are looking for any classes really, we are more of a guild of many then a team of 5
Whomever is online plays if and when they want. There is no need to rep. We do have a minimum rank req of 20, this I feel is pretty low still and if you have any real interest in pvp your surely at least 20 by now. The guild average is at a guess though in the mid thirties. We have no ranking structure within the guild apart from that I retain the edit ranks permission just I case someone blows up not that I would expect it. So everyone has full trusted permissions to everything, we play as equals and no structure to show whose in charge of what is needed. We of course have a TS. We are all about proper tpvp none of this hot join nonsense we are a serious guild and that is reflected in the level of communication and wins we get. The guild is mostly made up of English/ Italian players but English is spoken well by all.

We play every night. So gmt 6pm ish to just before midnight ish really.

Thanks for taking the time to read about us. Hope to receive some PMs in game soon.

Alcazia Tanglewood

(edited by Tanglewood.7523)

New Map, Eles, Bunker and Burst. PvP...

in PvP

Posted by: Tanglewood.7523

Tanglewood.7523

So after a patch that in absoluteley no way brought eles in line with other classes, this new map just seems to be designed for them.
When a bunker ele picks up that orb even without a team mate supporting them they can very easily make it to a point on the map even under extreme focus of the other team. So all it takes is one ele to pick the orb another to support it and then you can still have three players capping. The team chasing the ele with the orb has absoluteley no chance of killing them before they get somewhere due to eles still being very very tanky and very very fast…

This map is yet another kick in the balls to the warrior as it is already forced to play its only viable build the Hurr Durr hundred blades burst as that is the only way it has any mobility around such a complex map. Warriors cannot take advantage of the rifle or longbow as they are both just weak… so its pidgeon holed into using melee weps of which the only one that gives the mobility required is the gs.

Personaly and from what ive heard i am not alone in thinking this. It is SO SO SO boring to have to fight someone who is so tanky that they never stand any chance of killing you and yet it will take you a LONG time to kill them, it doesnt require any skill from either player the tank just rolls his face accross his keyboard safe in knowledge that it takes atleast 2 people to bring him down and the balanced player knows he is only wasting time fighting what will not die… At the other end of the spectrum it is also SO SO SO boring to be killed in a split second before even the best players have any chance of reacting to these insane damage burst builds… How does that promote skillful play in any way?? its just a combo of the same few skills used over and over.. it does not show that the player making the kill is a good player or that the playing dying is a bad player at all. The only time a fight actually feels like a fight should is when two balanced built players face off as then every dodge, stun and skill of damage counts in the much more exciting fight of who will come out on top.

So for along time now ive had a huge belief that despite the dwindling numbers in PvP Anet could turn it around with some good updates… It doesnt even need mentioning the amount of core features to a PvP game are missing from GW2. GW1 had some great PvP features which although Anet keep saying this required stuff is coming i am now everyday startign to think it will be far to late for this game to stand any chance of becoming a successful esport.

To sum up:
New map = awefully well designed for bunker eles
Warriors still completely useless
Full on bunkers are boring and so are full on DPS burst builds.

Game has great potential but needs more core PvP features and needs far more then “tweaking” to fix balance.

EDIT:
I should have made it clear but all of my above comments are based on tpvp where both teams have five players and are on coms. So my comments about warriors being useless are also based on the fact that against a 5 player team all on TS they will always focus down a warrior first as they have very little in the way of defense and are so often as i mentioned running the gs build for hb burst. Yes hammer warrior is not a bad spec but it just does not fit in anyway into the meta of 5v5 currentley. The comment saying you beat eles on your ele and warrior is meaningless really.. ele vs ele is a fair fight and warriors will often burst anyone no matter what class if they are not focused down which they are against a decent team.

So none of my comments are based on hot join as i dont see that as spvp that it just pvp as it is not structured, its just a small group fighting another without any coms or tactics at all. Even in wvw there is more coms then in a hotjoin.

The first sentence i wrote in this edit also brings me to another point about the fact that now paids are gone there is no where for teams to play as a five and make sure they play against another team of five. As the tournements are all now solo joinable. So how is that in anyway going to promote the game as a competive source of PvP for esports?? Is this something that will be fixed with better matching making thats coming? Really a team of five should have 0% chance of facing any team with less than five if Anet wants to promote competitive play towards building an esport.

EDIT2:
Would just like to add that i am just quite disapointed with how PvP has been handled when you look at the care PvE appears to have had. I have played a fair amount of pve aswell and it is a masterpeice compared to other mmos.
((lvls: 80, 46, 41, 19, 21, 2, 2) (rank 31 PvP) about 900hrs total)

(edited by Tanglewood.7523)

Fiery Dragon Sword's Flame

in Suggestions

Posted by: Tanglewood.7523

Tanglewood.7523

The Fiery Dragon Sword’s Flame needs to turn off when sheathed. It just looks like your leg is on fire. From what i can remember from the lore of Sohothin (the sword it shares its skin with). Rytlock had a scabbard to hold it in as the flame does not go out but we don’t have scabbards ): so it would be nice to either have scabbards or the flame to go out please